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Leander

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Leander
Leander_wows_main.jpg
Cruiser | U.K. | Tier VI
Tech Tree Position
Emerald
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Leander_icon_small.png
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Fiji
stock
 top
General
Research price33000 exp
Purchase price3,040,000 Credits
Hit Points24,500 
Main Battery
152 mm/50 BL Mk.XXIII on a Mk.XXI mount4 х 2 pcs.
Rate of Fire6.67 shots/min.
Reload Timesec.
Rotation Speeddeg./sec.
180 Degree Turn Time25.71 sec.
Firing Range11.97 km.
Maximum Dispersion123 m.
Chance of Fire on Target Caused by HE Shell%
AP Shell152 mm AP 6crh Mk IV 
Maximum AP Shell Damage3,100 
Initial AP Shell Velocity841 m./s.
AP Shell Weight50.8 kg.
Secondary Armament #1
102 mm/45 QF Mk.XVI on a Mk.XIX mount4 х 2 pcs.
Firing Range4.96 km.
Rate of Fire20 shots/min.
Reload Timesec.
HE Shell102 mm HE 35 lb 
Maximum HE Shell Damage1,500 
Initial HE Shell Velocity811 m./s.
Chance of Fire on Target Caused by HE Shell%
Torpedo Tubes
533 mm QR Mk IV2 х 4 pcs.
Rate of Fire0.59 shots/min.
Reload Time101 sec.
Rotation Speed25 deg./sec.
180 Degree Turn Time7.2 sec.
Torpedo533 mm Mk VII 
Maximum Damage15,733 
Torpedo Speed59 knot
Torpedo Range7.02 km.
AA Defense
102 mm/45 QF Mk.XVI on a Mk.XIX mount4 х 2 pcs.
. . . Average Damage per Second37.6 
. . . Firing Range5.01 km.
20 mm Oerlikon Mk.I on a Mk.IIA mount5 х 1 pcs.
. . . Average Damage per Second18 
. . . Firing Range2.01 km.
12.7 mm Mk.III2 х 4 pcs.
. . . Average Damage per Second4.2 
. . . Firing Range1.2 km.
40 mm/39 Vickers QF Mk.VIII on a Mk.VI mount2 х 8 pcs.
. . . Average Damage per Second39.6 
. . . Firing Range2.49 km.
Maneuverability
Maximum Speed32.5 knot
Turning Circle Radius710 m.
Rudder Shift Time11 sec.
Concealment
Surface Detectability Range9.96 km.
Air Detectability Range6.44 km.
Battle Levels
12345678910
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VI
Ship_PBSC106_Leander.png
3,040,000

Leander — British Tier VI cruiser.

A new generation light cruiser designed to serve as a scout both within a squadron and independently. In contrast to her predecessors, the ship's main advantage was that her main guns were placed in gun turrets. The ship also had stronger AA defenses and better armor protection.

Modules

Main Battery Guns Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
152 mm/50 BL Mk.XXIII on a Mk.XXI mount6.725.71233,100 0200,000
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Leander (A)24,50010100442/5/2/42 0370,000
Leander (B)28,70010100445/42 12,000780,000
Torpedoes Rate of Fire
(shots/min)
Torpedo Tubes Reload Time
(sec)
180° Turn Time
(sec)
Maximum Damage
(HP)
Torpedo Speed
(knot)
Torpedo Range
(km)
Research price
(exp)
Purchase price
(Credits)
533 mm Mk VII0.61017.215,733597 0400,000
533 mm Mk IX0.61017.215,433618 4,000500,000
Fire Control System IDS_SHIP_PARAM_SUO_INCREASE_DIST
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
Mk VI mod. 10 0200,000
Mk VI mod. 20 6,000520,000
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 72,000 hp32.5 0200,000

Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Magazine Modification 1
Spotting Aircraft Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Hydroacoustic Search Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
Secondary Battery Modification 1
AA Guns Modification 1
Aiming Systems Modification 1
Smoke Generator Modification 1
Torpedo Tubes Modification 1
 Slot 4 
Damage Control System Modification 2
Steering Gears Modification 1
Depth Charges Modification 1

Player Opinion

Performance

Warning. The data presented in the AA Defense sidebar section may be incorrect.
Refer to the in-game Port screens for more useful data.


