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AMX AC mle. 48

AMX AC mle. 48

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AMX AC mle. 48

AMX_AC_mle._48_render_1.jpg
Battle Tier
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Overview
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Well, the ones further down, of course.
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[Client Values; Actual values in
Specifically, the mismatch in crew values caused by commander's 10% crew skill bonus. Outside of a crew of 1 commander only, 100% crew is a fiction. The client values, given for 100% crew, will normally be taken into battle with 110% crew skill members aside from specific functions, causing their actual performance to deviate from the expected client value. These differences are taken into account in tooltip boxes.
]
2,570,000  Credits Cost
1150230 HP Hit Points
49.72/56.915.88/59.3 t Weight Limit
Crew
  1. Commander (Radio Operator)
  2. Gunner
  3. Gunner
  4. Driver
  5. Loader
Mobility
575850 hp Engine Power
50/13 km/h Speed Limit
2628 deg/s Traverse
11.5653.53 hp/t Power/Wt Ratio
YesYes Pivot
Armor
// mm Hull Armor
Armament







{{#ifeq:ARMOR_PIERCING_CR|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


AP/APCR/HE







{{#ifeq:ARMOR_PIERCING_CR|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


AP/APCR/HE
Shells




















255/4800/255




















1060/4800/900
Shell Cost
240/240/320400/400/515 HP Damage
212/259/45257/325/65 mm Penetration



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9.52 r/m 

Standard Gun

Reload Times
Nominal: 6.3 s
50% Crew: 7.8 s
75% Crew: 6.81 s
100% Crew: 6.04 s
Rammer: 5.44 s
Vents: 5.91 s
Both: 5.32 s
Both and BiA: 5.2 s
Both and Max Crew %: 4.99 s

See Crew, Consumables, or Equipment for more information.



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4.56 r/m 

Magazine-fed Gun

Burst Length: 1 rounds
Magazine Size: 3 rounds
Cycle Time: 2.73 s
Magazine Reload Times
Nominal: 34 s
50% Crew: 42.12 s
75% Crew: 36.78 s
100% Crew: 32.6 s
With Vents: 31.88 s
With Vents and BiA: 31.19 s

Click here for more information.
Rate of Fire






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2284.8

Standard Gun

Using Shell Type 1 (240 Damage):


Theoretical Damage Per Minute
Nominal DPM: 2284.8
50% Crew: 1843.2
75% Crew: 2112
100% Crew: 2383.2
100% Crew
Vents: 2436
Rammer: 2647.2
Both: 2707.2
Both and BiA: 2767.2
Both and Max Crew %: 2887.2

Advantageous Damage Per Minute
First-shot DPM: 2524.8
50% Crew: 2083.2
75% Crew: 2352
100% Crew: 2623.2
100% Crew
Rammer: 2887.2
Vents: 2676
Both: 2947.2
Both and BiA: 3007.2
Both and Max Crew %: 3127.2

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (240 Damage):


Theoretical Damage Per Minute
Nominal DPM: 2284.8
50% Crew: 1843.2
75% Crew: 2112
100% Crew: 2383.2
100% Crew
Vents: 2436
Rammer: 2647.2
Both: 2707.2
Both and BiA: 2767.2
Both and Max Crew %: 2887.2

Advantageous Damage Per Minute
First-shot DPM: 2524.8
50% Crew: 2083.2
75% Crew: 2352
100% Crew: 2623.2
100% Crew
Rammer: 2887.2
Vents: 2676
Both: 2947.2
Both and BiA: 3007.2
Both and Max Crew %: 3127.2

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (320 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 3046.4
50% Crew: 2457.6
75% Crew: 2816
100% Crew: 3177.6
100% Crew
Vents: 3248
Rammer: 3529.6
Both: 3609.6
Both and BiA: 3689.6
Both and Max Crew %: 3849.6

Advantageous Damage Per Minute
First-shot DPM: 3366.4
50% Crew: 2777.6
75% Crew: 3136
100% Crew: 3497.6
100% Crew
Rammer: 3849.6
Vents: 3568
Both: 3929.6
Both and BiA: 4009.6
Both and Max Crew %: 4169.6

See here, here, or here for more information.






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2336

Magazine-fed Gun

Using Shell Type 1 (400 Damage):


Theoretical Damage Per Minute
Nominal: 2336
50% Crew: 2256
75% Crew: 2308
100% Crew: 2348
With Vents: 2340
With Vents and BiA: 2348

Advantageous Damage Per Minute
Loaded-mag DPM: 2512
50% Crew: 2468
75% Crew: 2496
100% Crew: 2520
With Vents: 2516
With Vents and BiA: 2520

Click here for more information.

