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Panther II

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Panther II

Panther_II_render_1.jpg
Battle Tier
1234567891011
Overview
Mouse over "
Well, the ones further down, of course.
" for more information
[Client Values; Actual values in
Specifically, the mismatch in crew values caused by commander's 10% crew skill bonus. Outside of a crew of 1 commander only, 100% crew is a fiction. The client values, given for 100% crew, will normally be taken into battle with 110% crew skill members aside from specific functions, causing their actual performance to deviate from the expected client value. These differences are taken into account in tooltip boxes.
]
2,390,000  Credits Cost
14001500 HP Hit Points
52.41/5354.71/56 t Weight Limit
Crew
  1. Commander
  2. Gunner
  3. Driver
  4. Radio Operator
  5. Loader
Mobility
650700 hp Engine Power
55/20 km/h Speed Limit
3236 deg/s Traverse
12.412.79 hp/t Power/Wt Ratio
YesYes Pivot
Armor
100/60/40 mm Hull Armor
120/60/60120/60/60 mm Turret Armor
Armament







{{#ifeq:ARMOR_PIERCING_CR|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


AP/APCR/HE







{{#ifeq:ARMOR_PIERCING_CR|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


AP/APCR/HE
Shells




















109/2800/98




















676/4400/616
Shell Cost
135/135/175240/240/295 HP Damage
150/194/38223/261/44 mm Penetration



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15 r/m 

Standard Gun

Reload Times
Nominal: 4 s
50% Crew: 4.96 s
75% Crew: 4.33 s
100% Crew: 3.84 s
Rammer: 3.46 s
Vents: 3.76 s
Both: 3.38 s
Both and BiA: 3.31 s
Both and Max Crew %: 3.17 s

See Crew, Consumables, or Equipment for more information.



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7.5 r/m 

Standard Gun

Reload Times
Nominal: 8 s
50% Crew: 9.91 s
75% Crew: 8.65 s
100% Crew: 7.67 s
Rammer: 6.9 s
Vents: 7.5 s
Both: 6.75 s
Both and BiA: 6.6 s
Both and Max Crew %: 6.33 s

See Crew, Consumables, or Equipment for more information.
Rate of Fire






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1772.55

Standard Gun

Using Shell Type 1 (135 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1772.55
50% Crew: 1431
75% Crew: 1638.9
100% Crew: 1848.15
100% Crew
Vents: 1890
Rammer: 2053.35
Both: 2099.25
Both and BiA: 2146.5
Both and Max Crew %: 2239.65

Advantageous Damage Per Minute
First-shot DPM: 1907.55
50% Crew: 1566
75% Crew: 1773.9
100% Crew: 1983.15
100% Crew
Rammer: 2188.35
Vents: 2025
Both: 2234.25
Both and BiA: 2281.5
Both and Max Crew %: 2374.65

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (135 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1772.55
50% Crew: 1431
75% Crew: 1638.9
100% Crew: 1848.15
100% Crew
Vents: 1890
Rammer: 2053.35
Both: 2099.25
Both and BiA: 2146.5
Both and Max Crew %: 2239.65

Advantageous Damage Per Minute
First-shot DPM: 1907.55
50% Crew: 1566
75% Crew: 1773.9
100% Crew: 1983.15
100% Crew
Rammer: 2188.35
Vents: 2025
Both: 2234.25
Both and BiA: 2281.5
Both and Max Crew %: 2374.65

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (175 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 2297.75
50% Crew: 1855
75% Crew: 2124.5
100% Crew: 2395.75
100% Crew
Vents: 2450
Rammer: 2661.75
Both: 2721.25
Both and BiA: 2782.5
Both and Max Crew %: 2903.25

Advantageous Damage Per Minute
First-shot DPM: 2472.75
50% Crew: 2030
75% Crew: 2299.5
100% Crew: 2570.75
100% Crew
Rammer: 2836.75
Vents: 2625
Both: 2896.25
Both and BiA: 2957.5
Both and Max Crew %: 3078.25

See here, here, or here for more information.






