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Pz.Kpfw. III/IV

Pz.Kpfw. III/IV

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Pz.Kpfw. III/IV

AnnoG28_PzIII_IV.png
Battle Tier
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Overview
Mouse over "
Well, the ones further down, of course.
" for more information
[Client Values; Actual values in
Specifically, the mismatch in crew values caused by commander's 10% crew skill bonus. Outside of a crew of 1 commander only, 100% crew is a fiction. The client values, given for 100% crew, will normally be taken into battle with 110% crew skill members aside from specific functions, causing their actual performance to deviate from the expected client value. These differences are taken into account in tooltip boxes.
]
315,000  Credits Cost
420480 HP Hit Points
23.82/24.9525.07/27.8 t Weight Limit
Crew
  1. Commander
  2. Gunner
  3. Driver
  4. Radio Operator
  5. Loader
Mobility
350585 hp Engine Power
55/18 km/h Speed Limit
3436 deg/s Traverse
14.6923.33 hp/t Power/Wt Ratio
NoNo Pivot
Armor
80/30/20 mm Hull Armor
50/30/3050/30/30 mm Turret Armor
Armament







{{#ifeq:ARMOR_PIERCING_CR|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


AP/APCR/HE







{{#ifeq:ARMOR_PIERCING_CR|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


AP/APCR/HE
Shells




















70/2800/38




















70/2800/38
Shell Cost
110/110/175110/110/175 HP Damage
103/139/38110/158/38 mm Penetration



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13.95 r/m 

Standard Gun

Reload Times
Nominal: 4.3 s
50% Crew: 5.33 s
75% Crew: 4.65 s
100% Crew: 4.12 s
Rammer: 3.71 s
Vents: 4.03 s
Both: 3.63 s
Both and BiA: 3.55 s
Both and Max Crew %: 3.4 s

See Crew, Consumables, or Equipment for more information.



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15 r/m 

Standard Gun

Reload Times
Nominal: 4 s
50% Crew: 4.96 s
75% Crew: 4.33 s
100% Crew: 3.84 s
Rammer: 3.46 s
Vents: 3.76 s
Both: 3.38 s
Both and BiA: 3.31 s
Both and Max Crew %: 3.17 s

See Crew, Consumables, or Equipment for more information.
Rate of Fire






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1540

Standard Gun

Using Shell Type 1 (110 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1540
50% Crew: 1243
75% Crew: 1423.4
100% Crew: 1606
100% Crew
Vents: 1642.3
Rammer: 1784.2
Both: 1824.9
Both and BiA: 1865.6
Both and Max Crew %: 1945.9

Advantageous Damage Per Minute
First-shot DPM: 1650
50% Crew: 1353
75% Crew: 1533.4
100% Crew: 1716
100% Crew
Rammer: 1894.2
Vents: 1752.3
Both: 1934.9
Both and BiA: 1975.6
Both and Max Crew %: 2055.9

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (110 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1540
50% Crew: 1243
75% Crew: 1423.4
100% Crew: 1606
100% Crew
Vents: 1642.3
Rammer: 1784.2
Both: 1824.9
Both and BiA: 1865.6
Both and Max Crew %: 1945.9

Advantageous Damage Per Minute
First-shot DPM: 1650
50% Crew: 1353
75% Crew: 1533.4
100% Crew: 1716
100% Crew
Rammer: 1894.2
Vents: 1752.3
Both: 1934.9
Both and BiA: 1975.6
Both and Max Crew %: 2055.9

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (175 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 2450
50% Crew: 1977.5
75% Crew: 2264.5
100% Crew: 2555
100% Crew
Vents: 2612.75
Rammer: 2838.5
Both: 2903.25
Both and BiA: 2968
Both and Max Crew %: 3095.75

Advantageous Damage Per Minute
First-shot DPM: 2625
50% Crew: 2152.5
75% Crew: 2439.5
100% Crew: 2730
100% Crew
Rammer: 3013.5
Vents: 2787.75
Both: 3078.25
Both and BiA: 3143
Both and Max Crew %: 3270.75

See here, here, or here for more information.