Magazine-fed Gun

Using Shell Type 2 (400 Damage):


Theoretical Damage Per Minute
Nominal: 2336
50% Crew: 2256
75% Crew: 2308
100% Crew: 2348
With Vents: 2340
With Vents and BiA: 2348

Advantageous Damage Per Minute
Loaded-mag DPM: 2512
50% Crew: 2468
75% Crew: 2496
100% Crew: 2520
With Vents: 2516
With Vents and BiA: 2520

Click here for more information.

Magazine-fed Gun

Using Shell Type 3 (515 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal: 3007.6
50% Crew: 2904.6
75% Crew: 2971.55
100% Crew: 3023.05
With Vents: 3012.75
With Vents and BiA: 3023.05

Advantageous Damage Per Minute
Loaded-mag DPM: 3234.2
50% Crew: 3177.55
75% Crew: 3213.6
100% Crew: 3244.5
With Vents: 3239.35
With Vents and BiA: 3244.5

Click here for more information.
Damage Per Minute


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0.34 m 

With 50% Crew: 0.421 m
With 75% Crew: 0.368 m
With 100% Crew: 0.326 m
With BiA: 0.319 m
With BiA and Vents: 0.312 m
Maximum possible: 0.299 m

For more details, see Crew


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0.37 m 

With 50% Crew: 0.458 m
With 75% Crew: 0.4 m
With 100% Crew: 0.355 m
With BiA: 0.347 m
With BiA and Vents: 0.339 m
Maximum possible: 0.325 m

For more details, see Crew
Accuracy


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1.7 s 

With 50% Crew: 2.106 s
With 75% Crew: 1.839 s
With 100% Crew: 1.63 s
With GLD: 1.482 s
With BiA: 1.594 s
With BiA and Vents: 1.559 s
With both and GLD: 1.418 s
Maximum possible: 1.359 s

For more details, see Crew or Equipment


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2.5 s 

With 50% Crew: 3.097 s
With 75% Crew: 2.704 s
With 100% Crew: 2.397 s
With GLD: 2.179 s
With BiA: 2.344 s
With BiA and Vents: 2.293 s
With both and GLD: 2.085 s
Maximum possible: 1.998 s

For more details, see Crew or Equipment
Aim time
2626 deg/s Gun Traverse Speed
20° Gun Arc
-6°/+18°-6°/+18° Elevation Arc
8066 rounds Ammo Capacity
General
2020 % Chance of Fire






370 m 

With 50% Crew: 290.7 m
With 75% Crew: 330.4 m
With 100% Crew: 370 m
With Recon and Situational Awareness: 388.7 m
With Coated Optics: 407 m
With Binocular Telescope: 462.5 m
Maximum possible: 529.7 m

For more details, see Skills or Equipment






370 m 

With 50% Crew: 290.7 m
With 75% Crew: 330.4 m
With 100% Crew: 370 m
With Recon and Situational Awareness: 388.7 m
With Coated Optics: 407 m
With Binocular Telescope: 462.5 m
Maximum possible: 529.7 m

For more details, see Skills or Equipment
View Range


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400 m 

With 50% Crew: 314.3 m
With 75% Crew: 357.2 m
With 100% Crew: 400 m
With 100% Signal Boost: 480 m
When affected by 100% Relaying: 440 m
Maximum possible: 575.6 m

For more details, see Skills or Equipment


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750 m 

With 50% Crew: 589.3 m
With 75% Crew: 669.7 m
With 100% Crew: 750 m
With 100% Signal Boost: 900 m
When affected by 100% Relaying: 825 m
Maximum possible: 1079.2 m

For more details, see Skills or Equipment
Signal Range
Values are Stock - click for Top

Additional Statistics
(Top Configuration)

Camouflage

  • Stationary: 13.4%
  • When Moving: 8.3%
  • When Firing: 3.7%


Terrain Resistance

  • On Hard Ground: 1.25
  • On Medium Ground: 1.34
  • On Soft Ground: 2.3


Dispersion Change Values

  • Turret Contribution
  • Rotation: 0.23
  • Shot Recoil: 3.84
  • Suspension Contribution
  • Acceleration: 0.21
  • Turning: 0.21


With 100% Crew

VIII

AnnoF36_AMX_AC_Mle1948.png

2570000

The AMX AC mle. 48 is a French tier 8 tank destroyer.

