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Panther/M10

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Premium  Panther/M10

AnnoG78_Panther_M10.png
Battle Tier
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Overview
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Well, the ones further down, of course.
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[Client Values; Actual values in
Specifically, the mismatch in crew values caused by commander's 10% crew skill bonus. Outside of a crew of 1 commander only, 100% crew is a fiction. The client values, given for 100% crew, will normally be taken into battle with 110% crew skill members aside from specific functions, causing their actual performance to deviate from the expected client value. These differences are taken into account in tooltip boxes.
]
5,750  Gold Cost
13001300 HP Hit Points
45.96/4945.96/49 t Weight Limit
Crew
  1. Commander
  2. Gunner
  3. Driver
  4. Radio Operator
  5. Loader
Mobility
700700 hp Engine Power
55/20 km/h Speed Limit
3838 deg/s Traverse
15.2315.23 hp/t Power/Wt Ratio
YesYes Pivot
Armor
85/50/40 mm Hull Armor
100/45/45100/45/45 mm Turret Armor
Armament







{{#ifeq:ARMOR_PIERCING_CR|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


AP/APCR/HE







{{#ifeq:ARMOR_PIERCING_CR|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


AP/APCR/HE
Shells




















109/2800/98




















109/2800/98
Shell Cost
135/135/175135/135/175 HP Damage
150/194/38150/194/38 mm Penetration



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15 r/m 

Standard Gun

Reload Times
Nominal: 4 s
50% Crew: 4.96 s
75% Crew: 4.33 s
100% Crew: 3.84 s
Rammer: 3.46 s
Vents: 3.76 s
Both: 3.38 s
Both and BiA: 3.31 s
Both and Max Crew %: 3.17 s

See Crew, Consumables, or Equipment for more information.



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15 r/m 

Standard Gun

Reload Times
Nominal: 4 s
50% Crew: 4.96 s
75% Crew: 4.33 s
100% Crew: 3.84 s
Rammer: 3.46 s
Vents: 3.76 s
Both: 3.38 s
Both and BiA: 3.31 s
Both and Max Crew %: 3.17 s

See Crew, Consumables, or Equipment for more information.
Rate of Fire






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1772.55

Standard Gun

Using Shell Type 1 (135 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1772.55
50% Crew: 1431
75% Crew: 1638.9
100% Crew: 1848.15
100% Crew
Vents: 1890
Rammer: 2053.35
Both: 2099.25
Both and BiA: 2146.5
Both and Max Crew %: 2239.65

Advantageous Damage Per Minute
First-shot DPM: 1907.55
50% Crew: 1566
75% Crew: 1773.9
100% Crew: 1983.15
100% Crew
Rammer: 2188.35
Vents: 2025
Both: 2234.25
Both and BiA: 2281.5
Both and Max Crew %: 2374.65

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (135 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1772.55
50% Crew: 1431
75% Crew: 1638.9
100% Crew: 1848.15
100% Crew
Vents: 1890
Rammer: 2053.35
Both: 2099.25
Both and BiA: 2146.5
Both and Max Crew %: 2239.65

Advantageous Damage Per Minute
First-shot DPM: 1907.55
50% Crew: 1566
75% Crew: 1773.9
100% Crew: 1983.15
100% Crew
Rammer: 2188.35
Vents: 2025
Both: 2234.25
Both and BiA: 2281.5
Both and Max Crew %: 2374.65

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (175 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 2297.75
50% Crew: 1855
75% Crew: 2124.5
100% Crew: 2395.75
100% Crew
Vents: 2450
Rammer: 2661.75
Both: 2721.25
Both and BiA: 2782.5
Both and Max Crew %: 2903.25

Advantageous Damage Per Minute
First-shot DPM: 2472.75
50% Crew: 2030
75% Crew: 2299.5
100% Crew: 2570.75
100% Crew
Rammer: 2836.75
Vents: 2625
Both: 2896.25
Both and BiA: 2957.5
Both and Max Crew %: 3078.25

See here, here, or here for more information.






