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Cruiser | U.S.S.R. | Tier X
Tech Tree Position
Purchase price30,000 Credits
Hit Points72,450 
Main Battery
305 mm/61 SM-313 х 3 pcs.
Rate of Fireshots/min.
Reload Time20 sec.
Rotation Speeddeg./sec.
180 Degree Turn Time36 sec.
Firing Range20.35 km.
Maximum Dispersion218 m.
HE Shell305 mm HE Model 1928 
Maximum HE Shell Damage4,500 
Chance of Fire on Target Caused by HE Shell33 %
Initial HE Shell Velocity950 m./s.
HE Shell Weight374.7 kg.
AP Shell305 mm AP Model 1928. 
Maximum AP Shell Damage9,200 
Initial AP Shell Velocity950 m./s.
AP Shell Weight467 kg.
Secondary Armament #1
130 mm/60 BL-109A6 х 2 pcs.
Firing Range6.5 km.
Rate of Fire15 shots/min.
Reload Timesec.
HE ShellHE-42 
Maximum HE Shell Damage1,800 
Initial HE Shell Velocity950 m./s.
Chance of Fire on Target Caused by HE Shel%
AA Defense
25 mm 4M-12010 х 4 pcs.
. . . Average Damage per Second84 
. . . Firing Range3.09 km.
45 mm SM-20-ZIF6 х 4 pcs.
. . . Average Damage per Second123.6 
. . . Firing Range3.51 km.
130 mm/60 BL-109A6 х 2 pcs.
. . . Average Damage per Second167.4 
. . . Firing Range5.7 km.
Maximum Speed35 knot
Turning Circle Radius1 130 m.
Rudder Shift Time12.5 sec.
Surface Detectability Range18.12 km.
Air Detectability Range11.02 km.
Battle Levels

Stalingrad — Soviet Tier X cruiser.

One of the few heavy artillery ships developed after the end of World War II. She had a very high speed for her size and her armament consisted of specially designed 305 mm guns, unrivaled in terms of her maximum firing range and ballistics.

Stalingrad was first released for sale with Update 0.7.8 and is available exclusively via the Arsenal.


Main Battery Rate of Fire
180° Turn Time
Maximum Dispersion
Maximum HE Shell Damage
Chance of Fire on Target Caused by HE Shell
Maximum AP Shell Damage
Research price
Purchase price
305 mm/61 SM-313362184,500339,200 00
Hull Hit Points
Main Turrets
Secondary Gun Turrets
AA Mounts
Torpedo Tubes
Hangar Capacity
Research price
Purchase price
Stalingrad72,45066173610/6/60 00
Gun Fire Control System Firing Range Increase
Maximum Firing Range
Research price
Purchase price
GFCS X mod. 1020.4 00
Engine Maximum Speed
Research price
Purchase price
Propulsion: 280,000 hp35 00

Compatible Upgrades

 Slot 1  Main Armaments Modification 1 Auxiliary Armaments Modification 1 Magazine Modification 1
 Slot 2  Damage Control System Modification 1 Propulsion Modification 1 Steering Gears Modification 1
 Slot 3  Main Battery Modification 2 Secondary Battery Modification 1 AA Guns Modification 1 Aiming Systems Modification 1
 Slot 4  Damage Control System Modification 2 Propulsion Modification 2 Steering Gears Modification 2
 Slot 5  Target Acquisition System Modification 1 Concealment System Modification 1 Steering Gears Modification 3
 Slot 6  AA Guns Modification 2 Main Battery Modification 3 Gun Fire Control System Modification 2 Secondary Battery Modification 2

Player Opinion


Tier X Premium cruiser Stalingrad is a ship that behaves very similar to her tech tree cousin Moskva. Both are very strong at locking down a position and are equipped with accurate and hard hitting AP shells that travel across the map quickly. However, Stalingrad is more polarized and less flexible than her tech tree counterpart. Worse maneuverability and concealment make mistakes in positioning and relocating attempts risky, and can result in very painful salvos coming in. Stalingrad makes up for this by having even more hit points than Moskva, and having a more powerful main battery armament.

Stalingrad’s strongest feature is her main battery. Carrying three triple turrets with 305mm/61 rifles in an AB-X layout, she will be able to deliver devastating salvos against many targets. Her accuracy is a rather weird case. With a dispersion ellipse similar to the German heavy cruiser Admiral Graf Spee married to the highest sigma value in the game at 2.65, there are two extremes meeting when shells are being fired. The chance for shells to land closer to the center is higher than on other cruisers, but it remains possible for the shells to land further off the target than on any other cruiser. The reload time her guns is very long: twenty (20) seconds before applying modifications or skills. Thus, Main Battery Modification 3 (-12% to main battery loading time. / -13% to the main battery traverse speed.) is highly recommended to bring the reload down to 17.6 seconds, with Adrenaline Rush reducing the reload further as Stalingrad takes damage. With a comfortable range of 20.4 km, Stalingrad can inflict damage to her opponents from far away.

