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VK 30.02 (D)

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VK 30.02 (D)

AnnoG24_VK3002DB.png
Battle Tier
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Overview
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Well, the ones further down, of course.
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[Client Values; Actual values in
Specifically, the mismatch in crew values caused by commander's 10% crew skill bonus. Outside of a crew of 1 commander only, 100% crew is a fiction. The client values, given for 100% crew, will normally be taken into battle with 110% crew skill members aside from specific functions, causing their actual performance to deviate from the expected client value. These differences are taken into account in tooltip boxes.
]
1,369,000  Credits Cost
11501250 HP Hit Points
37.29/3939.72/43 t Weight Limit
Crew
  1. Commander
  2. Gunner
  3. Driver
  4. Radio Operator
  5. Loader
Mobility
650800 hp Engine Power
60/20 km/h Speed Limit
3943 deg/s Traverse
17.4320.14 hp/t Power/Wt Ratio
YesYes Pivot
Armor
80/45/50 mm Hull Armor
80/45/45120/60/60 mm Turret Armor
Armament







{{#ifeq:ARMOR_PIERCING_CR|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


AP/APCR/HE







{{#ifeq:ARMOR_PIERCING_CR|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


AP/APCR/HE
Shells




















70/2800/38




















252/3200/252
Shell Cost
110/110/175220/220/270 HP Damage
110/158/38145/194/44 mm Penetration



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15 r/m 

Standard Gun

Reload Times
Nominal: 4 s
50% Crew: 4.96 s
75% Crew: 4.33 s
100% Crew: 3.84 s
Rammer: 3.46 s
Vents: 3.76 s
Both: 3.38 s
Both and BiA: 3.31 s
Both and Max Crew %: 3.17 s

See Crew, Consumables, or Equipment for more information.



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9.38 r/m 

Standard Gun

Reload Times
Nominal: 6.4 s
50% Crew: 7.93 s
75% Crew: 6.92 s
100% Crew: 6.14 s
Rammer: 5.53 s
Vents: 6 s
Both: 5.4 s
Both and BiA: 5.29 s
Both and Max Crew %: 5.07 s

See Crew, Consumables, or Equipment for more information.
Rate of Fire






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1540

Standard Gun

Using Shell Type 1 (110 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1540
50% Crew: 1243
75% Crew: 1423.4
100% Crew: 1606
100% Crew
Vents: 1642.3
Rammer: 1784.2
Both: 1824.9
Both and BiA: 1865.6
Both and Max Crew %: 1945.9

Advantageous Damage Per Minute
First-shot DPM: 1650
50% Crew: 1353
75% Crew: 1533.4
100% Crew: 1716
100% Crew
Rammer: 1894.2
Vents: 1752.3
Both: 1934.9
Both and BiA: 1975.6
Both and Max Crew %: 2055.9

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (110 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1540
50% Crew: 1243
75% Crew: 1423.4
100% Crew: 1606
100% Crew
Vents: 1642.3
Rammer: 1784.2
Both: 1824.9
Both and BiA: 1865.6
Both and Max Crew %: 1945.9

Advantageous Damage Per Minute
First-shot DPM: 1650
50% Crew: 1353
75% Crew: 1533.4
100% Crew: 1716
100% Crew
Rammer: 1894.2
Vents: 1752.3
Both: 1934.9
Both and BiA: 1975.6
Both and Max Crew %: 2055.9

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (175 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 2450
50% Crew: 1977.5
75% Crew: 2264.5
100% Crew: 2555
100% Crew
Vents: 2612.75
Rammer: 2838.5
Both: 2903.25
Both and BiA: 2968
Both and Max Crew %: 3095.75

Advantageous Damage Per Minute
First-shot DPM: 2625
50% Crew: 2152.5
75% Crew: 2439.5
100% Crew: 2730
100% Crew
Rammer: 3013.5
Vents: 2787.75
Both: 3078.25
Both and BiA: 3143
Both and Max Crew %: 3270.75

See here, here, or here for more information.






