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T-43

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T-43

AnnoR23_T-43.png
Battle Tier
1234567891011
Overview
Mouse over "
Well, the ones further down, of course.
" for more information
[Client Values; Actual values in
Specifically, the mismatch in crew values caused by commander's 10% crew skill bonus. Outside of a crew of 1 commander only, 100% crew is a fiction. The client values, given for 100% crew, will normally be taken into battle with 110% crew skill members aside from specific functions, causing their actual performance to deviate from the expected client value. These differences are taken into account in tooltip boxes.
]
1,355,000  Credits Cost
10001100 HP Hit Points
33.13/3434.85/37.3 t Weight Limit
Crew
  1. Commander
  2. Gunner
  3. Driver
  4. Loader (Radio Operator)
Mobility
520600 hp Engine Power
51/20 km/h Speed Limit
3638 deg/s Traverse
15.717.22 hp/t Power/Wt Ratio
NoNo Pivot
Armor
75/75/75 mm Hull Armor
80/80/8090/90/90 mm Turret Armor
Armament







{{#ifeq:ARMOR_PIERCING_CR|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


AP/APCR/HE







{{#ifeq:ARMOR_PIERCING_CR|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


AP/APCR/HE
Shells




















109/2800/98




















175/3200/139
Shell Cost
160/160/280180/180/300 HP Damage
126/167/43144/194/44 mm Penetration



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12 r/m 

Standard Gun

Reload Times
Nominal: 5 s
50% Crew: 6.19 s
75% Crew: 5.41 s
100% Crew: 4.79 s
Rammer: 4.31 s
Vents: 4.68 s
Both: 4.22 s
Both and BiA: 4.12 s
Both and Max Crew %: 3.95 s

See Crew, Consumables, or Equipment for more information.



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11.11 r/m 

Standard Gun

Reload Times
Nominal: 5.4 s
50% Crew: 6.69 s
75% Crew: 5.84 s
100% Crew: 5.18 s
Rammer: 4.66 s
Vents: 5.07 s
Both: 4.56 s
Both and BiA: 4.46 s
Both and Max Crew %: 4.28 s

See Crew, Consumables, or Equipment for more information.
Rate of Fire






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1908.8

Standard Gun

Using Shell Type 1 (160 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1908.8
50% Crew: 1540.8
75% Crew: 1764.8
100% Crew: 1990.4
100% Crew
Vents: 2035.2
Rammer: 2211.2
Both: 2260.8
Both and BiA: 2312
Both and Max Crew %: 2411.2

Advantageous Damage Per Minute
First-shot DPM: 2068.8
50% Crew: 1700.8
75% Crew: 1924.8
100% Crew: 2150.4
100% Crew
Rammer: 2371.2
Vents: 2195.2
Both: 2420.8
Both and BiA: 2472
Both and Max Crew %: 2571.2

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (160 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1908.8
50% Crew: 1540.8
75% Crew: 1764.8
100% Crew: 1990.4
100% Crew
Vents: 2035.2
Rammer: 2211.2
Both: 2260.8
Both and BiA: 2312
Both and Max Crew %: 2411.2

Advantageous Damage Per Minute
First-shot DPM: 2068.8
50% Crew: 1700.8
75% Crew: 1924.8
100% Crew: 2150.4
100% Crew
Rammer: 2371.2
Vents: 2195.2
Both: 2420.8
Both and BiA: 2472
Both and Max Crew %: 2571.2

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (280 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 3340.4
50% Crew: 2696.4
75% Crew: 3088.4
100% Crew: 3483.2
100% Crew
Vents: 3561.6
Rammer: 3869.6
Both: 3956.4
Both and BiA: 4046
Both and Max Crew %: 4219.6

Advantageous Damage Per Minute
First-shot DPM: 3620.4
50% Crew: 2976.4
75% Crew: 3368.4
100% Crew: 3763.2
100% Crew
Rammer: 4149.6
Vents: 3841.6
Both: 4236.4
Both and BiA: 4326
Both and Max Crew %: 4499.6

See here, here, or here for more information.






