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Bat.-Châtillon 25 t AP

Bat.-Châtillon 25 t AP

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Bat.-Châtillon 25 t AP

AnnoF75_Char_de_25t.png
Battle Tier
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Overview
Mouse over "
Well, the ones further down, of course.
" for more information
[Client Values; Actual values in
Specifically, the mismatch in crew values caused by commander's 10% crew skill bonus. Outside of a crew of 1 commander only, 100% crew is a fiction. The client values, given for 100% crew, will normally be taken into battle with 110% crew skill members aside from specific functions, causing their actual performance to deviate from the expected client value. These differences are taken into account in tooltip boxes.
]
3,450,000  Credits Cost
16001600 HP Hit Points
25.68/2826.53/32 t Weight Limit
Crew
  1. Commander (Radio Operator, Loader)
  2. Gunner (Loader)
  3. Driver
Mobility
500575 hp Engine Power
65/20 km/h Speed Limit
4044 deg/s Traverse
19.4721.67 hp/t Power/Wt Ratio
YesYes Pivot
Armor
30/25/20 mm Hull Armor
25/25/2025/25/20 mm Turret Armor
Armament







{{#ifeq:ARMOR_PIERCING_CR|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


AP/APCR/HE







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{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


AP/APCR/HE
Shells




















255/4800/255




















1030/4000/650
Shell Cost
240/240/320300/300/400 HP Damage
170/248/45232/263/50 mm Penetration



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8.06 r/m 

Magazine-fed Gun

Burst Length: 1 rounds
Magazine Size: 6 rounds
Cycle Time: 2.73 s
Magazine Reload Times
Nominal: 31 s
50% Crew: 39.46 s
75% Crew: 34.72 s
100% Crew: 31 s
With Vents: 30.29 s
With Vents and BiA: 29.72 s

Click here for more information.



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6.14 r/m 

Magazine-fed Gun

Burst Length: 1 rounds
Magazine Size: 6 rounds
Cycle Time: 2.73 s
Magazine Reload Times
Nominal: 45 s
50% Crew: 57.27 s
75% Crew: 50.4 s
100% Crew: 45 s
With Vents: 43.97 s
With Vents and BiA: 43.15 s

Click here for more information.
Rate of Fire






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1819.2

Magazine-fed Gun

Using Shell Type 1 (240 Damage):


Theoretical Damage Per Minute
Nominal: 1819.2
50% Crew: 1744.8
75% Crew: 1785.6
100% Crew: 1819.2
With Vents: 1826.4
With Vents and BiA: 1831.2

Advantageous Damage Per Minute
Loaded-mag DPM: 2047.2
50% Crew: 2020.8
75% Crew: 2035.2
100% Crew: 2047.2
With Vents: 2049.6
With Vents and BiA: 2049.6

Click here for more information.

Magazine-fed Gun

Using Shell Type 2 (240 Damage):


Theoretical Damage Per Minute
Nominal: 1819.2
50% Crew: 1744.8
75% Crew: 1785.6
100% Crew: 1819.2
With Vents: 1826.4
With Vents and BiA: 1831.2

Advantageous Damage Per Minute
Loaded-mag DPM: 2047.2
50% Crew: 2020.8
75% Crew: 2035.2
100% Crew: 2047.2
With Vents: 2049.6
With Vents and BiA: 2049.6

Click here for more information.

Magazine-fed Gun

Using Shell Type 3 (320 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal: 2425.6
50% Crew: 2326.4
75% Crew: 2380.8
100% Crew: 2425.6
With Vents: 2435.2
With Vents and BiA: 2441.6

Advantageous Damage Per Minute
Loaded-mag DPM: 2729.6
50% Crew: 2694.4
75% Crew: 2713.6
100% Crew: 2729.6
With Vents: 2732.8
With Vents and BiA: 2732.8

Click here for more information.






