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Type 4 Chi-To

Type 4 Chi-To

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Type 4 Chi-To

AnnoJ10_Chi_To.png
Battle Tier
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Overview
Mouse over "
Well, the ones further down, of course.
" for more information
[Client Values; Actual values in
Specifically, the mismatch in crew values caused by commander's 10% crew skill bonus. Outside of a crew of 1 commander only, 100% crew is a fiction. The client values, given for 100% crew, will normally be taken into battle with 110% crew skill members aside from specific functions, causing their actual performance to deviate from the expected client value. These differences are taken into account in tooltip boxes.
]
940,000  Credits Cost
870184 HP Hit Points
31.15/3221.07/35 t Weight Limit
Crew
  1. Commander
  2. Gunner
  3. Driver
  4. Radio Operator
  5. Loader
Mobility
300400 hp Engine Power
45/18 km/h Speed Limit
2730 deg/s Traverse
9.6318.98 hp/t Power/Wt Ratio
YesYes Pivot
Armor
// mm Hull Armor
75/50/5075/35/50 mm Turret Armor
Armament







{{#ifeq:ARMOR_PIERCING|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


AP//HE







{{#ifeq:ARMOR_PIERCING|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


AP//HE
Shells




















82/2800/60




















140/3200/68
Shell Cost
125/125/175130/130/175 HP Damage
124/155/38155/186/38 mm Penetration



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12 r/m 

Standard Gun

Reload Times
Nominal: 5 s
50% Crew: 6.19 s
75% Crew: 5.41 s
100% Crew: 4.79 s
Rammer: 4.31 s
Vents: 4.68 s
Both: 4.22 s
Both and BiA: 4.12 s
Both and Max Crew %: 3.95 s

See Crew, Consumables, or Equipment for more information.



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15.79 r/m 

Standard Gun

Reload Times
Nominal: 3.8 s
50% Crew: 4.71 s
75% Crew: 4.11 s
100% Crew: 3.64 s
Rammer: 3.28 s
Vents: 3.56 s
Both: 3.2 s
Both and BiA: 3.13 s
Both and Max Crew %: 3 s

See Crew, Consumables, or Equipment for more information.
Rate of Fire






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1500

Standard Gun

Using Shell Type 1 (125 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1500
50% Crew: 1211.25
75% Crew: 1386.25
100% Crew: 1565
100% Crew
Vents: 1600
Rammer: 1738.75
Both: 1777.5
Both and BiA: 1817.5
Both and Max Crew %: 1896.25

Advantageous Damage Per Minute
First-shot DPM: 1625
50% Crew: 1336.25
75% Crew: 1511.25
100% Crew: 1690
100% Crew
Rammer: 1863.75
Vents: 1725
Both: 1902.5
Both and BiA: 1942.5
Both and Max Crew %: 2021.25

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (125 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1500
50% Crew: 1211.25
75% Crew: 1386.25
100% Crew: 1565
100% Crew
Vents: 1600
Rammer: 1738.75
Both: 1777.5
Both and BiA: 1817.5
Both and Max Crew %: 1896.25

Advantageous Damage Per Minute
First-shot DPM: 1625
50% Crew: 1336.25
75% Crew: 1511.25
100% Crew: 1690
100% Crew
Rammer: 1863.75
Vents: 1725
Both: 1902.5
Both and BiA: 1942.5
Both and Max Crew %: 2021.25

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (175 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 2100
50% Crew: 1695.75
75% Crew: 1940.75
100% Crew: 2191
100% Crew
Vents: 2240
Rammer: 2434.25
Both: 2488.5
Both and BiA: 2544.5
Both and Max Crew %: 2654.75

Advantageous Damage Per Minute
First-shot DPM: 2275
50% Crew: 1870.75
75% Crew: 2115.75
100% Crew: 2366
100% Crew
Rammer: 2609.25
Vents: 2415
Both: 2663.5
Both and BiA: 2719.5
Both and Max Crew %: 2829.75

See here, here, or here for more information.