The Ship

Tier VI Leander marks a change in the design of the Royal Navy light cruisers, moving from single mounted guns to multiple gun turrets mounted fore and aft. Despite being a more comfortable experience than her predecessor, she retains a relatively short main battery range.

Leander mounts a standard cruiser Damage Control PartyWhen activated, instantly repairs fires, floods, and incapacitations, and prevents more for the duration., with a 5 second active time and a 60 second cool down period between uses. She also mounts the standard Hydroacoustic SearchWhile active, detects all enemy ships and torpedoes within the specified radius, without regard of obstacles such as smoke and terrain. and Repair PartyWhile active, restores a percentage of the ship's health points each second. consumables of a British cruiser. The Repair Party heals up to 14% of damage received, with 10% of citadel damage being recoverable over a 28 second action time. With 3 uses as standard, she can heal up to 4,018 hit points per use. The Hydroacoustic Search is active for 100 seconds and will detect ships at 4 km range and torpedoes at 3 km. In her third slot she can mount a choice of three options: Smoke GeneratorWhile active, generates a smoke screen that blocks line-of-sight for both enemies and teammates., Catapult FighterWhile active, a group of fighter planes circles the ship providing protection by attacking incoming enemy aircraft. or Spotting AircraftWhile active, a spotter plane circles the ship enhancing main battery firing range.. Her Smoke Generator creates a series of smoke clouds which take 96 seconds to disperse. This has 3 charges as standard with a 160 second cool down. The Spotting Aircraft has 4 charges and will provide a 20% increase in her main battery range for a period of 100 seconds. Finally, her Fighter Aircraft will launch a pair of fighters which will patrol for 60 seconds.

Leander is one of the slower cruisers at Tier VI, a top speed of 32.5 knots means she has sufficient mobility to move about the battlefield, but she is at risk of being run down by faster opponents. A 7.8 second rudder shift time means she is one of the quicker turning cruisers at her tier, aided by her superior energy retention whilst turning, although a 710 meter turning circle means she cannot fully benefit from this fact.

The improved engine acceleration and energy retention can be a double edged sword, Leander accelerates to her top speed quicker than other ships and holds her speed whilst maneuvering better than her peers. However, the energy retention also means she is slow to decelerate and an unwary player can easily find themself exposed to enemy fire rather than safely stopped behind cover. The improved acceleration also means players should take care whilst moving in their smoke screens or behind islands, as Leander can easily find herself slipping out of cover.


Armor and Survivability

Leander is rather lightly armored, her 13mm bow and stern plating can bounce light cruiser guns, but can be overmatched by heavy cruiser AP rounds. It will also be vulnerable to any HE rounds fired at her. This thin plating covers most of Leander, only a small area around the citadel gains a slightly thicker 16mm section. She has a fairly short citadel, stretching from just forward of the funnel to her rear superstructure. Approximately half of her citadel sits close to the waterline, although there is a raised section beneath the funnel. With an armor thickness of 100mm, showing broadside or turning at the wrong time can easily result in receiving serious amounts of damage.

Armament

Leander mounts a main battery of eight 152 mm guns in four twin turrets, equally located fore and aft. This means that she is able to bring more firepower to bear in any direction than Emerald, as well as reducing the need to expose broadside to enemy ships. She also mounts two quadruple torpedo tubes, one on each broadside. Whilst these weapons can provide a heavy punch, they should not be thought of as primary weapons.

Leander’s main battery continues the trend of the British line, with only short fuse AP round available. This means that her impact against heavily armored targets can often be limited. Additionally, she has a relatively low DPM output when compared to her counterparts. To somewhat counteract this drawback, the shells have improved ricochet angles and a shorter fuse timer and arming threshold. When shooting at enemy destroyers this means that players can expect less overpenetration results and less ricochets.

