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VK 30.01 (H)

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VK 30.01 (H)

VK_30.01_(H)_render_1.jpg
Battle Tier
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Overview
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Well, the ones further down, of course.
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[Client Values; Actual values in
Specifically, the mismatch in crew values caused by commander's 10% crew skill bonus. Outside of a crew of 1 commander only, 100% crew is a fiction. The client values, given for 100% crew, will normally be taken into battle with 110% crew skill members aside from specific functions, causing their actual performance to deviate from the expected client value. These differences are taken into account in tooltip boxes.
]
410,000  Credits Cost
670700 HP Hit Points
32/3336.82/41 t Weight Limit
Crew
  1. Commander
  2. Gunner
  3. Driver
  4. Radio Operator
  5. Loader
Mobility
300400 hp Engine Power
40/15 km/h Speed Limit
2830 deg/s Traverse
9.3810.86 hp/t Power/Wt Ratio
YesYes Pivot
Armor
50/50/50 mm Hull Armor
50/50/5080/60/60 mm Turret Armor
Armament







{{#ifeq:HOLLOW_CHARGE|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


AP/HEAT/HE







{{#ifeq:ARMOR_PIERCING_CR|ARMOR_PIERCING||



{{#ifeq:|ARMOR_PIERCING||


AP/APCR
Shells




















30/2000/38




















186/3200/38
Shell Cost
110/110/175135/135/175 HP Damage
43/87/38157/221/38 mm Penetration



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15.38 r/m 

Standard Gun

Reload Times
Nominal: 3.9 s
50% Crew: 4.83 s
75% Crew: 4.22 s
100% Crew: 3.74 s
Rammer: 3.37 s
Vents: 3.66 s
Both: 3.29 s
Both and BiA: 3.22 s
Both and Max Crew %: 3.09 s

See Crew, Consumables, or Equipment for more information.



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12 r/m 

Standard Gun

Reload Times
Nominal: 5 s
50% Crew: 6.19 s
75% Crew: 5.41 s
100% Crew: 4.79 s
Rammer: 4.31 s
Vents: 4.68 s
Both: 4.22 s
Both and BiA: 4.12 s
Both and Max Crew %: 3.95 s

See Crew, Consumables, or Equipment for more information.
Rate of Fire






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1691.8

Standard Gun

Using Shell Type 1 (110 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1691.8
50% Crew: 1366.2
75% Crew: 1564.2
100% Crew: 1764.4
100% Crew
Vents: 1804
Rammer: 1960.2
Both: 2004.2
Both and BiA: 2049.3
Both and Max Crew %: 2137.3

Advantageous Damage Per Minute
First-shot DPM: 1801.8
50% Crew: 1476.2
75% Crew: 1674.2
100% Crew: 1874.4
100% Crew
Rammer: 2070.2
Vents: 1914
Both: 2114.2
Both and BiA: 2159.3
Both and Max Crew %: 2247.3

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (110 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1691.8
50% Crew: 1366.2
75% Crew: 1564.2
100% Crew: 1764.4
100% Crew
Vents: 1804
Rammer: 1960.2
Both: 2004.2
Both and BiA: 2049.3
Both and Max Crew %: 2137.3

Advantageous Damage Per Minute
First-shot DPM: 1801.8
50% Crew: 1476.2
75% Crew: 1674.2
100% Crew: 1874.4
100% Crew
Rammer: 2070.2
Vents: 1914
Both: 2114.2
Both and BiA: 2159.3
Both and Max Crew %: 2247.3

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (175 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 2691.5
50% Crew: 2173.5
75% Crew: 2488.5
100% Crew: 2807
100% Crew
Vents: 2870
Rammer: 3118.5
Both: 3188.5
Both and BiA: 3260.25
Both and Max Crew %: 3400.25

Advantageous Damage Per Minute
First-shot DPM: 2866.5
50% Crew: 2348.5
75% Crew: 2663.5
100% Crew: 2982
100% Crew
Rammer: 3293.5
Vents: 3045
Both: 3363.5
Both and BiA: 3435.25
Both and Max Crew %: 3575.25

See here, here, or here for more information.






