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VK 20.01 (D)

VK_20.01_(D)_render_1.jpg
Battle Tier
1234567891011
Overview
Mouse over "
Well, the ones further down, of course.
" for more information
[Client Values; Actual values in
Specifically, the mismatch in crew values caused by commander's 10% crew skill bonus. Outside of a crew of 1 commander only, 100% crew is a fiction. The client values, given for 100% crew, will normally be taken into battle with 110% crew skill members aside from specific functions, causing their actual performance to deviate from the expected client value. These differences are taken into account in tooltip boxes.
]
157,000  Credits Cost
310350 HP Hit Points
21.9/22.522.65/25 t Weight Limit
Crew
  1. Commander
  2. Gunner
  3. Driver
  4. Radio Operator
  5. Loader
Mobility
300400 hp Engine Power
50/20 km/h Speed Limit
3842 deg/s Traverse
13.717.66 hp/t Power/Wt Ratio
YesYes Pivot
Armor
50/40/30 mm Hull Armor
30/30/3057/30/30 mm Turret Armor
Armament







{{#ifeq:ARMOR_PIERCING_CR|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


AP/APCR/HE







{{#ifeq:ARMOR_PIERCING_CR|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


AP/APCR/HE
Shells




















30/2000/18




















30/2000/18
Shell Cost
70/70/9070/70/90 HP Damage
60/96/2567/130/25 mm Penetration



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24 r/m 

Standard Gun

Reload Times
Nominal: 2.5 s
50% Crew: 3.1 s
75% Crew: 2.7 s
100% Crew: 2.4 s
Rammer: 2.16 s
Vents: 2.35 s
Both: 2.11 s
Both and BiA: 2.07 s
Both and Max Crew %: 1.98 s

See Crew, Consumables, or Equipment for more information.



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24 r/m 

Standard Gun

Reload Times
Nominal: 2.5 s
50% Crew: 3.1 s
75% Crew: 2.7 s
100% Crew: 2.4 s
Rammer: 2.16 s
Vents: 2.35 s
Both: 2.11 s
Both and BiA: 2.07 s
Both and Max Crew %: 1.98 s

See Crew, Consumables, or Equipment for more information.
Rate of Fire






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1670.2

Standard Gun

Using Shell Type 1 (70 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1670.2
50% Crew: 1348.2
75% Crew: 1544.2
100% Crew: 1741.6
100% Crew
Vents: 1780.8
Rammer: 1934.8
Both: 1978.9
Both and BiA: 2022.3
Both and Max Crew %: 2110.5

Advantageous Damage Per Minute
First-shot DPM: 1740.2
50% Crew: 1418.2
75% Crew: 1614.2
100% Crew: 1811.6
100% Crew
Rammer: 2004.8
Vents: 1850.8
Both: 2048.9
Both and BiA: 2092.3
Both and Max Crew %: 2180.5

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (70 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1670.2
50% Crew: 1348.2
75% Crew: 1544.2
100% Crew: 1741.6
100% Crew
Vents: 1780.8
Rammer: 1934.8
Both: 1978.9
Both and BiA: 2022.3
Both and Max Crew %: 2110.5

Advantageous Damage Per Minute
First-shot DPM: 1740.2
50% Crew: 1418.2
75% Crew: 1614.2
100% Crew: 1811.6
100% Crew
Rammer: 2004.8
Vents: 1850.8
Both: 2048.9
Both and BiA: 2092.3
Both and Max Crew %: 2180.5

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (90 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 2147.4
50% Crew: 1733.4
75% Crew: 1985.4
100% Crew: 2239.2
100% Crew
Vents: 2289.6
Rammer: 2487.6
Both: 2544.3
Both and BiA: 2600.1
Both and Max Crew %: 2713.5

Advantageous Damage Per Minute
First-shot DPM: 2237.4
50% Crew: 1823.4
75% Crew: 2075.4
100% Crew: 2329.2
100% Crew
Rammer: 2577.6
Vents: 2379.6
Both: 2634.3
Both and BiA: 2690.1
Both and Max Crew %: 2803.5

See here, here, or here for more information.






