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M3 Lee

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M3 Lee

M3_Lee_render_1.jpg
Battle Tier
1234567891011
Overview
Mouse over "
Well, the ones further down, of course.
" for more information
[Client Values; Actual values in
Specifically, the mismatch in crew values caused by commander's 10% crew skill bonus. Outside of a crew of 1 commander only, 100% crew is a fiction. The client values, given for 100% crew, will normally be taken into battle with 110% crew skill members aside from specific functions, causing their actual performance to deviate from the expected client value. These differences are taken into account in tooltip boxes.
]
126,000  Credits Cost
310310 HP Hit Points
27.87/28.728.2/29.9 t Weight Limit
Crew
  1. Commander
  2. Gunner
  3. Gunner
  4. Driver
  5. Radio Operator
  6. Loader
Mobility
400440 hp Engine Power
38/16 km/h Speed Limit
4043 deg/s Traverse
14.3515.6 hp/t Power/Wt Ratio
YesYes Pivot
Armor
50.8/38.1/38.1 mm Hull Armor
50.8/0/050.8/0/0 mm Turret Armor
Armament







{{#ifeq:ARMOR_PIERCING_CR|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


AP/APCR/HE







{{#ifeq:ARMOR_PIERCING_CR|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


AP/APCR/HE
Shells




















56/2800/56




















56/2800/56
Shell Cost
110/110/175110/110/175 HP Damage
90/125/3892/127/38 mm Penetration



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16.67 r/m 

Standard Gun

Reload Times
Nominal: 3.6 s
50% Crew: 4.46 s
75% Crew: 3.89 s
100% Crew: 3.45 s
Rammer: 3.11 s
Vents: 3.37 s
Both: 3.04 s
Both and BiA: 2.97 s
Both and Max Crew %: 2.85 s

See Crew, Consumables, or Equipment for more information.



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20 r/m 

Standard Gun

Reload Times
Nominal: 3 s
50% Crew: 3.72 s
75% Crew: 3.24 s
100% Crew: 2.88 s
Rammer: 2.59 s
Vents: 2.82 s
Both: 2.53 s
Both and BiA: 2.48 s
Both and Max Crew %: 2.38 s

See Crew, Consumables, or Equipment for more information.
Rate of Fire






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1734.7

Standard Gun

Using Shell Type 1 (110 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1734.7
50% Crew: 1400.3
75% Crew: 1603.8
100% Crew: 1809.5
100% Crew
Vents: 1850.2
Rammer: 2010.8
Both: 2055.9
Both and BiA: 2101
Both and Max Crew %: 2192.3

Advantageous Damage Per Minute
First-shot DPM: 1844.7
50% Crew: 1510.3
75% Crew: 1713.8
100% Crew: 1919.5
100% Crew
Rammer: 2120.8
Vents: 1960.2
Both: 2165.9
Both and BiA: 2211
Both and Max Crew %: 2302.3

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (110 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1734.7
50% Crew: 1400.3
75% Crew: 1603.8
100% Crew: 1809.5
100% Crew
Vents: 1850.2
Rammer: 2010.8
Both: 2055.9
Both and BiA: 2101
Both and Max Crew %: 2192.3

Advantageous Damage Per Minute
First-shot DPM: 1844.7
50% Crew: 1510.3
75% Crew: 1713.8
100% Crew: 1919.5
100% Crew
Rammer: 2120.8
Vents: 1960.2
Both: 2165.9
Both and BiA: 2211
Both and Max Crew %: 2302.3

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (175 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 2759.75
50% Crew: 2227.75
75% Crew: 2551.5
100% Crew: 2878.75
100% Crew
Vents: 2943.5
Rammer: 3199
Both: 3270.75
Both and BiA: 3342.5
Both and Max Crew %: 3487.75

Advantageous Damage Per Minute
First-shot DPM: 2934.75
50% Crew: 2402.75
75% Crew: 2726.5
100% Crew: 3053.75
100% Crew
Rammer: 3374
Vents: 3118.5
Both: 3445.75
Both and BiA: 3517.5
Both and Max Crew %: 3662.75

See here, here, or here for more information.






