Welcome to Wargaming.net Wiki!
Variants
/
/
M4A3E2 Sherman Jumbo

M4A3E2 Sherman Jumbo

Jump to: navigation, search


























































































M4A3E2 Sherman Jumbo

AnnoA36_Sherman_Jumbo.png
Battle Tier
1234567891011
Overview
Mouse over "
Well, the ones further down, of course.
" for more information
[Client Values; Actual values in
Specifically, the mismatch in crew values caused by commander's 10% crew skill bonus. Outside of a crew of 1 commander only, 100% crew is a fiction. The client values, given for 100% crew, will normally be taken into battle with 110% crew skill members aside from specific functions, causing their actual performance to deviate from the expected client value. These differences are taken into account in tooltip boxes.
]
975,000  Credits Cost
730760 HP Hit Points
33.8/3433.42/38.5 t Weight Limit
Crew
  1. Commander
  2. Gunner
  3. Driver
  4. Radio Operator
  5. Loader
Mobility
400520 hp Engine Power
35/15 km/h Speed Limit
3032 deg/s Traverse
11.8315.56 hp/t Power/Wt Ratio
NoNo Pivot
Armor
101.6/76.2/38.1 mm Hull Armor
152.4/152.4/152.463.5/63.5/63.5 mm Turret Armor
Armament







{{#ifeq:ARMOR_PIERCING_CR|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


AP/APCR/HE







{{#ifeq:ARMOR_PIERCING_CR|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


AP/APCR/HE
Shells




















56/2800/56




















96/2800/68
Shell Cost
110/110/175115/115/185 HP Damage
92/127/38128/177/38 mm Penetration



|


|}}

|


|}}















15.79 r/m 

Standard Gun

Reload Times
Nominal: 3.8 s
50% Crew: 4.71 s
75% Crew: 4.11 s
100% Crew: 3.64 s
Rammer: 3.28 s
Vents: 3.56 s
Both: 3.2 s
Both and BiA: 3.13 s
Both and Max Crew %: 3 s

See Crew, Consumables, or Equipment for more information.



|


|}}

|


|}}















18.18 r/m 

Standard Gun

Reload Times
Nominal: 3.3 s
50% Crew: 4.09 s
75% Crew: 3.57 s
100% Crew: 3.16 s
Rammer: 2.84 s
Vents: 3.09 s
Both: 2.78 s
Both and BiA: 2.72 s
Both and Max Crew %: 2.61 s

See Crew, Consumables, or Equipment for more information.
Rate of Fire






|


|}}

|


|}}





























1734.7

Standard Gun

Using Shell Type 1 (110 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1734.7
50% Crew: 1400.3
75% Crew: 1603.8
100% Crew: 1809.5
100% Crew
Vents: 1850.2
Rammer: 2010.8
Both: 2055.9
Both and BiA: 2101
Both and Max Crew %: 2192.3

Advantageous Damage Per Minute
First-shot DPM: 1844.7
50% Crew: 1510.3
75% Crew: 1713.8
100% Crew: 1919.5
100% Crew
Rammer: 2120.8
Vents: 1960.2
Both: 2165.9
Both and BiA: 2211
Both and Max Crew %: 2302.3

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (110 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1734.7
50% Crew: 1400.3
75% Crew: 1603.8
100% Crew: 1809.5
100% Crew
Vents: 1850.2
Rammer: 2010.8
Both: 2055.9
Both and BiA: 2101
Both and Max Crew %: 2192.3

Advantageous Damage Per Minute
First-shot DPM: 1844.7
50% Crew: 1510.3
75% Crew: 1713.8
100% Crew: 1919.5
100% Crew
Rammer: 2120.8
Vents: 1960.2
Both: 2165.9
Both and BiA: 2211
Both and Max Crew %: 2302.3

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (175 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 2759.75
50% Crew: 2227.75
75% Crew: 2551.5
100% Crew: 2878.75
100% Crew
Vents: 2943.5
Rammer: 3199
Both: 3270.75
Both and BiA: 3342.5
Both and Max Crew %: 3487.75