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1670.2

Standard Gun

Using Shell Type 1 (70 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1670.2
50% Crew: 1348.2
75% Crew: 1544.2
100% Crew: 1741.6
100% Crew
Vents: 1780.8
Rammer: 1934.8
Both: 1978.9
Both and BiA: 2022.3
Both and Max Crew %: 2110.5

Advantageous Damage Per Minute
First-shot DPM: 1740.2
50% Crew: 1418.2
75% Crew: 1614.2
100% Crew: 1811.6
100% Crew
Rammer: 2004.8
Vents: 1850.8
Both: 2048.9
Both and BiA: 2092.3
Both and Max Crew %: 2180.5

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (70 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1670.2
50% Crew: 1348.2
75% Crew: 1544.2
100% Crew: 1741.6
100% Crew
Vents: 1780.8
Rammer: 1934.8
Both: 1978.9
Both and BiA: 2022.3
Both and Max Crew %: 2110.5

Advantageous Damage Per Minute
First-shot DPM: 1740.2
50% Crew: 1418.2
75% Crew: 1614.2
100% Crew: 1811.6
100% Crew
Rammer: 2004.8
Vents: 1850.8
Both: 2048.9
Both and BiA: 2092.3
Both and Max Crew %: 2180.5

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (90 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 2147.4
50% Crew: 1733.4
75% Crew: 1985.4
100% Crew: 2239.2
100% Crew
Vents: 2289.6
Rammer: 2487.6
Both: 2544.3
Both and BiA: 2600.1
Both and Max Crew %: 2713.5

Advantageous Damage Per Minute
First-shot DPM: 2237.4
50% Crew: 1823.4
75% Crew: 2075.4
100% Crew: 2329.2
100% Crew
Rammer: 2577.6
Vents: 2379.6
Both: 2634.3
Both and BiA: 2690.1
Both and Max Crew %: 2803.5

See here, here, or here for more information.
Damage Per Minute


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0.48 m 

With 50% Crew: 0.595 m
With 75% Crew: 0.519 m
With 100% Crew: 0.46 m
With BiA: 0.45 m
With BiA and Vents: 0.44 m
Maximum possible: 0.422 m

For more details, see Crew


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0.4 m 

With 50% Crew: 0.496 m
With 75% Crew: 0.433 m
With 100% Crew: 0.384 m
With BiA: 0.375 m
With BiA and Vents: 0.367 m
Maximum possible: 0.352 m

For more details, see Crew
Accuracy


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2.3 s 

With 50% Crew: 2.849 s
With 75% Crew: 2.488 s
With 100% Crew: 2.205 s
With GLD: 2.005 s
With BiA: 2.157 s
With BiA and Vents: 2.11 s
With both and GLD: 1.918 s
Maximum possible: 1.839 s

For more details, see Crew or Equipment


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2.3 s 

With 50% Crew: 2.849 s
With 75% Crew: 2.488 s
With 100% Crew: 2.205 s
With GLD: 2.005 s
With BiA: 2.157 s
With BiA and Vents: 2.11 s
With both and GLD: 1.918 s
Maximum possible: 1.839 s

For more details, see Crew or Equipment
Aim time
4444 deg/s Turret Traverse
360° Gun Arc
-10°/+20°-10°/+20° Elevation Arc
10090 rounds Ammo Capacity
General
2015 % Chance of Fire






330 m 

With 50% Crew: 259.3 m
With 75% Crew: 294.7 m
With 100% Crew: 330 m
With Recon and Situational Awareness: 346.7 m
With Coated Optics: 363 m
With Binocular Telescope: 412.5 m
Maximum possible: 472.4 m

For more details, see Skills or Equipment






330 m 

With 50% Crew: 259.3 m
With 75% Crew: 294.7 m
With 100% Crew: 330 m
With Recon and Situational Awareness: 346.7 m
With Coated Optics: 363 m
With Binocular Telescope: 412.5 m
Maximum possible: 472.4 m

For more details, see Skills or Equipment
View Range


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310 m 

With 50% Crew: 250.2 m
With 75% Crew: 286.6 m
With 100% Crew: 323.3 m
With 100% Signal Boost: 372 m
When affected by 100% Relaying: 341 m
Maximum possible: 465.4 m

For more details, see Skills or Equipment


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710 m 

With 50% Crew: 573.1 m
With 75% Crew: 656.4 m
With 100% Crew: 740.5 m
With 100% Signal Boost: 852 m
When affected by 100% Relaying: 781 m
Maximum possible: 1065.9 m

For more details, see Skills or Equipment
Signal Range
Values are Stock - click for Top


IV

AnnoG86_VK2001DB.png

157000

The VK 20.01 (D) is a German tier 4 medium tank.

