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Bat.-Châtillon 155 58

Bat.-Châtillon 155 58

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Bat.-Châtillon 155 58

AnnoF38_Bat_Chatillon155_58.png
Battle Tier
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Overview
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[Client Values; Actual values in
Specifically, the mismatch in crew values caused by commander's 10% crew skill bonus. Outside of a crew of 1 commander only, 100% crew is a fiction. The client values, given for 100% crew, will normally be taken into battle with 110% crew skill members aside from specific functions, causing their actual performance to deviate from the expected client value. These differences are taken into account in tooltip boxes.
]
6,100,000  Credits Cost
49098 HP Hit Points
35/3826.13/38 t Weight Limit
Crew
  1. Commander (Radio Operator)
  2. Gunner
  3. Driver
  4. Loader
  5. Loader
Mobility
720720 hp Engine Power
62/14 km/h Speed Limit
1818 deg/s Traverse
20.5727.55 hp/t Power/Wt Ratio
YesYes Pivot
Armor
// mm Hull Armor
Armament







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HE/HE







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HE/HE
Shells




















1120/1330/1255




















1120/1330/1255
Shell Cost
680/830/460680/830/460 HP Damage
48/60/31048/60/310 mm Penetration



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2.5 r/m 

Magazine-fed Gun

Burst Length: 1 rounds
Magazine Size: 3 rounds
Cycle Time: 10 s
Magazine Reload Times
Nominal: 52 s
50% Crew: 64.42 s
75% Crew: 56.25 s
100% Crew: 49.86 s
With Vents: 48.76 s
With Vents and BiA: 47.7 s

Click here for more information.



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2.5 r/m 

Magazine-fed Gun

Burst Length: 1 rounds
Magazine Size: 3 rounds
Cycle Time: 10 s
Magazine Reload Times
Nominal: 52 s
50% Crew: 64.42 s
75% Crew: 56.25 s
100% Crew: 49.86 s
With Vents: 48.76 s
With Vents and BiA: 47.7 s

Click here for more information.
Rate of Fire






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2420.8

Magazine-fed Gun

Using Shell Type 1 (680 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal: 2420.8
50% Crew: 2393.6
75% Crew: 2414
100% Crew: 2427.6
With Vents: 2427.6
With Vents and BiA: 2427.6

Advantageous Damage Per Minute
Loaded-mag DPM: 2522.8
50% Crew: 2516
75% Crew: 2522.8
100% Crew: 2522.8
With Vents: 2522.8
With Vents and BiA: 2522.8

Click here for more information.

Magazine-fed Gun

Using Shell Type 2 (830 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal: 2954.8
50% Crew: 2921.6
75% Crew: 2946.5
100% Crew: 2963.1
With Vents: 2963.1
With Vents and BiA: 2963.1

Advantageous Damage Per Minute
Loaded-mag DPM: 3079.3
50% Crew: 3071
75% Crew: 3079.3
100% Crew: 3079.3
With Vents: 3079.3
With Vents and BiA: 3079.3

Click here for more information.

Magazine-fed Gun

Using Shell Type 3 (460 Damage):


Theoretical Damage Per Minute
Nominal: 1637.6
50% Crew: 1619.2
75% Crew: 1633
100% Crew: 1642.2
With Vents: 1642.2
With Vents and BiA: 1642.2

Advantageous Damage Per Minute
Loaded-mag DPM: 1706.6
50% Crew: 1702
75% Crew: 1706.6
100% Crew: 1706.6
With Vents: 1706.6
With Vents and BiA: 1706.6

Click here for more information.






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2420.8

Magazine-fed Gun

Using Shell Type 1 (680 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal: 2420.8
50% Crew: 2393.6
75% Crew: 2414
100% Crew: 2427.6
With Vents: 2427.6
With Vents and BiA: 2427.6

Advantageous Damage Per Minute
Loaded-mag DPM: 2522.8
50% Crew: 2516
75% Crew: 2522.8
100% Crew: 2522.8
With Vents: 2522.8
With Vents and BiA: 2522.8

Click here for more information.

Magazine-fed Gun

Using Shell Type 2 (830 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal: 2954.8
50% Crew: 2921.6
75% Crew: 2946.5
100% Crew: 2963.1
With Vents: 2963.1
With Vents and BiA: 2963.1

Advantageous Damage Per Minute
Loaded-mag DPM: 3079.3
50% Crew: 3071
75% Crew: 3079.3
100% Crew: 3079.3
With Vents: 3079.3
With Vents and BiA: 3079.3

Click here for more information.

