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A-44

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A-44

AnnoR59_A44.png
Battle Tier
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Overview
Mouse over "
Well, the ones further down, of course.
" for more information
[Client Values; Actual values in
Specifically, the mismatch in crew values caused by commander's 10% crew skill bonus. Outside of a crew of 1 commander only, 100% crew is a fiction. The client values, given for 100% crew, will normally be taken into battle with 110% crew skill members aside from specific functions, causing their actual performance to deviate from the expected client value. These differences are taken into account in tooltip boxes.
]
1,380,000  Credits Cost
10001100 HP Hit Points
36.42/3738.6/41 t Weight Limit
Crew
  1. Commander
  2. Gunner
  3. Driver
  4. Radio Operator
  5. Loader
Mobility
500600 hp Engine Power
59/20 km/h Speed Limit
4244 deg/s Traverse
13.7315.54 hp/t Power/Wt Ratio
NoNo Pivot
Armor
150/60/60 mm Hull Armor
75/75/7590/90/90 mm Turret Armor
Armament







{{#ifeq:ARMOR_PIERCING_CR|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


AP/APCR/HE







{{#ifeq:ARMOR_PIERCING_CR|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


AP/APCR/HE
Shells




















56/2400/56




















270/4400/280
Shell Cost
110/110/156300/300/360 HP Damage
86/102/38167/219/54 mm Penetration



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18.18 r/m 

Standard Gun

Reload Times
Nominal: 3.3 s
50% Crew: 4.09 s
75% Crew: 3.57 s
100% Crew: 3.16 s
Rammer: 2.84 s
Vents: 3.09 s
Both: 2.78 s
Both and BiA: 2.72 s
Both and Max Crew %: 2.61 s

See Crew, Consumables, or Equipment for more information.



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5.71 r/m 

Standard Gun

Reload Times
Nominal: 10.5 s
50% Crew: 13.01 s
75% Crew: 11.36 s
100% Crew: 10.07 s
Rammer: 9.06 s
Vents: 9.85 s
Both: 8.86 s
Both and BiA: 8.67 s
Both and Max Crew %: 8.31 s

See Crew, Consumables, or Equipment for more information.
Rate of Fire






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1750.1

Standard Gun

Using Shell Type 1 (110 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1750.1
50% Crew: 1412.4
75% Crew: 1618.1
100% Crew: 1824.9
100% Crew
Vents: 1865.6
Rammer: 2027.3
Both: 2073.5
Both and BiA: 2119.7
Both and Max Crew %: 2211

Advantageous Damage Per Minute
First-shot DPM: 1860.1
50% Crew: 1522.4
75% Crew: 1728.1
100% Crew: 1934.9
100% Crew
Rammer: 2137.3
Vents: 1975.6
Both: 2183.5
Both and BiA: 2229.7
Both and Max Crew %: 2321

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (110 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1750.1
50% Crew: 1412.4
75% Crew: 1618.1
100% Crew: 1824.9
100% Crew
Vents: 1865.6
Rammer: 2027.3
Both: 2073.5
Both and BiA: 2119.7
Both and Max Crew %: 2211

Advantageous Damage Per Minute
First-shot DPM: 1860.1
50% Crew: 1522.4
75% Crew: 1728.1
100% Crew: 1934.9
100% Crew
Rammer: 2137.3
Vents: 1975.6
Both: 2183.5
Both and BiA: 2229.7
Both and Max Crew %: 2321

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (156 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 2481.96
50% Crew: 2003.04
75% Crew: 2294.76
100% Crew: 2588.04
100% Crew
Vents: 2645.76
Rammer: 2875.08
Both: 2940.6
Both and BiA: 3006.12
Both and Max Crew %: 3135.6

Advantageous Damage Per Minute
First-shot DPM: 2637.96
50% Crew: 2159.04
75% Crew: 2450.76
100% Crew: 2744.04
100% Crew
Rammer: 3031.08
Vents: 2801.76
Both: 3096.6
Both and BiA: 3162.12
Both and Max Crew %: 3291.6

See here, here, or here for more information.






