Consumables/expanded
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(link)
How it Works: Consumables. 17 Aug 2020
The tables below contain base values only. Commander skills, signal flags, and upgrades can change these values. For example, the signal flag November Foxtrot () reduces the cooldown times of all consumables by 5%. The Superintendent skill for cruisers and destroyers adds one additional charge for each consumable. Other skills and signals affect only certain consumables. The upgrades Ship Consumables
Modification 1
and Squadron Consumables Modification 1
increase the action times of ship and squadron consumables, respectively. Finally, for some consumables, there is also a special upgrade that increases its action time.
Contents
- 1 Gunships
- 1.1 Damage Control Party
- 1.2 Repair Party
- 1.3 Catapult Fighter
- 1.4 Spotting Aircraft
- 1.5 Smoke Generator
- 1.6 Crawling Smoke Generator
- 1.7 Exhaust Smoke Generator
- 1.8 Engine Boost
- 1.9 Main Battery Reload Booster
- 1.10 Torpedo Reload Booster
- 1.11 Hydroacoustic Search
- 1.12 Defensive AA Fire
- 1.13 Surveillance Radar
- 2 Aircraft Carriers
- 3 Carrier Squadrons
- 4 Submarines
- 5 Notes
- 6 Links
Gunships

Damage Control Party
Damage Control Party is the basic consumable found on all ships. It instantly repairs all module incapacitations, extinguishes fires, and stops floods. While it is active enemy submarine-launched torpedoes cannot home.
Damage Control Party (DCP) repairs modules, puts out fires, stops floods, and clears sonar pings. In addition, for the action time of the consumable the ship is immune to incapacitations, fires, floods, and sonar pings.
Unlike other consumables, DCP typically has unlimited charges. The Fast Damage Control Team variant trades a relatively short cooldown for a limited number of charges.
Battleships can reduce the cooldown time with the Emergency Repair Specialist commander skill and increase the action time and the number of charges with the Emergency Repair Expert commander skill.
DAMAGE CONTROL PARTY | |||||
---|---|---|---|---|---|
![]() | |||||
Ship | Tier | Nation(s) | Action time | Cooldown (seconds) | Charges |
![]() |
VI | ![]() |
5 secs. | 60 | Unlimited |
![]() ![]() |
VIII | ![]() |
10 secs. | 80 | Unlimited |
Battleships | III - X | ![]() ![]() |
20 secs. | 80 | Unlimited |
Battleships | II - XI | ![]() |
10 secs. | 80 | Unlimited |
Battleships | III - XI | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
15 secs. | 80 | Unlimited |
Cruisers | I | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
5 secs. | 25 | Unlimited |
Cruisers | II - XI | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
5 secs. | 60 | Unlimited |
Destroyers | II - XI | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
5 secs. | 40 | Unlimited |
FAST DAMAGE CONTROL TEAM | |||||
---|---|---|---|---|---|
![]() | |||||
Ship | Tier | Nation(s) | Action time | Cooldown (seconds) | Charges |
![]() |
V | ![]() |
15 secs. | 20 | 4 |
![]() ![]() ![]() ![]() ![]() ![]() ![]() |
III - XI | ![]() |
10 secs. | 40 | 4 |
![]() ![]() ![]() |
III - X | ![]() |
10 secs. | 40 | 4 |
![]() |
X | ![]() |
10 secs. | 30 | 3 |
![]() |
IX | ![]() |
10 secs. | 40 | 4 |

