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T92 HMC

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This article is about the self propelled gun. For the light tank, see T92.











































































T92 HMC

AnnoA38_T92.png
Battle Tier
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Overview
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Well, the ones further down, of course.
" for more information
[Client Values; Actual values in
Specifically, the mismatch in crew values caused by commander's 10% crew skill bonus. Outside of a crew of 1 commander only, 100% crew is a fiction. The client values, given for 100% crew, will normally be taken into battle with 110% crew skill members aside from specific functions, causing their actual performance to deviate from the expected client value. These differences are taken into account in tooltip boxes.
]
6,100,000  Credits Cost
500100 HP Hit Points
57.84/6136.69/61 t Weight Limit
Crew
  1. Commander
  2. Gunner
  3. Driver
  4. Radio Operator
  5. Loader
  6. Loader
Mobility
500500 hp Engine Power
32.2/10 km/h Speed Limit
2020 deg/s Traverse
8.6413.63 hp/t Power/Wt Ratio
YesYes Pivot
Armor
// mm Hull Armor
Armament







{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||



{{#ifeq:ARMOR_PIERCING|ARMOR_PIERCING||


HE/HE







{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||



{{#ifeq:ARMOR_PIERCING|ARMOR_PIERCING||


HE/HE
Shells




















2500/2930/2880




















2500/2930/2880
Shell Cost
1100/1420/7501100/1420/750 HP Damage
60/75/37260/75/372 mm Penetration



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1.22 r/m 

Standard Gun

Reload Times
Nominal: 49 s
50% Crew: 60.7 s
75% Crew: 53 s
100% Crew: 46.98 s
Rammer: 42.28 s
Vents: 45.94 s
Both: 41.35 s
Both and BiA: 40.45 s
Both and Max Crew %: 38.77 s

See Crew, Consumables, or Equipment for more information.



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1.22 r/m 

Standard Gun

Reload Times
Nominal: 49 s
50% Crew: 60.7 s
75% Crew: 53 s
100% Crew: 46.98 s
Rammer: 42.28 s
Vents: 45.94 s
Both: 41.35 s
Both and BiA: 40.45 s
Both and Max Crew %: 38.77 s

See Crew, Consumables, or Equipment for more information.
Rate of Fire






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1342

Standard Gun

Using Shell Type 1 (1100 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 1342
50% Crew: 1078
75% Crew: 1243
100% Crew: 1397
100% Crew
Vents: 1430
Rammer: 1551
Both: 1584
Both and BiA: 1617
Both and Max Crew %: 1694

Advantageous Damage Per Minute
First-shot DPM: 2442
50% Crew: 2178
75% Crew: 2343
100% Crew: 2497
100% Crew
Rammer: 2651
Vents: 2530
Both: 2684
Both and BiA: 2717
Both and Max Crew %: 2794

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (1420 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 1732.4
50% Crew: 1391.6
75% Crew: 1604.6
100% Crew: 1803.4
100% Crew
Vents: 1846
Rammer: 2002.2
Both: 2044.8
Both and BiA: 2087.4
Both and Max Crew %: 2186.8

Advantageous Damage Per Minute
First-shot DPM: 3152.4
50% Crew: 2811.6
75% Crew: 3024.6
100% Crew: 3223.4
100% Crew
Rammer: 3422.2
Vents: 3266
Both: 3464.8
Both and BiA: 3507.4
Both and Max Crew %: 3606.8

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (750 Damage):


Theoretical Damage Per Minute
Nominal DPM: 915
50% Crew: 735
75% Crew: 847.5
100% Crew: 952.5
100% Crew
Vents: 975
Rammer: 1057.5
Both: 1080
Both and BiA: 1102.5
Both and Max Crew %: 1155

Advantageous Damage Per Minute
First-shot DPM: 1665
50% Crew: 1485
75% Crew: 1597.5
100% Crew: 1702.5
100% Crew
Rammer: 1807.5
Vents: 1725
Both: 1830
Both and BiA: 1852.5
Both and Max Crew %: 1905

See here, here, or here for more information.






