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Pz.Kpfw. IV Ausf. A

Pz.Kpfw. IV Ausf. A

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Pz.Kpfw. IV Ausf. A

AnnoG83_Pz_IV_AusfA.png
Battle Tier
1234567891011
Overview
Mouse over "
Well, the ones further down, of course.
" for more information
[Client Values; Actual values in
Specifically, the mismatch in crew values caused by commander's 10% crew skill bonus. Outside of a crew of 1 commander only, 100% crew is a fiction. The client values, given for 100% crew, will normally be taken into battle with 110% crew skill members aside from specific functions, causing their actual performance to deviate from the expected client value. These differences are taken into account in tooltip boxes.
]
41,000  Credits Cost
45596 HP Hit Points
17.92/18.210.41/22 t Weight Limit
Crew
  1. Commander
  2. Gunner
  3. Driver
  4. Radio Operator
  5. Loader
Mobility
320350 hp Engine Power
42/18 km/h Speed Limit
3540 deg/s Traverse
17.8633.62 hp/t Power/Wt Ratio
NoNo Pivot
Armor
// mm Hull Armor
16/14.5/14.530/14.5/14.5 mm Turret Armor
Armament







{{#ifeq:ARMOR_PIERCING_CR|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


AP/APCR/HE







{{#ifeq:HOLLOW_CHARGE|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


AP/HEAT/HE
Shells




















30/2000/18




















30/2000/38
Shell Cost
70/70/90110/110/175 HP Damage
60/96/2543/87/38 mm Penetration



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27.27 r/m 

Standard Gun

Reload Times
Nominal: 2.2 s
50% Crew: 2.73 s
75% Crew: 2.38 s
100% Crew: 2.11 s
Rammer: 1.9 s
Vents: 2.06 s
Both: 1.86 s
Both and BiA: 1.82 s
Both and Max Crew %: 1.74 s

See Crew, Consumables, or Equipment for more information.



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15 r/m 

Standard Gun

Reload Times
Nominal: 4 s
50% Crew: 4.96 s
75% Crew: 4.33 s
100% Crew: 3.84 s
Rammer: 3.46 s
Vents: 3.76 s
Both: 3.38 s
Both and BiA: 3.31 s
Both and Max Crew %: 3.17 s

See Crew, Consumables, or Equipment for more information.
Rate of Fire






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1908.9

Standard Gun

Using Shell Type 1 (70 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1908.9
50% Crew: 1540.7
75% Crew: 1764.7
100% Crew: 1990.8
100% Crew
Vents: 2035.6
Rammer: 2212
Both: 2261.7
Both and BiA: 2312.1
Both and Max Crew %: 2412.2

Advantageous Damage Per Minute
First-shot DPM: 1978.9
50% Crew: 1610.7
75% Crew: 1834.7
100% Crew: 2060.8
100% Crew
Rammer: 2282
Vents: 2105.6
Both: 2331.7
Both and BiA: 2382.1
Both and Max Crew %: 2482.2

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (70 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1908.9
50% Crew: 1540.7
75% Crew: 1764.7
100% Crew: 1990.8
100% Crew
Vents: 2035.6
Rammer: 2212
Both: 2261.7
Both and BiA: 2312.1
Both and Max Crew %: 2412.2

Advantageous Damage Per Minute
First-shot DPM: 1978.9
50% Crew: 1610.7
75% Crew: 1834.7
100% Crew: 2060.8
100% Crew
Rammer: 2282
Vents: 2105.6
Both: 2331.7
Both and BiA: 2382.1
Both and Max Crew %: 2482.2

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (90 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 2454.3
50% Crew: 1980.9
75% Crew: 2268.9
100% Crew: 2559.6
100% Crew
Vents: 2617.2
Rammer: 2844
Both: 2907.9
Both and BiA: 2972.7
Both and Max Crew %: 3101.4

Advantageous Damage Per Minute
First-shot DPM: 2544.3
50% Crew: 2070.9
75% Crew: 2358.9
100% Crew: 2649.6
100% Crew
Rammer: 2934
Vents: 2707.2
Both: 2997.9
Both and BiA: 3062.7
Both and Max Crew %: 3191.4

See here, here, or here for more information.






