ARP Kirishima
Revision as of 19:50, 20 May 2016 Created page with "<!-- DO NOT EDIT OR DELETE LINES WITH COMMENTS (it's look like as this or next line) -->{{WoWs_Ship|Promo=<!-- in case of gift or promo ship write conditions to get it. -->..." | Revision as of 09:35, 19 February 2019 AA Guns Modification 1 | |||
18 intermediate revisions by 7 users not shown | ||||
Line 3: | Line 3: | |||
|Anno=<!-- you can write below short description for the ship. it will replace default once. --> | |Anno=<!-- you can write below short description for the ship. it will replace default once. --> | |||
+ | A Battleship of the "Fleet of Fog". Modeled after the Imperial Japanese Navy's 4th ''[[Kongo]]''-class battleship, ''Kirishima''. She was first seen engaging I-401, along with ''[[Ship:ARP_Haruna|Haruna]]'', at the battle in Yokosuka Bay. She was eventually defeated by ''I-401'' due to her "trump card" backfiring under her rival's tactics. This warship has been specially designed for World of Warships, and is modeled after ''Kirishima'' as she appears in "ARPEGGIO OF BLUE STEEL -ARS NOVA-".<br><br>{{Model3DViewer|2762eb59ca3544fb9e128f68447fcc5a}} | |||
|Performance=<!-- write text about performance in battles below --> | |Performance=<!-- write text about performance in battles below --> | |||
? | + | As she performs exactly like standard ''Kongo'', see the article on ''[[Ship:Kongo|Kongo]]'' for her performance appraisal. | ||
? | | | + | ||
|Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> | |Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. --> | |||
+ | * All the pros of the standard ''[[Kongo]]''. | |||
+ | * Visible to other players who have enabled the "Arpeggio" filter in their ship carousel. | |||
+ | * Comes with a number of free Commander Skill points (varies by region and event). | |||
+ | * Special unique announcer (voiced by her voice actor from the ''Ars Nova'' series). | |||
+ | * Captains can be transferred to and from other ships of IJN. | |||
|Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> | |Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. --> | |||
+ | * All the cons of the standard ''[[Kongo]]''. | |||
+ | * Cannot mount [[Ship:Camouflage|functional camouflage]]. | |||
+ | * Voice notifications are in Japanese. | |||
? | |Gallery=<!-- write below list of files without tags. description (if necessary) for each should be separated with | + | |Research=<!-- write text about priority sequence of research below --> | |
+ | ARP ''Kirishima'' comes fully upgraded, with the same upgrade slots found on Kongo and a captain with 6 free Commander Skill points. | |||
+ | ||||
+ | |OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)--> | |||
+ | ||||
+ | |Upgrades=<!-- write text about best upgrades below --> | |||
+ | As this ship is basically a copy of the tech tree ''[[Kongo]]'', the following recommended upgrades are the same: | |||
+ | * '''Slot 1''': {{Main Armaments Modification 1}}<nowiki>*</nowiki> | |||
+ | * '''Slot 2''': {{Damage Control System Modification 1}} | |||
+ | * '''Slot 3''': {{Aiming Systems Modification 1}}<nowiki>*</nowiki> | |||
+ | ||||
+ | '''Slot 1''' provides players with the first option in choosing a desired role. Typically, '''Main Armaments Modification 1''' is recommended to provide additional survivability to the main battery, but players who desire to specialize in the secondary or anti-aircraft armament should choose {{Auxiliary Armaments Modification 1}}. | |||
+ | ||||
+ | '''Slot 3''' allows for further specialization. Generally, '''Aiming Systems Modification 1''' is recommended because it reduces shell dispersion of the main and secondary armaments. To increase the effectiveness of the anti-aircraft armament, mount {{AA Guns Modification 1}}. Players wishing to specialize for secondaries should mount {{Secondary Battery Modification 2}}. | |||
+ | ||||
