Schlieffen
420 mm/50 SK L/50 on a Drh LC/1918 mount4 х 2 pcs. |
Rate of Fire2.22 shots/min. |
Reload Time27 sec. |
Rotation Speed6 deg./sec. |
180 Degree Turn Time30 sec. |
Firing Range19.81 km. |
Maximum Dispersion214 m. |
HE Shell420 mm Spr.Gr. L/50 |
Maximum HE Shell Damage4,600 |
Chance of Fire on Target Caused by HE Shell27 % |
Initial HE Shell Velocity835 m./s. |
HE Shell Weight1050 kg. |
AP Shell420 mm P.Spr.Gr. L/50 |
Maximum AP Shell Damage12,950 |
Initial AP Shell Velocity835 m./s. |
AP Shell Weight1050 kg. |
150 mm/55 SK C/28 on a Dop. MPL C/36 mount8 х 2 pcs. |
Firing Range8.3 km. |
Rate of Fire8.45 shots/min. |
Reload Time7.1 sec. |
HE Shell150 mm Spr.Gr. L/4.5 |
Maximum HE Shell Damage1,700 |
Initial HE Shell Velocity875 m./s. |
Chance of Fire on Target Caused by HE Shell8 % |
105 mm/65 SK C/33 on a Dop. L. C/37 mount8 х 2 pcs. |
Firing Range8.3 km. |
Rate of Fire18.75 shots/min. |
Reload Time3.2 sec. |
HE Shell105 mm Spr.Gr. Kz. |
Maximum HE Shell Damage1,200 |
Initial HE Shell Velocity900 m./s. |
Chance of Fire on Target Caused by HE Shell5 % |
105 mm/65 SK C/33 on a Dop. L. C/31 mount4 х 2 pcs. |
Firing Range8.3 km. |
Rate of Fire18.75 shots/min. |
Reload Time3.2 sec. |
HE Shell105 mm Spr.Gr. Kz. |
Maximum HE Shell Damage1,200 |
Initial HE Shell Velocity900 m./s. |
Chance of Fire on Target Caused by HE Shell5 % |
533 mm Vierling4 х 4 pcs. |
Rate of Fire0.38 shots/min. |
Reload Time160 sec. |
Rotation Speed25 deg./sec. |
180 Degree Turn Time7.2 sec. |
TorpedoG7 T1 Ausf.C |
Maximum Damage16,533 |
Torpedo Speed50 knot |
Torpedo Range13.5 km. |
105 mm/65 SK C/33 on a Dop. L. C/37 mount8 х 2 pcs. |
. . . Average Damage per Second133.6 |
. . . Firing Range4.5 km. |
105 mm/65 SK C/33 on a Dop. L. C/31 mount4 х 2 pcs. |
. . . Average Damage per Second66.4 |
. . . Firing Range4.5 km. |
30 mm/45 Flak 103/38 on a quadruple mount12 х 4 pcs. |
. . . Average Damage per Second171.6 |
. . . Firing Range3 km. |
55 mm/77 Gerät 58 on a twin mount3 х 2 pcs. |
. . . Average Damage per Second73.2 |
. . . Firing Range3.99 km. |
Maximum Speed34.1 knot |
Turning Circle Radius970 m. |
Rudder Shift Time16.1 sec. |
Surface Detectability Range15.56 km. |
Air Detectability Range13.04 km. |
Schlieffen — German Tier X battleship.
A project of a high-speed battleship with four main battery turrets and a displacement of 50,000 t. She was 30 m longer than her predecessor, making her the largest among the draft designs conceived by the Construction Office of the German Navy Headquarters in 1918. This project represents the largest and most heavily armed of all German battleships, extending up until the elaborations of the early 1940s relating to the H-class battleship.
Schlieffen was first introduced in Early Access in Update 0.10.9.
Modules
Compatible Upgrades
Slot 1 |
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Slot 2 |
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Slot 3 |
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Slot 4 |
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Slot 5 |
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Slot 6 |
Player Opinion
Performance
Refer to the in-game Port screens for more useful data.
Background
Schlieffen represents a small variation with a better armament of a modernized version of the design study GK 4542. She was designed to be armed with 4 twin 420mm turrets, 8 150mm guns in casemates with a single underwater torpedo tube on the bow. The design was drawn up using lessons learned from the war, such as raising the fire control and rangefinder up onto the mast. The design was intended to have a maximum speed of 30.5 knots and feature a strong 300mm main belt.