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1650

Standard Gun

Using Shell Type 1 (110 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1650
50% Crew: 1332.1
75% Crew: 1525.7
100% Crew: 1720.4
100% Crew
Vents: 1758.9
Rammer: 1911.8
Both: 1954.7
Both and BiA: 1997.6
Both and Max Crew %: 2084.5

Advantageous Damage Per Minute
First-shot DPM: 1760
50% Crew: 1442.1
75% Crew: 1635.7
100% Crew: 1830.4
100% Crew
Rammer: 2021.8
Vents: 1868.9
Both: 2064.7
Both and BiA: 2107.6
Both and Max Crew %: 2194.5

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (110 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1650
50% Crew: 1332.1
75% Crew: 1525.7
100% Crew: 1720.4
100% Crew
Vents: 1758.9
Rammer: 1911.8
Both: 1954.7
Both and BiA: 1997.6
Both and Max Crew %: 2084.5

Advantageous Damage Per Minute
First-shot DPM: 1760
50% Crew: 1442.1
75% Crew: 1635.7
100% Crew: 1830.4
100% Crew
Rammer: 2021.8
Vents: 1868.9
Both: 2064.7
Both and BiA: 2107.6
Both and Max Crew %: 2194.5

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (175 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 2625
50% Crew: 2119.25
75% Crew: 2427.25
100% Crew: 2737
100% Crew
Vents: 2798.25
Rammer: 3041.5
Both: 3109.75
Both and BiA: 3178
Both and Max Crew %: 3316.25

Advantageous Damage Per Minute
First-shot DPM: 2800
50% Crew: 2294.25
75% Crew: 2602.25
100% Crew: 2912
100% Crew
Rammer: 3216.5
Vents: 2973.25
Both: 3284.75
Both and BiA: 3353
Both and Max Crew %: 3491.25

See here, here, or here for more information.
Damage Per Minute


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0.46 m 

With 50% Crew: 0.57 m
With 75% Crew: 0.498 m
With 100% Crew: 0.441 m
With BiA: 0.431 m
With BiA and Vents: 0.422 m
Maximum possible: 0.404 m

For more details, see Crew


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0.5 m 

With 50% Crew: 0.619 m
With 75% Crew: 0.541 m
With 100% Crew: 0.479 m
With BiA: 0.469 m
With BiA and Vents: 0.459 m
Maximum possible: 0.44 m

For more details, see Crew
Accuracy


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1.9 s 

With 50% Crew: 2.354 s
With 75% Crew: 2.055 s
With 100% Crew: 1.822 s
With GLD: 1.656 s
With BiA: 1.782 s
With BiA and Vents: 1.743 s
With both and GLD: 1.584 s
Maximum possible: 1.519 s

For more details, see Crew or Equipment


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1.9 s 

With 50% Crew: 2.354 s
With 75% Crew: 2.055 s
With 100% Crew: 1.822 s
With GLD: 1.656 s
With BiA: 1.782 s
With BiA and Vents: 1.743 s
With both and GLD: 1.584 s
Maximum possible: 1.519 s

For more details, see Crew or Equipment
Aim time
4444 deg/s Turret Traverse
360° Gun Arc
-10°/+20°-10°/+20° Elevation Arc
265215 rounds Ammo Capacity
General
2020 % Chance of Fire






320 m 

With 50% Crew: 251.4 m
With 75% Crew: 285.7 m
With 100% Crew: 320 m
With Recon and Situational Awareness: 336.2 m
With Coated Optics: 352 m
With Binocular Telescope: 400 m
Maximum possible: 458.1 m

For more details, see Skills or Equipment






330 m 

With 50% Crew: 259.3 m
With 75% Crew: 294.7 m
With 100% Crew: 330 m
With Recon and Situational Awareness: 346.7 m
With Coated Optics: 363 m
With Binocular Telescope: 412.5 m
Maximum possible: 472.4 m

For more details, see Skills or Equipment
View Range


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265 m 

With 50% Crew: 213.9 m
With 75% Crew: 245 m
With 100% Crew: 276.4 m
With 100% Signal Boost: 318 m
When affected by 100% Relaying: 291.5 m
Maximum possible: 397.8 m

For more details, see Skills or Equipment


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415 m 

With 50% Crew: 335 m
With 75% Crew: 383.7 m
With 100% Crew: 432.8 m
With 100% Signal Boost: 498 m
When affected by 100% Relaying: 456.5 m
Maximum possible: 623 m

For more details, see Skills or Equipment
Signal Range
Values are Stock - click for Top
Pz.Kpfw. IV Ausf. A


III

AnnoG83_Pz_IV_AusfA.png

41000

The Pz.Kpfw. IV Ausf. A is a German tier 3 medium tank.