Repair Party
The ship's Repair Party restores the ship's hit points by repairing damage.
(link)
How Repair Party works.
The Repair Party consumable repairs damage by restoring a ship's hit points. It is found on all battleships, many cruisers, and a few high-tier destroyers.
The Specialized Repair Teams variant repairs very quickly, at a cost of some duration.
The Heavy Repair Teams variant, unique to Sevastopol, restores a large amount of hit points, but both its work time and cooldown are sigificantly longer.
The amount of damage that can be restored by a Repair Party charge is the Heal Rate times the Duration, up to the maximum restorable. The India Delta signal increases the Heal Rate by 20%.
Not all damage can be repaired. Health points (HP) lost to light damage (Fire, Flooding, AP overpenetration and Ramming damage) is completely restorable. The restorable amounts of ship damage due to warheads and the amount of damage to the citadel varies by ship.
Damage to different parts of the ship, e.g. bow, casemate, is restored proportionately.
REPAIR PARTY | ||||||||
---|---|---|---|---|---|---|---|---|
![]() | ||||||||
Class or Ship | Tier | Nation(s) | Heal Rate[1] | Ship HP Restore[2] | Citadel Restore[3] | Duration | Cooldown | Charges |
![]() | ||||||||
![]() ![]() ![]() ![]() ![]() |
III - X | ![]() |
0.66% / sec | 50% | 10% | 28 seconds | 80 seconds | 4 |
![]() ![]() ![]() |
IV - IX | ![]() |
0.5% / sec | 50% | 10% | 28 seconds | 80 seconds | 4 |
![]() ![]() |
VII - VIII | ![]() |
0.5% / sec | 50% | 10% | 28 seconds | 80 seconds | 3 |
![]() ![]() ![]() ![]() ![]() ![]() |
VII - X | ![]() |
0.5% / sec | 50% | 10% | 28 seconds | 40 seconds | 4 |
![]() |
X | ![]() |
0.5% / sec | 50% | 50% | 28 seconds | 40 seconds | 4 |
![]() |
X | ![]() |
0.5% / sec | 60% | 10% | 28 seconds | 40 seconds | 4 |
Battleships | II - XI | ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
0.5% / sec | 50% | 10% | 28 seconds | 80 seconds | 4 |
![]() ![]() |
IX | ![]() |
0.5% / sec | 50% | 10% | 28 seconds | 80 seconds | 3 |
![]() |
IX | ![]() |
0.5% / sec | 50% | 33% | 28 seconds | 80 seconds | 3 |
![]() ![]() ![]() ![]() |
III - X | ![]() |
0.5% / sec | 50% | 10% | 28 seconds | 80 seconds | 3 |
![]() ![]() |
VIII | ![]() |
0.5% / sec | 50% | 10% | 28 seconds | 80 seconds | 3 |
![]() |
VIII | ![]() |
0.5% / sec | 50% | 10% | 28 seconds | 40 seconds | 4 |
Battleships | III - XI | ![]() |
0.5% / sec | 50% | 10% | 28 seconds | 80 seconds | 3 |
![]() ![]() |
IV - V | ![]() |
0.5% / sec | 50% | 10% | 28 seconds | 80 seconds | 4 |
Battleships | III - VI | ![]() |
0.5% / sec | 60% | 10% | 28 seconds | 80 seconds | 4 |
Battleships | VII - VIII | ![]() |
0.6% / sec | 75% | 10% | 28 seconds | 60 seconds | 4 |
Battleships | IX - X | ![]() |
(See Specialized Repair Team below) | |||||
![]() ![]() ![]() |
III - V | ![]() |
0.5% / sec | 50% | 10% | 28 seconds | 80 seconds | 4 |
![]() |
VI | ![]() |
0.6% / sec | 60% | 10% | 28 seconds | 80 seconds | 4 |
![]() ![]() ![]() |
VII, IX | ![]() |
0.5% / sec | 60% | 10% | 28 seconds | 80 seconds | 4 |
![]() |
VII | ![]() |
0.5% / sec | 60% | 10% | 28 seconds | 40 seconds | 4 |
![]() |
VIII | ![]() |
0.6% / sec | 60% | 10% | 28 seconds | 60 seconds | 4 |
![]() ![]() ![]() |
VI, VIII, X | ![]() |
0.6% / sec | 60% | 33% | 28 seconds | 60 seconds | 4 |
![]() |
IX | ![]() |
0.5% / sec | 50% | 10% | 28 seconds | 80 seconds | 4 |
![]() |
X | ![]() |
0.5% / sec | 50% | 33% | 28 seconds | 80 seconds | 4 |
Class or Ship | Tier | Nation(s) | Heal Rate[1] | Ship HP Restore[2] | Citadel Restore[3] | Duration | Cooldown | Charges |
---|---|---|---|---|---|---|---|---|
![]() | ||||||||
Cruisers | IX - XI | ![]() ![]() ![]() ![]() ![]() ![]() |
0.5% / sec | 50% | 33% | 28 seconds | 80 seconds | 3 |
![]() |
VIII | ![]() |
0.5% / sec | 50% | 10% | 28 seconds | 80 seconds | 2 |
![]() |
VIII | ![]() |
0.5% / sec | 50% | 50% | 28 seconds | 80 seconds | 2 |
![]() ![]() ![]() |
IX - X | ![]() |
0.5% / sec | 50% | 10% | 28 seconds | 80 seconds | 3 |
![]() |
X | ![]() |
0.66% / sec | 60% | 50% | 28 seconds | 80 seconds | 4 |
![]() |
VII | ![]() |
0.5% / sec | 50% | 33% | 28 seconds | 80 seconds | 2 |
![]() ![]() ![]() |
VIII | ![]() |
0.5% / sec | 50% | 33% | 28 seconds | 80 seconds | 3 |
![]() |
VIII | ![]() |
0.5% / sec | 50% | 10% | 28 seconds | 80 seconds | 4 |
![]() ![]() |
IX | ![]() |
0.5% / sec | 50% | 33% | 28 seconds | 40 seconds | 4 |
![]() |
X | ![]() |
0.5% / sec | 50% | 33% | 28 seconds | 80 seconds | 4 |
![]() |
X | ![]() |
0.5% / sec | 60% | 50% | 28 seconds | 80 seconds | 4 |
![]() ![]() |
VIII | ![]() |
0.5% / sec | 50% | 10% | 28 seconds | 80 seconds | 3 |
![]() |
X | ![]() |
0.5% / sec | 60% | 33% | 28 seconds | 40 seconds | 4 |
Cruisers | IX - XI | ![]() |
0.5% / sec | 50% | 33% | 28 seconds | 80 seconds | 4 |
![]() ![]() ![]() |
VI, IX | ![]() |
0.5% / sec | 50% | 10% | 28 seconds | 80 seconds | 3 |
![]() |
VIII | ![]() |
0.5% / sec | 50% | 10% | 28 seconds | 120 seconds | 2 |
![]() ![]() ![]() |
VIII - IX | ![]() |
0.5% / sec | 50% | 33% | 28 seconds | 80 seconds | 3 |
![]() |
II | ![]() |
0.5% / sec | 50% | 10% | 10 seconds | 80 seconds | 3 |
Cruisers (except ![]() ![]() |
III - VII | ![]() |
0.5% / sec | 50% | 10% | 28 seconds | 80 seconds | 3 |
![]() ![]() ![]() |
V - VII | ![]() |
0.5% / sec | 50% | 50% | 28 seconds | 80 seconds | 3 |
Cruisers | VIII - XI | ![]() |
(See Specialized Repair Team below) | |||||
![]() |
VI | ![]() |
1% / sec | 50% | 10% | 10 seconds | 80 seconds | 2 |
![]() |
X | ![]() |
0.5% / sec | 60% | 50% | 28 seconds | 80 seconds | 3 |
![]() |
X | ![]() |
0.6% / sec | 60% | 33% | 28 seconds | 60 seconds | 3 |
![]() ![]() ![]() ![]() |
VII - X | ![]() |
0.5% / sec | 50% | 10% | 28 seconds | 80 seconds | 3 |
![]() |
X | ![]() |
0.66% / sec | 60% | 50% | 28 seconds | 80 seconds | 4 |
![]() |
VI | ![]() |
0.5% / sec | 50% | 10% | 28 seconds | 80 seconds | 3 |
![]() |
IX | ![]() |
0.5% / sec | 50% | 50% | 28 seconds | 80 seconds | 3 |
![]() |
VII | ![]() |
0.5% / sec | 50% | 33% | 28 seconds | 80 seconds | 3 |
![]() |
X | ![]() |
0.5% / sec | 50% | 10% | 28 seconds | 80 seconds | 3 |
![]() |
VIII | ![]() |
0.5% / sec | 50% | 10% | 28 seconds | 80 seconds | 3 |
Cruisers | IX - X | ![]() |
0.5% / sec | 50% | 50% | 28 seconds | 80 seconds | 3 |
![]() |
IX | ![]() |
0.5% / sec | 50% | 50% | 28 seconds | 80 seconds | 4 |
![]() ![]() |
IX | ![]() |
0.5% / sec | 50% | 33% | 28 seconds | 80 seconds | 3 |
![]() |
II | ![]() |
0.5% / sec | 50% | 50% | 10 seconds | 80 seconds | 4 |
![]() ![]() ![]() |
III - V | ![]() |
0.5% / sec | 50% | 50% | 20 seconds | 80 seconds | 4 |
Cruisers | VI - X | ![]() |
(See Specialized Repair Team below) | |||||
Cruisers | VIII - IX | ![]() |
0.5% / sec | 50% | 10% | 28 seconds | 40 seconds | 3 |
![]() ![]() |
VIII, X | ![]() |
0.5% / sec | 50% | 33% | 28 seconds | 40 seconds | 3 |
![]() |
VII | ![]() |
0.5% / sec | 50% | 33% | 28 seconds | 80 seconds | 2 |
Class or Ship | Tier | Nation(s) | Heal Rate[1] | Ship HP Restore[2] | Citadel Restore[3] | Duration | Cooldown | Charges |
---|---|---|---|---|---|---|---|---|
![]() | ||||||||
![]() |
VIII | ![]() |
0.5% / sec | 50% | -- | 28 seconds | 80 seconds | 3 |
![]() ![]() ![]() ![]() ![]() |
VIII - XI | ![]() |
0.5% / sec | 50% | -- | 28 seconds | 80 seconds | 3 |
![]() ![]() ![]() |
VIII - X | ![]() |
0.5% / sec | 50% | -- | 28 seconds | 80 seconds | 2 |
![]() |
VI | ![]() |
1% / sec | 50% | -- | 10 seconds | 80 seconds | 3 |
Destroyers | IX - X | ![]() |
1% / sec | 50% | -- | 10 seconds | 80 seconds | 2 |
![]() |
VII | ![]() |
1% / sec | 50% | -- | 10 seconds | 80 seconds | 2 |
![]() ![]() ![]() |
V - VII | ![]() |
1% / sec | 50% | -- | 10 seconds | 80 seconds | 3 |
![]() ![]() ![]() ![]() ![]() |
VIII - XI | ![]() |
1% / sec | 50% | -- | 14 seconds | 80 seconds | 3 |
![]() |
VIII | ![]() |
1% / sec | 50% | -- | 10 seconds | 80 seconds | 3 |
![]() |
X | ![]() |
1% / sec | 50% | -- | 14 seconds | 80 seconds | 2 |
SPECIALIZED REPAIR TEAMS | ||||||||
---|---|---|---|---|---|---|---|---|
![]() | ||||||||
Class or Ship | Tier | Nation(s) | Heal Rate[1] | Ship HP Restore[2] | Citadel Restore[3] | Duration | Cooldown | Charges |
![]() | ||||||||
Battleships | IX - XI | ![]() |
2.0% / sec | 75% | 10% | 20 seconds | 80 seconds | 3 |
![]() ![]() ![]() ![]() |
VII, IX - X |
![]() ![]() |
2.0% / sec | 60% | 10% | 20 seconds | 80 seconds | 3 |
![]() |
X | ![]() |
2.0% / sec | 50% | 10% | 20 seconds | 80 seconds | 2 |
Class or Ship | Tier | Nation(s) | Heal Rate[1] | Ship HP Restore[2] | Citadel Restore[3] | Duration | Cooldown | Charges |
---|---|---|---|---|---|---|---|---|
![]() | ||||||||
![]() ![]() ![]() |
VII, X | ![]() ![]() |
2.0% / sec | 50% | 33% | 20 seconds | 80 seconds | 3 |
Cruisers (except ![]() ![]() ![]() |
VIII - XI | ![]() |
2.0% / sec | 50% | 50% | 20 seconds | 80 seconds | 3 |
![]() |
X | ![]() |
2.0% / sec | 50% | 50% | 20 seconds | 80 seconds | 3 |
![]() ![]() ![]() |
VIII | ![]() |
2.0% / sec | 50% | 50% | 20 seconds | 80 seconds | 2 |
![]() |
VIII | ![]() |
2.0% / sec | 60% | 50% | 20 seconds | 80 seconds | 3 |
![]() ![]() |
IX - X | ![]() |
2.0% / sec | 60% | 50% | 20 seconds | 80 seconds | 2 |
![]() |
X | ![]() |
2.0% / sec | 50% | 33% | 20 seconds | 80 seconds | 2 |
![]() ![]() ![]() ![]() |
VI - IX | ![]() |
1.2% / sec | 70% | 70% | 20 seconds | 180 seconds | 4 |
![]() |
X | ![]() |
1.5% / sec | 80% | 80% | 20 seconds | 180 seconds | 4 |
Class or Ship | Tier | Nation(s) | Heal Rate[1] | Ship HP Restore[2] | Citadel Restore[3] | Duration | Cooldown | Charges |
---|---|---|---|---|---|---|---|---|
![]() | ||||||||
![]() |
IX | ![]() |
1.5% / sec | 50% | -- | 20 seconds | 80 seconds | 2 |
![]() |
VII | ![]() |
2.0% / sec | 50% | -- | 10 seconds | 80 seconds | 2 |
HEAVY REPAIR TEAMS | ||||||||
---|---|---|---|---|---|---|---|---|
![]() | ||||||||
Class or Ship | Tier | Nation(s) | Heal Rate[1] | Ship HP Restore[2] | Citadel Restore[3] | Duration | Cooldown | Charges |
![]() | ||||||||
![]() |
X | ![]() |
0.5% / sec | 75% | 50% | 90 seconds | 180 seconds | 3 |
![]() |
X | ![]() |
0.5% / sec | 60% | -- | 60 seconds | 120 seconds | 3 |
- ↑ 1.0 1.1 1.2 1.3 1.4 1.5 1.6 Heal rate is the percentage of the ship's full Health Points repaired per second.
- ↑ 2.0 2.1 2.2 2.3 2.4 2.5 2.6 Ship HP restore is the percentage of normal damage taken (full penetrations and torpedo hits that don't hit the torpedo protection) that can be repaired.
- ↑ 3.0 3.1 3.2 3.3 3.4 3.5 3.6 Citadel restore is the percentage of citadel damage (including torpedo hits against the torpedo protection) taken that can be repaired.

Catapult Fighter
When activated, the Catapult Fighter consumable deploys a group of fighters from the ship's catapult to defend the ship against air attack.
Once launched, the fighter group orbits the ship and automatically intercepts enemy planes that come within a 3km radius[1]. By itself it is fairly effective at shooting some down. However, shipboard AA defenses, particularly when bolstered by Defensive AA Fire , and a fighter group can wreak havoc. When not engaged, the fighter group may detect concealed enemy ships that come within its visual range. See the Aircraft article for more information.
CATAPULT FIGHTER | ||||||
---|---|---|---|---|---|---|
![]() | ||||||
Class or Ship | Tier | Nation(s) | Duration | # Fighters | Cooldown | Charges |
![]() ![]() |
VI, VII | ![]() |
60 seconds | 2 | 90 seconds | 3 |
Battleships (except ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
VII - VIII | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
60 seconds | 3 | 90 seconds | 3 |
![]() |
VIII | ![]() |
60 seconds | 4 | 90 seconds | 3 |
![]() |
IX | ![]() |
80 seconds | 4 | 90 seconds | 3 |
![]() ![]() ![]() ![]() ![]() |
IX - X | ![]() ![]() |
60 seconds | 3 | 90 seconds | 3 |
Battleships (except ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
IX | ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
60 seconds | 4 | 90 seconds | 3 |
![]() ![]() ![]() |
VIII - X | ![]() |
90 seconds | 4 | 70 seconds | 3 |
Battleships (except ![]() ![]() ![]() ![]() ![]() |
X - XI | ![]() ![]() ![]() ![]() |
60 seconds | 4 | 90 seconds | 3 |
![]() ![]() ![]() ![]() ![]() |
III - IV | ![]() ![]() ![]() ![]() |
60 seconds | 1 | 90 seconds | 3 |
Cruisers (except ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
V - VI | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
60 seconds | 2 | 90 seconds | 3 |
![]() |
V | ![]() |
60 seconds | 2 | 90 seconds | 3 |
![]() |
VI | ![]() |
60 seconds | 2 | 180 seconds | 4 |
Cruisers (except ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
VII - VIII | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
60 seconds | 3 | 90 seconds | 3 |
![]() ![]() |
VIII | ![]() ![]() |
60 seconds | 4 | 90 seconds | 3 |
Cruisers (except ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
IX | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
60 seconds | 4 | 90 seconds | 3 |
![]() ![]() |
IX - X | ![]() |
60 seconds | 3 | 90 seconds | 3 |
Cruisers (except ![]() ![]() ![]() ![]() ![]() |
X - XI | ![]() ![]() ![]() ![]() ![]() |
60 seconds | 4 | 90 seconds | 3 |
- ↑ As per the How It Works: Consumables video, at 11:50.

