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Stalingrad
Сталинград_wows_main.jpg
Cruiser | U.S.S.R. | Tier X
Tech Tree Position
Сталинград_icon_small.png
General
Purchase priceSpecial Doubloons
Hit Points72,450 
Main Battery
305 mm/61 SM-33 on an SM-31 mount3 х 3 pcs.
Rate of Fire2.86 shots/min.
Reload Time21 sec.
Rotation Speeddeg./sec.
180 Degree Turn Time36 sec.
Firing Range20.35 km.
Maximum Dispersion218 m.
HE Shell305 mm HE Model 1928 
Maximum HE Shell Damage4,500 
Chance of Fire on Target Caused by HE Shell33 %
Initial HE Shell Velocity950 m./s.
HE Shell Weight374.7 kg.
AP Shell305 mm AP Model 1928 
Maximum AP Shell Damage9,200 
Initial AP Shell Velocity950 m./s.
AP Shell Weight467 kg.
Secondary Armament #1
130 mm/60 on a BL-109A mount6 х 2 pcs.
Firing Range7.3 km.
Rate of Fire15 shots/min.
Reload Timesec.
HE ShellHE-42 
Maximum HE Shell Damage1,800 
Initial HE Shell Velocity950 m./s.
Chance of Fire on Target Caused by HE Shell%
AA Defense
130 mm/60 on a BL-109A mount6 х 2 pcs.
. . . Average Damage per Second167.4 
. . . Firing Range5.7 km.
25 mm 110-PM on a 4М-120 mount10 х 4 pcs.
. . . Average Damage per Second84 
. . . Firing Range3.09 km.
45 mm SM-20-ZIF mount6 х 4 pcs.
. . . Average Damage per Second123.6 
. . . Firing Range3.51 km.
Maneuverability
Maximum Speed35 knot
Turning Circle Radius1 130 m.
Rudder Shift Time12.5 sec.
Concealment
Surface Detectability Range17.58 km.
Air Detectability Range11.02 km.
Battle Levels
12345678910
Wows_anno_flag_ussr.png
X
Ship_PRSC510_Stalingrad.png
Special

Stalingrad — Soviet special premium Tier X cruiser.

One of the few heavy artillery ships developed after the end of World War II. She had a very high speed for her size and her armament consisted of specially designed 305 mm guns, unrivaled in terms of her maximum firing range and ballistics.


Stalingrad first went on sale on 23 August 2018 via the Armory for 28,000 SteelSteel.

Modules

Main Battery Guns Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
305 mm/61 SM-33 on an SM-31 mount2.9362184,500339,200 00
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Stalingrad72,45066173610/6/6 00
Fire Control System IDS_SHIP_PARAM_SUO_INCREASE_DIST
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
GFCS X mod. 10 00
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 280,000 hp35 00

Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Magazine Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Defensive AA Fire Modification 1
Surveillance Radar Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
Secondary Battery Modification 1
AA Guns Modification 1
Aiming Systems Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Airstrike Modification 1
 Slot 5 
Torpedo Lookout System
Concealment System Modification 1
Steering Gears Modification 2
Ship Consumables Modification 1
 Slot 6 
Main Battery Modification 3
Gun Fire Control System Modification 2
Auxiliary Armaments Modification 2

Player Opinion

Performance

Warning. The data presented in the AA Defense sidebar section may be incorrect.
Refer to the in-game Port screens for more useful data.

Tier X Premium cruiser Stalingrad is a ship that behaves very similar to her Premium cousin Moskva. Both are very strong at locking down a position and are equipped with accurate and hard hitting AP shells that travel across the map quickly. However, Stalingrad is more polarized and less flexible than her tech tree counterpart. Worse maneuverability and concealment make mistakes in positioning and relocating attempts risky, and can result in very painful salvos coming in. Stalingrad makes up for this by having even more hit points than Moskva, and having a more powerful main battery armament.