During its development, the Pz.Kpfw. IV Ausf. A was considered a heavy tank. The vehicle is an early version of the most mass-produced German tank. Development of the vehicle started in 1935; mass production began in the fall of 1937. The Pz.Kpfw. IV was subject to continuous upgrading: the vehicle in the game is an interim version between the Ausf. A and Ausf. B variants. The first three vehicles saw service in January 1938. A total of 35 Ausf. A modifications were manufactured; they remained in service until the spring of 1941.

The Pz.Kpfw. IV Ausf. A marks the end of its German medium line.

Modules / Available Equipment and Consumables

Modules

Ico_gun_alpha.png

Guns

Tier Gun Penetration
(mm)
Damage
(HP)
Rate of fire
(rounds/minute)
Dispersion
(m/100m)
Aiming time
(s)
Weight
(kg)
Price
(Credits)

IV 7,5 cm Kw.K. 37 L/24 43/87/38 110/110/175 15 0.5 1.9 780 10450
III 5 cm Kw.K. 38 L/42 60/96/25 70/70/90 27.27 0.46 1.9 700 8570

Ico_engine_alpha.png

Engines

Tier Engine Engine Power
(hp)
Chance of Fire on Impact
(%)
Weight
(kg)
Price
(Credits)

IV Maybach HL 108 TR 320 20 450 9460
IV Maybach HL 120 TR 350 20 510 10430

Ico_suspension_alpha.png

Suspensions

Tier Suspension Load Limit
(т)
Traverse Speed
(gr/sec)
Rmin Weight
(kg)
Price
(Credits)

II Pz.Kpfw. IV Ausf. A 18.2 35 B/2 7000 680
III Pz.Kpfw. IV Ausf. B 22 40 B/2 7000 2150

Ico_radio_alpha.png

Radios

Tier Radio Signal Range
(m)
Weight
(kg)
Price
(Credits)

II FuG 2 265 40 0
III FuG 5 310 50 630
VI FuG 7 415 70 8160

Compatible Equipment

Low Noise Exhaust System Class 3 Camouflage Net Class 3 Coated Optics Class 3 Experimental Optics Wear-Resistant Gun Laying Drive Venting System Enhanced Gun Laying Drive Class 3 Improved Hardening Class 3 Additional Grousers Class 3 Improved Ventilation Class 3 Binocular Telescope Class 3 Turbocharger Class 3 

Compatible Consumables

Automatic Fire Extinguisher Natural Cover Chocolate Optical Calibration Aim Tuning Experienced Firefighters 100-octane Gasoline 105-octane Gasoline Manual Fire Extinguisher Vent Purge Large First Aid Kit Large Repair Kit Duty Comes First Shell Organizer Focus on Target Increased Focus Small First Aid Kit Small Repair Kit Gearbox Intricacy Steady Hand Combat Course 


Player Opinion

Pros and Cons

Pros:

- Good top gun for its tier; deals high alpha against Tier III's and lower

- Surprisingly good aim time on top gun despite its other properties

- Stock gun's rate of fire rivals that of the Matilda and deals just under 25% more damage per shot

- One tier lower than the T-28, which has similar horrible armor values

- Acceptable frontal armor on the second turret

- Good speed and agility for a Tier III medium when fully upgraded

- Nearly as fast as the Soviet T-28 fully upgraded (only 3 km/h slower with top engine)

- Good range on top radio

- Gun options allow for different play styles

- For its drawbacks, the equipment grind, and that to the Pz.Kpfw. IV Ausf. D, are on the tolerable side


Cons:

- Both guns have horrible penetration against higher tiers

- Top gun has very poor accuracy and albeit slow muzzle speed, stock gun also has accuracy that leaves a decent amount to be desired

- Relatively slow reload on top gun

- Atrocious gun bloom, takes longer than advertised to fully aim the gun

- Armor is an utter joke like the Soviet T-28, only slightly worse; players not used to such armor will find it frustrating

- Commander's cupola stands out like a sore thumb

- Very susceptible to low tier autocannon fire -- a Pz. I C or Pz. II G can virtually kill this tank in one pass

- Somewhat poor acceleration

- Rather poor stock radio range


Performance

The Pz.Kpfw. IV Ausf. A, even though possessing the title of the earliest non-premium German medium tank in the game, can prove to be a nightmare to play for new tankers. Those experienced with the T-28 will have far fewer problems with this German cousin, but it differs from its Soviet rival in a multitude of ways, each can trade blows with each other like Godzilla and King Kong, so to speak.