Spotting Aircraft
Similar to the Catapult Fighter consumable, the Spotting Aircraft consumable launches a plane from the ship's catapult. The unarmed Spotting Aircraft increases the range of the ship's main battery and gives an "aerial" perspective when scoping.
Ships with access to catapult-launched aircraft often must choose between equipping either a Catapult Fighter or a Spotting Aircraft. Like the Catapult Fighter, a Spotting Aircraft can spot ships if it happens to fly near them, but its primary mission in spotting the fall of main battery shells and passing corrections back to the ship.
The aerial perspective may take some getting used to:
- More vertical lead on the screen is required due to the angle; to make matters worse, many crosshairs are purely horizontal.
- The auto-tracking feature (if used) tends to drift more than it does for the normal zoom.
- The view covers a smaller area due to the angle, so careless zooming may end up with no ship on the screen.
On the other hand, the aerial perspective can be quite handy when shooting at ships behind islands, or at tracers coming out of smoke.
By default, the C key is used to switch between the default view and aerial view if the Spotting Aircraft consumable is active.
The Spotting Aircraft consumable is available on many battleships on Tiers IV-X and on some cruisers on Tiers IV-X, for example on these ships:
- USN battleships tier IV+ except Missouri.
- IJN (Japanese) battleships tiers IV+ except Ishizuchi and Ashitaka.
- KM (German) battleships tier V+ except P. E. Friedrich and Pommern.
- RN (British) tech-tree battleships Tiers V-IX and Warspite.
- Italian tech-tree battleships Tier VIII+.
- Battleships Roma, Marco Polo, AL Littorio, Dunkerque, Strasbourg, Gascogne, Champagne, Bajie, and Richelieu (Hull A only).
- Italian cruisers Tier V+.
- USN cruisers Cleveland, Buffalo, Des Moines, Seattle, Worcester, Wichita, AL Montpelier, Anchorage, Alaska, Alaska B and Puerto Rico.
- RN (British) cruisers Emerald, Leander, Fiji, Edinburgh, Surrey, Albemarle and Drake.
- Soviet cruisers Kotovsky, Kirov, Mikoyan, Murmansk, Budyonny, Molotov, Shchors, Riga and Kronshtadt.
- Dutch tech-tree cruisers Tiers IV-VII.
- IJN (Japanese) cruisers Ibuki, Zao, Azuma and Yoshino.
- Cruisers Weimar, Roon, Hindenburg, Siegfried, Saint-Louis, Perth and Wukong.
In comparison to the standard Spotting Aircraft consumable, the Rapid Takeoff Spotter consumable on Lazo, Lazo B and Vallejo features a significantly faster cooldown and an extra charge, at the cost of duration.
The Spotting Aicraft with high-precision optics found on Yumihari, Adatara and Bungo increases both the firing range and the accuracy of the main battery guns.
SPOTTING AIRCRAFT | |||||
---|---|---|---|---|---|
![]() | |||||
Class or Ship | Nation(s) | Firing Range Increase | Duration | Cooldown | Charges |
![]() |
![]() |
+20% | 120 seconds | 120 seconds | 4 |
![]() |
![]() |
+20% | 240 seconds | 90 seconds | 3 |
![]() |
![]() |
+20% | 180 seconds | 240 seconds | 4 |
![]() |
![]() |
+30% | 60 seconds | 240 seconds | 4 |
All other ships with Spotting Aircraft |
-- | +20% | 100 seconds | 240 seconds | 4 |
RAPID TAKEOFF SPOTTER | |||||
---|---|---|---|---|---|
![]() | |||||
Class or Ship | Nation(s) | Firing Range Increase | Duration | Cooldown | Charges |
![]() ![]() |
![]() ![]() |
+20% | 60 seconds | 10 seconds | 5 |
SPOTTING AIRCRAFT WITH HIGH-PRECISION OPTICS | ||||||
---|---|---|---|---|---|---|
![]() | ||||||
Class or Ship | Nation(s) | Firing Range Increase | Main Battery Dispersion Decrease | Duration | Cooldown | Charges |
![]() ![]() |
![]() |
+10% | -10% | 55 seconds | 120 seconds | 5 |
![]() |
![]() |
+10% | -20% | 65 seconds | 120 seconds | 5 |