Stalingrad’s strongest feature is her main battery. Carrying three triple turrets with 305mm/61 rifles in an AB-X layout, she will be able to deliver devastating salvos against many targets. Her accuracy is a rather weird case. With a dispersion ellipse similar to the German heavy cruiser Admiral Graf Spee married to the highest sigma value in the game at 2.65, there are two extremes meeting when shells are being fired. The chance for shells to land closer to the center is higher than on other cruisers, but it remains possible for the shells to land further off the target than on any other cruiser. The reload time her guns is very long: twenty-one (21) seconds before applying modifications or skills. Thus, Main Battery Modification 3 : -12% main battery loading time. / -13% main battery traverse speed. is highly recommended to bring the reload down to 18.48 seconds, with Adrenaline Rush reducing the reload further as Stalingrad takes damage. With a comfortable range of 20.4 km, Stalingrad can inflict damage to her opponents from far away.

Stalingrad boasts a robust health pool for a cruiser. With 72,450 hit point, she beats out Tier IX Premium Kronshtadt to claim the mantle of largest health pool of any cruiser in World of Warships. With a torpedo protection system of 25%, she can handle incoming torpedoes better than most other cruisers. Similar to Kronshtadt, a fire on the Stalingrad will burn for 60 seconds base duration.

Her armor is an almost identical scheme compared to her tech tree counterpart. Her citadel, just like Moskva’s, has been widened from the historical plans which creates a weak spot in her armor scheme. The citadel touches the outer hull slightly above the waterline, and is protected by a 180mm strong belt. Below this, the citadel protection becomes stronger. The outer belt of 180mm inclined armor continues, but behind that there are additional bulkheads with the same incline protecting the magazines. This can result in shells getting armed but exploding before penetrating the citadel. Also similar to Moskva, Stalingrad features 50mm hull plating. This will mostly benefit the ship when it's being angled properly, as it can make all AP shells bounce off and most HE shells will just shatter against it. However, not every part is covered in this plating. Half of the bow and a lot of the stern area is not protected by this and only has a 25mm plating, which will get overmatched by every battleship Stalingrad will face. Angling is essential to maximizing Stalingrad’s survivability; once an opponent has shots at her side she will fall apart just as quickly as any other cruiser.

Armor-piercing shells are the more powerful shell type to sling from Stalingrad’s barrels. They feature good ballistics, a strong penetration and also a high base damage of 9,200. On top of that, these shells have improved autobounce angles similar to American heavy cruisers; Stalingrad’s AP shells will not automatically ricochet off enemy armor until striking at an angle of greater than 65 degrees. This is significantly better than on most other cruisers. The caliber of the guns provides another bonus: her 305mm armor piercing shells have the ability to overmatch 21mm of armor. That means that Stalingrad can citadel British light cruisers from all angles, and that against destroyers she can also just stick to AP for the first salvo, since the shells will not bounce and deal 10% if the listed Alpha Damage per hit. The HE shells appear strong, but the relatively low rate of fire makes HE a rather unattractive choice of ammo as it's not enough to rack up high damage numbers. The amount of shells she can throw out is not enough to make her a reliable fire starter like Zao or Henri IV; subsequently, the HE shells should be seen as the secondary shells, with the main focus being on the AP to deal damage. However, when facing destroyers exclusively using HE shells is recommended.

In terms of maneuverability, the Stalingrad is very similar to the Moskva. When sailing in a straight line she can be very fast, up to 36.8 knots when using the Sierra Mike signal flag. However once she has to maneuver problems will arise. With a turning circle of more than 1100 meters she has a larger turning circle than the German Tier X battleship Großer Kurfürst, which is already known for needing a lot of room to maneuver. On top of that, Stalingrad’s rudder shift is slow at 12.5 seconds, which is the worst value of any Tier X cruiser. Additionally, her concealment is the worst among all cruisers. With a stock detection radius of 18.1 km, this is not an easy ship to hide; extreme caution is advised when attempting to relocate.

