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Panhard EBR 105

Panhard EBR 105

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Panhard EBR 105

AnnoF108_Panhard_EBR_105.png
Battle Tier
1234567891011
Overview
Mouse over "
Well, the ones further down, of course.
" for more information
[Client Values; Actual values in
Specifically, the mismatch in crew values caused by commander's 10% crew skill bonus. Outside of a crew of 1 commander only, 100% crew is a fiction. The client values, given for 100% crew, will normally be taken into battle with 110% crew skill members aside from specific functions, causing their actual performance to deviate from the expected client value. These differences are taken into account in tooltip boxes.
]
6,100,000  Credits Cost
1300260 HP Hit Points
17/208.87/20 t Weight Limit
Crew
  1. Commander (Loader)
  2. Gunner
  3. Driver
  4. Radio Operator
Mobility
720720 hp Engine Power
70/50 km/h Speed Limit
034 deg/s Traverse
42.3581.17 hp/t Power/Wt Ratio
NoNo Pivot
Armor
// mm Hull Armor
15/10/1015/10/10 mm Turret Armor
Armament







{{#ifeq:HOLLOW_CHARGE|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


APCR/HEAT/HE







{{#ifeq:HOLLOW_CHARGE|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


APCR/HEAT/HE
Shells




















925/4800/0




















925/4800/0
Shell Cost
390/390/500390/390/500 HP Damage
190/240/75190/240/75 mm Penetration



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5 r/m 

Standard Gun

Reload Times
Nominal: 12 s
50% Crew: 15.27 s
75% Crew: 13.44 s
100% Crew: 12 s
Rammer: 10.8 s
Vents: 11.73 s
Both: 10.55 s
Both and BiA: 10.36 s
Both and Max Crew %: 9.93 s

See Crew, Consumables, or Equipment for more information.



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5 r/m 

Standard Gun

Reload Times
Nominal: 12 s
50% Crew: 15.27 s
75% Crew: 13.44 s
100% Crew: 12 s
Rammer: 10.8 s
Vents: 11.73 s
Both: 10.55 s
Both and BiA: 10.36 s
Both and Max Crew %: 9.93 s

See Crew, Consumables, or Equipment for more information.
Rate of Fire






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1950

Standard Gun

Using Shell Type 1 (390 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1950
50% Crew: 1532.7
75% Crew: 1739.4
100% Crew: 1950
100% Crew
Vents: 1996.8
Rammer: 2168.4
Both: 2219.1
Both and BiA: 2258.1
Both and Max Crew %: 2355.6

Advantageous Damage Per Minute
First-shot DPM: 2340
50% Crew: 1922.7
75% Crew: 2129.4
100% Crew: 2340
100% Crew
Rammer: 2558.4
Vents: 2386.8
Both: 2609.1
Both and BiA: 2648.1
Both and Max Crew %: 2745.6

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (390 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1950
50% Crew: 1532.7
75% Crew: 1739.4
100% Crew: 1950
100% Crew
Vents: 1996.8
Rammer: 2168.4
Both: 2219.1
Both and BiA: 2258.1
Both and Max Crew %: 2355.6

Advantageous Damage Per Minute
First-shot DPM: 2340
50% Crew: 1922.7
75% Crew: 2129.4
100% Crew: 2340
100% Crew
Rammer: 2558.4
Vents: 2386.8
Both: 2609.1
Both and BiA: 2648.1
Both and Max Crew %: 2745.6

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (500 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 2500
50% Crew: 1965
75% Crew: 2230
100% Crew: 2500
100% Crew
Vents: 2560
Rammer: 2780
Both: 2845
Both and BiA: 2895
Both and Max Crew %: 3020

Advantageous Damage Per Minute
First-shot DPM: 3000
50% Crew: 2465
75% Crew: 2730
100% Crew: 3000
100% Crew
Rammer: 3280
Vents: 3060
Both: 3345
Both and BiA: 3395
Both and Max Crew %: 3520

See here, here, or here for more information.