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2063.6

Standard Gun

Using Shell Type 1 (220 Damage):


Theoretical Damage Per Minute
Nominal DPM: 2063.6
50% Crew: 1665.4
75% Crew: 1907.4
100% Crew: 2151.6
100% Crew
Vents: 2200
Rammer: 2391.4
Both: 2444.2
Both and BiA: 2499.2
Both and Max Crew %: 2607

Advantageous Damage Per Minute
First-shot DPM: 2283.6
50% Crew: 1885.4
75% Crew: 2127.4
100% Crew: 2371.6
100% Crew
Rammer: 2611.4
Vents: 2420
Both: 2664.2
Both and BiA: 2719.2
Both and Max Crew %: 2827

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (220 Damage):


Theoretical Damage Per Minute
Nominal DPM: 2063.6
50% Crew: 1665.4
75% Crew: 1907.4
100% Crew: 2151.6
100% Crew
Vents: 2200
Rammer: 2391.4
Both: 2444.2
Both and BiA: 2499.2
Both and Max Crew %: 2607

Advantageous Damage Per Minute
First-shot DPM: 2283.6
50% Crew: 1885.4
75% Crew: 2127.4
100% Crew: 2371.6
100% Crew
Rammer: 2611.4
Vents: 2420
Both: 2664.2
Both and BiA: 2719.2
Both and Max Crew %: 2827

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (270 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 2532.6
50% Crew: 2043.9
75% Crew: 2340.9
100% Crew: 2640.6
100% Crew
Vents: 2700
Rammer: 2934.9
Both: 2999.7
Both and BiA: 3067.2
Both and Max Crew %: 3199.5

Advantageous Damage Per Minute
First-shot DPM: 2802.6
50% Crew: 2313.9
75% Crew: 2610.9
100% Crew: 2910.6
100% Crew
Rammer: 3204.9
Vents: 2970
Both: 3269.7
Both and BiA: 3337.2
Both and Max Crew %: 3469.5

See here, here, or here for more information.
Damage Per Minute


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0.39 m 

With 50% Crew: 0.483 m
With 75% Crew: 0.422 m
With 100% Crew: 0.374 m
With BiA: 0.366 m
With BiA and Vents: 0.358 m
Maximum possible: 0.343 m

For more details, see Crew


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0.38 m 

With 50% Crew: 0.471 m
With 75% Crew: 0.411 m
With 100% Crew: 0.364 m
With BiA: 0.356 m
With BiA and Vents: 0.349 m
Maximum possible: 0.334 m

For more details, see Crew
Accuracy


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2.3 s 

With 50% Crew: 2.849 s
With 75% Crew: 2.488 s
With 100% Crew: 2.205 s
With GLD: 2.005 s
With BiA: 2.157 s
With BiA and Vents: 2.11 s
With both and GLD: 1.918 s
Maximum possible: 1.839 s

For more details, see Crew or Equipment


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2.3 s 

With 50% Crew: 2.849 s
With 75% Crew: 2.488 s
With 100% Crew: 2.205 s
With GLD: 2.005 s
With BiA: 2.157 s
With BiA and Vents: 2.11 s
With both and GLD: 1.918 s
Maximum possible: 1.839 s

For more details, see Crew or Equipment
Aim time
4545 deg/s Turret Traverse
360° Gun Arc
-8°/+20°-8°/+20° Elevation Arc
12080 rounds Ammo Capacity
General
2015 % Chance of Fire






370 m 

With 50% Crew: 290.7 m
With 75% Crew: 330.4 m
With 100% Crew: 370 m
With Recon and Situational Awareness: 388.7 m
With Coated Optics: 407 m
With Binocular Telescope: 462.5 m
Maximum possible: 529.7 m

For more details, see Skills or Equipment






380 m 

With 50% Crew: 298.6 m
With 75% Crew: 339.3 m
With 100% Crew: 380 m
With Recon and Situational Awareness: 399.2 m
With Coated Optics: 418 m
With Binocular Telescope: 475 m
Maximum possible: 544 m

For more details, see Skills or Equipment
View Range


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310 m 

With 50% Crew: 250.2 m
With 75% Crew: 286.6 m
With 100% Crew: 323.3 m
With 100% Signal Boost: 372 m
When affected by 100% Relaying: 341 m
Maximum possible: 465.4 m

For more details, see Skills or Equipment


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710 m 

With 50% Crew: 573.1 m
With 75% Crew: 656.4 m
With 100% Crew: 740.5 m
With 100% Signal Boost: 852 m
When affected by 100% Relaying: 781 m
Maximum possible: 1065.9 m

For more details, see Skills or Equipment
Signal Range
Values are Stock - click for Top


VII

AnnoG24_VK3002DB.png

1369000

The VK 30.02 (D) is a German tier 7 medium tank.