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1999.8

Standard Gun

Using Shell Type 1 (180 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1999.8
50% Crew: 1614.6
75% Crew: 1848.6
100% Crew: 2086.2
100% Crew
Vents: 2133
Rammer: 2318.4
Both: 2370.6
Both and BiA: 2422.8
Both and Max Crew %: 2527.2

Advantageous Damage Per Minute
First-shot DPM: 2179.8
50% Crew: 1794.6
75% Crew: 2028.6
100% Crew: 2266.2
100% Crew
Rammer: 2498.4
Vents: 2313
Both: 2550.6
Both and BiA: 2602.8
Both and Max Crew %: 2707.2

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (180 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1999.8
50% Crew: 1614.6
75% Crew: 1848.6
100% Crew: 2086.2
100% Crew
Vents: 2133
Rammer: 2318.4
Both: 2370.6
Both and BiA: 2422.8
Both and Max Crew %: 2527.2

Advantageous Damage Per Minute
First-shot DPM: 2179.8
50% Crew: 1794.6
75% Crew: 2028.6
100% Crew: 2266.2
100% Crew
Rammer: 2498.4
Vents: 2313
Both: 2550.6
Both and BiA: 2602.8
Both and Max Crew %: 2707.2

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (300 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 3333
50% Crew: 2691
75% Crew: 3081
100% Crew: 3477
100% Crew
Vents: 3555
Rammer: 3864
Both: 3951
Both and BiA: 4038
Both and Max Crew %: 4212

Advantageous Damage Per Minute
First-shot DPM: 3633
50% Crew: 2991
75% Crew: 3381
100% Crew: 3777
100% Crew
Rammer: 4164
Vents: 3855
Both: 4251
Both and BiA: 4338
Both and Max Crew %: 4512

See here, here, or here for more information.
Damage Per Minute


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0.42 m 

With 50% Crew: 0.52 m
With 75% Crew: 0.454 m
With 100% Crew: 0.403 m
With BiA: 0.394 m
With BiA and Vents: 0.385 m
Maximum possible: 0.369 m

For more details, see Crew


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0.37 m 

With 50% Crew: 0.458 m
With 75% Crew: 0.4 m
With 100% Crew: 0.355 m
With BiA: 0.347 m
With BiA and Vents: 0.339 m
Maximum possible: 0.325 m

For more details, see Crew
Accuracy


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2.9 s 

With 50% Crew: 3.592 s
With 75% Crew: 3.137 s
With 100% Crew: 2.781 s
With GLD: 2.528 s
With BiA: 2.719 s
With BiA and Vents: 2.66 s
With both and GLD: 2.418 s
Maximum possible: 2.318 s

For more details, see Crew or Equipment


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2.3 s 

With 50% Crew: 2.849 s
With 75% Crew: 2.488 s
With 100% Crew: 2.205 s
With GLD: 2.005 s
With BiA: 2.157 s
With BiA and Vents: 2.11 s
With both and GLD: 1.918 s
Maximum possible: 1.839 s

For more details, see Crew or Equipment
Aim time
4846 deg/s Turret Traverse
360° Gun Arc
-8°/+26°-8°/+26° Elevation Arc
6048 rounds Ammo Capacity
General
1512 % Chance of Fire






360 m 

With 50% Crew: 282.8 m
With 75% Crew: 321.5 m
With 100% Crew: 360 m
With Recon and Situational Awareness: 378.2 m
With Coated Optics: 396 m
With Binocular Telescope: 450 m
Maximum possible: 515.4 m

For more details, see Skills or Equipment






370 m 

With 50% Crew: 290.7 m
With 75% Crew: 330.4 m
With 100% Crew: 370 m
With Recon and Situational Awareness: 388.7 m
With Coated Optics: 407 m
With Binocular Telescope: 462.5 m
Maximum possible: 529.7 m