Advantageous Damage Per Minute
First-shot DPM: 2934.75
50% Crew: 2402.75
75% Crew: 2726.5
100% Crew: 3053.75
100% Crew
Rammer: 3374
Vents: 3118.5
Both: 3445.75
Both and BiA: 3517.5
Both and Max Crew %: 3662.75

See here, here, or here for more information.






|


|}}

|


|}}





























2090.7

Standard Gun

Using Shell Type 1 (115 Damage):


Theoretical Damage Per Minute
Nominal DPM: 2090.7
50% Crew: 1688.2
75% Crew: 1933.15
100% Crew: 2180.4
100% Crew
Vents: 2229.85
Rammer: 2423.05
Both: 2477.1
Both and BiA: 2532.3
Both and Max Crew %: 2641.55

Advantageous Damage Per Minute
First-shot DPM: 2205.7
50% Crew: 1803.2
75% Crew: 2048.15
100% Crew: 2295.4
100% Crew
Rammer: 2538.05
Vents: 2344.85
Both: 2592.1
Both and BiA: 2647.3
Both and Max Crew %: 2756.55

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (115 Damage):


Theoretical Damage Per Minute
Nominal DPM: 2090.7
50% Crew: 1688.2
75% Crew: 1933.15
100% Crew: 2180.4
100% Crew
Vents: 2229.85
Rammer: 2423.05
Both: 2477.1
Both and BiA: 2532.3
Both and Max Crew %: 2641.55

Advantageous Damage Per Minute
First-shot DPM: 2205.7
50% Crew: 1803.2
75% Crew: 2048.15
100% Crew: 2295.4
100% Crew
Rammer: 2538.05
Vents: 2344.85
Both: 2592.1
Both and BiA: 2647.3
Both and Max Crew %: 2756.55

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (185 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 3363.3
50% Crew: 2715.8
75% Crew: 3109.85
100% Crew: 3507.6
100% Crew
Vents: 3587.15
Rammer: 3897.95
Both: 3984.9
Both and BiA: 4073.7
Both and Max Crew %: 4249.45

Advantageous Damage Per Minute
First-shot DPM: 3548.3
50% Crew: 2900.8
75% Crew: 3294.85
100% Crew: 3692.6
100% Crew
Rammer: 4082.95
Vents: 3772.15
Both: 4169.9
Both and BiA: 4258.7
Both and Max Crew %: 4434.45

See here, here, or here for more information.
Damage Per Minute


|


|}}



0.46 m 

With 50% Crew: 0.57 m
With 75% Crew: 0.498 m
With 100% Crew: 0.441 m
With BiA: 0.431 m
With BiA and Vents: 0.422 m
Maximum possible: 0.404 m

For more details, see Crew


|


|}}



0.4 m 

With 50% Crew: 0.496 m
With 75% Crew: 0.433 m
With 100% Crew: 0.384 m
With BiA: 0.375 m
With BiA and Vents: 0.367 m
Maximum possible: 0.352 m

For more details, see Crew
Accuracy


|


|}}



2.1 s 

With 50% Crew: 2.601 s
With 75% Crew: 2.271 s
With 100% Crew: 2.014 s
With GLD: 1.831 s
With BiA: 1.969 s
With BiA and Vents: 1.926 s
With both and GLD: 1.751 s
Maximum possible: 1.679 s

For more details, see Crew or Equipment


|


|}}



2.3 s 

With 50% Crew: 2.849 s
With 75% Crew: 2.488 s
With 100% Crew: 2.205 s
With GLD: 2.005 s
With BiA: 2.157 s
With BiA and Vents: 2.11 s
With both and GLD: 1.918 s
Maximum possible: 1.839 s

For more details, see Crew or Equipment
Aim time
3239 deg/s Turret Traverse
360° Gun Arc
-10°/+25°-10°/+25° Elevation Arc
104104 rounds Ammo Capacity
General
2020 % Chance of Fire






330 m 

With 50% Crew: 259.3 m
With 75% Crew: 294.7 m
With 100% Crew: 330 m
With Recon and Situational Awareness: 346.7 m
With Coated Optics: 363 m
With Binocular Telescope: 412.5 m
Maximum possible: 472.4 m

For more details, see Skills or Equipment






370 m 

With 50% Crew: 290.7 m
With 75% Crew: 330.4 m
With 100% Crew: 370 m
With Recon and Situational Awareness: 388.7 m
With Coated Optics: 407 m
With Binocular Telescope: 462.5 m
Maximum possible: 529.7 m

