Cossack
Revision as of 16:00, 14 September 2018 Added Consumables section. | Revision as of 00:24, 16 September 2018 added upgrades | |||
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|Upgrades=<!-- write text about best upgrades below, add * after upgrade link to designate that another upgrade may be viable --> | |Upgrades=<!-- write text about best upgrades below, add * after upgrade link to designate that another upgrade may be viable --> | |||
+ | As a tier VII Destroyer, ''{{#var:ship_name}}'' gets significant benefits from some upgrades. As a ship that makes use of not being seen, {{Concealment System Modification 1}} is vital. Players who wish to avoid detonations without running the appropriate flag may want to use {{Magazine Modification 1}}, and those who use the flag will get use out of {{Main Armaments Modification 1}}. {{Propulsion Modification 1}} or {{Steering Gears Modification 1}} are both good choices depending upon which ailment the player wants more protection from. {{Aiming Systems Modification 1}} is useful in the third slot for the increased torpedo tube traverse rate and decreased dispersion. {{Propulsion Modification 2}} is especially useful for destroyers who need to change speed quickly. | |||
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+ | The recommended upgrades for ''{{#var:ship_name}}'' are as follows: | |||
+ | * '''Slot 1''': {{Magazine Modification 1}} or {{Main Armaments Modification 1}} | |||
+ | * '''Slot 2''': {{Propulsion Modification 1}} or {{Steering Gears Modification 1}} | |||
+ | * '''Slot 3''': {{Aiming Systems Modification 1}} | |||
+ | * '''Slot 4''': {{Propulsion Modification 2}} | |||
+ | * '''Slot 5''': {{Concealment System Modification 1}} | |||
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|CommanderSkills=<!-- write text about best set of Commander Skills below --> | |CommanderSkills=<!-- write text about best set of Commander Skills below --> |
Revision as of 00:24, 16 September 2018
120 mm/45 Mk.IX on a CPXIX mount4 х 2 pcs. |
Rate of Fire12 shots/min. |
Reload Time5 sec. |
Rotation Speed20 deg./sec. |
180 Degree Turn Time9 sec. |
Firing Range11.89 km. |
Maximum Dispersion104 m. |
HE Shell120 mm HE |
Maximum HE Shell Damage1,700 |
Chance of Fire on Target Caused by HE Shell8 % |
Initial HE Shell Velocity808 m./s. |
HE Shell Weight22.68 kg. |
AP Shell120 mm AP |
Maximum AP Shell Damage2,100 |
Initial AP Shell Velocity808 m./s. |
AP Shell Weight22.68 kg. |
533 mm QR Mk II1 х 4 pcs. |
Rate of Fire0.91 shots/min. |
Reload Time66 sec. |
Rotation Speed25 deg./sec. |
180 Degree Turn Time7.2 sec. |
Torpedo533 mm Mk IXM |
Maximum Damage16,767 |
Torpedo Speed62 knot |
Torpedo Range9.99 km. |
40 mm/39 Vickers QF Mk.VIII on a Mk.VII mount1 х 4 pcs. |
. . . Average Damage per Second12.9 |
. . . Firing Range2.49 km. |
12.7 mm Mk.III2 х 4 pcs. |
. . . Average Damage per Second4.2 |
. . . Firing Range1.2 km. |
Maximum Speed36 knot |
Turning Circle Radius610 m. |
Rudder Shift Time3.6 sec. |
Surface Detectability Range6.76 km. |
Air Detectability Range3.12 km. |
Cossack — British special premium Tier VIII destroyer.
One of the renowned Tribal-class destroyers with an emphasis on gunnery over torpedo warfare. During World War II, the ship's AA defenses were reinforced at the cost of one main gun mount.
Modules
Hit Points (HP) | Armor (mm) | Armor (mm) | Main Turrets (pcs.) | Secondary Gun Turrets (pcs.) | AA Mounts (pcs.) | Torpedo Tubes (pcs.) | Hangar Capacity (pcs.) |
Research price (exp) |
Purchase price () | ||
---|---|---|---|---|---|---|---|---|---|---|---|
Cossack | 15,200 | 6 | 20 | 4 | 2/1 | 1 | 0 | 0 |
Rate of Fire (shots/min) | Torpedo Tubes Reload Time (sec) | 180° Turn Time (sec) | Maximum Damage (HP) | Torpedo Speed (knot) | Torpedo Range (km) |
Research price (exp) |
Purchase price () | ||
---|---|---|---|---|---|---|---|---|---|
533 mm Mk IXM | 0.9 | 66 | 7.2 | 16,766 | 62 | 10 | 0 | 0 |
Compatible Upgrades
Slot 1 |
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Slot 2 |
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Slot 3 |
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Slot 4 |
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Slot 5 |
Player Opinion
Pros:
Cons:
Research
Optimal Configuration
Upgrades
As a tier VII Destroyer, Cossack gets significant benefits from some upgrades. As a ship that makes use of not being seen, Concealment System Modification 1 is vital. Players who wish to avoid detonations without running the appropriate flag may want to use Magazine Modification 1 , and those who use the flag will get use out of Main Armaments Modification 1 . Propulsion Modification 1 or Steering Gears Modification 1 are both good choices depending upon which ailment the player wants more protection from. Aiming Systems Modification 1 is useful in the third slot for the increased torpedo tube traverse rate and decreased dispersion. Propulsion Modification 1 () is especially useful for destroyers who need to change speed quickly.
The recommended upgrades for Cossack are as follows:
- Slot 1: Magazine Modification 1 or Main Armaments Modification 1
- Slot 2: Propulsion Modification 1 or Steering Gears Modification 1
- Slot 3: Aiming Systems Modification 1
- Slot 4: Propulsion Modification 1 ()
- Slot 5: Concealment System Modification 1
Commander Skills
Key skills for Cossack commanders include INSERT TEXT HERE.
Recommended Commander Skills | ||||||||
---|---|---|---|---|---|---|---|---|
Cost (points) |
Endurance | Attack | Support | Versatility | ||||
1 |
★★ |
★★ |
★ |
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|
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2 |
★ |
★★ |
★★ |
|
★★ |
|
★★★ |
★★★ |
3 |
|
★★★ |
|
|
★★ |
★★★ |
★★ |
★ |
4 |
|
|
★★★ |
|
★★ |
|
★★ |
★★★ |
Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Meh Χ - Not recommended |
Consumables
Cossack can equip the following consumables:
- Slot 1: Damage Control Party
- Slot 2: Smoke Generator
- Slot 3: Engine Boost
- Slot 4: Hydroacoustic Search
Gallery
Historical Info
Historical Gallery