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2200

Standard Gun

Using Shell Type 1 (110 Damage):


Theoretical Damage Per Minute
Nominal DPM: 2200
50% Crew: 1775.4
75% Crew: 2033.9
100% Crew: 2294.6
100% Crew
Vents: 2346.3
Rammer: 2549.8
Both: 2607
Both and BiA: 2665.3
Both and Max Crew %: 2779.7

Advantageous Damage Per Minute
First-shot DPM: 2310
50% Crew: 1885.4
75% Crew: 2143.9
100% Crew: 2404.6
100% Crew
Rammer: 2659.8
Vents: 2456.3
Both: 2717
Both and BiA: 2775.3
Both and Max Crew %: 2889.7

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (110 Damage):


Theoretical Damage Per Minute
Nominal DPM: 2200
50% Crew: 1775.4
75% Crew: 2033.9
100% Crew: 2294.6
100% Crew
Vents: 2346.3
Rammer: 2549.8
Both: 2607
Both and BiA: 2665.3
Both and Max Crew %: 2779.7

Advantageous Damage Per Minute
First-shot DPM: 2310
50% Crew: 1885.4
75% Crew: 2143.9
100% Crew: 2404.6
100% Crew
Rammer: 2659.8
Vents: 2456.3
Both: 2717
Both and BiA: 2775.3
Both and Max Crew %: 2889.7

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (175 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 3500
50% Crew: 2824.5
75% Crew: 3235.75
100% Crew: 3650.5
100% Crew
Vents: 3732.75
Rammer: 4056.5
Both: 4147.5
Both and BiA: 4240.25
Both and Max Crew %: 4422.25

Advantageous Damage Per Minute
First-shot DPM: 3675
50% Crew: 2999.5
75% Crew: 3410.75
100% Crew: 3825.5
100% Crew
Rammer: 4231.5
Vents: 3907.75
Both: 4322.5
Both and BiA: 4415.25
Both and Max Crew %: 4597.25

See here, here, or here for more information.
Damage Per Minute


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0.47 m 

With 50% Crew: 0.582 m
With 75% Crew: 0.508 m
With 100% Crew: 0.451 m
With BiA: 0.441 m
With BiA and Vents: 0.431 m
Maximum possible: 0.413 m

For more details, see Crew


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0.41 m 

With 50% Crew: 0.508 m
With 75% Crew: 0.443 m
With 100% Crew: 0.393 m
With BiA: 0.384 m
With BiA and Vents: 0.376 m
Maximum possible: 0.361 m

For more details, see Crew
Accuracy


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1.8 s 

With 50% Crew: 2.23 s
With 75% Crew: 1.947 s
With 100% Crew: 1.726 s
With GLD: 1.569 s
With BiA: 1.688 s
With BiA and Vents: 1.651 s
With both and GLD: 1.501 s
Maximum possible: 1.439 s

For more details, see Crew or Equipment


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2.1 s 

With 50% Crew: 2.601 s
With 75% Crew: 2.271 s
With 100% Crew: 2.014 s
With GLD: 1.831 s
With BiA: 1.969 s
With BiA and Vents: 1.926 s
With both and GLD: 1.751 s
Maximum possible: 1.679 s

For more details, see Crew or Equipment
Aim time
4242 deg/s Turret Traverse
30° Gun Arc
-9°/+20°-9°/+20° Elevation Arc
5050 rounds Ammo Capacity
General
2020 % Chance of Fire






320 m 

With 50% Crew: 251.4 m
With 75% Crew: 285.7 m
With 100% Crew: 320 m
With Recon and Situational Awareness: 336.2 m
With Coated Optics: 352 m
With Binocular Telescope: 400 m
Maximum possible: 458.1 m

For more details, see Skills or Equipment






320 m 

With 50% Crew: 251.4 m
With 75% Crew: 285.7 m
With 100% Crew: 320 m
With Recon and Situational Awareness: 336.2 m
With Coated Optics: 352 m
With Binocular Telescope: 400 m
Maximum possible: 458.1 m