For more details, see Skills or Equipment
View Range


|


|}}



395 m 

With 50% Crew: 318.9 m
With 75% Crew: 365.2 m
With 100% Crew: 412 m
With 100% Signal Boost: 474 m
When affected by 100% Relaying: 434.5 m
Maximum possible: 593 m

For more details, see Skills or Equipment


|


|}}



615 m 

With 50% Crew: 496.5 m
With 75% Crew: 568.6 m
With 100% Crew: 641.4 m
With 100% Signal Boost: 738 m
When affected by 100% Relaying: 676.5 m
Maximum possible: 923.2 m

For more details, see Skills or Equipment
Signal Range
Values are Stock - click for Top
M4A3E2 Sherman Jumbo

Additional Statistics
(Top Configuration)

Camouflage

  • Stationary: 11.7%
  • When Moving: 8.9%
  • When Firing: 3.1%


Terrain Resistance

  • On Hard Ground: 1.34
  • On Medium Ground: 1.44
  • On Soft Ground: 2.21


Dispersion Change Values

  • Turret Contribution
  • Rotation: 0.12
  • Shot Recoil: 3.36
  • Suspension Contribution
  • Acceleration: 0.23
  • Turning: 0.23


With 100% Crew

VI

annoSherman_Jumbo.png

975000

The M4A3E2 Sherman Jumbo is an American tier 6 medium tank.

The heavy-armored assault variant of the M4A3(75)W. The vehicle featured additional 38-mm armor plates, enhanced transmission compartment hatch, and a new turret with enhanced armor that was developed on the basis of the T23 turret.

Sloped and thicker armor gives this tank a chance to bounce more shells compared to other Shermans, but the Jumbo is slower and less maneuverable. It has armor rivaling the heaviest tanks around its tier, and even tanks above it like the T29 and Tiger tanks. in addition, it is also smaller than comparable heavy tanks, making it harder for artillery to hit you. It possesses a medium's firepower and health pool, combined with a heavy's armor and speed. As a result, you will be forced to try and play smart - keep flashing your frontal armor and gun mantlet, and fire your gun at weak spots in the enemy armor. Due to its thick armor and lack of maneuverability, the Jumbo tends to be more successful as a brawler than as a typical flanking medium tank. Overall, the Jumbo is both very comfortable for beginners and very rewarding for veterans.

The M4A3E2 Sherman Jumbo leads to the T20, and the T29.

Modules / Available Equipment and Consumables

Modules

Ico_gun_alpha.png

Guns

Tier Gun Penetration
(mm)
Damage
(HP)
Rate of fire
(rounds/minute)
Dispersion
(m/100m)
Aiming time
(s)
Weight
(kg)
Price
(Credits)

IV 75 mm Gun M3 92/127/38 110/110/175 15.79 0.46 2.1 1437 30000
VI 76 mm Gun M1A1 128/177/38 115/115/185 14.29 0.43 2.3 1567 50330
VI 76 mm Gun M1A2 128/177/38 115/115/185 18.18 0.4 2.3 1590 62000
V 105 mm M4 53/101.6/38 410/350/175 7.5 0.55 2.3 2600 40300

Ico_turret_alpha.png

Turrets

Tier Turret Turret Armor (front/sides/rear)
(mm)
Turret Traverse Speed
(deg/s)
View Range
(m)
Weight
(kg)
Price
(Credits)

V M4A2E2T110 152.4/152.4/152.4 32 330 5400 14120
VI M4A2E2D51080 63.5/63.5/63.5 39 370 4800 17000

Ico_engine_alpha.png

Engines

Tier Engine Engine Power
(hp)
Chance of Fire on Impact
(%)
Weight
(kg)
Price
(Credits)

IV Wright Continental R-975C1 400 20 516 11000
V Wright Continental R-975C4 460 20 550 13900
VII Ford GAA 520 20 569 36000

Ico_suspension_alpha.png

Suspensions

Tier Suspension Load Limit
(т)
Traverse Speed
(гр/сек)
Rmin Weight
(kg)
Price
(Credits)

