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Leander
Leander_wows_main.jpg
Cruiser | U.K. | Tier VI
Tech Tree Position
Emerald
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Leander_icon_small.png
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Fiji
stock
 top
General
Research price36500 exp
Purchase price3,200,000 Credits
Hit Points24,500 
Citadel armor13 — 100 mm.
Gun Casemate Armor16 — 100 mm.
Armored Deck16 — 32 mm.
Forward and After Ends Armor13 mm.
Main Battery
152 mm/50 Mk XXI4 х 2 pcs.
Rate of Fireshots/min.
Reload Time7.5 sec.
Rotation Speeddeg./sec.
180 Degree Turn Time25.71 sec.
Firing Range11.97 km.
Maximum Dispersion123 m.
Chance of Fire on Target Caused by HE Shell%
AP Shell152 mm AP 6crh Mk IV 
Maximum AP Shell Damage3,100 
Initial AP Shell Velocity841 m./s.
AP Shell Weight50.8 kg.
Secondary Armament #1
102 mm/45 QF Mk XIX4 х 2 pcs.
Firing Rangekm.
Rate of Fire20 shots/min.
Reload Timesec.
HE Shell102 mm HE 35 lb 
Maximum HE Shell Damage1,500 
Initial HE Shell Velocity811 m./s.
Chance of Fire on Target Caused by HE Shel%
Torpedo Tubes
533 mm QR Mk IV2 х 4 pcs.
Rate of Fire0.57 shots/min.
Reload Time106 sec.
Rotation Speed25 deg./sec.
180 Degree Turn Time7.2 sec.
Torpedo533 mm Mk VII 
Maximum Damage15,733 
Torpedo Speed59 knot
Torpedo Rangekm.
AA Defense
102 mm/45 QF Mk XIX4 х 2 pcs.
. . . Average Damage per Second37.6 
. . . Firing Range5.01 km.
20 mm Oerlikon Mk IV5 х 1 pcs.
. . . Average Damage per Second18 
. . . Firing Range2.01 km.
40 mm Vickers 2-pdr. Mk VIII2 х 8 pcs.
. . . Average Damage per Second39.6 
. . . Firing Range2.49 km.
12.7 mm Mk III2 х 4 pcs.
. . . Average Damage per Second4.2 
. . . Firing Range1.2 km.
Maneuverability
Maximum Speed32.5 knot
Turning Circle Radius640 m.
Rudder Shift Time11 sec.
Concealment
Surface Detectability Range10.26 km.
Air Detectability Range6.69 km.
Battle Levels
12345678910
VI
Ship_PBSC106_Leander.png
3,200,000

Leander — British Tier VI cruiser.

A new generation light cruiser designed to serve as a scout both within a squadron and independently. In contrast to her predecessors, the ship's main advantage was that her main guns were placed in gun turrets. The ship also had stronger AA defenses and better armor protection.

Modules

Main Battery Rate of Fire
(shots/min)
180 Degree Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
152 mm/50 Mk XXI825.711233,100 0200,000
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Leander (A)24,50013100442/2/5/420 0370,000
Leander (B)28,70013100445/420 12,000780,000
Torpedoes Rate of Fire
(shots/min)
Torpedo Tubes Reload Time
(sec)
180 Degree Turn Time
(sec)
Maximum Damage
(HP)
Torpedo Speed
(knot)
Torpedo Range
(km)
Research price
(exp)
Purchase price
(Credits)
533 mm Mk VII0.61067.215,733596 0400,000
533 mm Mk IX0.6967.215,433618 4,000500,000
Gun Fire Control System Firing Range Increase
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
Mk VI mod. 1012 0200,000
Mk VI mod. 21013.2 6,000520,000
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 72,000 hp32.5 0200,000

Compatible Upgrades

 Slot 1  Main Armaments Modification 1 Auxiliary Armaments Modification 1 Magazine Modification 1
 Slot 2  Main Battery Modification 2 AA Guns Modification 2 Secondary Battery Modification 2 Aiming Systems Modification 1
 Slot 4  Damage Control System Modification 1 Propulsion Modification 1 Steering Gears Modification 1
 Slot 5  Damage Control System Modification 2 Steering Gears Modification 2

Player Opinion

Performance

Tier VI brings a new shift in British light cruiser gameplay, as Leander takes the lessons learned from Caledon through Emerald and applies them to a more well-equipped vessel. Leander is fairly stalwart cruiser for her tier, capable of mercilessly smashing enemy destroyers, holding her ground against her cruiser contemporaries, and providing fire support as needed.

Captains familiar with Tier VI American cruiser Cleveland will feel at home in Leander. She exemplifies a ship that friendly destroyers love to ride shotgun with and enemy destroyers try their hardest to avoid (or destroy). Leander can take a fair bit of punishment from lighter enemy units due to her access to the Repair Party consumable, and while she lacks Aoba’s big guns and envies the range of Budyonny and Nürnberg, she's a fairly solid cruiser for her tier. Her upgraded torpedoes go a long way towards closing the gap between her and her contemporaries when they are used well. Her torpedo firing arcs are excellent.

Unfortunately, Leander needs to get almost suicidally close — her stock range is a paltry 12.0 km — in order to get her main battery into action, greatly increasing the risk involved when she engages enemy destroyers who have support nearby. While she can mount a Spotting Aircraft to temporarily increase her range, doing so requires her to give up Smoke Generator and a chunk of her longevity with it.

