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Prototipo Standard B

Prototipo Standard B

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Prototipo Standard B

AnnoIt12_Prototipo_Standard_B.png
Battle Tier
1234567891011
Overview
Mouse over "
Well, the ones further down, of course.
" for more information
[Client Values; Actual values in
Specifically, the mismatch in crew values caused by commander's 10% crew skill bonus. Outside of a crew of 1 commander only, 100% crew is a fiction. The client values, given for 100% crew, will normally be taken into battle with 110% crew skill members aside from specific functions, causing their actual performance to deviate from the expected client value. These differences are taken into account in tooltip boxes.
]
3,500,000  Credits Cost
1550460 HP Hit Points
34.78/3620.17/39 t Weight Limit
Crew
  1. Commander (Radio Operator)
  2. Gunner
  3. Driver
  4. Loader
Mobility
600690 hp Engine Power
65/23 km/h Speed Limit
5054 deg/s Traverse
17.2534.21 hp/t Power/Wt Ratio
YesYes Pivot
Armor
// mm Hull Armor
63/53/5360/55/55 mm Turret Armor
Armament







{{#ifeq:ARMOR_PIERCING_CR|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


AP/APCR/HE







{{#ifeq:HOLLOW_CHARGE|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


APCR/HEAT/HE
Shells




















460/4400/325




















920/4800/1100
Shell Cost
240/240/320360/360/440 HP Damage
212/259/45268/330/105 mm Penetration



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12.5 r/m 

Magazine-fed Gun

Burst Length: 1 rounds
Magazine Size: 3 rounds
Cycle Time: 2 s
Magazine Reload Times
Nominal: 10.4 s
50% Crew: 12.88 s
75% Crew: 11.25 s
100% Crew: 9.97 s
With Vents: 9.75 s
With Vents and BiA: 9.54 s

Click here for more information.



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8.33 r/m 

Magazine-fed Gun

Burst Length: 1 rounds
Magazine Size: 3 rounds
Cycle Time: 3 s
Magazine Reload Times
Nominal: 15.6 s
50% Crew: 19.33 s
75% Crew: 16.87 s
100% Crew: 14.96 s
With Vents: 14.63 s
With Vents and BiA: 14.31 s

Click here for more information.
Rate of Fire






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1838.4

Magazine-fed Gun

Using Shell Type 1 (240 Damage):


Theoretical Damage Per Minute
Nominal: 1838.4
50% Crew: 1708.8
75% Crew: 1792.8
100% Crew: 1862.4
With Vents: 1850.4
With Vents and BiA: 1864.8

Advantageous Damage Per Minute
Loaded-mag DPM: 2068.8
50% Crew: 1972.8
75% Crew: 2032.8
100% Crew: 2085.6
With Vents: 2078.4
With Vents and BiA: 2088

Click here for more information.

Magazine-fed Gun

Using Shell Type 2 (240 Damage):


Theoretical Damage Per Minute
Nominal: 1838.4
50% Crew: 1708.8
75% Crew: 1792.8
100% Crew: 1862.4
With Vents: 1850.4
With Vents and BiA: 1864.8

Advantageous Damage Per Minute
Loaded-mag DPM: 2068.8
50% Crew: 1972.8
75% Crew: 2032.8
100% Crew: 2085.6
With Vents: 2078.4
With Vents and BiA: 2088

Click here for more information.

Magazine-fed Gun

Using Shell Type 3 (320 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal: 2451.2
50% Crew: 2278.4
75% Crew: 2390.4
100% Crew: 2483.2
With Vents: 2467.2
With Vents and BiA: 2486.4

Advantageous Damage Per Minute
Loaded-mag DPM: 2758.4
50% Crew: 2630.4
75% Crew: 2710.4
100% Crew: 2780.8
With Vents: 2771.2
With Vents and BiA: 2784

Click here for more information.






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2361.6

Magazine-fed Gun

Using Shell Type 1 (360 Damage):


Theoretical Damage Per Minute
Nominal: 2361.6
50% Crew: 2253.6
75% Crew: 2322
100% Crew: 2379.6
With Vents: 2372.4
With Vents and BiA: 2379.6

Advantageous Damage Per Minute
Loaded-mag DPM: 2574
50% Crew: 2505.6
75% Crew: 2552.4
100% Crew: 2588.4
With Vents: 2581.2
With Vents and BiA: 2588.4

Click here for more information.