Stalingrad boasts a robust health pool for a cruiser. With 72,450 hit point, she beats out Tier IX Premium Kronshtadt to claim the mantle of largest health pool of any cruiser in World of Warships. With a torpedo protection system of 25%, she can handle incoming torpedoes better than most other cruisers. Similar to Kronshtadt and Admiral Graf Spee, a fire on the Stalingrad will burn for 45 seconds base duration. This makes her more vulnerable to fires than a cruiser, but less vulnerable than a battleship.

Her armor is an almost identical scheme compared to her tech tree counterpart. Her citadel, just like Moskva’s, has been widened from the historical plans which creates a weak spot in her armor scheme. The citadel touches the outer hull slightly above the waterline, and is protected by a 180mm strong belt. Below this, the citadel protection becomes stronger. The outer belt of 180mm inclined armor continues, but behind that there are additional bulkheads with the same incline protecting the magazines. This can result in shells getting armed but exploding before penetrating the citadel. Also similar to Moskva, Stalingrad features 50mm hull plating. This will mostly benefit the ship when it's being angled properly, as it can make all AP shells bounce off and most HE shells will just shatter against it. However, not every part is covered in this plating. Half of the bow and a lot of the stern area is not protected by this and only has a 25mm plating, which will get overmatched by every battleship Stalingrad will face. Angling is essential to maximizing Stalingrad’s survivability; once an opponent has shots at her side she will fall apart just as quickly as any other cruiser.

Armor-piercing shells are the more powerful shell type to sling from Stalingrad’s barrels. They feature good ballistics, a strong penetration and also a high base damage of 9,200. On top of that, these shells have improved autobounce angles similar to American heavy cruisers; Stalingrad’s AP shells will not automatically ricochet off enemy armor until striking at an angle of greater than 65 degrees. This is significantly better than on most other cruisers. The caliber of the guns provides another bonus: her 305mm armor piercing shells have the ability to overmatch 21mm of armor. That means that Stalingrad can citadel British light cruisers from all angles, and that against destroyers she can also just stick to AP for the first salvo, since the shells will not bounce and deal 10% if the listed Alpha Damage per hit. The HE shells appear strong, but the relatively low rate of fire makes HE a rather unattractive choice of ammo as it's not enough to rack up high damage numbers. The amount of shells she can throw out is not enough to make her a reliable fire starter like Zao or Henri IV; subsequently, the HE shells should be seen as the secondary shells, with the main focus being on the AP to deal damage. However, when facing destroyers exclusively using HE shells is recommended.

In terms of maneuverability, the Stalingrad is very similar to the Moskva. When sailing in a straight line she can be very fast, up to 36.8 knots when using the Sierra Mike signal flag. However once she has to maneuver problems will arise. With a turning circle of more than 1100 meters she has a larger turning circle than the German Tier X battleship Großer Kurfürst, which is already known for needing a lot of room to maneuver. On top of that, Stalingrad’s rudder shift is slow at 12.5 seconds, which is the worst value of any Tier X cruiser. Additionally, her concealment is the worst among all cruisers. With a stock detection radius of 18.1 km, this is not an easy ship to hide; extreme caution is advised when attempting to relocate.

The capabilities of Stalingrad in a brawl are very limited, owning to her large citadel which is easy to penetrate at close ranges and her lack of maneuverability. The absence of Hydroacoustic Search (While active, detects all enemy ships and torpedoes within the specified radius, without regard of obstacles such as smoke and terrain.) among her available consumables only strengthens this weakness, as does the lack of torpedoes. Her targets of choice are broadside targets at all ranges, and destroyers that wander too close. The accurate and fast shells will allow for punishing salvos, regardless of the target, while the ship itself will be able to take a lot of punishment. However, all of these things rely on two key factors: situational awareness and positioning. Stalingrad is not able to survive in unfavorable circumstances, and her ability to get into better positions throughout the battle is severely hampered. Only capable hands will be able to get the most out of Stalingrad.


