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Sturdy

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Sturdy
Sturdy_wows_main.jpg
Submarine | U.K. | Tier VIII
Tech Tree Position
Undine
Arrow_down.png
Sturdy_icon_small.png
Arrow_down.png
Thrasher
stock
 top
General
Research price161000 exp
Purchase price11,500,000 Credits
Hit Points12,000 
Secondary Armament #1
76 mm/45 20cwt QF HA Mk.I on a CPV mount1 х 1 pcs.
Firing Rangekm.
Rate of Fire12 shots/min.
Reload Timesec.
Torpedo Tubes
533 mm7 х 1 pcs.
Rate of Fire1.5 shots/min.
Reload Time40 sec.
Rotation Speed12 deg./sec.
180 Degree Turn Time15 sec.
Torpedo533 mm Mk VIII Mod 0* 
Maximum Damage7,100 
Torpedo Speed75 knot
Torpedo Range9.999 km.
Maneuverability
Maximum Speed25 knot
Turning Circle Radius360 m.
Rudder Shift Timesec.
Concealment
Surface Detectability Range6.1 km.
Air Detectability Range2.19 km.
Battle Levels
12345678910
Wows_anno_flag_uk.png
VIII
Ship_PBSS108_Sturdy.png
11,500,000

Sturdy — British Tier VIII submarine.

Unlike their prewar sisterships, the S-class submarines built during World War II stood out for their extensive use of welding in their construction, as well as their increased fuel capacity. An extra torpedo tube appeared in the light hull. HMS Sturdy was built at Birkenhead between 1942 and 1943. The ship spent most of the war in the Pacific, sinking more than 30 Japanese ships.

Sturdy was first released for sale on DD MMM YYYY.

Modules

Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Sturdy (A)12,000162517 01,500,000
Sturdy (B)12,800162517 27,0003,000,000
Torpedoes Rate of Fire
(shots/min)
Torpedo Tubes Reload Time
(sec)
180° Turn Time
(sec)
Maximum Damage
(HP)
Torpedo Speed
(knot)
Torpedo Range
(km)
Research price
(exp)
Purchase price
(Credits)
533 mm Mk VIII1.540157,1007510 01,000,000
533 mm Mk VIII1.540157,1007511 18,0002,000,000
Sonar Rate of Fire
(m/s)
Torpedo Range
(km)
Research price
(exp)
Purchase price
(Credits)
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 1,550 hp25 01,000,000

Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Damage Control Party Modification 1
Sonar Modification 1
 Slot 2 
Engine Room Protection
Sonar Modification 2
Damage Control System Modification 3
 Slot 3 
Torpedo Tubes Modification 1
Dive Capacity Modification 1
Submarine Surveillance Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Submarine Steering Gears
 Slot 5 
Ship Consumables Modification 1
Torpedo Tubes Modification 3
Reinforced Bulkheads

Player Opinion

Performance

Warning: The data presented in the AA Defense sidebar section may be incorrect.
Refer to the in-game Port screens for more useful data.

Pros:


    Cons:

      Research

      Availability of researchable upgrades for Sturdy is as follows:

      1. Hull (B): For about 7% more health.
      2. Sonar: Upgrade to ASDIC 8 Mod. B for a faster sonar reload.
      3. Torpedoes: Upgrade to 533 mm Mk VIII for better homing torpedo damage, range and flooding chance.

      Optimal Configuration

      Upgrades

      The recommended upgrades are:

      • Slot 1:
      • Slot 2:
      • Slot 3:
      • Slot 4:
      • Slot 5:

      Commander Skills

      Consumables

      Sturdy equips the following consumables:

      Signals

      Note: Use of the Juliet Charlie signal makes detonation impossible.

      Gallery

      Historical Info

      Historical Gallery

      References


      Ship Change Log

      See here for links to Update notes.

      • Available for testing by supertesters in the game starting from Update 0.11.9.

      Testing Changes

      • DevBlog 368:
        • Preliminary characteristics.
          • Note: The Dev Blog states Sturdy's Dive Capacity recharge rate is 1 units/s, she actually recharges 0.6 units/s.
      • DevBlog 370:
        • With the release of Update 0.11.9:
          • Preparation time for the Submarine Surveillance consumable reduced from 360 to 330 s.
      • DevBlog 379:
        • Stock torpedoes changed:
          • Range increased from 8 to 10 km.
          • Maximum damage increased from 4,630 to 6,267.
          • Chance to cause flooding reduced from 77 to 32%.
        • Researchable torpedoes changed:
          • Range increased from 9 to 11 km.
          • Maximum damage increased from 4,630 tо 6,800.
          • Chance to cause flooding reduced from 77 to 36%.
      • DevBlog 394:
        • Torpedo reload time reduced from 45 to 40 s.
      • DevBlog 409:
        • Fixed a bug with the maximum sonar range of the submarine: now it is equal to the homing torpedo range.
          • Maximum sonar range increased from 9 to 11 km.
      • Update 12.1:
        • Available from sequential bundle #6 of the British Submarines Early Access event (for British Tokens).
        • The Iron Resilience permanent camouflage was added.
      • Update 12.2:
        • Fixed an issue that prevented the ship name from displaying on the Iron Resilience permanent camouflage.
      • Introduced into the game as a researchable ship in Update 12.3.
      • Update 12.3:
        • Fixed the geometry and textures of the ship.
        • Fixed an issue that increased the detectability range of the submarine after emitting a sonar ping while under the cover of smoke.
      • Update 12.4:
        • The textures and geometry of the ship have been changed.
      • Update 13.1:
        • Turning circle radius reduced from 460 to 360 m.
      • Update 13.2:
        • Torpedoes now do 10% of maximum damage up to 2.9 km, and then scale to 100% damage from 2.9 to 3 km.
        • Stock torpedoes changed:
          • Maximum damage increased from 6,267 to 6,533.
          • Arming distance reduced from 302 to 20 m.
        • Researchable torpedoes changed:
          • Maximum damage increased from 6,800 to 7,100.
          • Arming distance reduced from 302 to 20 m.

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