Revision as of 19:41, 20 May 2016 | | Revision as of 15:37, 22 May 2016 Transferring content from the previous article on Kongo (https://wiki.wargaming.net/en/Ship:PJSB007_Kongo_1942) |
Line 5: | | Line 5: |
| | | | |
| |Performance=<!-- write text about performance in battles below --> | | | |Performance=<!-- write text about performance in battles below --> |
| | + | The Kongo is one of the more fun battleships to play with, particularly when in her own tier. At her tier and anything within her matchmaking table she outranges because of her maxed out range of 21.2 km and with a scout plane active, the Kongo can have a range comparable to a Yamato that did not launch its spotting plane with a total of 25.44 km. interestingly enough, she's also the first deviation in the Japanese battleship line with Amagi being the last of it because after being in the tier III and IV dreadnoughts Kawachi and Myogi respectively, the Kongo makes you adapt to a newer style as she does not fully have the armor to get in all out salvofests with dreadnoughts such as her US tier 5 counterpart the New York which has better armor but low speed before going back to dreadnoughts again when you reach Fuso. At her tier however, she takes her pride as the fastest battleship along with her decent maneuverability which can ease the burden of performing evasive maneuvers against salvos or torpedoes. |
| | | | |
? | |Research=<!-- write text about priority sequence of research below --> | | + | As a battlecruiser, you pay for that maneuverability with lighter armor protection. Presenting your broadside to any battleship opponent, even tier 3's, is very dangerous and will quickly get you sunk. Kongo can also see up to Tier 8 battleship opponents that are unlikely to bounce a shot at even extreme angles and fire enough of them to sink her in one salvo. |
| | + | |
| | + | At stock, you WILL have problems when a match has aircraft carriers on it because of her stock battlecruiser configuration which has a nonexistent AA suite which will give you problems when carrier players are hellbent in sinking you and you don't have escorts with good AA suites themselves with you, adding the fact that you should treat this particular hull having virtually no torpedo bulges to protect against torpedo hits but your guns and surface combat ability can keep you in-line despite having a nonexistent AA suite. |
| | | | |
| |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> | | | |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> |
| | + | * Great gun range |
| | + | * impressive speed for a battleship at 30 knots |
| | + | * Decent agility |
| | + | * reasonable shell speed to target |
| | + | * Excellent dispersion |
| | + | * Feels like a modern battleship in a world of outdated WW1 era ships. |
| | | | |
| |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> | | | |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> |
| | + | * Anti-air is lacking, even fully upgraded. her stock battlecruiser hull has virtually no AA guns on her |
| | + | * Easily Detected (16km) |
| | + | * Battlecruiser armor, however can be overcome with angling. |
| | + | * Sluggish rudder shift time compared to USN Battleships |
| | + | |
| | + | |Research=<!-- write text about priority sequence of research below --> |
| | + | With an Anti-air rating of 3 in the stock configuration, the first thing you'll notice with the Kongo is how enemy carriers laugh at her. One of the first things however that you should get is the propulsion upgrade. Whilst it doesn't help with aircraft, the increase in maneuverability and speed is noticeable. After upgrading the propulsion the hull is probably best next. With a default gun range of 19.3km, the Kongo still out-ranges most of its opponents and the AA increase and the addition of the scout plane is well worth it. The scout plane will give you a 20% range increase when active, effectively making it longer than the aiming system upgrade. Once you have done the hull there is only the aiming system to go, which afterwards makes this a potent war machine. |
| | + | |
| | + | Alternatively, since the ship is already faster than her American counterparts with a 25 knot speed stock, you can instead focus on getting both Hull upgrades. Both upgrades increase the turret traverse and decrease the main battery reload times while also adding additional AA firepower. The B hull is also noteworthy in that it increases the deck armor and minimum citadel armor, allowing her to survive the long range gunnery duels she excels at a little easier. After getting both hull upgrades getting the speed upgrade should follow since increasing the range on the Kongo isn't necessary. Getting the range upgrade increases you maximum dispersion, but only by 17 meters which for a battleship is unnoticeable. |
| | | | |
| |Gallery=<!-- write below list of files without tags. description (if necessary) for each should be separated with template {{!}} --><gallery> | | | |Gallery=<!-- write below list of files without tags. description (if necessary) for each should be separated with template {{!}} --><gallery> |
| | | | |
| </gallery>|History=<!-- write text below --> | | | </gallery>|History=<!-- write text below --> |