For more details, see Skills or Equipment
View Range


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265 m 

With 50% Crew: 213.9 m
With 75% Crew: 245 m
With 100% Crew: 276.4 m
With 100% Signal Boost: 318 m
When affected by 100% Relaying: 291.5 m
Maximum possible: 397.8 m

For more details, see Skills or Equipment


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615 m 

With 50% Crew: 496.5 m
With 75% Crew: 568.6 m
With 100% Crew: 641.4 m
With 100% Signal Boost: 738 m
When affected by 100% Relaying: 676.5 m
Maximum possible: 923.2 m

For more details, see Skills or Equipment
Signal Range
Values are Stock - click for Top


IV

annoM3_Grant.png

126000

The M3 Lee is an American tier 4 medium tank.

A WWII-era U.S. medium tank. The vehicle was named after the Confederate General of the U.S. Civil War, R. Lee. Also, widely recognized under its U.K. designation, M3 Grant, named after the General of the federal troops U. Grant. M3 was created in 1940 on the basis of the M2 tank, and saw mass production from June 1941 through December 1942. A total of 6,258 M3 tanks of various modifications were produced.

Unfortunately for some players, this tank may be somewhat difficult to play with, particularly if you're less experienced with Tank Destroyers. The M3 Lee's gun is not mounted on a turret and as such, it plays similarly to a tank destroyer. However, it is not an effective sniper because its guns are implemented with mediocre accuracy, and its large size requires good camouflage to remain hidden when firing, which, from a single bush, will probably not be available. Additionally, the top turret (historically for a 37mm gun) sticks out of short cover and is usually fired on. Its frontal armor can also be penetrated easily, thereby putting the driver in constant danger of injury and greatly hindering survivability in a fair fight. Also, Jingles hates it.

The M3 Lee leads to the M4 Sherman, and the T1 Heavy Tank.

Modules / Available Equipment and Consumables

Modules

Ico_gun_alpha.png

Guns

Tier Gun Penetration
(mm)
Damage
(HP)
Rate of fire
(rounds/minute)
Dispersion
(m/100m)
Aiming time
(s)
Weight
(kg)
Price
(Credits)

IV 75 mm Gun M3 92/127/38 110/110/175 20 0.41 2.1 1437 30000
IV 75 mm Gun M2 90/125/38 110/110/175 16.67 0.47 1.8 1237 23000

Ico_engine_alpha.png

Engines

Tier Engine Engine Power
(hp)
Chance of Fire on Impact
(%)
Weight
(kg)
Price
(Credits)

IV Wright R-975EC2 400 20 515 11600
V Chrysler A57 440 20 570 13900

Ico_suspension_alpha.png

Suspensions

Tier Suspension Load Limit
(т)
Traverse Speed
(гр/сек)
Rmin Weight
(kg)
Price
(Credits)

III VVSS T41 28.7 40 0 5000 1870
IV VVSS T48 29.9 43 0 5000 4650

Ico_radio_alpha.png

Radios

Tier Radio Signal Range
(м)
Weight
(kg)
Price
(Credits)

IV SCR 210 325 80 1980
IX SCR 506 615 110 33600
II SCR 200 265 40 0


Compatible Equipment

Medium Spall Liner Camouflage Net Coated Optics Experimental Optics Wear-Resistant Gun Laying Drive Venting System Innovative Loading System Extended Spare Parts Kit Enhanced Gun Laying Drive Enhanced Vertical Coil Springs 2 Class Improved Ventilation Class 2 Medium-Caliber Tank Gun Rammer Binocular Telescope Toolbox "Wet" Ammo Rack Class 1 

Compatible Consumables

Stabilizer Greasing Automatic Fire Extinguisher Natural Cover Optical Calibration Case of Cola Aim Tuning Experienced Firefighters 100-octane Gasoline 105-octane Gasoline Manual Fire Extinguisher Vent Purge Large First Aid Kit Large Repair Kit Duty Comes First Shell Organizer Orderly Ammo Rack Focus on Target Increased Focus Small First Aid Kit Small Repair Kit Gearbox Intricacy Steady Hand Pre-Battle Maintenance Combat Course 