For more details, see Skills or Equipment
View Range


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325 m 

With 50% Crew: 255.3 m
With 75% Crew: 290.2 m
With 100% Crew: 325 m
With 100% Signal Boost: 390 m
When affected by 100% Relaying: 357.5 m
Maximum possible: 467.7 m

For more details, see Skills or Equipment


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525 m 

With 50% Crew: 412.5 m
With 75% Crew: 468.8 m
With 100% Crew: 525 m
With 100% Signal Boost: 630 m
When affected by 100% Relaying: 577.5 m
Maximum possible: 755.4 m

For more details, see Skills or Equipment
Signal Range
Values are Stock - click for Top


VII

AnnoR23_T-43.png

1355000

The T-43 is a Soviet tier 7 medium tank.

Designed as a replacement for the T-34 in the spring of 1942. The T-43 was recommended for service, but all work on the project was discontinued in favor of improving the T-34. The vehicle never entered mass production.

Designed to replace the T-34, and actually historically predating the T-34-85, the T-43 features increased hull armor and a new torsion bar suspension replacing the T-34's Christie suspension, but retains the same weapons as the T-34-85 and has similar turret protection. As a Tier 7 medium tank, the T-43 is expected to face Tier 9 tanks using the same gun that the T-34-85 had at Tier 6, which can be frustrating at times, to say the least.

The T-43 leads to the T-44.

Modules / Available Equipment and Consumables

Modules

Ico_gun_alpha.png

Guns

Tier Gun Penetration
(mm)
Damage
(HP)
Rate of fire
(rounds/minute)
Dispersion
(m/100m)
Aiming time
(s)
Weight
(kg)
Price
(Credits)

VII 85 mm D5T-85BM 144/194/44 180/180/300 11.11 0.37 2.3 1850 73600
V 122 mm U-11 61/140/43 450/370/280 5.36 0.57 2.9 1600 45920
VI 85 mm ZiS-S-53 126/167/43 160/160/280 12.5 0.42 2.3 1550 62000

Ico_turret_alpha.png

Turrets

Tier Turret Turret Armor (front/sides/rear)
(mm)
Turret Traverse Speed
(deg/s)
View Range
(m)
Weight
(kg)
Price
(Credits)

VI T-43 mod. 1942 80/80/80 48 360 7000 12840
VII T-43 mod. 1943 90/90/90 46 370 8400 15300

Ico_engine_alpha.png

Engines

Tier Engine Engine Power
(hp)
Chance of Fire on Impact
(%)
Weight
(kg)
Price
(Credits)

VI V-2-34M 520 15 750 29500
VIII V-2-44 560 12 750 49740
VIII V-54K 600 12 750 58000

Ico_suspension_alpha.png

Suspensions

Tier Suspension Load Limit
(т)
Traverse Speed
(гр/сек)
Rmin Weight
(kg)
Price
(Credits)

VI T-43 34 36 B/2 6400 11690
VII T-43 mod. 1943 37.3 38 B/2 6400 17720

Ico_radio_alpha.png

Radios

Tier Radio Signal Range
(м)
Weight
(kg)
Price
(Credits)

IV 9R 325 80 1980
VIII 9RM 525 100 24240


Compatible Equipment

Medium Spall Liner Camouflage Net Fill Tanks with CO2 Coated Optics Experimental Optics Wear-Resistant Gun Laying Drive Venting System Innovative Loading System Extended Spare Parts Kit Enhanced Gun Laying Drive Enhanced Torsion Bars 3 t Class Cyclone Filter Improved Ventilation Class 2 Medium-Caliber Tank Gun Rammer Binocular Telescope Toolbox "Wet" Ammo Rack Class 1 

Compatible Consumables

Automatic Fire Extinguisher Natural Cover Optical Calibration Aim Tuning Experienced Firefighters Manual Fire Extinguisher Vent Purge Large First Aid Kit Large Repair Kit Duty Comes First Lend-Lease Oil Shell Organizer Orderly Ammo Rack Focus on Target Extra Combat Rations Removed Speed Governor Increased Focus Small First Aid Kit Small Repair Kit Gearbox Intricacy Steady Hand Pre-Battle Maintenance Combat Course 


Player Opinion

Pros and Cons

Pros:


  • Excellent DPM, with relatively fast rate of fire. (Made even better with rammer, vents, and BiA.)
  • Good depression and elevation angles, especially for a Soviet tank.
  • Good turret armor, combined with decent gun depression.
  • Good side and rear armor. Surprisingly good at side-scraping.