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2052.7

Standard Gun

Using Shell Type 1 (130 Damage):


Theoretical Damage Per Minute
Nominal DPM: 2052.7
50% Crew: 1657.5
75% Crew: 1898
100% Crew: 2141.1
100% Crew
Vents: 2189.2
Rammer: 2379
Both: 2432.3
Both and BiA: 2486.9
Both and Max Crew %: 2594.8

Advantageous Damage Per Minute
First-shot DPM: 2182.7
50% Crew: 1787.5
75% Crew: 2028
100% Crew: 2271.1
100% Crew
Rammer: 2509
Vents: 2319.2
Both: 2562.3
Both and BiA: 2616.9
Both and Max Crew %: 2724.8

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (130 Damage):


Theoretical Damage Per Minute
Nominal DPM: 2052.7
50% Crew: 1657.5
75% Crew: 1898
100% Crew: 2141.1
100% Crew
Vents: 2189.2
Rammer: 2379
Both: 2432.3
Both and BiA: 2486.9
Both and Max Crew %: 2594.8

Advantageous Damage Per Minute
First-shot DPM: 2182.7
50% Crew: 1787.5
75% Crew: 2028
100% Crew: 2271.1
100% Crew
Rammer: 2509
Vents: 2319.2
Both: 2562.3
Both and BiA: 2616.9
Both and Max Crew %: 2724.8

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (175 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 2763.25
50% Crew: 2231.25
75% Crew: 2555
100% Crew: 2882.25
100% Crew
Vents: 2947
Rammer: 3202.5
Both: 3274.25
Both and BiA: 3347.75
Both and Max Crew %: 3493

Advantageous Damage Per Minute
First-shot DPM: 2938.25
50% Crew: 2406.25
75% Crew: 2730
100% Crew: 3057.25
100% Crew
Rammer: 3377.5
Vents: 3122
Both: 3449.25
Both and BiA: 3522.75
Both and Max Crew %: 3668

See here, here, or here for more information.
Damage Per Minute


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0.37 m 

With 50% Crew: 0.458 m
With 75% Crew: 0.4 m
With 100% Crew: 0.355 m
With BiA: 0.347 m
With BiA and Vents: 0.339 m
Maximum possible: 0.325 m

For more details, see Crew


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0.36 m 

With 50% Crew: 0.446 m
With 75% Crew: 0.389 m
With 100% Crew: 0.345 m
With BiA: 0.338 m
With BiA and Vents: 0.33 m
Maximum possible: 0.317 m

For more details, see Crew
Accuracy


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2.3 s 

With 50% Crew: 2.849 s
With 75% Crew: 2.488 s
With 100% Crew: 2.205 s
With GLD: 2.005 s
With BiA: 2.157 s
With BiA and Vents: 2.11 s
With both and GLD: 1.918 s
Maximum possible: 1.839 s

For more details, see Crew or Equipment


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2.1 s 

With 50% Crew: 2.601 s
With 75% Crew: 2.271 s
With 100% Crew: 2.014 s
With GLD: 1.831 s
With BiA: 1.969 s
With BiA and Vents: 1.926 s
With both and GLD: 1.751 s
Maximum possible: 1.679 s

For more details, see Crew or Equipment
Aim time
3636 deg/s Turret Traverse
360° Gun Arc
-7°/+20°-10°/+20° Elevation Arc
8065 rounds Ammo Capacity
General
1515 % Chance of Fire






360 m 

With 50% Crew: 282.8 m
With 75% Crew: 321.5 m
With 100% Crew: 360 m
With Recon and Situational Awareness: 378.2 m
With Coated Optics: 396 m
With Binocular Telescope: 450 m
Maximum possible: 515.4 m

For more details, see Skills or Equipment






360 m 

With 50% Crew: 282.8 m
With 75% Crew: 321.5 m
With 100% Crew: 360 m
With Recon and Situational Awareness: 378.2 m
With Coated Optics: 396 m
With Binocular Telescope: 450 m
Maximum possible: 515.4 m

For more details, see Skills or Equipment
View Range


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400 m 

With 50% Crew: 322.9 m
With 75% Crew: 369.8 m
With 100% Crew: 417.2 m
With 100% Signal Boost: 480 m
When affected by 100% Relaying: 440 m
Maximum possible: 600.5 m

For more details, see Skills or Equipment


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750 m 

With 50% Crew: 605.4 m
With 75% Crew: 693.4 m
With 100% Crew: 782.2 m
With 100% Signal Boost: 900 m
When affected by 100% Relaying: 825 m
Maximum possible: 1125.9 m

For more details, see Skills or Equipment
Signal Range
Values are Stock - click for Top


VI

AnnoJ10_Chi_To.png

940000

The Type 4 Chi-To is a Japanese tier 6 medium tank.

Type 4 Chi-To medium tank was the first Japanese tank

to be developed with an emphasis on anti-tank combat capabilities. Although the vehicle entered development in 1941, prior to the Type 3 Chi-Nu medium tank, material shortages and war situation resulted in only 2 prototypes

being completed before the end of the war.

The Type 4 Chi-To leads to the Type 5 Chi-Ri.