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1713

Standard Gun

Using Shell Type 1 (300 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1713
50% Crew: 1383
75% Crew: 1584
100% Crew: 1788
100% Crew
Vents: 1827
Rammer: 1986
Both: 2031
Both and BiA: 2076
Both and Max Crew %: 2166

Advantageous Damage Per Minute
First-shot DPM: 2013
50% Crew: 1683
75% Crew: 1884
100% Crew: 2088
100% Crew
Rammer: 2286
Vents: 2127
Both: 2331
Both and BiA: 2376
Both and Max Crew %: 2466

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (300 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1713
50% Crew: 1383
75% Crew: 1584
100% Crew: 1788
100% Crew
Vents: 1827
Rammer: 1986
Both: 2031
Both and BiA: 2076
Both and Max Crew %: 2166

Advantageous Damage Per Minute
First-shot DPM: 2013
50% Crew: 1683
75% Crew: 1884
100% Crew: 2088
100% Crew
Rammer: 2286
Vents: 2127
Both: 2331
Both and BiA: 2376
Both and Max Crew %: 2466

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (360 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 2055.6
50% Crew: 1659.6
75% Crew: 1900.8
100% Crew: 2145.6
100% Crew
Vents: 2192.4
Rammer: 2383.2
Both: 2437.2
Both and BiA: 2491.2
Both and Max Crew %: 2599.2

Advantageous Damage Per Minute
First-shot DPM: 2415.6
50% Crew: 2019.6
75% Crew: 2260.8
100% Crew: 2505.6
100% Crew
Rammer: 2743.2
Vents: 2552.4
Both: 2797.2
Both and BiA: 2851.2
Both and Max Crew %: 2959.2

See here, here, or here for more information.
Damage Per Minute


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0.46 m 

With 50% Crew: 0.57 m
With 75% Crew: 0.498 m
With 100% Crew: 0.441 m
With BiA: 0.431 m
With BiA and Vents: 0.422 m
Maximum possible: 0.404 m

For more details, see Crew


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0.45 m 

With 50% Crew: 0.557 m
With 75% Crew: 0.487 m
With 100% Crew: 0.431 m
With BiA: 0.422 m
With BiA and Vents: 0.413 m
Maximum possible: 0.396 m

For more details, see Crew
Accuracy


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1.9 s 

With 50% Crew: 2.354 s
With 75% Crew: 2.055 s
With 100% Crew: 1.822 s
With GLD: 1.656 s
With BiA: 1.782 s
With BiA and Vents: 1.743 s
With both and GLD: 1.584 s
Maximum possible: 1.519 s

For more details, see Crew or Equipment


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3.4 s 

With 50% Crew: 4.212 s
With 75% Crew: 3.678 s
With 100% Crew: 3.26 s
With GLD: 2.964 s
With BiA: 3.188 s
With BiA and Vents: 3.119 s
With both and GLD: 2.835 s
Maximum possible: 2.718 s

For more details, see Crew or Equipment
Aim time
4038 deg/s Turret Traverse
360° Gun Arc
-5°/+25°-3°/+15° Elevation Arc
16060 rounds Ammo Capacity
General
1515 % Chance of Fire






360 m 

With 50% Crew: 282.8 m
With 75% Crew: 321.5 m
With 100% Crew: 360 m
With Recon and Situational Awareness: 378.2 m
With Coated Optics: 396 m
With Binocular Telescope: 450 m
Maximum possible: 515.4 m

For more details, see Skills or Equipment






370 m 

With 50% Crew: 290.7 m
With 75% Crew: 330.4 m
With 100% Crew: 370 m
With Recon and Situational Awareness: 388.7 m
With Coated Optics: 407 m
With Binocular Telescope: 462.5 m
Maximum possible: 529.7 m

For more details, see Skills or Equipment
View Range


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325 m 

With 50% Crew: 262.4 m
With 75% Crew: 300.5 m
With 100% Crew: 339 m
With 100% Signal Boost: 390 m
When affected by 100% Relaying: 357.5 m
Maximum possible: 487.9 m

For more details, see Skills or Equipment


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525 m 

With 50% Crew: 423.8 m
With 75% Crew: 485.4 m
With 100% Crew: 547.5 m
With 100% Signal Boost: 630 m
When affected by 100% Relaying: 577.5 m
Maximum possible: 788.1 m

For more details, see Skills or Equipment
Signal Range
Values are Stock - click for Top


VII

annoA44.png

1380000

The A-44 is a Soviet tier 7 medium tank.