Prototype of a medium tank developed by Daimler-Benz from 1939 through 1941. The new vehicle was to become a new standard medium tank of the Wehrmacht. The prototype was deployed on the Eastern front. Combat testing revealed a number of serious faults. In 1941, the tank was deemed obsolete, and the project was discontinued.

The VK 20.01 (D) leads to the Pz.Kpfw. III/IV.

Modules / Available Equipment and Consumables

Modules

Ico_gun_alpha.png

Guns

Tier Gun Penetration
(mm)
Damage
(HP)
Rate of fire
(rounds/minute)
Dispersion
(m/100m)
Aiming time
(s)
Weight
(kg)
Price
(Credits)

IV 7,5 cm Kw.K. 37 L/24 43/87/38 110/110/175 13.95 0.55 2.3 780 10450
IV 5 cm Kw.K. 39 L/60 67/130/25 70/70/90 24 0.4 2.3 700 13970
III 5 cm Kw.K. 38 L/42 60/96/25 70/70/90 24 0.48 2.3 700 8570

Ico_turret_alpha.png

Turrets

Tier Turret Turret Armor (front/sides/rear)
(mm)
Turret Traverse Speed
(deg/s)
View Range
(m)
Weight
(kg)
Price
(Credits)

III VK 20.01 (D) 30/30/30 44 330 5100 2500
IV Pz.Kpfw. III Ausf. M 57/30/30 44 330 5400 5000

Ico_engine_alpha.png

Engines

Tier Engine Engine Power
(hp)
Chance of Fire on Impact
(%)
Weight
(kg)
Price
(Credits)

IV Maybach HL 116 300 20 750 9300
V Daimler-Benz MB 809 400 15 1100 17500
IV 2 x Maybach HL 66 P 360 20 1100 12000

Ico_suspension_alpha.png

Suspensions

Tier Suspension Load Limit
(т)
Traverse Speed
(гр/сек)
Rmin Weight
(kg)
Price
(Credits)

III VK 20.01 (III) 22.5 38 0 8000 1900
IV VK 20.01 (D) 25 42 0 8000 4600

Ico_radio_alpha.png

Radios

Tier Radio Signal Range
(м)
Weight
(kg)
Price
(Credits)

III FuG 5 310 50 630
VI FuG 7 415 70 8160
IX FuG 12 710 150 43200


Compatible Equipment

Medium Spall Liner Camouflage Net Coated Optics Experimental Optics Wear-Resistant Gun Laying Drive Venting System Innovative Loading System Extended Spare Parts Kit Enhanced Gun Laying Drive Enhanced Leaf Springs 2 Class Improved Ventilation Class 2 Medium-Caliber Tank Gun Rammer Binocular Telescope Toolbox "Wet" Ammo Rack Class 1 

Compatible Consumables

Automatic Fire Extinguisher Natural Cover Chocolate Optical Calibration Aim Tuning Experienced Firefighters 100-octane Gasoline 105-octane Gasoline Manual Fire Extinguisher Vent Purge Large First Aid Kit Large Repair Kit Duty Comes First Shell Organizer Orderly Ammo Rack Focus on Target Increased Focus Small First Aid Kit Small Repair Kit Gearbox Intricacy Steady Hand Pre-Battle Maintenance Combat Course 


Player Opinion

Pros and Cons

Pros:


  • Excellent gun depression, with strong spaced turret front and mantlet
  • No armor weakspots compared to the Pz.Kpfw. III
  • Still decent mobility for its tier


Cons:


  • As with most tier 4s, mediocre guns and horrible penetration
  • Second turret jams easily if hit in the cheeks


Performance

This tank is similar to a Pz.Kpfw. III in playstyle, but more defensive. While it is considered by many to be inferior to the Pz.Kpfw. III, these players have not correctly interpreted the stats of their tanks. If one were to look deeper, they are at the least equal, with several things stand out. Those who are familiar with it praise its survivability: its armour is bouncier when angled well, the shorter hull is a smaller target, and it has much better gun depression.