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1772.55

Standard Gun

Using Shell Type 1 (135 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1772.55
50% Crew: 1431
75% Crew: 1638.9
100% Crew: 1848.15
100% Crew
Vents: 1890
Rammer: 2053.35
Both: 2099.25
Both and BiA: 2146.5
Both and Max Crew %: 2239.65

Advantageous Damage Per Minute
First-shot DPM: 1907.55
50% Crew: 1566
75% Crew: 1773.9
100% Crew: 1983.15
100% Crew
Rammer: 2188.35
Vents: 2025
Both: 2234.25
Both and BiA: 2281.5
Both and Max Crew %: 2374.65

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (135 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1772.55
50% Crew: 1431
75% Crew: 1638.9
100% Crew: 1848.15
100% Crew
Vents: 1890
Rammer: 2053.35
Both: 2099.25
Both and BiA: 2146.5
Both and Max Crew %: 2239.65

Advantageous Damage Per Minute
First-shot DPM: 1907.55
50% Crew: 1566
75% Crew: 1773.9
100% Crew: 1983.15
100% Crew
Rammer: 2188.35
Vents: 2025
Both: 2234.25
Both and BiA: 2281.5
Both and Max Crew %: 2374.65

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (175 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 2297.75
50% Crew: 1855
75% Crew: 2124.5
100% Crew: 2395.75
100% Crew
Vents: 2450
Rammer: 2661.75
Both: 2721.25
Both and BiA: 2782.5
Both and Max Crew %: 2903.25

Advantageous Damage Per Minute
First-shot DPM: 2472.75
50% Crew: 2030
75% Crew: 2299.5
100% Crew: 2570.75
100% Crew
Rammer: 2836.75
Vents: 2625
Both: 2896.25
Both and BiA: 2957.5
Both and Max Crew %: 3078.25

See here, here, or here for more information.
Damage Per Minute


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0.32 m 

With 50% Crew: 0.396 m
With 75% Crew: 0.346 m
With 100% Crew: 0.307 m
With BiA: 0.3 m
With BiA and Vents: 0.294 m
Maximum possible: 0.281 m

For more details, see Crew


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0.32 m 

With 50% Crew: 0.396 m
With 75% Crew: 0.346 m
With 100% Crew: 0.307 m
With BiA: 0.3 m
With BiA and Vents: 0.294 m
Maximum possible: 0.281 m

For more details, see Crew
Accuracy


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2.3 s 

With 50% Crew: 2.849 s
With 75% Crew: 2.488 s
With 100% Crew: 2.205 s
With GLD: 2.005 s
With BiA: 2.157 s
With BiA and Vents: 2.11 s
With both and GLD: 1.918 s
Maximum possible: 1.839 s

For more details, see Crew or Equipment


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2.3 s 

With 50% Crew: 2.849 s
With 75% Crew: 2.488 s
With 100% Crew: 2.205 s
With GLD: 2.005 s
With BiA: 2.157 s
With BiA and Vents: 2.11 s
With both and GLD: 1.918 s
Maximum possible: 1.839 s

For more details, see Crew or Equipment
Aim time
3838 deg/s Turret Traverse
360° Gun Arc
-8°/+20°-8°/+20° Elevation Arc
8282 rounds Ammo Capacity
General
2020 % Chance of Fire






365 m 

With 50% Crew: 286.8 m
With 75% Crew: 325.9 m
With 100% Crew: 365 m
With Recon and Situational Awareness: 383.5 m
With Coated Optics: 401.5 m
With Binocular Telescope: 456.25 m
Maximum possible: 522.5 m

For more details, see Skills or Equipment






365 m 

With 50% Crew: 286.8 m
With 75% Crew: 325.9 m
With 100% Crew: 365 m
With Recon and Situational Awareness: 383.5 m
With Coated Optics: 401.5 m
With Binocular Telescope: 456.25 m
Maximum possible: 522.5 m