Smoke Generator
The common Smoke Generator emits vision-obscuring smoke that can hide ships or block the view through a choke point.
Please see the Smoke Screens article for how smoke is generated, used, and countered.
The Short-Burst Smoke Generator variant trades a shorter cloud duration for a short cooldown and double the number of charges.
A smoke generator produces smoke 'puffs' at regular intervals that merge to form the smoke cloud or screen. All smoke has the same concealment effects but can vary in other characteristics:
- Radius - the size of a puff. (Puffs overlap.)
- Emission time - the length of time the generator runs, producing new smoke puffs. (also called 'Action time')
- Dispersion time - the length of time each puff lasts before dissipating.
SMOKE GENERATOR | |||||||
---|---|---|---|---|---|---|---|
![]() | |||||||
Class or Ship | Tier | Nation(s) | Radius | Emission Time | Dispersion Time | Cooldown | Charges |
![]() |
IV | ![]() |
0.45 km | 15 seconds | 80 seconds | 160 seconds | 3 |
![]() |
VII | ![]() |
0.45 km | 30 seconds | 121 seconds | 160 seconds | 3 |
![]() ![]() |
VIII | ![]() |
0.45 km | 30 seconds | 104 seconds | 160 seconds | 2 |
![]() |
VIII | ![]() |
0.45 km | 20 seconds | 89 seconds | 160 seconds | 2 |
![]() |
X | ![]() |
0.45 km | 20 seconds | 89 seconds | 160 seconds | 2 |
![]() ![]() ![]() ![]() |
V - VII, X | ![]() |
0.60 km | 15 seconds | 96 seconds | 160 seconds | 3 |
![]() |
VII | ![]() |
0.60 km | 15 seconds | 103 seconds | 160 seconds | 3 |
![]() |
VIII | ![]() |
0.60 km | 15 seconds | 106 seconds | 160 seconds | 3 |
![]() ![]() ![]() |
VI, VIII | ![]() |
0.60 km | 15 seconds | 99 seconds | 160 seconds | 3 |
![]() |
IX | ![]() |
0.60 km | 15 seconds | 110 seconds | 160 seconds | 3 |
![]() ![]() |
X | ![]() |
0.60 km | 15 seconds | 113 seconds | 160 seconds | 3 |
![]() |
XI | ![]() |
0.60 km | 15 seconds | 120 seconds | 160 seconds | 3 |
Cruisers | II - X | ![]() |
0.45 km | 30 seconds | 70 seconds | 110 seconds | 3 |
![]() |
IX | ![]() |
0.45 km | 30 seconds | 70 seconds | 110 seconds | 3 |
![]() |
III | ![]() |
0.45 km | 30 seconds | 109 seconds | 160 seconds | 3 |
![]() |
VI | ![]() |
0.45 km | 20 seconds | 81 seconds | 160 seconds | 3 |
![]() |
VI | ![]() |
0.45 km | 20 seconds | 81 seconds | 160 seconds | 3 |
![]() |
VI | ![]() |
0.45 km | 20 seconds | 81 seconds | 160 seconds | 3 |
![]() |
VIII | ![]() |
0.45 km | 30 seconds | 124 seconds | 160 seconds | 3 |
Destroyers (except ![]() |
II - XI | ![]() |
0.45 km | 30 seconds | 70 seconds | 100 seconds | 5 |
![]() |
III | ![]() |
0.45 km | 30 seconds | 109 seconds | 160 seconds | 3 |
![]() |
VI | ![]() |
0.45 km | 20 seconds | 81 seconds | 160 seconds | 3 |
Destroyers | II | ![]() |
0.45 km | 30 seconds | 106 seconds | 160 seconds | 3 |
Destroyers | III | ![]() |
0.45 km | 30 seconds | 109 seconds | 160 seconds | 3 |
Destroyers | IV | ![]() |
0.45 km | 30 seconds | 112 seconds | 160 seconds | 3 |
Destroyers | V | ![]() |
0.45 km | 30 seconds | 115 seconds | 160 seconds | 3 |
Destroyers | VI | ![]() |
0.45 km | 30 seconds | 118 seconds | 160 seconds | 3 |
Destroyers | VII | ![]() |
0.45 km | 30 seconds | 121 seconds | 160 seconds | 3 |
Destroyers | VIII | ![]() |
0.45 km | 30 seconds | 124 seconds | 160 seconds | 3 |
Destroyers | IX | ![]() |
0.45 km | 30 seconds | 127 seconds | 160 seconds | 3 |
Destroyers | X - XI | ![]() |
0.45 km | 30 seconds | 130 seconds | 160 seconds | 3 |
Destroyers | II | ![]() |
0.45 km | 20 seconds | 45 seconds | 160 seconds | 3 |
Destroyers | III | ![]() |
0.45 km | 20 seconds | 49 seconds | 160 seconds | 3 |
Destroyers | IV | ![]() |
0.45 km | 20 seconds | 53 seconds | 160 seconds | 3 |
Destroyers | V | ![]() |
0.45 km | 20 seconds | 57 seconds | 160 seconds | 3 |
Destroyers | VI | ![]() |
0.45 km | 20 seconds | 61 seconds | 160 seconds | 3 |
Destroyers | VII | ![]() |
0.45 km | 20 seconds | 65 seconds | 160 seconds | 3 |
![]() |
VII | ![]() |
0.45 km | 20 seconds | 85 seconds | 160 seconds | 3 |
![]() |
VII | ![]() |
0.45 km | 20 seconds | 69 seconds | 160 seconds | 3 |
Destroyers | VIII | ![]() |
0.45 km | 20 seconds | 69 seconds | 160 seconds | 3 |
![]() |
VIII | ![]() |
0.45 km | 20 seconds | 89 seconds | 160 seconds | 3 |
Destroyers | IX | ![]() |
0.45 km | 20 seconds | 73 seconds | 160 seconds | 3 |
![]() |
IX | ![]() |
0.45 km | 20 seconds | 93 seconds | 160 seconds | 3 |
![]() |
IX | ![]() |
0.45 km | 20 seconds | 77 seconds | 160 seconds | 3 |
Destroyers | X | ![]() |
0.45 km | 20 seconds | 77 seconds | 160 seconds | 3 |
![]() |
X | ![]() |
0.45 km | 20 seconds | 97 seconds | 160 seconds | 3 |
Destroyers | II | ![]() ![]() |
0.45 km | 20 seconds | 65 seconds | 160 seconds | 3 |
Destroyers | III | ![]() ![]() |
0.45 km | 20 seconds | 69 seconds | 160 seconds | 3 |
Destroyers | IV | ![]() ![]() |
0.45 km | 20 seconds | 73 seconds | 160 seconds | 3 |
Destroyers | V | ![]() ![]() |
0.45 km | 20 seconds | 77 seconds | 160 seconds | 3 |
Destroyers | VI | ![]() ![]() |
0.45 km | 20 seconds | 81 seconds | 160 seconds | 3 |
Destroyers | VII | ![]() ![]() |
0.45 km | 20 seconds | 85 seconds | 160 seconds | 3 |
Destroyers | VIII | ![]() ![]() |
0.45 km | 20 seconds | 89 seconds | 160 seconds | 3 |
![]() |
VIII | ![]() |
0.45 km | 20 seconds | 89 seconds | 160 seconds | 2 |
![]() |
VIII | ![]() |
0.45 km | 20 seconds | 69 seconds | 160 seconds | 3 |
Destroyers | IX | ![]() ![]() |
0.45 km | 20 seconds | 93 seconds | 160 seconds | 3 |
![]() |
IX | ![]() |
0.45 km | 20 seconds | 93 seconds | 160 seconds | 2 |
![]() |
IX | ![]() |
0.45 km | 20 seconds | 97 seconds | 160 seconds | 2 |
Destroyers | X - XI | ![]() ![]() ![]() |
0.45 km | 20 seconds | 97 seconds | 160 seconds | 3 |
![]() |
X | ![]() |
0.45 km | 20 seconds | 97 seconds | 160 seconds | 2 |
![]() |
VI | ![]() |
0.45 km | 30 seconds | 118 seconds | 160 seconds | 3 |
![]() |
V | ![]() |
0.45 km | 20 seconds | 77 seconds | 160 seconds | 3 |
![]() |
VI | ![]() |
0.45 km | 20 seconds | 81 seconds | 160 seconds | 3 |
![]() ![]() |
VII | ![]() |
0.45 km | 20 seconds | 85 seconds | 160 seconds | 3 |
![]() |
VII | ![]() |
0.45 km | 20 seconds | 61 seconds | 160 seconds | 2 |
![]() |
VIII | ![]() |
0.45 km | 20 seconds | 89 seconds | 160 seconds | 3 |
![]() |
IX | ![]() |
0.45 km | 20 seconds | 93 seconds | 160 seconds | 3 |
![]() ![]() ![]() |
IX | ![]() ![]() |
0.45 km | 30 seconds | 127 seconds | 160 seconds | 3 |
![]() |
X | ![]() |
0.45 km | 20 seconds | 97 seconds | 160 seconds | 3 |
SHORT-BURST SMOKE GENERATOR | |||||||
---|---|---|---|---|---|---|---|
![]() | |||||||
Class or Ship | Tier | Nation(s) | Radius | Emission Time | Dispersion Time | Cooldown | Charges |
![]() |
VI | ![]() |
0.60 km | 15 seconds | 35 seconds | 80 seconds | 5 |
![]() |
VIII | ![]() |
0.60 km | 15 seconds | 40 seconds | 70 seconds | 4 |
![]() ![]() ![]() |
VIII, X | ![]() |
0.60 km | 15 seconds | 40 seconds | 70 seconds | 5 |
![]() |
X | ![]() |
0.45 km | 15 seconds | 40 seconds | 80 seconds | 6 |
Destroyers | II - X | ![]() |
0.60 km | 10 seconds | 40 seconds | 70 seconds | 6 |
![]() ![]() |
VIII, X | ![]() |
0.60 km | 10 seconds | 40 seconds | 70 seconds | 6 |

Crawling Smoke Generator
With similarities to both the base Smoke Generator and the Exhaust Smoke Generator, the Crawler Smoke Generator deploys smoke to conceal the ship while the ship moves at up to 1/4 speed.
Please see the Smoke Screens article for the mechanics of smoke.
The Crawling Smoke Generator is very useful against counter-fire, allowing the ship to move to avoid incoming torpedoes while remaining within its cloud. A moving ship also makes enemy blind firing considerably more difficult.
- Radius - the size of a puff. (Puffs overlap.)
- Emission time - the length of time the generator runs, producing new smoke puffs. (also called 'Action time')
- Dispersion time - the length of time each puff lasts before dissipating.
CRAWLER SMOKE GENERATOR | |||||||
---|---|---|---|---|---|---|---|
![]() | |||||||
Ship | Tier | Nation(s) | Radius | Emission Time | Dispersion Time | Cooldown | Charges |
![]() |
VI | ![]() |
0.45 km | 90 seconds | 10 seconds | 180 seconds | 3 |
![]() |
VI | ![]() |
0.45 km | 90 seconds | 10 seconds | 160 seconds | 3 |
![]() |
VI | ![]() |
0.45 km | 90 seconds | 10 seconds | 180 seconds | 3 |
![]() |
VII | ![]() |
0.45 km | 90 seconds | 10 seconds | 80 seconds | 3 |
![]() |
IX | ![]() |
0.45 km | 90 seconds | 10 seconds | 160 seconds | 3 |
![]() |
X | ![]() |
0.45 km | 90 seconds | 10 seconds | 120 seconds | 3 |

Exhaust Smoke Generator
Found exclusively on Italian ships, the Exhaust Smoke Generator deploys smoke to conceal the ship. What makes this type of generator unique is that it generates a screen that covers the ship while it moves at up to full speed. Other generators require that the ship move slowly or not at all to stay within the smoke screen.
Please see the Smoke Screens article for the mechanics of smoke.
An exhaust smoke screen can be used in a couple of ways that the more common Smoke Generator cannot, from retreating from battle to remaining undetected while pushing forward. While using the Exhaust Smoke Generator consumable, you are able to remain undetected at full speed for the action time of the consumable.
The tactic known as "invisi-firing" — sitting still in smoke and firing without being detected — is not recommended with this consumable due to its short duration.
EXHAUST SMOKE GENERATOR | |||||||
---|---|---|---|---|---|---|---|
![]() | |||||||
Class or Ship | Tier | Nation(s) | Radius | Emission Time | Duration | Cooldown | Charges |
![]() |
X | ![]() |
0.45 km | 30 seconds | 10 seconds | 80 seconds | 4 |
Battleships | VIII - X | ![]() |
0.51 km | 45 seconds | 10 seconds | 180 seconds | 3 |
![]() |
IX | ![]() |
0.9 km | 60 seconds | 15 seconds | 180 seconds | 3 |
Cruisers | V - VI | ![]() |
0.51 km | 25 seconds | 10 seconds | 180 seconds | 2 |
Cruisers | VII - XI | ![]() |
0.51 km | 40 seconds | 10 seconds | 180 seconds | 2 |
![]() |
VII | ![]() |
0.51 km | 22 seconds | 10 seconds | 180 seconds | 2 |
![]() |
IX | ![]() |
0.51 km | 40 seconds | 10 seconds | 150 seconds | 2 |
![]() ![]() |
VII, X | ![]() |
0.51 km | 40 seconds | 10 seconds | 140 seconds | 2 |
Destroyers | II - VIII | ![]() |
0.45 km | 25 seconds | 10 seconds | 90 seconds | 3 |
Destroyers | IX - X | ![]() |
0.45 km | 40 seconds | 10 seconds | 80 seconds | 6 |
![]() |
IX | ![]() |
0.51 km | 35 seconds | 10 seconds | 140 seconds | 5 |