Player Opinion

Pros and Cons

Pros:


  • High DPM value, acceptable aim time
  • Good alpha for its tier
  • Decent hull traverse
  • Surprisingly good at ramming
  • Reasonable mobility


Cons:


  • Main gun is hull-mounted; as a result, cannot go hull-down and vulnerable to tracking
  • Non-fuctional turret is a weakspot and hurts its camo rating
  • Armor is sloped but unreliable
  • Mediocre penetration and accuracy
  • Noticeably lower health than other tier IV mediums


Performance

The Lee is widely considered to be weak for a tier IV medium; it's hard to use and requires more time to get used to, due to being very unusual for its class. Its most defining feature is the placement of its main gun, in a sponson on the right side of its hull. This sponson gives the tank a very unusual firing arc that favors its right side but prevents the vehicle from circling opponents.

One good feature is the gun's damage, but it comes with an underwhelming stock cannon, especially for a medium tank. 90 millimeters of penetration looks good on paper (it should sufficient to penetrate an O-I Experimental), but against anything but flat-facing armor it will seldom penetrate more robust tanks of its tier or above. Expect to bounce off Matildas at mid to long range. The upgraded gun has an improved rate of fire, better accuracy (but still fairly bad), and decent damage, but remains severely neglected in penetration. However, it can quickly decimate lower tier tanks should the Lee be able to hit its targets. A single shell does 110 damage, which is often sufficient to two-shot most tier 3 tanks and three-shot most tier 4 tanks, destroying them in seconds.

Although the guns have some merits, their faults will often outweigh the pros for many players. A Lee in a hidden position or flanking can cause decent amounts of damage within a fairly short period of time, since the high rate of fire of 20rpm gives it 2200 DPM. This is the highest DPM of any tank in tier I-V, and can even rival a fully upgraded Ferdinand. However, though the DPM is high it can't be fully relied on, as you have to hit and penetrate your target to have reliable DPM; with mediocre accuracy and limited penetration, the Lee must get very close to even come close to reaching this impressive number. Consider shooting enemy tracks to assist allies, as either gun can easily destroy same-tier or higher tracks in as few as two shots, in a mere four seconds.

As noted, the Lee's main gun is mounted on a sponson on the right side of the tank. If you stay on the left side of a corner, it is possible to hide almost all of your front profile from the opponent except for its gun, a horizontal equivalent to a hull-down position. Conversely, the right-mounted sponson means that making a right turn will require you to show your full frontal profile before being able to bring your gun to bear. Avoid them if at all possible. A useful rule of thumb is to always hide on the right side of a building, so as to conceal most of your relatively poorly-armored front. Try to find a different spot with cover, where you can park your tank with only the gun itself poking out from behind the wall, rock, etc. This will hide the turret in particular, but expect more accurate players to damage the sponson.

As a result, this tank should be played like a tank destroyer. The T40 shares many characteristics with the M3 Lee (including engine power, top speed, hull armor, and signal range), whilst the M3 Lee has better HP and traverse speeds. However, the T40 has better camo values and ultimately a more accurate, harder-hitting gun. As a result of its nonfunctioning turret and overall size, however, its camouflage values are very low and achieving stealth is a difficult proposition.

Thanks to its flaws, the M3 Lee is considered cannon fodder by many players. Most tankers put a priority on "easy kills", and the M3 Lee is often on that list. Even tier 3 tanks will have no trouble penetrating the armor if they fire at its most obvious weak points, especially the upper turrets. Even the MS-1 is capable of penetrating the Lee under certain circumstances. Unless you plan on flanking the enemy team, try to place yourself behind your teammates where you can shoot at the enemies and avoid taking return fire. If a hostile tank is seen who might be flanking your position, move! The Lee, like most casemate tank destroyers, is very vulnerable to being flanked and destroyed by faster units.