When compared to her predecessor, Leander has a smaller torpedo armament which limits her ability to land a knockout punch to other ships. Her upgraded torpedoes have an 8km range, players will not be able to launch her torpedoes undetected without island cover or smoke. The torpedoes should not be considered as primary weapons, but they can be used to dissuade battleships or cruisers from pushing into a smokescreen. The ability to single launch her torpedoes can be a potentially powerful ability, as players can aim at nose in ships or through narrow gaps between islands.


Anti-Air

Leander’s anti-aircraft defenses are typical of a Tier VI cruiser; they can bring down some attacking aircraft but they will not prevent a determined strike. Her flak reaches out to 5.8km and creates 2 clouds per salvo. Most of her AA DPS is focused in her short range batteries, meaning that by the time she is able to cause the most damage, enemy aircraft will already be within range to strike her.

Anti-Submarine

Leander drops a small salvo of depth charges from her stern. Although she will only drop 2 depth charges at a time, they cause high damage with a high flood chance of 42% and a good fire chance of 20%. Although she is not ideally suited to submarine hunting, her Hydroacoustic Search consumable means she is able to detect submarines if needed.

Battle Performance

Leander works best at short to medium range where she can bring her guns to bear on enemy destroyers and support friendly ships. Care must be taken not to overextend though, as she lacks the armor to survive serious fire and she is not fast enough to escape from enemy forces. Her Hydroacoustic Search can aid when hunting destroyers, either in pushing into a smokescreen or to help detect torpedoes.

If friendly spotting is available, then Leander can use her Smoke Generator to create cover for sustained firing. Players should bear in mind that LEANDER takes a long time to slow down, and this can leave her vulnerable if not already in a smoke screen. The combination of Hydroacoustic Search and improved acceleration means that players should be able to safely avoid any torpedoes fired at her smoke clouds.

If forced to fight armored ships, Leander should concentrate on flanking her opponent and supporting friendly ships. Without HE rounds and the ability to start fires, players will struggle to cause meaningful damage to battleships without approaching within torpedo range. Fighting from open water is a tricky proposition, due to her short gun range and thin armor. Smoke and island cover, as well as support, will usually be needed in order to stay alive.

Pros:

  • Low detection radius.
  • Rapid gun reload.
  • Powerful torpedos with decent range, speed, and damage.
  • AP rounds are effective against against destroyers and cruisers.
  • Has access to Smoke GeneratorWhile active, generates a smoke screen that blocks line-of-sight for both enemies and teammates..
  • Has access to the Repair PartyWhile active, restores a percentage of the ship's health points each second..
  • Decent rudder shift time to dodge shells.

Cons:

  • Short main battery range.
  • Thin armor everywhere, cannot tank damage with armor from any angle.
  • Lack of high explosive shells makes damaging enemy capital ships very challenging.
  • Leander has a very low alpha-strike damage potential.
  • Heavily relies on Smoke GeneratorWhile active, generates a smoke screen that blocks line-of-sight for both enemies and teammates. and distracted enemy ships to farm damage.

Research

Availability of researchable upgrades for Leander is as follows:

  • Hull: Upgrade to Hull (B) for additional health, a small increase in AA, and improved rudder shift time. Research of this module unlocks progression to Fiji.
  • Torpedoes: The 533 mm Mk IX torpedoes reload faster, travel farther, move faster, have a higher flood chance, and hit nearly as hard as the stock 533 mm Mk VII torpedoes.
  • Gun Fire Control System: Upgrade to Mk VI mod. 2 for an extra 10% range on the main battery.
Given the paltry stock range of her main battery, the Fire Control System upgrade should be the first place experience gains are invested. After that, grab Hull (B) and the Torpedo upgrade (in that order).

