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Mahan

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Mahan_wows_main.jpg
Destroyer | U.S.A. | Tier VII
Tech Tree Position
Farragut
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Mahan_icon_small.png
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Benson
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General
Research price65000 exp
Purchase price5 350 000 Credits
Hit Points11 700 
Main Battery
127 mm/38 Mk21 mod. 05 х 1 pcs.
Rate of Fire15 shots/min.
Reload Timesec.
Rotation Speed15 deg./sec.
180 Degree Turn Time12 sec.
Firing Range10.61 km.
Maximum Dispersion102 m.
HE Shell127 mm HE Mk32 
Maximum HE Shell Damage1800 
Chance of Fire on Target Caused by HE Shell%
Initial HE Shell Velocity792 m./s.
HE Shell Weight24.5 kg.
AP Shell127 mm AP/SC Mk38 
Maximum AP Shell Damage2100 
Initial AP Shell Velocity792 m./s.
AP Shell Weight25 kg.
Torpedo Tubes
533 mm Mk143 х 4 pcs.
Rate of Fire0.68 shots/min.
Reload Time88 sec.
Rotation Speed25 deg./sec.
180 Degree Turn Time7.2 sec.
TorpedoMk12 
Maximum Damage11 733 
Torpedo Speed64 knot
Torpedo Range6.39 km.
AA Defense
127 mm/38 Mk21 mod. 12 х 1 pcs.
. . . Average Damage per Second6.4 
. . . Firing Range5.01 km.
127 mm/38 Mk21 mod. 03 х 1 pcs.
. . . Average Damage per Second9.6 
. . . Firing Range5.01 km.
12.7 mm Browning M2 mod. 24 х 1 pcs.
. . . Average Damage per Second15.2 
. . . Firing Range1.2 km.
127 mm/38 Mk21 mod. 12 х 1 pcs.
. . . Average Damage per Second6.4 
. . . Firing Range5.01 km.
127 mm/38 Mk21 mod. 02 х 1 pcs.
. . . Average Damage per Second6.4 
. . . Firing Range5.01 km.
Maneuverability
Maximum Speed35 knot
Turning Circle Radius560 m.
Rudder Shift Timesec.
Concealment
Surface Detectability Range7.92 km.
Air Detectability Range3.57 km.
Battle Levels
12345678910
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VII
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5 350 000

Mahan — American Tier VII destroyer.

Developed from the Farragut class, Mahan carried a more powerful torpedo armament. At the beginning of World War II, these destroyers were modernized with several automatic AA guns to fight enemy aircraft more efficiently.

Modules

Batería principal Rate of Fire
(shots/min)
180 Degree Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
127 mm/38 Mk2118,212102180052100 0420 000
Casco Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Mahan (A)11 70062154/530 0600 000
Mahan (C)14 10062142/430 7100620 000
Mahan (B)14 10062154/530 14 2001 240 000
Torpedos Rate of Fire
(shots/min)
Torpedo Tubes Reload Time
(sec)
180 Degree Turn Time
(sec)
Maximum Damage
(HP)
Torpedo Speed
(knot)
Torpedo Range
(km)
Research price
(exp)
Purchase price
(Credits)
Mark 120,7887,211 733646,4 0575 000
Mk15 mod. 00,7877,211 600559,2 10 500780 000
Sistema de control de tiro Firing Range Increase
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
Mk7 mod. 1010,6 0320 000
Mk7 mod. 21011,7 8200750 000
Motor Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsión: 49 000 cv35 0395 000

Compatible Upgrades

 Slot 1  Modificación 1 del armamento principal Modificación 1 del armamento auxiliar Modificación 1 de la santabárbara
 Slot 2  Modificación 2 de la batería principal Modificación 1 de los cañones AA Modificación 1 de los sistemas de tiro
 Slot 4  Modificación 1 del sistema de control de daños Modificación 1 de la propulsión Modificación 1 del aparato de gobierno
 Slot 5  Modificación 2 del sistema de control de daños Modificación 2 de la propulsión Modificación 2 del aparato de gobierno

Player Opinion

Performance

Mahan is a fairly well-rounded destroyer by the standards of the class. She is the first American destroyer to have the capability to fire torpedoes from beyond her detection range — via the upgraded torpedoes she has access to upon equipping Hull (B) — as well as sporting a solid pool of hit points and fast firing guns that turn quickly.

Overall, Mahan is good at almost anything her enemies can throw at her (with the possible exception of aircraft). She is able to defend herself from Russian and Japanese destroyers adequately, even more once she gains additional hit points from upgrading to Hull (B). Her upgraded torpedoes are somewhat slow, but hit decently hard and can be fired from stealth. One thing of note about her torpedo launchers: she has one port, one starboard, and one centerline. This allows her to put a very respectable 8 fish into the water on either side; however, many opponents forget about the odd launcher on the opposite side of the ship. It can make for a nasty surprise at close range if they believe that she's launched all of the torpedoes she had loaded.