For more details, see Skills or Equipment
View Range


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710 m 

With 50% Crew: 573.1 m
With 75% Crew: 656.4 m
With 100% Crew: 740.5 m
With 100% Signal Boost: 852 m
When affected by 100% Relaying: 781 m
Maximum possible: 1065.9 m

For more details, see Skills or Equipment


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710 m 

With 50% Crew: 573.1 m
With 75% Crew: 656.4 m
With 100% Crew: 740.5 m
With 100% Signal Boost: 852 m
When affected by 100% Relaying: 781 m
Maximum possible: 1065.9 m

For more details, see Skills or Equipment
Signal Range
Panther/M10


VII

annoPanther_M10.png

5750

The Panther/M10 is a German tier 7 premium medium tank.

During the preparation of Otto Skorzeny's Panzerbrigade 150 for the Ardennes offensive, four Panther tanks were disguised as M10 tank destroyers. The tank brigade was to carry out diversions deep behind the allied lines. All vehicles were lost during the battle with the 120th U.S. Infantry Regiment on February 21, 1945.

The Panther/M10 is more or less identical to a historical Panther G tank, featuring the well-known long 75 L70. Like the Panther, the Panther/M10 is a medium tank with somewhat mediocre mobility and firepower. Armor is arguably above-average for a medium tank, but is generally not reliable.

At a glance, it seems somewhat lackluster even for a T7 medium tank. However, the Panther/M10 features limited matchmaking - which from 9.18 onwards means it, at worst, will see five T8s. Generally expect single-tier T7 and 5+10 T7+T6 battles. Furthermore, like the normal Panther, it features a huge hitpoint pool of 1300, equivalent to many T8 medium tanks. Gun-wise, using the same one as T6 medium tanks (or even T5 TDs) might not seem too good. DPM is not much better than e.g. a VK3001D, but it gets far better gun handling - better than a Comet equipped with a vertical stabilizer. This, combined with the HP pool, makes it a formidable opponent on the battlefield. Medium-long range combat is recommended, conserving the HP pool for the mid-late game.

This tank was removed from sale in the gift shop and to buy for gold via the in game tech tree on the 4/5/15 with the release of 9.7 Premium Tanks: Removal from Sales as part of the WG retirement plan. It returned to the gift shop and in-game tech tree in 9.17.1 along with the buffs to the tank (improving top speed and gun handling).

Modules / Available Equipment and Consumables

Modules

Ico_gun_alpha.png

Guns

Tier Gun Penetration
(mm)
Damage
(HP)
Rate of fire
(rounds/minute)
Dispersion
(m/100m)
Aiming time
(s)
Weight
(kg)
Price
(Credits)

VI 7,5 cm Kw.K. 42 L/70 150/194/38 135/135/175 15 0.32 2.3 955 53000

Ico_turret_alpha.png

Turrets

Tier Turret Turret Armor (front/sides/rear)
(mm)
Turret Traverse Speed
(deg/s)
View Range
(m)
Weight
(kg)
Price
(Credits)

VII Panther/M10 100/45/45 38 365 8500 17500

Ico_engine_alpha.png

Engines

Tier Engine Engine Power
(hp)
Chance of Fire on Impact
(%)
Weight
(kg)
Price
(Credits)

VIII Maybach HL 230 P30 700 20 1400 55000

Ico_suspension_alpha.png

Suspensions

Tier Suspension Load Limit
(т)
Traverse Speed
(гр/сек)
Rmin Weight
(kg)
Price
(Credits)

VII Panther/M10 49 38 0 12500 18200

Ico_radio_alpha.png

Radios

Tier Radio Signal Range
(м)
Weight
(kg)
Price
(Credits)

VI FuG 7 Ausf. F 710 70 8160


Compatible Equipment

Medium Spall Liner Camouflage Net Fill Tanks with CO2 Coated Optics Experimental Optics Wear-Resistant Gun Laying Drive Venting System Innovative Loading System Extended Spare Parts Kit Enhanced Gun Laying Drive Enhanced Torsion Bars 5+ t Class Improved Ventilation Class 2 Medium-Caliber Tank Gun Rammer Binocular Telescope Toolbox "Wet" Ammo Rack Class 1 