The project was developed at Factory No. 183 by engineer I.S. Ber in April 1941. The vehicle was to be manufactured in three different versions with different armor, armament, combat weight, and speed. The prototype was scheduled to be built by the beginning of 1942. However, the project was discontinued due to the outbreak of the Soviet–German war.

This medium tank features a turret on the back of the tank. This makes it OK at side scraping with the top gun (which is the top gun from the T-150). The front upper plate on the tank, when angled can reliably bounce many of the guns it will encounter just don't count on it when you're facing tanks equipped with tier 10 guns. One feature that most people like about this tank is that it has the highest alpha out of all the tier 7 mediums (300).

The A-44 leads to the Object 416.

Modules / Available Equipment and Consumables

Modules

Ico_gun_alpha.png

Guns

Tier Gun Penetration
(mm)
Damage
(HP)
Rate of fire
(rounds/minute)
Dispersion
(m/100m)
Aiming time
(s)
Weight
(kg)
Price
(Credits)

IV 76 mm F-34 86/102/38 110/110/156 18.18 0.46 1.9 1155 30550
V 57 mm ZiS-4 112/189/29 85/85/95 26.09 0.34 1.9 740 41480
V 76 mm S-54 125/156/39 115/110/165 18.18 0.41 1.9 1390 40130
VII 107 mm ZiS-6 167/219/54 300/300/360 5.71 0.45 3.4 2400 68290

Ico_turret_alpha.png

Turrets

Tier Turret Turret Armor (front/sides/rear)
(mm)
Turret Traverse Speed
(deg/s)
View Range
(m)
Weight
(kg)
Price
(Credits)

VI A-44 75/75/75 40 360 4250 12840
VII A-44 shielded 90/90/90 38 370 5170 17300

Ico_engine_alpha.png

Engines

Tier Engine Engine Power
(hp)
Chance of Fire on Impact
(%)
Weight
(kg)
Price
(Credits)

VI V-2-34 500 15 750 27860
VI V-5 600 15 750 27860

Ico_suspension_alpha.png

Suspensions

Tier Suspension Load Limit
(т)
Traverse Speed
(гр/сек)
Rmin Weight
(kg)
Price
(Credits)

VI A-44 37 42 B/2 12000 12700
VII A-44 enhanced 41 44 B/2 12000 17700

Ico_radio_alpha.png

Radios

Tier Radio Signal Range
(м)
Weight
(kg)
Price
(Credits)

IV 9R 325 80 1980
VIII 9RM 525 100 24240


Compatible Equipment

Medium Spall Liner Camouflage Net Fill Tanks with CO2 Coated Optics Enhanced Gun Laying Drive Enhanced Torsion Bars 3 t Class Cyclone Filter Improved Ventilation Class 2 Medium-Caliber Tank Gun Rammer Binocular Telescope Toolbox "Wet" Ammo Rack Class 1 

Compatible Consumables

Automatic Fire Extinguisher Manual Fire Extinguisher Large First Aid Kit Large Repair Kit Lend-Lease Oil Extra Combat Rations Removed Speed Governor Small First Aid Kit Small Repair Kit 


Player Opinion

Pros and Cons

Pros:


  • High top speed and acceleration, terrain resistance makes up for lower pw/wt ratio
  • Excellent maneuverability
  • Great alpha for a medium tank, can bear up well in trading fights even against some heavy tanks
  • Rear mounted turret gives ability to sidescrape with
  • Thick frontal hull armor combined with a good slope makes it a tough nut to crack up front


Cons:


  • Very bad aiming time and horrid accuracy
  • Gun depression is almost zero in practice,the turret is rear mounted so very difficult to aim in close fight.
  • Commanders hatch is a prominent weakspot, weak ammo rack and frequent engine damage if shot in the smaller lower hull portion
  • Frontal hull armor is 150mm only on small areas, the big sloped plate is 75mm thick
  • Terrible turret dispersion - turning the turret even slightly results in huge aiming bloom.