Make no mistake, the Lee is a difficult tank to play well, having placed all its focus into a ferocious DPM in exchange for almost everything else. Its inflexibility means that most players will find themselves struggling to make use of what advantages it has while fighting the various shortcomings of this low-tier underdog. However, even this under-performer still has teeth, and any player who writes it off as no threat risks receiving a hail of 75mm shells in return.


Early Research

  • The radios come from the M2 Medium Tank so mount the SCR 506 right away.
  • Research the gun.
  • Next research the engine.
  • Finally research the suspension, or you can just grind onto the next tank.


Suggested Equipment


Improved VentilationTank Gun Rammer Enhanced Gun Laying Drive "Wet" Ammo Rack Camouflage Net 


Gallery

Historical Info

M3 Lee tank, June 1942, Fort Knox

The Medium Tank M3 was an American tank used during World War II. In Britain the tank was called "General Lee", named after Confederate General Robert E. Lee, and the modified version built with a new turret was called the "General Grant", named after U.S. General Ulysses S. Grant. Design commenced in July 1940, and the first "Lees" were operational in late 1941. The U.S. Army needed a good tank and coupled with Great Britain's demand for 3,650 medium tanks immediately, the Lee began production by late 1940. The M3 was well armed and armored for the period, but due to design flaws (high silhouette, archaic sponson mounting of the main gun, below average off-road performance) it was not satisfactory and was withdrawn from front line duty as soon as the M4 Sherman became available in large numbers.



Development history

Chrysler tank arsenal. Workers in the huge tank Chrysler arsenal near Detroit, putting the tracks on one of the giant M-3 tanks.

In 1939, the U.S. Army possessed approximately 400 tanks, mostly M2 light tanks, with less than a hundred of the discontinued M2 medium tanks. The U.S. funded tank development poorly during the interwar years, and had no infrastructure for production, little experience in design, and poor doctrine to guide design efforts. The M2 series medium tank was typical of AFVs many nations produced in 1939. When the U.S. entered the war, the M2 design was obsolete with a 37 mm gun, 32 mm frontal armor, machine gun main armament, and a very-high silhouette. The Panzer III and Panzer IV's success in the French campaign led the U.S. Army to immediately order a new medium tank armed with a 75 mm gun in a turret. This would be the M4 Sherman. However, until the Sherman was in production, an interim design with a 75 mm gun was urgently needed. The M3 was the solution. The design was unusual because the main weapon; a larger caliber, low-velocity 75 mm gun, was in an offset sponson mounted in the hull with limited traverse. A small turret with a lighter, high-velocity 37 mm gun sat on the tall hull. A small cupola on top of the turret held a machine gun. The use of two main guns was seen on the French Char B, the Soviet T-35, and the Mark I version of the British Churchill tank. In each case, two weapons were mounted to give the tanks adequate capability in firing both anti-personnel high explosive ammunition and armor-piercing ammunition for anti-tank combat. The M3 differed slightly from this pattern having a main gun which could fire an armor-piercing projectile at a velocity high enough for efficiently piercing armor, as well as deliver a high-explosive shell that was large enough to be effective. Using a hull-mounted gun, the M3 design was produced quicker than if a turret mount gun had been manufactured. It was understood that the M3's design was flawed, but Britain urgently needed tanks. The M3 was tall and roomy: the power transmission ran through the crew compartment under the turret cage to the gearbox driving the front sprockets. Steering was by differential braking, with a turning circle of 37 ft (11 m). The vertical volute suspension units included a return roller made with self-contained and readily replaced units bolted to the chassis. The turret was power-traversed by an electro-hydraulic system: an electric motor providing the pressure for the hydraulic motor. This rotated the turret fully in 15 seconds. Control was from a spade grip on the gun. The same motor provided pressure for the gun stabilizing system. The 75-mm was operated by a gunner and a loader. Sighting the 75-mm gun used an M1 periscope, with an integral telescope, on the top of the sponson. The periscope rotated with the gun. The sight was marked from zero to 3,000 yd (2,700 m) with vertical markings to aid deflection shooting at a moving target. The gunner laid the gun on target through geared handwheels for traverse and elevation. The 37-mm was aimed through the M2 periscope, though this was mounted in the mantlet to the side of the gun. It also sighted the coaxial machine gun. Two range scales were provided: 0-1,500 yd (1,400 m) for the 37-mm and 0-1,000 yd (910 m) for the machine gun.