The prototype manufactured in the spring of 1942 was supposed to represent an updated project of Daimler-Benz. It featured a new chassis with torsion-bar suspension and eight support rollers placed in a checkerboard layout. The plan was to mount the Maybach HL 210 P45 engine and the 75 mm KwK 42 L/71 gun on the vehicle. However, the MAN project (future Pz.Kpfw. V Panther) was eventually selected. No prototypes of the Daimler-Benz vehicle were finished.

Compared to its predecessor, this tank plays like a true medium, with armour and health to brawl, but less maneuverability. You will want to take advantage of the armour by positioning yourself in such a way that shells will bounce off you. Even with the weight of the armour, the mobility is still a high point. Its gun selection is much like its cousins from the heavy tank lines, the VK 30P or the VK 36H, but a tier late. The 88mm L/56 comes with decent damage potential and it is powerful enough to wake up any sleeping heavy, although the penetration is rather insufficient for its tier, so aiming for the sides and rear is a must. You have some capacity for fighting up-close due to your speed and mobility, but expect to be out-gunned by other mediums.

The VK 30.02 (D) leads to the Indien-Panzer.

Modules / Available Equipment and Consumables

Modules

Ico_gun_alpha.png

Guns

Tier Gun Penetration
(mm)
Damage
(HP)
Rate of fire
(rounds/minute)
Dispersion
(m/100m)
Aiming time
(s)
Weight
(kg)
Price
(Credits)

V 7,5 cm Kw.K. 40 L/48 110/158/38 110/110/175 16.67 0.39 2.3 1520 27380
VI 7,5 cm Kw.K. 42 L/70 150/194/38 135/135/175 15 0.35 2.3 1740 53000
V 10,5 cm Kw.K. L/28 64/104/53 350/350/410 7.59 0.55 2.3 2100 28000
VII 8,8 cm Kw.K. 36 L/56 145/194/44 220/220/270 9.38 0.38 2.3 2050 66000

Ico_turret_alpha.png

Turrets

Tier Turret Turret Armor (front/sides/rear)
(mm)
Turret Traverse Speed
(deg/s)
View Range
(m)
Weight
(kg)
Price
(Credits)

VII VK 30.02 (D) 80/45/45 45 370 6000 19260
VIII VK 30.02 (D) Schmalturm 120/60/60 45 380 7745 32570

Ico_engine_alpha.png

Engines

Tier Engine Engine Power
(hp)
Chance of Fire on Impact
(%)
Weight
(kg)
Price
(Credits)

VIII MB 507 800 15 900 54520
VII Maybach HL 210 TRM P30 650 20 850 35500
VIII Maybach HL 230 TRM P30 700 20 1200 54000

Ico_suspension_alpha.png

Suspensions

Tier Suspension Load Limit
(т)
Traverse Speed
(гр/сек)
Rmin Weight
(kg)
Price
(Credits)

VII VK 30.02 (D) 39 39 0 11000 18000
VIII VK 30.02 (D) verstärkteketten 43 43 0 11000 33930

Ico_radio_alpha.png

Radios

Tier Radio Signal Range
(м)
Weight
(kg)
Price
(Credits)

III FuG 5 310 50 630
VI FuG 7 415 70 8160
IX FuG 12 710 150 43200


Compatible Equipment

Medium Spall Liner Camouflage Net Fill Tanks with CO2 Coated Optics Experimental Optics Wear-Resistant Gun Laying Drive Venting System Innovative Loading System Extended Spare Parts Kit Enhanced Gun Laying Drive Enhanced Torsion Bars 3 t Class Improved Ventilation Class 2 Medium-Caliber Tank Gun Rammer Binocular Telescope Toolbox "Wet" Ammo Rack Class 1 

