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Object 416

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Object 416

AnnoR60_Object416.png
Battle Tier
1234567891011
Overview
Mouse over "
Well, the ones further down, of course.
" for more information
[Client Values; Actual values in
Specifically, the mismatch in crew values caused by commander's 10% crew skill bonus. Outside of a crew of 1 commander only, 100% crew is a fiction. The client values, given for 100% crew, will normally be taken into battle with 110% crew skill members aside from specific functions, causing their actual performance to deviate from the expected client value. These differences are taken into account in tooltip boxes.
]
2,500,000  Credits Cost
11001200 HP Hit Points
24.33/24.3524/27 t Weight Limit
Crew
  1. Commander (Radio Operator)
  2. Gunner
  3. Driver
  4. Loader
Mobility
400400 hp Engine Power
50/20 km/h Speed Limit
5052 deg/s Traverse
16.4416.67 hp/t Power/Wt Ratio
YesYes Pivot
Armor
75/45/45 mm Hull Armor
110/60/45110/75/45 mm Turret Armor
Armament







{{#ifeq:ARMOR_PIERCING_CR|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


AP/APCR/HE







{{#ifeq:HOLLOW_CHARGE|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


AP/HEAT/HE
Shells




















252/4400/252




















1230/4800/1170
Shell Cost
250/250/330320/320/420 HP Damage
175/235/50201/330/50 mm Penetration



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6.9 r/m 

Standard Gun

Reload Times
Nominal: 8.7 s
50% Crew: 10.78 s
75% Crew: 9.41 s
100% Crew: 8.34 s
Rammer: 7.51 s
Vents: 8.16 s
Both: 7.34 s
Both and BiA: 7.18 s
Both and Max Crew %: 6.88 s

See Crew, Consumables, or Equipment for more information.



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7.5 r/m 

Standard Gun

Reload Times
Nominal: 8 s
50% Crew: 9.91 s
75% Crew: 8.65 s
100% Crew: 7.67 s
Rammer: 6.9 s
Vents: 7.5 s
Both: 6.75 s
Both and BiA: 6.6 s
Both and Max Crew %: 6.33 s

See Crew, Consumables, or Equipment for more information.
Rate of Fire






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1750

Standard Gun

Using Shell Type 1 (250 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1750
50% Crew: 1412.5
75% Crew: 1617.5
100% Crew: 1825
100% Crew
Vents: 1865
Rammer: 2027.5
Both: 2072.5
Both and BiA: 2120
Both and Max Crew %: 2210

Advantageous Damage Per Minute
First-shot DPM: 2000
50% Crew: 1662.5
75% Crew: 1867.5
100% Crew: 2075
100% Crew
Rammer: 2277.5
Vents: 2115
Both: 2322.5
Both and BiA: 2370
Both and Max Crew %: 2460

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (250 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1750
50% Crew: 1412.5
75% Crew: 1617.5
100% Crew: 1825
100% Crew
Vents: 1865
Rammer: 2027.5
Both: 2072.5
Both and BiA: 2120
Both and Max Crew %: 2210

Advantageous Damage Per Minute
First-shot DPM: 2000
50% Crew: 1662.5
75% Crew: 1867.5
100% Crew: 2075
100% Crew
Rammer: 2277.5
Vents: 2115
Both: 2322.5
Both and BiA: 2370
Both and Max Crew %: 2460

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (330 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 2310
50% Crew: 1864.5
75% Crew: 2135.1
100% Crew: 2409
100% Crew
Vents: 2461.8
Rammer: 2676.3
Both: 2735.7
Both and BiA: 2798.4
Both and Max Crew %: 2917.2

Advantageous Damage Per Minute
First-shot DPM: 2640
50% Crew: 2194.5
75% Crew: 2465.1
100% Crew: 2739
100% Crew
Rammer: 3006.3
Vents: 2791.8
Both: 3065.7
Both and BiA: 3128.4
Both and Max Crew %: 3247.2

See here, here, or here for more information.