Modules / Available Equipment and Consumables

Modules

Ico_gun_alpha.png

Guns

Tier Gun Penetration
(mm)
Damage
(HP)
Rate of fire
(rounds/minute)
Dispersion
(m/100m)
Aiming time
(s)
Weight
(kg)
Price
(Credits)

V 7.5 cm Tank Gun Type 5 124/155/38 125/125/175 12.77 0.36 2.1 1489 42500
VI 7.5 cm Tank Gun Type 5 Model I 155/186/38 130/130/175 15.79 0.36 2.1 1764 57000

Ico_engine_alpha.png

Engines

Tier Engine Engine Power
(hp)
Chance of Fire on Impact
(%)
Weight
(kg)
Price
(Credits)

V Type 100 Kakyuu V-12 300 15 650 15200
VI Mitsubishi AL Type 4 Kuurei V-12 400 15 1000 25200

Ico_suspension_alpha.png

Suspensions

Tier Suspension Load Limit
(т)
Traverse Speed
(gr/sec)
Rmin Weight
(kg)
Price
(Credits)

V Type 4 Chi-To Prototype 32 27 0 10500 9000
VI Type 4 Chi-To Production 35 30 0 10500 15500

Ico_radio_alpha.png

Radios

Tier Radio Signal Range
(m)
Weight
(kg)
Price
(Credits)

V Hei 400 130 3800
VI Type 96 Mk. 4 Bo 425 50 14000
VIII Type 3 Otsu 550 240 22000
X Type 3 Ko 750 560 54000

Compatible Equipment

Low Noise Exhaust System Class 2 Medium Spall Liner Camouflage Net Class 2 Coated Optics Class 2 Experimental Optics Wear-Resistant Gun Laying Drive Improved Configuration Venting System Innovative Loading System Enhanced Gun Laying Drive Class 2 Improved Hardening Class 2 Additional Grousers Class 2 Modified Configuration Class 2 Improved Rotation Mechanism Class 2 Improved Aiming Class 2 Improved Ventilation Class 2 Binocular Telescope Class 2 Gun Rammer Class 2 Turbocharger Class 2 

Compatible Consumables

Automatic Fire Extinguisher Natural Cover Optical Calibration Aim Tuning Experienced Firefighters Manual Fire Extinguisher Pre-Battle Maintenance Vent Purge Large First Aid Kit Large Repair Kit Duty Comes First Shell Organizer Quality Oil Orderly Ammo Rack Focus on Target Onigiri Increased Focus Small First Aid Kit Small Repair Kit Gearbox Intricacy Steady Hand Combat Course 


Player Opinion

Pros and Cons

Pros:


  • Good gun depression (10° with the upgraded turret)
  • Accurate top gun and it handles rather well
  • Good amount of hit points
  • Decent DPM with high RoF


Cons:


  • Noticeably bulky size, visibility leaves a lot to be desired
  • Incredibly bad armor outside of turret and hull front, very vulnerable to HE and overmatching
  • One of the worst stock grinds next to VK 30.01 (P), with bad gun depression and barely any mobility to speak of
  • Acceleration and top speed are both under par for a medium, although maneuverability is still ok
  • Premium round is also an AP with mediocre penetration and velocity, somewhat pointless


Performance

  • The Type 4 Chi-To trades armor for gun depression and rate of fire, which allow this tank to excel in a support role and when executing flanking maneuvers. Slow acceleration, bulky size, and paper thin armor make this tank weak to HE rounds and getting caught out in the open. Be sure to maximize cover as much as possible, as well as attempting to hull down to make use of the 150mm gun mantlet armor and solid gun depression. Be aware that the stock turret only has 7 degrees of gun depression, but still gets the 150mm thick gun mantlet.
  • The Chi-To's good maneuverability and fairly high rate of fire (~3.4s) make it an excellent tank for flanking. It's possible to maneuver around the side of many heavier tanks and take 2 or even 3 shots before quickly retreating behind cover without taking any damage.
  • Stay on second line and follow a heavy tank, let it take the enemy fire and use your good RoF to do a lot of damage while enemies doesn't notice you're the true source of damage.


Early Research

  • Research the 400HP Mitsubishi AL Type 4 Kuurei V-12 first. Without it, the Chi-To is slow and cumbersome to handle.
  • Second, research the Type 5 Model 1 gun to improve reload time
  • Third, upgrade to the Chi-To Production Tracks.
  • Fourth, research the Type 4 Chi-To Production turret
  • Lastly, research the radio(s).
  • Go from there.