Compatible Consumables

Stabilizer Greasing Automatic Fire Extinguisher Natural Cover Chocolate Optical Calibration Aim Tuning Experienced Firefighters 100-octane Gasoline 105-octane Gasoline Manual Fire Extinguisher Vent Purge Large First Aid Kit Large Repair Kit Duty Comes First Shell Organizer Orderly Ammo Rack Focus on Target Increased Focus Small First Aid Kit Small Repair Kit Gearbox Intricacy Steady Hand Pre-Battle Maintenance Combat Course 


Player Opinion

Pros and Cons

Pros:


  • Great accuracy for its tier.
  • Excellent dispersion on the move, good dispersion on turret rotation. Arguably best in class, close to e.g. a T-54.
  • High top speed; combined with weight and armor makes for a good battering ram.
  • Preferential matchmaking (tier 8 max, no tier 9 battles)
  • Capable of hull-down: Wide and 100mm+ thick gun mantlet with few weakspots, with decent gun depression for ridges.


Cons:


  • Weak hard gun stats: low penetration at tier compared to 75mm/L100.
  • Worst view range of the tier 7 mediums: relies on distraction rather than stealth to get side shots
  • Bad camo values,
  • Low mobility for a medium tank.


Performance

In some ways the tank is like a hybrid of the weighty armour and gun maneuvering-dispersion of the Panther, with the Leopard 1 Line's VK 3001D's matchmaking, agility, extra gun depression, but sadly also its poor rate of fire. Pz.Kpfw. V Panther drivers will realize that the M10 variant has not only hard but also soft differences from the normal tank, notably the lack of the comical L/100 gun and a true Schmalturm (although with the mantlet, the true difference in armour between the turrets is quite small on either tank), but also higher traverse speed. Accordingly, the Panther M10 has improved aim time, accuracy, and firerate with the undertiered L/70 gun, limiting it to side shots and flanking against its highest tier opponents at tier 8. The bonus is the tank's low repair cost and high credit income makes it a better credit maker compared to the other tanks.

The Panther/M10 is the first tank to sport a different color from the rest of the tanks of its nation. Instead of German grey, it is American olive drab; and as of 8.6, it sports the American star rather than the Iron Cross. As of 8.9, American camouflage patterns and inscriptions are available for it, and it also receives stars on the barrel instead of triple rings for it's Marks of Excellence.

With this tank's strengths and weaknesses it can take on most tier 7 or lower tanks alone, but be wary of focus fire. A big problem for this tank is its very low alpha, making this tank highly vulnerable in a frontal assault against thickly armored tanks, such as the KV-4 and AT-15, with their large health pools, and high alpha weaponry. Even though this tank has only an average of 135 damage per shot, you can still deal a good amount of damage even to tanks such as the T29 or Tiger I, espcially if you can flank them or aim for their weak spots. Going for tracking shots is typically the best option to ensure you can continue to deal damage.

As a support unit, you should always be watching the flanks and trying to keep up with and get around the movements of your enemies if possible. Here, the good turret traverse speed, firerate, and accuracy make it excellent at tracking and killing scouts. Keep in mind that many heavy tanks are available at tier 7 and 8, and putting the M10 on the front lines will result in a swift trip back to the garage. Get around your enemy and stay at range. This tank excels especially when played in a wolf pack of two or more mediums in a platoon. Note, however, that the matchmaker is prone to matching your two medium tanks against two heavies. A wolf pack is able to deal considerable damage to enemy tanks that have been separated from their allies, and often consists of flanking and overwhelming isolated targets.

Do not judge its armor too harshly - it is able to bounce shots from many vehicles in a similar fashion to the original Panther in game, even being able to occasionally bounce the KV-85/IS' 122mm guns with a good angle. The Panther/M10 also lacks a cupola; it was historically removed as part of its disguise. This is reflected in its view range, but makes it strong in hull-down locations. The gun mantlet has a habit of eating shots, but don't place too much trust into it. Due to its high profile, its camouflage values are a bit lacking. If you're using it as a dedicated sniper, training the Camouflage skill is a definite requirement along with camo paint.

