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AMX M4 mle. 54

AMX M4 mle. 54

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AnnoF82_AMX_M4_Mle1949_Ter.png
nation | class | tier
Battle Tier
1234567891011
Overview
Mouse over "
Well, the ones further down, of course.
" for more information
[Client Values; Actual values in
Specifically, the mismatch in crew values caused by commander's 10% crew skill bonus. Outside of a crew of 1 commander only, 100% crew is a fiction. The client values, given for 100% crew, will normally be taken into battle with 110% crew skill members aside from specific functions, causing their actual performance to deviate from the expected client value. These differences are taken into account in tooltip boxes.
]
0  Credits Cost
health Hit Points
0/0Expression error: Unexpected < operator./0 t Weight Limit
Crew
crew
Mobility
engine Engine Power
/ km/h Speed Limit
traverse Traverse
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NoNo Pivot
Armor
// mm Hull Armor
//// mm Turret Armor
Armament







{{#ifeq:|ARMOR_PIERCING||



{{#ifeq:|ARMOR_PIERCING||








{{#ifeq:|ARMOR_PIERCING||



{{#ifeq:|ARMOR_PIERCING||


Shells







































Shell Cost
//// HP Damage
//// mm Penetration



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Standard Gun

Reload Times
Nominal: ' s
50% Crew: 0 s
75% Crew: 0 s
100% Crew: 0 s
Rammer: 0 s
Vents: 0 s
Both: 0 s
Both and BiA: 0 s
Both and Max Crew %: 0 s

See Crew, Consumables, or Equipment for more information.



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Expression error: Unexpected < operator. r/m 

Standard Gun

Reload Times
Nominal: ' s
50% Crew: 0 s
75% Crew: 0 s
100% Crew: 0 s
Rammer: 0 s
Vents: 0 s
Both: 0 s
Both and BiA: 0 s
Both and Max Crew %: 0 s

See Crew, Consumables, or Equipment for more information.
Rate of Fire






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Standard Gun

Using Shell Type 1 ( Damage):


Theoretical Damage Per Minute
Nominal DPM: Expression error: Unexpected * operator.
50% Crew: Expression error: Unexpected * operator.
75% Crew: Expression error: Unexpected * operator.
100% Crew: Expression error: Unexpected * operator.
100% Crew
Vents: Expression error: Unexpected * operator.
Rammer: Expression error: Unexpected * operator.
Both: Expression error: Unexpected * operator.
Both and BiA: Expression error: Unexpected * operator.
Both and Max Crew %: Expression error: Unexpected * operator.

Advantageous Damage Per Minute
First-shot DPM: Expression error: Unexpected * operator.
50% Crew: Expression error: Unexpected * operator.
75% Crew: Expression error: Unexpected * operator.
100% Crew: Expression error: Unexpected * operator.
100% Crew
Rammer: Expression error: Unexpected * operator.
Vents: Expression error: Unexpected * operator.
Both: Expression error: Unexpected * operator.
Both and BiA: Expression error: Unexpected * operator.
Both and Max Crew %: Expression error: Unexpected * operator.

See here, here, or here for more information.






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Expression error: Unexpected * operator.

Standard Gun

Using Shell Type 1 ( Damage):


Theoretical Damage Per Minute
Nominal DPM: Expression error: Unexpected * operator.
50% Crew: Expression error: Unexpected * operator.
75% Crew: Expression error: Unexpected * operator.
100% Crew: Expression error: Unexpected * operator.
100% Crew
Vents: Expression error: Unexpected * operator.
Rammer: Expression error: Unexpected * operator.
Both: Expression error: Unexpected * operator.
Both and BiA: Expression error: Unexpected * operator.
Both and Max Crew %: Expression error: Unexpected * operator.

Advantageous Damage Per Minute
First-shot DPM: Expression error: Unexpected * operator.
50% Crew: Expression error: Unexpected * operator.
75% Crew: Expression error: Unexpected * operator.
100% Crew: Expression error: Unexpected * operator.
100% Crew
Rammer: Expression error: Unexpected * operator.
Vents: Expression error: Unexpected * operator.
Both: Expression error: Unexpected * operator.
Both and BiA: Expression error: Unexpected * operator.
Both and Max Crew %: Expression error: Unexpected * operator.

