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M56 Scorpion

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AnnoA101_M56.png
nation | class | tier
Battle Tier
1234567891011
Overview
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Well, the ones further down, of course.
" for more information
[Client Values; Actual values in
Specifically, the mismatch in crew values caused by commander's 10% crew skill bonus. Outside of a crew of 1 commander only, 100% crew is a fiction. The client values, given for 100% crew, will normally be taken into battle with 110% crew skill members aside from specific functions, causing their actual performance to deviate from the expected client value. These differences are taken into account in tooltip boxes.
]
0  Credits Cost
health Hit Points
0/0Expression error: Unexpected < operator./0 t Weight Limit
Crew
crew
Mobility
engine Engine Power
/ km/h Speed Limit
traverse Traverse
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NoNo Pivot
Armor
// mm Hull Armor
//// mm Turret Armor
Armament







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Shells







































Shell Cost
//// HP Damage
//// mm Penetration



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Standard Gun

Reload Times
Nominal: ' s
50% Crew: 0 s
75% Crew: 0 s
100% Crew: 0 s
Rammer: 0 s
Vents: 0 s
Both: 0 s
Both and BiA: 0 s
Both and Max Crew %: 0 s

See Crew, Consumables, or Equipment for more information.



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Expression error: Unexpected < operator. r/m 

Standard Gun

Reload Times
Nominal: ' s
50% Crew: 0 s
75% Crew: 0 s
100% Crew: 0 s
Rammer: 0 s
Vents: 0 s
Both: 0 s
Both and BiA: 0 s
Both and Max Crew %: 0 s

See Crew, Consumables, or Equipment for more information.
Rate of Fire






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Standard Gun

Using Shell Type 1 ( Damage):


Theoretical Damage Per Minute
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100% Crew
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Both: Expression error: Unexpected * operator.
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Both and Max Crew %: Expression error: Unexpected * operator.

Advantageous Damage Per Minute
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Both and Max Crew %: Expression error: Unexpected * operator.

See here, here, or here for more information.






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Standard Gun

Using Shell Type 1 ( Damage):


Theoretical Damage Per Minute
Nominal DPM: Expression error: Unexpected * operator.
50% Crew: Expression error: Unexpected * operator.
75% Crew: Expression error: Unexpected * operator.
100% Crew: Expression error: Unexpected * operator.
100% Crew
Vents: Expression error: Unexpected * operator.
Rammer: Expression error: Unexpected * operator.
Both: Expression error: Unexpected * operator.
Both and BiA: Expression error: Unexpected * operator.
Both and Max Crew %: Expression error: Unexpected * operator.

Advantageous Damage Per Minute
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50% Crew: Expression error: Unexpected * operator.
75% Crew: Expression error: Unexpected * operator.
100% Crew: Expression error: Unexpected * operator.
100% Crew
Rammer: Expression error: Unexpected * operator.
Vents: Expression error: Unexpected * operator.
Both: Expression error: Unexpected * operator.
Both and BiA: Expression error: Unexpected * operator.
Both and Max Crew %: Expression error: Unexpected * operator.

See here, here, or here for more information.
Damage Per Minute


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With 75% Crew: Expression error: Unexpected < operator. m
With 100% Crew: Expression error: Unexpected < operator. m
With BiA: Expression error: Unexpected < operator. m
With BiA and Vents: Expression error: Unexpected < operator. m
Maximum possible: Expression error: Unexpected < operator. m

For more details, see Crew


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With 50% Crew: Expression error: Unexpected < operator. m
With 75% Crew: Expression error: Unexpected < operator. m
With 100% Crew: Expression error: Unexpected < operator. m
With BiA: Expression error: Unexpected < operator. m
With BiA and Vents: Expression error: Unexpected < operator. m
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For more details, see Crew
Accuracy


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With 75% Crew: Expression error: Unexpected < operator. s
With 100% Crew: Expression error: Unexpected < operator. s
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With BiA: Expression error: Unexpected < operator. s
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Maximum possible: Expression error: Unexpected < operator. s