The Ausf. A can lower its gun an additional four degrees versus the T-28, but the T-28 can elevate its gun five degrees higher. On the front the armor of the second turret for both tanks is equal, but being a tier lower the turret of the Ausf. A will be less likely overwhelmed, but not by much. The top gun deals more damage than the one on the T-28 but trades this for less penetration and an inferior rate of fire. The Ausf. A is also less bulky than the T-28, making some options that were not viable in the T-28 practical, yet it will struggle a bit to reach top speed due to the mediocre power/weight ratio. The T-28 is faster, but only slightly versus the fully upgraded Ausf. A. In addition the T-28 has 10 extra meters of visual range fully upgraded versus the Ausf. A, but the Ausf. A has superior radio range.

Sniping with the top gun of the Ausf. A is nearly impossible due to the poor accuracy, but is somewhat viable with the stock gun. Brawling means near certain death in this tank due to the poor armor, as it will fail even against light tank autocannons in its tier, especially German ones. The Ausf. A is better suited to ambush flanking with its stock gun, coming in from the side to wreak havoc for a short while before leaving just as quickly as it appeared. With the top gun the Ausf. A makes for a relatively good medium to short range counter-sniper, blasting at hostile tanks that use 'Peek-a-boo' tactics, especially in urban regions. But do not forget you have absolutely horrible armor all-round, so if a low tier German light, or any other tank with a good autoloader or derp gun finds you in their sights, do not expect it to save you. Keep moving, use cover (especially indestructible walls and buildings) as much as you can, hit enemies hard when opportunities open, and dive back into cover as soon as possible.

With its "one of every position" crew setup -- Commander, Gunner, Driver, Radio Operator, Loader -- the Pz. IV A is crew compatible with many German premium mediums -- the E 50 FL, Panther 8,8, Panther/M10, Pz. V/IV, Pz. IV H Ankou, Pz. IV hydrostat., Pz.Kpfw. IV Schmalturm, Pz. T 25, Pz. III K, and the Turán III prototípus. You can use your Pz. IV A crew in any of these without penalty, the only further consideration is crew skills. Other premium mediums can take some or most of the Pz. IV A's crew in a pinch; the only oddball is the Großtraktor, which can handle the whole crew but requires an extra loader.


Early Research

- In order to boost the agility, and thus survivability of the Ausf. A, it is best to research the top engine and upgraded suspension, which each give a boost to mobility. Research the top turret to increase armor at the front so hulldown is more of an option.

- Those who prefer counter-attacking tanks will want to get the top gun of this tank first, then the rest.

- Obtain the top radio whenever possible, as this greatly enhances your ability to remain aware of the battle situation.

- Lastly, research the Ausf. D, which will be a noticeable improvement over the Ausf. A.


Gallery

History for this tank not found

Historical Accuracy Errata

The following are consensus errors or inconsistencies which have been identified with the configuration of the vehicle in question and conflict with information available on the public record. The causes for these divergences in the game are normally not disclosed and may be rooted in game balance.

- The 5cm gun was actually the KwK 39 L/60 and was only tested on the Panzer IV Ausf D; its configuration on the Ausf A is fake - Both engines are considerably more powerful than in reality, with 320 and 350 hp compared to the historical 250 and 300 respectively