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1620

Standard Gun

Using Shell Type 1 (135 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1620
50% Crew: 1308.15
75% Crew: 1497.15
100% Crew: 1690.2
100% Crew
Vents: 1728
Rammer: 1877.85
Both: 1919.7
Both and BiA: 1962.9
Both and Max Crew %: 2047.95

Advantageous Damage Per Minute
First-shot DPM: 1755
50% Crew: 1443.15
75% Crew: 1632.15
100% Crew: 1825.2
100% Crew
Rammer: 2012.85
Vents: 1863
Both: 2054.7
Both and BiA: 2097.9
Both and Max Crew %: 2182.95

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (135 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1620
50% Crew: 1308.15
75% Crew: 1497.15
100% Crew: 1690.2
100% Crew
Vents: 1728
Rammer: 1877.85
Both: 1919.7
Both and BiA: 1962.9
Both and Max Crew %: 2047.95

Advantageous Damage Per Minute
First-shot DPM: 1755
50% Crew: 1443.15
75% Crew: 1632.15
100% Crew: 1825.2
100% Crew
Rammer: 2012.85
Vents: 1863
Both: 2054.7
Both and BiA: 2097.9
Both and Max Crew %: 2182.95

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (175 Damage):


Theoretical Damage Per Minute
Nominal DPM: 2100
50% Crew: 1695.75
75% Crew: 1940.75
100% Crew: 2191
100% Crew
Vents: 2240
Rammer: 2434.25
Both: 2488.5
Both and BiA: 2544.5
Both and Max Crew %: 2654.75

Advantageous Damage Per Minute
First-shot DPM: 2275
50% Crew: 1870.75
75% Crew: 2115.75
100% Crew: 2366
100% Crew
Rammer: 2609.25
Vents: 2415
Both: 2663.5
Both and BiA: 2719.5
Both and Max Crew %: 2829.75

See here, here, or here for more information.
Damage Per Minute


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0.55 m 

With 50% Crew: 0.681 m
With 75% Crew: 0.595 m
With 100% Crew: 0.527 m
With BiA: 0.516 m
With BiA and Vents: 0.505 m
Maximum possible: 0.484 m

For more details, see Crew


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0.34 m 

With 50% Crew: 0.421 m
With 75% Crew: 0.368 m
With 100% Crew: 0.326 m
With BiA: 0.319 m
With BiA and Vents: 0.312 m
Maximum possible: 0.299 m

For more details, see Crew
Accuracy


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2.3 s 

With 50% Crew: 2.849 s
With 75% Crew: 2.488 s
With 100% Crew: 2.205 s
With GLD: 2.005 s
With BiA: 2.157 s
With BiA and Vents: 2.11 s
With both and GLD: 1.918 s
Maximum possible: 1.839 s

For more details, see Crew or Equipment


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2.5 s 

With 50% Crew: 3.097 s
With 75% Crew: 2.704 s
With 100% Crew: 2.397 s
With GLD: 2.179 s
With BiA: 2.344 s
With BiA and Vents: 2.293 s
With both and GLD: 2.085 s
Maximum possible: 1.998 s

For more details, see Crew or Equipment
Aim time
4228 deg/s Turret Traverse
360° Gun Arc
-10°/+20°-8°/+20° Elevation Arc
10066 rounds Ammo Capacity
General
2020 % Chance of Fire






350 m 

With 50% Crew: 275 m
With 75% Crew: 312.5 m
With 100% Crew: 350 m
With Recon and Situational Awareness: 367.7 m
With Coated Optics: 385 m
With Binocular Telescope: 437.5 m
Maximum possible: 501.1 m

For more details, see Skills or Equipment






360 m 

With 50% Crew: 282.8 m
With 75% Crew: 321.5 m
With 100% Crew: 360 m
With Recon and Situational Awareness: 378.2 m
With Coated Optics: 396 m
With Binocular Telescope: 450 m
Maximum possible: 515.4 m

For more details, see Skills or Equipment
View Range


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310 m 

With 50% Crew: 250.2 m
With 75% Crew: 286.6 m
With 100% Crew: 323.3 m
With 100% Signal Boost: 372 m
When affected by 100% Relaying: 341 m
Maximum possible: 465.4 m

For more details, see Skills or Equipment


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710 m 

With 50% Crew: 573.1 m
With 75% Crew: 656.4 m
With 100% Crew: 740.5 m
With 100% Signal Boost: 852 m
When affected by 100% Relaying: 781 m
Maximum possible: 1065.9 m

For more details, see Skills or Equipment
Signal Range
Values are Stock - click for Top


V

AnnoG13_VK3001H.png

410000

The VK 30.01 (H) is a German tier 5 medium tank.