Mahan’s primary weaknesses are her large detection range and enemy aircraft; Hull (C) can assist with the latter by allowing captains to trade Engine Boost for Defensive AA Fire. Lacking access to Upgrade Slot 6, there is little that Mahan can do for her large detection radius other than spend commander skill points on Concealment Expert; even then, her detection radius is still over 7 km.

Overall, Mahan is a definite upgrade from Farragut and a solid Tier VII destroyer.

Pros:

  • Fast turret rotation speed.
  • Outstanding main battery rate of fire.
  • Three torpedo tube launchers provide additional flexibility and will frequently catch opponents off-guard.
  • Large health pool for a destroyer.
  • Long range torpedoes reach out to 9.2 km, making her the first American destroyer capable of firing torpedoes from beyond her detection range.
  • Has access to the Defensive AA Fire consumable with Hull (C) equipped.

Cons:

  • Very weak armor.
  • Anti-aircraft guns are mainly for show and will rarely shoot anything down, even with the later hull upgrades.
  • Large silhouette and a fairly large detection range.
  • Shorter main battery range compared to Farragut.
  • Slowest Tier VII destroyer at 35.4 knots.

Research

Hull (B) is the best place to invest early gains in Mahan; the additional hit points will increase her survivability immeasurably. The Torpedo upgrade is the next best place to spend experience gains; pick up the Fire Control System upgrade last. Hull (C) follows the pattern from Farragut of allowing access to the Defensive AA Fire consumable by sacrificing one of the main battery turrets. This is an optional upgrade for captains who wish to maximize their defenses against enemy aircraft and is probably best either skipped or acquired after unlocking Benson.

Optimal Configuration

Upgrades

Upgrade options are pretty thin on the ground for Mahan. Main Armaments Modification 1 is the best choice for Upgrade Slot 1. Upgrade Slot 2 is fairly well restricted to Aiming Systems Modification 1; AA Guns Modification 2 is a waste of time given how anemic Mahan’s suite of anti-aircraft guns is. Upgrade Slot 4 and Upgrade Slot 5 are best given over to Propulsion Modifications 1 and 2, respectively, in order to preserve Mahan’s mobility when under fire.

Commander Skills

Level 1's best choice is Preventative Maintenance, as it reduces the chance of Mahan having her engine or rudder knocked out while under heavy fire. Last Stand is the best of the lot at Level 2; Mahan captains will find themselves under enemy fire frequently, and losing her engine is the worst possible module knockout she can suffer. Concealment Expert is clearly the best option at Level 4.

Level 3 offers a ton of great skill choices: Basic Firing Training improves Mahan’s abysmal anti-aircraft DPS as well as improving the rate of fire of her main battery guns; Survivability Expert adds more than 17% extra health; Vigilance allows her to better screen her allies from enemy torpeodes; Superintendent provides extra charges of valuable consumables; Demolition Expert increases the damage potency of her main battery. None of these are bad choices, but Survivability Expert should be the first one chosen. A dead Mahan does no damage, after all.

Consumables

Damage Control Party II is worth the credits (or doubloons) for the shortened cooldown on repairing broken modules. Engine Boost II or Defensive AA Fire II aren't really worth the investment; stick with the free version of whichever one is chosen.

Camouflage

Type 1, 2, or 5 camouflage can be equipped for credits; Types 1 or 5 are recommended at a minimum to reduce detectibility range.

Players who wish to spend doubloons can equip Mahan with Type 17 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns.

Signals

Equipping a Sierra Mike signal is an excellent way to help make up for Mahan’s deficiency in maximum speed. Captains should also consider Victor Lima and India X-Ray signals to increase the fire chance of her main battery shells, though they should be paired with a Juliet Charlie to ensure that Mahan doesn't detonate under enemy fire.

Gallery

Historical Info

Historical Gallery


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Aircraft Carriers  IV Langley • VI Ranger • VIII Lexington • VIII EnterpriseDoubloons • VIII SaipanDoubloons • X Midway
Destroyers
France  II En. Gabolde • III Fusilier • IV Bourrasque • IV Siroco • V Jaguar • VI Guépard • VI AigleDoubloons • VII Vauquelin • VIII Le Fantasque • VIII Le TerribleDoubloons • VIII L'Effronté • IX Mogador • X Kléber 
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U.S.A.  II Sampson • II SmithDoubloons • III Wickes • IV Clemson • V Nicholas • V Hill • VI Farragut • VI MonaghanDoubloons • VII Mahan • VII SimsDoubloons • VIII Benson • VIII KiddDoubloons • IX Fletcher • IX Benham • IX Black • X Gearing • X Somers 
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Italy  VI Leone 
Commonwealth  III VampireDoubloons • VII HaidaDoubloons 
N/A  
Poland  VII BłyskawicaDoubloons