Tankers who blindly accept the armor values handed to them often claim that Panzer 3's frontal armor is stronger. When they do this, they use the reported hull armour value of 70mm. Upon inspection of the model in a third party tool this is blatantly not the case for three reasons:

  • the 70mm only covers the tiny upper front plate;
  • the a massive lower front plate is 50mm, the same strength as the far smaller the VK 2001D's lower plate;
  • the upper glacis is a pitiful 15mm, is quite long, and is easily fired down upon due to shell drop. It realistically becomes 35mm, whereas the VK 2001D has double the equivalent to 60mm, due to a half-length plate, with 2 degree better slope, and 25mm thickness;

There is absolutely no armour advantage to the Panzer 3, and their front armour at best equals that of our VK 2001D. However, the armour on our tank can be angled to 30 degrees due to the much stronger 40mm side plating, and can bounce many a shot off other Tier 4s. Hull down is very effective due to the exceptional 'Western/American' gun depression and strong mantlet. Like the Panzer 3, you will have to keep poking in and out if a tier 5 tries to bring their gun to bear on you, but this is no different to another tier 4 such as the Covenanter. In short, the frontal armor is very much equivalent and provides many more possibilities (to angle or hull down) than the Panzer 3, increasing survivability.

The engine is the second most criticized aspect. It is without the very good hp/ton ratio of the Pz 3 due to extra weight, and so inferior in acceleration. Sharp circling turns are to be avoided. However, this is really of little relevance when playing with a sensible gun: one rarely moves far when engaging in combat, it has equal reverse speed if it does need to retreat, and it can top speed is only useful when relocating and can still be easily reached. It is more crucial to get into a position that allows for quick escapes or hard cover, such as a ridge. This is very similarly to the Pz.Kpfw. II Ausf. G and good preparation later tier tanks of the VK 30D line, as these tanks have a somewhat underpowered engine but good top speed until the Leopard 1 at the highest of tiers.

The gun selection is the same as the Pz 3, but worse than the Luchs. It is no weaker, and can be better applied over ridgelines due to the good gun depression. Still, due to poor penetration, flanking or shooting weakspots is the best tactic with the guns. Still if credits are not an issue, HEAT or APCR in either of the guns will get rid of the one and only problem with the guns; lack of penetration. The 50mm KwK 39 L/60 has okay DPM and can make short work of any tier IV tank, especially if aimed at weaker sides or any weakspots, but regular AP struggles against heavies with less than even 70 penetration. It may be easier to pop out and aim with the 75mm KwK 37 L/24, but it is still better suited as a support gun when firing HEs to cripple enemy tanks. As usual HEAT is usually mandatory to do reliable damage, especially against equal or higher tier vehicles.

All in all the tank is geared towards a more defensive and more discerning player, who can take advantage of the better gun depression and armour to ensure they survive first, and then use the top speed mobility to relocate, without having to brawl at close range. As well as this, if you are willing to forgoe the history of the Panzer, it is more forgiving as a whole. Finally, it is better preparation for the ridge-poking maneuvers, which become a cornerstone of the rest of the line, as part of the high gun depression playstyle. It is a thoroughly viable alternative to Panzer 3.


Early Research

  • The FuG 7 Radio carries over from the Pz.Kpfw. II Ausf. G. Mount it immediately.
  • First, research the 5 cm KwK 39 L/60 Gun.
  • The best research path to take after the first gun upgrade is probably turret > suspension > first engine > top gun > top engine. But depending on whether you want more armour or more speed, research the Pz.Kpfw. III Ausf. M Turret or the 2 x Maybach HL 66 P Engine. Keep in mind that you can only mount one of these before you need to upgrade your suspension.
  • Now, research the VK 20.01 (D) Suspension.
  • If you researched the turret, you can choose between the engine and the 7,5 cm KwK 37 L/24 Gun. If you researched the engine, you can choose between the turret and the Daimler-Benz MB 809 Engine.
  • Finally, research the FuG 12 Radio.