Cons:


  • Above average resistance values and mediocre P/W ratio mean rather sluggish mobility.
  • Average at best gun handling.
  • Exposed fuel tanks can easily catch fire from a penetrating hit to the front.
  • Mounts the same exact 85mm gun the T-34-85 gets, and cannot mount it immediately at stock.
  • Bad stock gun makes for a terrible initial grind


Performance

The T-43 plays the same as the T-34-85, and is generally considered the mid runner of the Tier 7 medium tanks, much like how the T-34-85 was also the mid runner among the Tier 6 medium tanks. It generally does not have any particularly outstanding features, but will perform most roles competently, if not remarkably.

Armament-wise, the T-43 retains the same guns as the T-34-85, but most disappointing is that the T-43 cannot mount the top gun, the 85 mm D5T-85BM, right from the start. Though once mounted, it has a higher rate-of-fire on the T-43 than on the T-34-85. It has good damage-per-minute for a Tier 7 medium tank gun, inferior only to the Comet's OQF 77 mm Gun. Like the Comet, however, this is countered by the gun's fairly low penetration, which means that outside of Tier 7 matches the T-43 will have trouble penetrating nearly all tanks from the front, and many from the sides.

Mobility-wise, the T-43 is fairly decent, but unremarkable. Being heavier than the T-34-85 while using the same engine, it has a lower power-to-weight ratio, and hence accelerates more sluggishly. Having said that, the top speed is fairly decent, and it will have no problems relocating to other flanks as needed. Maneuverability is, though not outstanding, good enough for a medium that is primarily a flanker.

The T-43 does have better hull armor than the T-34-85, but must now face Tier 8 and 9 tanks on a regular basis, so it is not actually that much of an improvement. It is useful against lower tier tanks, and angling will yield some lucky ricochets, but the armor should generally not be relied upon to protect it beyond its well sloped turret. The module layout, combined with the generally more powerful guns that the T-43 faces regularly, means that even if it can survive the hits, it risks being crippled with modules or crew members knocked out.

With all this in mind, the T-43 generally performs best as a second-line support tank or flanking medium. It simply does not have the penetration and accuracy of the Pz.Kpfw. V Panther to perform as a sniper, nor does it have the armor or agility to engage in close combat with enemy tanks without taking heavy damage and/or crippled modules. Picking your targets wisely should be a primary goal. As the tanks great DPM, great alpha (for a DPM oriented cannon), strong turret armor and sloped armor can give weaker tanks a tough time. Exploiting weaker enemies will also allow your team to take on tougher targets.

Specific mention should be made about the T-43's fuel tank, which is placed right next to the driver to his left. Hits to the front can damage the fuel tank, and if destroyed, the fuel tank will cause the T-43 to catch fire. It is very important to be mindful of this. There is also an ammo rack on the hull floor and on the rear right side of the second turret.

An alternate choice to the D5T is the 122mm U-11. Equipped with this cannon the T-43 can be played very aggressively in support of heavy tanks or in the company of other mediums. The U-11 is able to damage most opponents reliably, albeit lightly, even from the front. In addition the U-11 allows for consistent module damaging and crew killing shots that can significantly hamper higher tier vehicles. However, there are two downsides to this play-style: 1) The sluggish acceleration makes it tough to get away after firing, unlike the T34-85, which can effectively employ hit-and-run tactics. 2) The damage potential against heavily armoured opponents is simply too low to be useful in tier 8 or 9 matches. One-shot kills become nearly impossible and with the 122mm the T43 lacks the DPM to take the enemy down quickly with multiple shots.

