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Cruiser | U.K. | Tier VI
Tech Tree Position
Research price36500 exp
Purchase price3,200,000 Credits
Hit Points24,500 
Main Battery
152 mm/50 Mk XXI4 х 2 pcs.
Rate of Fireshots/min.
Reload Time7.5 sec.
Rotation Speeddeg./sec.
180 Degree Turn Time25.71 sec.
Firing Range11.97 km.
Maximum Dispersion123 m.
Chance of Fire on Target Caused by HE Shell%
AP Shell152 mm AP 6crh Mk IV 
Maximum AP Shell Damage3,100 
Initial AP Shell Velocity841 m./s.
AP Shell Weight50.8 kg.
Secondary Armament #1
102 mm/45 QF Mk XIX4 х 2 pcs.
Firing Rangekm.
Rate of Fire20 shots/min.
Reload Timesec.
HE Shell102 mm HE 35 lb 
Maximum HE Shell Damage1,500 
Initial HE Shell Velocity811 m./s.
Chance of Fire on Target Caused by HE Shel%
Torpedo Tubes
533 mm QR Mk IV2 х 4 pcs.
Rate of Fire0.57 shots/min.
Reload Time106 sec.
Rotation Speed25 deg./sec.
180 Degree Turn Time7.2 sec.
Torpedo533 mm Mk VII 
Maximum Damage15,733 
Torpedo Speed59 knot
Torpedo Rangekm.
AA Defense
102 mm/45 QF Mk XIX4 х 2 pcs.
. . . Average Damage per Second37.6 
. . . Firing Range5.01 km.
40 mm Vickers 2-pdr. Mk VIII2 х 8 pcs.
. . . Average Damage per Second39.6 
. . . Firing Range2.49 km.
12.7 mm Mk III2 х 4 pcs.
. . . Average Damage per Second4.2 
. . . Firing Range1.2 km.
20 mm Oerlikon Mk IV5 х 1 pcs.
. . . Average Damage per Second18 
. . . Firing Range2.01 km.
Maximum Speed32.5 knot
Turning Circle Radius640 m.
Rudder Shift Time11 sec.
Surface Detectability Range10.26 km.
Air Detectability Range6.69 km.
Battle Levels

Leander — British Tier VI cruiser.

A new generation light cruiser designed to serve as a scout both within a squadron and independently. In contrast to her predecessors, the ship's main advantage was that her main guns were placed in gun turrets. The ship also had stronger AA defenses and better armor protection.


Main Battery Rate of Fire
180 Degree Turn Time
Maximum Dispersion
Maximum HE Shell Damage
Chance of Fire on Target Caused by HE Shell
Maximum AP Shell Damage
Research price
Purchase price
152 mm/50 Mk XXI825.711233,100 0200,000
Hull Hit Points
Main Turrets
Secondary Gun Turrets
AA Mounts
Torpedo Tubes
Hangar Capacity
Research price
Purchase price
Leander (A)24,5006100442/2/5/420 0370,000
Leander (B)28,7006100445/420 12,000780,000
Torpedoes Rate of Fire
Torpedo Tubes Reload Time
180 Degree Turn Time
Maximum Damage
Torpedo Speed
Torpedo Range
Research price
Purchase price
533 mm Mk VII0.61067.215,733596 0400,000
533 mm Mk IX0.6967.215,433618 4,000500,000
Gun Fire Control System Firing Range Increase
Maximum Firing Range
Research price
Purchase price
Mk VI mod. 1012 0200,000
Mk VI mod. 21013.2 6,000520,000
Engine Maximum Speed
Research price
Purchase price
Propulsion: 72,000 hp32.5 0200,000

Compatible Upgrades

 Slot 1  Main Armaments Modification 1 Auxiliary Armaments Modification 1 Magazine Modification 1
 Slot 2  Damage Control System Modification 1 Propulsion Modification 1 Steering Gears Modification 1
 Slot 3  Main Battery Modification 2 AA Guns Modification 2 Secondary Battery Modification 2 Aiming Systems Modification 1
 Slot 4  Damage Control System Modification 2 Steering Gears Modification 2

Player Opinion


Tier VI brings a new shift in British light cruiser gameplay, as Leander takes the lessons learned from Caledon through Emerald and applies them to a more well-equipped vessel. Leander is fairly stalwart cruiser for her tier, capable of mercilessly smashing enemy destroyers, holding her ground against her cruiser contemporaries, and providing fire support as needed.