Magazine-fed Gun

Using Shell Type 2 (360 Damage):


Theoretical Damage Per Minute
Nominal: 2361.6
50% Crew: 2253.6
75% Crew: 2322
100% Crew: 2379.6
With Vents: 2372.4
With Vents and BiA: 2379.6

Advantageous Damage Per Minute
Loaded-mag DPM: 2574
50% Crew: 2505.6
75% Crew: 2552.4
100% Crew: 2588.4
With Vents: 2581.2
With Vents and BiA: 2588.4

Click here for more information.

Magazine-fed Gun

Using Shell Type 3 (440 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal: 2886.4
50% Crew: 2754.4
75% Crew: 2838
100% Crew: 2908.4
With Vents: 2899.6
With Vents and BiA: 2908.4

Advantageous Damage Per Minute
Loaded-mag DPM: 3146
50% Crew: 3062.4
75% Crew: 3119.6
100% Crew: 3163.6
With Vents: 3154.8
With Vents and BiA: 3163.6

Click here for more information.
Damage Per Minute


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0.33 m 

With 50% Crew: 0.409 m
With 75% Crew: 0.357 m
With 100% Crew: 0.316 m
With BiA: 0.309 m
With BiA and Vents: 0.303 m
Maximum possible: 0.29 m

For more details, see Crew


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0.37 m 

With 50% Crew: 0.458 m
With 75% Crew: 0.4 m
With 100% Crew: 0.355 m
With BiA: 0.347 m
With BiA and Vents: 0.339 m
Maximum possible: 0.325 m

For more details, see Crew
Accuracy


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2.1 s 

With 50% Crew: 2.601 s
With 75% Crew: 2.271 s
With 100% Crew: 2.014 s
With GLD: 1.831 s
With BiA: 1.969 s
With BiA and Vents: 1.926 s
With both and GLD: 1.751 s
Maximum possible: 1.679 s

For more details, see Crew or Equipment


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2.5 s 

With 50% Crew: 3.097 s
With 75% Crew: 2.704 s
With 100% Crew: 2.397 s
With GLD: 2.179 s
With BiA: 2.344 s
With BiA and Vents: 2.293 s
With both and GLD: 2.085 s
Maximum possible: 1.998 s

For more details, see Crew or Equipment
Aim time
3032 deg/s Turret Traverse
360° Gun Arc
-8°/+20°-10°/+20° Elevation Arc
9060 rounds Ammo Capacity
General
1210 % Chance of Fire






380 m 

With 50% Crew: 298.6 m
With 75% Crew: 339.3 m
With 100% Crew: 380 m
With Recon and Situational Awareness: 399.2 m
With Coated Optics: 418 m
With Binocular Telescope: 475 m
Maximum possible: 544 m

For more details, see Skills or Equipment






390 m 

With 50% Crew: 306.4 m
With 75% Crew: 348.2 m
With 100% Crew: 390 m
With Recon and Situational Awareness: 409.7 m
With Coated Optics: 429 m
With Binocular Telescope: 487.5 m
Maximum possible: 558.3 m

For more details, see Skills or Equipment
View Range


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710 m 

With 50% Crew: 557.8 m
With 75% Crew: 634 m
With 100% Crew: 710 m
With 100% Signal Boost: 852 m
When affected by 100% Relaying: 781 m
Maximum possible: 1021.6 m

For more details, see Skills or Equipment


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745 m 

With 50% Crew: 585.3 m
With 75% Crew: 665.2 m
With 100% Crew: 745 m
With 100% Signal Boost: 894 m
When affected by 100% Relaying: 819.5 m
Maximum possible: 1072 m

For more details, see Skills or Equipment
Signal Range
Values are Stock - click for Top


IX

AnnoIt12_Prototipo_Standard_B.png

3500000

The Prototipo Standard B is an Italian tier 9 medium tank.