This enables the T-43 to engage opponents successfully at close range using circling tactics while keeping the enemy tracked. So crippled, these enemies can then be picked apart by the T-43 and any allies with a shot at the enemy vehicle.

Crew Skills

  • Due to the fact that the T-43 takes a lot of module damage, going ll Camouflage as the first skills is helpful to reduce the chances of being detected and getting hit in the first place. As with most medium tanks, going all Repair for the first skills is also viable.
  • A more specialized set of first skills would be Situational Awareness (Commander), Snap Shot (Gunner), and Smooth Ride (Driver). The loader only has perks available, which are not useful until they have reached 100%, Repair or Camouflage are viable options for the loader, which may later be swapped out for his perks. The combination of Snap Shot and Smooth Ride act like a Vertical Stabilizer (which the T-43 does not have access to), reducing the accuracy penalties while moving in a straight line or turning the turret, and by extension, allowing the T-43 to get an accurate shot off faster after stopping. Situational Awareness increase the tank's decent 360 m view range further. Mentor may also be used instead of Situational Awareness if the emphasis is on getting the other crew members' skills up faster. Smooth Ride may be substituted with Off-Road Driving for improved overall mobility. Clutch Braking also a viable option for the driver.
  • Upon reaching 100% on the first skills, dropping the commander's skill for Sixth Sense is highly advised, as it is one of the most important perks in the game, especially for a medium tank. The loader's skill is highly advised to be dropped in favor of Safe Stowage, due to the T-43's highly vulnerable ammunition racks.
  • Brothers-in-Arms is a good perk to have on any tank, but requires all crew members to have it at 100% before it works. The bonus to crew skills is particularly noticeable when combined with Improved Ventilation. It improves nearly every aspect of the tank's performance, but is generally better saved for later in favor of more important skills and perks like Repair, Safe Stowage, and Sixth Sense.


Early Research

  • Most of the modules will have been unlocked on the T-34-85, including the top gun (the D5T-85BM) and engine (the V-54K), but mounting the gun requires second turret, which in turn requires the upgraded suspension, so the top priority is to unlock the T-43M suspension. The suspension also has better terrain passability which makes you accelerate much faster.
  • Next, research the T-43 mod. 1943 turret in order to mount the D5T-85BM.
  • It may be a good idea to use the enhanced suspension equipment first, thus allowing the top turret and gun to be mounted sooner.
  • The V-2-44 is automatically unlocked when the T-44 is researched and can be ignored.

Note: It is possible to skip the engine upgrades in favor of simply moving on to the T-44, although this is not advised.


Suggested Equipment


Improved VentilationMedium-Caliber Tank Gun Rammer Enhanced Gun Laying Drive Coated Optics Enhanced Suspension "Wet" Ammo Rack 


Gallery

Historical Info

In 1942 the Soviet intelligence had information of the new German tanks Panther V and Tiger VI, and this resulted in a need of a new Russian tank to even the score in fire power and protection. At first it was planned to up-armour the T34 m/43, but instead a larger turret was put to the same chassis that was altered inside.

Two prototypes were built, known as T43 and they had a commander's cupola on top. At the beginning of 1943 they were tested and turned out to be just a little better in combat than T34. The decision was taken to start production, but after the battle of Kursk a few months later the it was obvious that a brand new heavy tank model was needed instead (it was to be IS-1) and thus the T43 project came to a close.

By the middle of the war it had become clear that the Red Army needed a new medium tank. The military demanded a tank with both maximum protection and minimum weight. These demands were implemented and the new medium tank project was completed by June 1943 under the name of T-43.

Development

The T-43 had a configuration like the T-34 Medium Tank; its glacis consisted of 75 mm of armor and its turret-front was 90 mm. The tank was armed with the 76.2 mm F-34 Tank Gun. However, the total length of the engine and transmission compartment was not reduced; therefore, the battle compartment remained very cramped. To increase internal space, Soviet designers applied a torsion bar suspension that was more compact then the original Christie «candle» suspension. It was the first time that a torsion bar suspension was used for medium tanks.