Suggested Equipment


Improved VentilationCoated Optics Enhanced Gun Laying Drive 


Gallery

Historical Info

Development history

Japan expected that a new generation of tanks capable of tank engagements would be needed later in the war. In 1942, three medium tank classes were initiated. A 47mm cannon class, a 57mm cannon class, and a 75mm cannon class. These three classes were called Kou, Otsu, Hei respectively (something like A, B, C). It was soon considered that the 47mm cannon class medium would be obsolete before completion thus it was upgraded to a 57mm cannon class tank. The other 57mm cannon class medium merged with the 75mm cannon class tank. Thus these two, the 57mm cannon class tank and the 75mm cannon class tank, were respectively the Chi-To and the Chi-Ri tanks.


In the beginning plans were for a 20 ton tank with 50mm of armor with new features like an electrically driven turret. By February 1943, plans changed to 75mm armor, the 57mm cannon and top speed of 45kph.

For a bigger tank, a new engine started development by Mitsubishi and AL in 1943. The result was a air-cooled diesel 412 horsepower at 1800 rpm.

Multiple types of suspensions were examined such as the staggered road wheel layout from Germany (Chidori) and torsion bars. but the Japanese settled with what they were familiar with, the coil springs.

The 57mm cannon prototype was completed in March 1944. It completed testing and was officially named the Chi-To in May 1944.


In the very same month, the Chi-To received the requirement to mount a high velocity 75mm cannon. The cannon would come for the Chi-Ri tank program. The single tray loader would be removed and the cannon was named the “model 2″ and was used for the Chi-To. There were delays in getting the new cannon on which eventually happened in early February 1945. A new turret and hull was designed and planned to enter production beginning in August 1945 (the “production version”). Plans were written up to create 170 Chi-To tanks by the end of 1945


Design

The Type 4 Chi-To was a thirty-ton, all-welded medium tank with a maximum armor thickness of about 75 millimeters (3.0 in) on the frontal plates. The tank was 6.73 m (22.1 ft) long, 2.87 m (9 ft 5 in) high, and 2.87 m (9 ft 5 in) wide. The Type 4 had a crew of five men. The tracks were supported by seven road wheels. It was powered by a 300 kW (400 hp) engine, which was significantly more powerful than the 180 kW (240 hp) engine of the 19-ton Type 3 Chi-Nu tank. This gave it a top speed of 45 km/h (28 mph). The main armament consisted of a long-barreled Type 5 75 mm Tank Gun which was a variant of the Japanese Type 4 75 mm AA Gun. The gun was mounted in a large, hexagonal turret. A single 7.7 mm machine gun was mounted in the hull.


Historical Gallery

Historical Accuracy Errata

The following are consensus errors or inconsistencies which have been identified with the configuration of the vehicle in question and conflict with information available on the public record. The causes for these divergences in the game are normally not disclosed and may be rooted in game balance.

* The Experimental 57 mm Tank Gun Shin that the prototype Chi-To was fitted with is unavailable on this vehicle.


