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Type 3 Chi-Nu

Type 3 Chi-Nu

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Type 3 Chi-Nu

Type_3_Chi-Nu_render_1.jpg
Battle Tier
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Overview
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Well, the ones further down, of course.
" for more information
[Client Values; Actual values in
Specifically, the mismatch in crew values caused by commander's 10% crew skill bonus. Outside of a crew of 1 commander only, 100% crew is a fiction. The client values, given for 100% crew, will normally be taken into battle with 110% crew skill members aside from specific functions, causing their actual performance to deviate from the expected client value. These differences are taken into account in tooltip boxes.
]
410,000  Credits Cost
440480 HP Hit Points
17.64/18.819.06/21.3 t Weight Limit
Crew
  1. Commander
  2. Gunner
  3. Driver
  4. Radio Operator
  5. Loader
Mobility
240300 hp Engine Power
38.8/16 km/h Speed Limit
3034 deg/s Traverse
13.6115.74 hp/t Power/Wt Ratio
YesYes Pivot
Armor
50/25/20 mm Hull Armor
50/35/2550/35/25 mm Turret Armor
Armament







{{#ifeq:ARMOR_PIERCING|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


AP//HE







{{#ifeq:ARMOR_PIERCING|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


AP//HE
Shells




















0/2000/26




















82/2800/60
Shell Cost
75/75/100125/125/175 HP Damage
87/131/29124/155/38 mm Penetration



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26.09 r/m 

Standard Gun

Reload Times
Nominal: 2.3 s
50% Crew: 2.85 s
75% Crew: 2.49 s
100% Crew: 2.21 s
Rammer: 1.99 s
Vents: 2.16 s
Both: 1.95 s
Both and BiA: 1.9 s
Both and Max Crew %: 1.82 s

See Crew, Consumables, or Equipment for more information.



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12 r/m 

Standard Gun

Reload Times
Nominal: 5 s
50% Crew: 6.19 s
75% Crew: 5.41 s
100% Crew: 4.79 s
Rammer: 4.31 s
Vents: 4.68 s
Both: 4.22 s
Both and BiA: 4.12 s
Both and Max Crew %: 3.95 s

See Crew, Consumables, or Equipment for more information.
Rate of Fire






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1968.75

Standard Gun

Using Shell Type 1 (75 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1968.75
50% Crew: 1589.25
75% Crew: 1820.25
100% Crew: 2053.5
100% Crew
Vents: 2100
Rammer: 2281.5
Both: 2333.25
Both and BiA: 2385
Both and Max Crew %: 2487.75

Advantageous Damage Per Minute
First-shot DPM: 2043.75
50% Crew: 1664.25
75% Crew: 1895.25
100% Crew: 2128.5
100% Crew
Rammer: 2356.5
Vents: 2175
Both: 2408.25
Both and BiA: 2460
Both and Max Crew %: 2562.75

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (75 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1968.75
50% Crew: 1589.25
75% Crew: 1820.25
100% Crew: 2053.5
100% Crew
Vents: 2100
Rammer: 2281.5
Both: 2333.25
Both and BiA: 2385
Both and Max Crew %: 2487.75

Advantageous Damage Per Minute
First-shot DPM: 2043.75
50% Crew: 1664.25
75% Crew: 1895.25
100% Crew: 2128.5
100% Crew
Rammer: 2356.5
Vents: 2175
Both: 2408.25
Both and BiA: 2460
Both and Max Crew %: 2562.75

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (100 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 2625
50% Crew: 2119
75% Crew: 2427
100% Crew: 2738
100% Crew
Vents: 2800
Rammer: 3042
Both: 3111
Both and BiA: 3180
Both and Max Crew %: 3317

Advantageous Damage Per Minute
First-shot DPM: 2725
50% Crew: 2219
75% Crew: 2527
100% Crew: 2838
100% Crew
Rammer: 3142
Vents: 2900
Both: 3211
Both and BiA: 3280
Both and Max Crew %: 3417

See here, here, or here for more information.