+ | However, as it is a copy, players can experiment with different upgrade combinations. | |||
+ | ||||
+ | |CommanderSkills=<!-- write text about best set of Commander Skills below --> | |||
+ | As this ship is basically a copy of the tech tree ''[[Kongo]]'', the following recommended commander skills for maximum effectiveness are the same. However, as it is a copy, players can experiment with different commander skill builds. | |||
+ | ||||
+ | {{Commander Skills | |||
+ | | Priority Target = 1 | |||
+ | | Preventative Maintenance = 2 | |||
+ | | Expert Loader = | |||
+ | | Aircraft Servicing Expert = | |||
+ | | Direction Center for Catapult Aircraft = 1 | |||
+ | | Dogfighting Expert = | |||
+ | | Incoming Fire Alert = 1 | |||
+ | | Evasive Maneuver = | |||
+ | ||||
+ | | High Alert = 2 | |||
+ | | Jack of All Trades = 2 | |||
+ | | Expert Marksman = 3 | |||
+ | | Torpedo Acceleration = | |||
+ | | Smoke Screen Expert = | |||
+ | | Expert Rear Gunner = | |||
+ | | Adrenaline Rush = 1 | |||
+ | | Last Stand = | |||
+ | ||||
+ | | Survivability Expert = | |||
+ | | Basics of Survivability = 2 | |||
+ | | Torpedo Armament Expertise = | |||
+ | | Emergency Takeoff = | |||
+ | | Basic Firing Training = 2 | |||
+ | | Superintendent = 3 | |||
+ | | Demolition Expert = | |||
+ | | Vigilance = 2 | |||
+ | ||||
+ | | Manual Fire Control for Secondary Armament = 1 | |||
+ | | Fire Prevention = 3 | |||
+ | | Inertia Fuse for HE Shells = 1 | |||
+ | | Air Supremacy = | |||
+ | | Advanced Firing Training = 2 | |||
+ | | Manual Fire Control for AA Armament = 1 | |||
+ | | Radio Position Finding = 1 | |||
+ | | Concealment Expert = | |||
+ | }} | |||
+ | ||||
+ | |Consumables=<!-- write text about selection of Consumables below --> | |||
+ | Just like the tech tree ''[[Kongo]]'', players have access to the following [[Ship:Consumables|consumables]] on ARP ''Kirishima'': | |||
+ | *[[Ship:Consumables#Damage_Control_Party|Damage Control Party]] | |||
+ | *[[Ship:Consumables#Repair_Party|Repair Party]] | |||
+ | *[[Ship:Consumables#Spotting_Aircraft|Spotting Aircraft]] | |||
+ | Again, premium Damage Control Party II and Repair Party II are recommended to maximize survivability. | |||
+ | ||||
+ | |Camouflage=<!-- write text about useful camouflage below --> | |||
+ | As this is an ARP ship, ARP ''Kirishima'' cannot mount camouflage. | |||
+ | ||||
+ | |Signals=<!-- write text about best set of signals below --> | |||
+ | As this ship is basically a copy of the tech tree ''[[Kongo]]'', the following recommended signals for maximum effectiveness are the same. However, as it is a copy, players can experiment with different signals combinations. | |||
+ | ||||
+ | {{Signal Flags | |||
+ | | Hotel Yankee = 1 | |||
+ | | Juliet Charlie = | |||
+ | | November Foxtrot = 1 | |||
+ | | Zulu = 1 | |||
+ | | Juliet Yankee Bissotwo = 3 | |||
+ | | India Delta = 3 | |||
+ | ||||
+ | | India Yankee = 3 | |||
+ | | November Echo Setteseven = 2 | |||
+ | | Zulu Hotel = 2 | |||
+ | | India Bravo Terrathree = | |||
+ | | Sierra Mike = 2 | |||
+ | | Victor Lima = | |||
+ | ||||
+ | | Mike Yankee Soxisix = 2 | |||
+ | | Papa Papa = 1 | |||
+ | | India X-Ray = | |||
+ | | Equal Speed Charlie London = 2 | |||
+ | | Juliet Whiskey Unaone = | |||
+ | | Dragon Flag = 2 | |||
+ | }} | |||
+ | ||||
+ | |Gallery=<!-- write below list of files without tags. description (if necessary) for each should be separated with | --><gallery> | |||
+ | Ars Nova Kirishima.png|''Kirishima'' as she appears in Ars Nova. | |||
+ | Mental Model Kirishima Ars Nova.png|''Kirishima''’s original Mental Model as she appears in Ars Nova. | |||
+ | Iona Mental Model WoWs.jpg|''I-401''s, or Iona's, Mental Model, who is assigned as the captain of ''Kirishima'' in the game. | |||
+ | Kirishima Yotaroh.jpg|''Kirishima''’s new body after her original was destroyed, available in game from a seperate mission. | |||