Magazine-fed Gun

Using Shell Type 3 (460 Damage):


Theoretical Damage Per Minute
Nominal: 1637.6
50% Crew: 1619.2
75% Crew: 1633
100% Crew: 1642.2
With Vents: 1642.2
With Vents and BiA: 1642.2

Advantageous Damage Per Minute
Loaded-mag DPM: 1706.6
50% Crew: 1702
75% Crew: 1706.6
100% Crew: 1706.6
With Vents: 1706.6
With Vents and BiA: 1706.6

Click here for more information.
Damage Per Minute


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0.61 m 

With 50% Crew: 0.756 m
With 75% Crew: 0.66 m
With 100% Crew: 0.585 m
With BiA: 0.572 m
With BiA and Vents: 0.56 m
Maximum possible: 0.536 m

For more details, see Crew


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0.61 m 

With 50% Crew: 0.756 m
With 75% Crew: 0.66 m
With 100% Crew: 0.585 m
With BiA: 0.572 m
With BiA and Vents: 0.56 m
Maximum possible: 0.536 m

For more details, see Crew
Accuracy


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4.5 s 

With 50% Crew: 5.575 s
With 75% Crew: 4.867 s
With 100% Crew: 4.315 s
With GLD: 3.923 s
With BiA: 4.22 s
With BiA and Vents: 4.128 s
With both and GLD: 3.753 s
Maximum possible: 3.597 s

For more details, see Crew or Equipment


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4.5 s 

With 50% Crew: 5.575 s
With 75% Crew: 4.867 s
With 100% Crew: 4.315 s
With GLD: 3.923 s
With BiA: 4.22 s
With BiA and Vents: 4.128 s
With both and GLD: 3.753 s
Maximum possible: 3.597 s

For more details, see Crew or Equipment
Aim time
77 deg/s Gun Traverse Speed
360° Gun Arc
-0°/+45°-0°/+45° Elevation Arc
3636 rounds Ammo Capacity
General
1010 % Chance of Fire






280 m 

With 50% Crew: 220 m
With 75% Crew: 250 m
With 100% Crew: 280 m
With Recon and Situational Awareness: 294.2 m
With Coated Optics: 308 m
With Binocular Telescope: 350 m
Maximum possible: 400.8 m

For more details, see Skills or Equipment






280 m 

With 50% Crew: 220 m
With 75% Crew: 250 m
With 100% Crew: 280 m
With Recon and Situational Awareness: 294.2 m
With Coated Optics: 308 m
With Binocular Telescope: 350 m
Maximum possible: 400.8 m

For more details, see Skills or Equipment
View Range


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750 m 

With 50% Crew: 589.3 m
With 75% Crew: 669.7 m
With 100% Crew: 750 m
With 100% Signal Boost: 900 m
When affected by 100% Relaying: 825 m
Maximum possible: 1079.2 m

For more details, see Skills or Equipment


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750 m 

With 50% Crew: 589.3 m
With 75% Crew: 669.7 m
With 100% Crew: 750 m
With 100% Signal Boost: 900 m
When affected by 100% Relaying: 825 m
Maximum possible: 1079.2 m

For more details, see Skills or Equipment
Signal Range
Values are Stock - click for Top
Bat.-Châtillon 155 58

Additional Statistics
(Top Configuration)

Camouflage

  • Stationary: 12%
  • When Moving: 6%
  • When Firing: 1.7%


Terrain Resistance

  • On Hard Ground: 1.06
  • On Medium Ground: 1.25
  • On Soft Ground: 2.01


Dispersion Change Values

  • Turret Contribution
  • Rotation: 0.58
  • Shot Recoil: 4.32
  • Suspension Contribution
  • Acceleration: 0.38
  • Turning: 0.38


With 100% Crew

X

AnnoF38_Bat_Chatillon155_58.png

6100000

The Bat.-Châtillon 155 58 is a French tier 10 self-propelled gun.

An experimental project for an SPG that used some elements of the U.S. M47 chassis. As compared to the Bat.-Châtillon 155 55, the vehicle had a different turret and featured the magazine loading system. Existed only in blueprints.

Like the Bat.-Châtillon 155 55 the Bat.-Châtillon 155 58's gun has a 360° traverse making the vehicle very flexible in terms of positioning, as well as very quick to aim when changing its focus of fire. It has a 3 round drum auto-loader, giving it an advantage in rapid strikes on an exposed target before it retreats to cover. As with most French tanks, it is quite mobile, making counter battering this vehicle nearly impossible if played carefully. To balance these abilities, its main gun is only a 155mm howitzer, which does very poor damage compared to the T92, Object 261, Conqueror Gun Carriage or G.W. E 100. While it can't dish out as much damage per shot as the other Tier X artillery, it can defend itself well due to its fully traversable gun and good mobility. Be aware that the magazine reload time is extraordinarily long and the reload inside the magazine is longer then most tanks need to reload their single shot even when stunned.