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1500

Standard Gun

Using Shell Type 1 (125 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1500
50% Crew: 1211.25
75% Crew: 1386.25
100% Crew: 1565
100% Crew
Vents: 1600
Rammer: 1738.75
Both: 1777.5
Both and BiA: 1817.5
Both and Max Crew %: 1896.25

Advantageous Damage Per Minute
First-shot DPM: 1625
50% Crew: 1336.25
75% Crew: 1511.25
100% Crew: 1690
100% Crew
Rammer: 1863.75
Vents: 1725
Both: 1902.5
Both and BiA: 1942.5
Both and Max Crew %: 2021.25

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (125 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1500
50% Crew: 1211.25
75% Crew: 1386.25
100% Crew: 1565
100% Crew
Vents: 1600
Rammer: 1738.75
Both: 1777.5
Both and BiA: 1817.5
Both and Max Crew %: 1896.25

Advantageous Damage Per Minute
First-shot DPM: 1625
50% Crew: 1336.25
75% Crew: 1511.25
100% Crew: 1690
100% Crew
Rammer: 1863.75
Vents: 1725
Both: 1902.5
Both and BiA: 1942.5
Both and Max Crew %: 2021.25

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (175 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 2100
50% Crew: 1695.75
75% Crew: 1940.75
100% Crew: 2191
100% Crew
Vents: 2240
Rammer: 2434.25
Both: 2488.5
Both and BiA: 2544.5
Both and Max Crew %: 2654.75

Advantageous Damage Per Minute
First-shot DPM: 2275
50% Crew: 1870.75
75% Crew: 2115.75
100% Crew: 2366
100% Crew
Rammer: 2609.25
Vents: 2415
Both: 2663.5
Both and BiA: 2719.5
Both and Max Crew %: 2829.75

See here, here, or here for more information.
Damage Per Minute


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0.42 m 

With 50% Crew: 0.52 m
With 75% Crew: 0.454 m
With 100% Crew: 0.403 m
With BiA: 0.394 m
With BiA and Vents: 0.385 m
Maximum possible: 0.369 m

For more details, see Crew


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0.37 m 

With 50% Crew: 0.458 m
With 75% Crew: 0.4 m
With 100% Crew: 0.355 m
With BiA: 0.347 m
With BiA and Vents: 0.339 m
Maximum possible: 0.325 m

For more details, see Crew
Accuracy


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2.3 s 

With 50% Crew: 2.849 s
With 75% Crew: 2.488 s
With 100% Crew: 2.205 s
With GLD: 2.005 s
With BiA: 2.157 s
With BiA and Vents: 2.11 s
With both and GLD: 1.918 s
Maximum possible: 1.839 s

For more details, see Crew or Equipment


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2.3 s 

With 50% Crew: 2.849 s
With 75% Crew: 2.488 s
With 100% Crew: 2.205 s
With GLD: 2.005 s
With BiA: 2.157 s
With BiA and Vents: 2.11 s
With both and GLD: 1.918 s
Maximum possible: 1.839 s

For more details, see Crew or Equipment
Aim time
3636 deg/s Turret Traverse
360° Gun Arc
-15°/+20°-10°/+15° Elevation Arc
8052 rounds Ammo Capacity
General
1515 % Chance of Fire






340 m 

With 50% Crew: 267.1 m
With 75% Crew: 303.6 m
With 100% Crew: 340 m
With Recon and Situational Awareness: 357.2 m
With Coated Optics: 374 m
With Binocular Telescope: 425 m
Maximum possible: 486.7 m

For more details, see Skills or Equipment






350 m 

With 50% Crew: 275 m
With 75% Crew: 312.5 m
With 100% Crew: 350 m
With Recon and Situational Awareness: 367.7 m
With Coated Optics: 385 m
With Binocular Telescope: 437.5 m
Maximum possible: 501.1 m

For more details, see Skills or Equipment
View Range


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350 m 

With 50% Crew: 282.5 m
With 75% Crew: 323.6 m
With 100% Crew: 365 m
With 100% Signal Boost: 420 m
When affected by 100% Relaying: 385 m
Maximum possible: 525.4 m

For more details, see Skills or Equipment


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550 m 

With 50% Crew: 444 m
With 75% Crew: 508.5 m
With 100% Crew: 573.6 m
With 100% Signal Boost: 660 m
When affected by 100% Relaying: 605 m
Maximum possible: 825.7 m

For more details, see Skills or Equipment
Signal Range
Values are Stock - click for Top


V

AnnoJ08_Chi_Nu.png

410000

The Type 3 Chi-Nu is a Japanese tier 5 medium tank.

The Type 3 Chi-Nu medium tank is a modification of the Тype 1 Chi-He with a new turret and gun. The tank was the most powerful among wartime Japanese mass-produced vehicles. However, only 60 vehicles were manufactured due to shortages of components and materials.