+ | ARP Kirishima.jpg|''Kirishima'' as she appears in the game, her glowing patterns clearly visible. | |||
</gallery>|History=<!-- write text below --> | </gallery>|History=<!-- write text below --> | |||
+ | ''Kirishima'' (kanji: 霧島, katakana: キリシマ) | |||
+ | Fast battleship of the Second Oriental Fleet. Later, guardian of Makie Osakabe and member of Blue Steel. | |||
+ | ||||
+ | Voiced by: Yumi Uchiyama | |||
+ | ||||
+ | ==== Arpeggio of Blue Steel: Ars Nova ==== | |||
+ | In 2038, a mysterious fleet of warships, who have lurked around the world in the decades decades before, goes on the offensive against humanity. Modelled after ships that appeared in World War II, but possessing weaponry far superior to those in humanity's possession and protected by an indestructible barrier immune to whatever we have to throw at them, humanity quickly loses control of the seas and our military forces are annihilated in the desperate battles against them. The result was a world where humanity's presence in the oceans was no more, with communication via the seas cut off and humans isolated from each other, blockaded by the "Fleet of Fog". | |||
+ | ||||
+ | In 2054, a change became across the Fleet of Fog. The ships of the Fog, impersonal and faceless, started developing "Mental Models", human avatars capable of thinking in ways similar to human beings, with personalities unique to each Mental Model. One of these was the ''I-401'', or, Iona, who made contact with Gunzō Chihaya to become his ship. Gunzō, with Iona and a small band of friends who now crew the ''I-401'', as Blue Steel seek to create a balance to this lopsided status quo with the Fleet of Fog, to bring a peace where humanity and the Fleet of Fog can happily coexist together. | |||
+ | ||||
+ | ''Kirishima'' is a Fog battleship who joined ''[[Ship:ARP_Haruna|Haruna]]''’s effort to sink the ''I-401'' in Yokosuka. Despite being able to combine with ''Haruna'' to form an even stronger vessel, both were defeated by ''I-401'', with only her core surviving her destruction. It is later hidden inside a Teddy bear belonging to Makie. She then slowly gets adjusts to using the Teddy bear as her stand-in Mental Model over the course of the series and assists the Blue Steel Fleet alongside ''Haruna'' and Makie. | |||
+ | <br/> | |||
+ | ||||
+ | ==== Historical ==== | |||
+ | ''Kirishima'' (霧島, "Misty Island", named for Mount Kirishima) was a warship of the Imperial Japanese Navy during World War I and World War II. Designed by British naval engineer George Thurston, she was the third launched of the four ''[[Kongo]]''-class battlecruisers. Laid down in 1912 at the Mitsubishi Shipyards in Nagasaki, ''Kirishima'' was formally commissioned in 1915 on the same day as her sister ship, ''Haruna''. ''Kirishima'' patrolled on occasion off the Chinese coast during World War I, and helped with rescue efforts following the 1923 Great Kantō earthquake. | |||
+ | <br/> | |||
+ | ||||
+ | Starting in 1927, ''Kirishima''’s first reconstruction rebuilt her as a battleship, strengthening her armor and improving her speed. From 1934, a second reconstruction completely rebuilt her superstructure, upgraded her engine plant, and equipped her with launch catapults for floatplanes. Now fast enough to accompany Japan's growing carrier fleet, she was reclassified as a fast battleship. During the Second Sino-Japanese War, ''Kirishima'' acted primarily as a support vessel and troop transport, moving army troops to mainland China. On the eve of World War II, she sailed as part of Vice-Admiral Chuichi Nagumo's Kido Butai as an escort for the six carriers that attacked Pearl Harbor on 7 December 1941. | |||
+ | <br/> | |||
+ | ||||