This vehicle is one of the prototypes developed and built under the Kampfpanzer Standard program (which Italy joined in 1958) with the cooperation of Ingenieurbüro Warneke, Rheinstahl Hanomag, Henschel and Rheinmetall. After comprehensive trials, the prototypes of the A group were preferred over other variants, further work on which led to the production of the Leopard 1. In 1960, a total of two prototypes were manufactured.

The Prototipo Standard B leads to the Progetto M40 mod. 65.

Modules / Available Equipment and Consumables

Modules

Ico_gun_alpha.png

Guns

Tier Gun Penetration
(mm)
Damage
(HP)
Rate of fire
(rounds/minute)
Dispersion
(m/100m)
Aiming time
(s)
Weight
(kg)
Price
(Credits)

IX Cannone da 90 Rh 212/259/45 240/240/320 12.5 0.33 2.1 1200 140000
X Cannone da 105 Rh V1 268/330/105 360/360/440 8.33 0.37 2.5 1400 300000

Ico_engine_alpha.png

Engines

Tier Engine Engine Power
(hp)
Chance of Fire on Impact
(%)
Weight
(kg)
Price
(Credits)

IX MB 837 Aa 600 12 1440 82000
X MB 837 Ea 690 10 1420 115000

Ico_suspension_alpha.png

Suspensions

Tier Suspension Load Limit
(т)
Traverse Speed
(gr/sec)
Rmin Weight
(kg)
Price
(Credits)

VIII Prototipo Standard B I 36 50 0 10000 31000
IX Prototipo Standard B II 39 54 0 10000 62700

Ico_radio_alpha.png

Radios

Tier Radio Signal Range
(m)
Weight
(kg)
Price
(Credits)

IX R300 710 23 45000
X RV 4 745 45 54500

Compatible Equipment

Low Noise Exhaust System Class 1 Vertical Stabilizer Class 1 Medium Spall Liner Camouflage Net Class 2 Coated Optics Class 1 Commander's Vision System Stabilizing Equipment System Experimental Optics Wear-Resistant Gun Laying Drive Improved Configuration Venting System Enhanced Gun Laying Drive Class 1 Improved Hardening Class 2 Additional Grousers Class 1 Modified Configuration Class 1 Improved Radio Set Improved Rotation Mechanism Class 1 Improved Aiming Class 1 Improved Ventilation Class 2 Binocular Telescope Class 1 Turbocharger Class 1 

Compatible Consumables

Stabilizer Greasing Automatic Fire Extinguisher Natural Cover Optical Calibration Aim Tuning Experienced Firefighters Manual Fire Extinguisher Pre-Battle Maintenance Vent Purge Large First Aid Kit Large Repair Kit Duty Comes First Shell Organizer Focus on Target Spaghetti with Meat Sauce Increased Focus Small First Aid Kit Small Repair Kit Gearbox Intricacy Steady Hand Combat Course 


Player Opinion

Pros and Cons

Pros:

- Has an autoreloader with 3-round clip and with good penetration

- Very good mobility; top turret and engine are ligher than stock ones

- Small and rounded silhouette, especially on turret

- Appreciable large ammo stock, sufficient for elongated engagements

- Relatively easy stock grind with competitive gun

- Generous gun depression of 10° with top turret


Cons:

- Except on gun mantlet, armor is virtually non-existent

- Refilling a clip from empty takes horribly long considering its size

- Somewhat low view range for tier IX medium

- No gun depression on rear arc with top turret

- Lower alpha damage per shot (360) when compared to most other 105mm medium tank guns (390 or even 420)

- Very long aim, poor gun handling and average fully aimed dispersion

- Ammo rack is very fragile


Performance

The Standard B plays similar to Leopard Prototyp A, with a few differences. It carries a very good top gun, which rarely needs to use premium ammo - it has a nice 268mm penetration. Although this gun is in most stats slightly worse than Leopard's (alpha, penetration, accuracy, aim time), it is autoreloaded with 3-round clip and that makes a huge difference in terms of choice - you can play both as a classic single shot medium tank or an autoloader if a chance to unleash multiple shots presents itself. Standard B has no armor to speak of (except on gun mantlet), so you need to play careful and try not to get shot at all times. Your 1.700 HP can go away very fast; miracle bounces do happen, but only on ridgelines. Make use of the 10° of gun depression - peek, fire and go back into hiding.