Germany
Light Tanks ILeichttraktor IIPz.Kpfw. II Ausf. D IIMKA IIPz.Kpfw. 35 R IIPz.Kpfw. 38H 735 (f) IIPz.Kpfw. 35 (t) IIPz.Kpfw. I IIPz.Kpfw. II III43 M. Toldi III IIIPz.Kpfw. M 15 IIIPz.Kpfw. 38 (t) IIIPz.Kpfw. III Ausf. E IIIPz.Kpfw. II Ausf. J IIIPz.Kpfw. I Ausf. C IIIPz.Kpfw. II Ausf. G IIIPz.Kpfw. T 15 IVPz.Kpfw. 38 (t) n.A. IVPz.Kpfw. II Luchs VVK 16.02 Leopard VIVK 28.01 mit 10,5 cm L/28 VIVK 28.01 VIIAufklärungspanzer Panther VIISpähpanzer SP I C VIIIleKpz M 41 90 mm VIIIleKpz M 41 90 mm GF VIIIHWK 12 VIIIHWK 30 IXSpähpanzer Ru 251 XRheinmetall Panzerwagen
Medium Tanks IIIGroßtraktor - Krupp IIIPz.Kpfw. IV Ausf. A IIIPz.Kpfw. S35 739 (f) IVPz.Kpfw. III Ausf. J IVPz.Kpfw. IV Ausf. D IVVK 20.01 (D) VPz.Kpfw. III Ausf. K VTurán III prototípus VPz.Kpfw. IV Ausf. H Ankou VPz.Kpfw. III/IV VPz.Kpfw. IV hydrostat. VPz.Kpfw. V/IV VPz.Kpfw. V/IV Alpha VPz.Kpfw. IV Ausf. H VPz.Kpfw. T 25 VVK 30.01 (H) VIPz.Kpfw. IV Schmalturm VIVK 30.01 (D) VIVK 30.02 (M) VIIPanther/M10 VIIPanther VIIVK 30.02 (D) VIIIPanther mit 8,8 cm L/71 VIIIPanzer 58 VIIISchwarzpanzer 58 VIIIPanzer 58 Mutz VIIIM48A2 Räumpanzer VIIIKampfpanzer 07 RH VIIIIndien-Panzer VIIIPanther II IXE 50 IXT 55A IXKampfpanzer 50 t IXKunze Panzer IXLeopard Prototyp A XE 50 Ausf. M XLeopard 1
Heavy Tanks IVPz.Kpfw. B2 740 (f) IVDurchbruchswagen 2 VITiger 131 VIVK 30.01 (P) VIVK 36.01 (H) VIIVK 45.03 VIITiger I VIITiger (P) VIIIVK 100.01 (P) VIIIVK 168.01 (P) VIIIVK 168.01 Mauerbrecher VIIIVK 75.01 (K) VIIIE 75 TS VIIILöwe VIIITiger II VIIIVK 45.02 (P) Ausf. A IXE 75 IXMäuschen IXVK 45.02 (P) Ausf. B XE 100 XPz.Kpfw. VII XMaus XVK 72.01 (K)
Tank Destroyers IIPanzerjäger I IIIMarder II IVStuG III Ausf. B IVPz.Sfl. IC IVJagdpanzer 38(t) Hetzer IVMarder 38T VStuG IV VPz.Sfl. IVc VStuG III Ausf. G VIDicker Max VIJagdpanzer IV VINashorn VIIE 25 VIIKrupp-Steyr Waffenträger VIIJagdpanther VIISturer Emil VIIIFerdinand VIIIKanonenjagdpanzer 105 VIIIRheinmetall Skorpion G VIIIRheinmetall Skorpion VIIIJagdpanther II VIII8,8 cm Pak 43 Jagdtiger VIIIRhm.-Borsig Waffenträger IXJagdtiger IXWaffenträger auf Pz. IV XGrille 15 XJagdpanzer E 100 XWaffenträger auf E 100
Self-Propelled Artillery IIG.Pz. Mk. VI (e) IIISturmpanzer I Bison IIIWespe IVPz.Sfl. IVb IVSturmpanzer II VGrille VIHummel VIIG.W. Panther VIIIG.W. Tiger (P) IXG.W. Tiger XG.W. E 100
Medium Tanks
USA IIT2 Medium Tank IIIConvert. Medium Tank T3 IIIM2 Medium Tank IVT6 Medium IVM3 Lee VM4 Improved VM4A2E4 Sherman VM4A1 Sherman VRam II VIM4A3E8 Fury VIM4A3E8 Thunderbolt VII VIM4A3E8 Sherman VIM4A3E2 Sherman Jumbo VIIT26E3 Eagle 7 VIIT20 VIIT23E3 VIIIT25 Pilot Number 1 VIIITL-1 LPC VIIIT42 VIIIASTRON Rex 105 mm VIIIAMBT VIIIM46 Patton KR VIIIM26 Pershing VIIIT26E4 SuperPershing VIIIT69 VIIIT95E2 IXM46 Patton XM48A5 Patton XM60 XT95E6