Beginning in March 1943, two T-43 prototypes (preceded by vehicle T-43-1, which was built at the end of 1942. It possessed a driver's vision hatch and had the commander's cupola displaced to the rear of the turret.) underwent trials. These included combat trials with the NKSM Independent Tank Company. These showed that the T-43, because of its increased 34.1 ton weight, was marginally inferior to the T-34 in its ability to maneuver (maximum speed was decreased to 48 km/h). It did, however, significantly surpass the latter in smoothness of ride. The replacement of the eight side fuel tanks (on the T-34) for a smaller capacity fuel tank in the bow resulted in almost a 100km decrease in the radius of action. Tank crews praised the crew compartment and greater ease in operating the armament. After trials, the T-43 tank was recommended for acceptance by the Red Army at the end of the summer of 1943, but the results of the Battle of Kursk significantly altered this plan.

The armor protection was superior, compared to the T-34, while its armament was similar to the KV-1S Heavy Tank. However, the T-43 had a ground pressure similar to heavy tanks that adversely affected its range and maneuverability. Even worse was its extreme construction: it didn't allow further modernization. As a result, when production T-34's were rearmed with the 85 mm gun, the T-43 became obsolete. However, experience with the T-43 was not lost. The T-43's tests (3,000 km race) had clearly proved the superiority of the torsion bar suspension over the Christie's.


Historical Gallery

Historical Accuracy Errata

The following are consensus errors or inconsistencies which have been identified with the configuration of the vehicle in question and conflict with information available on the public record. The causes for these divergences in the game are normally not disclosed and may be rooted in game balance.

None of the guns currently available were ever used by the T-43.
  • Two of its historical armaments, the 76 mm F-34 and 85 mm D-5T (no relation to the D5T-85BM), are missing. These guns are used by the T-34 and KV-85 respectively. The F-34 was the T-43's original armament, while the D-5T was fitted during development.