The Standard B plays slightly different from the Progetto 46 and the P44 Pantera. The Progetto 46 has a 2 second delay between rounds, the Pantera 2.5 and the Standard B has 3 seconds delay. This actually helps in many cases - you will have time to retreat and reevaluate your position after each shot and not try to fire your entire magazine, which would force you to reload for about 28 seconds.

If you see an enemy that has around 1.000 hp or less you can try to clip him out, but keep in mind that you will be reloading for a long time after doing so - look for a place to hide in advance. If you find yourself in a close quarter fight, NEVER EMPTY your magazine unless you are 100% sure that you will be destroyed very quickly. Firing just the first shell keeps your DPM up and raises your chances of survival.

  • Note: In Update 1.10, or Equipment 2.0, the Standard B was nerfed. The already poor DPM is even worse now due to being unable to equip a gun rammer, the aim time and dispersion were nerfed on all guns, the bloom after firing was nerfed on all guns, and the engine power was reduced from 750 to 690. This puts it in a much worse position, as the gun is now much less reliable, along with a hit to mobility.


Early Research

First of all the 105mm Tier X gun needs to be researched. It allows for a much higher clip potential. Following this research either the top turret for the 10° gun depression or the engine. With the stock engine the Standard B behaves sluggish. Radio and tracks are only needed if you wish to elite the tank. The stock suspension can carry all modules.


Suggested Equipment


Vertical Stabilizer Tank Gun Rammer Improved VentilationCoated Optics 


External Reviews and Opinions

Gallery

History for this tank not found

Historical Gallery

Historical Accuracy Errata

The following are consensus errors or inconsistencies which have been identified with the configuration of the vehicle in question and conflict with information available on the public record. The causes for these divergences in the game are normally not disclosed and may be rooted in game balance.