Optimal Configuration

Upgrades

The recommended upgrades for Leander are as follows:

Commander Skills

Consumables

Leander can equip the following consumables:

Leander is comparatively lightly armored for a Tier VI cruiser — especially compared to her contemporaries Budyonny and Dallas — and will need to make good use use of the Repair PartyWhile active, restores a percentage of the ship's health points each second. and Smoke GeneratorWhile active, generates a smoke screen that blocks line-of-sight for both enemies and teammates. consumables. Catapult FighterWhile active, a group of fighter planes circles the ship providing protection by attacking incoming enemy aircraft. is not recommended due to the little protection it provides and Spotting AircraftWhile active, a spotter plane circles the ship enhancing main battery firing range. would provide only a small bonus to her already meager range.

Signals

Again, due to Leander’s weak armor scheme, captains are encouraged to mount the following signals for better survivability: India Delta (+20% to the amount of HP recovered when the Repair Party consumable is used.) and November Foxtrot (-5% reload time on all consumables.).


Note: Use of the Juliet Charlie signal makes detonation impossible.

Gallery

Historical Info

Historical Gallery

References


Ship Change Log

See here for links to Update notes.

  • Available to supertesters in the game starting from Update 0.5.11.
  • Introduced into the game as a researchable ship in Update 0.5.13.
  • Update 0.5.16:
    • Fixed a bug with different operating times for the base and premium versions of the Spotting Aircraft consumable.
  • Update 0.6.12:
    • Detectability when firing main guns in smoke changed to 4.6 km.
  • Update 0.6.13:
    • Fire extinguishing time now 30 s instead of 60 s.
    • The Smoke Generator active time was increased from 7 to 15 s.
    • Improved display of thin elements.
  • Update 0.6.15:
    • A bonus was added to the permanent camouflages "Type 16", "Type 12": a 10% discount to the cost of post-battle service.
  • Update 0.7.5:
    • Models and textures were slightly improved.
  • Update 0.7.7:
    • The range of the MK VII torpedo was increased from 6 to 7 km.
  • Update 0.7.10:
    • The range of the Hydroacoustic Search consumable was unified - 4 km for detecting ships, 3 km for detecting torpedoes.
  • Update 0.8.5:
    • Credit earnings decreased by -5%.
  • Update 0.9.2:
    • Updated hull geometry.
  • Update 0.9.6:
    • The value of the in-game turning circle radius was changed to 710 m to correct prior discrepancy.
  • Update 0.10.4:
    • The time for the dissipation of smoke for the Smoke Generator consumable was reduced from 99 to 96 s.
    • Main battery reload time increased from 7.5 to 7.7 s.
  • Update 0.10.6:
    • Main battery reload time increased from 7.7 to 8 s.
  • Update 0.10.8:
    • Fixed issues with the ship model and textures.
  • Update 0.10.10:
    • Alternate color scheme for the Ajax 1940 camouflage is available again.
    • Minor change to the secondary battery firing range (unlisted change).
  • Update 0.11.1:
    • The colors of icons for the color schemes of the permanent camouflage were fixed.
  • Update 0.11.7:
    • Minor fixes to the model and textures of the ship.
  • Updated 0.11.8
    • Main battery reload time increased from 8 to 8.5 s.
    • Researchable torpedo tube reload time increased from 96 to 101 s.
    • Standard torpedo tube reload time reduced from 106 to 101 s.
  • Update 12.5:
    • Main battery reload time increased from 8.5 to 9 seconds.
  • Update 13.1:
    • The Pride of the CouRageous permanent camouflage was added.
  • Update 13.2:
    • Fixed textures for the Pride of the CouRageous permanent camouflage.