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1950

Standard Gun

Using Shell Type 1 (390 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1950
50% Crew: 1532.7
75% Crew: 1739.4
100% Crew: 1950
100% Crew
Vents: 1996.8
Rammer: 2168.4
Both: 2219.1
Both and BiA: 2258.1
Both and Max Crew %: 2355.6

Advantageous Damage Per Minute
First-shot DPM: 2340
50% Crew: 1922.7
75% Crew: 2129.4
100% Crew: 2340
100% Crew
Rammer: 2558.4
Vents: 2386.8
Both: 2609.1
Both and BiA: 2648.1
Both and Max Crew %: 2745.6

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (390 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1950
50% Crew: 1532.7
75% Crew: 1739.4
100% Crew: 1950
100% Crew
Vents: 1996.8
Rammer: 2168.4
Both: 2219.1
Both and BiA: 2258.1
Both and Max Crew %: 2355.6

Advantageous Damage Per Minute
First-shot DPM: 2340
50% Crew: 1922.7
75% Crew: 2129.4
100% Crew: 2340
100% Crew
Rammer: 2558.4
Vents: 2386.8
Both: 2609.1
Both and BiA: 2648.1
Both and Max Crew %: 2745.6

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (500 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 2500
50% Crew: 1965
75% Crew: 2230
100% Crew: 2500
100% Crew
Vents: 2560
Rammer: 2780
Both: 2845
Both and BiA: 2895
Both and Max Crew %: 3020

Advantageous Damage Per Minute
First-shot DPM: 3000
50% Crew: 2465
75% Crew: 2730
100% Crew: 3000
100% Crew
Rammer: 3280
Vents: 3060
Both: 3345
Both and BiA: 3395
Both and Max Crew %: 3520

See here, here, or here for more information.
Damage Per Minute


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0.38 m 

With 50% Crew: 0.471 m
With 75% Crew: 0.411 m
With 100% Crew: 0.364 m
With BiA: 0.356 m
With BiA and Vents: 0.349 m
Maximum possible: 0.334 m

For more details, see Crew


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0.38 m 

With 50% Crew: 0.471 m
With 75% Crew: 0.411 m
With 100% Crew: 0.364 m
With BiA: 0.356 m
With BiA and Vents: 0.349 m
Maximum possible: 0.334 m

For more details, see Crew
Accuracy


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1.4 s 

With 50% Crew: 1.734 s
With 75% Crew: 1.514 s
With 100% Crew: 1.342 s
With GLD: 1.22 s
With BiA: 1.313 s
With BiA and Vents: 1.284 s
With both and GLD: 1.168 s
Maximum possible: 1.119 s

For more details, see Crew or Equipment


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1.4 s 

With 50% Crew: 1.734 s
With 75% Crew: 1.514 s
With 100% Crew: 1.342 s
With GLD: 1.22 s
With BiA: 1.313 s
With BiA and Vents: 1.284 s
With both and GLD: 1.168 s
Maximum possible: 1.119 s

For more details, see Crew or Equipment
Aim time
6666 deg/s Turret Traverse
360° Gun Arc
-7°/+15°-7°/+15° Elevation Arc
3636 rounds Ammo Capacity
General
1515 % Chance of Fire






340 m 

With 50% Crew: 267.1 m
With 75% Crew: 303.6 m
With 100% Crew: 340 m
With Recon and Situational Awareness: 357.2 m
With Coated Optics: 374 m
With Binocular Telescope: 425 m
Maximum possible: 486.7 m

For more details, see Skills or Equipment






340 m 

With 50% Crew: 267.1 m
With 75% Crew: 303.6 m
With 100% Crew: 340 m
With Recon and Situational Awareness: 357.2 m
With Coated Optics: 374 m
With Binocular Telescope: 425 m
Maximum possible: 486.7 m

For more details, see Skills or Equipment
View Range


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750 m 

With 50% Crew: 605.4 m
With 75% Crew: 693.4 m
With 100% Crew: 782.2 m
With 100% Signal Boost: 900 m
When affected by 100% Relaying: 825 m
Maximum possible: 1125.9 m

For more details, see Skills or Equipment


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750 m 

With 50% Crew: 605.4 m
With 75% Crew: 693.4 m
With 100% Crew: 782.2 m
With 100% Signal Boost: 900 m
When affected by 100% Relaying: 825 m
Maximum possible: 1125.9 m

For more details, see Skills or Equipment
Signal Range
Values are Stock - click for Top
Panhard EBR 105


X

AnnoF108_Panhard_EBR_105.png

6100000

The Panhard EBR 105 is a French tier 10 light tank.

A variant of the Panhard EBR armored vehicle with more powerful armament. It featured improved suspension and the two-man GIAT TS 90 turret, upgraded to accommodate a 105 mm gun. The vehicle never saw mass production, nor entered service.