*Name of this tank is Leopard Prototyp B, not Prototipo Standard B


Italy
Light Tanks IFiat 3000 IIL6/40
Medium Tanks IIM14/41 IIIM15/42 IVP26/40 VP.43 VIP.43 bis VIIP.43 ter VIIIProgetto M35 mod. 46 VIIIP.44 Pantera IXPrototipo Standard B XProgetto M40 mod. 65 XCarro da Combattimento 45 t
Heavy Tanks VIICarro d'assalto P.88 VIIIProgetto CC55 mod. 54 VIIIBisonte C45 IXProgetto C50 mod. 66 XRinoceronte
Tank Destroyers VSemovente M41 VISemovente M43 Bassotto VIISMV CC-56 VIIISMV CC-64 Vipera VIIISMV CC-67 IXControcarro 1 Mk. 2 XControcarro 3 Minotauro
Self-Propelled Artillery
Medium Tanks
USA IIT2 Medium Tank IIIConvert. Medium Tank T3 IIIM2 Medium Tank IVT6 Medium IVM3 Lee VM4 Improved VM4A2E4 Sherman VM4A1 Sherman VRam II VIM4A3E8 Fury VIM4A3E8 Thunderbolt VII VIM4A3E8 Sherman VIM4A3E2 Sherman Jumbo VIIT26E3 Eagle 7 VIIT20 VIIT23E3 VIIIT25 Pilot Number 1 VIIITL-1 LPC VIIIT42 VIIIASTRON Rex 105 mm VIIIAMBT VIIIM46 Patton KR VIIIM26 Pershing VIIIT26E4 SuperPershing VIIIT69 VIIIT95E2 IXM46 Patton XM48A5 Patton XM60 XT95E6
UK IVickers Medium Mk. I IIVickers Medium Mk. II IIIVickers Medium Mk. III IVMatilda IVMatilda LVT IVGrant IVAC 1 Sentinel VCavalier VValiant VSherman III VMatilda Black Prince VISherman Firefly VICromwell VIAC 4 Experimental VICromwell B VISherman VC Firefly VIIComet VIIICenturion Mk. I VIIIFV4202 VIIIChieftain/T95 VIIICenturion Mk. 5/1 RAAC VIIIChimera IXCobra IXCenturion Mk. 7/1 XCenturion Action X
Germany IIIGroßtraktor - Krupp IIIPz.Kpfw. IV Ausf. A IIIPz.Kpfw. S35 739 (f) IVPz.Kpfw. III Ausf. J IVPz.Kpfw. IV Ausf. D IVVK 20.01 (D) VPz.Kpfw. III Ausf. K VTurán III prototípus VPz.Kpfw. IV Ausf. H Ankou VPz.Kpfw. III/IV VPz.Kpfw. IV hydrostat. VPz.Kpfw. V/IV VPz.Kpfw. V/IV Alpha VPz.Kpfw. IV Ausf. H VPz.Kpfw. T 25 VVK 30.01 (H) VIPz.Kpfw. IV Schmalturm VIVK 30.01 (D) VIVK 30.02 (M) VIIPanther/M10 VIIPanther VIIVK 30.02 (D) VIIIPanther mit 8,8 cm L/71 VIIIPanzer 58 VIIISchwarzpanzer 58 VIIIPanzer 58 Mutz VIIIM48A2 Räumpanzer VIIIKampfpanzer 07 RH VIIIIndien-Panzer VIIIPanther II IXE 50 IXT 55A IXKampfpanzer 50 t IXKunze Panzer IXLeopard Prototyp A XE 50 Ausf. M XLeopard 1
France IIID2 IIISomua S35 IVSARL 42 VRenault G1 VIBretagne Panther VIM4A1 FL 10 VIIIBat.-Châtillon Bourrasque VIIIAltProto AMX 30 VIIILorraine 40 t VIIIAMX Chasseur de chars VIIIM4A1 Revalorisé IXAMX 30 1er prototype IXChar Futur 4 IXBat.-Châtillon 25 t AP XBat.-Châtillon 25 t XAMX 30 B
USSR IIIT-29 IVA-32 IVT-28E with F-30 IVT-34 with L-11 IVT-28 VMatilda IV VT-34 shielded VM4-85 VT-34 VIA-43 VIT-34-85M VIT-34-85 Rudy VILoza's M4-A2 Sherman VIT-34-85 VIIA-44 VIIKV-13 VIIT-43 VIIT-44-122 VIIIObject 416 VIIIT-54 first prototype VIIIT-44-100 Igrovoy VIIIT-44-100 (R) VIIISTG VIIISTG Guard VIIIObject 274a VIIIT-44 IXObject 430 Version II IXObject 430 IXT-54 XObject 140 XObject 907 XT-22 medium XK-91 XObject 430U XT-62A
China VType T-34 VIType 58 VIIT-34-1 VIIIType 59 VIIIT-34-2 VIIIT-34-3 VIII59-Patton VIII122 TM VIIIType 59 G IXWZ-120 X121 X121B
Japan IIChi-Ni IIType 89 I-Go/Chi-Ro IVType 1 Chi-He VType 3 Chi-Nu VType 3 Chi-Nu Kai VIType 4 Chi-To VIIType 5 Chi-Ri VIIISTA-1 VIIISTA-2 IXType 61 XSTB-1
Czechoslovakia IVST vz. 39 VŠkoda T 24 VIŠkoda T 40 VIŠkoda T 25 VIIKonštrukta T-34/100 VIIITVP VTU Koncept VIIIŠkoda T 27 IXŠkoda T 50 XTVP T 50/51
Sweden IVLago VStrv m/42 VIStrv m/42-57 Alt A.2 VIStrv 74 VIILeo VIIIStrv 81 VIIIPrimo Victoria VIIILansen C VIIIUDES 14 Alt 5 IXUDES 16 XUDES 15/16
Italy IIM14/41 IIIM15/42 IVP26/40 VP.43 VIP.43 bis VIIP.43 ter VIIIProgetto M35 mod. 46 VIIIP.44 Pantera IXPrototipo Standard B XProgetto M40 mod. 65 XCarro da Combattimento 45 t
Poland V25TP KSUST II VDS PZInż VIPudel VI40TP Habicha VIT-34-85 Rudy VIB.U.G.I. VIICS-44 VIIICS-52 LIS VIIICS-53 IXCS-59 XCS-63
ja:Tank:It12 Prototipo Standard B