+ | As part of the Third Battleship Division, ''Kirishima'' participated in many of the Imperial Japanese Navy's early actions in 1942, providing support for the invasion of the Dutch East Indies (now Indonesia) and in the Indian Ocean raid of April 1942. During the Battle of Midway, she provided escort to Nagumo's four carriers, before redeploying to the Solomon Islands during the Battle of Guadalcanal. She escorted Japanese carrier fleets during the battles of the Eastern Solomons and Santa Cruz Islands, before sailing as part of a bombardment force under Admiral Nobutake Kondō during the Naval Battle of Guadalcanal. On the evening of 13 November 1942, ''Kirishima'' engaged American cruisers and destroyers alongside her sister ship ''Hiei''. On the night of 14/15 November, in one of only two battleship duels of the Pacific War, ''Kirishima'' heavily damaged USS South Dakota (BB-57) before being crippled in turn by the battleship USS Washington (BB-56). Kirishima capsized and sank in the early morning on 15 November 1942 in Ironbottom Sound. | |||
? | |HistoricalGallery=<!-- write below list of files without tags. description (if necessary) for each should be separated with | + | |HistoricalGallery=<!-- write below list of files without tags. description (if necessary) for each should be separated with | --><gallery> | |
+ | File:IJN Kirishima - 1915.jpg|''Kirishima'' docked at Sasebo in December 1915. | |||
+ | File:Kirishima Tsukumowan 1937.jpg|''Kirishima'' at Tsukumo Bay on May 10, 1937. | |||
+ | File:Киришима.jpeg|''Kirishima'' off Amoy, China, in 1938. | |||
+ | File:Kirishima Beppu 1932.jpg|''Kirishima'' in 1932, following her first reconstruction. | |||
+ | File:Kirishima and Akagi at Tsukumowan 1939.jpg|''Kirishima'' and the fast carrier Akagi off Tsukumo, April 1939. | |||
+ | File:KondoKirishimaNov14.jpg|Takao (center) and the ''Kirishima'' steaming for Guadalcanal, 14 November 1942. | |||
+ | File:NavalGuadalcanalWashington.jpg|Washington fires on ''Kirishima'' during the Second Naval Battle of Guadalcanal on 15 November 1942. | |||
+ | </gallery> | |||
? | + | |Video=<!-- put below video clips with using template VideoYT. You can use html-tags for formatting. --> | ||
|Ref= <!-- write below --> | |Ref= <!-- write below --> | |||
}}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE --> | }}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE --> |
Revision as of 09:35, 19 February 2019
356 mm/45 41st Year Type in a twin turret4 х 2 pcs. |
Rate of Fire2 shots/min. |
Reload Time30 sec. |
Rotation Speed3.3 deg./sec. |
180 Degree Turn Time54.55 sec. |
Firing Range21.2 km. |
Maximum Dispersion236 m. |
HE Shell356 mm HE Type0 |
Maximum HE Shell Damage5,700 |
Chance of Fire on Target Caused by HE Shell25 % |
Initial HE Shell Velocity805 m./s. |
HE Shell Weight625 kg. |
AP Shell356 mm AP Type91 |
Maximum AP Shell Damage10,200 |
Initial AP Shell Velocity775 m./s. |
AP Shell Weight673.5 kg. |
127 mm/40 Type 89 on a Model A1 mount4 х 2 pcs. |
Firing Range4.3 km. |
Rate of Fire12 shots/min. |
Reload Time5 sec. |
HE Shell127 mm HE Type0 |
Maximum HE Shell Damage2,100 |
Initial HE Shell Velocity725 m./s. |
Chance of Fire on Target Caused by HE Shell8 % |
152 mm/50 41st Year Type on a casemate mount14 х 1 pcs. |
Firing Range4.3 km. |
Rate of Fire6 shots/min. |
Reload Time10 sec. |
HE Shell152 mm HE Type4 |
Maximum HE Shell Damage2,500 |
Initial HE Shell Velocity825 m./s. |
Chance of Fire on Target Caused by HE Shell9 % |
127 mm/40 Type 89 on a Model A1 mount4 х 2 pcs. |
. . . Average Damage per Second40.4 |
. . . Firing Range5.01 km. |
25 mm/60 Type 96 on a twin mount6 х 2 pcs. |
. . . Average Damage per Second16.2 |
. . . Firing Range2.49 km. |
13 mm/76 Type 93 on a quadruple mount2 х 4 pcs. |
. . . Average Damage per Second5.8 |
. . . Firing Range1.2 km. |
13 mm/76 Type 93 on a twin mount4 х 2 pcs. |
. . . Average Damage per Second8 |
. . . Firing Range1.2 km. |
Maximum Speed30 knot |
Turning Circle Radius770 m. |
Rudder Shift Time14.9 sec. |
Surface Detectability Range15.71 km. |
Air Detectability Range9.36 km. |
ARP Kirishima — Japanese special premium Tier V battleship.