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2400

Standard Gun

Using Shell Type 1 (320 Damage):


Theoretical Damage Per Minute
Nominal DPM: 2400
50% Crew: 1936
75% Crew: 2217.6
100% Crew: 2502.4
100% Crew
Vents: 2560
Rammer: 2780.8
Both: 2841.6
Both and BiA: 2905.6
Both and Max Crew %: 3030.4

Advantageous Damage Per Minute
First-shot DPM: 2720
50% Crew: 2256
75% Crew: 2537.6
100% Crew: 2822.4
100% Crew
Rammer: 3100.8
Vents: 2880
Both: 3161.6
Both and BiA: 3225.6
Both and Max Crew %: 3350.4

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (320 Damage):


Theoretical Damage Per Minute
Nominal DPM: 2400
50% Crew: 1936
75% Crew: 2217.6
100% Crew: 2502.4
100% Crew
Vents: 2560
Rammer: 2780.8
Both: 2841.6
Both and BiA: 2905.6
Both and Max Crew %: 3030.4

Advantageous Damage Per Minute
First-shot DPM: 2720
50% Crew: 2256
75% Crew: 2537.6
100% Crew: 2822.4
100% Crew
Rammer: 3100.8
Vents: 2880
Both: 3161.6
Both and BiA: 3225.6
Both and Max Crew %: 3350.4

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (420 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 3150
50% Crew: 2541
75% Crew: 2910.6
100% Crew: 3284.4
100% Crew
Vents: 3360
Rammer: 3649.8
Both: 3729.6
Both and BiA: 3813.6
Both and Max Crew %: 3977.4

Advantageous Damage Per Minute
First-shot DPM: 3570
50% Crew: 2961
75% Crew: 3330.6
100% Crew: 3704.4
100% Crew
Rammer: 4069.8
Vents: 3780
Both: 4149.6
Both and BiA: 4233.6
Both and Max Crew %: 4397.4

See here, here, or here for more information.
Damage Per Minute


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0.39 m 

With 50% Crew: 0.483 m
With 75% Crew: 0.422 m
With 100% Crew: 0.374 m
With BiA: 0.366 m
With BiA and Vents: 0.358 m
Maximum possible: 0.343 m

For more details, see Crew


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0.37 m 

With 50% Crew: 0.458 m
With 75% Crew: 0.4 m
With 100% Crew: 0.355 m
With BiA: 0.347 m
With BiA and Vents: 0.339 m
Maximum possible: 0.325 m

For more details, see Crew
Accuracy


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2.3 s 

With 50% Crew: 2.849 s
With 75% Crew: 2.488 s
With 100% Crew: 2.205 s
With GLD: 2.005 s
With BiA: 2.157 s
With BiA and Vents: 2.11 s
With both and GLD: 1.918 s
Maximum possible: 1.839 s

For more details, see Crew or Equipment


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2.3 s 

With 50% Crew: 2.849 s
With 75% Crew: 2.488 s
With 100% Crew: 2.205 s
With GLD: 2.005 s
With BiA: 2.157 s
With BiA and Vents: 2.11 s
With both and GLD: 1.918 s
Maximum possible: 1.839 s

For more details, see Crew or Equipment
Aim time
4040 deg/s Turret Traverse
150° Gun Arc
-3°/+15°-3°/+15° Elevation Arc
3535 rounds Ammo Capacity
General
1212 % Chance of Fire






370 m 

With 50% Crew: 290.7 m
With 75% Crew: 330.4 m
With 100% Crew: 370 m
With Recon and Situational Awareness: 388.7 m
With Coated Optics: 407 m
With Binocular Telescope: 462.5 m
Maximum possible: 529.7 m

For more details, see Skills or Equipment






380 m 

With 50% Crew: 298.6 m
With 75% Crew: 339.3 m
With 100% Crew: 380 m
With Recon and Situational Awareness: 399.2 m
With Coated Optics: 418 m
With Binocular Telescope: 475 m
Maximum possible: 544 m