Optics will not allow you to max the viewrange on the vehicle, though with a very good crew (with Brothers in Arms and view range skills) you can reach 434m - enough to compensate for the lack of camo values. Binoculars remain a viable choice for the tank if the crew isn't quite there yet.


Suggested Equipment


Binocular Telescope Gun RammerCoated Optics Improved VentilationToolbox 


Gallery

Historical Info

Note false final drive housing at bottom of bow.

In late 1944, Hitler was planning one last desperate offensive to attempt to obtain a separate peace from the Western Allies. The Wacht am Rhein plan was designed to split the British and American armies as well as capture Antwerp. This battle, of course, became known as the Battle of the Bulge in the West. As a part of the Wacht am Rhein plan was Operation Greif under the command of Otto Skorzeny. English speaking German commandos in American uniforms and using as much American equipment as possible would infiltrate American positions to seize bridges across the Meuse. This unit, innoculously entitled Panzer Brigade 150 was supposed to consist of 3,300 men, 15 Sherman tanks, 32 armored cars (U.S.), 198 trucks, and 147 jeeps which had been requisition from OB West. Unfortunately for the brigade, the required equipment never materialized. Panzer Brigade 150 went into battle with only about 2,500 men and a dozen tanks and assault guns. Several of the tanks were Panther usf. 's extensively modified to look like U.S. M-10 tank destroyers.

Vehicle modifications

Turret

Panther tank disguised as U.S. M10 gun carriage, showing hatch covers used in place of turret

The turret was disguised by using five pieces of sheet metal, two of which were cut to resemble the distinctive sides of the M10 turret and then were flanged on the edges, bent to shape, and stiffened with small angle iron. The gun shield was carefully formed from another sheet to the exact shape of the M10 shield, and a hole was made to the right of the gun hole in the shield for the co-axial M.G. 34, a hole which does not exist in the M10 shield. Two pieces of sheet metal made up the rear of the turret, one representing the bottom slant surface of the rear and one representing the counterweight. The pieces representing the sides and rear were joined together and braced with angle iron, and the whole was attached to the turret. The false gun shield was attached to the Panther gun shield, and all the lifting rings, brackets, extra-armor studs, etc., found on the M10 turret were carefully duplicated and welded to the false turret.

False Bow

Approximately four pieces of sheet metal, shaped to imitate as closely as possible the contours of the M10 bow, made up the false bow, necessary because the Panther bow is bulkier than the M10. The false bottom was shaped to give the characteristic appearance of the front drive sprocket housing of the M10, and the top was shaped carefully and various component pieces attached to the front of the tank. All the brackets, lifting rings, towing devises, etc., of the M10 bow were also imitated. A square opening was cut in the false bow to permit the use of the bow M.G. 34, but a removable cover attached with a small chain was made for this opening.

False Rear and Sides

Panther/M10, eventually all were destroyed by enemy fire

The false rear was made of sheet metal. It was a faithful duplicate of the M10 rear except for two holes to permit the twin exhaust elbows of the Panther to protrude. An attempt was made to imitate the skirting armor of the M10 which appears to hang lower than the side armor of the Panther and is bevelled in at the bottom. A long flat strip of sheet metal was attached to the sides parallel to the ground, and a vertical sheet strip was attached at right angles to this strip to give the appearance of low skirting armor. While a few of the jeep commando teams easily slipped through American sentries and roamed freely behind American lines, but the rest of the unit languished with Sixth Panzer Armee. When it became apparent that no breakthrough was going to occur, the "Ersatz M-10's" were committed along with the rest of the brigade as a normal combat unit. Ultimately, all of the vehicles were destroyed or disabled in the fighting.