An order for developing the vehicle was placed on September 9, 1939. Over the course of its development, Henschel engineers actively used elements of the D.W. II project. The first two prototypes were ready in March 1942; another two were built by October the same year. Hulls of the prototypes underwent trials at the plant proving ground. After the trials, two prototypes were converted into heavy tank destoyers. Six turrets manufactured by the Krupp company were placed at the Atlantic Wall.

Note: this tank was changed from a Heavy to a Medium in Update 1.9.

This tank was slow for a Tier 5 heavy, and is now the slowest of the Tier 5 mediums, though its armor is far more comparable to its peers that it was as a heavy. Unfortunately, to be able to mount the 7,5 cm Waffe gun, the turret has to be upgraded, which will noticeably decrease the power/weight ratio and traverse speed of the tank due to the added weight. This tank is recommended for mid-range encounters, as the relatively accurate and highly penetrating 7,5 cm Waffe proves extremely effective against even tier 7 tanks. Just make sure you have backup. This tank is a very good for learning more advanced defensive tactics: it has decent hull down potential with above average gun depression of 8 degrees, and can easily diamond-angle (angle to the maximum of up to 45 degrees, although the tank is rather long).

The VK 30.01 (H) leads to the VK 36.01 (H), and the VK 30.02 (M).

Modules / Available Equipment and Consumables

Modules

Ico_gun_alpha.png

Guns

Tier Gun Penetration
(mm)
Damage
(HP)
Rate of fire
(rounds/minute)
Dispersion
(m/100m)
Aiming time
(s)
Weight
(kg)
Price
( Credits)

IV 7,5 cm Kw.K. 37 L/24 43/87/38 110/110/175 16.67 0.55 2.3 780 10450
IV 5 cm Kw.K. 39 L/60 67/130/25 70/70/90 26.09 0.4 2.3 700 13970
IV 7,5 cm Kw.K. 40 L/43 103/139/38 110/110/175 15 0.41 2.3 1437 25000
V 7,5 cm Kw.K. 40 L/48 110/158/38 110/110/175 15 0.39 2.3 1520 27380
VI 7,5 cm Kw.K. 42 L/70 150/194/38 135/135/175 11.54 0.35 2.5 1740 53000
V 10,5 cm Kw.K. L/28 64/104/53 350/350/410 7.5 0.55 2.3 2100 28000
VII 7,5/5,5 cm Waffe 0725 157/221/38 135/135/175 12 0.34 2.5 720 18300

Ico_turret_alpha.png

Turrets

Tier Turret Turret Armor (front/sides/rear)
(mm)
Turret Traverse Speed
(deg/s)
View Range
(m)
Weight
(kg)
Price
( Credits)

IV VK 30.01 (H) 0-Serie 50/50/50 42 350 3000 5130
V VK 36.01 (H) 80/60/60 28 360 7680 10260

Ico_engine_alpha.png

Engines

Tier Engine Engine Power
(hp)
Chance of Fire on Impact
(%)
Weight
(kg)
Price
( Credits)

IV Maybach HL 116 300 20 750 9300
VI Maybach HL 150 400 20 850 24000
V Maybach HL 190 375 20 1000 16600

Ico_suspension_alpha.png

Suspensions

Tier Suspension Load Limit
(т)
Traverse Speed
(gr/sec)
Rmin Weight
(kg)
Price
( Credits)

IV VK 30.01 (H) 33 28 0 11000 4700
V VK 30.01 (H) verstärkteketten 41 30 0 11000 10170

Ico_radio_alpha.png

Radios

Tier Radio Signal Range
(m)
Weight
(kg)
Price
( Credits)