For more details, see Skills or Equipment
View Range


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525 m 

With 50% Crew: 412.5 m
With 75% Crew: 468.8 m
With 100% Crew: 525 m
With 100% Signal Boost: 630 m
When affected by 100% Relaying: 577.5 m
Maximum possible: 755.4 m

For more details, see Skills or Equipment


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760 m 

With 50% Crew: 597.1 m
With 75% Crew: 678.6 m
With 100% Crew: 760 m
With 100% Signal Boost: 912 m
When affected by 100% Relaying: 836 m
Maximum possible: 1093.6 m

For more details, see Skills or Equipment
Signal Range
Values are Stock - click for Top

Additional Statistics
(Top Configuration)

When using the 100mm M-63 gun:

Camouflage

  • Stationary: 24.2%
  • When Moving: 14.6%
  • When Firing: 4.8%


Terrain Resistance

  • On Hard Ground: 0.67
  • On Medium Ground: 0.77
  • On Soft Ground: 1.53


Dispersion Change Values

  • Turret Contribution
  • Rotation: 0.12
  • Shot Recoil: 3.36
  • Suspension Contribution
  • Acceleration: 0.12
  • Turning: 0.12


With 100% Crew

VIII

annoObject416.png

2500000

The Object 416 is a Soviet tier 8 medium tank.

The development of the Object 416 started at the Construction Bureau of Factory No. 75 in the fall of 1949. The blueprint was developed by March 1950. Due to technical problems with the turret, a working prototype was not ready until April 1952. Improvements were made, and another prototype was built in the summer of 1953, but the vehicle never entered mass production.

The Object 416 leads to the Object 430 Version II, and the T-54.

Modules / Available Equipment and Consumables

Modules

Ico_gun_alpha.png

Guns

Tier Gun Penetration
(mm)
Damage
(HP)
Rate of fire
(rounds/minute)
Dispersion
(m/100m)
Aiming time
(s)
Weight
(kg)
Price
(Credits)

VII 100 mm D10T 175/235/50 250/250/330 7.5 0.39 2.3 2257 78180
IX 100 mm M-63 201/330/50 320/320/420 7.5 0.37 2.3 2000 210000

Ico_turret_alpha.png

Turrets

Tier Turret Turret Armor (front/sides/rear)
(mm)
Turret Traverse Speed
(deg/s)
View Range
(m)
Weight
(kg)
Price
(Credits)

VII Object 416 mod. 1952 110/60/45 40 370 7000 21000
VIII Object 416 mod. 1953 110/75/45 40 380 7000 35000

Ico_engine_alpha.png

Engines

Tier Engine Engine Power
(hp)
Chance of Fire on Impact
(%)
Weight
(kg)
Price
(Credits)

VIII DG 400 12 1100 45000

Ico_suspension_alpha.png

Suspensions

Tier Suspension Load Limit
(т)
Traverse Speed
(гр/сек)
Rmin Weight
(kg)
Price
(Credits)

VII Object 416 mod. 1952 24.35 50 0 7000 16000
VIII Object 416 mod. 1953 27 52 0 7000 31700

Ico_radio_alpha.png

Radios

Tier Radio Signal Range
(м)
Weight
(kg)
Price
(Credits)

VIII 9RM 525 100 24240
X R-113 730 80 52200
X 10RT-26 760 30 56500


Compatible Equipment

Vertical Stabilizer Mk 1 Medium Spall Liner Camouflage Net Fill Tanks with CO2 Coated Optics Enhanced Gun Laying Drive Enhanced Torsion Bars 3 t Class Cyclone Filter Improved Ventilation Class 2 Medium-Caliber Tank Gun Rammer Binocular Telescope Toolbox "Wet" Ammo Rack Class 1 