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1342

Standard Gun

Using Shell Type 1 (1100 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 1342
50% Crew: 1078
75% Crew: 1243
100% Crew: 1397
100% Crew
Vents: 1430
Rammer: 1551
Both: 1584
Both and BiA: 1617
Both and Max Crew %: 1694

Advantageous Damage Per Minute
First-shot DPM: 2442
50% Crew: 2178
75% Crew: 2343
100% Crew: 2497
100% Crew
Rammer: 2651
Vents: 2530
Both: 2684
Both and BiA: 2717
Both and Max Crew %: 2794

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (1420 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 1732.4
50% Crew: 1391.6
75% Crew: 1604.6
100% Crew: 1803.4
100% Crew
Vents: 1846
Rammer: 2002.2
Both: 2044.8
Both and BiA: 2087.4
Both and Max Crew %: 2186.8

Advantageous Damage Per Minute
First-shot DPM: 3152.4
50% Crew: 2811.6
75% Crew: 3024.6
100% Crew: 3223.4
100% Crew
Rammer: 3422.2
Vents: 3266
Both: 3464.8
Both and BiA: 3507.4
Both and Max Crew %: 3606.8

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (750 Damage):


Theoretical Damage Per Minute
Nominal DPM: 915
50% Crew: 735
75% Crew: 847.5
100% Crew: 952.5
100% Crew
Vents: 975
Rammer: 1057.5
Both: 1080
Both and BiA: 1102.5
Both and Max Crew %: 1155

Advantageous Damage Per Minute
First-shot DPM: 1665
50% Crew: 1485
75% Crew: 1597.5
100% Crew: 1702.5
100% Crew
Rammer: 1807.5
Vents: 1725
Both: 1830
Both and BiA: 1852.5
Both and Max Crew %: 1905

See here, here, or here for more information.
Damage Per Minute


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0.83 m 

With 50% Crew: 1.028 m
With 75% Crew: 0.898 m
With 100% Crew: 0.796 m
With BiA: 0.778 m
With BiA and Vents: 0.761 m
Maximum possible: 0.73 m

For more details, see Crew


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0.83 m 

With 50% Crew: 1.028 m
With 75% Crew: 0.898 m
With 100% Crew: 0.796 m
With BiA: 0.778 m
With BiA and Vents: 0.761 m
Maximum possible: 0.73 m

For more details, see Crew
Accuracy


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5.9 s 

With 50% Crew: 7.309 s
With 75% Crew: 6.382 s
With 100% Crew: 5.657 s
With GLD: 5.143 s
With BiA: 5.532 s
With BiA and Vents: 5.412 s
With both and GLD: 4.92 s
Maximum possible: 4.716 s

For more details, see Crew or Equipment


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5.9 s 

With 50% Crew: 7.309 s
With 75% Crew: 6.382 s
With 100% Crew: 5.657 s
With GLD: 5.143 s
With BiA: 5.532 s
With BiA and Vents: 5.412 s
With both and GLD: 4.92 s
Maximum possible: 4.716 s

For more details, see Crew or Equipment
Aim time
88 deg/s Gun Traverse Speed
24° Gun Arc
-0°/+65°-0°/+65° Elevation Arc
1616 rounds Ammo Capacity
General
2020 % Chance of Fire






310 m 

With 50% Crew: 243.6 m
With 75% Crew: 276.8 m
With 100% Crew: 310 m
With Recon and Situational Awareness: 325.7 m
With Coated Optics: 341 m
With Binocular Telescope: 387.5 m
Maximum possible: 443.8 m

For more details, see Skills or Equipment






310 m 

With 50% Crew: 243.6 m
With 75% Crew: 276.8 m
With 100% Crew: 310 m
With Recon and Situational Awareness: 325.7 m
With Coated Optics: 341 m
With Binocular Telescope: 387.5 m
Maximum possible: 443.8 m