The British ordered the M3 when they were refused permission to have their tank designs (the Matilda infantry tank and Crusader cruiser tank) made by American factories. British experts had viewed the mock-up in 1940 and identified several flaws; the high profile, the hull-mounted gun, radio in the hull, smooth tracks, and the amount of armor with insufficient attention to splash-proofing the joints. The British agreed to order 1,250 M3s, to be modified to their requirements. The order was subsequently increased with the expectation that when a superior tank was available it, could replace part of the order. Contracts were arranged with three U.S. companies, but the total cost was approximately 240 million US dollars. This sum was all of the British funds in the US and it took the Lend-Lease act to solve the financial problems.
M3 Lee front view, June 1942, at Fort Knox

The prototype was completed in March 1941 and production models followed with the first British specification tanks in July. The British cast turret included a bustle at the back for the Wireless Set No. 19 radio. It had thicker armor than the U.S. one and removed the U.S. cupola for a simple hatch. Both U.S. and British tanks had thicker armor than first planned. The British design required one fewer crew member than the US version due to the radio in the turret. The U.S. eventually eliminated the full-time radio operator, assigning the task to the driver. The British realized that to meet their requirement for tanks, both types would be needed. The U.S. military utilized the "M" (Model) letter to designate nearly all of their equipment. When the British Army received their new M3 medium tanks from the US, confusion immediately set in, as the M3 medium tank and the M3 light tank were identically named. The British army began naming their American tanks, although the U.S. Army never used those terms until after the war. The M3 tanks with the new turret and radio setup received the name "General Grant", while the original M3s were called "General Lee", or more usually just "Grant" and "Lee". The M3 brought much-needed firepower to British forces in the African desert campaign. The chassis and running gear of the M3 design was adapted by the Canadians for their Ram tank. The hull of the M3 was also used for self-propelled artillery and recovery vehicles.

Combat history

European and Mediterranean Theaters

M3 Lee evaluated after being destroyed in battle

Of the 6,258 M3s produced by the U.S., 2,855 M3s were supplied to the British army, and about 1,368 to the Soviet Union. Consequently, one of the American M3 medium tank's first actions during the war was in 1942, during the North African Campaign. British Lees and Grants were in action against Rommel's forces at the disastrous Battle of Gazala on 27 May that year. They continued to serve in North Africa until the end of that campaign. A regiment of M3 Mediums was also used by the U.S. 1st Armored Division in North Africa. In the North African campaign, the M3 was generally appreciated for it's mechanical reliability, good armor, and heavy firepower. In all three areas, it outclassed the available British tanks and was able to fight German tanks and towed anti-tank guns. The tall silhouette and low, hull-mounted 75-mm were severe tactical drawbacks, since they prevented the tank from fighting from hull-down firing positions. The use of riveted armor led to a problem called "spalling," whereby the impact of enemy shells would cause the rivets to break off and become projectiles inside the tank. Later models were welded to eliminate this problem. The M3 was replaced by the M4 Sherman as soon as these were available, though several M3s saw limited action in the battle for Normandy as armored recovery vehicles with dummy guns. Over 1,300 diesel-engined M3A3 and M3A5s were supplied to the USSR via lend-lease in 1942-1943. All were the Lee variants, although they are sometimes referred to generically as Grants. The M3 was unpopular in the Red Army, where it's faults were shown up in engagements with enemy armor and anti-tank weapons, with the Soviets bestowing it the nickname of "coffin for seven brothers." Few were seen in combat after about mid-1943, though some M3s were used on the Arctic Front in the Red Army's offensive on the Litsa front towards Kirkenes in October 1944. The Germans had, on this front, only a relatively-few obsolete French Hotchkiss tanks that they had acquired during their occupation, consequently the M3's inferior tank-to-tank capabilities were of limited importance.