Compatible Consumables

Automatic Fire Extinguisher Manual Fire Extinguisher Large First Aid Kit Large Repair Kit Lend-Lease Oil Extra Combat Rations Removed Speed Governor Small First Aid Kit Small Repair Kit 


Player Opinion

Pros and Cons

Pros:


  • Highest DPM on a tier 8 medium with extremely high penetration with HEAT on top gun (330mm)
  • Outstanding mobility overall, and good top speed
  • Extremely small profile and stationary camo values
  • Largely painless stock grind for a tier 8 tank
  • Excellent gun bloom and aim time values


Cons:


  • Poor turret and hull armor for tier
  • Turret can't rotate completely, is rear mounted, and has terrible gun depression that can't be increased
  • 100mm M-63 has very slow shell velocity and rather mediocre accuracy for sniping, meaning it can be quite temperamental.
  • Frontal mounted engine means common engine fires, despite low chance of fire on paper, and frequent engine loss if struck in
  • Lowest health of any tier 8 medium


Performance

The Object 416 shares a lot of similarities with the ELC AMX. Both have limited turret traverses, good mobility, great guns, and outstanding camouflage values even for their own class. Almost undeniably, the 416 has the best gun a tier 8 medium could ask for. With great alpha damage, great penetration, very high damage per minute, and roughly average aim time, accuracy, and dispersion values. Were it not for the alpha not quite cutting it, it could very easily be on par with a tank destroyer's gun. Be aware that this gun seems to have a very temperamental accuracy and shell velocity, meaning that sometimes RNG can be a huge factor in your success of hitting and penetrating a target or not.

The 416 has a very small stature that would make you think it's a light tank. With a base camouflage value of 24%, and 47% with camo training and paint, it's actually better than most tank destroyers in its tier. It can stay un-spotted at very close ranges that other tanks wouldn't even dream of being at without expecting to get shot. It can also scout relatively well due to the very good mobility and average view range, which can be combined with optics or a binocular telescope.

Sadly, even the best tanks have their downsides. While the 416 loans a lot of good features from tank destroyers and light tanks, it also comes with some bad ones. Most notable are the very poor gun depression (-3 degrees) and the limited turret traverse. The low health comes into play time to time as you will easily be penetrated by most things firing at you and you cannot minimize exposure much without camo, as you do not have any gun depression or armor to rely on once you get spotted. Furthermore, the gun has mediocre accuracy and slow shell velocity for a sniping gun, and can be frustrating at times to use despite the excellent DPM.

Due to the unique characteristics of this weird medium tank, it greatly rewards knowledge of firing lanes, defensive techniques, vision mechanic abuse, and knowing what roles suits it in particular situations, as depending on circumstances, it can adequately perform the roles of passive scout, sniper, and flanker. These traits also belong to the ELC, and experience driving it can help.

Fortunately, for the most part, the 416's cons are not very prevalent as it can spend whole matches un-spotted due to the high camouflage value it has and due to the fact its engagement ranges are limited by its poor armor and gun depression. Nonetheless it is an excellent tank for its tier and should not be underestimated by its looks.


Early Research

  • The R-113 radio carries over from some other Russian branches.
  • Research the tracks first so you can mount equipment.
  • Next up should be the gun. While the D10T is not bad, the M-63 is what makes the tank.
  • Research the turret next. Not only does it have better angles, it also boosts your rate of fire, increases your health, and enlarges your view range.
  • Go ahead and research the radios if you haven't already.
  • ---------- IF YOU HAVE ENOUGH FREE EXP ----------
  • Research the top Gun 1st if possible, this way you will save 260kgs from the stock Gun, which allows you to mount the Medium-Caliber Tank Gun Rammer and the Binocular Telescope right away.
  • If you have the top Radio researched already, you could save another 50kg, which is just enough to mount the Camouflage Net.
  • Next will be the Turret, for an improved stats boost all-around.
  • Lastly the Tracks, for a major improvement on soft ground resistance and for more choice of Equipment to be mounted.