A draft project of a heavy tank destroyer, developed in 1947–1948 under the influence of the Jagdpanther. The vehicle was to feature a 120 mm gun as the main armament. The distinctive feature of the vehicle was three 20 mm MG 151/20 machineguns, mounted on top of the fighting compartment and rear. Existed only in blueprints.

The AC Mle. 48 is an improvement over the preceding AC Mle. 46, and is the first French tank destroyer with decent frontal protection. Like most French vehicles, it has good on-paper qualities like gun accuracy, gun penetration, top speed, power-to-weight ratio, and frontal armour values, but these are ruined by exceptionally poor hidden factors such as terrain resistance, gun dispersion values upon traversing the gun or hull, and crippling weakspots that negate the frontal armour. These combine to make a vehicle that can be frustrating to play.

The AMX AC mle. 48 leads to the AMX 50 Foch.

Modules / Available Equipment and Consumables

Modules

Ico_gun_alpha.png

Guns

Tier Gun Penetration
(mm)
Damage
(HP)
Rate of fire
(rounds/minute)
Dispersion
(m/100m)
Aiming time
(s)
Weight
(kg)
Price
(Credits)

VIII 90 mm AC DCA 45 212/259/45 240/240/320 9.52 0.34 1.7 2750 121250
VIII 100 mm AC SA47 232/263/50 300/300/400 7.5 0.34 2.3 3000 127550
X 120 mm AC SA46 257/325/65 400/400/515 4.56 0.37 2.5 3580 339000

Ico_engine_alpha.png

Engines

Tier Engine Engine Power
(hp)
Chance of Fire on Impact
(%)
Weight
(kg)
Price
(Credits)

VI Maybach HL 230 575 20 700 26000
VIII Maybach HL 230 P45F 750 20 750 55000
IX Maybach HL 295 850 20 750 78000

Ico_suspension_alpha.png

Suspensions

Tier Suspension Load Limit
(т)
Traverse Speed
(gr/sec)
Rmin Weight
(kg)
Price
(Credits)

VII AMX AC mle. 48 56.9 26 0 11000 18860
VIII AMX AC mle. 49 59.3 28 0 11000 29500

Ico_radio_alpha.png

Radios

Tier Radio Signal Range
(m)
Weight
(kg)
Price
(Credits)

X SCR-528 Fr 750 80 54000
VI SCR 508 400 100 21600

Compatible Equipment

Low Noise Exhaust System Class 1 Heavy Spall Liner Camouflage Net Class 2 Coated Optics Class 1 Experimental Optics Wear-Resistant Gun Laying Drive Improved Configuration Venting System Enhanced Gun Laying Drive Class 1 Improved Hardening Class 1 Additional Grousers Class 1 Modified Configuration Class 1 Improved Rotation Mechanism Class 1 Improved Aiming Class 1 Improved Ventilation Class 1 Binocular Telescope Class 1 Turbocharger Class 1 

Compatible Consumables

Automatic Fire Extinguisher Natural Cover Optical Calibration Aim Tuning Experienced Firefighters 100-octane Gasoline 105-octane Gasoline Manual Fire Extinguisher Strong Coffee Pre-Battle Maintenance Vent Purge Large First Aid Kit Large Repair Kit Duty Comes First Shell Organizer Focus on Target Increased Focus Small First Aid Kit Small Repair Kit Gearbox Intricacy Steady Hand Combat Course 


Player Opinion

Pros and Cons

Pros:


  • Well sloped frontal armor with a very tough mantlet
  • High top speed, good acceleration and decent hull traverse
  • Powerful top gun with good alpha damage, penetration and a 3-shot autoloader
  • Relatively painless grind, as all guns are still competitive at Tier 8
  • Large ammo capacity


Cons:


  • Poor gun handling and aim time
  • Long reload on the top gun autoloader
  • Thin side/rear/roof armor
  • Frontal protection is hampered by large, poorly armored weakspots
  • Very low healthpool


Performance

Consider this a buffed out AMX AC 46 in all regards except side/rear armor. On paper, it is amazing in many things. It has strong sloped frontal armor that can deflect anything below 200mm of penetration, a powerful array of effective guns that each have good to decent rates of fire and uncanny agility for its size, being one of the most mobile Tier 8 TDs. However, these initial things are bogged down considerably by a number of weaknesses.

