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121

121_render_1.jpg
Battle Tier
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Overview
Mouse over "
Well, the ones further down, of course.
" for more information
[Client Values; Actual values in
Specifically, the mismatch in crew values caused by commander's 10% crew skill bonus. Outside of a crew of 1 commander only, 100% crew is a fiction. The client values, given for 100% crew, will normally be taken into battle with 110% crew skill members aside from specific functions, causing their actual performance to deviate from the expected client value. These differences are taken into account in tooltip boxes.
]
6,100,000  Credits Cost
19501950 HP Hit Points
39/4239/42 t Weight Limit
Crew
  1. Commander
  2. Gunner
  3. Driver
  4. Loader (Radio Operator)
Mobility
580580 hp Engine Power
56/20 km/h Speed Limit
5050 deg/s Traverse
14.8714.87 hp/t Power/Wt Ratio
NoNo Pivot
Armor
120/80/60 mm Hull Armor
240/130/60240/130/60 mm Turret Armor
Armament







{{#ifeq:HOLLOW_CHARGE|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


AP/HEAT/HE







{{#ifeq:HOLLOW_CHARGE|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


AP/HEAT/HE
Shells




















1065/4800/630




















1065/4800/630
Shell Cost
440/440/530440/440/530 HP Damage
258/340/68258/340/68 mm Penetration



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6.25 r/m 

Standard Gun

Reload Times
Nominal: 9.6 s
50% Crew: 11.89 s
75% Crew: 10.38 s
100% Crew: 9.2 s
Rammer: 8.28 s
Vents: 9 s
Both: 8.1 s
Both and BiA: 7.92 s
Both and Max Crew %: 7.59 s

See Crew, Consumables, or Equipment for more information.



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6.25 r/m 

Standard Gun

Reload Times
Nominal: 9.6 s
50% Crew: 11.89 s
75% Crew: 10.38 s
100% Crew: 9.2 s
Rammer: 8.28 s
Vents: 9 s
Both: 8.1 s
Both and BiA: 7.92 s
Both and Max Crew %: 7.59 s

See Crew, Consumables, or Equipment for more information.
Rate of Fire






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2398

Standard Gun

Using Shell Type 1 (440 Damage):


Theoretical Damage Per Minute
Nominal DPM: 2398
50% Crew: 1936
75% Crew: 2217.6
100% Crew: 2499.2
100% Crew
Vents: 2556.4
Rammer: 2776.4
Both: 2838
Both and BiA: 2904
Both and Max Crew %: 3027.2

Advantageous Damage Per Minute
First-shot DPM: 2838
50% Crew: 2376
75% Crew: 2657.6
100% Crew: 2939.2
100% Crew
Rammer: 3216.4
Vents: 2996.4
Both: 3278
Both and BiA: 3344
Both and Max Crew %: 3467.2

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (440 Damage):


Theoretical Damage Per Minute
Nominal DPM: 2398
50% Crew: 1936
75% Crew: 2217.6
100% Crew: 2499.2
100% Crew
Vents: 2556.4
Rammer: 2776.4
Both: 2838
Both and BiA: 2904
Both and Max Crew %: 3027.2

Advantageous Damage Per Minute
First-shot DPM: 2838
50% Crew: 2376
75% Crew: 2657.6
100% Crew: 2939.2
100% Crew
Rammer: 3216.4
Vents: 2996.4
Both: 3278
Both and BiA: 3344
Both and Max Crew %: 3467.2

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (530 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 2888.5
50% Crew: 2332
75% Crew: 2671.2
100% Crew: 3010.4
100% Crew
Vents: 3079.3
Rammer: 3344.3
Both: 3418.5
Both and BiA: 3498
Both and Max Crew %: 3646.4

Advantageous Damage Per Minute
First-shot DPM: 3418.5
50% Crew: 2862
75% Crew: 3201.2
100% Crew: 3540.4
100% Crew
Rammer: 3874.3
Vents: 3609.3
Both: 3948.5
Both and BiA: 4028
Both and Max Crew %: 4176.4

See here, here, or here for more information.