Engine Boost
The Engine Boost consumable enhances the ship's engine power and top speed.
This consumable enhances a ship's engine power and top speed. It is found on all but British destroyers, but it can often be swapped out for Defensive AA Fire on some late-hull American destroyers. It is also available to French cruisers from tier VI onwards and to French battleships from tier VIII onwards. French ships typically have an enhanced Engine Boost compared to the normal variation.
The Emergency Engine Power variant provides a large boost in speed for a short duration, though with more charges.
When activated, a boost that grants +8% will provide an 8% increase in top speed. This means a ship with 35 knot top speed will reach 37.8 knots. The use of this consumable also grants a significant engine power bonus, enabling the ship to accelerate and decelerate much faster, although the exact amount is not given. It can be used to improve maneuverability when attempting to dodge incoming shells and torpedoes. If captains are rushing to attack/defend an area, this consumable should be used as well.
A ship's engine smoke will visually appear much thicker during the duration of the consumable. However this effect is purely cosmetic. Engine Boost has no impact on a ship's concealment value.
Although British destroyers do not have this consumable, they have excellent initial engine power by default. This means that although their top speed is limited, their acceleration from stop is even faster than other destroyers with Engine Boost active.
*: This does not apply to premium British destroyers Campbeltown and Gallant. They have normal initial engine power and Engine Boost consumable, similar to destroyers of other nations.
ENGINE BOOST | ||||||
---|---|---|---|---|---|---|
![]() | ||||||
Class or Ship | Tier | Nation(s) | Speed Bonus | Duration (seconds) | Cooldown (seconds) | Charges |
![]() ![]() |
IX - X | ![]() |
+15% | 180 | 90 | 3 |
![]() |
VII | ![]() |
+15% | 180 | 90 | 3 |
![]() |
X | ![]() |
+15% | 180 | 90 | 3 |
![]() |
XI | ![]() |
+15% | 120 | 120 | 3 |
Battleships (except ![]() ![]() |
VIII - X | ![]() ![]() |
+8% | 180 | 120 | 3 |
![]() ![]() ![]() ![]() ![]() ![]() ![]() |
V - X | ![]() |
+8% | 120 | 120 | 3 |
![]() |
VI | ![]() |
+8% | 180 | 90 | 3 |
![]() |
X | ![]() |
+8% | 180 | 120 | 3 |
![]() |
V | ![]() |
+8% | 120 | 120 | 3 |
![]() |
X | ![]() |
+15% | 90 | 180 | 3 |
![]() |
X | ![]() |
+20% | 45 | 60 | 4 |
![]() ![]() |
VII, IX | ![]() |
+15% | 180 | 90 | 3 |
Cruisers | VI - VII | ![]() |
+15% | 180 | 90 | 3 |
![]() |
VII | ![]() |
+20% | 180 | 90 | 3 |
Cruisers | VIII - XI | ![]() |
+20% | 180 | 90 | 3 |
![]() |
VIII | ![]() |
+8% | 120 | 120 | 3 |
![]() |
VI | ![]() |
+15% | 180 | 90 | 3 |
Destroyers (except ![]() ![]() ![]() ![]() |
II - XI | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
+8% | 120 | 120 | 3 |
![]() ![]() ![]() ![]() |
VIII - X | ![]() |
+8% | 120 | 120 | 2 |
![]() ![]() ![]() |
III, VI, VIII | ![]() |
+8% | 120 | 120 | 3 |
Destroyers | II - VII | ![]() |
+20% | 120 | 120 | 3 |
Destroyers | VIII - X | ![]() |
+20% | 180 | 90 | 3 |
![]() |
VIII | ![]() |
+20% | 120 | 120 | 3 |
![]() |
VI | ![]() |
+8% | 120 | 120 | 3 |
![]() |
VII | ![]() |
+20% | 120 | 120 | 3 |
![]() ![]() ![]() ![]() ![]() ![]() |
V - X | ![]() |
+8% | 90 | 90 | 4 |
EMERGENCY ENGINE POWER | ||||||
---|---|---|---|---|---|---|
![]() | ||||||
Ship | Tier | Nation(s) | Speed Bonus | Duration (seconds) | Cooldown (seconds) | Charges |
Tech-tree Destroyers | II - V | ![]() |
+25% | 15 | 160 | 3 |
Tech-tree Destroyers | VI - X | ![]() |
+25% | 25 | 160 | 6 |
![]() |
IX | ![]() |
+25% | 50 | 140 | 5 |
![]() |
X | ![]() |
+30% | 60 | 100 | 4 |
![]() |
X | ![]() |
+30% | 60 | 180 | 2 |
![]() |
X | ![]() |
+25% | 60 | 100 | 4 |

Main Battery Reload Booster
A Main Battery Reload Booster briefly reduces the reload time of the ship's main battery. The quick reload may allow the battery to fire one or more knockout salvos in a critical situation.
A similar thing is Burst Fire.
This consumable reduces the reload time of a ship's main battery for a short period.
Main Battery Reload Booster's effect runs continuously: if it is started or ended while a reload is in progress, the reload bonus is applied for the length of time spent under the consumable's effect. In order to maximize the bonus, captains should fire just before activating the consumable. It is not necessary to time the end of its duration so that it lines up with a reload.
For example, for tier VIII cruiser Charles Martel with 11 seconds reload:
- if Main Battery Reload Booster is activated when the reload timer is 8 seconds, the reload timer immediately halves to 4 seconds.
- if the player fires his guns when the Booster is active, the reload timer resets to 5.5 seconds instead of 11.
- if the consumable deactivates when there is 3 seconds left on the reload timer (because it was halved during the activation of the Booster), the timer doubles to 6 seconds.
MAIN BATTERY RELOAD BOOSTER | ||||||
---|---|---|---|---|---|---|
![]() | ||||||
Ship | Tier | Nation(s) | Reload Time Reduction | Duration (seconds) | Cooldown (seconds) | Charges |
![]() |
VII | ![]() |
-50% | 15 | 60 | 2 |
![]() |
VII | ![]() |
-50% | 15 | 60 | 3 |
![]() |
VII | ![]() |
-50% | 20 | 180 | 4 |
![]() ![]() ![]() |
VIII - X | ![]() |
-50% | 20 | 120 | 4 |
![]() |
V | ![]() |
-50% | 15 | 120 | 4 |
Destroyers (except ![]() ![]() |
VI - X | ![]() |
-50% | 15 | 100 | 4 |
![]() |
IX | ![]() |
-50% | 15 | 100 | 4 |
Cruisers (except ![]() ![]() |
VI - VIII | ![]() |
-50% | 15 | 120 | 4 |
Cruisers (except ![]() |
IX - XI | ![]() |
-50% | 15 | 80 | 4 |
![]() ![]() ![]() |
VIII - X | ![]() |
-50% | 15 | 80 | 4 |
![]() |
VIII | ![]() |
-33% | 15 | 180 | 2 |
![]() |
X | ![]() |
-75% | 15 | 120 | Unlimited |
![]() |
VIII | ![]() |
-50% | 20 | 120 | 4 |
![]() |
VII | ![]() |
-50% | 25 | 120 | 4 |

Torpedo Reload Booster
Activating a Torpedo Reload Booster instantly reduces the ship's torpedo reload time. (The Booster will not activate if a mount is not reloading.) A captain can use the Booster immediately after firing all of his torpedoes, then fire a full salvo again in short order. This often surprises an enemy who feels safe after dodging the first salvo.
TORPEDO RELOAD BOOSTER | |||||
---|---|---|---|---|---|
![]() | |||||
Ship | Tier | Nation(s) | Boosted reload time | Cooldown (seconds) | Charges |
![]() |
VI | ![]() |
30 seconds | 240 | 3 |
![]() ![]() ![]() ![]() ![]() |
VII - X | ![]() |
5 seconds | 160 | 3 |
![]() ![]() ![]() ![]() ![]() ![]() ![]() |
VII - X | ![]() |
8 seconds | 240 | 3 |
![]() |
IX | ![]() |
8 seconds | 300 | 2 |
![]() |
VII | ![]() |
8 seconds | 300 | 2 |
![]() |
VI | ![]() |
8 seconds | 240 | 3 |
![]() ![]() |
VIII | ![]() |
8 seconds | 240 | 3 |
![]() ![]() ![]() ![]() |
VIII - XI | ![]() |
8 seconds | 300 | 2 |
![]() ![]() ![]() |
VIII - X | ![]() |
8 seconds | 300 | 2 |
![]() |
VII | ![]() |
8 seconds | 300 | 1 |
![]() ![]() |
VIII | ![]() |
5 seconds | 160 | 3 |