Sources and External Links

Japan
Light Tanks IRenault Otsu IIType 95 Ha-Go IIType 97 Te-Ke IIIType 97 Chi-Ha IIIType 98 Ke-Ni IVType 5 Ke-Ho
Medium Tanks IIChi-Ni IIType 89 I-Go/Chi-Ro IVType 1 Chi-He VType 3 Chi-Nu VType 3 Chi-Nu Kai VIType 4 Chi-To VIIType 5 Chi-Ri VIIISTA-1 VIIISTA-2 IXType 61 XSTB-1
Heavy Tanks IIIType 91 Heavy IVType 95 Heavy VO-I Experimental VIHeavy Tank No. VI VIO-I VIIO-Ni VIIIO-Ho IXType 4 Heavy XType 5 Heavy
Tank Destroyers
Self-Propelled Artillery
Medium Tanks
USA IIT2 Medium Tank IIIConvert. Medium Tank T3 IIIM2 Medium Tank IVT6 Medium IVM3 Lee VM4 Improved VM4A2E4 Sherman VM4A1 Sherman VRam II VIM4A3E8 Fury VIM4A3E8 Thunderbolt VII VIM4A3E8 Sherman VIM4A3E2 Sherman Jumbo VIIT26E3 Eagle 7 VIIT20 VIIT23E3 VIIIT25 Pilot Number 1 VIIITL-1 LPC VIIIT42 VIIIASTRON Rex 105 mm VIIIAMBT VIIIM46 Patton KR VIIIM26 Pershing VIIIT26E4 SuperPershing VIIIT69 VIIIT95E2 IXM46 Patton XM48A5 Patton XM60 XT95E6
UK IVickers Medium Mk. I IIVickers Medium Mk. II IIIVickers Medium Mk. III IVMatilda IVMatilda LVT IVGrant IVAC 1 Sentinel VCavalier VValiant VSherman III VMatilda Black Prince VISherman Firefly VICromwell VIAC 4 Experimental VICromwell B VISherman VC Firefly VIIComet VIIICenturion Mk. I VIIIFV4202 VIIIChieftain/T95 VIIICenturion Mk. 5/1 RAAC VIIIChimera IXCobra IXCenturion Mk. 7/1 XCenturion Action X
Germany IIIGroßtraktor - Krupp IIIPz.Kpfw. IV Ausf. A IIIPz.Kpfw. S35 739 (f) IVPz.Kpfw. III Ausf. J IVPz.Kpfw. IV Ausf. D IVVK 20.01 (D) VPz.Kpfw. III Ausf. K VTurán III prototípus VPz.Kpfw. IV Ausf. H Ankou VPz.Kpfw. III/IV VPz.Kpfw. IV hydrostat. VPz.Kpfw. V/IV VPz.Kpfw. V/IV Alpha VPz.Kpfw. IV Ausf. H VPz.Kpfw. T 25 VVK 30.01 (H) VIPz.Kpfw. IV Schmalturm VIVK 30.01 (D) VIVK 30.02 (M) VIIPanther/M10 VIIPanther VIIVK 30.02 (D) VIIIPanther mit 8,8 cm L/71 VIIIPanzer 58 VIIISchwarzpanzer 58 VIIIPanzer 58 Mutz VIIIM48A2 Räumpanzer VIIIKampfpanzer 07 RH VIIIIndien-Panzer VIIIPanther II IXE 50 IXT 55A IXKampfpanzer 50 t IXKunze Panzer IXLeopard Prototyp A XE 50 Ausf. M XLeopard 1
France IIID2 IIISomua S35 IVSARL 42 VRenault G1 VIBretagne Panther VIM4A1 FL 10 VIIIBat.-Châtillon Bourrasque VIIIAltProto AMX 30 VIIILorraine 40 t VIIIAMX Chasseur de chars VIIIM4A1 Revalorisé IXAMX 30 1er prototype IXChar Futur 4 IXBat.-Châtillon 25 t AP XBat.-Châtillon 25 t XAMX 30 B
USSR IIIT-29 IVA-32 IVT-28E with F-30 IVT-34 with L-11 IVT-28 VMatilda IV VT-34 shielded VM4-85 VT-34 VIA-43 VIT-34-85M VIT-34-85 Rudy VILoza's M4-A2 Sherman VIT-34-85 VIIA-44 VIIKV-13 VIIT-43 VIIT-44-122 VIIIObject 416 VIIIT-54 first prototype VIIIT-44-100 Igrovoy VIIIT-44-100 (R) VIIISTG VIIISTG Guard VIIIObject 274a VIIIT-44 IXObject 430 Version II IXObject 430 IXT-54 XObject 140 XObject 907 XT-22 medium XK-91 XObject 430U XT-62A
China VType T-34 VIType 58 VIIT-34-1 VIIIType 59 VIIIT-34-2 VIIIT-34-3 VIII59-Patton VIII122 TM VIIIType 59 G IXWZ-120 X121 X121B
Japan IIChi-Ni IIType 89 I-Go/Chi-Ro IVType 1 Chi-He VType 3 Chi-Nu VType 3 Chi-Nu Kai VIType 4 Chi-To VIIType 5 Chi-Ri VIIISTA-1 VIIISTA-2 IXType 61 XSTB-1
Czechoslovakia IVST vz. 39 VŠkoda T 24 VIŠkoda T 40 VIŠkoda T 25 VIIKonštrukta T-34/100 VIIITVP VTU Koncept VIIIŠkoda T 27 IXŠkoda T 50 XTVP T 50/51
Sweden IVLago VStrv m/42 VIStrv m/42-57 Alt A.2 VIStrv 74 VIILeo VIIIStrv 81 VIIIPrimo Victoria VIIILansen C VIIIUDES 14 Alt 5 IXUDES 16 XUDES 15/16
Italy IIM14/41 IIIM15/42 IVP26/40 VP.43 VIP.43 bis VIIP.43 ter VIIIProgetto M35 mod. 46 VIIIP.44 Pantera IXPrototipo Standard B XProgetto M40 mod. 65 XCarro da Combattimento 45 t
Poland V25TP KSUST II VDS PZInż VIPudel VI40TP Habicha VIT-34-85 Rudy VIB.U.G.I. VIICS-44 VIIICS-52 LIS VIIICS-53 IXCS-59 XCS-63
ja:Tank:J10 Chi To