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2398

Standard Gun

Using Shell Type 1 (440 Damage):


Theoretical Damage Per Minute
Nominal DPM: 2398
50% Crew: 1936
75% Crew: 2217.6
100% Crew: 2499.2
100% Crew
Vents: 2556.4
Rammer: 2776.4
Both: 2838
Both and BiA: 2904
Both and Max Crew %: 3027.2

Advantageous Damage Per Minute
First-shot DPM: 2838
50% Crew: 2376
75% Crew: 2657.6
100% Crew: 2939.2
100% Crew
Rammer: 3216.4
Vents: 2996.4
Both: 3278
Both and BiA: 3344
Both and Max Crew %: 3467.2

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (440 Damage):


Theoretical Damage Per Minute
Nominal DPM: 2398
50% Crew: 1936
75% Crew: 2217.6
100% Crew: 2499.2
100% Crew
Vents: 2556.4
Rammer: 2776.4
Both: 2838
Both and BiA: 2904
Both and Max Crew %: 3027.2

Advantageous Damage Per Minute
First-shot DPM: 2838
50% Crew: 2376
75% Crew: 2657.6
100% Crew: 2939.2
100% Crew
Rammer: 3216.4
Vents: 2996.4
Both: 3278
Both and BiA: 3344
Both and Max Crew %: 3467.2

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (530 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 2888.5
50% Crew: 2332
75% Crew: 2671.2
100% Crew: 3010.4
100% Crew
Vents: 3079.3
Rammer: 3344.3
Both: 3418.5
Both and BiA: 3498
Both and Max Crew %: 3646.4

Advantageous Damage Per Minute
First-shot DPM: 3418.5
50% Crew: 2862
75% Crew: 3201.2
100% Crew: 3540.4
100% Crew
Rammer: 3874.3
Vents: 3609.3
Both: 3948.5
Both and BiA: 4028
Both and Max Crew %: 4176.4

See here, here, or here for more information.
Damage Per Minute


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0.35 m 

With 50% Crew: 0.434 m
With 75% Crew: 0.379 m
With 100% Crew: 0.336 m
With BiA: 0.328 m
With BiA and Vents: 0.321 m
Maximum possible: 0.308 m

For more details, see Crew


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0.35 m 

With 50% Crew: 0.434 m
With 75% Crew: 0.379 m
With 100% Crew: 0.336 m
With BiA: 0.328 m
With BiA and Vents: 0.321 m
Maximum possible: 0.308 m

For more details, see Crew
Accuracy


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2.7 s 

With 50% Crew: 3.345 s
With 75% Crew: 2.92 s
With 100% Crew: 2.589 s
With GLD: 2.354 s
With BiA: 2.532 s
With BiA and Vents: 2.477 s
With both and GLD: 2.252 s
Maximum possible: 2.158 s

For more details, see Crew or Equipment


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2.7 s 

With 50% Crew: 3.345 s
With 75% Crew: 2.92 s
With 100% Crew: 2.589 s
With GLD: 2.354 s
With BiA: 2.532 s
With BiA and Vents: 2.477 s
With both and GLD: 2.252 s
Maximum possible: 2.158 s

For more details, see Crew or Equipment
Aim time
4040 deg/s Turret Traverse
360° Gun Arc
-5°/+15°-5°/+15° Elevation Arc
4040 rounds Ammo Capacity
General
1212 % Chance of Fire






400 m 

With 50% Crew: 314.3 m
With 75% Crew: 357.2 m
With 100% Crew: 400 m
With Recon and Situational Awareness: 420.2 m
With Coated Optics: 440 m
With Binocular Telescope: 500 m
Maximum possible: 572.6 m

For more details, see Skills or Equipment






400 m 

With 50% Crew: 314.3 m
With 75% Crew: 357.2 m
With 100% Crew: 400 m
With Recon and Situational Awareness: 420.2 m
With Coated Optics: 440 m
With Binocular Telescope: 500 m
Maximum possible: 572.6 m

For more details, see Skills or Equipment
View Range


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750 m 

With 50% Crew: 589.3 m
With 75% Crew: 669.7 m
With 100% Crew: 750 m
With 100% Signal Boost: 900 m
When affected by 100% Relaying: 825 m
Maximum possible: 1079.2 m

For more details, see Skills or Equipment


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750 m 

With 50% Crew: 589.3 m
With 75% Crew: 669.7 m
With 100% Crew: 750 m
With 100% Signal Boost: 900 m
When affected by 100% Relaying: 825 m
Maximum possible: 1079.2 m