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1800

Standard Gun

Using Shell Type 1 (240 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1800
50% Crew: 1452
75% Crew: 1663.2
100% Crew: 1876.8
100% Crew
Vents: 1920
Rammer: 2085.6
Both: 2131.2
Both and BiA: 2179.2
Both and Max Crew %: 2272.8

Advantageous Damage Per Minute
First-shot DPM: 2040
50% Crew: 1692
75% Crew: 1903.2
100% Crew: 2116.8
100% Crew
Rammer: 2325.6
Vents: 2160
Both: 2371.2
Both and BiA: 2419.2
Both and Max Crew %: 2512.8

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (240 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1800
50% Crew: 1452
75% Crew: 1663.2
100% Crew: 1876.8
100% Crew
Vents: 1920
Rammer: 2085.6
Both: 2131.2
Both and BiA: 2179.2
Both and Max Crew %: 2272.8

Advantageous Damage Per Minute
First-shot DPM: 2040
50% Crew: 1692
75% Crew: 1903.2
100% Crew: 2116.8
100% Crew
Rammer: 2325.6
Vents: 2160
Both: 2371.2
Both and BiA: 2419.2
Both and Max Crew %: 2512.8

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (295 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 2212.5
50% Crew: 1784.75
75% Crew: 2044.35
100% Crew: 2306.9
100% Crew
Vents: 2360
Rammer: 2563.55
Both: 2619.6
Both and BiA: 2678.6
Both and Max Crew %: 2793.65

Advantageous Damage Per Minute
First-shot DPM: 2507.5
50% Crew: 2079.75
75% Crew: 2339.35
100% Crew: 2601.9
100% Crew
Rammer: 2858.55
Vents: 2655
Both: 2914.6
Both and BiA: 2973.6
Both and Max Crew %: 3088.65

See here, here, or here for more information.
Damage Per Minute


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0.35 m 

With 50% Crew: 0.434 m
With 75% Crew: 0.379 m
With 100% Crew: 0.336 m
With BiA: 0.328 m
With BiA and Vents: 0.321 m
Maximum possible: 0.308 m

For more details, see Crew


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0.3 m 

With 50% Crew: 0.372 m
With 75% Crew: 0.324 m
With 100% Crew: 0.288 m
With BiA: 0.281 m
With BiA and Vents: 0.275 m
Maximum possible: 0.264 m

For more details, see Crew
Accuracy


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2.3 s 

With 50% Crew: 2.849 s
With 75% Crew: 2.488 s
With 100% Crew: 2.205 s
With GLD: 2.005 s
With BiA: 2.157 s
With BiA and Vents: 2.11 s
With both and GLD: 1.918 s
Maximum possible: 1.839 s

For more details, see Crew or Equipment


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2.2 s 

With 50% Crew: 2.725 s
With 75% Crew: 2.38 s
With 100% Crew: 2.109 s
With GLD: 1.918 s
With BiA: 2.063 s
With BiA and Vents: 2.018 s
With both and GLD: 1.835 s
Maximum possible: 1.759 s

For more details, see Crew or Equipment
Aim time
3030 deg/s Turret Traverse
360° Gun Arc
-8°/+20°-8°/+20° Elevation Arc
8060 rounds Ammo Capacity
General
2020 % Chance of Fire






380 m 

With 50% Crew: 298.6 m
With 75% Crew: 339.3 m
With 100% Crew: 380 m
With Recon and Situational Awareness: 399.2 m
With Coated Optics: 418 m
With Binocular Telescope: 475 m
Maximum possible: 544 m

For more details, see Skills or Equipment






390 m 

With 50% Crew: 306.4 m
With 75% Crew: 348.2 m
With 100% Crew: 390 m
With Recon and Situational Awareness: 409.7 m
With Coated Optics: 429 m
With Binocular Telescope: 487.5 m
Maximum possible: 558.3 m

For more details, see Skills or Equipment
View Range


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310 m 

With 50% Crew: 250.2 m
With 75% Crew: 286.6 m
With 100% Crew: 323.3 m
With 100% Signal Boost: 372 m
When affected by 100% Relaying: 341 m
Maximum possible: 465.4 m

For more details, see Skills or Equipment


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710 m 

With 50% Crew: 573.1 m
With 75% Crew: 656.4 m
With 100% Crew: 740.5 m
With 100% Signal Boost: 852 m
When affected by 100% Relaying: 781 m
Maximum possible: 1065.9 m

For more details, see Skills or Equipment
Signal Range
Values are Stock - click for Top
Panther II

Additional Statistics
(Top Configuration)

Camouflage

  • Stationary: 9.7%
  • When Moving: 7.1%
  • When Firing: 2.3%


Terrain Resistance

  • On Hard Ground: 0.77
  • On Medium Ground: 0.96
  • On Soft Ground: 2.1


Dispersion Change Values

  • Turret Contribution
  • Rotation: 0.1
  • Shot Recoil: 3.36
  • Suspension Contribution
  • Acceleration: 0.15
  • Turning: 0.15


With 100% Crew

VIII

AnnoG64_Panther_II.png

2390000

The Panther II is a German tier 8 medium tank.