III FuG 5 310 50 630
VI FuG 7 415 70 8160
IX FuG 12 710 150 43200

Compatible Equipment

Medium Spall Liner Camouflage Net Coated Optics Experimental Optics Wear-Resistant Gun Laying Drive Venting System Innovative Loading System Extended Spare Parts Kit Enhanced Gun Laying Drive Enhanced Torsion Bars 3 t Class Additional Grousers Improved Ventilation Class 2 Medium-Caliber Tank Gun Rammer Binocular Telescope Toolbox "Wet" Ammo Rack Class 1 

Compatible Consumables

Automatic Fire Extinguisher Natural Cover Chocolate Optical Calibration Aim Tuning Experienced Firefighters 100-octane Gasoline 105-octane Gasoline Manual Fire Extinguisher Vent Purge Large First Aid Kit Large Repair Kit Duty Comes First Shell Organizer Orderly Ammo Rack Focus on Target Increased Focus Small First Aid Kit Small Repair Kit Gearbox Intricacy Steady Hand Pre-Battle Maintenance Combat Course 


Player Opinion

Pros and Cons

Pros:


  • Huge gun selection; this tank can unlock nearly every mid-tier German gun
  • Insane penetration on the top gun; best penetration and accuracy of all tier 5 mediums with very high shell velocity
  • Long engagement range; amazing accuracy and one of the highest view ranges of all tier 5 mediums (only behind the Shermans)
  • Effective hull-down fighter, and able to diamond-angle and sidescrape effectively due to thick tracks and side armor
  • Highest HP of all Tier 5 medium tanks


Cons:


  • Sluggish hull and turret traverse, poor top speed, and low power/weight ratio
  • Engine frequently gets damaged from frontal hits, although much rarer than later tanks in the Tiger line
  • Long guns have slightly worse aim time than other 7,5 cm guns
  • Prone to being ammo racked.


Performance

This tank should be played as a sniper, preferably hull-down, to make use of the excellent turret and above-average gun depression. Because of the terrible hull armour, you cannot poke and sidescraping can be risky, so you must learn good strategic positioning. Poking tricks can be learned later once you have decent alpha, side armour, and knowledge of the fundamentals. The playstyle of this tank can be compared to Tiger, VK 30.02 (M) or Panther, and this tank will prepare you for future German tanks.

For open terrain, you will likely get the top turret. However, this makes the tank very slow, so it is imperative you fit binoculars or optics when you make the transition. From there you will want one of the long-barreled guns - the slower fire rate, but better accuracy allows you to be more consistent at longer ranges. However, take note of the reduction of gun depression by 2 degrees to a final value of 8 degrees. A gun laying drive can be of use and reduces your vulnerability when spotted, or in a solo situation.

For players that favor close-ranged combat, the 10.5cm gun is a good option with its high damage output per shell. However you will have to deal with the cons of this vehicle in order to use this gun effectively. This gun can be used to good effect in urban environments with ranges limited from 50 to 100 meters. Just be sure to aim for the weak spots and have some support when reloading. Also, if you do use the howitzer, the AP ammo is a waste of time and money because of the low penetration and accuracy. With HE shells, you can deal splash damage even if you do not penetrate.


Early Research

  • The 5 cm Kw.K. 39 L/60 and FuG 12 radio carry over from the Pz. III J and should be installed immediately.
  • First, research the 7,5 cm Kw.K. 40 L/70 for a serious upgrade to firepower.
  • Next, research the VK 30.01 (H) verstärkteketten suspension and VK 36.01 (H) turret.
  • Research the 10,5 cm Kw.K. L/28 for another boost to firepower.
  • Research the Maybach HL 190 and Mayback HL 150 engines for a much-needed horsepower increase.
  • Make your way through the 7,5 cm Kw.K. 40 L/48 to get the 7,5/5,5 cm Waffe 0725.
  • Finally, research the 7,5 cm Kw.K. 42 L/70.


Suggested Equipment


Improved VentilationTank Gun Rammer Enhanced Gun Laying Drive Toolbox 


Gallery

Historical Info

VK 30.01(H) prototype during tests. Note the concrete rings to simulate the weight of the turret.jpg

VK 30.01 (H) is a further development of the Durchbruchswagen concept. The DW vehicles (DW1 and DW2) were – as their name in German suggests – attempts to create a breakthrough tank (in other words, essentially a heavy tank). On September 9, 1938, it was decided to continue with the DW 30 ton category development. On January 1, 1939, Krupp decided that the new vehicle should be equipped with a 75mm L/24 cannon, the crew should be equal to that of Panzer IV and the tank should have 50mm armor all around. On January 31, 1939, this new vehicle program was renamed to Panzerkampfwagen VI (7,5cm), but the new experimental designation for it was VK 30.01 (experimental/tracked vehicle, 30 tons, 1st prototype). At the same time, the old DW projects were renamed to VK 30.01 (Alte Konstruktion), while the new VK 30.01 was referred to as “Neue Konstruktion” (new design).