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1650

Standard Gun

Using Shell Type 1 (110 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1650
50% Crew: 1332.1
75% Crew: 1525.7
100% Crew: 1720.4
100% Crew
Vents: 1758.9
Rammer: 1911.8
Both: 1954.7
Both and BiA: 1997.6
Both and Max Crew %: 2084.5

Advantageous Damage Per Minute
First-shot DPM: 1760
50% Crew: 1442.1
75% Crew: 1635.7
100% Crew: 1830.4
100% Crew
Rammer: 2021.8
Vents: 1868.9
Both: 2064.7
Both and BiA: 2107.6
Both and Max Crew %: 2194.5

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (110 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1650
50% Crew: 1332.1
75% Crew: 1525.7
100% Crew: 1720.4
100% Crew
Vents: 1758.9
Rammer: 1911.8
Both: 1954.7
Both and BiA: 1997.6
Both and Max Crew %: 2084.5

Advantageous Damage Per Minute
First-shot DPM: 1760
50% Crew: 1442.1
75% Crew: 1635.7
100% Crew: 1830.4
100% Crew
Rammer: 2021.8
Vents: 1868.9
Both: 2064.7
Both and BiA: 2107.6
Both and Max Crew %: 2194.5

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (175 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 2625
50% Crew: 2119.25
75% Crew: 2427.25
100% Crew: 2737
100% Crew
Vents: 2798.25
Rammer: 3041.5
Both: 3109.75
Both and BiA: 3178
Both and Max Crew %: 3316.25

Advantageous Damage Per Minute
First-shot DPM: 2800
50% Crew: 2294.25
75% Crew: 2602.25
100% Crew: 2912
100% Crew
Rammer: 3216.5
Vents: 2973.25
Both: 3284.75
Both and BiA: 3353
Both and Max Crew %: 3491.25

See here, here, or here for more information.
Damage Per Minute


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0.41 m 

With 50% Crew: 0.508 m
With 75% Crew: 0.443 m
With 100% Crew: 0.393 m
With BiA: 0.384 m
With BiA and Vents: 0.376 m
Maximum possible: 0.361 m

For more details, see Crew


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0.39 m 

With 50% Crew: 0.483 m
With 75% Crew: 0.422 m
With 100% Crew: 0.374 m
With BiA: 0.366 m
With BiA and Vents: 0.358 m
Maximum possible: 0.343 m

For more details, see Crew
Accuracy


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2.3 s 

With 50% Crew: 2.849 s
With 75% Crew: 2.488 s
With 100% Crew: 2.205 s
With GLD: 2.005 s
With BiA: 2.157 s
With BiA and Vents: 2.11 s
With both and GLD: 1.918 s
Maximum possible: 1.839 s

For more details, see Crew or Equipment


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2.3 s 

With 50% Crew: 2.849 s
With 75% Crew: 2.488 s
With 100% Crew: 2.205 s
With GLD: 2.005 s
With BiA: 2.157 s
With BiA and Vents: 2.11 s
With both and GLD: 1.918 s
Maximum possible: 1.839 s

For more details, see Crew or Equipment
Aim time
4453 deg/s Turret Traverse
360° Gun Arc
-10°/+20°-10°/+20° Elevation Arc
8787 rounds Ammo Capacity
General
2020 % Chance of Fire






340 m 

With 50% Crew: 267.1 m
With 75% Crew: 303.6 m
With 100% Crew: 340 m
With Recon and Situational Awareness: 357.2 m
With Coated Optics: 374 m
With Binocular Telescope: 425 m
Maximum possible: 486.7 m

For more details, see Skills or Equipment






350 m 

With 50% Crew: 275 m
With 75% Crew: 312.5 m
With 100% Crew: 350 m
With Recon and Situational Awareness: 367.7 m
With Coated Optics: 385 m
With Binocular Telescope: 437.5 m
Maximum possible: 501.1 m

For more details, see Skills or Equipment
View Range


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310 m 

With 50% Crew: 250.2 m
With 75% Crew: 286.6 m
With 100% Crew: 323.3 m
With 100% Signal Boost: 372 m
When affected by 100% Relaying: 341 m
Maximum possible: 465.4 m

For more details, see Skills or Equipment


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710 m 

With 50% Crew: 573.1 m
With 75% Crew: 656.4 m
With 100% Crew: 740.5 m
With 100% Signal Boost: 852 m
When affected by 100% Relaying: 781 m
Maximum possible: 1065.9 m

For more details, see Skills or Equipment
Signal Range
Values are Stock - click for Top


V

AnnoG28_PzIII_IV.png

315000

The Pz.Kpfw. III/IV is a German tier 5 medium tank.