Suggested Equipment


Camouflage Net Medium-Caliber Tank Gun Rammer Binocular Telescope Coated Optics 


Gallery

Historical Info

The Object 416 medium tank was developed at the Construction Bureau of Factory No. 75, starting in the fall of 1949. The blueprint was developed by March 1950. Because of technical problems with the turret, a working prototype was not ready until April 1952. Improvements were made and another prototype was built in the summer of 1953, but the vehicle never entered mass production.

Development history

Development of Object 416 started at Kharkov Plant no.75. The goal of the project was to create an entirely new tank, that would be protected as much possible while weighting as little as possible. The technical project for it was finished in 1950. First prototype was buil t one year later, in 1951. Preliminary tests revealed a number of defects, most of which had to do with drivetrain and suspension reliability. The extremely low height of the vehicle, implemented so that the frontal silhouette is as small as possible, and also to minimize the volume so adequate armor protection can be achieved with using as less steel as possible. However, this concept had severe impact on crew operation – the tank was simply too small to do anything in! Since it proved practically impossible to drive the vehicle and fire the gun simultaneously, the work on the prototype was stopped and “Object 416″ was redesigned into a self-propelled gun, receiving an official designation of SU-100M.

In 1952, SU-100M passed the tests, but it was never adopted in service. The reason for that was that in most parameters, SU-100M was basically equal to SU-100P (and in some parameters it was even worse), which was serially produced since 1952 – and therefore there was no need to implement it. At that point the project was canceled, and all further development was stopped.


Design characteristics

Crew: 4

Weight: 24 tons

Engine: 400hp V12 diesel

Power to weight ratio: 16,7 hp/t

Maximum speed: 45 km/h

Hull armor: 60mm/45mm/45mm

Turret armor: front 110mm (+110mm mantlet)

Gun: 100mm L/58 M-63 (variant of the well-known D-10T gun)

