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Sampson
Sampson_wows_main.jpg
Destroyer | U.S.A. | Tier II
Tech Tree Position
Chester
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Sampson_icon_small.png
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Wickes
stock
 top
General
Research price720 exp
Purchase price60 000 Credits
Hit Points8500 
Main Battery
102 mm/50 Mk124 х 1 pcs.
Rate of Fire8.57 shots/min.
Reload Timesec.
Rotation Speed11.5 deg./sec.
180 Degree Turn Time15.65 sec.
Firing Range7.78 km.
Maximum Dispersion73 m.
HE Shell102 mm HE/HC Mk15 
Maximum HE Shell Damage1500 
Chance of Fire on Target Caused by HE Shell%
Initial HE Shell Velocity884 m./s.
HE Shell Weight14.97 kg.
AP Shell102 mm AP/SC Mk16 
Maximum AP Shell Damage1700 
Initial AP Shell Velocity884 m./s.
AP Shell Weight14.97 kg.
Torpedo Tubes
450 mm Mk64 х 2 pcs.
Rate of Fire2.73 shots/min.
Reload Time22 sec.
Rotation Speed25 deg./sec.
180 Degree Turn Time7.2 sec.
TorpedoWhitehead Mk5 
Maximum Damage5900 
Torpedo Speed49 knot
Torpedo Range4.5 km.
AA Defense
37 mm Maxim1 х 1 pcs.
. . . Average Damage per Second2.6 
. . . Firing Range2.01 km.
Maneuverability
Maximum Speed29.5 knot
Turning Circle Radius520 m.
Rudder Shift Timesec.
Concealment
Surface Detectability Range5.94 km.
Air Detectability Range2.97 km.
Battle Levels
12345678910
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II
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60 000

Sampson — American Tier II destroyer.

Uno de los destructores «thousand tonner» de la U.S. Navy. El barco portaba un armamento muy potente para su tipo, pero su velocidad era más bien moderada. Debido a la colocación poco práctica de los tubos de torpedo, solo la mitad de ellos podían disparar simultáneamente durante una salva de costado.

Modules

Batería principal Rate of Fire
(shots/min)
180 Degree Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
102 mm/50 Mk128,615,6573150061700 07500
Casco Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Sampson (A)85006134140 010 000
Sampson (B)91006134240 25028 000
Torpedos Rate of Fire
(shots/min)
Torpedo Tubes Reload Time
(sec)
180 Degree Turn Time
(sec)
Maximum Damage
(HP)
Torpedo Speed
(knot)
Torpedo Range
(km)
Research price
(exp)
Purchase price
(Credits)
Whitehead Mk52,7227,25900495 09500
Bliss Leavitt Mk72,6237,26033545 20024 000
Sistema de control de tiro Firing Range Increase
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
Mk III mod. 107,8 04500
Mk III mod. 2108,6 13016 000
Motor Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsión: 18 000 cv29,5 05000

Compatible Upgrades

 Slot 1  Modificación 1 del armamento principal Modificación 1 del armamento auxiliar Modificación 1 de la santabárbara

Player Opinion

Performance

Budding American destroyer captains start their journey here with Tier II's Sampson. Sampson has a lot in common with her Japanese counterpart, Umikaze: both are hard to detect; both have torpedo reload speeds that allow them to put seemingly endless amounts of torpedoes in the water; both are fairly maneuverable and devilishly hard to hit.

They're far from identical, however. Sampson’s main battery is more usable than Umikaze’s in that the guns traverse and reload faster, though Umikaze’s shells hit harder. V-25 remains the best gunboat destroyer at Tier II thanks to her rate of fire, but Sampson’s guns do well enough for what they are.

It's her "other" main battery weapon that that terrifies low-tier battleships: wave after wave of torpedoes. Sampson’s fish are faster than those of Umikaze, and they come just as relentlessly, like clockwork, every 22-23 seconds. They have pretty short legs for torpedoes — only 4.5 km — but that's a handicap that American destroyer captains are advised to get used to early; they won't start seeing torpedoes capable of hitting targets at medium range until Mahan at Tier VII. The extremely short range will require Sampson captains to use islands as cover to approach their targets, or to make near-suicidal head-on charges against ships with far more health and bigger guns. In that sense, Sampson is a perfect introduction to the flavor of the line, though the guns do steadily improve over the next few tiers.

Pros:

  • Excellent concealment allows her work in very close to targets before launching torpedoes.
  • Highly maneuverable.
  • Low, flush-deck profile makes her a difficult target.
  • Torpedoes reload amazingly fast.

Cons:

  • Very little armor.
  • Anti-aircraft suite is essentially useless; luckily, she shouldn't see aircraft carriers.
  • Sheds a lot of speed while maneuvering.
  • Main battery reload time is painfully slow.

Research

Hull (B) is the best place to invest early experience gains in Sampson; the extra hit points aren't much, but every little bit helps. Which module upgrade is taken next is up to individual captains. The Torpedo module upgrade doesn't look like much, but a 10% improvement in speed makes her torpedoes much harder to dodge.

Optimal Configuration

Upgrades

At Tier II, Sampson only has access to Upgrade Slot 1. Either Main Armaments Modification 1 or Magazine Modification 1 are decent options to fill the slot.