Captains familiar with Tier VI American cruiser Cleveland will feel at home in Leander. She exemplifies a ship that friendly destroyers love to ride shotgun with and enemy destroyers try their hardest to avoid (or destroy). Leander can take a fair bit of punishment from lighter enemy units due to her access to the Repair Party (While active, restores a fixed percentage of a ship's hit points each second.) consumable, and while she lacks Aoba’s big guns and envies the range of Budyonny and Nürnberg, she's a fairly solid cruiser for her tier. Her upgraded torpedoes go a long way towards closing the gap between her and her contemporaries when they are used well. Her torpedo firing arcs are excellent.

Unfortunately, Leander needs to get almost suicidally close — her stock range is a paltry 12.0 km — in order to get her main battery into action, greatly increasing the risk involved when she engages enemy destroyers who have support nearby. While she can mount a Spotting Aircraft (While active, a spotter plane circles the ship providing enhanced main battery firing range.) to temporarily increase her range, doing so requires her to give up Smoke Generator (While active, generates a smoke screen that blocks line-of-sight for both enemies and teammates.) and a chunk of her longevity with it.

Leander is a ship that functions best with friends close by, especially given her vulnerability to battleships. She has very little she can threaten them with as long as they angle well against her armor-piercing rounds and avoid her torpedoes.



  • Shortest main battery range of all Tier VI cruisers.
  • Lack of high explosive shells makes damaging enemy capital ships very challenging.
  • Anti-aircraft suite is on par with Aoba and Budyonny, but cannot be made more potent with Defensive AA Fire (While active, damage per second of large caliber anti-aircraft guns increased.).
  • Damage from armor piercing salvos is consistent, but not spectacular. Leander has a very low alpha-strike damage potential.
  • Struggles to penetrate any bow on destroyer


Availability of researchable upgrades for Leander is as follows:

  • Hull: Upgrade to Hull (B) for additional health, a small increase in AA, and improved rudder shift time. Research of this module unlocks progression to Fiji.
  • Torpedoes: The 533 mm Mk IX torpedoes reload faster, travel farther, move faster, have a higher flood chance, and hit nearly as hard as the stock 533 mm Mk VII torpedoes.
  • Gun Fire Control System: Upgrade to Mk VI mod. 2 for an extra 10% range on the main battery.
Given the paltry stock range of her main battery, the Fire Control System upgrade should be the first place experience gains are invested. After that, grab Hull (B) and the Torpedo upgrade (in that order).

Optimal Configuration


The recommended upgrades for Leander are as follows:

Slot 1 allows players to mount one of two viable options. Main Armaments Modification 1 is a generally viable choice, but players wishing to specialize for anti-aircraft duties should mount Auxiliary Armaments Modification 1 (+100% to secondary battery survivability. / +100% to AA mounts survivability.).

Slot 3 offers choices for specialization in different roles. Aiming Systems Modification 1 should be equipped for ship to ship combat. AA Guns Modification 2 (+20% to AA mounts maximum firing range.) is a good choice to provide additional defense against aircraft.

Commander Skills


Leander can equip the following consumables:

Leander is very lightly armored for a Tier VI cruiser — especially compared to her contemporaries Budyonny and Cleveland — and will need to make good use use of the Repair Party (While active, restores a fixed percentage of a ship's hit points each second.) and Smoke Generator (While active, generates a smoke screen that blocks line-of-sight for both enemies and teammates.) consumables. Captains are recommended to invest in the premium versions of both for better survivability. Premium consumable Hydroacoustic Search II (Detects all enemy ships and torpedoes within the specified radius, regardless of obstacles (such as smoke screens or islands).) will also help in hunting down destroyers and spotting torpedoes from within a smoke screen, as enemy players frequently send torpedoes into smoke banks hoping to hit stationary ships hiding within. Catapult Fighter (While active, a fighter plane circles the ship providing additional protection from enemy aircraft by engaging incoming fighters and bombers.) is not recommended due to the little protection it provides and Spotting Aircraft (While active, a spotter plane circles the ship providing enhanced main battery firing range.) would provide only a small bonus to her already meager range.