For more details, see Skills or Equipment
Signal Range

Additional Statistics
(Top Configuration)

Camouflage

  • Stationary: 15.1%
  • When Moving: 11.4%
  • When Firing: 2.9%


Terrain Resistance

  • On Hard Ground: 0.77
  • On Medium Ground: 0.86
  • On Soft Ground: 1.73


Dispersion Change Values

  • Turret Contribution
  • Rotation: 0.13
  • Shot Recoil: 3.84
  • Suspension Contribution
  • Acceleration: 0.13
  • Turning: 0.13


With 100% Crew

X

annoCh19_121.png

6100000

The 121 is a Chinese tier 10 medium tank.

Development of a new medium tank based on the Type 59 began in 1962. The new tank was expected to feature improvements in firepower and armor protection. However, the project was canceled shortly after. Some technical innovations were applied later, in the development of the Type 69 tank. All 121 tank prototypes were destroyed during Chinese nuclear weapon testing.

The 121 continues the Chinese tradition of installing the largest gun possible on a medium tank. The 121 is an all round improvement over the WZ-120 with improved gun handling and DPM being the main benefits.

With its 122mm gun, the 121 excels in the peek-and-boom role, and may outtrade most other medium tanks or even heavy tanks. The armor might not lend itself to proper front-line use, but as always the soup-bowl turret and angled frontal plate will extend your survivability.

The 121 is a menacing opponent for any tank in a straight close-range brawl and is flexible enough to carry games with its raw damage output. Still, expect to struggle if not fighting on your own terms - the gun handling is nowhere near the best T10 mediums.


The 121 marks the end of its Chinese medium line.

Modules / Available Equipment and Consumables

Modules

Ico_gun_alpha.png

Guns

Tier Gun Penetration
(mm)
Damage
(HP)
Rate of fire
(rounds/minute)
Dispersion
(m/100m)
Aiming time
(s)
Weight
(kg)
Price
(Credits)

X 122 mm 60-122TG 258/340/68 440/440/530 6.25 0.35 2.7 2800 185140

Ico_turret_alpha.png

Turrets

Tier Turret Turret Armor (front/sides/rear)
(mm)
Turret Traverse Speed
(deg/s)
View Range
(m)
Weight
(kg)
Price
(Credits)

X 121 240/130/60 40 400 10000 66000

Ico_engine_alpha.png

Engines

Tier Engine Engine Power
(hp)
Chance of Fire on Impact
(%)
Weight
(kg)
Price
(Credits)

X 12150L7 580 12 935 25000

Ico_suspension_alpha.png

Suspensions

Tier Suspension Load Limit
(т)
Traverse Speed
(гр/сек)
Rmin Weight
(kg)
Price
(Credits)

X 121 42 50 B/2 7700 82500

Ico_radio_alpha.png

Radios

Tier Radio Signal Range
(м)
Weight
(kg)
Price
(Credits)

X A-220B 750 40 54000


Compatible Equipment

Vertical Stabilizer Mk 1 Medium Spall Liner Camouflage Net Fill Tanks with CO2 Coated Optics Stabilizing Equipment System Experimental Optics Wear-Resistant Gun Laying Drive Venting System Innovative Loading System Extended Spare Parts Kit Enhanced Gun Laying Drive Enhanced Torsion Bars 3 t Class Improved Ventilation Class 2 Large-Caliber Tank Gun Rammer Binocular Telescope Toolbox "Wet" Ammo Rack Class 1 

Compatible Consumables

Stabilizer Greasing Automatic Fire Extinguisher Natural Cover Optical Calibration Aim Tuning Experienced Firefighters Manual Fire Extinguisher Vent Purge Large First Aid Kit Large Repair Kit Duty Comes First Shell Organizer Quality Oil Orderly Ammo Rack Focus on Target Improved Combat Rations Removed Speed Governor Increased Focus Small First Aid Kit Small Repair Kit Gearbox Intricacy Steady Hand Pre-Battle Maintenance Combat Course 


Player Opinion

Pros and Cons

Pros:


  • Thick turret armour offering great protection (but can be easily penetrated through turret cheeks at closer range)
  • Great traverse and turret traverse speed
  • Excellent camouflage values
  • Highest alpha damage for a medium tank
  • Improved normalization over most T10 mediums (due to AP as standard)


Cons:


  • Sluggish acceleration due to higher than average ground resistances
  • Mediocre gun depression of 5 degrees
  • Worst shell velocity of all tier 10 medium tanks
  • Poor aim-time and on-the-move dispersion
  • Weak hull armour that can be penetrated by even tier 8 tanks


Performance

The 121 is superficially similar to the T-62A, being one of the many tanks descended from the T-54. It has near identical camo values, which are excellent, similar hull geometry, and similar hard stats (engine power, front turret armor). However, the high alpha gun make it a completely different vehicle. It's ideal for those who wished they had a T-62A configured for brawling. Close to mid-range is where the 121 outperforms the T-62A. In comparison, the T-62A's shell velocity is much higher (due to using APCR ammo over AP), offers better dispersion stats and the tank is overall more agile. The 121's slower-moving shells, longer aim time make it sub-par at long-distance sniping. However, the 121's accuracy is still quite decent for a chinese tank, especially in comparison to its predecessors.

Boasting the highest alpha damage among the tier X mediums, the 121 is well-stocked in raw firepower. It's widely unknown that the 121 wields the same gun as the IS-4, a tier 10 heavy tank. Installed on a medium tank, however, the gun sports a 25% faster reload speed. This reload can be shaved down to ~8 seconds with a rammer and BIA, giving it the advantage it needs to compete in a close-range brawl. The 121's 120mm front hull is comparable to that of the infamous T-54, and superior to that of the T-62A. As such, T-54 drivers who are familiar with the basic corner maneuver, (see here), can almost triple their armor effectiveness. Head-on and not angled, the hull is effective to around 200 pen; substantial protection against lower tiers, but otherwise average for tier 10 mediums. Also, the lower glacis is a large weakness and is easily penetrated, unlike on the T-54, where the lower glacis retains 120mm of armor.

The 121 is not for everyone. The mediocre (for a T10) gun handling can be a huge deterrence; skilled driving and experienced marksmanship are essential. The 121 can be exceptionally devastating in an aggressive, yet not-reckless, playstyle. It finds itself at home alongside heavy tanks by taking advantage of reloading enemies, friendly heavy armor, and exposed flanks. Although deadly in an one-on-one brawl, the 121 still remains a medium tank. It doesn't have the hitpoints nor armor to spare. Keep in mind that the excellent camo values provide the 121 great flexibility on the battlefield, maximising your potential in situations where you can't stay exposed for multiple shots.

Players who sought a medium tank that devastates in close combat and flanking, yet offers flexibility with great camo, will find vast potential in the 121.


Early Research

None Required.


Suggested Equipment


Tank Gun Rammer Vertical Stabilizer OpticsVentilation


Gallery

Historical Info

Note: The 121 is not to be confused with the WZ-121, better known as the Type 69.

Background

The 121 was the first attempt of China to develop its own tank after the breakdown of relations between China and the Soviet Union. However, the project was considered too ambitious, and development instead switched to the Type 69, which itself was developed from a captured T-62.

The prototype 121 ended up being destroyed as a test vehicle during Chinese nuclear testing, along with the prototype WZ-132's. No pictures remain of the tank.


Historical Accuracy Errata

The following are consensus errors or inconsistencies which have been identified with the configuration of the vehicle in question and conflict with information available on the public record. The causes for these divergences in the game are normally not disclosed and may be rooted in game balance.

As many of the data of the 121 were either lost or are still classified by the Chinese government, many of the technical aspects of the tank were made up by Wargaming.