For more details, see Skills or Equipment
View Range


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745 m 

With 50% Crew: 601.4 m
With 75% Crew: 688.8 m
With 100% Crew: 777 m
With 100% Signal Boost: 894 m
When affected by 100% Relaying: 819.5 m
Maximum possible: 1118.4 m

For more details, see Skills or Equipment


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745 m 

With 50% Crew: 601.4 m
With 75% Crew: 688.8 m
With 100% Crew: 777 m
With 100% Signal Boost: 894 m
When affected by 100% Relaying: 819.5 m
Maximum possible: 1118.4 m

For more details, see Skills or Equipment
Signal Range
Values are Stock - click for Top
T92 HMC

Additional Statistics
(Top Configuration)

Camouflage

  • Stationary: 8%
  • When Moving: 4%
  • When Firing: 0.5%


Terrain Resistance

  • On Hard Ground: 1.15
  • On Medium Ground: 1.34
  • On Soft Ground: 2.21


Dispersion Change Values

  • Turret Contribution
  • Rotation: 0.61
  • Shot Recoil: 5.75
  • Suspension Contribution
  • Acceleration: 0.36
  • Turning: 0.36


With 100% Crew

X

AnnoA38_T92.png

6100000

The T92 HMC is an American tier 10 self-propelled gun.

A U.S. SPG developed in 1945 on the basis of the T26E3 for destroying bunkers and underground hideouts on islands of the Pacific. Five vehicles were built, including the experimental one. The project was discontinued when the war ended.

Also known as "Nuke Cannon" or "King Kong". The T92 HMC is the hardest-hitting artillery vehicle in the game, armed with a massive 240mm howitzer. The damage and splash from this gun is enormous and can cripple any tank it hits, but the burst radius of each shell is so vast that it is not required to make a direct hit. Splash from high explosive shells can cripple any tank that happens to be within a few meters of the impact. If an HE shell manages to penetrate the target it will most likely be knocked out or very heavily damaged. Armor piercing rounds are discouraged, as the gun is very inaccurate, but if one makes a connection, it has the ability to one-shot Tier IX tanks and some Tier X's. The T92 lacks effective gun depression, a feature that makes self-defense very difficult. This is worsened by the vehicle's low mobility, which while having been improved in a recent patch remains a liability. The T92's main gun currently has the single highest alpha damage output in the game.

In the 9.18 rework patch the T92's alpha was dramatically decreased by 58% -- from 2,250 to 1300 -- and its AP ammo was removed. But on par with new stun mechanics the T92 has the highest stun damage in the game with a wider burst radius. In patch 1.13, the T92 HMC (along with most SPGs) received a nerf to the blast radius (from 13 to 12.4) and a damage decrease from 1300 to 1100 on the stun round. It was given 2 new rounds (high damage HE and AP) that vary in effectiveness in comparison to the older version.

The high damage HE hits for 1420 with 75mm of penetration but only splashes 7m, this HE can damage internal modules on non-penetrations. The AP hits for only 750 but packs best-in-game penetration at a staggering 372mm, combined with a gun capable of overmatching 79mm plates.

The T92 HMC marks the end of its American self-propelled gun line.

Modules / Available Equipment and Consumables

Modules

Ico_gun_alpha.png

Guns

Tier Gun Penetration
(mm)
Damage
(HP)
Rate of fire
(rounds/minute)
Dispersion
(m/100m)
Aiming time
(s)
Weight
(kg)
Price
(Credits)

X 240 mm Howitzer M1 60/75/372 1100/1420/750 1.22 0.83 5.9 11385 350000

Ico_engine_alpha.png

Engines

Tier Engine Engine Power
(hp)
Chance of Fire on Impact
(%)
Weight
(kg)
Price
(Credits)

VI Ford GAF (T92 HMC) 500 20 641 38700

Ico_suspension_alpha.png

Suspensions

Tier Suspension Load Limit
(т)
Traverse Speed
(gr/sec)
Rmin Weight
(kg)
Price
(Credits)