Hydroacoustic Search
The Hydroacoustic Search consumable increases the ability of the ship to detect other ships and torpedoes. It detects submarines at maximum depth at a range of 2 km.
When active, Hydroacoustic Search will detect any ship within the detection range without regard to obstacles such as smoke screens or terrain. It will also detect torpedoes at roughly double to triple the torpedo's nominal detection range. (The torpedo detection bonus stacks with the Vigilance commander skill for battleships.) This makes the consumable useful for hunting destroyers, defeating smoke screens, and evading torpedoes.
The Short-Range Hydroacoustic Search variant trades some detection range, notably of ships, for a much longer action time.
Of note, German ships have a superior version with greater range, while Italian and Pan-Asian ships have no Hydroacoustic Search at all, except those mentioned in the table.
HYDROACOUSTIC SEARCH | |||||||
---|---|---|---|---|---|---|---|
![]() | |||||||
Ship | Tier | Nation(s) | Duration (seconds) | Torpedo Detection Range (km) | Ship Detection Range (km) | Cooldown (seconds) | Charges |
![]() ![]() |
VII | ![]() |
100 | 3.00 | 4.00 | 120 | 2 |
![]() |
VII | ![]() |
100 | 3.00 | 4.00 | 120 | 3 |
![]() ![]() ![]() |
VI - VII | ![]() |
110 | 3.50 | 5.00 | 120 | 3 |
![]() ![]() |
VIII | ![]() |
100 | 3.50 | 5.00 | 120 | 3 |
![]() |
VIII | ![]() |
110 | 3.75 | 5.50 | 120 | 3 |
Battleships (except ![]() |
IX - XI | ![]() |
120 | 4.00 | 6.00 | 120 | 3 |
![]() ![]() |
IX - X | ![]() |
110 | 3.75 | 5.50 | 120 | 3 |
![]() |
IX | ![]() |
100 | 3.50 | 5.00 | 120 | 3 |
Cruisers (except ![]() ![]() |
IV - VII | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
100 | 3.00 | 4.00 | 120 | 3 |
Cruisers (except ![]() ![]() ![]() ![]() ![]() ![]() |
VIII - XI | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
100 | 3.50 | 5.00 | 120 | 3 |
![]() ![]() |
VIII | ![]() ![]() |
100 | 3.50 | 5.00 | 120 | 2 |
Cruisers, ![]() |
IV - VII | ![]() |
110 | 3.75 | 5.50 | 120 | 3 |
Cruisers | VIII - XI | ![]() |
120 | 4.00 | 6.00 | 120 | 3 |
![]() ![]() |
VI - VII | ![]() |
100 | 3.00 | 4.00 | 120 | 3 |
![]() |
VII | ![]() |
120 | 4.00 | 6.00 | 120 | 3 |
![]() |
IX | ![]() |
100 | 3.50 | 5.00 | 120 | 3 |
![]() |
VI | ![]() |
100 | 3.00 | 4.00 | 120 | 3 |
![]() ![]() |
VIII - IX | ![]() |
100 | 3.50 | 5.00 | 120 | 3 |
![]() ![]() |
VII - VIII | ![]() |
100 | 3.50 | 5.00 | 120 | 3 |
![]() |
V | ![]() |
70 | 3.00 | 4.00 | 120 | 3 |
Destroyers (except ![]() ![]() |
VI - VII | ![]() |
100 | 3.00 | 4.00 | 120 | 3 |
![]() |
VII | ![]() |
100 | 3.50 | 5.00 | 120 | 3 |
Destroyers (except ![]() ![]() ![]() ![]() |
VIII - IX | ![]() |
100 | 3.50 | 5.00 | 120 | 3 |
![]() ![]() |
X | ![]() |
120 | 4.00 | 6.00 | 120 | 3 |
![]() ![]() ![]() |
VIII, X | ![]() |
110 | 3.75 | 5.50 | 120 | 3 |
![]() |
VIII | ![]() |
100 | 3.50 | 5.00 | 120 | 3 |
![]() ![]() |
IX | ![]() ![]() |
100 | 3.50 | 5.00 | 120 | 3 |
![]() |
VII | ![]() |
180 | 2.50 | 3.50 | 120 | 3 |
![]() |
VII | ![]() |
100 | 3.00 | 4.00 | 120 | 3 |
![]() |
X | ![]() |
100 | 3.50 | 5.00 | 120 | 3 |
![]() |
X | ![]() |
100 | 3.50 | 5.00 | 120 | 3 |
SHORT-RANGE HYDROACOUSTIC SEARCH | |||||||
---|---|---|---|---|---|---|---|
![]() | |||||||
Ship | Tier | Nation(s) | Duration (seconds) | Torpedo Detection Range (km) | Ship Detection Range (km) | Cooldown (seconds) | Charges |
![]() |
X | ![]() |
180 | 3.00 | 3.00 | 120 | 3 |
![]() ![]() |
VI, IX | ![]() ![]() |
180 | 3.00 | 3.00 | 120 | 3 |
![]() ![]() ![]() ![]() ![]() ![]() ![]() |
IV - X | ![]() |
100 | 3.00 | 3.00 | 180 | 4 |
Destroyers (except ![]() |
VI - X | ![]() |
180 | 3.00 | 3.00 | 120 | 3 |

Defensive AA Fire
Defensive AA Fire temporarily increases the continuous damage of anti-aircraft guns.
The most vital consumable against aircraft, Defensive AA Fire temporarily increases the damage of anti-aircraft guns. This means bombers are much more likely to be shot down before or after dropping their payload. This consumable is available on non-British cruisers from Tier VI and up, on most American destroyers from Tier V and up, and on alternate Russian destroyer branch Tier VIII and up.[1] Ships equipped with Defensive AA Fire should escort friendly ships when the threat of an air strike is present.
- ↑ As of 0.8.0 update, aircraft carriers no longer have access to this consumable.
DEFENSIVE AA FIRE | ||||||
---|---|---|---|---|---|---|
![]() | ||||||
Ship | Tier | Nation(s) | Duration (seconds) | Effect | Cooldown (seconds) | Charges |
![]() ![]() ![]() ![]() ![]() |
VII - X | ![]() |
40 | +50% continuous damage, all ranges. Damage from flak bursts quadrupled. |
80 | 4 |
![]() |
X | ![]() |
40 | +50% continuous damage, all ranges. Damage from flak bursts quadrupled. |
80 | 3 |
![]() ![]() ![]() ![]() ![]() ![]() ![]() |
VI - X | ![]() |
40 | +50% continuous damage, all ranges. Damage from flak bursts quadrupled. |
80 | 3 |
![]() ![]() |
VII, X | ![]() |
40 | +50% continuous damage, all ranges. Damage from flak bursts quadrupled. |
80 | 4 |
![]() |
IX | ![]() |
40 | +50% continuous damage, all ranges. Damage from flak bursts quadrupled. |
80 | 3 |
Cruisers (except ![]() |
VI - XI | ![]() |
40 | +50% continuous damage, all ranges. Damage from flak bursts quadrupled. |
80 | 4 |
![]() ![]() |
VII | ![]() |
40 | +50% continuous damage, all ranges. Damage from flak bursts quadrupled. |
80 | Unlimited |
![]() |
VIII | ![]() |
30 | +100% continuous damage,, all ranges. Damage from flak bursts quadrupled. |
60 | 4 |
![]() |
IV | ![]() |
40 | +50% continuous damage, all ranges. Damage from flak bursts quadrupled. |
80 | 2 |
Cruisers (except ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
VI - XI | ![]() ![]() ![]() ![]() ![]() ![]() |
40 | +50% continuous damage, all ranges. Damage from flak bursts quadrupled. |
80 | 3 |
![]() ![]() ![]() ![]() ![]() |
X - XI | ![]() |
40 | +50% continuous damage, all ranges. Damage from flak bursts quadrupled. |
80 | 4 |
![]() |
X | ![]() |
60 | +25% continuous damage, all ranges. Damage from flak bursts quadrupled. |
180 | 3 |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
V - X | ![]() |
40 | +50% continuous damage, all ranges. Damage from flak bursts quadrupled. |
80 | 3 |
![]() ![]() |
VI, VII | ![]() |
40 | +50% continuous damage, all ranges. Damage from flak bursts quadrupled. |
80 | 3 |
![]() ![]() ![]() ![]() |
VII - X | ![]() |
40 | +50% continuous damage, all ranges. Damage from flak bursts quadrupled. |
180 | 4 |
![]() |
VII | ![]() |
40 | +50% continuous damage, all ranges. Damage from flak bursts quadrupled. |
80 | 4 |
![]() |
VIII | ![]() |
40 | +50% continuous damage, all ranges. Damage from flak bursts quadrupled. |
80 | 3 |
Cruisers (except ![]() |
VIII - X | ![]() |
40 | +50% continuous damage, all ranges. Damage from flak bursts quadrupled. |
80 | 3 |
Tech-tree Destroyers, ![]() ![]() |
V - XI | ![]() |
40 | +100% continuous damage, all ranges. Damage from flak bursts quadrupled. |
80 | 4 |
Premium Destroyers | VI - IX | ![]() |
40 | +50% continuous damage, all ranges. Damage from flak bursts quadrupled. |
80 | 4 |
![]() ![]() ![]() ![]() |
VIII - X | ![]() |
40 | +50% continuous damage, all ranges. Damage from flak bursts quadrupled. |
80 | 4 |
![]() |
X | ![]() |
40 | +50% continuous damage, all ranges. Damage from flak bursts quadrupled. |
80 | 4 |
![]() ![]() ![]() |
VIII | ![]() |
40 | +50% continuous damage, all ranges. Damage from flak bursts quadrupled. |
80 | 4 |
Tech-tree Destroyers | VIII - XI | ![]() |
40 | +50% continuous damage, all ranges. Damage from flak bursts quadrupled. |
80 | 3 |
![]() ![]() |
IX | ![]() |
40 | +50% continuous damage, all ranges. Damage from flak bursts quadrupled. |
80 | 3 |
![]() ![]() |
IX - X | ![]() |
40 | +50% continuous damage, all ranges. Damage from flak bursts quadrupled. |
80 | 3 |
![]() ![]() ![]() |
IX - X | ![]() |
40 | +50% continuous damage, all ranges. Damage from flak bursts quadrupled. |
80 | 3 |
![]() |
IX | ![]() |
40 | +50% continuous damage, all ranges. Damage from flak bursts quadrupled. |
80 | 3 |
Most cruisers can exchange Defensive AA Fire for Hydroacoustic Search . Italian and American light cruisers have access to both Defensive AA Fire and Hydroacoustic Search simultaneously. American destroyers can exchange this consumable for Engine Boost
.