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1965

Magazine-fed Gun

Using Shell Type 1 (300 Damage):


Theoretical Damage Per Minute
Nominal: 1965
50% Crew: 1905
75% Crew: 1938
100% Crew: 1965
With Vents: 1968
With Vents and BiA: 1974

Advantageous Damage Per Minute
Loaded-mag DPM: 2166
50% Crew: 2154
75% Crew: 2160
100% Crew: 2166
With Vents: 2166
With Vents and BiA: 2166

Click here for more information.

Magazine-fed Gun

Using Shell Type 2 (300 Damage):


Theoretical Damage Per Minute
Nominal: 1965
50% Crew: 1905
75% Crew: 1938
100% Crew: 1965
With Vents: 1968
With Vents and BiA: 1974

Advantageous Damage Per Minute
Loaded-mag DPM: 2166
50% Crew: 2154
75% Crew: 2160
100% Crew: 2166
With Vents: 2166
With Vents and BiA: 2166

Click here for more information.

Magazine-fed Gun

Using Shell Type 3 (400 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal: 2620
50% Crew: 2540
75% Crew: 2584
100% Crew: 2620
With Vents: 2624
With Vents and BiA: 2632

Advantageous Damage Per Minute
Loaded-mag DPM: 2888
50% Crew: 2872
75% Crew: 2880
100% Crew: 2888
With Vents: 2888
With Vents and BiA: 2888

Click here for more information.
Damage Per Minute


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0.38 m 

With 50% Crew: 0.471 m
With 75% Crew: 0.411 m
With 100% Crew: 0.364 m
With BiA: 0.356 m
With BiA and Vents: 0.349 m
Maximum possible: 0.334 m

For more details, see Crew


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0.36 m 

With 50% Crew: 0.446 m
With 75% Crew: 0.389 m
With 100% Crew: 0.345 m
With BiA: 0.338 m
With BiA and Vents: 0.33 m
Maximum possible: 0.317 m

For more details, see Crew
Accuracy


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2.9 s 

With 50% Crew: 3.592 s
With 75% Crew: 3.137 s
With 100% Crew: 2.781 s
With GLD: 2.528 s
With BiA: 2.719 s
With BiA and Vents: 2.66 s
With both and GLD: 2.418 s
Maximum possible: 2.318 s

For more details, see Crew or Equipment


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2.5 s 

With 50% Crew: 3.097 s
With 75% Crew: 2.704 s
With 100% Crew: 2.397 s
With GLD: 2.179 s
With BiA: 2.344 s
With BiA and Vents: 2.293 s
With both and GLD: 2.085 s
Maximum possible: 1.998 s

For more details, see Crew or Equipment
Aim time
3232 deg/s Turret Traverse
360° Gun Arc
-6°/+13°-6°/+13° Elevation Arc
4242 rounds Ammo Capacity
General
2020 % Chance of Fire






380 m 

With 50% Crew: 298.6 m
With 75% Crew: 339.3 m
With 100% Crew: 380 m
With Recon and Situational Awareness: 399.2 m
With Coated Optics: 418 m
With Binocular Telescope: 475 m
Maximum possible: 544 m

For more details, see Skills or Equipment






380 m 

With 50% Crew: 298.6 m
With 75% Crew: 339.3 m
With 100% Crew: 380 m
With Recon and Situational Awareness: 399.2 m
With Coated Optics: 418 m
With Binocular Telescope: 475 m
Maximum possible: 544 m

For more details, see Skills or Equipment
View Range


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400 m 

With 50% Crew: 314.3 m
With 75% Crew: 357.2 m
With 100% Crew: 400 m
With 100% Signal Boost: 480 m
When affected by 100% Relaying: 440 m
Maximum possible: 575.6 m

For more details, see Skills or Equipment


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750 m 

With 50% Crew: 589.3 m
With 75% Crew: 669.7 m
With 100% Crew: 750 m
With 100% Signal Boost: 900 m
When affected by 100% Relaying: 825 m
Maximum possible: 1079.2 m

For more details, see Skills or Equipment
Signal Range
Values are Stock - click for Top


IX

AnnoF75_Char_de_25t.png

3450000

The Bat.-Châtillon 25 t AP is a French tier 9 medium tank.