The following is an excerpt from the log of one of the commanders of the disguised Panthers:

Day 12: The Americans STILL have not suspected that I an not, in fact, an M10 - but rather a poorly disguised Panther. They smile and wave and bring us coffee. I am flummoxed and ready to yell "hey stupids, I look nothing like an M10!!! Unless... they know the ruse and are playing along for some diabolical reason. I fear my crew is starting to think that they are Americans too. Mien God - I wrote this in English! Yes I DO want to super-size my meal for $1 more!!


Historical Gallery

Historical Accuracy Errata

The following are consensus errors or inconsistencies which have been identified with the configuration of the vehicle in question and conflict with information available on the public record. The causes for these divergences in the game are normally not disclosed and may be rooted in game balance.

Panther/M10s deployed during the Battle of the Bulge actually had muzzle brakes (see intelligence report under 'Historical Gallery').
  • Contrary to the in-game description, the Panther/M10 actually saw action on 21 December 1944, not February 1945 which was a month after the Battle of the Bulge had ended.


Germany
Light Tanks ILeichttraktor IIPz.Kpfw. II Ausf. D IIPz.Kpfw. 38H 735 (f) IIPz.Kpfw. 35 (t) IIPz.Kpfw. I IIPz.Kpfw. II III43 M. Toldi III IIIPz.Kpfw. 38 (t) IIIPz.Kpfw. III Ausf. E IIIPz.Kpfw. II Ausf. J IIIPz.Kpfw. I Ausf. C IIIPz.Kpfw. II Ausf. G IIIPz.Kpfw. T 15 IVPz.Kpfw. 38 (t) n.A. IVPz.Kpfw. II Luchs VVK 16.02 Leopard VIVK 28.01 VIIAufklärungspanzer Panther VIISpähpanzer SP I C VIIIleKpz M 41 90 mm GF VIIIHWK 12 IXSpähpanzer Ru 251 XRheinmetall Panzerwagen
Medium Tanks IIIGroßtraktor - Krupp IIIPz.Kpfw. IV Ausf. A IIIPz.Kpfw. S35 739 (f) IVPz.Kpfw. III Ausf. J IVPz.Kpfw. IV Ausf. D IVVK 20.01 (D) VPz.Kpfw. III Ausf. K VTurán III prototípus VPz.Kpfw. III/IV VPz.Kpfw. IV hydrostat. VPz.Kpfw. V/IV VPz.Kpfw. V/IV Alpha VPz.Kpfw. IV Ausf. H VPz.Kpfw. T 25 VIPz.Kpfw. IV Schmalturm VIVK 30.01 (P) VIVK 30.01 (D) VIVK 30.02 (M) VIIPanther/M10 VIIPanther VIIVK 30.02 (D) VIIIPanther mit 8,8 cm L/71 VIIIPanzer 58 Mutz VIIIIndien-Panzer VIIIPanther II IXE 50 IXT 55A IXLeopard Prototyp A XE 50 Ausf. M XLeopard 1
Heavy Tanks IVPz.Kpfw. B2 740 (f) IVDurchbruchswagen 2 VVK 30.01 (H) VITiger 131 VIVK 36.01 (H) VIIVK 45.03 VIITiger I VIITiger (P) VIIIVK 100.01 (P) VIIILöwe VIIITiger II VIIIVK 45.02 (P) Ausf. A IXE 75 IXMäuschen IXVK 45.02 (P) Ausf. B XE 100 XPz.Kpfw. VII XMaus XVK 72.01 (K)