Surveillance Radar
Surface-search or Surveillance Radar expands the range at which the ship can detect other ships, without regard to line-of-sight obstacles such as smoke, terrain, or weather.
This consumable is excellent for hunting down destroyers, as it instantly reveals all enemy ships within the radar's specified radius, regardless of any obstacles such as smoke screens or islands. Additionally, it can extend view range in cyclones. For example, the American Tier VIII cruiser Baltimore can see enemy ships at 10.00 km during a cyclone, giving her a 1.0 km advantage. Note that this will only work for radars with a range of more than 8.0 km (as cyclones hard cap visibility range at 8.0 km). While active during a cyclone, Surveillance Radar will extend a ship's visibility range out to match the ship's radar range for the duration of the radar consumable. This allows radar-equipped ships to potentially fire their main battery undetected for a time.
The ship using the radar sees the detected enemies immediately in the game world and on the minimap. Her allies see them immediately on the minimap but only after 6 seconds in the game world, provided that the enemies remain in the radar zone for the whole time.[1]
Surveillance Radar detects only ships, not torpedoes or aircraft. It only detects submarines at surface depth.
British and American cruisers have longer lasting duration, while Russian cruisers have longer detection range. Pan-Asian destroyer radar is of very short duration, but does extend past their typical detection radii.
Ship | SURVEILLANCE RADAR | |||||||
---|---|---|---|---|---|---|---|---|
![]() | ||||||||
Class | Name | Nation | Tier | Duration (seconds) | Detection Range | Cooldown (seconds) | Charges | Alternate Consumables (if not radar) |
|
||||||||
BB | Borodino ![]() |
![]() |
VIII | 25 | 12.0 km | 120 | 3 | - |
BB | Constellation ![]() |
![]() |
VIII | 30 | 10.0 km | 120 | 3 | - |
BB | Missouri ![]() |
![]() |
IX | 35 | 9.5 km | 120 | 3 | - |
BB | Rhode Island ![]() |
![]() |
X | 40 | 9.0 km | 120 | 3 | Fighter, Spotting Aircraft |
CR | AL Montpelier ![]() |
![]() |
VIII | 30 | 9.0 km | 120 | 3 | Spotting Aircraft |
CR | Alaska | ![]() |
IX | 35 | 10.0 km | 120 | 3 | Fighter, Spotting Aircraft |
CR | Alaska B ![]() |
![]() |
IX | 35 | 10.0 km | 120 | 3 | Fighter, Spotting Aircraft |
CR | Alexander Nevsky ![]() |
![]() |
X | 30 | 12.0 km | 120 | 3 | - |
CR | Annapolis ![]() |
![]() |
XI | 40 | 10.0 km | 120 | 3 | - |
CR | Atlanta | ![]() |
VII | 25 | 8.5 km | 120 | 3 | - |
CR | Atlanta B ![]() |
![]() |
VII | 25 | 8.5 km | 120 | 3 | - |
CR | Baltimore ![]() |
![]() |
VIII | 25 | 10.0 km | 120 | 3 | Fighter |
CR | Belfast ![]() |
![]() |
VII | 25 | 8.5 km | 120 | 3 | - |
CR | Belfast '43 ![]() |
![]() |
VIII | 25 | 9.0 km | 120 | 2 | Fighter |
CR | Brisbane ![]() |
![]() |
X | 20 | 12.0 km | 120 | 3 | - |
CR | Buffalo ![]() |
![]() |
IX | 30 | 10.0 km | 120 | 3 | Fighter, Spotting Aircraft |
CR | Chapayev ![]() |
![]() |
VIII | 20 | 12.0 km | 120 | 3 | - |
CR | Cleveland ![]() |
![]() |
VIII | 27 | 9.0 km | 120 | 3 | Fighter, Spotting Aircraft |
CR | Congress ![]() |
![]() |
VIII | 35 | 10.0 km | 120 | 3 | Fighter, Spotting Aircraft |
CR | Des Moines ![]() |
![]() |
X | 35 | 10.0 km | 120 | 3 | Fighter, Spotting Aircraft |
CR | Dmitri Donskoi ![]() |
![]() |
IX | 25 | 12.0 km | 120 | 3 | - |
CR | Edinburgh | ![]() |
VIII | 30 | 10.0 km | 120 | 3 | Smoke Generator, Spotting Aircraft, Fighter |
CR | STAR Edinburgh ![]() |
![]() |
VIII | 30 | 10.0 km | 120 | 3 | Smoke Generator, Spotting Aircraft, Fighter |
CR | Edgar ![]() |
![]() |
XI | 40 | 10.0 km | 120 | 3 | Smoke Generator |
CR | Ignacio Allende ![]() |
![]() |
VIII | 25 | 9.0 km | 180 | 4 | Spotting Aircraft |
CR | Indianapolis ![]() |
![]() |
VII | 25 | 10.0 km | 120 | 3 | Fighter |
CR | Kronshtadt ![]() |
![]() |
IX | 25 | 12.0 km | 120 | 3 | - |
CR | Minotaur ![]() |
![]() |
X | 40 | 10.0 km | 120 | 3 | Smoke Generator |
CR | Moskva ![]() |
![]() |
X | 30 | 12.0 km | 120 | 3 | - |
CR | Neptune ![]() |
![]() |
IX | 35 | 10.0 km | 120 | 3 | Smoke Generator |
CR | Novosibirsk ![]() |
![]() |
XI | 15 | 12.0 km | 120 | 3 | - |
CR | Ochakov ![]() |
![]() |
VIII | 20 | 10.0 km | 120 | 3 | - |
CR | Petropavlovsk ![]() |
![]() |
X | 15 | 12.0 km | 120 | 3 | - |
CR | Plymouth ![]() |
![]() |
X | 40 | 9.0 km | 120 | 3 | - |
CR | Puerto Rico ![]() |
![]() |
X | 35 | 10.0 km | 120 | 3 | Fighter, Spotting Aircraft |
CR | Riga ![]() |
![]() |
IX | 15 | 12.0 km | 120 | 3 | Fighter, Spotting Aircraft |
CR | Salem ![]() |
![]() |
X | 40 | 8.5 km | 120 | 3 | Hydroacoustic Search |
CR | San Martín ![]() |
![]() |
X | 25 | 9.0 km | 180 | 4 | Spotting Aircraft |
CR | Santander ![]() |
![]() |
IX | 25 | 9.0 km | 180 | 4 | Spotting Aircraft |
CR | Seattle ![]() |
![]() |
IX | 35 | 9.0 km | 120 | 3 | Fighter, Spotting Aircraft |
CR | Stalingrad ![]() |
![]() |
X | 20 | 12.0 km | 120 | 3 | - |
CR | Tallinn ![]() |
![]() |
VIII | 15 | 12.0 km | 120 | 3 | - |
CR | Tiger '59 ![]() |
![]() |
VIII | 30 | 9.0 km | 120 | 3 | - |
CR | Tulsa ![]() |
![]() |
IX | 35 | 9.0 km | 120 | 3 | - |
CR | Wichita ![]() |
![]() |
VIII | 30 | 9.0 km | 120 | 3 | Spotting Aircraft |
CR | Worcester ![]() |
![]() |
X | 40 | 9.0 km | 120 | 3 | Fighter, Spotting Aircraft |
DD | Black ![]() |
![]() |
IX | 19 | 7.5 km | 120 | 3 | Engine Boost, Def. AA Fire |
DD | Hsienyang ![]() |
![]() |
VIII | 20 | 7.5 km | 120 | 3 | Smoke Generator |
DD | Chung Mu ![]() |
![]() |
IX | 22 | 7.5 km | 120 | 3 | Smoke Generator |
DD | Kunming ![]() |
![]() |
XI | 25 | 7.5 km | 120 | 3 | Smoke Generator |
DD | Yueyang ![]() |
![]() |
X | 25 | 7.5 km | 120 | 3 | Smoke Generator |
DD | Orkan ![]() |
![]() |
VIII | 20 | 7.5 km | 120 | 3 | - |
DD | Split ![]() |
![]() |
VIII | 10 | 9.0 km | 60 | 4 | - |
DD | Lambros Katsonis ![]() |
![]() |
IX | 10 | 9.0 km | 60 | 4 | - |
DD | Gdańsk ![]() |
![]() |
X | 10 | 9.0 km | 60 | 4 | - |
DD | Ragnar ![]() |
![]() |
X | 30 | 7.5 km | 120 | 2 | - |
DD | Småland ![]() |
![]() |
X | 20 | 7.5 km | 120 | 3 | - |
There are mods that can show the radar ranges in battle:
- in the team lineups:
- "Customizable Panels" (or "Team Panels") BADoBEST’s style by AutoSpy
- "Customizable Panels" (or "Team Panels") by AutoSpy
- on the minimap:
- "Minimap" by AutoSpy
- "Minimap" by BattleFrame
Aircraft Carriers
Aircraft carriers have only two consumables, neither of which can be activated by the player. They activate automatically at need.

Damage Control Party
Just as with gunships, a carrier's Damage Control Party extinguishes fires, halts flooding, repairs damaged modules, and clears sonar pings. It activates at need.

CAP Fighters
CAP Fighters are carrier-based fighters that orbit the ship and attack enemy aircraft that come within range. They are deployed automatically by the carrier in self-defense.
Cap Fighters will move to and attack enemy aircraft "within range". That range depends on the relative vectors of the aircraft. Usually their targets are incoming strikes so the range is not important.
Notice that Patrol Fighters (a consumable of carrier strike squadrons) have more fighters than CAP Fighters, so having a strike squadron call Patrol Fighters near the carrier will strongly reinforce its air defenses for a time.
FIGHTER | |||||||
---|---|---|---|---|---|---|---|
![]() | |||||||
Aircraft Carrier | Tier | Nation(s) | Duration | # Fighters[1] | Radius | Cooldown | Charges |
All | IV - XI | ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
600 seconds | 4 | 3.0km | 40 seconds | 4 |
![]() |
VI | ![]() |
600 seconds | 8 | 3.0km | 40 seconds | 6 |
- ↑ The commander skill 'Direction Center for Fighters' adds one fighter.
Carrier Squadrons
These consumables are accessed from carrier-based strike squadrons. They are all player-controlled.