The vehicle was conceived in 1943. Two prototypes with the existing Panther I turrets were ordered in 1944. By 1945 only one of them had been built by the MAN company.

A step-up in the world from the Pz.Kpfw. V Panther, it is best to understand you are still in the same role. While being more powerful and maneuverable than the Pz.Kpfw. V Panther, a M26 Pershing will definitely beat you in a close-quarters fight. Knowing this, it is best to take advantage of your long-range accuracy and stay just behind, or alongside, your team's heavies to avoid close-quarters combat. The Panther II has a higher profile than its counterparts, the M26 Pershing and the T-44, which means you are easier to spot, so position yourself on the battlefield very carefully. The Panther II is like a Pz.Kpfw. VI Tiger but one Tier higher and more mobile.

The Panther II leads to the E 50.

Modules / Available Equipment and Consumables

Modules

Ico_gun_alpha.png

Guns

Tier Gun Penetration
(mm)
Damage
(HP)
Rate of fire
(rounds/minute)
Dispersion
(m/100m)
Aiming time
(s)
Weight
(kg)
Price
(Credits)

VI 7,5 cm Kw.K. 42 L/70 150/194/38 135/135/175 15.79 0.35 2.1 1740 53000
V 10,5 cm Kw.K. L/28 64/104/53 350/350/410 7.89 0.55 2.1 2100 28000
VIII 8,8 cm Kw.K. 43 L/71 203/237/44 240/240/295 8.22 0.34 2.7 2562 112180
VIII 7,5 cm Kw.K. L/100 198/244/38 135/135/175 14.29 0.32 2.1 2100 128570
IX 8,8 cm Kw.K. L/100 223/261/44 240/240/295 7.5 0.3 2.2 3350 174550

Ico_turret_alpha.png

Turrets

Tier Turret Turret Armor (front/sides/rear)
(mm)
Turret Traverse Speed
(deg/s)
View Range
(m)
Weight
(kg)
Price
(Credits)

VII Turm-Panther (schmale Blende) 120/60/60 30 380 7500 22100
VIII Panther II Schmalturm 120/60/60 30 390 7745 28550

Ico_engine_alpha.png

Engines

Tier Engine Engine Power
(hp)
Chance of Fire on Impact
(%)
Weight
(kg)
Price
(Credits)

VII Maybach HL 210 TRM P30 650 20 850 35500
VIII Maybach HL 230 TRM P30 700 20 1200 54000

Ico_suspension_alpha.png

Suspensions

Tier Suspension Load Limit
(т)
Traverse Speed
(гр/сек)
Rmin Weight
(kg)
Price
(Credits)

VII Panther II 53 32 0 16500 17400
VIII Panther II verstärkteketten 56 36 0 16500 30350

Ico_radio_alpha.png

Radios

Tier Radio Signal Range
(м)
Weight
(kg)
Price
(Credits)

III FuG 5 310 50 630
VI FuG 7 415 70 8160
IX FuG 12 710 150 43200


Compatible Equipment

Vertical Stabilizer Mk 1 Medium Spall Liner Camouflage Net Fill Tanks with CO2 Coated Optics Stabilizing Equipment System Experimental Optics Wear-Resistant Gun Laying Drive Venting System Innovative Loading System Extended Spare Parts Kit Enhanced Gun Laying Drive Enhanced Torsion Bars 5+ t Class Improved Ventilation Class 2 Medium-Caliber Tank Gun Rammer Binocular Telescope Toolbox "Wet" Ammo Rack Class 1 

Compatible Consumables

Stabilizer Greasing Automatic Fire Extinguisher Natural Cover Chocolate Optical Calibration Aim Tuning Experienced Firefighters 100-octane Gasoline 105-octane Gasoline Manual Fire Extinguisher Vent Purge Large First Aid Kit Large Repair Kit Duty Comes First Shell Organizer Orderly Ammo Rack Focus on Target Increased Focus Small First Aid Kit Small Repair Kit Gearbox Intricacy Steady Hand Pre-Battle Maintenance Combat Course 


Player Opinion

Pros and Cons

Pros:


  • Good DPM
  • Decent acceleration and top speed with good terrain resistance compensating for low hp/t
  • Decently sloped upper glacis
  • Good weight for ramming
  • Good penetration and damage