Design-wise, it was a classical German tank, with typical Henschel suspension that would eventually evolve into the Tiger suspension via VK 36.01. The roadwheels had torsion bar suspension.

3 prototypes were ordered. The hulls were made by Krupp in Essen and delivered to Henschel in Kassel for final assembly in 1940. Turrets were also ordered and Krupp was supposed to deliver them in 1940. However, these came later and most likely were never installed on any prototype machines. The three prototypes instead had a concrete cube installed instead of the turret to simulate the turret weight. The vehicles were equipped with 300hp Maybach HL116 engines and their maximum road speed was 35km/h.

On May 25, 1941, the first order for 8 0-series VK 30.01 (H) tanks was signed. Between October 1941 and January 1942, Henschel also recieved the 8 turrets from Krupp that were to be mounted on the 0-series vehicles. The first 0-series hull was delivered on August 8, 1941, and on November 15, 1941, the first 0-series VK 30.01 (H) (with a mounted turret) was tested in Sennelager. This first 0-series VK 30.01 (H) was by no means finished, however, (some components were missing) and it was sent back to Henschel. The last hull was delivered on November 10, 1941 and the last turret on January 21, 1942. Maybach also built 18 engines in total for the VK 30.01 between 1941 and 1943.

On January 30, 1942, based on the preliminary tests (which did not show the vehicle in a very positive light), it was decided to reduce the amount of the 0-series tanks being built to only 4 vehicles, which were built in March (2 vehicles) and October 1942 (another 2). These tanks were sent to training units and were used for crew training.

The armament (which was still the 75mm L/24, quite insufficient for the 1942 battlefield) was also discussed – Krupp proposed on October 7, 1941 the following options to the Waffenprüfamt 6:

  • 75mm KwK L/34,6 (lengthened version of L/24)
  • 50mm KwK L/50
  • 50mm KwK L/60
  • 75mm Waffe 0725

WaPA 6 responded in the sense that they would like the 75mm KwK 40 L/43 to be installed. Krupp replied that in order to do that, either the gun would have to be modified, or the turret would have to be bigger. In January 1942, the re-arm project was scrapped.

Two hulls were subsequently used to build the two 128mm tank destroyers “12,8cm Kanone 40 L/61 auf VK 30.01(H)”, known as “Sturer Emil”. Additional turrets that were already manufactured before the 0-series VK 30.01 (H) project was reduced were used for fixed emplacements in France (the Atlantic Wall).

The remaining machines were used for crew training and testing various equipment until the end of the war, when they were scrapped.


Historical Gallery

Historical Accuracy Errata

The following are consensus errors or inconsistencies which have been identified with the configuration of the vehicle in question and conflict with information available on the public record. The causes for these divergences in the game are normally not disclosed and may be rooted in game balance.

* The 10,5 cm L/28 and the 75mm L/48 and L/70 were never considered for the tank. In addition, the 75mm L/43 and waffe 0725 guns were unable to be fitted into the tank.
  • The planned 50mm KwK L/50 and 75mm KwK L/34,6 are unavailable in-game.
  • The only engine fitted to the VK 30.01 (H) was the 300hp Maybach HL116 engine.