Engine Cooling
Activating the Engine Cooling consumable extends the engine boost time of aircraft. It is found on all strike aircraft.
This consumable extends the engine boost time of aircraft. It is found on all strike aircraft on aircraft carriers (except for the tactical squadrons of supercarriers), as well as the squadrons on Nebraska, Delaware, Louisiana, and Halford.
When activated, the current squadron will have its boost meter refilled to full. This is especially useful on Attack Aircraft, as their boost meter is much smaller than either the Torpedo Bombers' or Dive Bombers' boost meters, thereby allowing the player to boost for a longer time than is allowed by the boost meter.
ENGINE COOLING | ||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
![]() | ||||||||||||||||
Aircraft Carrier | Tier | Nation(s) | Duration (sec) | Cooldown | Charges | |||||||||||
Attack Aircraft | Torpedo Bombers | Dive Bombers | Skip Bombers | Tactical Squadron(s) | Hybrid Squadron | Attack Aircraft | Torpedo Bombers | Dive Bombers | Skip Bombers | Tactical Squadron(s) | Hybrid Squadron | |||||
All | IV | ![]() ![]() ![]() |
5 | 5 | 5 | - | - | - | 80 seconds | 3 | 2 | 2 | - | - | - | |
Tech tree | IV - X | ![]() |
5 | 5 | - | 5 | - | - | 80 seconds | 2 | 2 | - | 2 | - | - | |
![]() |
VIII | ![]() |
- | 5 | 5 | 5 | - | - | 80 seconds | - | 2 | 2 | 2 | - | - | |
Tech tree | IV - X | ![]() |
10 | 10 | 10 | - | - | - | 80 seconds | 3 | 3 | 3 | - | - | - | |
![]() ![]() |
VI, VIII | ![]() |
10 | 10 | 10 | - | - | - | 80 seconds | 3 | 2 | 2 | - | - | - | |
![]() |
X | ![]() |
- | 10 | - | 10 | - | - | 80 seconds | - | 3 | - | 3 | - | - | |
All | IV - X | ![]() ![]() ![]() ![]() |
5 | 5 | 5 | - | - | - | 80 seconds | 2 | 2 | 2 | - | - | - | |
![]() ![]() |
VIII - X | ![]() |
- | 5 | - | - | 5/5 | - | 80 seconds | - | 2 | 2 | - | 2/2 | - | |
![]() |
VIII | ![]() |
- | 5 | 5 | - | 5 | - | 80 seconds | - | 2 | 2 | - | 2 | - | |
![]() |
X | ![]() |
5 | 5 | 5 | - | - | - | 80 seconds | 2 | 2 | 2 | - | - | - | |
![]() |
VIII | ![]() |
5 | - | 5 | - | - | - | 80 seconds | 2 | - | 2 | - | - | - | |
![]() |
VI | ![]() |
- | - | 5 | 5 | - | - | 80 seconds | - | - | 2 | 2 | - | - | |
![]() |
VIII | ![]() |
5 | 5 | - | - | - | - | 80 seconds | 4 | 2 | - | - | - | - | |
![]() |
XI | ![]() |
5 | - | 5 | - | - | - | 80 seconds | 2 | - | 2 | - | - | - | |
![]() |
XI | ![]() |
- | 5 | 5 | - | - | - | 80 seconds | - | 2 | 2 | - | - | - | |
![]() |
XI | ![]() |
5 | 5 | 5 | - | - | - | 80 seconds | 2 | 2 | 2 | - | - | - | |
![]() ![]() ![]() |
VIII - X | ![]() |
- | - | - | - | - | 5 | 80 seconds | - | - | - | - | - | 2 | |
![]() |
IX | ![]() |
- | - | - | - | - | 5 | 80 seconds | - | - | - | - | - | 2 | |
![]() |
X | ![]() |
- | - | - | - | - | 5 | 80 seconds | - | - | - | - | - | 2 |

Patrol Fighters
Patrol Fighters are carrier-based fighters identical to CAP Fighters but with a different mission — to defend a strike squadron.
Patrol Fighters are carrier-based fighters identical to CAP Fighters but with a different mission. While CAP fighters are tasked to defend the carrier, Patrol fighters are tasked to defend a strike squadron. They are called to a squadron by player command, orbit the spot at which they were called, and attack enemy aircraft that come within range. Orbiting fighters also spot ships and other aircraft.
PATROL FIGHTERS | |||||||
---|---|---|---|---|---|---|---|
![]() | |||||||
Aircraft Type | Tier | Nation(s) | Duration | # Fighters [1] | Radius | Cooldown | Charges |
All types (except Tactical Torpedo Bombers and Tactical Bombers) | XI | ![]() ![]() ![]() |
20 seconds | 7 | 4.0 km | 5 seconds | 3 |
All types | X | ![]() ![]() |
60 seconds | 9 | 4.0 km | 5 seconds | 3 |
All types | X | ![]() ![]() ![]() ![]() ![]() |
60 seconds | 7 | 3.5 km | 10 seconds | 3 |
All types | VIII | ![]() ![]() |
60 seconds | 10 | 3.6 km | 10 seconds | 3 |
All types | VIII | ![]() ![]() |
60 seconds | 7 | 3.5 km | 10 seconds | 3 |
All types | VIII | ![]() ![]() ![]() ![]() |
60 seconds | 5 | 3.0 km | 10 seconds | 4 |
All types | VIII | ![]() ![]() |
60 seconds | 7 | 3.5 km | 5 seconds | 3 |
All types | VIII | ![]() ![]() ![]() ![]() ![]() ![]() |
60 seconds | 5 | 3.0 km | 10 seconds | 3 |
All types | VI | ![]() ![]() ![]() ![]() ![]() |
60 seconds | 3 | 2.5 km | 10 seconds | 3 |
All types | VI | ![]() ![]() |
100 seconds | 8 | 3.0 km | 10 seconds | 8 |
All types | VI | ![]() ![]() |
60 seconds | 5 | 3.0 km | 5 seconds | 3 |
- ↑ The commander skill 'Direction Center for Fighters' does NOT add one fighter. Source: Experiment on 11 Aug 2020 (Update 0.9.7).

Aircraft Repair
Similarly to the Repair Party on gunships, the Repair consumable on aircraft carrier squadrons partially restores squadron aircraft HP.
Using this consumable during enemy fighter attacks can save your aircraft from destruction.
REPAIR I | ||||||
---|---|---|---|---|---|---|
![]() | ||||||
Aircraft Type | Tier | Nation(s) | Aircraft HP | Action Time | Cooldown | Charges |
Torpedo Bombers | VIII - XI | ![]() ![]() ![]() ![]() |
+10% | 5 seconds | 120 seconds | 4 |
Torpedo Bombers (except ![]() |
VIII - XI | ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
+10% | 5 seconds | 180 seconds | 3 |
Bombers | VIII - X | ![]() ![]() ![]() |
+10% | 5 seconds | 180 seconds | 3 |

Smoke Curtain Generator
The Smoke Curtain Generator on aircraft carriers works the same as with smoke generators on surface ships, but uses the aircraft to direct the smoke screen.
Submarines

Damage Control Party
The Damage Control Party consumable immediately stops fires and floods and repairs damaged modules. While it is active enemy submarine-launched torpedoes cannot home, and the fuel system cannot leak oil.
DAMAGE CONTROL PARTY | |||||
---|---|---|---|---|---|
![]() | |||||
Submarine | Tier | Nation(s) | Action Time | Cooldown (seconds) | Charges |
All | VI - X | ![]() ![]() ![]() ![]() |
15 sec | 60 | 3 |
All | VI - X | ![]() |
5 sec | 60 | 3 |
![]() |
X | ![]() |
15 sec | 60 | 3 |

Hydrophone
The Hydrophone consumable emits every few seconds in all directions a fairly slow hydrophone ping that has a range and does not go through land. When the submarine using the Hydrophone is not on the surface and the hydrophone ping hits enemy ships or submarines that are on the surface or at periscope depth, this happens:
- the submarine player sees for a few seconds their silhouettes in the game world where they were hit
- and their last known positions are updated on the minimap for the submarine player's team.
The enemies are not informed. So it does not detect but "semi-detects" enemies. Hydrophone also highlights the sea bottom topography.
HYDROPHONE | |||||||||
---|---|---|---|---|---|---|---|---|---|
![]() | |||||||||
Submarine | Tier | Nation(s) | Ship Bearing Range | Ship Bearing Effect Duration | Interval Between Pings | Action Time | Cooldown | Charges | |
All | VI - VIII | ![]() |
8.00 km | 4 s | 6 s | 30 s | 60 s | Unlimited | |
All | X | ![]() |
9.00 km | 4 s | 6 s | 30 s | 60 s | Unlimited | |
![]() |
VIII | ![]() |
7.00 km | 4 s | 6 s | 30 s | 80 s | 1 | |
All | VI - VIII | ![]() ![]() |
7.00 km | 4 s | 6 s | 30 s | 80 s | Unlimited | |
![]() |
X | ![]() |
7.00 km | 4 s | 6 s | 30 s | 80 s | Unlimited | |
All | X | ![]() |
8.00 km | 4 s | 6 s | 30 s | 80 s | Unlimited | |
![]() |
VI | ![]() |
6.00 km | 4 s | 4 s | 30 s | 30 s | 4 | |
![]() ![]() |
VIII | ![]() |
6.00 km | 4 s | 4 s | 30 s | 30 s | 5 | |
![]() |
X | ![]() |
6.00 km | 4 s | 4 s | 30 s | 30 s | 6 |

Submarine Surveillance
The Submarine Surveillance consumable detects submarines that are at underwater and periscope depths, also through land. It becomes ready only after the preparation time.
SUBMARINE SURVEILLANCE | |||||||||
---|---|---|---|---|---|---|---|---|---|
![]() | |||||||||
Submarine | Tier | Nation(s) | Submarines' Spotting Range | Preparation Time | Action Time | Cooldown | Charges | ||
All | VI - X | ![]() ![]() |
6.00 km | 330 s | 60 s | 120 s | Unlimited | ||
All | VI - X | ![]() |
9.00 km | 330 s | 60 s | 120 s | Unlimited | ||
![]() |
X | ![]() |
6.00 km | 330 s | 60 s | 120 s | Unlimited | ||
![]() |
VI | ![]() |
7.00 km | 290 s | 20 s | 80 s | Unlimited | ||
![]() |
VIII | ![]() |
9.00 km | 290 s | 25 s | 80 s | Unlimited | ||
![]() |
VIII | ![]() |
9.00 km | 290 s | 60 s | 80 s | Unlimited | ||
![]() |
X | ![]() |
10.00 km | 275 s | 30 s | 60 s | Unlimited |

Enhanced Rudder Gears
The Enhanced Rudder Gears consumable decreases the diving plane shift time and thus the dive and ascent times.

Reserve Battery Unit
The Reserve Battery Unit consumable preserves dive capacity. While active, dive capacity does not decrease.

Repair Party
Like the one found on gunships, a submarine's Repair Party restores the submarine's hit points by repairing damage. However, it can only be used when the submarine is on the surface.
Notes
With Update 0.9.4 all base consumables were removed from the game and all "premium" consumable became free.
As of Update 0.8.0, aircraft can no longer spot enemy torpedoes and players controlling aircraft carriers (not including the strike aircraft) do not have to (i.e. cannot) manually activate their consumables. Aircraft characteristics.
- ↑ Heal rate is the percentage of the ship's full Health Points repaired per second.
- ↑ Ship HP restore is the percentage of normal damage taken (full penetrations and torpedo hits that don't hit the torpedo protection) that can be repaired.
Links
- Shiptool.st: Ships and their consumables.
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