The Ship
A further development of Prinz Rupprecht, the Tier X Schlieffen is the best the German battlecruisers have to offer. She is armed to the teeth with a heavy main battery, long range torpedoes, and one of the best secondary batteries in the game. As the second fastest (without taking Engine Boost consumable usage into account) Tier X battleship, with low detection, she can ambush enemies quickly. Schlieffen is well protected, with an underwater citadel, thick ice breaker, and access to Hydroacoustic Search to detect torpedoes.
Armor
Schlieffen has one of the lightest battleship side armor schemes at Tier X, including a relatively thin 350mm citadel belt. Despite this, her 150mm upper main armor belt, which covers most of the ship’s side, resists penetration from smaller caliber shells and forces such ships to aim for her small superstructure to deal damage. Like Grosser Kurfurst and Kremlin, Schlieffen features a large 60mm ice breaker, which leaves little chance for shells to penetrate directly through the nose and bounces even the largest AP shells. However, Schlieffen’s biggest issue with its armor are the 150mm mounts. While players may be angled to incoming fire, the angles of the secondary mounts can cause small sections of armor to become broadside and easily penetrated by large cruisers and battleships.
Armament
Schlieffen is armed with 8 420mm guns in 4 twin turrets, the same caliber that is found on Grosser Kurfurst’s upgraded guns. While they are the same caliber as Grosser Kurfurst’s, the shells do less damage and have less penetration. The caliber increase from Prinz Rupprecht’s 406mm guns does not correspond to an improvement in overmatchable armor plating, which causes Schlieffen to have difficulty penetrating heavily armored cruisers and battleships that are positioned bow in. The accuracy on Schlieffen is decent, owing to the battlecruiser dispersion formula, allowing players to focus on improving the secondaries over the main battery.
Schlieffen’s main reliance on damage does not come from her main battery. Her main gimmick is the impressive secondary battery that rivals all other secondary focused battleships at Tier X. Compared to Grosser Kurfurst, she is better in almost every way. Schlieffen features four 150mm twin turrets per side, twice as many as her cousin. Schlieffen also equips 12 lighter 105mm twin turrets, which require Inertia fuse for HE shells to penetrate 32mm, enough to defeat most plating in her matchmaking tier spread. The range on Schlieffen’s secondaries maxes out at 12.55km, .05km less than her lowest possible detection, giving her the ability to almost immediately attack anything that is spotted inside her secondary range. This makes Schlieffen strong at prolonged ship-to-ship brawls inside her secondary range.
To support Schlieffen’s close quarter effectiveness, Schlieffen is armed with four quadruple racks of 13.5km torpedoes, identical to those found on Elbing. They feature one of the best firing angles for torpedoes on battleships, with the first rack being able to launch at 21 degrees, and the second at 32 degrees, giving Schlieffen the ability to launch both racks of torpedoes without showing a dangerous amount of broadside. However, the torpedo racks can be easily incapacitated with their open mounts, limiting their reliability.
Anti-Aircraft
Schlieffen has a short ranged AA suite. The range of the AA is 5.2km, one of the shortest ranges out of the Tier X battleships. The long range battery deals 238hp of continuous damage, higher than most battleships at the tier. The medium range AA reaches out to 4km, and has a continuous damage of 89, the lowest of the Tier X battleships with medium range AA auras. The short range AA has a range of 3km with a continuous damage of 238, average for the tier. Schlieffen has 9 flak puffs per salvo, the second most flak explosions behind Shikishima.
Battle Performance
Schlieffen features low concealment and long range secondaries like the rest of the German battlecruiser line. Players should use Schlieffen’s concealment to carefully push into secondary battery range. Islands should be used to shield from enemy fire due to the lack of heavy armor and limited uses of Damage Control Party. When pushing enemy positions, Hydroacoustic Search should be used to help dodge incoming torpedoes and spot enemy ships behind islands or in smoke. Players should aim to keep most engagements within her secondary battery range of 12.5km due to the mediocre alpha damage, overmatch ability, and penetration of the main battery guns. The secondaries will quickly make up for the weak main battery with their quick reload and ability to penetrate 32mm of armor with Inertia Fuse for HE Shells. The torpedoes should be used for area denial between islands, smoke, or caps where enemy destroyers or cruisers may be and to secure an advantage when engaging at short ranges. Schlieffen is a fierce close quarters fighter, and has every tool needed to combat enemy ships in her tier spread.Pros:
- Strongest secondary battery in the game, both with or without IFHE.