Notably, the armor on the sides and rear is so weak that it easily gets overmatched by high caliber guns. This TD is also large in both width and length, making it a juicy target for artillery and making its camo factor somewhat low. Hitting weakspots can injure crew fairly easily too, and its low HP means it won't be able to withstand such things for long. Additionally, you have trademark French dispersion and aim time on all the guns, meaning that it is difficult for you to snapshot and takes a while for you to aim at weakspots.

Nonetheless, it can be a capable and powerful TD in the right situation and with the right skills, if frustrating and inconsistent. It functions best as a mobile sniper, being able to reposition very easily. It is crucial to let the aim circle fully shrink, since you (like in all autoloaders) absolutely need to make every shot count. After shooting, more than 30s reload will make you vulnerable and you will need to use that time to hide or relocate.

Your low camo and big silhouette makes you a candid target for artillery. If you do come under fire, you can increase the difficulty of hitting the weakspots by "wiggling" your tank while reversing or stationary, not just making it hard to hit weakspots but also angling the frontal armor. Just make sure not to expose your sides too much due to the overmatch mechanics. Secure yourself a flank and rain down havoc on enemies, and when things get heated, bail out. The Sixth Sense perk makes life in this TD incredibly easier.

While not at all suited for brawling due to obvious weakspots and low HP, it can, in the right circumstances, pull off amazing things, especially if you preserve your HP and deal with low-HP enemies. This tank can also work as a brawler "supporter", if you can can pull off a flank or ambush this will easily net you a lot of damage. The 1200 clip damage potential poses a major threat, especially to players who don't remember that this TD can mount an autoloader.

It is also worth noting that the 100 mm gun has significantly better hidden factors than the 120 mm gun (aim time, dispersion), while still having adequate penetration for Tier 8, and is worth considering if the 120 mm is too frustrating to use. But it is nearly useless in tiers IX and X due to miserable alpha, lower pen and no fear factor whatsoever, unlike the mighty autoloader.

Bottom line, try not to get spotted soon, avoid getting shot, hide, ambush, flank and make every shot count from your clip. If played right, this tank can be a monster. If not, it gets quickly destroyed.


Early Research

  • Since the stock suspension can hold a lot of weight, players should equip the 100mm gun, upgraded radio and the top engine.
  • Then grind the 120mm to greatly increase alpha damage and penetration.
  • Lastly, the suspension should be upgraded to increase the top speed and traverse speed.


Suggested Equipment


Binocular Telescope Enhanced Gun Laying Drive Improved Ventilation Class 3


Gallery

Historical Info

Tankdestroyer concept from the late 1940s. Only existed in blueprints


Historical Gallery

Historical Accuracy Errata

The following are consensus errors or inconsistencies which have been identified with the configuration of the vehicle in question and conflict with information available on the public record. The causes for these divergences in the game are normally not disclosed and may be rooted in game balance.

The AMX AC 48 was never designed to have an autoloader, as seen in the blueprints. The historical version with the single-shot gun does not exist in World of Tanks.
  • The AMX AC 48 would have had the same 180mm of frontal armor as the AMX 50 Foch, as the Foch was the same design except without the rear AA turret.
  • Only the 120mm cannon was intended to be used for this design. The other gun configurations are fake.