A project for the new vehicle with sloped armor plates and components of the Pz.Kpfw. III and Pz.Kpfw. IV was approved on January 4, 1944. In March 1944, a contract for three prototypes was signed, but the program was discontinued on July 12. Only a tank destroyer on a similar base saw mass production.

Fast, agile and properly armored, the Pz.Kpfw. III/IV can cover the flanks of heavier tanks, as well as defend terrain from a distance. Its fast speed allows it react to cover critical points of the map and stay ahead ahead of its allies as a spotter. However, it doesn't pay to go solo, as this tank lacks in alpha damage, so it can't actually push through the enemy advance: it is best played like a flanker and scout for the bigger guns. On the plus side, your mobility allows you to duck into cover, poke out of it, and finally get around it. This repositioning allows you to dodge fire directed at your weak turret armor, while you shoot at them from behind with your adequatly accurate 75mm gun. It is a remarkable defensive vehicle, but due to its offensive weaknesses it can't be relied upon to win a tier 5 match all by itself.

The Pz.Kpfw. III/IV leads to the VK 30.01 (D).

Modules / Available Equipment and Consumables

Modules

Ico_gun_alpha.png

Guns

Tier Gun Penetration
(mm)
Damage
(HP)
Rate of fire
(rounds/minute)
Dispersion
(m/100m)
Aiming time
(s)
Weight
(kg)
Price
(Credits)

IV 7,5 cm Kw.K. 40 L/43 103/139/38 110/110/175 15 0.41 2.3 1437 25000
V 7,5 cm Kw.K. 40 L/48 110/158/38 110/110/175 15 0.39 2.3 1520 27380

Ico_turret_alpha.png

Turrets

Tier Turret Turret Armor (front/sides/rear)
(mm)
Turret Traverse Speed
(deg/s)
View Range
(m)
Weight
(kg)
Price
(Credits)

IV Pz.Kpfw. III/IV Ausf. A 50/30/30 44 340 3000 5370
V Pz.Kpfw. III/IV Ausf. B 50/30/30 53 350 4000 11330

Ico_engine_alpha.png

Engines

Tier Engine Engine Power
(hp)
Chance of Fire on Impact
(%)
Weight
(kg)
Price
(Credits)

IV Maybach HL 120 TR 350 20 510 10430
IV Maybach HL 120 TRM 440 20 510 19900
V Maybach HL 157 P 585 20 580 20000

Ico_suspension_alpha.png

Suspensions

Tier Suspension Load Limit
(т)
Traverse Speed
(гр/сек)
Rmin Weight
(kg)
Price
(Credits)

IV Pz.Kpfw. III/IV 24.95 34 B/2 5000 4430
V Pz.Kpfw. III/IV verstärkteketten 27.8 36 B/2 5000 8310

Ico_radio_alpha.png

Radios

Tier Radio Signal Range
(м)
Weight
(kg)
Price
(Credits)

III FuG 5 310 50 630
VI FuG 7 415 70 8160
IX FuG 12 710 150 43200


Compatible Equipment

Medium Spall Liner Camouflage Net Coated Optics Experimental Optics Wear-Resistant Gun Laying Drive Venting System Innovative Loading System Extended Spare Parts Kit Enhanced Gun Laying Drive Enhanced Levers Additional Grousers Improved Ventilation Class 2 Medium-Caliber Tank Gun Rammer Binocular Telescope Toolbox "Wet" Ammo Rack Class 1 

Compatible Consumables

Stabilizer Greasing Automatic Fire Extinguisher Natural Cover Chocolate Optical Calibration Aim Tuning Experienced Firefighters 100-octane Gasoline 105-octane Gasoline Manual Fire Extinguisher Vent Purge Large First Aid Kit Large Repair Kit Duty Comes First Shell Organizer Orderly Ammo Rack Focus on Target Increased Focus Small First Aid Kit Small Repair Kit Gearbox Intricacy Steady Hand Pre-Battle Maintenance Combat Course 


Player Opinion

Pros and Cons

Pros:


  • Great mobility: high acceleration and top speed
  • Jack-of-All-Trades, directly superior to Pz.IV H mounting the same 7,5cm L/48 gun
  • Hull armor is decently sloped, upper plate is thicker than some Tier 5 heavy tanks
  • Has armor screens on sides, could mitigate damage from howitzers
  • Gun penetration vastly more reliable for picking off enemies, compared to the weaker 50mm L60 at tier IV.