Sources and External Links

Germany
Light Tanks ILeichttraktor IIPz.Kpfw. II Ausf. D IIMKA IIPz.Kpfw. 38H 735 (f) IIPz.Kpfw. 35 (t) IIPz.Kpfw. I IIPz.Kpfw. II III43 M. Toldi III IIIPz.Kpfw. 38 (t) IIIPz.Kpfw. III Ausf. E IIIPz.Kpfw. II Ausf. J IIIPz.Kpfw. I Ausf. C IIIPz.Kpfw. II Ausf. G IIIPz.Kpfw. T 15 IVPz.Kpfw. 38 (t) n.A. IVPz.Kpfw. II Luchs VVK 16.02 Leopard VIVK 28.01 VIIAufklärungspanzer Panther VIISpähpanzer SP I C VIIIleKpz M 41 90 mm VIIIleKpz M 41 90 mm GF VIIIHWK 12 VIIIHWK 30 IXSpähpanzer Ru 251 XRheinmetall Panzerwagen
Medium Tanks IIIGroßtraktor - Krupp IIIPz.Kpfw. IV Ausf. A IIIPz.Kpfw. S35 739 (f) IVPz.Kpfw. III Ausf. J IVPz.Kpfw. IV Ausf. D IVVK 20.01 (D) VPz.Kpfw. III Ausf. K VTurán III prototípus VPz.Kpfw. III/IV VPz.Kpfw. IV hydrostat. VPz.Kpfw. V/IV VPz.Kpfw. V/IV Alpha VPz.Kpfw. IV Ausf. H VPz.Kpfw. T 25 VVK 30.01 (H) VIPz.Kpfw. IV Schmalturm VIVK 30.01 (D) VIVK 30.02 (M) VIIPanther/M10 VIIPanther VIIVK 30.02 (D) VIIIPanther mit 8,8 cm L/71 VIIIPanzer 58 VIIISchwarzpanzer 58 VIIIPanzer 58 Mutz VIIIM48A2 Räumpanzer VIIIIndien-Panzer VIIIPanther II IXE 50 IXT 55A IXKampfpanzer 50 t IXLeopard Prototyp A XE 50 Ausf. M XLeopard 1
Heavy Tanks IVPz.Kpfw. B2 740 (f) IVDurchbruchswagen 2 VITiger 131 VIVK 30.01 (P) VIVK 36.01 (H) VIIVK 45.03 VIITiger I VIITiger (P) VIIIVK 100.01 (P) VIIIVK 168.01 (P) VIIIVK 168.01 Mauerbrecher VIIIVK 75.01 (K) VIIIE 75 TS VIIILöwe VIIITiger II VIIIVK 45.02 (P) Ausf. A IXE 75 IXMäuschen IXVK 45.02 (P) Ausf. B XE 100 XPz.Kpfw. VII XMaus XVK 72.01 (K)
Tank Destroyers IIPanzerjäger I IIIMarder II IVStuG III Ausf. B IVJagdpanzer 38(t) Hetzer IVMarder 38T VStuG IV VPz.Sfl. IVc VStuG III Ausf. G VIDicker Max VIJagdpanzer IV VINashorn VIIE 25 VIIKrupp-Steyr Waffenträger VIIJagdpanther VIISturer Emil VIIIFerdinand VIIIKanonenjagdpanzer 105 VIIIRheinmetall Skorpion G VIIIRheinmetall Skorpion VIIIJagdpanther II VIII8,8 cm Pak 43 Jagdtiger VIIIRhm.-Borsig Waffenträger IXJagdtiger IXWaffenträger auf Pz. IV XGrille 15 XJagdpanzer E 100 XWaffenträger auf E 100
Self-Propelled Artillery IIG.Pz. Mk. VI (e) IIISturmpanzer I Bison IIIWespe IVPz.Sfl. IVb IVSturmpanzer II VGrille VIHummel VIIG.W. Panther VIIIG.W. Tiger (P) IXG.W. Tiger XG.W. E 100
Medium Tanks
USA IIT2 Medium Tank IIIM2 Medium Tank IVT6 Medium IVM3 Lee VM4 Improved VM4A2E4 Sherman VM4A1 Sherman VRam II VIM4A3E8 Fury VIM4A3E8 Thunderbolt VII VIM4A3E8 Sherman VIM4A3E2 Sherman Jumbo VIIT26E3 Eagle 7 VIIT20 VIIT23E3 VIIIT25 Pilot Number 1 VIIITL-1 LPC VIIIM46 Patton KR VIIIM26 Pershing VIIIT26E4 SuperPershing VIIIT69 VIIIT95E2 IXM46 Patton XM48A5 Patton XM60 XT95E6