The capabilities of Stalingrad in a brawl are very limited, owning to her large citadel which is easy to penetrate at close ranges and her lack of maneuverability. The absence of Hydroacoustic SearchWhile active, detects all enemy ships and torpedoes within the specified radius, without regard of obstacles such as smoke and terrain. among her available consumables only strengthens this weakness, as does the lack of torpedoes. Her targets of choice are broadside targets at all ranges, and destroyers that wander too close. The accurate and fast shells will allow for punishing salvos, regardless of the target, while the ship itself will be able to take a lot of punishment. However, all of these things rely on two key factors: situational awareness and positioning. Stalingrad is not able to survive in unfavorable circumstances, and her ability to get into better positions throughout the battle is severely hampered. Only capable hands will be able to get the most out of Stalingrad.

Pros:

  • Largest hit point pool of any cruiser.
  • Very fast, at 35 knots top speed.
  • Guns are accurate, with a sigma value of 2.65.
  • Fantastic AP shells, with improved autobounce angles and reduced shell arming time.
  • Has access to Defensive AA FireWhile active, the damage per second of large caliber anti-aircraft guns is increased., though it operates differently to the standard version, lasting an increased amount of time at the sacrifice of reduced damage enhancement and much longer cooldown
  • Surveillance RadarWhile active, detects all enemy ships within the specified radius, disregarding obstacles such as smoke and terrain. is included on the ship with a great 12 kilometer range, warding away many of her torpedo threats.

Cons:

  • High citadel makes brawling a challenge, and showing broadside would be a death sentence if not for her large health pool
  • Relatively ineffective if forced to use HE.
  • Worse concealment than most tier 10 battleships.
  • Among the worst handling of all tier 10 ships
  • Lacks Hydroacoustic SearchWhile active, detects all enemy ships and torpedoes within the specified radius, without regard of obstacles such as smoke and terrain., and when combined with her handling makes torpedoes a large threat
  • Poor reload, which means she loses many opportunities that other cruisers could take
  • Fires set on Stalingrad will last twice as long as those on many cruisers.



Research

As a premium ship, Stalingrad doesn't have any upgrades to research.

Optimal Configuration

Upgrades

The recommended upgrades for Stalingrad are as follows:

Upgrade Slot 1 provides players with two viable choices. Main Armaments Modification 1 -20% to the risk of main battery becoming incapacitated. / +50% to main battery survivability. / -20% to main battery repair time. / -20% to the risk of torpedo tubes becoming incapacitated. / +50% to torpedo tubes survivability. / -20% to torpedo tubes repair time. is generally recommended; however, for anti-aircraft duties, players should take Auxiliary Armaments Modification 1 : +100% survivability to each..

Upgrade Slot 2 allows players to extend the duration of the Surveillance Radar consumable if they have the appropriate special module available in the Arsenal.

Upgrade Slot 3 allows for further specialization in a role. Players wishing to decrease shell dispersion should mount Aiming Systems Modification 1 : -7% main battery dispersion. / +20% torpedo tubes traverse speed. / +5% secondary battery firing range. / -5% secondary battery dispersion.. For anti-aircraft duties, AA Guns Modification 1 +20% reduction in the preparation time of the priority AA sector. should be chosen. For increased brawling capabilities, some players may opt to mount Main Battery Modification 2 : +15% to main battery traverse speed. to increase turret traverse speed.

Upgrade Slot 4 provides two viable options. For increased survivability, Damage Control System Modification 2 : -15% flooding recovery time. / -15% fire duration. is a good choice. However, many players utilize Steering Gears Modification 1 : -20% rudder shift time. or Propulsion Modification 1 Reduces time to full speed: -50% to time for reaching full power. / Increases engine power when the ship starts moving. to increase the maneuverability of the ship. Choosing between these upgrades will be determined by the intended play style.

Upgrade Slot 5 gives players a choice between Steering Gears Modification 2 : -40% rudder shift time. / -80% repair time. for increased maneuverability and Concealment System Modification 1: -10% to detectability radius. / +5% to the dispersion of enemy shells fired at your ship. to reduce the detection range of the ship. If Steering Gears Modification 1 : -20% rudder shift time. was not mounted in Slot 4, it is highly recommended to mount Steering Gears Modification 2 : -40% rudder shift time. / -80% repair time. to improve the ship's handling.