Compatible Consumables

Automatic Fire Extinguisher Natural Cover Chocolate Optical Calibration Aim Tuning Experienced Firefighters 100-octane Gasoline 105-octane Gasoline Manual Fire Extinguisher Vent Purge Large First Aid Kit Large Repair Kit Duty Comes First Shell Organizer Orderly Ammo Rack Focus on Target Increased Focus Small First Aid Kit Small Repair Kit Gearbox Intricacy Steady Hand Pre-Battle Maintenance Combat Course 


Player Opinion

Pros and Cons

Pros:


  • Very sloped armor at all angles. By getting close to the enemy you'll usually bounce a hefty portion of their shots
  • Still very mobile, even at stock configuration, but heavy enough that ramming is a good option
  • Cheapest repair cost of all Tier 7 medium vehicles and cheap ammo cost
  • Good damage and DPM for a Tier 7 medium, with much improved gun dispersion over predecessor
  • Great brawler with the 88mm


Cons:


  • Moderately slow turret rotation (30 d/s can be problematic when trying to circle)
  • Average penetration since patch 9.15, APCR of the 88mm is not fantastic
  • Prone to ammo rack damage
  • Accuracy is somewhat limited with the 88mm by german standards
  • Flat frontal turret armor, the gunner will die a lot of times


Performance

This tank is best used as a flanker, not a sniper like much of the German tank tree. It's very similar to the VK 30.01 (D), but more health and some weight to use. While its guns are very accurate, they are not very powerful for its tier. The VK 30.02 (D) counters this by being extremely mobile and somewhat well armored. When at the top of the roster, this tank will easily lead the team to victory. At the middle or bottom of the pack, it should be played in support of higher-tier tanks, taking every available opportunity to break up enemy attacks through flanking and hit-and-run tactics.

The second turret is very heavy and slows the tank down. With it and the 8.8cm gun, it starts to play more like the VK 36.01 (H). Unfortunately, since the 8,8cm gun has even less penetration than the 7,5cm, head-on engagements are the last thing you want. It's up to you which you prefer. The video Wargaming made for this tank recommends the second turret, but many players prefer to switch back to the first turret. If you use the second turret then try to get behind people, fire a shot or two, and then run behind cover, rather than trying to circle.

With the 7.5cm gun, you're mostly forced back to a flanker-sniper role. You can brawl, but only to a certain limit (for brawling, the 8.8cm is better for the job). If ever you choose to arm the first turret and the 7.5cm gun, play it like you would play a Comet.


Early Research

  • The radios and guns remain unchanged from the previous tier. You should immediately install a better radio and switch to the 7,5 cm KwK 42 L/70 gun.
  • First research the MB 507 diesel engine for more speed, acceleration, and a lower chance of fire.This engine will cost 17000 exp,don't skip this module,and remember speed is essential for this tank.
  • Next research the upgraded suspension for the necessary weight capacity for the second turret.
  • Now you can research the second turret for improved armor, view range, and the ability to mount the 8,8 cm KwK 36 L/56 gun.
  • Research the Indien Panzer.


Suggested Equipment


Improved VentilationTank Gun Rammer Enhanced Gun Laying Drive Enhanced Suspension Binocular Telescope 


Gallery

Historical Info

Prototype rejected of the Panther Medium Tank

The Panzerkampfwagen V Panther, next to the PzKpfw VI Tiger, is the best-known German tank of World War II. The Panther and the Soviet T-34 are considered to be the best tanks of World War II. When Germany invaded Russia in June of 1941, the Panzertruppe encountered the KV and T-34/76 series-tanks, which were far superior in firepower and armor protection to any Panzer at the time. It was then decided, because of the constant reports from the Eastern Front, to design a new and more powerful medium tank which could be quickly put into production.

On November 25th of 1941, Adolf Hitler ordered Wa Pruef start work on the new tank. In December of 1941, Wa Pruef ordered Daimler-Benz and MAN (Maschinenfabrik Augsburg Nuernberg) to design new 30-ton tank armed with the 75mm KwK L/70 gun as a response to the Soviet T-34/76 tank. Rheinmetall-Borsig was in charge of the development of the turret for this new tank. In March of 1942, Daimler-Benz (hence, DB) was the first to produce their version of the VK3002’s design based on previously rejected VK3001 (a direct copy of the T-34/76) designs from January of 1942. Two versions of the VK 3001 with different suspensions were designed by Daimler-Benz; one with spring suspension and the other with torsion-bar suspension. Daimler-Benz's VK3002 design was largely based on the T-34/76 and was more like a modified German version of it. MAN finished their design of the VK3002 in early Spring of 1942.