Currently the fastest vehicle in World of Tanks. The Panhard EBR 105 features insane mobility that surpasses any tanks that were ever added in the game, with a whopping speed of 91km/h in rapid mode. In the Common Test when the wheeled vehicles were unveiled, the EBR 105 had been able to achieve more than 100 km/h (105 km/h was the listed top speed)! Although its penetration and protection are underwhelming it can utilize its mobility to harass its targets and bring them down one by one.

The Panhard EBR 105 marks the end of its French light line.

Modules / Available Equipment and Consumables

Modules

Ico_gun_alpha.png

Guns

Tier Gun Penetration
(mm)
Damage
(HP)
Rate of fire
(rounds/minute)
Dispersion
(m/100m)
Aiming time
(s)
Weight
(kg)
Price
(Credits)

X 105 mm D. 1504 (EBR) 190/240/75 390/390/500 5 0.38 1.4 1210 280000

Ico_engine_alpha.png

Engines

Tier Engine Engine Power
(hp)
Chance of Fire on Impact
(%)
Weight
(kg)
Price
(Credits)

X Panhard 12H 6000 X 720 15 279 125000

Ico_suspension_alpha.png

Suspensions

Tier Suspension Load Limit
(т)
Traverse Speed
(gr/sec)
Rmin Weight
(kg)
Price
(Credits)

X Panhard EBR 105 20 34 B/2 3000 82500

Ico_radio_alpha.png

Radios

Tier Radio Signal Range
(m)
Weight
(kg)
Price
(Credits)

X SCR-528 Fr 750 80 54000

Compatible Equipment

Low Noise Exhaust System Class 1 Vertical Stabilizer Class 1 Light Spall Liner Camouflage Net Class 2 Coated Optics Class 1 Commander's Vision System Stabilizing Equipment System Experimental Optics Wear-Resistant Gun Laying Drive Improved Configuration Venting System Innovative Loading System Enhanced Gun Laying Drive Class 1 Improved Hardening Class 1 Modified Configuration Class 1 Improved Radio Set Improved Rotation Mechanism Class 1 Improved Aiming Class 1 Improved Ventilation Class 3 Gun Rammer Class 2 

Compatible Consumables

Stabilizer Greasing Automatic Fire Extinguisher Natural Cover Optical Calibration Aim Tuning Experienced Firefighters 100-octane Gasoline 105-octane Gasoline Manual Fire Extinguisher Strong Coffee Pre-Battle Maintenance Vent Purge Large First Aid Kit Large Repair Kit Duty Comes First Shell Organizer Orderly Ammo Rack Focus on Target Increased Focus Small First Aid Kit Small Repair Kit Gearbox Intricacy Steady Hand Combat Course 


Player Opinion

Pros and Cons

Pros:

- Highest top speed in the game (91km/h in rapid mode), its top speed in normal mode is also very fast as well (70km/h)

- Wheeled vehicle: very high reverse speed, and requires hitting 5 out of 8 wheels or disabling its engine to force the vehicle to stop.

- APCR provides very high shell velocity (1300m/s), allowing it to hit moving targets with ease

- Insane turret traverse speed and very low aim time, combined with "special target locking", means it can snap shot very effectively

- Excellent Camouflage values, great gun handling,


Cons:

- Very low HP, bad armor, priority target

- Worst pen for a WV (wheeled vehicle) tier for tier

- Wheeled vehicle -- cannot rotate the hull while stationary, and when any wheel(s) are damaged its speed deteriorates significantly

- Low ammo capacity (36 rounds)

- Least useful HE of any WV (due to 75 being standard across the branch after 1.13)

- Poor DPM due to relatively long reload time (12 seconds)

- Extremely low view range, very low weight, high chance of fire


Performance

Like its 90mm armed predecessor, it functions mainly as a combination of a passive tank and a blisteringly fast tide turning vehicle when the time is right.

As with the EBR 90, it sports a very well handling gun with very high HE penetration - combined with its other characteristics make it a very good "anti-scout". The main difference between the EBR 90 and 105 is the further improved mobility and larger cannon - a very high 91 top speed makes it the fastest vehicle currently in game, and when combined with very good acceleration, obscene turning capabilities (in cruise mode) is the overall most mobile tank in the game. The addition of a 105mm with 390 alpha instead of 240 with a 90 is also a big change - it can outtrade a few light tanks and with HE may occasionally oneshot enemy SPGs. As before, the value of the EBR 105 increases the later the stage of the round - the teams are less organized, providing more chances to change the game with very good mobility.