X T92 HMC 61 20 0 24000 32000

Ico_radio_alpha.png

Radios

Tier Radio Signal Range
(m)
Weight
(kg)
Price
(Credits)

X SCR 528A 745 91 54000

Compatible Equipment

Low Noise Exhaust System Class 1 Heavy Spall Liner Camouflage Net Class 2 Coated Optics Class 1 Experimental Optics Wear-Resistant Gun Laying Drive Improved Configuration Innovative Loading System Enhanced Gun Laying Drive Class 1 Modified Configuration Class 1 Improved Rotation Mechanism Class 1 Binocular Telescope Class 1 Gun Rammer Class 1 Turbocharger Class 1 

Compatible Consumables

Automatic Fire Extinguisher Natural Cover Optical Calibration Case of Cola Aim Tuning Experienced Firefighters 100-octane Gasoline 105-octane Gasoline Manual Fire Extinguisher Pre-Battle Maintenance Large First Aid Kit Large Repair Kit Duty Comes First Shell Organizer Orderly Ammo Rack Focus on Target Increased Focus Small First Aid Kit Small Repair Kit Gearbox Intricacy Steady Hand Combat Course 


Player Opinion

Pros and Cons

Pros:

- Gun range: 1400 m (with stun HE), 1600m (with high damage HE), and 2000m (with AP)

- Most powerful gun in the game (

  • with the non-stun HE), Even its damage is decreased, It still has potential of destroying some full-health tanks

- Largest S


Cons:

- Second most inaccurate gun in the game

- One of the slowest rates of fire in the game

- No gun depression (makes going "TD" mode almost impossible)

- Much slower than the M53/M55. Also one of the slower SPG's in general

- Fear factor makes people target you immediately after you have been spotted


Performance

Before the patch 8.6 SPG changes, the T92 was an extremely effective tank. It originally had a dispersion of only 0.62 meters per 100 meters, meaning that even with a miss, the splash was close enough to do significant damage. In the 8.6 update, however, it was given 0.30m higher dispersion and its usefulness was significantly reduced. The T92 also received a large mobility nerf with the removal of its upgraded engines, making it far more sluggish and very difficult to relocate when needed.

Nevertheless, the T92 still has a powerful gun and can be a nasty surprise for any tank in the game. Of course, it is very team-dependent, as zero gun depression and high bloom combined with its low mobility make "TD mode" difficult against fast-moving scouts and mediums.

With the inaccuracy of its 240mm howitzer, much of the effectiveness of this SPG will come from splash damage, which is not lacking due to the huge caliber of the gun. One tactic that is good for this artillery is zeroing in on a group of tanks and dropping a huge round right into them and damaging them all, allowing the team to take advantage of them, knocking out several or more damaged and/or tracked tanks.

However, your gun can give you away easily, so be sure to relocate immediately after firing or you very well might be the next target.


Early Research

None


Suggested Equipment


Large-Caliber Artillery-Shell Rammer Enhanced Gun Laying Drive Camouflage Net 


Gallery

Historical Info

The 240 mm Howitzer Motor Carriage T92 was self-propelled howitzer developed by the United States of America during World War II.

The 240 mm M1 howitzer was mounted on a slightly modified Heavy Tank T26E3 (later the "Heavy Tank M26 Pershing") chassis - it used an extra bogie wheel, to bring a total of seven. A limited production run was ordered in March 1945, and the first test model was finished in July of that year. Total production of the T92 was five. A similar vehicle was also built in conjunction with the T92, the 8in Gun Motor Carriage T93. The T93 mounted the longer 8in M1 gun.

Limited numbers of both 240mm HMC T92s and 8in GMC T93s were going to be used in Operation Downfall, the planned invasion of the Japanese mainland. However, after the Japanese surrender on 14 August 1945, the T92s and T93s were not shipped to the Pacific Theater of Operations.