The VK 30.02 (D)’s turret was mounted in the forward position of the hull, just like that of the T-34. A prototype was presented to the Fuhrer, who ordered the production of 200 to start as soon as possible. On May 11th of 1942, the VK3002 project received the designation of Panther. On May 14th of 1942, when extensive tests of both prototypes were completed, Hitler decided to put MAN’s design into production. Daimler-Benz’s design was rejected, since it was assumed that it would cause many problems with identification of the vehicle. It also proved to have poor performance and many modifications would have to be made in order to improve its faults. The Daimler-Benz protototype was captured by the Soviets in 1945.


Historical Gallery

Sources and External Links

Germany
Light Tanks ILeichttraktor IIPz.Kpfw. II Ausf. D IIPz.Kpfw. 38H 735 (f) IIPz.Kpfw. 35 (t) IIPz.Kpfw. I IIPz.Kpfw. II III43 M. Toldi III IIIPz.Kpfw. 38 (t) IIIPz.Kpfw. III Ausf. E IIIPz.Kpfw. II Ausf. J IIIPz.Kpfw. I Ausf. C IIIPz.Kpfw. II Ausf. G IIIPz.Kpfw. T 15 IVPz.Kpfw. 38 (t) n.A. IVPz.Kpfw. II Luchs VVK 16.02 Leopard VIVK 28.01 VIIAufklärungspanzer Panther VIISpähpanzer SP I C VIIIleKpz M 41 90 mm GF VIIIHWK 12 IXSpähpanzer Ru 251 XRheinmetall Panzerwagen
Medium Tanks IIIGroßtraktor - Krupp IIIPz.Kpfw. IV Ausf. A IIIPz.Kpfw. S35 739 (f) IVPz.Kpfw. III Ausf. J IVPz.Kpfw. IV Ausf. D IVVK 20.01 (D) VPz.Kpfw. III Ausf. K VTurán III prototípus VPz.Kpfw. III/IV VPz.Kpfw. IV hydrostat. VPz.Kpfw. V/IV VPz.Kpfw. V/IV Alpha VPz.Kpfw. IV Ausf. H VPz.Kpfw. T 25 VIPz.Kpfw. IV Schmalturm VIVK 30.01 (P) VIVK 30.01 (D) VIVK 30.02 (M) VIIPanther/M10 VIIPanther VIIVK 30.02 (D) VIIIPanther mit 8,8 cm L/71 VIIIPanzer 58 Mutz VIIIIndien-Panzer VIIIPanther II IXE 50 IXT 55A IXLeopard Prototyp A XE 50 Ausf. M XLeopard 1
Heavy Tanks IVPz.Kpfw. B2 740 (f) IVDurchbruchswagen 2 VVK 30.01 (H) VITiger 131 VIVK 36.01 (H) VIIVK 45.03 VIITiger I VIITiger (P) VIIIVK 100.01 (P) VIIILöwe VIIITiger II VIIIVK 45.02 (P) Ausf. A IXE 75 IXMäuschen IXVK 45.02 (P) Ausf. B XE 100 XPz.Kpfw. VII XMaus XVK 72.01 (K)
Tank Destroyers IIPanzerjäger I IIIMarder II IVStuG III Ausf. B IVJagdpanzer 38(t) Hetzer IVMarder 38T VStuG IV VPz.Sfl. IVc VStuG III Ausf. G VIDicker Max VIJagdpanzer IV VINashorn VIIE 25 VIIJagdpanther VIISturer Emil VIIIFerdinand VIIIKanonenjagdpanzer VIIIRheinmetall Skorpion G VIIIJagdpanther II VIII8,8 cm Pak 43 Jagdtiger VIIIRhm.-Borsig Waffenträger IXJagdtiger IXWaffenträger auf Pz. IV XGrille 15 XJagdpanzer E 100 XWaffenträger auf E 100