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Destroyers  II Medea • III Valkyrie • III CampbeltownDoubloons • IV Wakeful • V Acasta • VI Icarus • VI GallantDoubloons • VII Jervis • VII Jupiter '42Doubloons • VIII Lightning • VIII CossackDoubloons • VIII Cossack BDoubloons • IX Jutland • IX SommeDoubloons • X Daring • X DruidDoubloons 
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U.S.S.R.  I Orlan • II DianaDoubloons • II Diana LimaDoubloons • II Novik • III AuroraDoubloons • III Bogatyr • III OlegDoubloons • III VaryagDoubloons • III AL AvroraDoubloons • IV Svietlana • V MurmanskDoubloons • V Kotovsky • V Krasny KrymDoubloons • V MikoyanDoubloons • V KirovDoubloons • VI Budyonny • VI MolotovDoubloons • VI Admiral MakarovDoubloons • VII Shchors • VII LazoDoubloons • VII Lazo BDoubloons • VIII Chapayev • VIII Tallinn • VIII Mikhail KutuzovDoubloons • VIII OchakovDoubloons • VIII Pyotr BagrationDoubloons • VIII Dmitry PozharskyDoubloons • IX Dmitri Donskoi • IX Riga • IX KronshtadtDoubloons • X MoskvaDoubloons • X Alexander Nevsky • X Petropavlovsk • X StalingradDoubloons • X Smolensk B • X SmolenskDoubloons • X SevastopolDoubloons • X Kommissar •  Novosibirsk 
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Germany  I Hermelin • II Dresden • II EmdenDoubloons • III Kolberg • IV Karlsruhe • V Königsberg • VI Nürnberg • VI Admiral Graf SpeeDoubloons • VI LeipzigDoubloons • VI HSF Admiral Graf SpeeDoubloons • VII Yorck • VII MünchenDoubloons • VII WeimarDoubloons • VIII Admiral Hipper • VIII Prinz EugenDoubloons • VIII MainzDoubloons • VIII SchillDoubloons • VIII Mainz BDoubloons • VIII Cross of DornDoubloons • VIII Wiesbaden • IX Roon • IX SiegfriedDoubloons • IX ÄgirDoubloons • IX Admiral SchröderDoubloons • IX Roon CLRDoubloons • X Hindenburg •  Clausewitz 
Pan-Asia  I Chengan • III Ning HaiDoubloons • V Chungking • VI Rahmat • VI HuangheDoubloons • VII Chumphon • VIII Harbin • VIII IrianDoubloons • VIII WukongDoubloons • IX Sejong • IX DalianDoubloons • IX MengchongDoubloons • IX TianjinDoubloons • X Jinan 
Spain  I Júpiter • II Méndez Núñez • III Navarra • IV Almirante Cervera • V Galicia • VI Baleares • VI CanariasDoubloons • VII Asturias • VIII Cataluña • VIII NumanciaDoubloons • IX Andalucía • X Castilla 
Europe  I Gryf • VI ElliDoubloons 
Netherlands  I Van Kinsbergen • II Gelderland • III Java • IV De Ruyter • V Celebes • VI Kijkduin • VII Eendracht • VIII Haarlem • VIII De Zeven ProvinciënDoubloons • IX Johan de Witt • IX Van SpeijkDoubloons • X Gouden Leeuw • X Prins van Oranje 
Italy  I Eritrea • II Nino Bixio • III Taranto • IV Alberto di Giussano • V Raimondo Montecuccoli • V GenovaDoubloons • VI Trento • VI Duca d'AostaDoubloons • VII Zara • VII Duca degli AbruzziDoubloons • VII Francesco FerruccioDoubloons • VII GoriziaDoubloons • VIII Amalfi • IX Brindisi • IX MichelangeloDoubloons • X Venezia • X NapoliDoubloons • X Napoli BDoubloons •  Piemonte 
Commonwealth  I Sutlej • II Port Jackson • III Caradoc • IV Dunedin • V Red Fort • VI Hobart • VI PerthDoubloons • VI MysoreDoubloons • VII Uganda • VIII Auckland • IX Encounter • IX HectorDoubloons • X Cerberus • X BrisbaneDoubloons 
Pan-America  I Hércules • II Almirante Barroso • II Almirante AbreuDoubloons • III Vicente Guerrero • IV Córdoba • V La Argentina • VI Almirante Cochrane • VII Coronel Bolognesi • VII Nueve de JulioDoubloons • VIII Ignacio Allende • VIII Almirante GrauDoubloons • IX Santander • X San Martín