Cons:


  • Bad traverse speed, can get circled by light tanks or even some mediums
  • Large silhouette for a medium
  • Poorly armored lower glacis plate and engine can get damaged from hits there
  • Turret is very poorly armored, though the mantlet and narrow shape can lead to bounces
  • Extremely lacking damage per minute with the 8,8cm L/100


Performance

The Panther II is a solid and capable tank in the right hands; understanding its strengths and weaknesses are the key to sucess. The Panther II isn't a brawler. It lacks both the speed and the agility to do so with any large amount of success. However, it can be a very successful flanker, so long as you pick and choose your targets. Sniping is always preferential in the Panther II over direct engagement, but don't discount scrapping entirely; the Panther II can take some decent hits, but only risk it if you have support. The Panther II works best in a pack, just like any other medium. Going out on your own will often result in finding yourself a smoldering wreck.

If possible, try only to expose your turret to the enemy. Like most German tanks, the lower glacis plate is a large weakness, one which smart opponents will exploit readily if given the chance. Shots through the lower glacis will often find your engine broken. It may also be difficult playing the vehicle on slopes as its gun depression is lacking.

Must-have equipment for this tank are the Tank Gun Rammer and the Vertical Stabilizer to reduce reload time and drastically improve gun performance. The third equipment choice is preferential; a Gun Laying Drive will reduce aim time when stopped and help snipe more quickly, Coated Optics increase view range by 10% constantly, and Binocular Telescopes will help spot even camouflaged tanks very well, but only when the tank is stationary. Play style will determine which of these is the best for you.

Although frowned upon, the Panther II, unlike its predecessor, can play a role similar to a brawling heavy, but in a way that sets it apart from almost any other tank in the game. Use the good penetration of the Panther IIs top gun to your advantage by assassinating unwary heavily damaged opponents; heavies, mediums, whatever class they may be. Learning the weak spots of tanks and where your gun can penetrate their armor will only enhance this ability. Equipping a Tank gun Rammer and Enhanced Gun Laying drive further increases the Late-game danger this tank becomes. The Panther II and those that follow it can become extremely dangerous late-game tanks in the right hands. With an elite crew, this tank can spot farther, turn and aim faster, and with its high DPM out-gun almost any other tank in its classes tier. In essence, this tank can deceptively turn into a "Medium-Heavy" late-game in urban areas in particular. Pick off badly injured tanks, weave about through streets and alleys, use plenty of cover and outsmart your foes, keep on the lookout for newly spotted targets and eliminate them as quickly as you can and you will find yourself able to completely turn, if not help turn the tide of a battle. This sort of play is very viable in tier 8 and 9 matches, but it is best you become acquainted with your Panther IIs capabilities before attempting such a feat, and is especially not advised if you have already taken severe damage.

The introduction of the 8.8cm L/100 gun would seem to rule out the 8.8cm L/71 as the gun of choice. However the latter gun, while lacking the penetration of the L/100, offers better DPM and rate of fire. Players who have come to rely on the Panther II's brawling potential will still find the L/71 competitive.... provided a number of gold rounds are in tow.


Early Research

The first thing to upgrade is the suspension, so that you can then research and mount the L/71 or L/100 once the turret is researched. Which gives extra view range and armor and gives more improvement than the suspension. The engine does not give a very large improvement to this heavy medium, so research this last.


Suggested Equipment


Tank Gun Rammer Vertical Stabilizer Enhanced Gun Laying Drive Binocular Telescope Coated Optics 


Gallery

Historical Info

The early impetus for upgrading the Panther came from the concern of Hitler and others that it lacked sufficient armor. Hitler had already insisted on an increase in its armor once, early in its design process in 1942. Discussions involving Hitler in January of 1943 called for further increases in armor, resulting in the tank initially referred to as the Panther 2 (it became the Panther II after April 1943). This upgrade increased the glacis plate to 100 mm (3.9 in), the side armor to 60 mm (2.4 in), and the top armor to 30 mm (1.2 in). The weapon was to remain the 75mm KwK 42 L/70. Production of the Panther 2 was slated to begin in September 1943.


In a meeting on February 10, 1943, further design changes were proposed, including changes to the steering gears and final drives. Another meeting on February 17, 1943 focused on sharing and standardizing parts between the Tiger II tank and the Panther 2, such as the transmission, all-steel roadwheels, and running gear. No plans were made to include the 8.8 cm L/71 as the turret diameter was too small. In March 1943, MAN indicated that the first prototype would be completed by August 1943. A number of engines were under consideration, among them the new Maybach HL 234 fuel-injected engine (900 hp operated by an 8-speed hydraulic transmission).