Self-Propelled Artillery IIG.Pz. Mk. VI (e) IIISturmpanzer I Bison IIIWespe IVPz.Sfl. IVb IVSturmpanzer II VGrille VIHummel VIIG.W. Panther VIIIG.W. Tiger (P) IXG.W. Tiger XG.W. E 100
Medium Tanks
USA IIT2 Medium Tank IIIM2 Medium Tank IVM3 Lee VM4 Improved VM4A2E4 Sherman VM4 Sherman VRam II VIM4A3E8 Fury VIM4A3E8 Thunderbolt VII VIM4A3E8 Sherman VIM4A3E2 Sherman Jumbo VIIT20 VIIT23E3 VIIIT25 Pilot Number 1 VIIIM46 Patton KR VIIIM26 Pershing VIIIT26E4 SuperPershing VIIIT69 VIIIT95E2 IXM46 Patton IXT54E1 XM48A5 Patton XM60 XT95E6
UK IVickers Medium Mk. I IIVickers Medium Mk. II IIIVickers Medium Mk. III IVMatilda IVGrant IVAC 1 Sentinel VCrusader VSherman III VMatilda Black Prince VISherman Firefly VICromwell VIAC 4 Experimental VICromwell B VIIComet VIIICenturion Mk. I VIIIFV4202 VIIIChieftain/T95 IXCenturion Mk. 7/1 XCenturion Action X
Germany IIIGroßtraktor - Krupp IIIPz.Kpfw. IV Ausf. A IIIPz.Kpfw. S35 739 (f) IVPz.Kpfw. III Ausf. J IVPz.Kpfw. IV Ausf. D IVVK 20.01 (D) VPz.Kpfw. III Ausf. K VTurán III prototípus VPz.Kpfw. III/IV VPz.Kpfw. IV hydrostat. VPz.Kpfw. V/IV VPz.Kpfw. V/IV Alpha VPz.Kpfw. IV Ausf. H VPz.Kpfw. T 25 VIPz.Kpfw. IV Schmalturm VIVK 30.01 (P) VIVK 30.01 (D) VIVK 30.02 (M) VIIPanther/M10 VIIPanther VIIVK 30.02 (D) VIIIPanther mit 8,8 cm L/71 VIIIPanzer 58 Mutz VIIIIndien-Panzer VIIIPanther II IXE 50 IXT 55A IXLeopard Prototyp A XE 50 Ausf. M XLeopard 1
France IIID2 IIISomua S35 IVSARL 42 VRenault G1 VIIILorraine 40 t VIIIAMX Chasseur de chars VIIIM4A1 Revalorisé IXAMX 30 1er prototype IXBat.-Châtillon 25 t AP XBat.-Châtillon 25 t XAMX 30 B
USSR IVA-32 IVT-28E with F-30 IVT-28 VMatilda IV VT-34 VIA-43 VIT-34-85M VIT-34-85 Rudy VIT-34-85 VIIA-44 VIIKV-13 VIIT-43 VIIT-44-122 VIIIObject 416 VIIIT-54 first prototype VIIIT-44-100 (R) VIIISTG VIIISTG Guard VIIIT-44 IXObject 430 Version II IXT-54 XObject 140 XObject 430 XObject 907 XT-22 medium XT-62A
China VType T-34 VIType 58 VIIT-34-1 VIIIType 59 VIIIT-34-2 VIIIT-34-3 VIII59-Patton IXWZ-120 X121 X121B
Japan IIChi-Ni IIType 89 I-Go/Chi-Ro IIIType 97 Chi-Ha IVType 1 Chi-He VType 3 Chi-Nu VType 3 Chi-Nu Kai VIType 4 Chi-To VIIType 5 Chi-Ri VIIISTA-1 VIIISTA-2 IXType 61 XSTB-1
Czechoslovakia IVST vz. 39 VŠkoda T 24 VIŠkoda T 40 VIŠkoda T 25 VIIKonštrukta T-34/100 VIIITVP VTU Koncept IXŠkoda T 50 XTVP T 50/51
Sweden IVLago VStrv m/42 VIStrv m/42-57 Alt A.2 VIStrv 74 VIILeo VIIIPrimo Victoria
Poland VIPudel
ko:Tank:G24 VK3002DB