For more details, see Crew or Equipment


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With 50% Crew: Expression error: Unexpected < operator. s
With 75% Crew: Expression error: Unexpected < operator. s
With 100% Crew: Expression error: Unexpected < operator. s
With GLD: Expression error: Unexpected < operator. s
With BiA: Expression error: Unexpected < operator. s
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With both and GLD: Expression error: Unexpected < operator. s
Maximum possible: Expression error: Unexpected < operator. s

For more details, see Crew or Equipment
Aim time
turretTraverse Turret Traverse
0° Gun Arc
-°/+°-°/+° Elevation Arc
ammo Ammo Capacity
General
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With Binocular Telescope: Expression error: Unexpected < operator. m
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For more details, see Skills or Equipment






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With Coated Optics: Expression error: Unexpected < operator. m
With Binocular Telescope: Expression error: Unexpected < operator. m
Maximum possible: Expression error: Unexpected < operator. m

For more details, see Skills or Equipment
View Range


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Maximum possible: Expression error: Unexpected < operator. m

For more details, see Skills or Equipment


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With 75% Crew: Expression error: Unexpected < operator. m
With 100% Crew: Expression error: Unexpected * operator. m
With 100% Signal Boost: Expression error: Unexpected < operator. m
When affected by 100% Relaying: Expression error: Unexpected < operator. m
Maximum possible: Expression error: Unexpected < operator. m

For more details, see Skills or Equipment
Signal Range
Values are Stock - click for Top



AnnoA101_M56.png

0

The <value_unset_error> is a [[|]] tier .

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The M56 Scorpion was planned to be the first American TD in the premium shop and tech tree but instead became a special/bundle premium that has been for sale about once a month on the NA sever, then later added to the in-game shop in the 9.22 patch.

It is a true glass cannon with literally only 1mm of armor, so take extreme caution to not get spotted as you will be focused on immediately. The M56 can be very fun if played right as a sniper at the start of a battle and a close support tank towards the end. The gun is very good, if a little finicky at times, and can still pen quite a few Tier IX's frontally when you aim for weak spots. Overall it can be a very fun vehicle once one gets the hang of it.

The <value_unset_error> marks the end of its line.

Modules / Available Equipment and Consumables

Modules

Ico_gun_alpha.png

Guns

Tier Gun Penetration
(mm)
Damage
(HP)
Rate of fire
(rounds/minute)
Dispersion
(m/100m)
Aiming time
(s)
Weight
(kg)
Price
(Credits)

Ico_engine_alpha.png

Engines

Tier Engine Engine Power
(hp)
Chance of Fire on Impact
(%)
Weight
(kg)
Price
(Credits)

Ico_suspension_alpha.png

Suspensions

Tier Suspension Load Limit
(т)
Traverse Speed
(gr/sec)
Rmin Weight
(kg)
Price
(Credits)

Ico_radio_alpha.png

Radios

Tier Radio Signal Range
(m)
Weight
(kg)
Price
(Credits)

Compatible Equipment


Compatible Consumables


Player Opinion

Pros and Cons

Pros:

- Good accuracy and aim time

- Good gun depression and wide gun arc

- High penetration, both with AP and HEAT, and HEAT rounds actually have a higher muzzle velocity, not slower

- Very small size and great concealment values

- Great acceleration and can turn at near max speed


Cons:

- Worst armor values in the game, HE shells and ramming are the bane of this vehicle and every hit will cause damage

- Disappointing damage per minute

- Mediocre top speed for a small TD with a medium sized gun and no armor

- Terrible gun traverse speed

- Bad as a crew trainer, as its crew slots and preferred skills/perks do not match higher-tier TDs' play style


Performance

Try to stay at extremely long range as a sniper at the start of the battle. Do not get spotted, because once you are you'll be dead in seconds. Enemy artillery loves you so don't stay still for too long and move immediately when spotted, because with that armor any direct hit is a definite one shot kill, and even near misses can remove most of your health.

Extremely good penetration allows you to easily engage enemy heavy tanks, and the wide gun traverse arc allows you to cover large areas. However gun traverse is extremely slow, and turning the hull may be needed to change targets on opposite sides of the battlefield. Fortunately this tank has a surprisingly fast hull traverse, which might give it a bit of an advantage against an enemy lights.