Upgrade Slot 6 provides the most options for specialization. Main Battery Modification 3 : -12% main battery loading time. / -13% main battery traverse speed. should be mounted to increase the rate of fire of the main guns. For more passive players, Gun Fire Control System Modification 2 : +16% firing range. is a good option to increase the firing range of the main guns. Players seeking to finalize an anti-aircraft build should mount Auxiliary Armaments Modification 2 : −20% secondary reload time / +15% continuous AA damage / +15% flak damage / +2 flak explosions when Defensive AA Fire is active..

Commander Skills

Key skills for Stalingrad commanders include Heavy AP Shells, Superintendent, and Concealment Expert.

Consumables

Stalingrad can equip the following consumables:

  • Slot 1: Damage Control PartyWhen activated, instantly repairs fires, floods, and incapacitations, and prevents more for the duration.
  • Slot 2: Surveillance RadarWhile active, detects all enemy ships within the specified radius, disregarding obstacles such as smoke and terrain.
  • Slot 3: Repair PartyWhile active, restores a percentage of the ship's health points each second.
  • Slot 4: Defensive AA FireWhile active, the damage per second of large caliber anti-aircraft guns is increased. Note: This version of the consumable acts differently to the standard. The action time is 60s instead of the standard 40s and the damage multiplier is +25% as opposed to the standard +50%. The cooldown is also longer, at 180s instead of the standard 80s.

Camouflage

As a premium ship, Stalingrad comes with Default permanent camouflage and a set of permanent combat bonuses.

Signals

Stalingrad is a unique ship, but her signal load out is fairly standard for a cruiser; only difference being in the relative uselessness of the two fire chance flags, as she already possesses a 33% burn chance. Being a Tier X Premium ship, economic signals are a good option to increase the various currency gains.


Note: Use of the Juliet Charlie signal makes detonation impossible.

Gallery

Historical Info

Historical Gallery

Video

References

  1. 1:42 Scale: Stalingrad - World of Warships - YouTube
  2. Building Stalingrad - News - World of Warships
  3. Monthly Wiki Spotlight - Stalingrad - News - World of Warships
  4. 1:42 Scale: Stalingrad - World of Warships Official Channel - YouTube
  5. Developer Diaries: How We Made Stalingrad - World of Warships Official Channel - YouTube
  6. Gardiner, R. (1995). Conway’s All the World’s Fighting Ships: 1946-1995. London UK: Conway Maritime Press.
  7. [Russian text] Vasiliev, A.M., Morin, A.B. (2008). Stalin's Super Battleships: «Sovetsky Soyuz», «Kronshtadt», «Stalingrad». Moscow, Russia: Eksmo Press.

Ship Change Log

See here for links to Update notes.