Make no mistake, the Chi-Nu is much more a mobile fire support tank than a real medium. Neither its speed nor its armor makes it a close quarters fighter. However, thanks to its accurate and deadly gun, the Chi-Nu makes a great second line sniper. Be warned though, if spotted, it is highly advised to seek cover as the Chi-Nu makes for a soft and attractive target.

The Type 3 Chi-Nu leads to the Type 4 Chi-To.

Modules / Available Equipment and Consumables

Modules

Ico_gun_alpha.png

Guns

Tier Gun Penetration
(mm)
Damage
(HP)
Rate of fire
(rounds/minute)
Dispersion
(m/100m)
Aiming time
(s)
Weight
(kg)
Price
(Credits)

IV 7.5 cm Tank Gun Type 99 70.4/100/38 110/110/175 15 0.53 2.3 543 29000
IV Experimental 57 mm Tank Gun Shin 87/131/29 75/75/100 26.09 0.42 2.3 543 27500
IV 7.5 cm Tank Gun Type 3 90/112/38 115/115/175 14.29 0.43 2.3 1400 30500
V 7.5 cm Tank Gun Type 5 124/155/38 125/125/175 12 0.37 2.3 1489 42500

Ico_turret_alpha.png

Turrets

Tier Turret Turret Armor (front/sides/rear)
(mm)
Turret Traverse Speed
(deg/s)
View Range
(m)
Weight
(kg)
Price
(Credits)

IV Type 4 Chi-To I-Go 50/35/25 36 340 4700 4500
V Type 3 Chi-Nu 50/35/25 36 350 5000 10200

Ico_engine_alpha.png

Engines

Tier Engine Engine Power
(hp)
Chance of Fire on Impact
(%)
Weight
(kg)
Price
(Credits)

IV Type 100 Kuurei V-12 240 15 630 10500
V Type 100 Kakyuu V-12 300 15 650 15200

Ico_suspension_alpha.png

Suspensions

Tier Suspension Load Limit
(т)
Traverse Speed
(гр/сек)
Rmin Weight
(kg)
Price
(Credits)

IV New Medium Tank Hei (19) 18.8 30 0 6300 4000
V Type 3 Chi-Nu 21.3 34 0 6300 8800

Ico_radio_alpha.png

Radios

Tier Radio Signal Range
(м)
Weight
(kg)
Price
(Credits)

IV Type 94 Mk. 4 Hei 350 90 2350
V Hei 400 130 3800
VI Type 96 Mk. 4 Bo 425 50 14000
VIII Type 3 Otsu 550 240 22000


Compatible Equipment

Medium Spall Liner Camouflage Net Coated Optics Experimental Optics Wear-Resistant Gun Laying Drive Venting System Innovative Loading System Extended Spare Parts Kit Enhanced Gun Laying Drive Enhanced Leaf Springs 2 Class Improved Ventilation Class 2 Medium-Caliber Tank Gun Rammer Binocular Telescope Toolbox "Wet" Ammo Rack Class 1 

Compatible Consumables

Automatic Fire Extinguisher Natural Cover Optical Calibration Aim Tuning Experienced Firefighters Manual Fire Extinguisher Vent Purge Large First Aid Kit Large Repair Kit Duty Comes First Shell Organizer Quality Oil Orderly Ammo Rack Focus on Target Onigiri Increased Focus Small First Aid Kit Small Repair Kit Gearbox Intricacy Steady Hand Pre-Battle Maintenance Combat Course 


Player Opinion

Pros and Cons

Pros:


  • Features Great gun depression like many other Japanese tanks.
  • Impressive firepower with the top 75mm gun.
  • Reasonably small size give the Chi-Nu a good camo factor.
  • Top guns accuracy and aimtime are surprisingly good.
  • Modest agility, despite it's mediocre top speed.


Cons:


  • Absolutely pathetic armor from all angles. Very thin with no slope. (Large howitzers & Autocannons/Autoloaders will be your d
  • Not even the frontal turret is strong due to the absence of a mantlet. Hull-down tactics are severely limited due to this.
  • Unimpressive top speed of just 38 KM/H (Most mediums can do at least 40 KM/H)
  • Very fragile modules and crew. You can expect at least 1 crew member to be disabled when hit (assuming you survive).
  • Very light weight (less than 20 tons!) means even light tanks can ram you for a good amount of damage. On the plus, this mean


Performance

The Chi-Nu is in many ways considered a below average medium tank. However, it makes up for it with the Type 5 75mm gun, arguably one of the best medium tank guns at Tier V. One must keep in mind, however, the disappointing soft stats on the Japanese tanks; for example, be sure to aim completely, or you will usually miss horribly.