Thus, plans to replace the original Panther design with the Panther II were already underway before the first Panther had even seen combat. But, from May to June 1943, work on the Panther II ceased, as the focus was shifted to expanding production of the original Panther tank. It is not clear if there was ever an official cancellation; this may have been because the Panther II upgrade path was originally started at Hitler's insistence. The direction that the design was headed would not have been consistent with Germany's need for a mass-produced tank, which was the goal of the Reich Ministry of Armament and War Production. Additionally, many of the problems the Panther II was made to address had been resolved, such as the weak side armor.


One Panther II chassis was completed and eventually captured by the U.S. It is now on display at the Patton Museum in Fort Knox. The turret from a Panther (I) Ausf G is mounted on this chassis.


Historical Gallery

Historical Accuracy Errata

The following are consensus errors or inconsistencies which have been identified with the configuration of the vehicle in question and conflict with information available on the public record. The causes for these divergences in the game are normally not disclosed and may be rooted in game balance.

* The Panther II was designed for a MAN LD 220 engine with 750 hp or a HL 234 Maybach engine with 900 hp.
  • The top Schmalturm turret was developed only after the Panther II project was cancelled. Its planned and only turret is its stock one.
  • The Panther II was only ever intended to have the 75mm KwK 42 L/70.


Sources and External Links

Germany
Light Tanks ILeichttraktor IIPz.Kpfw. II Ausf. D IIPz.Kpfw. 38H 735 (f) IIPz.Kpfw. 35 (t) IIPz.Kpfw. I IIPz.Kpfw. II III43 M. Toldi III IIIPz.Kpfw. 38 (t) IIIPz.Kpfw. III Ausf. E IIIPz.Kpfw. II Ausf. J IIIPz.Kpfw. I Ausf. C IIIPz.Kpfw. II Ausf. G IIIPz.Kpfw. T 15 IVPz.Kpfw. 38 (t) n.A. IVPz.Kpfw. II Luchs VVK 16.02 Leopard VIVK 28.01 VIIAufklärungspanzer Panther VIISpähpanzer SP I C VIIIleKpz M 41 90 mm GF VIIIHWK 12 IXSpähpanzer Ru 251 XRheinmetall Panzerwagen
Medium Tanks IIIGroßtraktor - Krupp IIIPz.Kpfw. IV Ausf. A IIIPz.Kpfw. S35 739 (f) IVPz.Kpfw. III Ausf. J IVPz.Kpfw. IV Ausf. D IVVK 20.01 (D) VPz.Kpfw. III Ausf. K VTurán III prototípus VPz.Kpfw. III/IV VPz.Kpfw. IV hydrostat. VPz.Kpfw. V/IV VPz.Kpfw. V/IV Alpha VPz.Kpfw. IV Ausf. H VPz.Kpfw. T 25 VIPz.Kpfw. IV Schmalturm VIVK 30.01 (P) VIVK 30.01 (D) VIVK 30.02 (M) VIIPanther/M10 VIIPanther VIIVK 30.02 (D) VIIIPanther mit 8,8 cm L/71 VIIIPanzer 58 Mutz VIIIIndien-Panzer VIIIPanther II IXE 50 IXT 55A IXLeopard Prototyp A XE 50 Ausf. M XLeopard 1
Heavy Tanks IVPz.Kpfw. B2 740 (f) IVDurchbruchswagen 2 VVK 30.01 (H) VITiger 131 VIVK 36.01 (H) VIIVK 45.03 VIITiger I VIITiger (P) VIIIVK 100.01 (P) VIIILöwe VIIITiger II VIIIVK 45.02 (P) Ausf. A IXE 75 IXMäuschen IXVK 45.02 (P) Ausf. B XE 100 XPz.Kpfw. VII XMaus XVK 72.01 (K)