Sources and External Links

China
Light Tanks IRenault NC-31 IIVickers Mk. E Type B IIIType 2597 Chi-Ha IVM5A1 Stuart VI59-16 VIType 64 VIIType 62 VIIWZ-131 VIIIWZ-132 IXWZ-132A XWZ-132-1
Medium Tanks VType T-34 VIType 58 VIIT-34-1 VIIIType 59 VIIIT-34-2 VIIIT-34-3 VIII59-Patton IXWZ-120 X121 X121B
Heavy Tanks VIIIS-2 VIIIWZ-111 VIII110 VIII112 IXWZ-111 model 1-4 X113 XWZ-111 model 5A
Tank Destroyers IIT-26G FT IIIM3G FT IVSU-76G FT V60G FT VIWZ-131G FT VIIT-34-2G FT VIIIWZ-111-1G FT VIIIWZ-120-1G FT IXWZ-111G FT XWZ-113G FT
Self-Propelled Artillery
Medium Tanks
USA IIT2 Medium Tank IIIM2 Medium Tank IVM3 Lee VM4 Improved VM4A2E4 Sherman VM4 Sherman VRam II VIM4A3E8 Fury VIM4A3E8 Thunderbolt VII VIM4A3E8 Sherman VIM4A3E2 Sherman Jumbo VIIT20 VIIT23E3 VIIIT25 Pilot Number 1 VIIIM46 Patton KR VIIIM26 Pershing VIIIT26E4 SuperPershing VIIIT69 VIIIT95E2 IXM46 Patton IXT54E1 XM48A1 Patton XM60 XT95E6
UK IVickers Medium Mk. I IIVickers Medium Mk. II IIIVickers Medium Mk. III IVMatilda IVGrant IVAC 1 Sentinel VCrusader VSherman III VMatilda Black Prince VISherman Firefly VICromwell VIAC 4 Experimental VICromwell B VIIComet VIIICenturion Mk. I VIIIFV4202 VIIIChieftain/T95 IXCenturion Mk. 7/1 XCenturion Action X
Germany IIIGroßtraktor - Krupp IIIPz.Kpfw. IV Ausf. A IIIPz.Kpfw. S35 739 (f) IVPz.Kpfw. III Ausf. J IVPz.Kpfw. IV Ausf. D IVVK 20.01 (D) VPz.Kpfw. III Ausf. K VTurán III prototípus VPz.Kpfw. III/IV VPz.Kpfw. IV hydrostat. VPz.Kpfw. V/IV VPz.Kpfw. V/IV Alpha VPz.Kpfw. IV Ausf. H VPz.Kpfw. T 25 VIPz.Kpfw. IV Schmalturm VIVK 30.01 (P) VIVK 30.01 (D) VIVK 30.02 (M) VIIPanther/M10 VIIPanther VIIVK 30.02 (D) VIIIPanther mit 8,8 cm L/71 VIIIPanzer 58 Mutz VIIIIndien-Panzer VIIIPanther II IXE 50 IXT 55A IXLeopard Prototyp A XE 50 Ausf. M XLeopard 1
France IIID2 IIISomua S35 IVSARL 42 VRenault G1 VIIILorraine 40 t VIIIAMX Chasseur de chars VIIIM4A1 Revalorisé IXAMX 30 1er prototype IXBat.-Châtillon 25 t AP XBat.-Châtillon 25 t XAMX 30 B
USSR IVA-32 IVT-28E with F-30 IVT-28 VMatilda IV VT-34 VIA-43 VIT-34-85M VIT-34-85 Rudy VIT-34-85 VIIA-44 VIIKV-13 VIIT-43 VIIT-44-122 VIIIObject 416 VIIIT-54 first prototype VIIIT-44-100 (R) VIIISTG VIIISTG Guard VIIIT-44 IXObject 430 Version II IXT-54 XObject 140 XObject 430 XObject 907 XT-22 medium XT-62A
China VType T-34 VIType 58 VIIT-34-1 VIIIType 59 VIIIT-34-2 VIIIT-34-3 VIII59-Patton IXWZ-120 X121 X121B
Japan IIChi-Ni IIType 89 I-Go/Chi-Ro IIIType 97 Chi-Ha IVType 1 Chi-He VType 3 Chi-Nu VType 3 Chi-Nu Kai VIType 4 Chi-To VIIType 5 Chi-Ri VIIISTA-1 VIIISTA-2 IXType 61 XSTB-1
Czechoslovakia IVST vz. 39 VŠkoda T 24 VIŠkoda T 40 VIŠkoda T 25 VIIKonštrukta T-34/100 VIIITVP VTU Koncept IXŠkoda T 50 XTVP T 50/51
Sweden IVLago VStrv m/42 VIStrv m/42-57 Alt A.2 VIStrv 74 VIILeo VIIIPrimo Victoria