V VVSST48E2 34 30 B/2 8300 9630
VI VVSST51E2 38.5 32 B/2 8300 16350

Ico_radio_alpha.png

Radios

Tier Radio Signal Range
(м)
Weight
(kg)
Price
(Credits)

IX SCR 506 615 110 33600
VI SCR 508 395 100 21600


Compatible Equipment

Vertical Stabilizer Mk 1 Medium Spall Liner Camouflage Net Fill Tanks with CO2 Coated Optics Stabilizing Equipment System Experimental Optics Wear-Resistant Gun Laying Drive Venting System Innovative Loading System Extended Spare Parts Kit Enhanced Gun Laying Drive Enhanced Vertical Coil Springs 2 Class Improved Ventilation Class 2 Medium-Caliber Tank Gun Rammer Binocular Telescope Toolbox "Wet" Ammo Rack Class 1 

Compatible Consumables

Stabilizer Greasing Automatic Fire Extinguisher Natural Cover Optical Calibration Case of Cola Aim Tuning Experienced Firefighters 100-octane Gasoline 105-octane Gasoline Manual Fire Extinguisher Vent Purge Large First Aid Kit Large Repair Kit Duty Comes First Shell Organizer Orderly Ammo Rack Focus on Target Increased Focus Small First Aid Kit Small Repair Kit Gearbox Intricacy Steady Hand Pre-Battle Maintenance Combat Course 


Player Opinion

Pros and Cons

Pros:

- High damage per minute with 76mm M1A2 and 105mm

- Heavily armored stock turret front with large mantlet and great frontal hull armor, But cannot mount 76mm M1A2.

- More versatile than a heavy tank

- Very efficient against lightly armoured tanks with 105mm, powerfull in T6 skirmishes

- American gun depression (-10°), very strong in a hulldown position


Cons:

- Low top speed (35km/h) and below average traverse for a tier 6 medium tank

- Low penetration and shell damage with 76mm

- Top turret is a huge downgrade in armor and should be mounted only when using the 76mm M1A2

- Stock turret has low view range and keep the tank at 730HP

- Inaccurate guns but can mount vertical stabilizer


Performance

The main advantage of the Jumbo is its strong front armor, especially its turret. This is especially true in city-fighting when it is angled around corners, hiding its weaker side armor. Being virtually impenetrable(except for weakspots) from tier 5 guns, the M4A3E2 is a very dangerous opponent for many. For this reason the M4A3E2 can spearhead charges and come out with little injury whenever it is on top of the list.

Against higher tier opponents, it will find its armor more of a liability. More so, its gun proves to be very weak unless hitting weakspots . When facing a tougher target, flanking should often be the only option, but its slow speed is not conducive to flanking anything unless you catch them by surprise. As a result, you should shift into a supporting role when facing higher tiers. If alone and facing tanks with poor depression, it is a good idea to facehug them. With the stock turret's 152mm thick armor and extremely thick mantlet, it is almost impossible to penetrate. Be careful if you use the 105mm however, as the HE damage can damage your gun or even lower your HP. In such cases it is advisable to wait until the enemy has fired, then back away, fire and hug again.

Another potential tactic is side-scraping. Although the lower section of the side is only 38mm, the upper section is 76, and still can bounce any gun in game if angled correctly.If caught in the open, don't be afraid to show a bit of your side at an extreme angle. This tactic will increase both your frontal armor and side armor, causing tanks such as the Cromwell, T-34/85, and VK series to have trouble penning you. Players who have experience with German tanks like the E-75 and E-50 will be very comfortable with this tactic.

With generally better armor and roughly the same speed and manoeuvrability as the M6, this tank plays better as a heavy than as a medium. The only advantage the M6 has is its 90 mm gun. So, focus on targets you can penetrate and use your superior rate of fire to whittle them down.

One of more interesting aspects of the Jumbo are that it is one of the very few tanks in the game with a real choice between which turret to use. The 2nd turret is needed to use the improved M1A2 gun, offers more HP, and has superior view range and traverse. The 1st turret has very strong armour all around, but will leave you with the exact same guns the tier 5 M4 had (though with better RoF). It is up to player preference whether to play the tank as a pseudo-heavy using the 1st turret and 105mm howitzer, or as a heavy medium using the 2nd turret and M1A2 gun.