Historical Gallery

USA
Light Tanks IT1 Cunningham IIM2 Light Tank IIT1E6 IIT2 Light Tank IIT7 Combat Car IIIM22 Locust IIIM3 Stuart IIIMTLS-1G14 IVM5 Stuart VM24 Chaffee VM7 VIM24E2 Super Chaffee VIT21 VIT37 VIIT71 CMCD VIIT71 DA VIIIT92 VIIIM41 Walker Bulldog IXT49 XXM551 Sheridan
Medium Tanks IIT2 Medium Tank IIIConvert. Medium Tank T3 IIIM2 Medium Tank IVT6 Medium IVM3 Lee VM4 Improved VM4A2E4 Sherman VM4A1 Sherman VRam II VIM4A3E8 Fury VIM4A3E8 Thunderbolt VII VIM4A3E8 Sherman VIM4A3E2 Sherman Jumbo VIIT26E3 Eagle 7 VIIT20 VIIT23E3 VIIIT25 Pilot Number 1 VIIITL-1 LPC VIIIT42 VIIIASTRON Rex 105 mm VIIIAMBT VIIIM46 Patton KR VIIIM26 Pershing VIIIT26E4 SuperPershing VIIIT69 VIIIT95E2 IXM46 Patton XM48A5 Patton XM60 XT95E6
Heavy Tanks VT14 VT1 Heavy Tank VIPawlack Tank VIM6 VIIKing Tiger (Captured) VIIM-II-Y VIIT29 VIIIChrysler K VIIIChrysler K GF VIIIT26E5 VIIIT26E5 Patriot VIIIM54 Renegade VIIIT77 VIIIM-III-Y VIIIM-IV-Y VIIIM6A2E1 VIIIT32 VIIIT34 VIIIT34 B IXAE Phase I IXConcept 1B IXM-VI-Y IXM103 IXT54E1 XM-V-Y XT110E5 XT57 Heavy Tank
Tank Destroyers IIT3 HMC IIIT56 GMC IVM8A1 IVT40 VM10 Wolverine VT67 VIT78 VIM18 Hellcat VIM36 Jackson VIIM56 Scorpion VIIT28 Concept VIISuper Hellcat VIIT25/2 VIIT25 AT VIIITS-5 VIIIT28 VIIIT28 Prototype IXT30 IXT95 XT110E3 XT110E4
Self-Propelled Artillery IIT1 HMC IIIT18 HMC IIIM7 Priest IVT82 HMC IVM37 VM41 HMC VIM44 VIIM12 VIIIM40/M43 IXM53/M55 XT92 HMC
Self-Propelled Guns
USA IIT1 HMC IIIT18 HMC IIIM7 Priest IVT82 HMC IVM37 VM41 HMC VIM44 VIIM12 VIIIM40/M43 IXM53/M55 XT92 HMC
UK IILoyd Gun Carriage IIISexton II IIISexton I IVBirch Gun VBishop VIFV304 VIICrusader 5.5-in. SP VIIIFV207 IXFV3805 XConqueror Gun Carriage
Germany IIG.Pz. Mk. VI (e) IIISturmpanzer I Bison IIIWespe IVPz.Sfl. IVb IVSturmpanzer II VGrille VIHummel VIIG.W. Panther VIIIG.W. Tiger (P) IXG.W. Tiger XG.W. E 100
France IIRenault FT 75 BS IIILorraine 39L AM IVAMX 105 AM mle. 47 VAMX 13 105 AM mle. 50 V105 leFH18B2 VIAMX 13 F3 AM VIILorraine 155 mle. 50 VIIILorraine 155 mle. 51 IXBat.-Châtillon 155 55 XBat.-Châtillon 155 58
USSR IISU-18 IIISU-26 IVSU-5 VSU-122A VISU-8 VIIS-51 VIISU-14-1 VIIISU-14-2 IX212A XObject 261
China
Japan
Czechoslovakia
Sweden
Italy
Poland
ja:Tank:A38 T92