Performance

Quite dissimilar to its predecessor, the A-44 boasts a very powerful main gun with acceptable DPM. It also loses some of its top speed and acceleration in exchange for improved armor and still great turning. The hull can bounce shots that most of the other tier 7 mediums would be incapable of doing.

Drivers would be advised to play in a TD style in early stage when WITHOUT the 107mm ZiS-6, since with the 76mm S-54's rather low pen and alpha at current tier's, making 1-2 shot drive by would had been the most likely outcome before you got tracked and wrecked - especially when the unusual mounts will make flanking maneuvers fairly awkward for players who have never operated similar tanks, such as the SU76, Su-85B, or even the Later German Heavy TD's and Prototype's. Least to say, this tank, although an medium and "mobile", the aim time and the on the move accuracy of the 76mm and 107mm gun does not approve your flanking decisions most of the time.

Alternatively, if players aer determined that he/she still wants to try out the flanking potential, going "Cromwell" mode maybe the option - load the 76mm S-54 for a more preferable RoF in flank maneuvers. The 107mm gun might do the job better for finishing off critically wounded tanks and more reliable penetration, again the RoF and accuracy greatly demands flankers to think twice to adopt the gun for such tactics. However, doing this could prove difficult as the rear mounted turret and extremely poor gun depression make knife fights awkward.

With the ZiS-6 107mm mounted, this tank becomes excellent at sidescraping due to its excellent main gun, wide tracks, and rear-mounted turret. However, getting the angle of your tank right to do this is tricky. Angle too much and the enemy will be able to pierce your side hull. Angle too little and your front hull is exposed with little angling. This strategy is better used in a defense manner. If the enemy knows what to do, they will rush your tank, forcing you to either give them your side hull (which is loaded with ammo racks) or to withdraw.

Avoiding hilly terrain and CQC in this tank is very important. Your gun is too unwieldy with the abysmal aim time and gun depression in addition to the rear-mounted turret to attempt either. Before making a move, you should plan ahead to make sure that you won't be getting yourself into an even worse position than the one you were just in. This tank works best on flat terrain with some hard cover where you can mitigate the weaknesses of this tank. Also, sniping is futile in practice with this tank. Your aim time and accuracy make hitting your targets based more on luck and less on your ability to aim.


Early Research

  • When starting off, the radio, V-5 Engine and 76mm S-54 should be ready to go and mounted immediately.
  • The good news is that all the guns and top radio carry over from the T-34 and A-43,and if you previously played T-150 or KV-2, you might already have the 107mm ZiS-6 unlocked too.
  • Bad news is that the 107mm gun CAN'T be immediately mounted due to its weight, so Priority must be given to the Tracks!
  • If, unfortunately you have not played the USSR heavies before, then the next priority would be the 107mm ZIS-6, for a much wanted huge increase in alpha damage.
  • Engines are already researched from the T-150, KV-2 and KV-3, and of course the predecessor A-43. Players should have already got this unlocked and there are just no excuses not to have it unlocked earlier.
  • Finally, mount the turret for a HP, armor, & view range buff.


Suggested Equipment


Tank Gun Rammer Enhanced Gun Laying Drive "Wet" Ammo Rack 


Gallery

Historical Info

The A-44 project was initiated by the Kharkov KB-24 construction bureau, under the supervision of famous Russian tank designer, A.A.Morozov. Morozov himself worked on the project to improve the T-34 tank (the A-43), but was always wondering, whether the armament of the medium tank could be improved even further.