| | + | Kongō (金剛, "indestructible", named for Mount Kongō) was a warship of the Imperial Japanese Navy during World War I and World War II. She was the first battlecruiser of the Kongō class, among the most heavily armed ships in any navy when built. Her designer was the British naval engineer George Thurston, and she was laid down in 1911 at Barrow-in-Furness in Britain by Vickers Shipbuilding Company. Kongō was the last Japanese capital ship constructed outside Japan. She was formally commissioned in 1913, and patrolled off the Chinese coast during World War I. |
| | + | |
| | + | Kongō underwent two major reconstructions. Beginning in 1929, the Imperial Japanese Navy rebuilt her as a battleship, strengthening her armor and improving her speed and power capabilities. In 1935, her superstructure was completely rebuilt, her speed was increased, and she was equipped with launch catapults for floatplanes. Now fast enough to accompany Japan's growing carrier fleet, Kongō was reclassified as a fast battleship. During the Second Sino-Japanese War, Kongō operated off the coast of mainland China before being redeployed to the Third Battleship Division in 1941. On the eve of World War II, she sailed as part of the Southern Force in preparation for the Battle of Singapore. |
| | + | |
| | + | The Kongō fought in a large number of major naval actions of the Pacific War during World War II. She covered the Japanese Army's amphibious landings in British Malaya (part of present-day Malaysia) and the Dutch East Indies (now Indonesia) in 1942, before engaging American forces at the Battle of Midway and during the Guadalcanal Campaign. Throughout 1943, Kongō primarily remained at Truk Lagoon in the Caroline Islands, Kure Naval Base (near Hiroshima), Sasebo Naval Base (near Nagasaki), and Lingga Roads, and deployed several times in response to American aircraft carrier air raids on Japanese island bases scattered across the Pacific. The Kongō participated in the Battle of the Philippine Sea and the Battle of Leyte Gulf in 1944 (October 22–23), engaging and sinking American vessels in the latter. The Kongō was torpedoed and sunk by the submarine USS Sealion while transiting the Formosa Strait on 21 November 1944. She was the only Japanese battleship sunk by submarine in the Second World War, and the last battleship sunk by submarine in history. |
| | | | |
| |HistoricalGallery=<!-- write below list of files without tags. description (if necessary) for each should be separated with template {{!}} --><gallery> | | | |HistoricalGallery=<!-- write below list of files without tags. description (if necessary) for each should be separated with template {{!}} --><gallery> |
| | + | File:Haruna at Yokosuka 1916.jpg{{!}}Haruna at Yokosuka, 11 September 1916 |
| | + | File:Установка ордий главного калибра.jpg{{!}}A 14-inch gun being installed aboard Haruna, October 1914 |
| | + | File:Kongo after reconstruction.jpg{{!}}Kongō following her first reconstruction |
| | + | File:Japanese training ship Hiei.jpg{{!}}Hiei in 1933, as a training ship |
| | + | File:Киришима.jpeg{{!}}Kirishima off Amoy, China, in 1938 |
| | + | File:Haruna 1934.jpg{{!}}Haruna in 1934, following her second reconstruction |
| | + | File:Japanese battleships Yamashiro, Fuso and Haruna.jpg{{!}}Yamashiro, Fusō and the fast battleship Haruna in the late 1930s |
| | | | |
| </gallery>|Video=<!-- put below video clips with using template VideoYT. You can use html-tags for formatting. --> | | | </gallery>|Video=<!-- put below video clips with using template VideoYT. You can use html-tags for formatting. --> |
Kongō — Japanese Tier V battleship.
In 1910, Japan ordered a new battlecruiser from British company Vickers, and Japanese engineers also participated in the design process. During World War I, Kongō supported Japanese troops during the Siege of Tsingtao and took part in patrol operations. During World War II, the ship covered the landings in Malaya and the Philippines, and she participated in the Battles of Midway, the Santa Cruz Islands, Guadalcanal, the Philippine Sea, and Leyte Gulf. On November 21, 1944, Kongō took two torpedo hits from submarine USS Sealion and sank a few hours later.
With an Anti-air rating of 3 in the stock configuration, the first thing you'll notice with the Kongo is how enemy carriers laugh at her. One of the first things however that you should get is the propulsion upgrade. Whilst it doesn't help with aircraft, the increase in maneuverability and speed is noticeable. After upgrading the propulsion the hull is probably best next. With a default gun range of 19.3km, the Kongo still out-ranges most of its opponents and the AA increase and the addition of the scout plane is well worth it. The scout plane will give you a 20% range increase when active, effectively making it longer than the aiming system upgrade. Once you have done the hull there is only the aiming system to go, which afterwards makes this a potent war machine.
Alternatively, since the ship is already faster than her American counterparts with a 25 knot speed stock, you can instead focus on getting both Hull upgrades. Both upgrades increase the turret traverse and decrease the main battery reload times while also adding additional AA firepower. The B hull is also noteworthy in that it increases the deck armor and minimum citadel armor, allowing her to survive the long range gunnery duels she excels at a little easier. After getting both hull upgrades getting the speed upgrade should follow since increasing the range on the Kongo isn't necessary. Getting the range upgrade increases you maximum dispersion, but only by 17 meters which for a battleship is unnoticeable.