The armor and mobility are quite bad when compared to the Sherman and Panzer IV H, and trying to get to some of the locations they can may land you in trouble. The Chi-Nu is sluggish for a medium tank, but nimble enough to deal with most heavies. You will easily be penetrated by High-Explosive shells from 105mm/10.5cm howitzers, and module damage is almost guaranteed when hits are taken. A Chi-Nu taking fire from any and all enemies will wither quickly unless it can find cover. Here, the gun-depression is your crucial asset as it allows you to take advantage of most kinds of terrain.

What the Chi-Nu excels at is sniping and support. The Type 5 75mm gun easily delivers on this role with its solid balance of penetration, alpha damage, accuracy, aim-time, and reload-time. Stick to the second line and place accurate fire into the enemies distracted by your heavies, pushing up with them as needed. Alternatively, you can take up well-concealed positions and provide fire from there. The Chi-Nu is graced with decent camo-rating due to its small size. Finding terrain and foliage to blend into is not too difficult. Because its turret turn speed is the slowest for tier V non-premium mediums, it can be safely played like an American TD, albeit much slower. With that said, the Chi-Nu will never fail to reward players who can take advantage of its strengths and mitigate its weaknesses.


Early Research

  • First you should research the tracks (you need the weight support).
  • Then get the turret and gun, because your grind will be very frustrating if you do not have at least the third gun. Turret adds 40HP, which can make the difference from being One-Hit-Killed and surviving to get that final shot in.
  • Engine is a very welcome improvement to acceleration, and you can maintain your top speed easier.
  • The top radio carries over from the Chi-He.


Suggested Equipment


Medium-Caliber Tank Gun Rammer Coated Optics Improved VentilationCamouflage Net Binocular Telescope 


Gallery

Historical Info

In 1942, Japan initiated a new medium tank program of 3 projects, each being a different class of medium tank: a 47mm medium tank, a 57mm medium tank, and a 75mm medium tank. These tanks were supposed to be a new breed of anti-tank capable medium tanks. In short time, the 47mm class was seen obsolete and was upgrading to a 57mm tank project, whereas the remaining two projects merged into a single 75mm tank project. This 57mm tank project and 75mm tank project were the Chi-To and Chi-Ri tanks respectively. In 1943, development was being hindered to resource issues, thus the Japanese feared it would take too much time until either the Chi-To or the Chi-Ri could be ready. Thus a quick solution was devised, a stop gap tank which would become the Chi-Nu.

In 1944, The Chi Nu development started and was completed in the same year. The hull of the Chi-He was taking, the turret ring enlarged, and an early Chi-Ri turret design was taking and mounted on the hull. It retained the same engine from the Chi-He, 240 horsepower diesel engine. Top speed was 38.8kph. The Type 90 75mm field gun was modified and became the Type 3 75mm tank gun and mounted onto the tank. And thus production began in Japan in anticipation of an inevitable land invasion of Japan itself. A total of 166 Type 3 Chi-Nu tanks were produced, 55 in 1944 and 111 in 1945. None have seen any action.

The Type 3 Chi-Nu was the last mass-produced Japanese tank of the Second World War.

Armor

Turret front: 50 Turret side: 35 Turret rear: 25

Hull front: 50 Side hull: 25 Rear hull: 20


The Japanese had more plans with this tank. One adoption was the Chi Nu Kai which was formed by mounting a Chi-To turret onto the Chi-Nu hull giving it 75mm front turret armor and the powerful Type 5 75mm cannon. However only one was tested but results were successful. A planned production version would replace the Type 3 75mm cannon with the Type 5 75mm cannon in the turret that it already had.