Cons:


  • Low accuracy by German standards, difficult to hit distant targets
  • Large front mounted transmission compartment, prone to engine damage and de-tracking shots
  • Weak hull side and turret armor, can not angle effectively
  • Mediocre view range doesn't enable very effective active scouting
  • Harsh stock grind with poor gun and very bad terrain resistance


Performance

As in the page introduction, the Pz.Kpfw. III/IV is a somewhat unique tier 5 tank. It's somewhere between a flanker and a half-scout, combining high mobility, good acceleration, agility, and fairly powerful hull armor at the price of some glaring weaknesses. Notably these are mediocre accuracy, poor armor on hull sides and turret, also somewhat lacking alpha damage giving it a limited offensive capability. In terms of tactics, use the mobility to position yourself in vital spots in the map, such as cap points and on your enemies flanks, as long as you stay far back enough to be in cover with an escape route. Try to react and defend from cover or strike accurately from afar, rather than charging in and going on the offensive.

Firstly, mobility. first played with all modules stock you may be disappointed by its sloppy movement as it's a far cry from your Pz.Kpfw. III, but with a ridiculously strong top engine and upgraded suspension you will be able to outrun almost all non-scout tanks you will face. The best use for the high speed is popping around ridgelines, spotting the enemy for heavier guns and earn a few snap shots by yourself. Agility is excellent and well suited for cicling, with unrivalled turret traverse speed, though it never hurts being vigilant of enemy reinforcements possibly planning to outflank you.

In terms of survivability, 80mm of sloped upper glacis armor is directly superior to 70mm on the PzKpfw III, though also facing opponents with bigger guns. The lower parts and sides left much to be desired, barely improved at 60mm and 30mm respectively. Size wise, the tank is rather tall and has mediocre camouflage. If you can add your own angling into the mix, you might get a Steel Wall achievement by luck. Also note that a large portion of your hull side is not covered by spaced armor, so one hit from 105 mm howitzer there will probably cripple you.

The gun is one of the most notable issues of Pz.Kpwf. III/IV. It can't mount a 105 mm howitzer like Pz.Kpfw. IV or M4 Sherman, and 7,5cms' are not really impressive, with mediocre accuracy, penetration and acceptable RoF. If you are putting it to use, better avoid long-range engagements for preservance of ammunition. Usually if you utilize your assets right, you will still come out on top of duels (ie due to the armour and agility). In a solo engagement, peek around corners with angled armor, and get up close and personal and force them to rotate helplessly in place and abuse their slower reload.

It is advised to go for the suspension before anything else, because the stock one has pitiful traverse speed and terrain resistance even with top engine mounted. Be aware that the upgraded gun has marginal amounts of penetration and accuracy over the stock gun, and isn't necessarily the first choice for research. Additionally, the turret gives you a good bit of health, so this will increase your overall survivability and will also probably be more useful than going straight for the gun.

Crew skills are advised to focus on maximising the already outstanding mobility, as well as compensating the mediocre spotting capability and firepower efficiency. The loader who cannot help with that can take Safe Stowage to prevent ammo rack damage from weak sides (or repairs if you tend not to take large hits). GLD, Optics, and Gun Rammer are good equipment to help those two traits respectively - the optics especially is a must for the next tank, the VK 3001D.


Early Research

  • Upon purchasing this tank, you should immediately install the Maybach HL 120 TRM engine and upgrade the radio to at least the FuG 7.
  • Getting the suspension is very important for this tank.
  • Now you have the weight capacity to upgrade everything else.
  • Next you may want to upgrade to the 7.5 cm KwK 40 L/48 gun.
  • The high power of HL 157P engine brings out this tank's true potential.
  • Upgrading the turret not only gives a small boost to gun stats and view range, but also grants additional hitpoints and armor screen around the turret.
  • With the high speed of this tank, you may be called upon to scout, so you'll want the FuG 12 if you don't have it by now.


Suggested Equipment


Tank Gun Rammer Coated Optics Enhanced Gun Laying Drive Improved VentilationToolbox 


Gallery

Historical Info

The Pz.Kpfw. III/IV represents an attempt to integrate the development of the Pz.Kpfw. III and Pz.Kpfw. IV vehicles.