The very thin armor makes you extremely vulnerable to ramming. Along with the low weight, any contact with any tank, even a light touch by an AMX ELC bis can be fatal. Also, as your armor is virtually non-existent, pretty much everybody is going to fire pure HE at you, which means your health will be drained very fast, along with a high chance of fire.

The compact module and crew arrangement will make multiple critical hits very likely, especially when hit by HE shells. Getting hit by HE is one of this tank's biggest drawbacks; not only will you take more damage, the chance of critical hits -- especially multiple critical hits -- is very very high. For example one HE shell could take out half your health, destroy the engine and set fire to it, damage the ammo rack, kill the commander, and break your left track. In this case you're a sitting duck, unable to move and return fire due to both the engine and track getting destroyed, and unable to reload due to the ammo rack. You'll be an easy target, and even if nobody hits you a second time the fire can easily burn you out, and in the event you do survive your combat capability will be greatly diminished.

Towards the end of the battle you will want to move in closer but do not brawl. Find distracted enemy tanks to attack, and if you can't get to their sides put that 219mm of pen to use. Also going hull-down will greatly improve your survivability as the M56's gun shield is a very small target. Always pull back between reloads and stop every now-and-then when moving back up to try and trick your targets into firing. This is very useful to learn, as some maps just aren't suited for sniping. Always keep your gun in the game, whether through peek-a-booming, hull-down, sniping, or, in some cases flanking. Getting spotted is not as much of a problem as getting hit is. You will want to stay as a sniper when first getting this tank until you are used to its nature. Don't ever push, as that leads to a short-cut to the garage.

Being mindful of Sixth Sense is a must, be sure to react when it goes off.

The Scorpion's crew layout -- Commander (Radio Operator), Gunner, Driver, Loader -- matches the T25 AT, T28, and T95; all three tanks' crews will fit perfectly into the M56. Other premium tanks with this exact setup are the TL-7 and T78, all crew from tanks previously mentioned can also be used without penalty. (Except for a radio operator, in a pinch the Scorpion will take any American TD crew members, but a commander from any other tank not mentioned won't have radio operator skills.)


Early Research

This is a premium tank; there is no research required.


Suggested Equipment


Binocular Telescope Camouflage Net Improved Rotation MechanismTank Gun Rammer 


External Reviews and Opinions

Gallery

Historical Info

The M56 was manufactured from 1953 to 1959 by the Cadillac Motor Car Division of General Motors for use by US airborne forces, though the vehicle was eventually used by the Spanish Navy Marines, Morocco and the Republic of Korea as well. With a crew of four (commander, gunner, loader and driver), the M56 weighed 6.4t empty and 7.7t combat-loaded. It had infrared driving lights but no NBC protection system and was not amphibious.

The M56 was a fully Caterpillar tracked vehicle with rubber-tired run-flat road wheels and front drive sprocket wheels. It was powered by a Teledyne Continental Motors A01-403-5 gasoline engine developing 200 bhp at 3,000 rpm, allowing a maximum road speed of 28mph and a maximum range of 140mi. Twenty-nine rounds of main gun ammunition were carried, and only the blast shield was armored.

In service

The M56 saw combat service with U.S. forces in the Vietnam War. It was deployed with the 173rd Airborne Brigade, which was the only Airborne Brigade deployed with the M56, where it was used mainly in a direct fire-support role. Its function as an air portable, self-propelled, anti-tank vehicle was eventually replaced in Vietnam by the troubled but effective M551 Sheridan which had a fully armored turret. The USMC used the Ontos, which had an armored cabin and was armed with recoilless rifles, in a similar role (the running gear of the first Ontos prototype was the same as on the M56, but it was replaced for the production variant).

With the retirement of the Sheridan, current US airborne troops did not have a self-propelled gun system that could be delivered by air drop until the development of the M1128 Mobile Gun System Stryker MGS variant that is currently undergoing airdrop certification.


Historical Gallery


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ja:Tank:A101 M56