The Bat.-Châtillon 155 58 marks the end of its French self-propelled gun line.

Modules / Available Equipment and Consumables

Modules

Ico_gun_alpha.png

Guns

Tier Gun Penetration
(mm)
Damage
(HP)
Rate of fire
(rounds/minute)
Dispersion
(m/100m)
Aiming time
(s)
Weight
(kg)
Price
(Credits)

IX Canon de 155 mm 48/60/310 680/830/460 2.5 0.61 4.5 4352 225000

Ico_engine_alpha.png

Engines

Tier Engine Engine Power
(hp)
Chance of Fire on Impact
(%)
Weight
(kg)
Price
(Credits)

X Hispano-Suiza HS 110 720 10 1426 94250

Ico_suspension_alpha.png

Suspensions

Tier Suspension Load Limit
(т)
Traverse Speed
(gr/sec)
Rmin Weight
(kg)
Price
(Credits)

X Batignolles-Châtillon 155 mle. 58 38 18 0 12000 36000

Ico_radio_alpha.png

Radios

Tier Radio Signal Range
(m)
Weight
(kg)
Price
(Credits)

X SCR-528 Fr 750 80 54000

Compatible Equipment

Low Noise Exhaust System Class 1 Medium Spall Liner Camouflage Net Class 2 Coated Optics Class 1 Experimental Optics Wear-Resistant Gun Laying Drive Improved Configuration Enhanced Gun Laying Drive Class 1 Modified Configuration Class 1 Improved Rotation Mechanism Class 1 Binocular Telescope Class 1 Turbocharger Class 1 

Compatible Consumables

Automatic Fire Extinguisher Natural Cover Optical Calibration Aim Tuning Experienced Firefighters Manual Fire Extinguisher Strong Coffee Pre-Battle Maintenance Large First Aid Kit Large Repair Kit Duty Comes First Shell Organizer Focus on Target Increased Focus Small First Aid Kit Small Repair Kit Gearbox Intricacy Steady Hand Combat Course 


Player Opinion

Pros and Cons

Pros:

- Gun range : 1400 m

- Very high mobility, as it's based on Bat.-Châtillon 25 t chassis

- Gun has 360° traverse

- It is the Only SPG in the Game that features an Autoloader.

- Relatively good accuracy and aim time for an artillery piece


Cons:

- Very long magazine reload time (50 seconds with a 100% crew and Consumables, the longest reload in the game)

- Lowest damage per shell of the Tier 10 artillery, along with the lowest splash. Barely does any damage against spall-lined superheavies.

- Lowest penetration of the Tier 10 artillery, even Leopard 1 has a chance of taking a direct hit without getting full-penetrated.

- Tricky stun duration: insufficient against heavily armored vehicles, also wasted upon continual supression unless firing at certain interval.

- Gun only traverses at 10 degrees/s, barely an autoloader (20 seconds to fire 3 shells, as opposed to 18 previously to fire 4).

- Low vertical shell arc due to its high range (Tied with the T92 for second worst artillery arc at tier 10)

- Inadequate 10 secs intra-clip reload for close-quarters, with stunned crew many lights and meds still reload faster than you do.

- Horribly low view range of only 280 meters, gets easily outspotted (just like all other non-leFH18B2 SPGs)


Performance

The 3 rounds provided by the auto-loader coupled with speed, flexibility, and an accurate gun mounted on a turret make this SPG a blast to play. While the 155 58 may not the hardest hitting of the tier 10 artillery pieces, it is certainly the most flexible and most maneuverable. A good tactic to utilize when playing this SPG is to turn your hull perpendicular to your current firing arc. This allows you to move side to side in relation to your line of fire, making it substantially more difficult to be hit by counter-battery fire, though at the expense of your clipping speed.

As a result of this SPG having a 360° traversable gun, it is also possible to simply play like a TD and provide direct fire support for your allies, though in many cases (especially in higher tier battles which this SPG will most certainly be a part of) this isn't always the brightest idea. Many tanks can easily two shot you, and unless you have a full magazine of rounds, you're toast. The armor on this SPG is very thin even by SPG standards.

The reload on the autoloader for this SPG really is quite horrid, it takes 50 seconds to load a magazine if running a full BiA + Food crew. That said, once you're loaded, you can really keep some heads down. The speed at which you can fire is very bad, 20 seconds to unload a potential of at most around 2700 damage if all 3 shots penetrate with high rolls, which allows you to put some substantial hurt on the enemy. However, it has nearly no splash, so firing right at the reload in the clip is inadvisable, as your shells will most likely miss. If the enemy attempts to counter-battery you, you are easily spotted if you remain in one location to fire your clip at maximum speed, but moving after each shot pushes your time to fully aim above 10 seconds, greatly reducing your effective damage output. This SPG does not see much clan wars use except in very specific circumstances where its extreme mobility is required due to its 50 second clip reload, which gives your enemy plenty of time to determine the outcome of the game while you have no influence on it.