UK IVickers Medium Mk. I IIVickers Medium Mk. II IIIVickers Medium Mk. III IVMatilda IVGrant IVAC 1 Sentinel VCavalier VSherman III VMatilda Black Prince VISherman Firefly VICromwell VIAC 4 Experimental VICromwell B VISherman VC Firefly VIIComet VIIICenturion Mk. I VIIIFV4202 VIIIChieftain/T95 VIIICenturion Mk. 5/1 RAAC VIIIChimera IXCenturion Mk. 7/1 XCenturion Action X
Germany IIIGroßtraktor - Krupp IIIPz.Kpfw. IV Ausf. A IIIPz.Kpfw. S35 739 (f) IVPz.Kpfw. III Ausf. J IVPz.Kpfw. IV Ausf. D IVVK 20.01 (D) VPz.Kpfw. III Ausf. K VTurán III prototípus VPz.Kpfw. III/IV VPz.Kpfw. IV hydrostat. VPz.Kpfw. V/IV VPz.Kpfw. V/IV Alpha VPz.Kpfw. IV Ausf. H VPz.Kpfw. T 25 VVK 30.01 (H) VIPz.Kpfw. IV Schmalturm VIVK 30.01 (D) VIVK 30.02 (M) VIIPanther/M10 VIIPanther VIIVK 30.02 (D) VIIIPanther mit 8,8 cm L/71 VIIIPanzer 58 VIIISchwarzpanzer 58 VIIIPanzer 58 Mutz VIIIM48A2 Räumpanzer VIIIIndien-Panzer VIIIPanther II IXE 50 IXT 55A IXKampfpanzer 50 t IXLeopard Prototyp A XE 50 Ausf. M XLeopard 1
France IIID2 IIISomua S35 IVSARL 42 VRenault G1 VIBretagne Panther VIIIBat.-Châtillon Bourrasque VIIILorraine 40 t VIIIAMX Chasseur de chars VIIIM4A1 Revalorisé IXAMX 30 1er prototype IXChar Futur 4 IXBat.-Châtillon 25 t AP XBat.-Châtillon 25 t XAMX 30 B
USSR IIIT-29 IVA-32 IVT-28E with F-30 IVT-28 VMatilda IV VT-34 shielded VT-34 VIA-43 VIT-34-85M VIT-34-85 Rudy VILoza's M4-A2 Sherman VIT-34-85 VIIA-44 VIIKV-13 VIIT-43 VIIT-44-122 VIIIObject 416 VIIIT-54 first prototype VIIIT-44-100 (B) VIIIT-44-100 (K) VIIIT-44-100 (R) VIIIT-44-100 (U) VIIISTG VIIISTG Guard VIIIT-44 IXObject 430 Version II IXObject 430 IXT-54 XObject 140 XObject 907 XT-22 medium XK-91 XObject 430U XT-62A
China VType T-34 VIType 58 VIIT-34-1 VIIIType 59 VIIIT-34-2 VIIIT-34-3 VIII59-Patton VIIIType 59 G IXWZ-120 X121 X121B
Japan IIChi-Ni IIType 89 I-Go/Chi-Ro IVType 1 Chi-He VType 3 Chi-Nu VType 3 Chi-Nu Kai VIType 4 Chi-To VIIType 5 Chi-Ri VIIISTA-1 VIIISTA-2 IXType 61 XSTB-1
Czechoslovakia IVST vz. 39 VŠkoda T 24 VIŠkoda T 40 VIŠkoda T 25 VIIKonštrukta T-34/100 VIIITVP VTU Koncept VIIIŠkoda T 27 IXŠkoda T 50 XTVP T 50/51
Sweden IVLago VStrv m/42 VIStrv m/42-57 Alt A.2 VIStrv 74 VIILeo VIIIStrv 81 VIIIPrimo Victoria VIIILansen C VIIIUDES 14 Alt 5 IXUDES 16 XUDES 15/16
Italy IIM14/41 IIIM15/42 IVP26/40 VP.43 VIP.43 bis VIIP.43 ter VIIIProgetto M35 mod. 46 VIIIP.44 Pantera IXPrototipo Standard B XProgetto M40 mod. 65
Poland V25TP KSUST II VIPudel VI40TP Habicha VIT-34-85 Rudy
ja:Tank:G13 VK3001H