In 1950–1951, engineers of the FAMH company (Compagnie des forges et aciéries de la marine et d'Homécourt) worked on the development of a medium tank with a 90-mm gun and a rotating turret. Work was discontinued at the preliminary design stage. Later, all elements of the vehicle were incorporated in the Batignolles-Châtillon 25 t tank.

Replaced Lorraine 40 t in 9.13 patch. This tank is often called as "S*itChat" as it were a just less powerful version of BatChat 25t. This tank can played as scout like previous predecessor, Or played as damage dealer. But, With its inaccurate, long loading gun (Even for Autoloading standard) and very poor ammo capacity can makes this tank somewhat frustrating to play.

The Bat.-Châtillon 25 t AP leads to the Bat.-Châtillon 25 t.

Modules / Available Equipment and Consumables

Modules

Ico_gun_alpha.png

Guns

Tier Gun Penetration
(mm)
Damage
(HP)
Rate of fire
(rounds/minute)
Dispersion
(m/100m)
Aiming time
(s)
Weight
(kg)
Price
(Credits)

VII 90 mm F3 170/248/45 240/240/320 8.07 0.38 2.9 2200 87000
VIII 100 mm SA47 232/263/50 300/300/400 6.14 0.36 2.5 3000 127550
VIII Canon de 90 mm Vo 930 m/s 200/250/45 240/240/320 8.07 0.38 2.7 1220 95500

Ico_turret_alpha.png

Turrets

Tier Turret Turret Armor (front/sides/rear)
(mm)
Turret Traverse Speed
(deg/s)
View Range
(m)
Weight
(kg)
Price
(Credits)

IX Batignolles-Châtillon 25 t AP 25/25/20 32 380 7000 50000

Ico_engine_alpha.png

Engines

Tier Engine Engine Power
(hp)
Chance of Fire on Impact
(%)
Weight
(kg)
Price
(Credits)

VI Moteur moderne 3M.27.1.01 500 20 635 24600
VI Maybach HL 230 F 575 20 700 26800

Ico_suspension_alpha.png

Suspensions

Tier Suspension Load Limit
(т)
Traverse Speed
(гр/сек)
Rmin Weight
(kg)
Price
(Credits)

VIII Batignolles-Châtillon 25 t AP 28 40 0 5750 30000
IX Batignolles-Châtillon 25 t AP bis 32 44 0 5750 68000

Ico_radio_alpha.png

Radios

Tier Radio Signal Range
(м)
Weight
(kg)
Price
(Credits)

X SCR-528 Fr 750 80 54000
VI SCR 508 400 100 21600


Compatible Equipment

Vertical Stabilizer Mk 1 Medium Spall Liner Camouflage Net Fill Tanks with CO2 Coated Optics Stabilizing Equipment System Experimental Optics Wear-Resistant Gun Laying Drive Venting System Extended Spare Parts Kit Enhanced Gun Laying Drive Enhanced Torsion Bars 3 t Class Improved Ventilation Class 2 Binocular Telescope Toolbox "Wet" Ammo Rack Class 1 

Compatible Consumables

Stabilizer Greasing Automatic Fire Extinguisher Natural Cover Optical Calibration Aim Tuning Experienced Firefighters 100-octane Gasoline 105-octane Gasoline Manual Fire Extinguisher Strong Coffee Vent Purge Large First Aid Kit Large Repair Kit Duty Comes First Shell Organizer Focus on Target Increased Focus Small First Aid Kit Small Repair Kit Gearbox Intricacy Steady Hand Pre-Battle Maintenance Combat Course 


Player Opinion

Pros and Cons

Pros:

- High burst damage

- Exceptional speed and acceleration

- Tiny profile / high camo factor


Cons:

- Long reload for both clip and between shells

- Low ammo capacity of only 42 shells, means it can reload only 7 times even when fully loaded into battle

- Rather inaccurate gun

- Fragile: no armour at all + prone to module damage


Performance

Coming from the AMX 13 90 you will feel right at home in this tank, as the “babybat” is more of an upgunned tier 8 scout than a full-born tier 9 medium. You are extremely fragile. Everything can pen you even with HE and in addition your modules tend to get destroyed a lot. Most of all your engine gets crippled from frontal shots. So brawling is quite dangerous to say the least. Staying cautious is the way to go so more or less just pretend you are still driving a light tank.