Pacific and China-Burma-India Theaters

M3 Lee medium tank, Fort Knox. Maintenance of mechanized equipment.

The Pacific War was an ocean war fought primarily by the naval fleets of the U.S. and the Empire of Japan. Tank warfare would play a secondary role, the primary battles being between warships. Within the Pacific Theater of Operations (PTO), the U.S. Marine Corps deployed all six of it's tank battalions; the U.S. Army deployed only a third of it's 70 separate tank battalions, and none of it's armored divisions, in the Pacific. During the battle for Tarawa island in 1943, the U.S. Army attacked nearby Makin Island, which was considered a less-,costly operation. The army was supported by a platoon of M3A5 Lee medium tanks from the U.S. Army's 193rd Tank Battalion, making this battle the only U.S. Army combat use of the M3 in the Pacific Theater. No M3s were supplied to the U.S. Marine Corps. When the British received their new M4 Shermans from America, it quickly transferred approximately 1,700 M3s to the China-Burma-India (CBI) theater, deploying about 800 M3s to Australian forces and about 900 M3 tanks to Indian forces. British Lees and Grants were used by the British Fourteenth Army from the fall of Rangoon, performing admirably until the end of the war. In the Far East, the M3's main task was infantry support. It played a pivotal role during the Battle of Imphal, during which the Imperial Japanese Army's 14th Tank Regiment (consisting of mostly captured British M3 Stuart light tanks and their own Type 95 light tanks) encountered M3 medium tanks for the first time. Despite their lower-than-average off-road performance, the M3s performed well as they traversed the steep hillsides around Imphal. Declared obsolete in April 1944, the General Lee fought on against Japan until the end of the war. In the end, the M3 in the CBI theater performed the mission it's original designers had intended it to do: that of supporting the infantry.

Overview

Overall, the M3 was able to cope with the battlefield of 1942. It's armor and firepower were the equal or superior to most of the threats it faced. Long-range, high velocity guns were not yet common on German tanks. However, the rapid pace of tank development meant that the M3 was very quickly outclassed. By mid-1943, with the introduction of the German Panthers andTigers, the up-gunning of the Panzer IV to a long 75-mm gun, and the availability of large numbers of Shermans, the M3 was withdrawn from service in the European Theater.