Gallery

Historical Info

Daimler Benz having been forced to accept untested components in their Panzer III Ausf E, gained permission to pursue their design without interference from Wa Pruef 6. This allowed them to adopt leaf springs as torsion bars held the following key disadvantages: wasted space inside vehicle, poor access to repair and replace torsion bars, instability as a weapons platform due to the individual sprung wheels and the lack of a satisfactory shock absorber design addressing the instability. The Panzer III Ausf E's hydraulic steering, which did not function as planned was also dispensed with. It was to be replaced with a system using mechanical levers as long as no better alternative was available. The tank design was to be completed by December 1940 and if the MB 809 diesel engine could be delivered by February 1941, a complete experimental chassis was to follow. The MB 809 had a continuous power rating of 350 metric hp, increasing to up to 400 metric hp without fuel infection. With fuel injection, its power could be increased to 450 metric hp. Design of a diesel motor was deemed necessary to utilize strategic fuel specifically demanded by Hitler. The design of the MB 809 was completed in June 1940 with the first motor running on the test stand on February 1941 followed by its acceptance test in 12 March 1941. The motor arrived in Berlin-Marienfelde to be installed in an experimental chassis. On 22 December 1941, a report to the directors of Daimler-Benz stated: "Based on experience in the Russian campaign, the new tank just developed by Daimler-Benz was now obsolete. Utilizing the already developed tank, studies were being conducted on a new design with thicker armour and heavier armament."


Historical Gallery

Historical Accuracy Errata

The following are consensus errors or inconsistencies which have been identified with the configuration of the vehicle in question and conflict with information available on the public record. The causes for these divergences in the game are normally not disclosed and may be rooted in game balance.

There are no historical records of a Pz.Kpfw. III Ausf. M turret being mounted on the VK 20.01 (D). Furthermore, no proposal for the VK 20.01 (D) to be armed with any gun other than the 5 cm Kw.K. 38 L/42 exists.