The basic idea that led to the development of the A-44 was: if you equip your heavy tanks with the same armament as your medium tanks (or rather, with the guns taken from the medium tanks), they lose their combat worth. Consequently, if you manage to equip a very light tank with a very powerful gun, it becomes a rather cheap to produce, but very dangerous enemy (the same line of thinking actually led to the German development of light tank destroyers, which proved to be rather effective). And so the idea was born to equip the A-43 suspension (that could withstand bigger loads than the T-34 one) with a sleek hull and the 107mm F-42 gun, or with the 57mm ZiS-4.

The 57mm was probably the most suitable gun, because it was basically a re-worked 76,2mm F-32, with longer barrel and a different breech. The F-42 gun, developed by F.Petrov’s bureau, was probably more suited for heavy tanks, it was big and had a long recoil, but even so, according to Morozov’s calculation, the weight of the vehicle wouldn’t be over 34 tons (the armor was counted on to be cca 45mm). Results of firing tests of captured German guns were also taken into account and in March 1941, after seeing Morozov’s tank idea, it was decided to develop such a vehicle under the designation of A-44 (sometimes T-44, but do not confuse this tank with the ingame tier 8 T-44, they are not related).

The technical documents for this tank mentioned two variants: a “faster” and a “slower” one. Both variants were to weight around 35 tons, with the “faster” having 75mm and 65mm frontal and side armor, while the “slower” had up to 120mm frontal armor and 100mm armor on the sides. The projected speed was to be somewhere between 50-55km/h. Three guns were considered: the 57mm ZiS-4, 76,2mm F-34 and 107mm F-42. In the end, it was decided to implement only the 57mm one.

In order to archieve all this, the vehicle had to be designed unconventionally – with the turret in the back. In the frontal part of the vehicle, there was the transmission and steering mechanism, the engine was in the middle and the crew as in the back. The suspension was (just like with the A-43) solved by implementing torsion bars, the vehicle had 7 roadwheels, 4 idlers and the frontal wheel was propelled by the engine.


The preliminary project was ready on 20.4.1941 and in May, a 1/10 scale model was built and introduced to the mock-up committee. It was basically approved and there were plans to build a prototype by 1942, but as with the A-43 project, the war intervened: the Kharkov factory was evacuated to Nizhny Tagil and lots of valuable stuff was lost. In the light of changed wartime priorities, the development of this project was scrapped soon after.