However, it shares mostly the same weaknesses as its predecessor - it still has a very poor 340m view range, very low penetration (worse overall than the EBR 90 due to the obscene armor at tier X), very low armor and hitpoints. On launch, the EBR 105 was insane - 95 km/h, absolutely absurd gun handling and more view range absolutely annihilated other light tanks; however, it has since been nerfed (in update 1.10) to have worse mobility, gun handling, view range and higher chance of fire - although these changes did not impact it much, players have become more used to it - although the EBR has quite a controversial reputation, be very wary if using it - skilled players can land their shots well, and will annihilate them if in a vehicle such as the Leopard 1/Obj 140/TVP T 50/51 or any tank with fast shells and good handling.

Overall the EBR 105 is very good when played properly, and is overall the source of light tanks becoming mostly obsolete - however, play it carefully, as tanks at Tier X have more than enough shell velocity and gun handling to hit the EBR reliably.

  • The EBR 105 has been nerfed twice, in 1.10 and 1.13:

1.10: Gun handling from 0.06/0.06/0.03 -> 0.08/0.08/0.04 Aim time from 1.2 -> 1.4 View range from 350 -> 340 Top speed in Rapid Mode from 95/70 -> 91/65 Engine power from 750 -> 720 (pw/t from 44.12 -> 42.35) Chance of fire from 10% -> 15%

1.13: Gun handling from 0.08/0.08/0.04 -> 0.09/0.09/0.05 HE pen from 105 -> 75


  • A common belief is that the EBRs absorb shells with the wheels. Contrary to this, what happens is shells often disperse into the lower half of the wheels due to RNG - these halves are not connected to the hull hitbox, and thus only damage the wheels.


External Reviews and Opinions

Gallery

History for this tank not found

Historical Accuracy Errata

The following are consensus errors or inconsistencies which have been identified with the configuration of the vehicle in question and conflict with information available on the public record. The causes for these divergences in the game are normally not disclosed and may be rooted in game balance.

The Panhard EBR 105 is an unhistorical configuration of the Panhard EBR with a modified ERC 90 Sagaie retrofitted turret, recognizable with the yellow warning sticker for the laser rangefinder and the boxy gunner sight offering both day and night vision. The ERC is armed with a 90 mm gun firing APFSDS and HEAT. France started mass-producing the ERC 90 in the mid 70s, and has recently retired them from active service (although they are still used for training purposes), having replaced them with AMX 10 RCR wheeled reconnaissance tanks.
  • HEAT is actually the standard ammunition of the 105 mm D. 1504 gun. Other ammunition types were smoke, HE and APFSDS. The APCR round is fake.
  • 105mm gun was never mounted on Panhard EBR
  • Turret of this vehicle is from Panhard ERC, but ERC wasn't use 105mm too.