Historical Gallery

Sources and External Links

Japan
Light Tanks IRenault Otsu IIType 95 Ha-Go IIType 97 Te-Ke IIIType 98 Ke-Ni IVType 5 Ke-Ho
Medium Tanks IIChi-Ni IIType 89 I-Go/Chi-Ro IIIType 97 Chi-Ha IVType 1 Chi-He VType 3 Chi-Nu VType 3 Chi-Nu Kai VIType 4 Chi-To VIIType 5 Chi-Ri VIIISTA-1 VIIISTA-2 IXType 61 XSTB-1
Heavy Tanks IIIType 91 Heavy IVType 95 Heavy VO-I Experimental VIHeavy Tank No. VI VIO-I VIIO-Ni VIIIO-Ho IXType 4 Heavy XType 5 Heavy
Tank Destroyers
Self-Propelled Artillery
Medium Tanks
USA IIT2 Medium Tank IIIM2 Medium Tank IVM3 Lee VM4 Improved VM4A2E4 Sherman VM4 Sherman VRam II VIM4A3E8 Fury VIM4A3E8 Thunderbolt VII VIM4A3E8 Sherman VIM4A3E2 Sherman Jumbo VIIT20 VIIT23E3 VIIIT25 Pilot Number 1 VIIIM46 Patton KR VIIIM26 Pershing VIIIT26E4 SuperPershing VIIIT69 VIIIT95E2 IXM46 Patton IXT54E1 XM48A5 Patton XM60 XT95E6
UK IVickers Medium Mk. I IIVickers Medium Mk. II IIIVickers Medium Mk. III IVMatilda IVGrant IVAC 1 Sentinel VCrusader VSherman III VMatilda Black Prince VISherman Firefly VICromwell VIAC 4 Experimental VICromwell B VIIComet VIIICenturion Mk. I VIIIFV4202 VIIIChieftain/T95 IXCenturion Mk. 7/1 XCenturion Action X
Germany IIIGroßtraktor - Krupp IIIPz.Kpfw. IV Ausf. A IIIPz.Kpfw. S35 739 (f) IVPz.Kpfw. III Ausf. J IVPz.Kpfw. IV Ausf. D IVVK 20.01 (D) VPz.Kpfw. III Ausf. K VTurán III prototípus VPz.Kpfw. III/IV VPz.Kpfw. IV hydrostat. VPz.Kpfw. V/IV VPz.Kpfw. V/IV Alpha VPz.Kpfw. IV Ausf. H VPz.Kpfw. T 25 VIPz.Kpfw. IV Schmalturm VIVK 30.01 (P) VIVK 30.01 (D) VIVK 30.02 (M) VIIPanther/M10 VIIPanther VIIVK 30.02 (D) VIIIPanther mit 8,8 cm L/71 VIIIPanzer 58 Mutz VIIIIndien-Panzer VIIIPanther II IXE 50 IXT 55A IXLeopard Prototyp A XE 50 Ausf. M XLeopard 1
France IIID2 IIISomua S35 IVSARL 42 VRenault G1 VIIILorraine 40 t VIIIAMX Chasseur de chars VIIIM4A1 Revalorisé IXAMX 30 1er prototype IXBat.-Châtillon 25 t AP XBat.-Châtillon 25 t XAMX 30 B
USSR IVA-32 IVT-28E with F-30 IVT-28 VMatilda IV VT-34 VIA-43 VIT-34-85M VIT-34-85 Rudy VIT-34-85 VIIA-44 VIIKV-13 VIIT-43 VIIT-44-122 VIIIObject 416 VIIIT-54 first prototype VIIIT-44-100 (R) VIIISTG VIIISTG Guard VIIIT-44 IXObject 430 Version II IXT-54 XObject 140 XObject 430 XObject 907 XT-22 medium XT-62A
China VType T-34 VIType 58 VIIT-34-1 VIIIType 59 VIIIT-34-2 VIIIT-34-3 VIII59-Patton IXWZ-120 X121 X121B
Japan IIChi-Ni IIType 89 I-Go/Chi-Ro IIIType 97 Chi-Ha IVType 1 Chi-He VType 3 Chi-Nu VType 3 Chi-Nu Kai VIType 4 Chi-To VIIType 5 Chi-Ri VIIISTA-1 VIIISTA-2 IXType 61 XSTB-1
Czechoslovakia IVST vz. 39 VŠkoda T 24 VIŠkoda T 40 VIŠkoda T 25 VIIKonštrukta T-34/100 VIIITVP VTU Koncept IXŠkoda T 50 XTVP T 50/51
Sweden IVLago VStrv m/42 VIStrv m/42-57 Alt A.2 VIStrv 74 VIILeo VIIIPrimo Victoria
Poland VIPudel