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Cruiser | U.K. | Tier III
Tech Tree Position
Research price2100 exp
Purchase price270,000 Credits
Hit Points17,500 
Main Battery
152 mm/45 PXIII*5 х 1 pcs.
Rate of Fire7.5 shots/min.
Reload Timesec.
Rotation Speed10 deg./sec.
180 Degree Turn Time18 sec.
Firing Range10.75 km.
Maximum Dispersion107 m.
Chance of Fire on Target Caused by HE Shell%
AP Shell152 mm AP 4crh 
Maximum AP Shell Damage2,900 
Initial AP Shell Velocity853 m./s.
AP Shell Weight45.36 kg.
Torpedo Tubes
533 mm DR Mk II4 х 2 pcs.
Rate of Fire1.46 shots/min.
Reload Time41 sec.
Rotation Speed25 deg./sec.
180 Degree Turn Time7.2 sec.
Torpedo533 mm Mk II 
Maximum Damage10,000 
Torpedo Speed53 knot
Torpedo Rangekm.
AA Defense
40 mm Vickers 2-pdr. QF Mk II2 х 1 pcs.
. . . Average Damage per Second11.2 
. . . Firing Range2.01 km.
76.2 mm/45 HA Mk IV2 х 1 pcs.
. . . Average Damage per Second4.2 
. . . Firing Rangekm.
Maximum Speed29 knot
Turning Circle Radius530 m.
Rudder Shift Time7.8 sec.
Surface Detectability Range10.08 km.
Air Detectability Range4.86 km.
Battle Levels

Caledon — British Tier III cruiser.

This light cruiser was designed to provide support to destroyers and perform reconnaissance duties. In contrast to her predecessors, this ship had a higher speed and carried powerful torpedo armament.


Main Battery Rate of Fire
180 Degree Turn Time
Maximum Dispersion
Maximum HE Shell Damage
Chance of Fire on Target Caused by HE Shell
Maximum AP Shell Damage
Research price
Purchase price
152 mm/45 PXIII*7.5181072,900 022,000
Hull Hit Points
Main Turrets
Secondary Gun Turrets
AA Mounts
Torpedo Tubes
Hangar Capacity
Research price
Purchase price
Caledon (A)17,500615252/240 060,000
Caledon (B)19,00061525240 1,600125,000
Torpedoes Rate of Fire
Torpedo Tubes Reload Time
180 Degree Turn Time
Maximum Damage
Torpedo Speed
Torpedo Range
Research price
Purchase price
533 mm Mk II1.5417.210,000536 045,000
Gun Fire Control System Firing Range Increase
Maximum Firing Range
Research price
Purchase price
Mk III mod. 1010.8 020,000
Mk III mod. 21011.8 60050,000
Engine Maximum Speed
Research price
Purchase price
Propulsion: 40,000 hp29 019,000

Compatible Upgrades

 Slot 1  Main Armaments Modification 1 Auxiliary Armaments Modification 1 Magazine Modification 1
 Slot 2  Damage Control System Modification 1 Propulsion Modification 1 Steering Gears Modification 1

Player Opinion


Tier III's Caledon introduces British cruiser captains to something that the cruisers of most other nations don't see until Tier V or VI: multiple centerline mounted turrets. It gives her a lot of flexibility in her firing arcs; flexibility that she will need, since she only mounts five 152mm rifles (compared to St. Louis’ fourteen or Bogatyr’s sixteen). Caledon is badly under-gunned against most of the opponents she will face off against. As is typical of vessels of the era, her anti-aircraft suite is pathetic, and she won't be shooting down many planes (if any) from enemy carriers.

As compensation for woeful AA and a sub-par main battery, she has solid top speed and good handling characteristics: her quick rudder shift and good turning radius can go a long way towards avoiding incoming fire. She also sports two twin-tube torpedo launchers on each side, with generous firing arcs and quick reload times that give her a potent punch should she find herself at close range of enemy vessels. Finding — or making — opportunities to use her torpedoes is key for players looking for high damage games out of Caledon. She also gains access to something very unique for a low tier cruiser: the Repair Party consumable. Cruisers of other nations have to wait until Tier VIII or IX to be able to repair damage already taken in a match, but the British start the trend here at Tier III and carry it all the way up the line.


  • Main battery guns traverse quickly enough to keep up with radical maneuvering, even without Expert Marksman.
  • Double twin-tube torpedo launchers on each side.
  • Longest firing range of non-all Tier III cruisers.
  • Has access to the Repair Party consumable, long before the cruisers of other nations do.