- Detection is nearly the same as the secondary battery range.
- Fastest battleship at Tier X (Except for Bourgogne when using engine boost).
- As a battleship, it has access to a total number of 16 long range torpedos with decent damage and exceptional torpedo angles.
- 50mm deck armor and a high-rising 60mm ice-breaker bow
- While she does not share the turtle back armor of her larger sisters, her citadel is still not as exposed as it is with ships that feature an above-waterline citadel like Yamato, Thunderer or Kremlin.
- Access to the Fast Damage Control Team found on Russian battleships, making Schlieffen highly resistant to fires and floods.
Cons:
- Low hit points.
- Light armor.
- Can have inconsistent main battery dispersion.
- It's 150mm secondary mounts are shell-catchers, providing an additional weak spot in its mediocre armor scheme.
- Long torpedo reload time.
- Secondaries and torpedoes are rather fragile
- Only four heals and a limited amount of damage control parties means that Schlieffen players need to be mindful about managing their health to ensure that they do not get sunk quickly in the match.
Research
Optimal Configuration
Schlieffen is one of the most powerful secondary ships in the game. The most effective build is a specialized secondary build with IFHE and Concealment Expert over Fire Prevention.
Upgrades
The recommended upgrades for Schlieffen are:
- Slot 1: Auxiliary Armaments Modification 1
- Slot 2: Hydroacoustic Search Modification 1
- Slot 3: Secondary Battery Modification 1
- Slot 4: Damage Control System Modification 2
- Slot 5: Concealment System Modification 1
- Slot 6: Auxiliary Armaments Modification 2 for players looking to maximize the effectiveness of the secondary battery. Main Battery Modification 3 can be taken for players looking to decrease the main battery reload.
Commander Skills
Regarding the IFHE skill, the main battery gain little to nothing and lose half their fire chance. However, the 105mm secondary batteries go from being able to penetrate 27mm to 32mm - a significant improvement at Tier X, and the 150mm secondary batteries go from 38mm to 47mm, allowing them to overmatch the 38mm decks found on ships such as the Montana. Overall, it is recommended and not taking it leaves damage up to fire chance.
Consumables
Schlieffen equips the following consumables:
- Slot 1: Fast Damage Control Team
- Slot 2: Repair Party
- Slot 3: Hydroacoustic Search
Signals
Signals the focus on survivability should be the focus for this ships. Afterwards you can boost her combat effectiveness depending on your build with the various other flags.
Recommended Signal Flags | |||||
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Combat | |||||
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★ |
★★ |
★ |
★★ |
★ |
★ |
★★★ |
★★ |
★★★ |
★★ |
★★ |
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★ |
Gallery
Historical Info
Historical Gallery
Video
References
Ship Change Log
See here for links to Update notes.
- Available for testing by supertesters in the game starting from Update 0.10.7.
Testing Changes
- DevBlog 176:
- Preliminary characteristics.
- DevBlog 187:
- The aft-end main battery turret can now rotate 360 degrees.
- DevBlog 203:
- Hitpoints increased from 70,600 to 76,100.
- Main Battery firing range decreased from 20.1 to 19.8 km.
- DevBlog 215:
- Main battery reload time decreased from 28 to 27 s.
- Update 0.10.9:
- 1000 ships available across all 4 servers in limited Early Access through the Lighthouse Auction, with a minimum winning bid of 25,001 doubloons. Lots were delivered to winners on October 11, 2021.
- Introduced into the game as a researchable ship in Update 0.10.11.
- Update 0.11.1:
- 105 mm secondary battery reload time increased from 3 to 3.2 s.
- 150 mm secondary battery reload time increased from 6.7 to 7.1 s.
- Hydroacoustic Search consumable changed:
- Ship detection range decreased from 6 to 5.5 km.
- Torpedo detection range decreased from 4 to 3.75 km.
- Update 0.11.2:
- Minor fixes to geometry and textures of the ship.
- Update 13.8:
- The Foot Clan permanent camouflage was added.