  • Largest hit point pool of any cruiser.
  • Very fast, at 35 knots top speed.
  • Guns are accurate, with a sigma value of 2.65.
  • Fantastic AP shells, with improved autobounce angles and reduced shell arming time.
  • Has access to Defensive AA Fire (While active, the damage per second of large caliber anti-aircraft guns is increased.), though it operates differently to the standard.


  • High citadel makes brawling a challenge.
  • Relatively ineffective if forced to use HE.
  • Worse concealment than many high tier battleships.


As a premium ship, Stalingrad doesn't have any upgrades to research.

Optimal Configuration


The recommended upgrades for Stalingrad are as follows:

Upgrade Slot 1 provides players with two viable choices. Main Armaments Modification 1 (-20% to the risk of main battery becoming incapacitated. / +50% to main battery survivability. / -20% to main battery repair time. / -20% to the risk of torpedo tubes becoming incapacitated. / +50% to torpedo tubes survivability. / -20% to torpedo tubes repair time.) is generally recommended; however, for anti-aircraft duties, players should take Auxiliary Armaments Modification 1 (+100% to secondary battery survivability. / +100% to AA mounts survivability.).

Upgrade Slot 2 allows players to extend the duration of the Surveillance Radar consumable if they have the appropriate special module available in the Arsenal.

Upgrade Slot 3 allows for further specialization in a role. Players wishing to decrease shell dispersion should mount Aiming Systems Modification 1 (-7% to maximum dispersion of main battery shells. / +20% to torpedo tubes traverse speed. / +5% to secondary battery maximum firing range. / -5% to maximum dispersion of secondary shells.). For anti-aircraft duties, AA Guns Modification 1 (+2 to number of explosions produced by salvos from medium- and long-range AA defenses.) should be chosen. For increased brawling capabilities, some players may opt to mount Main Battery Modification 2 (+5% to main battery loading time. / +15% to main battery traverse speed.) to increase turret traverse speed.

Upgrade Slot 4 provides two viable options. For increased survivability, Damage Control System Modification 2 (-15% to flooding recovery time. / -15% to time of fire extinguishing.) is a good choice. However, many players utilize Steering Gears Modification 2 (-20% to rudder shift time.) or Propulsion Modification 2 (-50% to time for reaching full power. / Increases engine power when the ship starts moving.) to increase the maneuverability of the ship. Choosing between these upgrades will be determined by the intended playstyle.

Upgrade Slot 5 gives players a choice between Steering Gears Modification 3 (-80% to steering gears repair time. / -40% to rudder shift time.) for increased maneuverability and Concealment System Modification 1 (-10% to detectability radius. / +5% to the maximum dispersion of enemy shells that fire on your ship.) to reduce the detection range of the ship. If Steering Gears Modification 2 (-20% to rudder shift time.) was not mounted in Slot 4, it is highly recommended to mount Steering Gears Modification 3 (-80% to steering gears repair time. / -40% to rudder shift time.) to improve the ship's handling.

Upgrade Slot 6 provides the most options for specialization. Main Battery Modification 3 (-12% to main battery loading time. / -13% to the main battery traverse speed.) should be mounted to increase the rate of fire of the main guns. For more passive players, Gun Fire Control System Modification 2 (+16% to main battery maximum firing range.) is a good option to increase the firing range of the main guns. Players seeking to finalize an anti-aircraft build should mount AA Guns Modification 2 (+15% continuous damage from all AA mounts. / +15% damage per second within the explosion radius of shells fired from medium- and long-range AA defenses.).

Commander Skills

Key skills for Stalingrad commanders include Expert Marksman, Superintendent, and Concealment Expert. Captains looking to improve the ship's survivability should consider Basics of Survivability and Fire Prevention. High Alert and Jack of All Trades can be mounted to reduce consumable cooldown timers. Lastly, Advanced Firing Training and Basic Firing Training can be used to improve the ship's anti-aircraft armament.


Stalingrad can equip the following consumables:


As a premium ship, Stalingrad comes included with Type 20 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns.


Stalingrad is a unique ship, but her signal load out is fairly standard for a cruiser; only difference being in the relative uselessness of the two fire chance flags, as she already possesses a 33% burn chance. Being a Tier X Premium ship, economic signals are a good option to increase the various currency gains.


Historical Info

Historical Gallery


  • Gardiner, R. (1995). Conway’s All the World’s Fighting Ships: 1946-1995. London UK: Conway Maritime Press.
  • [Russian text] Vasiliev, A.M., Morin, A.B. (2008). Stalin's Super Battleships: «Sovetsky Soyuz», «Kronshtadt», «Stalingrad». Moscow, Russia: Eksmo Press.
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