France
Light Tanks IRenault FT IID1 IIAM 39 Gendron-Somua IIAMR 35 IIFCM 36 IIRenault R35 IIHotchkiss H35 IIIAMX 38 IVAMX 40 VAMX ELC bis VIAMX 12 t VIPanhard AMD 178B VIIAMX 13 75 VIIHotchkiss EBR VIIAMX 13 57 VIIAMX 13 57 GF VIIIPanhard EBR 75 (FL 10) VIIIPanhard AML Lynx 6x6 VIIIBat.-Châtillon 12 t VIIIELC EVEN 90 IXAMX 13 90 IXPanhard EBR 90 XPanhard EBR 105 XAMX 13 105
Medium Tanks IIID2 IIISomua S35 IVSARL 42 VRenault G1 VIBretagne Panther VIM4A1 FL 10 VIIIBat.-Châtillon Bourrasque VIIIAltProto AMX 30 VIIILorraine 40 t VIIIAMX Chasseur de chars VIIIM4A1 Revalorisé IXAMX 30 1er prototype IXChar Futur 4 IXBat.-Châtillon 25 t AP XBat.-Châtillon 25 t XAMX 30 B
Heavy Tanks IVB1 VBDR G1 B VIARL 44 VIIAMX M4 mle. 45 VIIIAMX 50 100 VIIIAMX M4 mle. 49 VIIIAMX M4 mle. 49 Liberté VIIIAMX 65 t VIIISomua SM VIIIFCM 50 t IXAMX 50 120 IXLorraine 50 t IXAMX M4 mle. 51 XAMX 50 B XAMX M4 mle. 54
Tank Destroyers IIRenault FT AC IIIFCM 36 Pak 40 IIIRenault UE 57 IVSomua SAu 40 VM10 RBFM VS35 CA VIARL V39 VIIAMX AC mle. 46 VIIIAMX AC mle. 48 VIIIAMX Canon d'assaut 105 IXAMX 50 Foch XAMX 50 Foch (155) XAMX 50 Foch B
Self-Propelled Artillery IIRenault FT 75 BS IIILorraine 39L AM IVAMX 105 AM mle. 47 VAMX 13 105 AM mle. 50 V105 leFH18B2 VIAMX 13 F3 AM VIILorraine 155 mle. 50 VIIILorraine 155 mle. 51 IXBat.-Châtillon 155 55 XBat.-Châtillon 155 58
Light Tanks
USA IT1 Cunningham IIM2 Light Tank IIT1E6 IIT2 Light Tank IIT7 Combat Car IIIM22 Locust IIIM3 Stuart IIIMTLS-1G14 IVM5 Stuart VM24 Chaffee VM7 VIM24E2 Super Chaffee VIT21 VIT37 VIIT71 CMCD VIIT71 DA VIIIT92 VIIIM41 Walker Bulldog IXT49 XXM551 Sheridan
UK ICruiser Mk. I IIM2 IICruiser Mk. II IILight Mk. VIC IIIValentine IIIStuart I-IV IIICruiser Mk. III IVCruiser Mk. IV VCovenanter VIA46 VICrusader VIIGSR 3301 Setter VIIIFV1066 Senlac VIIILHMTV IXGSOR3301 AVR FS XManticore
Germany ILeichttraktor IIPz.Kpfw. II Ausf. D IIMKA IIPz.Kpfw. 35 R IIPz.Kpfw. 38H 735 (f) IIPz.Kpfw. 35 (t) IIPz.Kpfw. I IIPz.Kpfw. II III43 M. Toldi III IIIPz.Kpfw. M 15 IIIPz.Kpfw. 38 (t) IIIPz.Kpfw. III Ausf. E IIIPz.Kpfw. II Ausf. J IIIPz.Kpfw. I Ausf. C IIIPz.Kpfw. II Ausf. G IIIPz.Kpfw. T 15 IVPz.Kpfw. 38 (t) n.A. IVPz.Kpfw. II Luchs VVK 16.02 Leopard VIVK 28.01 mit 10,5 cm L/28 VIVK 28.01 VIIAufklärungspanzer Panther VIISpähpanzer SP I C VIIIleKpz M 41 90 mm VIIIleKpz M 41 90 mm GF VIIIHWK 12 VIIIHWK 30 IXSpähpanzer Ru 251 XRheinmetall Panzerwagen
France IRenault FT IID1 IIAM 39 Gendron-Somua IIAMR 35 IIFCM 36 IIRenault R35 IIHotchkiss H35 IIIAMX 38 IVAMX 40 VAMX ELC bis VIAMX 12 t VIPanhard AMD 178B VIIAMX 13 75 VIIHotchkiss EBR VIIAMX 13 57 VIIAMX 13 57 GF VIIIPanhard EBR 75 (FL 10) VIIIPanhard AML Lynx 6x6 VIIIBat.-Châtillon 12 t VIIIELC EVEN 90 IXAMX 13 90 IXPanhard EBR 90 XPanhard EBR 105 XAMX 13 105
USSR IMS-1 IIBT-2 IIT-45 IIT-26 IIT-60 IITetrarch IIIBT-SV IIILTP IIIM3 Light IIIBT-7 artillery IIIT-116 IIIBT-5 IIIT-127 IIIT-46 IIIT-70 IVBT-7 IVT-80 IVValentine II VA-20 VT-50 VIMT-25 VIT-50-2 VIILTG VIIILTTB VIIILT-432 IXT-54 ltwt. XT-100 LT
China IIVickers Mk. E Type B IIIType 2597 Chi-Ha IVM5A1 Stuart VI59-16 VIType 64 VIIType 62 VIIWZ-131 VIIIWZ-132 VIIIM41D IXWZ-132A XWZ-132-1
Japan IRenault Otsu IIType 95 Ha-Go IIType 97 Te-Ke IIIType 97 Chi-Ha IIIType 98 Ke-Ni IVType 5 Ke-Ho
Czechoslovakia IKolohousenka IILT vz. 35 IIILT vz. 38
Sweden IStrv fm/21 IIStrv m/38 IIL-60 IIIStrv m/40L IIILago M38
Italy IFiat 3000 IIL6/40
Poland I4TP IITKS z n.k.m. 20 mm II7TP III10TP IV14TP
ja:Tank:F108 Panhard EBR 105