On September 14, 1941, Chief of Stab Rüstung 11a approved the specification of the tank, a combination of Pz.Kpfw. III and Pz.Kpfw. IV chassis leichte Panzer Jaeger (later renamed the Panzer IV lang (E)). As the engine had passed the test of time and war, the Maybach HL-120TRM was chosen and connected to the transmission SSG-77. The driving wheels of the Pz.Kpfw. III were used and reinforced output shafts were added. The chassis consisted of six rollers 660 mm in diameter on the board, semi-detached on the leaf springs in pairs. New symmetrical tracks 540 mm wide with a central ridge were chosen. Sloth - from the tank Pz.Kpfw. IV, but strengthened and expanded. Plans were to increase cruising range by placing an additional 300 liter fuel tank in the engine compartment.

The front part of the body was redesigned. The top 60 mm thick armored plates got an inclination of 60 degrees to the vertical, the bottom plates were 60 mm thick, with an inclination of 45 degrees to the vertical. The turret was a slightly modified version of the one one used on the Pz.Kpfw. IV Ausf. J. The construction of the turret excluded rotary electrical contacts at the base, opting instead to use a flexible electrical cable. This limited the traverse angle of the turret to 270 degrees right and left of the longitudinal axis. Ammunition was increased to one hundred rounds of 75mm cannon and up to 3,150 rounds of machine-gun rounds.

In March 1944 Wa Pruef 6 signed a contract to build three experimental tanks Pz.Kpfw. IV auf Einheitsfahrgesyell. In June 1944 it was decided to launch full production at Krupp-Gruzonverk, but on July 12, 1944, the Krupp firm was informed about the cancellation of the Pz.Kpfw. III / Pz.Kpfw. IV program.