The Jumbo also has a 139mm thick lower glacis plate that is somewhat similar to the one found on the M36 Jackson but far thicker. This unusual feature makes the Jumbo a tough nut to crack, even when it's cresting a hill. When you get tracked while cresting, you can still bounce some shots but artillery will soon fire on you. Therefore, use this feature defensively and play smart.


Early Research

  • The Wright Continental R-975C4 engine, radio, 76mm M1A1 and 105 all carry over from the M4.
  • You need to upgrade the suspension first, as the tank starts fairly close to its initial weight limit.
  • From there you either get the engine next if you intended to keep the stock turret, or you can get the 2nd turret and M1A2.
  • Interestingly, if you are certain you do not want to use the 2nd turret you can skip the M1A2 and research the T29. Doing so will unlock the M1A2 for free. You can also get the top engine for free upon researching the T20, but skipping that is not advised as the jumbo really wants that extra engine power.
  • Players who wish to progress from the Sherman Jumbo to the T29, instead of going through the T1 and M6 should keep in mind that they will not have access to the 90 mm gun. This makes the T29 effectively unplayable. This can be fixed by first unlocking the T20 and using it to grind the 90 mm gun.


Suggested Equipment


Improved VentilationTank Gun Rammer Vertical Stabilizer Coated Optics 


Gallery

Historical Info

In June–July 1944, the Army accepted a limited run of 254 of M4A3E2 Jumbo Shermans, an up-armored version of the venerable M4 Sherman series with thicker armor and the 75 mm gun in a heavier T23-style turret. The Jumbo had even thicker frontal armor than the Tiger I and was intended for assaulting hardened enemy fortifications in the allied push to break out of the Normandy beachhead. It entered combat in August 1944,

The "Jumbo," nicknamed came from her crews, due to the extra size from the added armor (including 4 inches on front), but at a slower about 3-4 mph. Built with 75 mm gun, it was frequently re-armed with 76-mm guns by the using units. Users: US, France (one vehicle)

M4A3E2 Sherman Jumbo: Some units replaced the original 75 mm gun with a 76 mm gun.

During the war, U.S. crews found that on soft ground such as mud or snow, the narrow tracks gave poor ground pressure compared to wide-tracked second-generation German tanks such as the Panther. Soviet experiences were similar and tracks were modified to give better grip in the snow. The U.S. Army issued extended end connectors or "duckbills" to add width to the standard tracks as a stopgap solution. Duckbills were original factory equipment for the heavy M4A3E2 Jumbo to compensate for the extra weight of armor.

Additional information can be found in an article at the Military Factory web site, which does not permit reproduction.