Leander is a ship that functions best with friends close by, especially given her vulnerability to battleships. She has very little she can threaten them with as long as they angle well against her armor-piercing rounds and avoid her torpedoes.

Pros:


Cons:

  • Shortest main battery range of all Tier VI cruisers.
  • Lack of high explosive shells makes damaging enemy capital ships very challenging.
  • Anti-aircraft suite is on par with Aoba and Budyonny, but cannot be made more potent with Defensive AA Fire.
  • Damage from armor piercing salvos is consistent, but not spectacular. Leander has a very low alpha-strike damage potential.
  • Struggles to penetrate any bow on destroyer

Research

Given the paltry stock range of her main battery, the Fire Control System upgrade should be the first place experience gains are invested. After that, grab Hull (B) and the Torpedo upgrade (in that order).

Optimal Configuration

Upgrades

Main Battery Modification 1 is the recommended choice for Upgrade Slot 1. Aiming Systems Modification 1 is the top choice for Upgrade Slot 2, but AA Gun Modification 2 is far from a bad choice for captains wishing to hedge their bets against enemy carriers. Damage Control System Modification 1 is likely the best choice for Upgrade Slot 4, though some captains will opt for Propulsion Modification 1 to improve the reliability of her propulsion plant. Steering Gears Modification 2 is the best option in Upgrade Slot 5.

Commander Skills

Consumables

Players can equip the following consumables on this cruiser: Damage Control Party, Repair Party, Hydroacoustic Search, and a choice between Smoke Generator, Spotting Aircraft, or Catapult Fighter.

Leander is very lightly armored for a Tier VI cruiser — especially compared to her contemporaries Budyonny and Cleveland — and will need to make good use use of the Repair Party and Smoke Generator consumables. Captains are recommended to invest in the premium versions of both for better survivability. Premium consumable Hydroacoustic Search will also help in hunting down destroyers and spotting torpedoes from within a smoke screen, as enemy players frequently send torpedoes into smoke banks hoping to hit stationary ships hiding within. Catapult Fighter is not recommended due to the little protection it provides and Spotting Aircraft would provide only a small bonus to her already meager range.

Camouflage

Type 1, 2, or 5 camouflage can be equipped for credits; Types 2 or 5 are recommended at a minimum to reduce the accuracy of incoming shells.

Signals

Again, due to Leander’s weak armor scheme, captains are encouraged to mount the following signals for better survivability: India Delta, India Yankee, and November Foxtrot. Additionally, Equal Speed Charlie London can be used to quickly grind to the much-needed Fire Control Systems module upgrade (Mk VI mod. 2), as her stock range is abnormally low for a Tier VI cruiser.

Gallery

Historical Info

Historical Gallery


Ships of U.K.
Destroyers  III CampbeltownDoubloons 
Cruisers  I Black Swan • II Weymouth • III Caledon • IV Danae • V Emerald • VI Leander • VII Fiji • VII BelfastDoubloons • VIII Edinburgh • IX Neptune • X Minotaur 
Battleships  VI WarspiteDoubloons • VII Hood 
Aircraft Carriers
Cruisers
Japan  I Hashidate • II Chikuma • III Tenryu • III KatoriDoubloons • IV YūbariDoubloons • IV Kuma • IV Iwaki AlphaDoubloons • V Furutaka • VI Aoba • VII Myoko • VII ToneDoubloons • VII ARP Myoko • VII ARP Ashigara • VII ARP Haguro • VII Southern Dragon • VII Eastern Dragon • VII ARP Nachi • VIII Mogami • VIII KitakamiDoubloons • VIII AtagoDoubloons • VIII ARP Takao • IX Ibuki • X Zao 
U.S.A.  I Erie • II Chester • II AlbanyDoubloons • III St. Louis • IV Phoenix • V Omaha • V MarbleheadDoubloons • V Marblehead LimaDoubloons • VI Cleveland • VII AtlantaDoubloons • VII Pensacola • VII IndianapolisDoubloons • VII FlintDoubloons • VIII New Orleans • IX Baltimore • X Des Moines 
Pan-Asia  
U.S.S.R.  I Orlan • II DianaDoubloons • II Diana LimaDoubloons • II Novik • III AuroraDoubloons • III Bogatyr • III OlegDoubloons • IV Svietlana • V MurmanskDoubloons • V Kirov • V Krasny KrymDoubloons • VI Budyonny • VI MolotovDoubloons • VII Shchors • VIII Chapayev • VIII Mikhail KutuzovDoubloons • IX Dmitri Donskoi • X Moskva 
Germany  I Hermelin • II Dresden • II EmdenDoubloons • III Kolberg • IV Karlsruhe • V Königsberg • VI Nürnberg • VI Admiral Graf SpeeDoubloons • VII Yorck • VIII Admiral Hipper • VIII Prinz EugenDoubloons • IX Roon • X Hindenburg 
U.K.  I Black Swan • II Weymouth • III Caledon • IV Danae • V Emerald • VI Leander • VII Fiji • VII BelfastDoubloons • VIII Edinburgh • IX Neptune • X Minotaur 
Commonwealth  VI PerthDoubloons 
Italy  VI Duca d'AostaDoubloons 
France  I Bougainville • II Jurien de la Gravière • III Friant • IV Duguay-Trouin • V Émile Bertin • VI La Galissonnière • VII Algérie • VIII Charles Martel • IX Saint-Louis • X Henri IV 
Poland