See here, here, or here for more information.
Damage Per Minute


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With 50% Crew: Expression error: Unexpected < operator. m
With 75% Crew: Expression error: Unexpected < operator. m
With 100% Crew: Expression error: Unexpected < operator. m
With BiA: Expression error: Unexpected < operator. m
With BiA and Vents: Expression error: Unexpected < operator. m
Maximum possible: Expression error: Unexpected < operator. m

For more details, see Crew


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With 50% Crew: Expression error: Unexpected < operator. m
With 75% Crew: Expression error: Unexpected < operator. m
With 100% Crew: Expression error: Unexpected < operator. m
With BiA: Expression error: Unexpected < operator. m
With BiA and Vents: Expression error: Unexpected < operator. m
Maximum possible: Expression error: Unexpected < operator. m

For more details, see Crew
Accuracy


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With 50% Crew: Expression error: Unexpected < operator. s
With 75% Crew: Expression error: Unexpected < operator. s
With 100% Crew: Expression error: Unexpected < operator. s
With GLD: Expression error: Unexpected < operator. s
With BiA: Expression error: Unexpected < operator. s
With BiA and Vents: Expression error: Unexpected < operator. s
With both and GLD: Expression error: Unexpected < operator. s
Maximum possible: Expression error: Unexpected < operator. s

For more details, see Crew or Equipment


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With 50% Crew: Expression error: Unexpected < operator. s
With 75% Crew: Expression error: Unexpected < operator. s
With 100% Crew: Expression error: Unexpected < operator. s
With GLD: Expression error: Unexpected < operator. s
With BiA: Expression error: Unexpected < operator. s
With BiA and Vents: Expression error: Unexpected < operator. s
With both and GLD: Expression error: Unexpected < operator. s
Maximum possible: Expression error: Unexpected < operator. s

For more details, see Crew or Equipment
Aim time
turretTraverse Turret Traverse
0° Gun Arc
-°/+°-°/+° Elevation Arc
ammo Ammo Capacity
General
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With 75% Crew: Expression error: Unexpected < operator. m
With 100% Crew: Expression error: Unexpected round operator. m
With Recon and Situational Awareness: Expression error: Unexpected < operator. m
With Coated Optics: Expression error: Unexpected < operator. m
With Binocular Telescope: Expression error: Unexpected < operator. m
Maximum possible: Expression error: Unexpected < operator. m

For more details, see Skills or Equipment






m 

With 50% Crew: Expression error: Unexpected < operator. m
With 75% Crew: Expression error: Unexpected < operator. m
With 100% Crew: Expression error: Unexpected round operator. m
With Recon and Situational Awareness: Expression error: Unexpected < operator. m
With Coated Optics: Expression error: Unexpected < operator. m
With Binocular Telescope: Expression error: Unexpected < operator. m
Maximum possible: Expression error: Unexpected < operator. m

For more details, see Skills or Equipment
View Range


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With 50% Crew: Expression error: Unexpected < operator. m
With 75% Crew: Expression error: Unexpected < operator. m
With 100% Crew: Expression error: Unexpected * operator. m
With 100% Signal Boost: Expression error: Unexpected < operator. m
When affected by 100% Relaying: Expression error: Unexpected < operator. m
Maximum possible: Expression error: Unexpected < operator. m

For more details, see Skills or Equipment


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With 50% Crew: Expression error: Unexpected < operator. m
With 75% Crew: Expression error: Unexpected < operator. m
With 100% Crew: Expression error: Unexpected * operator. m
With 100% Signal Boost: Expression error: Unexpected < operator. m
When affected by 100% Relaying: Expression error: Unexpected < operator. m
Maximum possible: Expression error: Unexpected < operator. m

For more details, see Skills or Equipment
Signal Range
Values are Stock - click for Top



AnnoF82_AMX_M4_Mle1949_Ter.png

0

The <value_unset_error> is a [[|]] tier .

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The AMX M4 mle. 54 marks the end of the heavily-armed and armoured French heavy tank branch. Although it's characteristics are similar to its predecessor, it's definetly an upgrade. The AMX M4 mle. 54 is quite a large tank (Although smaller than it's predecessor) with a relatively small pool of hitpoints. However, it makes up for this with great frontal armour (especially by French standards) and good mobility.

This vehicle is essentially a more flexible version of the Pz.Kpfw. VII, the AMX has weaker (but still strong) hull protection than it's German counterpart, has far worse side armor and features frontal cheek weakspots. But it's better at sitting hulldown thanks to the extremely strong turret that is placed towards the front of the hull with good gun depression (-8). The vehicle's mobility is far better than that of the PZ VII, and is surprisingly mobile on soft terrain due to great ground resistances.

The <value_unset_error> marks the end of its line.