Tank Destroyers IIPanzerjäger I IIIMarder II IVStuG III Ausf. B IVJagdpanzer 38(t) Hetzer IVMarder 38T VStuG IV VPz.Sfl. IVc VStuG III Ausf. G VIDicker Max VIJagdpanzer IV VINashorn VIIE 25 VIIKrupp-Steyr Waffenträger VIIJagdpanther VIISturer Emil VIIIFerdinand VIIIKanonenjagdpanzer VIIIRheinmetall Skorpion G VIIIJagdpanther II VIII8,8 cm Pak 43 Jagdtiger VIIIRhm.-Borsig Waffenträger IXJagdtiger IXWaffenträger auf Pz. IV XGrille 15 XJagdpanzer E 100 XWaffenträger auf E 100
Self-Propelled Artillery IIG.Pz. Mk. VI (e) IIISturmpanzer I Bison IIIWespe IVPz.Sfl. IVb IVSturmpanzer II VGrille VIHummel VIIG.W. Panther VIIIG.W. Tiger (P) IXG.W. Tiger XG.W. E 100
Medium Tanks
USA IIT2 Medium Tank IIIM2 Medium Tank IVM3 Lee VM4 Improved VM4A2E4 Sherman VM4 Sherman VRam II VIM4A3E8 Fury VIM4A3E8 Thunderbolt VII VIM4A3E8 Sherman VIM4A3E2 Sherman Jumbo VIIT20 VIIT23E3 VIIIT25 Pilot Number 1 VIIIM46 Patton KR VIIIM26 Pershing VIIIT26E4 SuperPershing VIIIT69 VIIIT95E2 IXM46 Patton IXT54E1 XM48A1 Patton XM60 XT95E6
UK IVickers Medium Mk. I IIVickers Medium Mk. II IIIVickers Medium Mk. III IVMatilda IVGrant IVAC 1 Sentinel VCrusader VSherman III VMatilda Black Prince VISherman Firefly VICromwell VIAC 4 Experimental VICromwell B VIIComet VIIICenturion Mk. I VIIIFV4202 VIIIChieftain/T95 IXCenturion Mk. 7/1 XCenturion Action X
Germany IIIGroßtraktor - Krupp IIIPz.Kpfw. IV Ausf. A IIIPz.Kpfw. S35 739 (f) IVPz.Kpfw. III Ausf. J IVPz.Kpfw. IV Ausf. D IVVK 20.01 (D) VPz.Kpfw. III Ausf. K VTurán III prototípus VPz.Kpfw. III/IV VPz.Kpfw. IV hydrostat. VPz.Kpfw. V/IV VPz.Kpfw. V/IV Alpha VPz.Kpfw. IV Ausf. H VPz.Kpfw. T 25 VIPz.Kpfw. IV Schmalturm VIVK 30.01 (P) VIVK 30.01 (D) VIVK 30.02 (M) VIIPanther/M10 VIIPanther VIIVK 30.02 (D) VIIIPanther mit 8,8 cm L/71 VIIIPanzer 58 Mutz VIIIIndien-Panzer VIIIPanther II IXE 50 IXT 55A IXLeopard Prototyp A XE 50 Ausf. M XLeopard 1
France IIID2 IIISomua S35 IVSARL 42 VRenault G1 VIIILorraine 40 t VIIIAMX Chasseur de chars VIIIM4A1 Revalorisé IXAMX 30 1er prototype IXBat.-Châtillon 25 t AP XBat.-Châtillon 25 t XAMX 30 B
USSR IVA-32 IVT-28E with F-30 IVT-28 VMatilda IV VT-34 VIA-43 VIT-34-85M VIT-34-85 Rudy VIT-34-85 VIIA-44 VIIKV-13 VIIT-43 VIIT-44-122 VIIIObject 416 VIIIT-54 first prototype VIIIT-44-100 (R) VIIISTG VIIISTG Guard VIIIT-44 IXObject 430 Version II IXT-54 XObject 140 XObject 430 XObject 907 XT-22 medium XT-62A
China VType T-34 VIType 58 VIIT-34-1 VIIIType 59 VIIIT-34-2 VIIIT-34-3 VIII59-Patton IXWZ-120 X121 X121B