  • Torpedo range is only 6.0 km.
  • Only five barrels with a mediocre rate of fire leaves Caledon badly under-gunned against opponents such as Bogatyr and St. Louis.
  • Low health and armor combine to make Caledon very fragile under concentrated fire.


Like Weymouth, the Fire Control System upgrade is less expensive than Hull (B) and is a significant boost to Caledon’s range. Invest experience there first, then pick up the second hull.

Optimal Configuration


The recommended upgrades for Caledon are as follows:

Commander Skills

Though Caledon may encounter enemy aircraft carriers, her AA is not worth sinking commander skill points into. Focus on survivability skills; Survivability Expert at Level 3 buffs not only her overall health pool, but makes her Repair Party heal more potent.


Being the second-to-least armored cruiser at Tier III, captains will find it useful to equip premium Repair Party II as it will greatly increase Caledon’s survivability. Damage Control Party II is also recommended for captains willing to shell out the credits (or doubloons).


Type 1, 2, or 5 camouflage can be equipped for credits; Types 2 or 5 are recommended at a minimum to reduce the accuracy of incoming shells.


Captains who are in a hurry to grind past Caledon should equip an Equal Speed Charlie London signal for faster experience gains. Additionally, Caledon’s has access to the Repair Party consumable makes it viable to mount India Delta for extra health recovery.


Historical Info

Historical Gallery

Ships of U.K.
Destroyers  III Campbeltown Doubloons • VI Gallant Doubloons • VII Cossack 
Cruisers  I Black Swan • II Weymouth • III Caledon • IV Danae • V Emerald • VI Leander • VII Fiji • VII Belfast Doubloons • VIII Edinburgh • IX Neptune • X Minotaur 
Battleships  III Bellerophon • IV Orion • V Iron Duke • VI Warspite Doubloons • VI Queen Elizabeth • VII King George V • VII Hood Doubloons • VII Nelson • VII Duke of York Doubloons • VIII Monarch • IX Lion • X Conqueror 
Aircraft Carriers
Japan  I Hashidate • II Chikuma • III Tenryu • III Katori Doubloons • IV Yūbari Doubloons • IV Kuma • IV Iwaki Alpha Doubloons • V Furutaka • VI Aoba • VII Myoko • VII ARP Myoko • VII ARP Ashigara • VII ARP Haguro • VII Southern Dragon • VII Eastern Dragon • VII ARP Nachi • VIII Mogami • VIII Atago Doubloons • VIII ARP Takao • IX Ibuki • X Zao 
U.S.A.  I Erie • II Chester • II Albany Doubloons • III St. Louis • IV Phoenix • V Omaha • V Marblehead Doubloons • V Marblehead Lima Doubloons • VI Cleveland • VII Atlanta Doubloons • VII Pensacola • VII Indianapolis Doubloons • VII Flint Doubloons • VIII New Orleans • IX Baltimore • X Des Moines • X Salem 
Germany  I Hermelin • II Dresden • II Emden Doubloons • III Kolberg • IV Karlsruhe • V Königsberg • VI Nürnberg • VI Admiral Graf Spee Doubloons • VI HSF Admiral Graf Spee Doubloons • VII Yorck • VIII Admiral Hipper • VIII Prinz Eugen Doubloons • IX Roon • X Hindenburg 
U.S.S.R.  I Orlan • II Diana Doubloons • II Diana Lima Doubloons • II Novik • III Aurora Doubloons • III Bogatyr • III Oleg Doubloons • IV Svietlana • V Murmansk Doubloons • V Kirov • V Krasny Krym Doubloons • VI Budyonny • VI Molotov Doubloons • VI Admiral Makarov Doubloons • VII Shchors • VIII Chapayev • VIII Mikhail Kutuzov Doubloons • IX Dmitri Donskoi • X Moskva 
U.K.  I Black Swan • II Weymouth • III Caledon • IV Danae • V Emerald • VI Leander • VII Fiji • VII Belfast Doubloons • VIII Edinburgh • IX Neptune • X Minotaur 
Pan-Asia  I Chengan • VI Huanghe Doubloons 
Italy  VI Duca d'Aosta Doubloons • VII Duca degli Abruzzi Doubloons 
France  I Bougainville • II Jurien de la Gravière • III Friant • IV Duguay-Trouin • V Émile Bertin • VI La Galissonnière • VI De Grasse Doubloons • VII Algérie • VIII Charles Martel • IX Saint-Louis • X Henri IV 
Commonwealth  VI Perth Doubloons