UK IVickers Medium Mk. I IIVickers Medium Mk. II IIIVickers Medium Mk. III IVMatilda IVMatilda LVT IVGrant IVAC 1 Sentinel VCavalier VValiant VSherman III VMatilda Black Prince VISherman Firefly VICromwell VIAC 4 Experimental VICromwell B VISherman VC Firefly VIIComet VIIICenturion Mk. I VIIIFV4202 VIIIChieftain/T95 VIIICenturion Mk. 5/1 RAAC VIIIChimera IXCobra IXCenturion Mk. 7/1 XCenturion Action X
Germany IIIGroßtraktor - Krupp IIIPz.Kpfw. IV Ausf. A IIIPz.Kpfw. S35 739 (f) IVPz.Kpfw. III Ausf. J IVPz.Kpfw. IV Ausf. D IVVK 20.01 (D) VPz.Kpfw. III Ausf. K VTurán III prototípus VPz.Kpfw. IV Ausf. H Ankou VPz.Kpfw. III/IV VPz.Kpfw. IV hydrostat. VPz.Kpfw. V/IV VPz.Kpfw. V/IV Alpha VPz.Kpfw. IV Ausf. H VPz.Kpfw. T 25 VVK 30.01 (H) VIPz.Kpfw. IV Schmalturm VIVK 30.01 (D) VIVK 30.02 (M) VIIPanther/M10 VIIPanther VIIVK 30.02 (D) VIIIPanther mit 8,8 cm L/71 VIIIPanzer 58 VIIISchwarzpanzer 58 VIIIPanzer 58 Mutz VIIIM48A2 Räumpanzer VIIIKampfpanzer 07 RH VIIIIndien-Panzer VIIIPanther II IXE 50 IXT 55A IXKampfpanzer 50 t IXKunze Panzer IXLeopard Prototyp A XE 50 Ausf. M XLeopard 1
France IIID2 IIISomua S35 IVSARL 42 VRenault G1 VIBretagne Panther VIM4A1 FL 10 VIIIBat.-Châtillon Bourrasque VIIIAltProto AMX 30 VIIILorraine 40 t VIIIAMX Chasseur de chars VIIIM4A1 Revalorisé IXAMX 30 1er prototype IXChar Futur 4 IXBat.-Châtillon 25 t AP XBat.-Châtillon 25 t XAMX 30 B
USSR IIIT-29 IVA-32 IVT-28E with F-30 IVT-34 with L-11 IVT-28 VMatilda IV VT-34 shielded VM4-85 VT-34 VIA-43 VIT-34-85M VIT-34-85 Rudy VILoza's M4-A2 Sherman VIT-34-85 VIIA-44 VIIKV-13 VIIT-43 VIIT-44-122 VIIIObject 416 VIIIT-54 first prototype VIIIT-44-100 Igrovoy VIIIT-44-100 (R) VIIISTG VIIISTG Guard VIIIObject 274a VIIIT-44 IXObject 430 Version II IXObject 430 IXT-54 XObject 140 XObject 907 XT-22 medium XK-91 XObject 430U XT-62A
China VType T-34 VIType 58 VIIT-34-1 VIIIType 59 VIIIT-34-2 VIIIT-34-3 VIII59-Patton VIII122 TM VIIIType 59 G IXWZ-120 X121 X121B
Japan IIChi-Ni IIType 89 I-Go/Chi-Ro IVType 1 Chi-He VType 3 Chi-Nu VType 3 Chi-Nu Kai VIType 4 Chi-To VIIType 5 Chi-Ri VIIISTA-1 VIIISTA-2 IXType 61 XSTB-1
Czechoslovakia IVST vz. 39 VŠkoda T 24 VIŠkoda T 40 VIŠkoda T 25 VIIKonštrukta T-34/100 VIIITVP VTU Koncept VIIIŠkoda T 27 IXŠkoda T 50 XTVP T 50/51
Sweden IVLago VStrv m/42 VIStrv m/42-57 Alt A.2 VIStrv 74 VIILeo VIIIStrv 81 VIIIPrimo Victoria VIIILansen C VIIIUDES 14 Alt 5 IXUDES 16 XUDES 15/16
Italy IIM14/41 IIIM15/42 IVP26/40 VP.43 VIP.43 bis VIIP.43 ter VIIIProgetto M35 mod. 46 VIIIP.44 Pantera IXPrototipo Standard B XProgetto M40 mod. 65 XCarro da Combattimento 45 t
Poland V25TP KSUST II VDS PZInż VIPudel VI40TP Habicha VIT-34-85 Rudy VIB.U.G.I. VIICS-44 VIIICS-52 LIS VIIICS-53 IXCS-59 XCS-63
ja:Tank:G83 Pz IV AusfA