Type 1, 2, or 5 camouflage can be equipped for credits; Types 2 or 5 are recommended at a minimum to reduce the accuracy of incoming shells.

Players who wish to spend doubloons can equip Leander with Type 16 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns.


Again, due to Leander’s weak armor scheme, captains are encouraged to mount the following signals for better survivability: India Delta (+20% to the amount of HP recovered when the Repair Party consumable is used.) and November Foxtrot (-5% reload time on all consumables.). Additionally, Equal Speed Charlie London (+50% XP earned for the battle.) can be used to quickly grind to the much-needed Fire Control Systems module upgrade (Mk VI mod. 2), as her stock range is abnormally low for a Tier VI cruiser.


Historical Info

Historical Gallery

Ships of U.K.
Destroyers  III Campbeltown Doubloons • VI Gallant Doubloons • VII Cossack 
Cruisers  I Black Swan • II Weymouth • III Caledon • IV Danae • V Emerald • VI Leander • VII Fiji • VII Belfast Doubloons • VIII Edinburgh • IX Neptune • X Minotaur 
Battleships  III Bellerophon • IV Orion • V Iron Duke • VI Warspite Doubloons • VI Queen Elizabeth • VII King George V • VII Hood Doubloons • VII Nelson • VII Duke of York Doubloons • VIII Monarch • IX Lion • X Conqueror 
Aircraft Carriers
Japan  I Hashidate • II Chikuma • III Tenryu • III Katori Doubloons • IV Yūbari Doubloons • IV Kuma • IV Iwaki Alpha Doubloons • V Furutaka • VI Aoba • VII Myoko • VII ARP Myoko • VII ARP Ashigara • VII ARP Haguro • VII Southern Dragon • VII Eastern Dragon • VII ARP Nachi • VIII Mogami • VIII Atago Doubloons • VIII ARP Takao • IX Ibuki • X Zao 
U.S.A.  I Erie • II Chester • II Albany Doubloons • III St. Louis • IV Phoenix • V Omaha • V Marblehead Doubloons • V Marblehead Lima Doubloons • VI Cleveland • VII Atlanta Doubloons • VII Pensacola • VII Indianapolis Doubloons • VII Flint Doubloons • VIII New Orleans • IX Baltimore • X Des Moines • X Salem 
Germany  I Hermelin • II Dresden • II Emden Doubloons • III Kolberg • IV Karlsruhe • V Königsberg • VI Nürnberg • VI Admiral Graf Spee Doubloons • VI HSF Admiral Graf Spee Doubloons • VII Yorck • VIII Admiral Hipper • VIII Prinz Eugen Doubloons • IX Roon • X Hindenburg 
U.S.S.R.  I Orlan • II Diana Doubloons • II Diana Lima Doubloons • II Novik • III Aurora Doubloons • III Bogatyr • III Oleg Doubloons • IV Svietlana • V Murmansk Doubloons • V Kirov • V Krasny Krym Doubloons • VI Budyonny • VI Molotov Doubloons • VI Admiral Makarov Doubloons • VII Shchors • VIII Chapayev • VIII Mikhail Kutuzov Doubloons • IX Dmitri Donskoi • X Moskva 
U.K.  I Black Swan • II Weymouth • III Caledon • IV Danae • V Emerald • VI Leander • VII Fiji • VII Belfast Doubloons • VIII Edinburgh • IX Neptune • X Minotaur 
Pan-Asia  I Chengan • VI Huanghe Doubloons 
Italy  VI Duca d'Aosta Doubloons • VII Duca degli Abruzzi Doubloons 
France  I Bougainville • II Jurien de la Gravière • III Friant • IV Duguay-Trouin • V Émile Bertin • VI La Galissonnière • VI De Grasse Doubloons • VII Algérie • VIII Charles Martel • IX Saint-Louis • X Henri IV 
Commonwealth  VI Perth Doubloons