Trying to master this tank is all about knowing when to engage and even more so when NOT to engage. However even when not directly taking part in the fighting you can still contribute to your teams victory. You can easily manage to get some initial spots at the start of the match but most often you will be unable to put shots into the targets you just lit up since you have not yet finished loading your clip. Passive scouting for some time can be profitable too for you can hide in quite a lot of bushes with your ultra low profile and occasionally snipe red tanks once the opportunity arises. But be aware that, however tempting it may seem, sniping shouldn´t too much be relied upon. You will find that you waste many of your precious shots when shooting from far distances due to long aim time, subpar accuracy and slow shell travel speed. YOU DO NOT WANT TO WASTE YOUR SHOTS. Often you will see your team evaporate while you are still stuck on the agonizing 40+ sec reload. And you only carry 42 shells to begin with so running out of rounds is a very realistic scenario.

As always joining up with other meds for wolfpacking is viable but still remember to stay out of focus because enemies will always go for the sure penetration on the autoloading french tank. Furthermore you can go for flanking maneuvers in a surprising high number of situations. The great camo value in combination with your tiny stature and blistering speed should enable you to get into advantagous positions and out of trouble again when you are busy reloading your clip. Alternatively, as a last resort, you can just join an already existing close range brawl and give your teammates the edge in firepower in that situation by using brute force. After all you still carry that tremendous 1,8k clip potential. But keep in mind that this method might result in sudden death if things go south. And like with all autoloaders in the game your tank truly starts to shine in the later stages of the match when you are able to hammer away at isolated tanks.

It is not always easy to balance passiveness against aggressiveness. This can be frustrating at times but when you do it right and dont lose situational awareness this tank is such a blast to play.