Historical Gallery

Sources and External Links

USA
Light Tanks IT1 Cunningham IIM2 Light Tank IIT1E6 IIT2 Light Tank IIT7 Combat Car IIIM22 Locust IIIM3 Stuart IVM5 Stuart VM24 Chaffee VM7 VIT21 VIT37 VIIT71 VIIIM41 Walker Bulldog IXT49 XXM551 Sheridan
Medium Tanks IIT2 Medium Tank IIIM2 Medium Tank IVM3 Lee VM4 Improved VM4A2E4 Sherman VM4 Sherman VRam II VIM4A3E8 Fury VIM4A3E8 Thunderbolt VII VIM4A3E8 Sherman VIM4A3E2 Sherman Jumbo VIIT20 VIIT23E3 VIIIT25 Pilot Number 1 VIIIM46 Patton KR VIIIM26 Pershing VIIIT26E4 SuperPershing VIIIT69 VIIIT95E2 IXM46 Patton IXT54E1 XM48A1 Patton XM60 XT95E6
Heavy Tanks VT14 VT1 Heavy Tank VIM6 VIIT29 VIIIT26E5 VIIIM6A2E1 VIIIT32 VIIIT34 VIIIT34 B IXM103 XT110E5 XT57 Heavy Tank
Tank Destroyers IIT3 HMC IIIT56 GMC IVM8A1 IVT40 VM10 Wolverine VT67 VIM18 Hellcat VIM36 Jackson VIIM56 Scorpion VIIT28 Concept VIIT25/2 VIIT25 AT VIIIT28 VIIIT28 Prototype IXT30 IXT95 XT110E3 XT110E4
Self-Propelled Artillery IIT1 HMC IIIT18 HMC IIIM7 Priest IVT82 HMC IVM37 VM41 HMC VIM44 VIIM12 VIIIM40/M43 IXM53/M55 XT92 HMC
Medium Tanks
USA IIT2 Medium Tank IIIM2 Medium Tank IVM3 Lee VM4 Improved VM4A2E4 Sherman VM4 Sherman VRam II VIM4A3E8 Fury VIM4A3E8 Thunderbolt VII VIM4A3E8 Sherman VIM4A3E2 Sherman Jumbo VIIT20 VIIT23E3 VIIIT25 Pilot Number 1 VIIIM46 Patton KR VIIIM26 Pershing VIIIT26E4 SuperPershing VIIIT69 VIIIT95E2 IXM46 Patton IXT54E1 XM48A1 Patton XM60 XT95E6
UK IVickers Medium Mk. I IIVickers Medium Mk. II IIIVickers Medium Mk. III IVMatilda IVGrant IVAC 1 Sentinel VCrusader VSherman III VMatilda Black Prince VISherman Firefly VICromwell VIAC 4 Experimental VICromwell B VIIComet VIIICenturion Mk. I VIIIFV4202 VIIIChieftain/T95 IXCenturion Mk. 7/1 XCenturion Action X
Germany IIIGroßtraktor - Krupp IIIPz.Kpfw. IV Ausf. A IIIPz.Kpfw. S35 739 (f) IVPz.Kpfw. III Ausf. J IVPz.Kpfw. IV Ausf. D IVVK 20.01 (D) VPz.Kpfw. III Ausf. K VTurán III prototípus VPz.Kpfw. III/IV VPz.Kpfw. IV hydrostat. VPz.Kpfw. V/IV VPz.Kpfw. V/IV Alpha VPz.Kpfw. IV Ausf. H VPz.Kpfw. T 25 VIPz.Kpfw. IV Schmalturm VIVK 30.01 (P) VIVK 30.01 (D) VIVK 30.02 (M) VIIPanther/M10 VIIPanther VIIVK 30.02 (D) VIIIPanther mit 8,8 cm L/71 VIIIPanzer 58 Mutz VIIIIndien-Panzer VIIIPanther II IXE 50 IXT 55A IXLeopard Prototyp A XE 50 Ausf. M XLeopard 1
France IIID2 IIISomua S35 IVSARL 42 VRenault G1 VIIILorraine 40 t VIIIAMX Chasseur de chars VIIIM4A1 Revalorisé IXAMX 30 1er prototype IXBat.-Châtillon 25 t AP XBat.-Châtillon 25 t XAMX 30 B
USSR IVA-32 IVT-28E with F-30 IVT-28 VMatilda IV VT-34 VIA-43 VIT-34-85M VIT-34-85 Rudy VIT-34-85 VIIA-44 VIIKV-13 VIIT-43 VIIT-44-122 VIIIObject 416 VIIIT-54 first prototype VIIIT-44-100 (R) VIIISTG VIIISTG Guard VIIIT-44 IXObject 430 Version II IXT-54 XObject 140 XObject 430 XObject 907 XT-22 medium XT-62A
China VType T-34 VIType 58 VIIT-34-1 VIIIType 59 VIIIT-34-2 VIIIT-34-3 VIII59-Patton IXWZ-120 X121 X121B
Japan IIChi-Ni IIType 89 I-Go/Chi-Ro IIIType 97 Chi-Ha IVType 1 Chi-He VType 3 Chi-Nu VType 3 Chi-Nu Kai VIType 4 Chi-To VIIType 5 Chi-Ri VIIISTA-1 VIIISTA-2 IXType 61 XSTB-1
Czechoslovakia IVST vz. 39 VŠkoda T 24 VIŠkoda T 40 VIŠkoda T 25 VIIKonštrukta T-34/100 VIIITVP VTU Koncept IXŠkoda T 50 XTVP T 50/51
Sweden IVLago VStrv m/42 VIStrv m/42-57 Alt A.2 VIStrv 74 VIILeo VIIIPrimo Victoria