A Battleship of the "Fleet of Fog". Modeled after the Imperial Japanese Navy's 4th Kongo-class battleship, Kirishima. She was first seen engaging I-401, along with Haruna, at the battle in Yokosuka Bay. She was eventually defeated by I-401 due to her "trump card" backfiring under her rival's tactics. This warship has been specially designed for World of Warships, and is modeled after Kirishima as she appears in "ARPEGGIO OF BLUE STEEL -ARS NOVA-".
Modules
Compatible Upgrades
Slot 1 |
|||||
---|---|---|---|---|---|
Slot 2 |
|||||
Slot 3 |
Player Opinion
Performance
Pros:
- All the pros of the standard Kongo.
- Visible to other players who have enabled the "Arpeggio" filter in their ship carousel.
- Comes with a number of free Commander Skill points (varies by region and event).
- Special unique announcer (voiced by her voice actor from the Ars Nova series).
- Captains can be transferred to and from other ships of IJN.
Cons:
- All the cons of the standard Kongo.
- Cannot mount functional camouflage.
- Voice notifications are in Japanese.
Research
Optimal Configuration
Upgrades
As this ship is basically a copy of the tech tree Kongo, the following recommended upgrades are the same:
- Slot 1: Main Armaments Modification 1 *
- Slot 2: Damage Control System Modification 1
- Slot 3: Aiming Systems Modification 1 *
Slot 1 provides players with the first option in choosing a desired role. Typically, Main Armaments Modification 1 is recommended to provide additional survivability to the main battery, but players who desire to specialize in the secondary or anti-aircraft armament should choose Auxiliary Armaments Modification 1 .
Slot 3 allows for further specialization. Generally, Aiming Systems Modification 1 is recommended because it reduces shell dispersion of the main and secondary armaments. To increase the effectiveness of the anti-aircraft armament, mount AA Guns Modification 1 . Players wishing to specialize for secondaries should mount Secondary Battery Modification 1 ().
However, as it is a copy, players can experiment with different upgrade combinations.
Commander Skills
As this ship is basically a copy of the tech tree Kongo, the following recommended commander skills for maximum effectiveness are the same. However, as it is a copy, players can experiment with different commander skill builds.
Recommended Commander Skills | ||||||||
---|---|---|---|---|---|---|---|---|
Cost (points) |
Endurance | Attack | Support | Versatility | ||||
1 |
★ |
★★ |
|
|
|
|
★ |
|
2 |
★★ |
★★ |
★★★ |
|
|
|
★ |
|
3 |
★★ |
|
|
|
★★ |
★★★ |
|
★★ |
4 |
★ |
★★★ |
★ |
|
★★ |
|
★ |
|
Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Meh Χ - Not recommended |
Consumables
Just like the tech tree Kongo, players have access to the following consumables on ARP Kirishima:
Again, premium Damage Control Party II and Repair Party II are recommended to maximize survivability.
Camouflage
As this is an ARP ship, ARP Kirishima cannot mount camouflage.
Signals
As this ship is basically a copy of the tech tree Kongo, the following recommended signals for maximum effectiveness are the same. However, as it is a copy, players can experiment with different signals combinations.
Recommended Signal Flags | |||||
---|---|---|---|---|---|
Combat | |||||
|
★★★ |
★★★ |
★ |
|
|
|
★★ |
★★ |
★★ |
★ |
★★★ |
|
|
Note: Use of the Juliet Charlie signal makes detonation impossible.
Gallery
Historical Info
Historical Gallery