Commander Skills

Preventative Maintenance is the best pick out of the Level 1 skills, to reduce the chances of having her engine knocked out by enemy gunfire. Level 2 offers Last Stand for those times when her engine goes out anyway. Basic Firing Training is probably the best of the lot at Level 3, though Superintendent isn't a bad pick either. Level 4's Concealment Expert makes her even harder to detect and is highly recommended.

Consumables

Sampson has access to both Damage Control Party and Engine Boost. The premium version of the former is recommended, but investing the credits (or doubloons) in the premium version of the latter isn't really necessary.

Camouflage

Type 1, 2, or 5 camouflage can be equipped for credits; Types 1 or 5 are recommended at a minimum to reduce detectibility range.

Signals

Gallery

Historical Info

Historical Gallery


Ships of U.S.A.
Destroyers  II Sampson • II SmithDoubloons • III Wickes • IV Clemson • V Nicholas • V HillDoubloons • VI Farragut • VI MonaghanDoubloons • VII Mahan • VII SimsDoubloons • VIII Benson • VIII KiddDoubloons • IX Fletcher • IX BenhamDoubloons • IX Black • X Gearing • X Somers 
Cruisers  I Erie • II Chester • II AlbanyDoubloons • III St. Louis • III CharlestonDoubloons • IV Phoenix • V Omaha • V MarbleheadDoubloons • V Marblehead LimaDoubloons • VI Pensacola • VI Dallas • VII AtlantaDoubloons • VII New Orleans • VII Helena • VII IndianapolisDoubloons • VII BoiseDoubloons • VII FlintDoubloons • VIII Baltimore • VIII Cleveland • VIII WichitaDoubloons • VIII AL MontpelierDoubloons • IX Buffalo • IX Seattle • IX Alaska • X Des Moines • X Worcester • X Salem 
Battleships  III South Carolina • IV Wyoming • IV Arkansas BetaDoubloons • V New York • V TexasDoubloons • VI New Mexico • VI ArizonaDoubloons • VI W. Virginia 1941Doubloons • VII Colorado • VIII North Carolina • VIII AlabamaDoubloons • VIII MassachusettsDoubloons • VIII Massachusetts BDoubloons • VIII Alabama ST • IX Iowa • IX Missouri • IX GeorgiaDoubloons • X Montana 
Aircraft Carriers  IV Langley • VI Ranger • VIII Lexington • VIII EnterpriseDoubloons • VIII SaipanDoubloons • X Midway
Destroyers
France  II Enseigne Gabolde • III Fusilier • IV Bourrasque • V Jaguar • V Siroco • VI Guépard • VI AigleDoubloons • VII Vauquelin • VIII Le Fantasque • VIII Le TerribleDoubloons • VIII L'Effronté • IX Mogador • X Kléber 
Japan  II TachibanaDoubloons • II Umikaze • II Tachibana LimaDoubloons • III Wakatake • IV Isokaze • V Minekaze • V FūjinDoubloons • V KamikazeDoubloons • V Kamikaze RDoubloons • V Mutsuki • VI Fubuki • VI Hatsuharu • VI ShinonomeDoubloons • VII Akatsuki • VII Shiratsuyu • VII YūdachiDoubloons • VIII Akizuki • VIII Kagerō • VIII AsashioDoubloons • VIII Asashio BDoubloons • VIII HSF HarekazeDoubloons • VIII AL YukikazeDoubloons • IX Yūgumo • IX Kitakaze • X Shimakaze • X Harugumo • X Hayate 
U.S.A.  II Sampson • II SmithDoubloons • III Wickes • IV Clemson • V Nicholas • V HillDoubloons • VI Farragut • VI MonaghanDoubloons • VII Mahan • VII SimsDoubloons • VIII Benson • VIII KiddDoubloons • IX Fletcher • IX BenhamDoubloons • IX Black • X Gearing • X Somers 
U.S.S.R.  II Storozhevoi • III Derzki • IV Izyaslav • V GremyashchyDoubloons • V Podvoisky • V OkhotnikDoubloons • VI Gnevny • VII Minsk • VII LeningradDoubloons • VIII Ognevoi • VIII Kiev • IX Udaloi • IX Tashkent • IX Neustrashimy • X Khabarovsk • X Grozovoi 
Germany  II V-25 • III G-101 • IV V-170 • V T-22 • VI Ernst Gaede • VI T-61Doubloons • VII Leberecht Maass • VII Z-39Doubloons • VIII Z-23 • IX Z-46 • X Z-52 
U.K.  II Medea • III Valkyrie • III CampbeltownDoubloons • IV Wakeful • V Acasta • VI Icarus • VI GallantDoubloons • VII Jervis • VIII Lightning • VIII CossackDoubloons • IX Jutland • X Daring 
Poland  VII BłyskawicaDoubloons • IX Friesland 
Pan-Asia  II Longjiang • III Phra Ruang • IV Shenyang • V Jianwei • VI Fushun • VI AnshanDoubloons • VII Gadjah Mada • VIII Hsienyang • VIII LoyangDoubloons • IX Chung Mu • X Yueyang 
Italy  VI Leone 
Commonwealth  III VampireDoubloons • VII HaidaDoubloons 
N/A  
N/A  X MesserDoubloons • X CarnalDoubloons • X Atomic RageDoubloons • X Sea DevilDoubloons • X LancetDoubloons • X Mizu-JetDoubloons • X StealthedoDoubloons • X SeascytheDoubloons • X RumbleDoubloons