Modules / Available Equipment and Consumables

Modules

Ico_gun_alpha.png

Guns

Tier Gun Penetration
(mm)
Damage
(HP)
Rate of fire
(rounds/minute)
Dispersion
(m/100m)
Aiming time
(s)
Weight
(kg)
Price
(Credits)

Ico_engine_alpha.png

Engines

Tier Engine Engine Power
(hp)
Chance of Fire on Impact
(%)
Weight
(kg)
Price
(Credits)

Ico_suspension_alpha.png

Suspensions

Tier Suspension Load Limit
(т)
Traverse Speed
(gr/sec)
Rmin Weight
(kg)
Price
(Credits)

Ico_radio_alpha.png

Radios

Tier Radio Signal Range
(m)
Weight
(kg)
Price
(Credits)

Compatible Equipment


Compatible Consumables


Player Opinion

Pros and Cons

Pros:


  • Very good alpha damage, good DPM
  • Excellent aim time and accuracy for a 130mm gun
  • Very tough frontal armor, for both hull and turret
  • Good gun depression (-8 degrees)
  • Overall responsive - good acceleration, hull traverse, and turret traverse


Cons:


  • Premium ammo penetration for the 130mm gun is low
  • All the armor is concentrated at the front, sides and rear are very weak
  • Turret cupolas are obvious weakspots
  • Massive profile (as big as an E-100) and poor camouflage


Performance

This tank prefers friends. It won't hold its own when facing off against multiple equal tiered or even lower tiered enemies due to its all-in frontal armouring. However, with backup to cover it's flanks, this tank can be rather efficient, due to the strong overall front armor.

Like most heavies this tank is weak to premium shells but the upper plate and turret can be extremely resilient to them when angled properly (when above your enemy or when the tank is driving up a hill). While your tank does have a giant weakspot on top of the turret it rarely gets shot with most people preferring to shoot the lower plate or trying to pen the side.

When there is no hill for this tank to sit behind peeking around a corner in a way to hide your hull cheeks is a very good strategy to avoid taking damage, be careful though when doing this because your lower plate, while strong, is not invulnerable.

Should the situation ever arise where you have to fend off multiple enemies at once and retreating isn't an option, your best bet is to fight on as if you have backup and simply scaring your enemy into staying in front of you. this of course will only work for a short time if it works at all so either retreat during that time or finish your attackers off.


Early Research

  • The only researchable module is the 130mm gun. This gun has much higher alpha damage at the cost of rate of fire and small decreases in both aiming time and accuracy (although both stats are still great for such a big gun). The main downside of this gun is its shell velocity and penetration, which are both poor for a Tier 10 tank.


Suggested Equipment


Improved VentilationTank Gun Rammer Vertical Stabilizer 


Gallery

Historical Info

The AMX M4 mle. 54 as represented in World of Tanks is a fictional combination of one of the AMX M4's hull proposals and the TCB turret proposed for the AMX 50 Surbaissé (better known as the AMX 50B). The hull and turret were never intended to be used together, as the TCB turret was developed significantly later.


See the AMX M4 mle. 45 and the AMX M4 mle. 49 history sections for more information on the AMX M4 development history.

The TCB turret was developed by the FAMH company (Forges et Aciéries de la Marine et d'Homécourt). Specifications on this turret are unknown, but it would have had a rangefinder, no auto-loader, and most likely thicker armor than the AMX 50's standard oscillating turret. This was intended to be an alternative to the AMX 50 Surbaissé's TOB oscillating turret, but was never built.


Historical Gallery

Historical Accuracy Errata

The following are consensus errors or inconsistencies which have been identified with the configuration of the vehicle in question and conflict with information available on the public record. The causes for these divergences in the game are normally not disclosed and may be rooted in game balance.

* The AMX M4 54 is a fictitious combination of TCB 120 turret and proposed upgrade of significantly uparmored AMX M4 (49) with 280 mm armor plate combined together. The TCB 120 turret was developed years after the AMX M4 project became AMX 50.
  • The actual frontal hull armor was to be 360mm (280+80) thick - as indicated by the in-game description of the AMX M4 mle. 54. However, in-game it's only 220 mm, with the upper part of lower plate being 240 mm thick. The armor of TCB 120 is unknown, so it is likely erronous in-game.
  • The 130 mm/45 Model 1935 was a naval gun, and there are no known plans or proposals whatsoever to use it as a tank gun.
  • The name "AMX M4 mle. 54" is fictitious - by 1954, the AMX M4 project had been renamed to AMX 50.


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ja:Tank:F82 AMX M4 Mle1949 Ter