Testing Changes

  • March 25, 2018:
    • Preliminary characteristics.
  • March 30, 2018:
    • AP shell fuse delay was increased from 0.01 to 0.022 s.
    • Damage Control Party and Repair Party consumables were added, with the same characteristics as those on Oktyabryskaya Revolutsiya.
    • Hull plating was increased from 25 to 32 mm.
    • Sigma was increased from 1.8 to 2.05.
  • April 17, 2018:
    • Hit points were reduced from 84,000 to 72,450.
    • Sigma value was increased from 2.05 to 2.25.
    • Ricochet angles were increased to match those of American heavy cruisers.
    • Krupp factor was increased from 2,400 to 2,700, improving penetration.
    • Main battery reload time was decreased from 20 to 18.5 s.
    • Main battery turret angles were improved.
      • Lifeboats that are present in port are no longer present in battle, improving firing arcs.
    • The Surveillance Radar consumable was added to the Defensive AA Fire slot, with the same characteristics as Moskva.
  • April 28, 2018:
    • AP shell fuse delay increased from 0.022 seconds to 0.033 seconds.
    • Damage Control Party consumable characteristics changed.
      • Unlimited number of charges.
      • Duration reduced from 15 seconds to 5 seconds.
      • Cooldown increased from 30 seconds to 90 seconds, cooldown increased from 20 seconds to 60 seconds with premium consumable.
    • Repair Party consumable characteristics changed.
      • Charges reduced from 3 to 2 stock, charges reduced from 4 to 3 stock with premium consumable.
  • May 23, 2018:
    • A copy of Stalingrad was added to the game to test two versions of the ship simultaneously.
    • Changes to the first version:
      • A bug that caused the 25 mm AA guns to be considered midrange aura instead of inner aura was fixed.
      • The Defensive AA Fire consumable was removed.
      • Aft and bow plating was reduced from 32 to 25 mm.
      • Sigma value was decreased from 2.25 to 2.05.
      • AP shell arming delay was reduced from 0.033 to 0.022 s.
      • Main battery firing range was increased from 20.35 to 22.89 km.
    • Changes to the second version:
      • A bug that caused the 25 mm AA guns to be considered midrange aura instead of inner aura was fixed.
      • The Defensive AA Fire consumable was removed.
      • HE shells with the following characteristics were added:
        • 950 m/s muzzle velocity.
        • Maximum damage of 4,500.
        • 33% chance to cause a fire.
      • Main battery reload time was increased from 18.5 to 20 s.
      • AP shell ricochet values were changed to standard values.
  • June 18, 2018:
    • A portion of Stalingrad's 180 mm thick casemate was recategorized as citadel, effectively making the citadel bigger.
  • July 9, 2018:
    • HE shells were added to the ship.
    • Main battery firing range was reduced from 22.89 to 20.35 km.
    • Main battery reload time was increased from 18.5 to 20 s.
    • Main battery traverse speed was increased from 4.5 to 5 deg/s.
  • July 21, 2018:
    • A special permanent camouflage was added for the ship.
  • July 27, 2018:
    • Two versions of Stalingrad were introduced for testing. The first version retains the characteristics of the previous iterations of the ships, the second version differs.
    • Changes to Stalingrad 2:
      • Dispersion ellipse was changed to match that of a common battleship.
      • Sigma value increased from 2.05 to 2.25.
      • AP shell ricochet angles were improved, to match that of heavy cruiser Des Moines.
      • Shell arming threshold was reduced from 51 to 34 mm.
  • August 16, 2018:
    • Surface detectability was decreased from 18.72 to 18.12 km.
    • Sigma value increased from 2.25 to 2.65.
    • The Defensive AA Fire consumable was added in a separate slot.
  • Available for testing by supertesters in the game starting from Update 0.7.4.
  • Available for purchase in the Armory for Steel starting from Update 0.7.8.
  • Update 0.8.0:
    • Fire duration was increased from 45 to 60 s.
  • Update 0.8.5:
    • Minor improvements to geometry and textures.
  • Update 0.8.7:
    • The continuous damage bonus of the DFAA consumable is now set to 25% because the consumable duration is 60 s, in contrast to the standard 40 s.
  • Update 0.10.0:
    • The firing range of the secondary battery was increased to 7.3 km.
  • Update 0.10.3:
    • The duration of the Surveillance Radar consumable was reduced from 30 to 25 s.
  • Update 0.10.4:
    • The duration of the Surveillance Radar consumable was reduced from 25 to 20 s.
  • Update 0.10.10:
    • Main battery reload time increased from 20 to 21 s.