Tank Destroyers IIPanzerjäger I IIIMarder II IVStuG III Ausf. B IVJagdpanzer 38(t) Hetzer IVMarder 38T VStuG IV VPz.Sfl. IVc VStuG III Ausf. G VIDicker Max VIJagdpanzer IV VINashorn VIIE 25 VIIJagdpanther VIISturer Emil VIIIFerdinand VIIIKanonenjagdpanzer VIIIRheinmetall Skorpion G VIIIJagdpanther II VIII8,8 cm Pak 43 Jagdtiger VIIIRhm.-Borsig Waffenträger IXJagdtiger IXWaffenträger auf Pz. IV XGrille 15 XJagdpanzer E 100 XWaffenträger auf E 100
Self-Propelled Artillery IIG.Pz. Mk. VI (e) IIISturmpanzer I Bison IIIWespe IVPz.Sfl. IVb IVSturmpanzer II VGrille VIHummel VIIG.W. Panther VIIIG.W. Tiger (P) IXG.W. Tiger XG.W. E 100
Medium Tanks
USA IIT2 Medium Tank IIIM2 Medium Tank IVM3 Lee VM4 Improved VM4A2E4 Sherman VM4 Sherman VRam II VIM4A3E8 Fury VIM4A3E8 Thunderbolt VII VIM4A3E8 Sherman VIM4A3E2 Sherman Jumbo VIIT20 VIIT23E3 VIIIT25 Pilot Number 1 VIIIM46 Patton KR VIIIM26 Pershing VIIIT26E4 SuperPershing VIIIT69 VIIIT95E2 IXM46 Patton IXT54E1 XM48A5 Patton XM60 XT95E6
UK IVickers Medium Mk. I IIVickers Medium Mk. II IIIVickers Medium Mk. III IVMatilda IVGrant IVAC 1 Sentinel VCrusader VSherman III VMatilda Black Prince VISherman Firefly VICromwell VIAC 4 Experimental VICromwell B VIIComet VIIICenturion Mk. I VIIIFV4202 VIIIChieftain/T95 IXCenturion Mk. 7/1 XCenturion Action X
Germany IIIGroßtraktor - Krupp IIIPz.Kpfw. IV Ausf. A IIIPz.Kpfw. S35 739 (f) IVPz.Kpfw. III Ausf. J IVPz.Kpfw. IV Ausf. D IVVK 20.01 (D) VPz.Kpfw. III Ausf. K VTurán III prototípus VPz.Kpfw. III/IV VPz.Kpfw. IV hydrostat. VPz.Kpfw. V/IV VPz.Kpfw. V/IV Alpha VPz.Kpfw. IV Ausf. H VPz.Kpfw. T 25 VIPz.Kpfw. IV Schmalturm VIVK 30.01 (P) VIVK 30.01 (D) VIVK 30.02 (M) VIIPanther/M10 VIIPanther VIIVK 30.02 (D) VIIIPanther mit 8,8 cm L/71 VIIIPanzer 58 Mutz VIIIIndien-Panzer VIIIPanther II IXE 50 IXT 55A IXLeopard Prototyp A XE 50 Ausf. M XLeopard 1
France IIID2 IIISomua S35 IVSARL 42 VRenault G1 VIIILorraine 40 t VIIIAMX Chasseur de chars VIIIM4A1 Revalorisé IXAMX 30 1er prototype IXBat.-Châtillon 25 t AP XBat.-Châtillon 25 t XAMX 30 B
USSR IVA-32 IVT-28E with F-30 IVT-28 VMatilda IV VT-34 VIA-43 VIT-34-85M VIT-34-85 Rudy VIT-34-85 VIIA-44 VIIKV-13 VIIT-43 VIIT-44-122 VIIIObject 416 VIIIT-54 first prototype VIIIT-44-100 (R) VIIISTG VIIISTG Guard VIIIT-44 IXObject 430 Version II IXT-54 XObject 140 XObject 430 XObject 907 XT-22 medium XT-62A
China VType T-34 VIType 58 VIIT-34-1 VIIIType 59 VIIIT-34-2 VIIIT-34-3 VIII59-Patton IXWZ-120 X121 X121B
Japan IIChi-Ni IIType 89 I-Go/Chi-Ro IIIType 97 Chi-Ha IVType 1 Chi-He VType 3 Chi-Nu VType 3 Chi-Nu Kai VIType 4 Chi-To VIIType 5 Chi-Ri VIIISTA-1 VIIISTA-2 IXType 61 XSTB-1
Czechoslovakia IVST vz. 39 VŠkoda T 24 VIŠkoda T 40 VIŠkoda T 25 VIIKonštrukta T-34/100 VIIITVP VTU Koncept IXŠkoda T 50 XTVP T 50/51
Sweden IVLago VStrv m/42 VIStrv m/42-57 Alt A.2 VIStrv 74 VIILeo VIIIPrimo Victoria
Poland VIPudel