Gun depression/elevation: -5/+30



Historical Gallery

USSR
Light Tanks IMS-1 IIBT-2 IIT-45 IIT-26 IIT-60 IITetrarch IIIBT-7 IIIBT-SV IIILTP IIIM3 Light IIIBT-7 artillery IIIT-127 IIIT-46 IIIT-70 IVA-20 IVT-50 IVT-80 IVValentine II VIMT-25 VIILTTB VIIIT-54 ltwt.
Medium Tanks IVA-32 IVT-28E with F-30 IVT-28 VMatilda IV VT-34 VIA-43 VIT-34-85M VIT-34-85 Rudy VIT-34-85 VIIA-44 VIIKV-13 VIIT-43 VIIT-44-122 VIIIObject 416 VIIIT-54 first prototype VIIIT-44-100 (R) VIIIT-44 IXObject 430 Version II IXT-54 XObject 140 XObject 430 XObject 907 XT-22 medium XT-62A
Heavy Tanks VChurchill III VKV-1S VKV-220-2 VKV-220-2 Beta Test VKV-1 VIKV-2 VIKV-85 VIT-150 VIIIS VIIKV-3 VIIKV-122 VIIIS-2 VIIIIS-3 VIIIIS-6 VIIIKV-5 VIIIKV-4 VIIIIS-5 (Object 730) VIIIIS-3A VIIIKV-4 Kreslavskiy VIIIObject 252U Defender VIIIObject 252U IXT-10 IXST-I XIS-4 XIS-7 XObject 260
Tank Destroyers IIAT-1 IIISU-76M IIISU-76I IVSU-85B VSU-85 VSU-85I VISU-100 VISU-100Y VIIISU-122S VIISU-152 VIISU-100M1 VIISU-122-44 VIIIISU-152 VIIIISU-130 VIIISU-101 IXObject 704 IXSU-122-54 XObject 263 XObject 268
Self-Propelled Artillery IISU-18 IIISU-26 IVSU-5 VSU-122A VISU-8 VIIS-51 VIISU-14-1 VIIISU-14-2 IX212A XObject 261
Medium Tanks
USA IIT2 Medium Tank IIIM2 Medium Tank IVM3 Lee VM4 Improved VM4A2E4 Sherman VM4 Sherman VM7 VRam II VIM4A3E8 Fury VIM4A3E8 Sherman VIM4A3E2 Sherman Jumbo VIIT20 VIIT23E3 VIIIT25 Pilot Number 1 VIIIM46 Patton KR VIIIM26 Pershing VIIIT26E4 SuperPershing VIIIT69 VIIIT95E2 IXM46 Patton IXT54E1 XM48A1 Patton XM60 XT95E6
UK IVickers Medium Mk. I IIVickers Medium Mk. II IIIVickers Medium Mk. III IVMatilda IVGrant IVAC 1 Sentinel VSherman III VMatilda Black Prince VISherman Firefly VICromwell VIAC 4 Experimental VICromwell B VIIComet VIIICenturion Mk. I VIIIFV4202 VIIIChieftain/T95 IXCenturion Mk. 7/1 XCenturion Action X
Germany IIIGroßtraktor - Krupp IIIPz.Kpfw. IV Ausf. A IIIPz.Kpfw. S35 739 (f) IVPz.Kpfw. III Ausf. J IVPz.Kpfw. IV Ausf. D IVVK 20.01 (D) VPz.Kpfw. III Ausf. K VTurán III prototípus VPz.Kpfw. III/IV VPz.Kpfw. IV hydrostat. VPz.Kpfw. V/IV VPz.Kpfw. V/IV Alpha VPz.Kpfw. IV Ausf. H VPz.Kpfw. T 25 VIPz.Kpfw. IV Schmalturm VIVK 30.01 (P) VIVK 30.01 (D) VIVK 30.02 (M) VIIPanther/M10 VIIPanther VIIVK 30.02 (D) VIIIPanther mit 8,8 cm L/71 VIIIPanzer 58 Mutz VIIIIndien-Panzer VIIIPanther II IXE 50 IXT 55A IXLeopard Prototyp A XE 50 Ausf. M XLeopard 1
France IIID2 IIISomua S35 IVSARL 42 VRenault G1 VIIILorraine 40 t VIIIAMX Chasseur de chars VIIIM4A1 Revalorisé IXAMX 30 1er prototype IXBat.-Châtillon 25 t AP XBat.-Châtillon 25 t XAMX 30 B
USSR IVA-32 IVT-28E with F-30 IVT-28 VMatilda IV VT-34 VIA-43 VIT-34-85M VIT-34-85 Rudy VIT-34-85 VIIA-44 VIIKV-13 VIIT-43 VIIT-44-122 VIIIObject 416 VIIIT-54 first prototype VIIIT-44-100 (R) VIIIT-44 IXObject 430 Version II IXT-54 XObject 140 XObject 430 XObject 907 XT-22 medium XT-62A
China VType T-34 VIType 58 VIIT-34-1 VIIIType 59 VIIIT-34-2 VIIIT-34-3 VIII59-Patton IXWZ-120 X121 X121B
Japan IIChi-Ni IIType 89 I-Go/Chi-Ro IIIType 97 Chi-Ha IVType 1 Chi-He VType 3 Chi-Nu VType 3 Chi-Nu Kai VIType 4 Chi-To VIIType 5 Chi-Ri VIIISTA-1 VIIISTA-2 IXType 61 XSTB-1
Czechoslovakia IVST vz. 39 VŠkoda T 24 VIŠkoda T 40 VIŠkoda T 25 VIIKonštrukta T-34/100 VIIITVP VTU Koncept IXŠkoda T 50 XTVP T 50/51
Sweden IVLago VStrv m/42 VIStrv m/42-57 Alt A.2 VIStrv 74 VIILeo