Suggested Equipment


Enhanced Gun Laying Drive Binocular Telescope Coated Optics Camouflage Net 


Gallery

Historical Info

Batignolles Chatillon 155mm
Following Lorraine’s project of a self propelled howitzer, Batignolles Chatillon started work on a self propelled artillery vehicle with a fully rotatable turret. The main feature was to be a drum based automatic loading system installed in the turret. In late 1958 all development was cancelled and the project was abandoned with only one prototype built.


Historical Gallery

France
Light Tanks IRenault FT IID1 IIAM 39 Gendron-Somua IIAMR 35 IIFCM 36 IIRenault R35 IIHotchkiss H35 IIIAMX 38 IVAMX 40 VAMX ELC bis VIAMX 12 t VIPanhard AMD 178B VIIAMX 13 75 VIIHotchkiss EBR VIIAMX 13 57 VIIAMX 13 57 GF VIIIPanhard EBR 75 (FL 10) VIIIPanhard AML Lynx 6x6 VIIIBat.-Châtillon 12 t VIIIELC EVEN 90 IXAMX 13 90 IXPanhard EBR 90 XPanhard EBR 105 XAMX 13 105
Medium Tanks IIID2 IIISomua S35 IVSARL 42 VRenault G1 VIBretagne Panther VIM4A1 FL 10 VIIIBat.-Châtillon Bourrasque VIIIAltProto AMX 30 VIIILorraine 40 t VIIIAMX Chasseur de chars VIIIM4A1 Revalorisé IXAMX 30 1er prototype IXChar Futur 4 IXBat.-Châtillon 25 t AP XBat.-Châtillon 25 t XAMX 30 B
Heavy Tanks IVB1 VBDR G1 B VIARL 44 VIIAMX M4 mle. 45 VIIIAMX 50 100 VIIIAMX M4 mle. 49 VIIIAMX M4 mle. 49 Liberté VIIIAMX 65 t VIIISomua SM VIIIFCM 50 t IXAMX 50 120 IXLorraine 50 t IXAMX M4 mle. 51 XAMX 50 B XAMX M4 mle. 54
Tank Destroyers IIRenault FT AC IIIFCM 36 Pak 40 IIIRenault UE 57 IVSomua SAu 40 VM10 RBFM VS35 CA VIARL V39 VIIAMX AC mle. 46 VIIIAMX AC mle. 48 VIIIAMX Canon d'assaut 105 IXAMX 50 Foch XAMX 50 Foch (155) XAMX 50 Foch B
Self-Propelled Artillery IIRenault FT 75 BS IIILorraine 39L AM IVAMX 105 AM mle. 47 VAMX 13 105 AM mle. 50 V105 leFH18B2 VIAMX 13 F3 AM VIILorraine 155 mle. 50 VIIILorraine 155 mle. 51 IXBat.-Châtillon 155 55 XBat.-Châtillon 155 58
Self-Propelled Guns
USA IIT1 HMC IIIT18 HMC IIIM7 Priest IVT82 HMC IVM37 VM41 HMC VIM44 VIIM12 VIIIM40/M43 IXM53/M55 XT92 HMC
UK IILoyd Gun Carriage IIISexton II IIISexton I IVBirch Gun VBishop VIFV304 VIICrusader 5.5-in. SP VIIIFV207 IXFV3805 XConqueror Gun Carriage
Germany IIG.Pz. Mk. VI (e) IIISturmpanzer I Bison IIIWespe IVPz.Sfl. IVb IVSturmpanzer II VGrille VIHummel VIIG.W. Panther VIIIG.W. Tiger (P) IXG.W. Tiger XG.W. E 100
France IIRenault FT 75 BS IIILorraine 39L AM IVAMX 105 AM mle. 47 VAMX 13 105 AM mle. 50 V105 leFH18B2 VIAMX 13 F3 AM VIILorraine 155 mle. 50 VIIILorraine 155 mle. 51 IXBat.-Châtillon 155 55 XBat.-Châtillon 155 58
USSR IISU-18 IIISU-26 IVSU-5 VSU-122A VISU-8 VIIS-51 VIISU-14-1 VIIISU-14-2 IX212A XObject 261
China
Japan
Czechoslovakia
Sweden
Italy
Poland
ja:Tank:F38 Bat Chatillon155 58