USSR
Light Tanks IMS-1 IIBT-2 IIT-45 IIT-26 IIT-60 IITetrarch IIIBT-7 IIIBT-SV IIILTP IIIM3 Light IIIBT-7 artillery IIIT-127 IIIT-46 IIIT-70 IVA-20 IVT-80 IVValentine II VT-50 VIMT-25 VIILTG VIIILTTB IXT-54 ltwt. XT-100 LT
Medium Tanks IVA-32 IVT-28E with F-30 IVT-28 VMatilda IV VT-34 VIA-43 VIT-34-85M VIT-34-85 Rudy VIT-34-85 VIIA-44 VIIKV-13 VIIT-43 VIIT-44-122 VIIIObject 416 VIIIT-54 first prototype VIIIT-44-100 (R) VIIISTG VIIISTG Guard VIIIT-44 IXObject 430 Version II IXT-54 XObject 140 XObject 430 XObject 907 XT-22 medium XT-62A
Heavy Tanks VChurchill III VKV-1S VKV-220-2 VKV-220-2 Beta Test VKV-1 VIKV-2 VIKV-85 VIT-150 VIIIS VIIKV-3 VIIKV-122 VIIIS-2 VIIIIS-3 VIIIIS-6 VIIIKV-5 VIIIKV-4 VIIIIS-5 (Object 730) VIIIIS-3A VIIIKV-4 Kreslavskiy VIIIObject 252U Defender VIIIObject 252U IXT-10 IXST-I XIS-4 XIS-7 XObject 260
Tank Destroyers IIAT-1 IIISU-76M IIISU-76I IVSU-85B VSU-85 VSU-85I VISU-100 VISU-100Y VIIISU-122S VIISU-152 VIISU-100M1 VIISU-122-44 VIIIISU-152 VIIIISU-130 VIIISU-101 IXObject 704 IXSU-122-54 XObject 263 XObject 268
Self-Propelled Artillery IISU-18 IIISU-26 IVSU-5 VSU-122A VISU-8 VIIS-51 VIISU-14-1 VIIISU-14-2 IX212A XObject 261
Medium Tanks
USA IIT2 Medium Tank IIIM2 Medium Tank IVM3 Lee VM4 Improved VM4A2E4 Sherman VM4 Sherman VRam II VIM4A3E8 Fury VIM4A3E8 Thunderbolt VII VIM4A3E8 Sherman VIM4A3E2 Sherman Jumbo VIIT20 VIIT23E3 VIIIT25 Pilot Number 1 VIIIM46 Patton KR VIIIM26 Pershing VIIIT26E4 SuperPershing VIIIT69 VIIIT95E2 IXM46 Patton IXT54E1 XM48A5 Patton XM60 XT95E6
UK IVickers Medium Mk. I IIVickers Medium Mk. II IIIVickers Medium Mk. III IVMatilda IVGrant IVAC 1 Sentinel VCrusader VSherman III VMatilda Black Prince VISherman Firefly VICromwell VIAC 4 Experimental VICromwell B VIIComet VIIICenturion Mk. I VIIIFV4202 VIIIChieftain/T95 IXCenturion Mk. 7/1 XCenturion Action X
Germany IIIGroßtraktor - Krupp IIIPz.Kpfw. IV Ausf. A IIIPz.Kpfw. S35 739 (f) IVPz.Kpfw. III Ausf. J IVPz.Kpfw. IV Ausf. D IVVK 20.01 (D) VPz.Kpfw. III Ausf. K VTurán III prototípus VPz.Kpfw. III/IV VPz.Kpfw. IV hydrostat. VPz.Kpfw. V/IV VPz.Kpfw. V/IV Alpha VPz.Kpfw. IV Ausf. H VPz.Kpfw. T 25 VIPz.Kpfw. IV Schmalturm VIVK 30.01 (P) VIVK 30.01 (D) VIVK 30.02 (M) VIIPanther/M10 VIIPanther VIIVK 30.02 (D) VIIIPanther mit 8,8 cm L/71 VIIIPanzer 58 Mutz VIIIIndien-Panzer VIIIPanther II IXE 50 IXT 55A IXLeopard Prototyp A XE 50 Ausf. M XLeopard 1
France IIID2 IIISomua S35 IVSARL 42 VRenault G1 VIIILorraine 40 t VIIIAMX Chasseur de chars VIIIM4A1 Revalorisé IXAMX 30 1er prototype IXBat.-Châtillon 25 t AP XBat.-Châtillon 25 t XAMX 30 B
USSR IVA-32 IVT-28E with F-30 IVT-28 VMatilda IV VT-34 VIA-43 VIT-34-85M VIT-34-85 Rudy VIT-34-85 VIIA-44 VIIKV-13 VIIT-43 VIIT-44-122 VIIIObject 416 VIIIT-54 first prototype VIIIT-44-100 (R) VIIISTG VIIISTG Guard VIIIT-44 IXObject 430 Version II IXT-54 XObject 140 XObject 430 XObject 907 XT-22 medium XT-62A
China VType T-34 VIType 58 VIIT-34-1 VIIIType 59 VIIIT-34-2 VIIIT-34-3 VIII59-Patton IXWZ-120 X121 X121B
Japan IIChi-Ni IIType 89 I-Go/Chi-Ro IIIType 97 Chi-Ha IVType 1 Chi-He VType 3 Chi-Nu VType 3 Chi-Nu Kai VIType 4 Chi-To VIIType 5 Chi-Ri VIIISTA-1 VIIISTA-2 IXType 61 XSTB-1
Czechoslovakia IVST vz. 39 VŠkoda T 24 VIŠkoda T 40 VIŠkoda T 25 VIIKonštrukta T-34/100 VIIITVP VTU Koncept IXŠkoda T 50 XTVP T 50/51
Sweden IVLago VStrv m/42 VIStrv m/42-57 Alt A.2 VIStrv 74 VIILeo VIIIPrimo Victoria
Poland VIPudel