Suggested Equipment


Improved VentilationVertical Stabilizer Enhanced Gun Laying Drive Coated Optics 


Gallery

History for this tank not found


France
Light Tanks IRenault FT IID1 IIFCM 36 IIRenault R35 IIHotchkiss H35 IIIAMX 38 IVAMX 40 VAMX ELC bis VIAMX 12 t VIIAMX 13 75 VIIAMX 13 57 GF VIIIBat.-Châtillon 12 t IXAMX 13 90 XAMX 13 105
Medium Tanks IIID2 IIISomua S35 IVSARL 42 VRenault G1 VIIILorraine 40 t VIIIAMX Chasseur de chars VIIIM4A1 Revalorisé IXAMX 30 1er prototype IXBat.-Châtillon 25 t AP XBat.-Châtillon 25 t XAMX 30 B
Heavy Tanks IVB1 VBDR G1 B VIARL 44 VIIAMX M4 mle. 45 VIIIAMX 50 100 VIIIAMX M4 mle. 49 VIIIFCM 50 t IXAMX 50 120 XAMX 50 B
Tank Destroyers IIRenault FT AC IIIFCM 36 Pak 40 IIIRenault UE 57 IVSomua SAu 40 VS35 CA VIARL V39 VIIAMX AC mle. 46 VIIIAMX AC mle. 48 VIIIAMX Canon d'assaut 105 IXAMX 50 Foch XAMX 50 Foch (155) XAMX 50 Foch B
Self-Propelled Artillery IIRenault FT 75 BS IIILorraine 39L AM IVAMX 105 AM mle. 47 VAMX 13 105 AM mle. 50 V105 leFH18B2 VIAMX 13 F3 AM VIILorraine 155 mle. 50 VIIILorraine 155 mle. 51 IXBat.-Châtillon 155 55 XBat.-Châtillon 155 58
Medium Tanks
USA IIT2 Medium Tank IIIM2 Medium Tank IVM3 Lee VM4 Improved VM4A2E4 Sherman VM4 Sherman VRam II VIM4A3E8 Fury VIM4A3E8 Thunderbolt VII VIM4A3E8 Sherman VIM4A3E2 Sherman Jumbo VIIT20 VIIT23E3 VIIIT25 Pilot Number 1 VIIIM46 Patton KR VIIIM26 Pershing VIIIT26E4 SuperPershing VIIIT69 VIIIT95E2 IXM46 Patton IXT54E1 XM48A5 Patton XM60 XT95E6
UK IVickers Medium Mk. I IIVickers Medium Mk. II IIIVickers Medium Mk. III IVMatilda IVGrant IVAC 1 Sentinel VCrusader VSherman III VMatilda Black Prince VISherman Firefly VICromwell VIAC 4 Experimental VICromwell B VIIComet VIIICenturion Mk. I VIIIFV4202 VIIIChieftain/T95 IXCenturion Mk. 7/1 XCenturion Action X
Germany IIIGroßtraktor - Krupp IIIPz.Kpfw. IV Ausf. A IIIPz.Kpfw. S35 739 (f) IVPz.Kpfw. III Ausf. J IVPz.Kpfw. IV Ausf. D IVVK 20.01 (D) VPz.Kpfw. III Ausf. K VTurán III prototípus VPz.Kpfw. III/IV VPz.Kpfw. IV hydrostat. VPz.Kpfw. V/IV VPz.Kpfw. V/IV Alpha VPz.Kpfw. IV Ausf. H VPz.Kpfw. T 25 VIPz.Kpfw. IV Schmalturm VIVK 30.01 (P) VIVK 30.01 (D) VIVK 30.02 (M) VIIPanther/M10 VIIPanther VIIVK 30.02 (D) VIIIPanther mit 8,8 cm L/71 VIIIPanzer 58 Mutz VIIIIndien-Panzer VIIIPanther II IXE 50 IXT 55A IXLeopard Prototyp A XE 50 Ausf. M XLeopard 1
France IIID2 IIISomua S35 IVSARL 42 VRenault G1 VIIILorraine 40 t VIIIAMX Chasseur de chars VIIIM4A1 Revalorisé IXAMX 30 1er prototype IXBat.-Châtillon 25 t AP XBat.-Châtillon 25 t XAMX 30 B
USSR IVA-32 IVT-28E with F-30 IVT-28 VMatilda IV VT-34 VIA-43 VIT-34-85M VIT-34-85 Rudy VIT-34-85 VIIA-44 VIIKV-13 VIIT-43 VIIT-44-122 VIIIObject 416 VIIIT-54 first prototype VIIIT-44-100 (R) VIIISTG VIIISTG Guard VIIIT-44 IXObject 430 Version II IXT-54 XObject 140 XObject 430 XObject 907 XT-22 medium XT-62A
China VType T-34 VIType 58 VIIT-34-1 VIIIType 59 VIIIT-34-2 VIIIT-34-3 VIII59-Patton IXWZ-120 X121 X121B
Japan IIChi-Ni IIType 89 I-Go/Chi-Ro IIIType 97 Chi-Ha IVType 1 Chi-He VType 3 Chi-Nu VType 3 Chi-Nu Kai VIType 4 Chi-To VIIType 5 Chi-Ri VIIISTA-1 VIIISTA-2 IXType 61 XSTB-1
Czechoslovakia IVST vz. 39 VŠkoda T 24 VIŠkoda T 40 VIŠkoda T 25 VIIKonštrukta T-34/100 VIIITVP VTU Koncept IXŠkoda T 50 XTVP T 50/51
Sweden IVLago VStrv m/42 VIStrv m/42-57 Alt A.2 VIStrv 74 VIILeo VIIIPrimo Victoria
Poland VIPudel