Germany
Light Tanks ILeichttraktor IIPz.Kpfw. II Ausf. D IIPz.Kpfw. 38H 735 (f) IIPz.Kpfw. 35 (t) IIPz.Kpfw. I IIPz.Kpfw. II III43 M. Toldi III IIIPz.Kpfw. 38 (t) IIIPz.Kpfw. III Ausf. E IIIPz.Kpfw. II Ausf. J IIIPz.Kpfw. I Ausf. C IIIPz.Kpfw. II Ausf. G IIIPz.Kpfw. T 15 IVPz.Kpfw. 38 (t) n.A. IVPz.Kpfw. II Luchs VVK 16.02 Leopard VIVK 28.01 VIIAufklärungspanzer Panther VIISpähpanzer SP I C VIIIleKpz M 41 90 mm GF VIIIHWK 12 IXSpähpanzer Ru 251 XRheinmetall Panzerwagen
Medium Tanks IIIGroßtraktor - Krupp IIIPz.Kpfw. IV Ausf. A IIIPz.Kpfw. S35 739 (f) IVPz.Kpfw. III Ausf. J IVPz.Kpfw. IV Ausf. D IVVK 20.01 (D) VPz.Kpfw. III Ausf. K VTurán III prototípus VPz.Kpfw. III/IV VPz.Kpfw. IV hydrostat. VPz.Kpfw. V/IV VPz.Kpfw. V/IV Alpha VPz.Kpfw. IV Ausf. H VPz.Kpfw. T 25 VIPz.Kpfw. IV Schmalturm VIVK 30.01 (P) VIVK 30.01 (D) VIVK 30.02 (M) VIIPanther/M10 VIIPanther VIIVK 30.02 (D) VIIIPanther mit 8,8 cm L/71 VIIIPanzer 58 Mutz VIIIIndien-Panzer VIIIPanther II IXE 50 IXT 55A IXLeopard Prototyp A XE 50 Ausf. M XLeopard 1
Heavy Tanks IVPz.Kpfw. B2 740 (f) IVDurchbruchswagen 2 VVK 30.01 (H) VITiger 131 VIVK 36.01 (H) VIIVK 45.03 VIITiger I VIITiger (P) VIIIVK 100.01 (P) VIIILöwe VIIITiger II VIIIVK 45.02 (P) Ausf. A IXE 75 IXMäuschen IXVK 45.02 (P) Ausf. B XE 100 XPz.Kpfw. VII XMaus XVK 72.01 (K)
Tank Destroyers IIPanzerjäger I IIIMarder II IVStuG III Ausf. B IVJagdpanzer 38(t) Hetzer IVMarder 38T VStuG IV VPz.Sfl. IVc VStuG III Ausf. G VIDicker Max VIJagdpanzer IV VINashorn VIIE 25 VIIJagdpanther VIISturer Emil VIIIFerdinand VIIIKanonenjagdpanzer VIIIRheinmetall Skorpion G VIIIJagdpanther II VIII8,8 cm Pak 43 Jagdtiger VIIIRhm.-Borsig Waffenträger IXJagdtiger IXWaffenträger auf Pz. IV XGrille 15 XJagdpanzer E 100 XWaffenträger auf E 100
Self-Propelled Artillery IIG.Pz. Mk. VI (e) IIISturmpanzer I Bison IIIWespe IVPz.Sfl. IVb IVSturmpanzer II VGrille VIHummel VIIG.W. Panther VIIIG.W. Tiger (P) IXG.W. Tiger XG.W. E 100
Medium Tanks
USA IIT2 Medium Tank IIIM2 Medium Tank IVM3 Lee VM4 Improved VM4A2E4 Sherman VM4 Sherman VRam II VIM4A3E8 Fury VIM4A3E8 Thunderbolt VII VIM4A3E8 Sherman VIM4A3E2 Sherman Jumbo VIIT20 VIIT23E3 VIIIT25 Pilot Number 1 VIIIM46 Patton KR VIIIM26 Pershing VIIIT26E4 SuperPershing VIIIT69 VIIIT95E2 IXM46 Patton IXT54E1 XM48A5 Patton XM60 XT95E6
UK IVickers Medium Mk. I IIVickers Medium Mk. II IIIVickers Medium Mk. III IVMatilda IVGrant IVAC 1 Sentinel VCrusader VSherman III VMatilda Black Prince VISherman Firefly VICromwell VIAC 4 Experimental VICromwell B VIIComet VIIICenturion Mk. I VIIIFV4202 VIIIChieftain/T95 IXCenturion Mk. 7/1 XCenturion Action X
Germany IIIGroßtraktor - Krupp IIIPz.Kpfw. IV Ausf. A IIIPz.Kpfw. S35 739 (f) IVPz.Kpfw. III Ausf. J IVPz.Kpfw. IV Ausf. D IVVK 20.01 (D) VPz.Kpfw. III Ausf. K VTurán III prototípus VPz.Kpfw. III/IV VPz.Kpfw. IV hydrostat. VPz.Kpfw. V/IV VPz.Kpfw. V/IV Alpha VPz.Kpfw. IV Ausf. H VPz.Kpfw. T 25 VIPz.Kpfw. IV Schmalturm VIVK 30.01 (P) VIVK 30.01 (D) VIVK 30.02 (M) VIIPanther/M10 VIIPanther VIIVK 30.02 (D) VIIIPanther mit 8,8 cm L/71 VIIIPanzer 58 Mutz VIIIIndien-Panzer VIIIPanther II IXE 50 IXT 55A IXLeopard Prototyp A XE 50 Ausf. M XLeopard 1
France IIID2 IIISomua S35 IVSARL 42 VRenault G1 VIIILorraine 40 t VIIIAMX Chasseur de chars VIIIM4A1 Revalorisé IXAMX 30 1er prototype IXBat.-Châtillon 25 t AP XBat.-Châtillon 25 t XAMX 30 B
USSR IVA-32 IVT-28E with F-30 IVT-28 VMatilda IV VT-34 VIA-43 VIT-34-85M VIT-34-85 Rudy VIT-34-85 VIIA-44 VIIKV-13 VIIT-43 VIIT-44-122 VIIIObject 416 VIIIT-54 first prototype VIIIT-44-100 (R) VIIISTG VIIISTG Guard VIIIT-44 IXObject 430 Version II IXT-54 XObject 140 XObject 430 XObject 907 XT-22 medium XT-62A
China VType T-34 VIType 58 VIIT-34-1 VIIIType 59 VIIIT-34-2 VIIIT-34-3 VIII59-Patton IXWZ-120 X121 X121B
Japan IIChi-Ni IIType 89 I-Go/Chi-Ro IIIType 97 Chi-Ha IVType 1 Chi-He VType 3 Chi-Nu VType 3 Chi-Nu Kai VIType 4 Chi-To VIIType 5 Chi-Ri VIIISTA-1 VIIISTA-2 IXType 61 XSTB-1
Czechoslovakia IVST vz. 39 VŠkoda T 24 VIŠkoda T 40 VIŠkoda T 25 VIIKonštrukta T-34/100 VIIITVP VTU Koncept IXŠkoda T 50 XTVP T 50/51
Sweden IVLago VStrv m/42 VIStrv m/42-57 Alt A.2 VIStrv 74 VIILeo VIIIPrimo Victoria
Poland VIPudel