Ishizuchi
Revision as of 08:11, 19 March 2017 Rewrote historical section | Revision as of 16:21, 18 April 2017 Removed detectability being larger than firing range; replaced it with torpedo protection. | |||
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* 305mm AP shells are defective historically, and shatter on practically everything. | * 305mm AP shells are defective historically, and shatter on practically everything. | |||
* Range is very short for a battleship at 12.9 km. | * Range is very short for a battleship at 12.9 km. | |||
? | * | + | * Abysmal Anti-torpedo protection | |
|Research=<!-- write text about priority sequence of research below --> | |Research=<!-- write text about priority sequence of research below --> |
Revision as of 16:21, 18 April 2017
305 mm/45 41st Year Type in a twin turret5 х 2 pcs. |
Rate of Fire2.4 shots/min. |
Reload Time25 sec. |
Rotation Speed4.3 deg./sec. |
180 Degree Turn Time41.86 sec. |
Firing Range15.3 km. |
Maximum Dispersion194 m. |
HE Shell305 mm HE Mk2a |
Maximum HE Shell Damage5,200 |
Chance of Fire on Target Caused by HE Shell32 % |
Initial HE Shell Velocity831 m./s. |
HE Shell Weight386 kg. |
AP Shell305 mm AP Mk6 |
Maximum AP Shell Damage8,000 |
Initial AP Shell Velocity831 m./s. |
AP Shell Weight386 kg. |
152 mm/50 41st Year Type on a casemate mount16 х 1 pcs. |
Firing Range4 km. |
Rate of Fire6 shots/min. |
Reload Time10 sec. |
HE Shell152 mm HE Type4 |
Maximum HE Shell Damage2,500 |
Initial HE Shell Velocity825 m./s. |
Chance of Fire on Target Caused by HE Shell9 % |
76 mm /40 3rd Year Type on a single mount6 х 1 pcs. |
Firing Range4 km. |
Rate of Fire17.14 shots/min. |
Reload Time3.5 sec. |
HE Shell76 mm HE Mk2 |
Maximum HE Shell Damage1,300 |
Initial HE Shell Velocity680 m./s. |
Chance of Fire on Target Caused by HE Shell5 % |
76 mm /40 3rd Year Type on a single mount6 х 1 pcs. |
. . . Average Damage per Second9.6 |
. . . Firing Range3 km. |
Maximum Speed27.5 knot |
Turning Circle Radius740 m. |
Rudder Shift Time12.9 sec. |
Surface Detectability Range14.74 km. |
Air Detectability Range8.93 km. |
Ishizuchi — Japanese premium Tier IV battleship.
One of the draft designs for a battlecruiser of the Imperial Japanese Navy that subsequently materialized as the Kongo class. The ship had a high speed and an impressive artillery. The arrangement of main turrets allowed her to fire a full broadside with all main battery guns. The known drawback of the ship's design was a very weak horizontal armor.
Modules
Hit Points (HP) | Armor (mm) | Armor (mm) | Main Turrets (pcs.) | Secondary Gun Turrets (pcs.) | AA Mounts (pcs.) | Torpedo Tubes (pcs.) | Hangar Capacity (pcs.) |
Research price (exp) |
Purchase price () | ||
---|---|---|---|---|---|---|---|---|---|---|---|
Ishizuchi | 45,700 | 13 | 254 | 5 | 6/16 | 6 | 0 | 0 |
Compatible Upgrades
Slot 1 |
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Slot 2 |
Player Opinion
Performance
Ishizuchi, while marketed as a Tier IV battleship, might properly be called a battlecruiser. She features quite good maneuverability and speed for a battleship, but her armor simply cannot take the punishment of her contemporaries like Kaiser or Wyoming. At first glance, she heavily resembles the Tier V Kongo, which is largely correct: Ishizuchi is essentially a Kongo prototype. She looks a lot like her Tier V cousin, but that's where the similarities end. Ishizuchi has a bearable rudder shift time of less than 13 seconds and a top speed bordering 28 knots, making her one of the faster battleships in the game. She also features five (5) twin-gun turrets containing decent 305mm guns. Unfortunately, she suffers from absolutely terrible anti-aircraft defenses and almost no armor, meaning she must be careful and look at the map often for torpedo bombers and enemy battleships.
Her 305mm armor-piercing rounds will also give players some headaches. Don't expect them to reliably penetrate enemy battleships; hilariously, she is better off firing high explosive rounds at enemy battlewagons. With a 32% base fire chance out of her HE shells, she can reliably light enemy battleships on fire and keep them burning for extended periods of time. Thankfully, her AP rounds are perfectly serviceable against enemy cruisers.
LittleWhiteMouse's Premium Ship Review: Ishizuchi from the NA forumsPros:
- Great maneuverability for a battleship.
- Good health pool for her tier at nearly 50,000 hit points.
- Best-in-tier reload time of 25 seconds on her main battery.
- Excellent HE shell performance for her tier.
- Lots of secondary guns; destroyers trying to close with her will get a nasty surprise. Unusually for a battleship, her excellent HE performance and heavy secondary battery make her an effective destroyer hunter.
Cons:
- Terrible anti-aircraft suite.
- Paper-thin armor; most battleships and some cruisers can penetrate her main armor belt.
- 305mm AP shells are defective historically, and shatter on practically everything.
- Range is very short for a battleship at 12.9 km.
- Abysmal Anti-torpedo protection
Research
Optimal Configuration
Commander Skills
The following information is provided for players who wish to create a permanent captain for the ship. Those players who are retraining captains or using the ship to gain extra experience for a captain should consult the page relevant to the ship to which the captain will be assigned.
Recommended Commander Skills | ||||||||
---|---|---|---|---|---|---|---|---|
Cost (points) |
Endurance | Attack | Support | Versatility | ||||
1 |
★ |
★★★ |
★★ |
|
|
|
★ |
|
2 |
★★★ |
★ |
★★ |
|
|
|
★★ |
|
3 |
★★ |
★ |
|
|
★★ |
★★★ |
★★★ |
★★ |
4 |
★★ |
★★★ |
|
|
★★ |
|
★ |
★★ |
Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Meh Χ - Not recommended |
Camouflage
As a premium ship, Ishizuchi comes included with Type 9 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, and increases the amount of experience she earns.Gallery
Historical Info
Historical Gallery