Historical Gallery

Sources and External Links

USA
Light Tanks IT1 Cunningham IIM2 Light Tank IIT1E6 IIT2 Light Tank IIT7 Combat Car IIIM22 Locust IIIM3 Stuart IVM5 Stuart VM24 Chaffee VM7 VIT21 VIT37 VIIT71 VIIIM41 Walker Bulldog IXT49 XXM551 Sheridan
Medium Tanks IIT2 Medium Tank IIIM2 Medium Tank IVM3 Lee VM4 Improved VM4A2E4 Sherman VM4 Sherman VRam II VIM4A3E8 Fury VIM4A3E8 Thunderbolt VII VIM4A3E8 Sherman VIM4A3E2 Sherman Jumbo VIIT20 VIIT23E3 VIIIT25 Pilot Number 1 VIIIM46 Patton KR VIIIM26 Pershing VIIIT26E4 SuperPershing VIIIT69 VIIIT95E2 IXM46 Patton IXT54E1 XM48A1 Patton XM60 XT95E6
Heavy Tanks VT14 VT1 Heavy Tank VIM6 VIIT29 VIIIT26E5 VIIIM6A2E1 VIIIT32 VIIIT34 VIIIT34 B IXM103 XT110E5 XT57 Heavy Tank
Tank Destroyers IIT3 HMC IIIT56 GMC IVM8A1 IVT40 VM10 Wolverine VT67 VIM18 Hellcat VIM36 Jackson VIIM56 Scorpion VIIT28 Concept VIIT25/2 VIIT25 AT VIIIT28 VIIIT28 Prototype IXT30 IXT95 XT110E3 XT110E4
Self-Propelled Artillery IIT1 HMC IIIT18 HMC IIIM7 Priest IVT82 HMC IVM37 VM41 HMC VIM44 VIIM12 VIIIM40/M43 IXM53/M55 XT92 HMC
Medium Tanks
USA IIT2 Medium Tank IIIM2 Medium Tank IVM3 Lee VM4 Improved VM4A2E4 Sherman VM4 Sherman VRam II VIM4A3E8 Fury VIM4A3E8 Thunderbolt VII VIM4A3E8 Sherman VIM4A3E2 Sherman Jumbo VIIT20 VIIT23E3 VIIIT25 Pilot Number 1 VIIIM46 Patton KR VIIIM26 Pershing VIIIT26E4 SuperPershing VIIIT69 VIIIT95E2 IXM46 Patton IXT54E1 XM48A1 Patton XM60 XT95E6
UK IVickers Medium Mk. I IIVickers Medium Mk. II IIIVickers Medium Mk. III IVMatilda IVGrant IVAC 1 Sentinel VCrusader VSherman III VMatilda Black Prince VISherman Firefly VICromwell VIAC 4 Experimental VICromwell B VIIComet VIIICenturion Mk. I VIIIFV4202 VIIIChieftain/T95 IXCenturion Mk. 7/1 XCenturion Action X
Germany IIIGroßtraktor - Krupp IIIPz.Kpfw. IV Ausf. A IIIPz.Kpfw. S35 739 (f) IVPz.Kpfw. III Ausf. J IVPz.Kpfw. IV Ausf. D IVVK 20.01 (D) VPz.Kpfw. III Ausf. K VTurán III prototípus VPz.Kpfw. III/IV VPz.Kpfw. IV hydrostat. VPz.Kpfw. V/IV VPz.Kpfw. V/IV Alpha VPz.Kpfw. IV Ausf. H VPz.Kpfw. T 25 VIPz.Kpfw. IV Schmalturm VIVK 30.01 (P) VIVK 30.01 (D) VIVK 30.02 (M) VIIPanther/M10 VIIPanther VIIVK 30.02 (D) VIIIPanther mit 8,8 cm L/71 VIIIPanzer 58 Mutz VIIIIndien-Panzer VIIIPanther II IXE 50 IXT 55A IXLeopard Prototyp A XE 50 Ausf. M XLeopard 1
France IIID2 IIISomua S35 IVSARL 42 VRenault G1 VIIILorraine 40 t VIIIAMX Chasseur de chars VIIIM4A1 Revalorisé IXAMX 30 1er prototype IXBat.-Châtillon 25 t AP XBat.-Châtillon 25 t XAMX 30 B
USSR IVA-32 IVT-28E with F-30 IVT-28 VMatilda IV VT-34 VIA-43 VIT-34-85M VIT-34-85 Rudy VIT-34-85 VIIA-44 VIIKV-13 VIIT-43 VIIT-44-122 VIIIObject 416 VIIIT-54 first prototype VIIIT-44-100 (R) VIIISTG VIIISTG Guard VIIIT-44 IXObject 430 Version II IXT-54 XObject 140 XObject 430 XObject 907 XT-22 medium XT-62A
China VType T-34 VIType 58 VIIT-34-1 VIIIType 59 VIIIT-34-2 VIIIT-34-3 VIII59-Patton IXWZ-120 X121 X121B
Japan IIChi-Ni IIType 89 I-Go/Chi-Ro IIIType 97 Chi-Ha IVType 1 Chi-He VType 3 Chi-Nu VType 3 Chi-Nu Kai VIType 4 Chi-To VIIType 5 Chi-Ri VIIISTA-1 VIIISTA-2 IXType 61 XSTB-1
Czechoslovakia IVST vz. 39 VŠkoda T 24 VIŠkoda T 40 VIŠkoda T 25 VIIKonštrukta T-34/100 VIIITVP VTU Koncept IXŠkoda T 50 XTVP T 50/51
Sweden IVLago VStrv m/42 VIStrv m/42-57 Alt A.2 VIStrv 74 VIILeo VIIIPrimo Victoria