Panhard AMD 178B
Panhard AMD 178B
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[Client Values; Actual values in
895,000 Cost |
610128 HP Hit Points |
8.65/9.54.85/11 t Weight Limit |
- Commander (Loader)
- Driver
- Gunner
- Radio Operator
285315 hp Engine Power |
65/65 km/h Speed Limit |
034 deg/s Traverse |
32.9564.95 hp/t Power/Wt Ratio |
NoNo Pivot |
// mm Hull Armor |
20/13/1320/13/13 mm Turret Armor |
AP/HE
AP/APCR/HE Shells |
35/40
70/2800/170 Shell Cost |
55/70/110/110/175 HP Damage |
106/47/120/160/75 mm Penetration |
r/m ▲
30 r/m Standard Gun ▲
14.29 Rate of Fire Standard Gun |
▲
Standard Gun
▼
1650 Standard Gun ▲
Standard Gun
▼
Standard Gun
▲
1571.9 Damage Per Minute Standard Gun |
m ▲
0.38 m With 50% Crew: 0.471 m ▲
0.4 Accuracy With 50% Crew: 0.496 m |
s 1.5 s 1.7 Aim time |
4750 deg/s Turret Traverse |
360° Gun Arc |
-10°/+17°-12°/+14° Elevation Arc |
6045 rounds Ammo Capacity |
2020 % Chance of Fire |
m 290 m 300 View Range |
m 360 m 710 Signal Range |
VI
895000
The Panhard AMD 178B is a French tier 6 light tank.
Production of the proven Panhard AMD 178 armored vehicle, upgraded with the new FL 1 turret, 47 mm gun SA 35, and coaxial machinegun, was relaunched after World War II. The development of the new turret was started in 1940, but was stopped when France was defeated. The new prototype was designated the Panhard AMD 178B. The produced vehicles saw combat in Indo-China, North Africa, and the Near East.
The Panhard AMD 178B leads to the Hotchkiss EBR.
Modules / Available Equipment and Consumables
Modules
Tier | Engine | Engine Power (hp) |
Chance of Fire on Impact (%) |
Weight (kg) |
Price ()
| |
---|---|---|---|---|---|---|
V | Panhard I.S.K. 4F II bis | 285 | 20 | 300 | 16300 | |
VI | Panhard 4E | 315 | 20 | 300 | 23500 |
Tier | Suspension | Load Limit (т) |
Traverse Speed (gr/sec) |
Rmin | Weight (kg) |
Price ()
| |
---|---|---|---|---|---|---|---|
V | Panhard AMD 178 | 9.5 | 34 | B/2 | 1600 | 9500 | |
VI | Panhard AMD 178B | 11 | 34 | B/2 | 1600 | 14000 |
Tier | Radio | Signal Range (m) |
Weight (kg) |
Price ()
| |
---|---|---|---|---|---|
V | ER 29 | 360 | 50 | 3650 | |
VII | ER 26 ter | 455 | 150 | 21800 | |
IX | EM3/R61 | 710 | 100 | 38000 |
Compatible Equipment
Compatible Consumables
Player Opinion
Pros and Cons
Pros:
- Relatively fast, both forwards and in reverse
- Suspension is great, almost no fall damage
- High rate of fire, great 12 degrees of gun depression
- Aiming guide -- easier to auto-aim
- Decent camouflage
- Gun is great, if used correctly this tank can be an effective sniper
Cons:
- Very thin armor, HE is your enemy
- Pitiful alpha damage on 47mm gun
- Horrible stock grind -- over 17,000 experience just to get to the top gun
- Extremely prone to ramming due to low weight
- Poor spotting range
- Large turning circle, and unlike tracked vehicles it can't turn on the spot
Performance
The AMD 178B rewards smart, active play. Players should avoid charging into groups of enemies early in the battle, instead using the unique gun (high-penetration HE with good reload) and speed/acceleration (likely the best of all tanks you will meet) to annoy and destroy enemies.
One option is to use the exceptional reverse speed to poke (peek-a-boo) ridge lines with its 12 degrees of gun depression and retreat from enemy fire: drive forward, spot, then reverse to safety. Driving along a ridge line invites fire from skilled enemies, and suspension damage reduces forward speed to 40kph or less, too slow for a light to play a ridge and escape. The key is to never stop moving and to watch carefully for obstacles (rocks, dead tanks, buildings, your allies) that will bring you to a stop. If you crash, immediately reverse and escape in the other direction until you are no longer spotted.
This same peek-a-boo tactic applies to entire flanks, as you can quickly transition a wise retreat into a flanking attack of the same or other side of the map. Boundaries like the mountains or ridges on many maps, or wide blocks in the city, no longer mean you have to support one flank, and indeed this tank is not very rewarding when played mainly as a passive spotter/sniper. Mid to late game you will have many opportunities to "go hunting" and kill vulnerable enemies.
The AMD 178B has unique close-quarters capabilities. First, you want to find an enemy without close support to flank or circle. Use your speed to get around map obstacles to the sides or backs of tanks that are attacking your allies, but avoid circling enemies in tight spaces or city streets because the AMD 178B is hard to maneuver if you make a mistake and crash. The 12 degrees of gun depression allows you to put more shots on an enemy when circling or flanking on uneven ground, such as many hull-down positions that are typically safe from less aggressive play-styles. Second, you can choose to poke enemies, taking one shot and reversing, or commit to a full attack of their sides and rear, destroying them.
This tank can beat many vehicles in a one-versus-one simply by using surprise flanking attacks or raw speed to stay out from under an enemy gun, however you should avoid situations where the enemy can get a first shot because this tank trades damage poorly without the advantage of surprise and confusion. However the speed at which this tank crosses the map and attacks positions means you can create advantageous situations at your own pace.
With a crew setup of Commander, Gunner, Driver, Radio Operator, one premium tank is a perfect crew trainer for the 178B -- the EBR 75 FL 10.
Many players will find staying alive challenging in the AMD 178B, but a good player that balances offensive advantages (speed and surprise) with defensive (reverse speed and dangerous gun) will easily cripple or destroy several tanks over the course of a battle while avoiding situations where the enemy is ready to fire or can aim in time.
Early Research
- First, research the Panhard AMD 178B FL 1 turret.
- Research the engine and suspension, as the stock gun is usable enough and the top 75mm cannout be mounted without the suspension upgraded.
- Research the 75 mm Gun M6B gun, although it might be worth waiting to mount the top 75mm because of its inferior stats.
- Get the 75 mm SA49 (EBR) gun.
- Research the radios.
Suggested Equipment
Documented Tank and Crew Builds
(both will activate the same section)
External Reviews and Opinions
For external review links (Youtube, etc)
Gallery
Historical Info
Historical Gallery
Historical Accuracy Errata
Historical 25 mm SA 35 and 47 mm SA 35 guns are missing.