France
Light Tanks IRenault FT IID1 IIAM 39 Gendron-Somua IIAMR 35 IIFCM 36 IIRenault R35 IIHotchkiss H35 IIIAMX 38 IVAMX 40 VAMX ELC bis VIAMX 12 t VIPanhard AMD 178B VIIAMX 13 75 VIIHotchkiss EBR VIIAMX 13 57 VIIAMX 13 57 GF VIIIPanhard EBR 75 (FL 10) VIIIPanhard AML Lynx 6x6 VIIIBat.-Châtillon 12 t VIIIELC EVEN 90 IXAMX 13 90 IXPanhard EBR 90 XPanhard EBR 105 XAMX 13 105
Medium Tanks IIID2 IIISomua S35 IVSARL 42 VRenault G1 VIBretagne Panther VIM4A1 FL 10 VIIIBat.-Châtillon Bourrasque VIIIAltProto AMX 30 VIIILorraine 40 t VIIIAMX Chasseur de chars VIIIM4A1 Revalorisé IXAMX 30 1er prototype IXChar Futur 4 IXBat.-Châtillon 25 t AP XBat.-Châtillon 25 t XAMX 30 B
Heavy Tanks IVB1 VBDR G1 B VIARL 44 VIIAMX M4 mle. 45 VIIIAMX 50 100 VIIIAMX M4 mle. 49 VIIIAMX M4 mle. 49 Liberté VIIIAMX 65 t VIIISomua SM VIIIFCM 50 t IXAMX 50 120 IXLorraine 50 t IXAMX M4 mle. 51 XAMX 50 B XAMX M4 mle. 54
Tank Destroyers IIRenault FT AC IIIFCM 36 Pak 40 IIIRenault UE 57 IVSomua SAu 40 VM10 RBFM VS35 CA VIARL V39 VIIAMX AC mle. 46 VIIIAMX AC mle. 48 VIIIAMX Canon d'assaut 105 IXAMX 50 Foch XAMX 50 Foch (155) XAMX 50 Foch B
Self-Propelled Artillery IIRenault FT 75 BS IIILorraine 39L AM IVAMX 105 AM mle. 47 VAMX 13 105 AM mle. 50 V105 leFH18B2 VIAMX 13 F3 AM VIILorraine 155 mle. 50 VIIILorraine 155 mle. 51 IXBat.-Châtillon 155 55 XBat.-Châtillon 155 58
Tank Destroyers
USA IIT3 HMC IIIT56 GMC IVM8A1 IVT40 VM10 Wolverine VT67 VIT78 VIM18 Hellcat VIM36 Jackson VIIM56 Scorpion VIIT28 Concept VIISuper Hellcat VIIT25/2 VIIT25 AT VIIITS-5 VIIIT28 VIIIT28 Prototype IXT30 IXT95 XT110E3 XT110E4
UK IIUniversal Carrier 2-pdr IVValentine AT IVAlecto VArcher VAT 2 VIChurchill Gun Carrier VIAchilles VIAT 8 VIExcalibur VIIChallenger VIIAT 15A VIIAT 7 VIIIGSOR 1008 VIIIAT 15 VIIICharioteer VIIITurtle Mk. I IXTortoise IXFV4004 Conway XFV215b (183) XFV4005 Stage II XFV217 Badger
Germany IIPanzerjäger I IIIMarder II IVStuG III Ausf. B IVPz.Sfl. IC IVJagdpanzer 38(t) Hetzer IVMarder 38T VStuG IV VPz.Sfl. IVc VStuG III Ausf. G VIDicker Max VIJagdpanzer IV VINashorn VIIE 25 VIIKrupp-Steyr Waffenträger VIIJagdpanther VIISturer Emil VIIIFerdinand VIIIKanonenjagdpanzer 105 VIIIRheinmetall Skorpion G VIIIRheinmetall Skorpion VIIIJagdpanther II VIII8,8 cm Pak 43 Jagdtiger VIIIRhm.-Borsig Waffenträger IXJagdtiger IXWaffenträger auf Pz. IV XGrille 15 XJagdpanzer E 100 XWaffenträger auf E 100
France IIRenault FT AC IIIFCM 36 Pak 40 IIIRenault UE 57 IVSomua SAu 40 VM10 RBFM VS35 CA VIARL V39 VIIAMX AC mle. 46 VIIIAMX AC mle. 48 VIIIAMX Canon d'assaut 105 IXAMX 50 Foch XAMX 50 Foch (155) XAMX 50 Foch B
USSR IIAT-1 IIISU-76I IVSU-85A IVSU-76M VSU-85 VSU-85I VISU-100 VISU-100Y VIIISU-122S VIISU-152 VIISU-100M1 VIISU-122-44 VIIIISU-152 VIIIISU-130 VIIIKV-4 KTTS VIIIT-103 VIIISU-130PM VIIIISU-152K VIIISU-101 IXK-91-PT IXObject 704 IXObject 263 XObject 268 XObject 268 Version V XObject 268 Version 4
China IIT-26G FT IIIM3G FT IVSU-76G FT V60G FT VIWZ-131G FT VIIT-34-2G FT VIIIWZ-111-1G FT VIIIWZ-120-1G FT IXWZ-111G FT IXWZ-120G FT XWZ-113G FT X114 SP2
Japan
Czechoslovakia VIIIShPTK-TVP 100
Sweden IIPvlvv fm/42 IIIIkv 72 IVSav m/43 VIkv 103 VIIkv 65 Alt II VIIIkv 90 Typ B VIIIUDES 03 VIIIStrv S1 IXStrv 103-0 XStrv 103B
Italy VSemovente M41 VISemovente M43 Bassotto VIISMV CC-56 VIIISMV CC-64 Vipera VIIISMV CC-67 IXControcarro 1 Mk. 2 XControcarro 3 Minotauro
Poland
ja:Tank:F36 AMX AC Mle1948