Historical Gallery

Germany
Light Tanks ILeichttraktor IIPz.Kpfw. II Ausf. D IIPz.Kpfw. 38H 735 (f) IIPz.Kpfw. 35 (t) IIPz.Kpfw. I IIPz.Kpfw. II III43 M. Toldi III IIIPz.Kpfw. 38 (t) IIIPz.Kpfw. III Ausf. E IIIPz.Kpfw. II Ausf. J IIIPz.Kpfw. I Ausf. C IIIPz.Kpfw. II Ausf. G IIIPz.Kpfw. T 15 IVPz.Kpfw. 38 (t) n.A. IVPz.Kpfw. II Luchs VVK 16.02 Leopard VIVK 28.01 VIIAufklärungspanzer Panther VIISpähpanzer SP I C VIIIleKpz M 41 90 mm GF VIIIHWK 12 IXSpähpanzer Ru 251 XRheinmetall Panzerwagen
Medium Tanks IIIGroßtraktor - Krupp IIIPz.Kpfw. IV Ausf. A IIIPz.Kpfw. S35 739 (f) IVPz.Kpfw. III Ausf. J IVPz.Kpfw. IV Ausf. D IVVK 20.01 (D) VPz.Kpfw. III Ausf. K VTurán III prototípus VPz.Kpfw. III/IV VPz.Kpfw. IV hydrostat. VPz.Kpfw. V/IV VPz.Kpfw. V/IV Alpha VPz.Kpfw. IV Ausf. H VPz.Kpfw. T 25 VIPz.Kpfw. IV Schmalturm VIVK 30.01 (P) VIVK 30.01 (D) VIVK 30.02 (M) VIIPanther/M10 VIIPanther VIIVK 30.02 (D) VIIIPanther mit 8,8 cm L/71 VIIIPanzer 58 Mutz VIIIIndien-Panzer VIIIPanther II IXE 50 IXT 55A IXLeopard Prototyp A XE 50 Ausf. M XLeopard 1
Heavy Tanks IVPz.Kpfw. B2 740 (f) IVDurchbruchswagen 2 VVK 30.01 (H) VITiger 131 VIVK 36.01 (H) VIIVK 45.03 VIITiger I VIITiger (P) VIIIVK 100.01 (P) VIIILöwe VIIITiger II VIIIVK 45.02 (P) Ausf. A IXE 75 IXMäuschen IXVK 45.02 (P) Ausf. B XE 100 XPz.Kpfw. VII XMaus XVK 72.01 (K)
Tank Destroyers IIPanzerjäger I IIIMarder II IVStuG III Ausf. B IVJagdpanzer 38(t) Hetzer IVMarder 38T VStuG IV VPz.Sfl. IVc VStuG III Ausf. G VIDicker Max VIJagdpanzer IV VINashorn VIIE 25 VIIKrupp-Steyr Waffenträger VIIJagdpanther VIISturer Emil VIIIFerdinand VIIIKanonenjagdpanzer VIIIRheinmetall Skorpion G VIIIJagdpanther II VIII8,8 cm Pak 43 Jagdtiger VIIIRhm.-Borsig Waffenträger IXJagdtiger IXWaffenträger auf Pz. IV XGrille 15 XJagdpanzer E 100 XWaffenträger auf E 100
Self-Propelled Artillery IIG.Pz. Mk. VI (e) IIISturmpanzer I Bison IIIWespe IVPz.Sfl. IVb IVSturmpanzer II VGrille VIHummel VIIG.W. Panther VIIIG.W. Tiger (P) IXG.W. Tiger XG.W. E 100
Medium Tanks
USA IIT2 Medium Tank IIIM2 Medium Tank IVM3 Lee VM4 Improved VM4A2E4 Sherman VM4 Sherman VRam II VIM4A3E8 Fury VIM4A3E8 Thunderbolt VII VIM4A3E8 Sherman VIM4A3E2 Sherman Jumbo VIIT20 VIIT23E3 VIIIT25 Pilot Number 1 VIIIM46 Patton KR VIIIM26 Pershing VIIIT26E4 SuperPershing VIIIT69 VIIIT95E2 IXM46 Patton IXT54E1 XM48A1 Patton XM60 XT95E6
UK IVickers Medium Mk. I IIVickers Medium Mk. II IIIVickers Medium Mk. III IVMatilda IVGrant IVAC 1 Sentinel VCrusader VSherman III VMatilda Black Prince VISherman Firefly VICromwell VIAC 4 Experimental VICromwell B VIIComet VIIICenturion Mk. I VIIIFV4202 VIIIChieftain/T95 IXCenturion Mk. 7/1 XCenturion Action X
Germany IIIGroßtraktor - Krupp IIIPz.Kpfw. IV Ausf. A IIIPz.Kpfw. S35 739 (f) IVPz.Kpfw. III Ausf. J IVPz.Kpfw. IV Ausf. D IVVK 20.01 (D) VPz.Kpfw. III Ausf. K VTurán III prototípus VPz.Kpfw. III/IV VPz.Kpfw. IV hydrostat. VPz.Kpfw. V/IV VPz.Kpfw. V/IV Alpha VPz.Kpfw. IV Ausf. H VPz.Kpfw. T 25 VIPz.Kpfw. IV Schmalturm VIVK 30.01 (P) VIVK 30.01 (D) VIVK 30.02 (M) VIIPanther/M10 VIIPanther VIIVK 30.02 (D) VIIIPanther mit 8,8 cm L/71 VIIIPanzer 58 Mutz VIIIIndien-Panzer VIIIPanther II IXE 50 IXT 55A IXLeopard Prototyp A XE 50 Ausf. M XLeopard 1
France IIID2 IIISomua S35 IVSARL 42 VRenault G1 VIIILorraine 40 t VIIIAMX Chasseur de chars VIIIM4A1 Revalorisé IXAMX 30 1er prototype IXBat.-Châtillon 25 t AP XBat.-Châtillon 25 t XAMX 30 B
USSR IVA-32 IVT-28E with F-30 IVT-28 VMatilda IV VT-34 VIA-43 VIT-34-85M VIT-34-85 Rudy VIT-34-85 VIIA-44 VIIKV-13 VIIT-43 VIIT-44-122 VIIIObject 416 VIIIT-54 first prototype VIIIT-44-100 (R) VIIISTG VIIISTG Guard VIIIT-44 IXObject 430 Version II IXT-54 XObject 140 XObject 430 XObject 907 XT-22 medium XT-62A
China VType T-34 VIType 58 VIIT-34-1 VIIIType 59 VIIIT-34-2 VIIIT-34-3 VIII59-Patton IXWZ-120 X121 X121B
Japan IIChi-Ni IIType 89 I-Go/Chi-Ro IIIType 97 Chi-Ha IVType 1 Chi-He VType 3 Chi-Nu VType 3 Chi-Nu Kai VIType 4 Chi-To VIIType 5 Chi-Ri VIIISTA-1 VIIISTA-2 IXType 61 XSTB-1
Czechoslovakia IVST vz. 39 VŠkoda T 24 VIŠkoda T 40 VIŠkoda T 25 VIIKonštrukta T-34/100 VIIITVP VTU Koncept IXŠkoda T 50 XTVP T 50/51
Sweden IVLago VStrv m/42 VIStrv m/42-57 Alt A.2 VIStrv 74 VIILeo VIIIPrimo Victoria