Historical Gallery

Sources and External Links

USSR
Light Tanks IMS-1 IIBT-2 IIT-45 IIT-26 IIT-60 IITetrarch IIIBT-7 IIIBT-SV IIILTP IIIM3 Light IIIBT-7 artillery IIIT-127 IIIT-46 IIIT-70 IVA-20 IVT-50 IVT-80 IVValentine II VIMT-25 VIILTTB VIIIT-54 ltwt.
Medium Tanks IVA-32 IVT-28E with F-30 IVT-28 VMatilda IV VT-34 VIA-43 VIT-34-85M VIT-34-85 Rudy VIT-34-85 VIIA-44 VIIKV-13 VIIT-43 VIIT-44-122 VIIIObject 416 VIIIT-54 first prototype VIIIT-44-100 (R) VIIIT-44 IXObject 430 Version II IXT-54 XObject 140 XObject 430 XObject 907 XT-22 medium XT-62A
Heavy Tanks VChurchill III VKV-1S VKV-220-2 VKV-220-2 Beta Test VKV-1 VIKV-2 VIKV-85 VIT-150 VIIIS VIIKV-3 VIIKV-122 VIIIS-2 VIIIIS-3 VIIIIS-6 VIIIKV-5 VIIIKV-4 VIIIIS-5 (Object 730) VIIIIS-3A VIIIKV-4 Kreslavskiy VIIIObject 252U Defender VIIIObject 252U IXT-10 IXST-I XIS-4 XIS-7 XObject 260
Tank Destroyers IIAT-1 IIISU-76M IIISU-76I IVSU-85B VSU-85 VSU-85I VISU-100 VISU-100Y VIIISU-122S VIISU-152 VIISU-100M1 VIISU-122-44 VIIIISU-152 VIIIISU-130 VIIISU-101 IXObject 704 IXSU-122-54 XObject 263 XObject 268
Self-Propelled Artillery IISU-18 IIISU-26 IVSU-5 VSU-122A VISU-8 VIIS-51 VIISU-14-1 VIIISU-14-2 IX212A XObject 261
Medium Tanks
USA IIT2 Medium Tank IIIM2 Medium Tank IVM3 Lee VM4 Improved VM4A2E4 Sherman VM4 Sherman VM7 VRam II VIM4A3E8 Fury VIM4A3E8 Sherman VIM4A3E2 Sherman Jumbo VIIT20 VIIT23E3 VIIIT25 Pilot Number 1 VIIIM46 Patton KR VIIIM26 Pershing VIIIT26E4 SuperPershing VIIIT69 VIIIT95E2 IXM46 Patton IXT54E1 XM48A1 Patton XM60 XT95E6
UK IVickers Medium Mk. I IIVickers Medium Mk. II IIIVickers Medium Mk. III IVMatilda IVGrant IVAC 1 Sentinel VSherman III VMatilda Black Prince VISherman Firefly VICromwell VIAC 4 Experimental VICromwell B VIIComet VIIICenturion Mk. I VIIIFV4202 VIIIChieftain/T95 IXCenturion Mk. 7/1 XCenturion Action X
Germany IIIGroßtraktor - Krupp IIIPz.Kpfw. IV Ausf. A IIIPz.Kpfw. S35 739 (f) IVPz.Kpfw. III Ausf. J IVPz.Kpfw. IV Ausf. D IVVK 20.01 (D) VPz.Kpfw. III Ausf. K VTurán III prototípus VPz.Kpfw. III/IV VPz.Kpfw. IV hydrostat. VPz.Kpfw. V/IV VPz.Kpfw. V/IV Alpha VPz.Kpfw. IV Ausf. H VPz.Kpfw. T 25 VIPz.Kpfw. IV Schmalturm VIVK 30.01 (P) VIVK 30.01 (D) VIVK 30.02 (M) VIIPanther/M10 VIIPanther VIIVK 30.02 (D) VIIIPanther mit 8,8 cm L/71 VIIIPanzer 58 Mutz VIIIIndien-Panzer VIIIPanther II IXE 50 IXT 55A IXLeopard Prototyp A XE 50 Ausf. M XLeopard 1
France IIID2 IIISomua S35 IVSARL 42 VRenault G1 VIIILorraine 40 t VIIIAMX Chasseur de chars VIIIM4A1 Revalorisé IXAMX 30 1er prototype IXBat.-Châtillon 25 t AP XBat.-Châtillon 25 t XAMX 30 B
USSR IVA-32 IVT-28E with F-30 IVT-28 VMatilda IV VT-34 VIA-43 VIT-34-85M VIT-34-85 Rudy VIT-34-85 VIIA-44 VIIKV-13 VIIT-43 VIIT-44-122 VIIIObject 416 VIIIT-54 first prototype VIIIT-44-100 (R) VIIIT-44 IXObject 430 Version II IXT-54 XObject 140 XObject 430 XObject 907 XT-22 medium XT-62A
China VType T-34 VIType 58 VIIT-34-1 VIIIType 59 VIIIT-34-2 VIIIT-34-3 VIII59-Patton IXWZ-120 X121 X121B
Japan IIChi-Ni IIType 89 I-Go/Chi-Ro IIIType 97 Chi-Ha IVType 1 Chi-He VType 3 Chi-Nu VType 3 Chi-Nu Kai VIType 4 Chi-To VIIType 5 Chi-Ri VIIISTA-1 VIIISTA-2 IXType 61 XSTB-1
Czechoslovakia IVST vz. 39 VŠkoda T 24 VIŠkoda T 40 VIŠkoda T 25 VIIKonštrukta T-34/100 VIIITVP VTU Koncept IXŠkoda T 50 XTVP T 50/51
Sweden IVLago VStrv m/42 VIStrv m/42-57 Alt A.2 VIStrv 74 VIILeo