Japan IIChi-Ni IIType 89 I-Go/Chi-Ro IIIType 97 Chi-Ha IVType 1 Chi-He VType 3 Chi-Nu VType 3 Chi-Nu Kai VIType 4 Chi-To VIIType 5 Chi-Ri VIIISTA-1 VIIISTA-2 IXType 61 XSTB-1
Czechoslovakia IVST vz. 39 VŠkoda T 24 VIŠkoda T 40 VIŠkoda T 25 VIIKonštrukta T-34/100 VIIITVP VTU Koncept IXŠkoda T 50 XTVP T 50/51
Sweden IVLago VStrv m/42 VIStrv m/42-57 Alt A.2 VIStrv 74 VIILeo VIIIPrimo Victoria
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USA IIT1E6 IIT2 Light Tank IIT7 Combat Car IIIM22 Locust VM4 Improved VM4A2E4 Sherman VRam II VT14 VIM4A3E8 Fury VIM4A3E8 Thunderbolt VII VIIM56 Scorpion VIIT28 Concept VIIT23E3 VIIIT25 Pilot Number 1 VIIIT26E5 VIIIM46 Patton KR VIIIM6A2E1 VIIIT26E4 SuperPershing VIIIT34 VIIIT34 B VIIIT95E2 XM60 XT95E6
UK IILight Mk. VIC IIISexton I IVAC 1 Sentinel VExcelsior VMatilda Black Prince VIAC 4 Experimental VITOG II* VICromwell B VIIFV201 (A45) VIIAT 15A VIIIFV4202 VIIIChieftain/T95
Germany IIPz.Kpfw. II Ausf. D IIPz.Kpfw. 38H 735 (f) IIIGroßtraktor - Krupp III43 M. Toldi III IIIPz.Kpfw. II Ausf. J IIIPz.Kpfw. S35 739 (f) IIIPz.Kpfw. T 15 IVPz.Kpfw. B2 740 (f) VStuG IV VPz.Kpfw. III Ausf. K VTurán III prototípus VPz.Kpfw. IV hydrostat. VPz.Kpfw. V/IV VPz.Kpfw. V/IV Alpha VPz.Kpfw. T 25 VIDicker Max VITiger 131 VIPz.Kpfw. IV Schmalturm VIIE 25 VIIKrupp-Steyr Waffenträger VIIVK 45.03 VIIPanther/M10 VIIIPanther mit 8,8 cm L/71 VIIIKanonenjagdpanzer VIIIRheinmetall Skorpion G VIIIPanzer 58 Mutz VIIIleKpz M 41 90 mm GF VIII8,8 cm Pak 43 Jagdtiger VIIILöwe IXT 55A XVK 72.01 (K)
France IIIFCM 36 Pak 40 V105 leFH18B2 VIIAMX 13 57 GF VIIILorraine 40 t VIIIAMX Chasseur de chars VIIIM4A1 Revalorisé VIIIAMX M4 mle. 49 VIIIFCM 50 t XAMX 50 Foch (155)
USSR IIT-45 IITetrarch IIIBT-SV IIILTP IIIM3 Light IIIBT-7 artillery IIISU-76I IIIT-127 IVA-32 IVT-28E with F-30 IVValentine II VChurchill III VKV-220-2 VKV-220-2 Beta Test VMatilda IV VSU-85I VIT-34-85M VIT-34-85 Rudy VISU-100Y VIIISU-122S VIIKV-122 VIIIS-2 VIISU-122-44 VIIT-44-122 VIIIIS-6 VIIIKV-5 VIIIISU-130 VIIIT-54 first prototype VIIIIS-5 (Object 730) VIIIIS-3A VIIIT-44-100 (R) VIIIKV-4 Kreslavskiy VIIIObject 252U Defender VIIIObject 252U VIIISTG VIIISTG Guard XObject 907 XObject 260 XT-22 medium
China VIType 64 VIIType 62 VIIIType 59 VIIIWZ-111 VIIIT-34-3 VIII112 VIII59-Patton VIIIWZ-120-1G FT X121B
Japan IIType 97 Te-Ke VType 3 Chi-Nu Kai VIHeavy Tank No. VI VIIISTA-2
Czechoslovakia VIŠkoda T 40
Sweden IIL-60 VIStrv m/42-57 Alt A.2 VIIIStrv S1 VIIIPrimo Victoria