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U.S.S.R.  I Orlan • II DianaDoubloons • II Diana LimaDoubloons • II Novik • III AuroraDoubloons • III Bogatyr • III OlegDoubloons • III VaryagDoubloons • III AL AvroraDoubloons • IV Svietlana • V MurmanskDoubloons • V Kotovsky • V Krasny KrymDoubloons • V MikoyanDoubloons • V KirovDoubloons • VI Budyonny • VI MolotovDoubloons • VI Admiral MakarovDoubloons • VII Shchors • VII LazoDoubloons • VII Lazo BDoubloons • VIII Chapayev • VIII Tallinn • VIII Mikhail KutuzovDoubloons • VIII OchakovDoubloons • VIII Pyotr BagrationDoubloons • VIII Dmitry PozharskyDoubloons • IX Dmitri Donskoi • IX Riga • IX KronshtadtDoubloons • X MoskvaDoubloons • X Alexander Nevsky • X Petropavlovsk • X StalingradDoubloons • X Smolensk B • X SmolenskDoubloons • X SevastopolDoubloons • X Kommissar •  Novosibirsk 
U.S.A.  I Erie • II Chester • II AlbanyDoubloons • III St. Louis • III CharlestonDoubloons • IV Phoenix • V Omaha • V MarbleheadDoubloons • V Marblehead LimaDoubloons • V RattleheadDoubloons • VI Pensacola • VI Dallas • VII AtlantaDoubloons • VII New Orleans • VII Helena • VII IndianapolisDoubloons • VII Atlanta BDoubloons • VII BoiseDoubloons • VII FlintDoubloons • VIII Baltimore • VIII Cleveland • VIII WichitaDoubloons • VIII AnchorageDoubloons • VIII CongressDoubloons • VIII RochesterDoubloons • VIII San DiegoDoubloons • VIII AL MontpelierDoubloons • IX Buffalo • IX Seattle • IX VallejoDoubloons • IX AlaskaDoubloons • IX TulsaDoubloons • IX Alaska BDoubloons • X Des Moines • X Worcester • X Puerto RicoDoubloons • X SalemDoubloons • X AustinDoubloons •  Annapolis 
Germany  I Hermelin • II Dresden • II EmdenDoubloons • III Kolberg • IV Karlsruhe • V Königsberg • VI Nürnberg • VI Admiral Graf SpeeDoubloons • VI LeipzigDoubloons • VI HSF Admiral Graf SpeeDoubloons • VII Yorck • VII MünchenDoubloons • VII WeimarDoubloons • VIII Admiral Hipper • VIII Prinz EugenDoubloons • VIII MainzDoubloons • VIII SchillDoubloons • VIII Mainz BDoubloons • VIII Cross of DornDoubloons • VIII Wiesbaden • IX Roon • IX SiegfriedDoubloons • IX ÄgirDoubloons • IX Admiral SchröderDoubloons • IX Roon CLRDoubloons • X Hindenburg •  Clausewitz 
Pan-Asia  I Chengan • III Ning HaiDoubloons • V Chungking • VI Rahmat • VI HuangheDoubloons • VII Chumphon • VIII Harbin • VIII IrianDoubloons • VIII WukongDoubloons • IX Sejong • IX DalianDoubloons • IX MengchongDoubloons • IX TianjinDoubloons • X Jinan 
Spain  I Júpiter • II Méndez Núñez • III Navarra • IV Almirante Cervera • V Galicia • VI Baleares • VI CanariasDoubloons • VII Asturias • VIII Cataluña • VIII NumanciaDoubloons • IX Andalucía • X Castilla 
Europe  I Gryf • VI ElliDoubloons 
Netherlands  I Van Kinsbergen • II Gelderland • III Java • IV De Ruyter • V Celebes • VI Kijkduin • VII Eendracht • VIII Haarlem • VIII De Zeven ProvinciënDoubloons • IX Johan de Witt • IX Van SpeijkDoubloons • X Gouden Leeuw • X Prins van Oranje 
Italy  I Eritrea • II Nino Bixio • III Taranto • IV Alberto di Giussano • V Raimondo Montecuccoli • V GenovaDoubloons • VI Trento • VI Duca d'AostaDoubloons • VII Zara • VII Duca degli AbruzziDoubloons • VII Francesco FerruccioDoubloons • VII GoriziaDoubloons • VIII Amalfi • IX Brindisi • IX MichelangeloDoubloons • X Venezia • X NapoliDoubloons • X Napoli BDoubloons •  Piemonte 
Commonwealth  I Sutlej • II Port Jackson • III Caradoc • IV Dunedin • V Red Fort • VI Hobart • VI PerthDoubloons • VI MysoreDoubloons • VII Uganda • VIII Auckland • IX Encounter • IX HectorDoubloons • X Cerberus • X BrisbaneDoubloons 
Pan-America  I Hércules • II Almirante Barroso • II Almirante AbreuDoubloons • III Vicente Guerrero • IV Córdoba • V La Argentina • VI Almirante Cochrane • VII Coronel Bolognesi • VII Nueve de JulioDoubloons • VIII Ignacio Allende • VIII Almirante GrauDoubloons • IX Santander • X San Martín