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M41 HMC

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M41 HMC

AnnoA18_M41.png
Battle Tier
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Overview
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Well, the ones further down, of course.
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[Client Values; Actual values in
Specifically, the mismatch in crew values caused by commander's 10% crew skill bonus. Outside of a crew of 1 commander only, 100% crew is a fiction. The client values, given for 100% crew, will normally be taken into battle with 110% crew skill members aside from specific functions, causing their actual performance to deviate from the expected client value. These differences are taken into account in tooltip boxes.
]
405,000  Credits Cost
30060 HP Hit Points
19/19.312.7/21 t Weight Limit
Crew
  1. Commander
  2. Gunner
  3. Driver
  4. Radio Operator
  5. Loader
Mobility
262296 hp Engine Power
56.3/14 km/h Speed Limit
1818 deg/s Traverse
13.7923.31 hp/t Power/Wt Ratio
YesYes Pivot
Armor
// mm Hull Armor
Armament







{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||



{{#ifeq:HOLLOW_CHARGE|ARMOR_PIERCING||


HE/HE/HEAT







{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||



{{#ifeq:HOLLOW_CHARGE|ARMOR_PIERCING||


HE/HE/HEAT
Shells




















505/610/590




















505/610/590
Shell Cost
500/600/360500/600/360 HP Damage
38/48/15038/48/150 mm Penetration



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2.07 r/m 

Standard Gun

Reload Times
Nominal: 29 s
50% Crew: 35.92 s
75% Crew: 31.37 s
100% Crew: 27.81 s
Rammer: 25.03 s
Vents: 27.2 s
Both: 24.48 s
Both and BiA: 23.95 s
Both and Max Crew %: 22.95 s

See Crew, Consumables, or Equipment for more information.



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2.07 r/m 

Standard Gun

Reload Times
Nominal: 29 s
50% Crew: 35.92 s
75% Crew: 31.37 s
100% Crew: 27.81 s
Rammer: 25.03 s
Vents: 27.2 s
Both: 24.48 s
Both and BiA: 23.95 s
Both and Max Crew %: 22.95 s

See Crew, Consumables, or Equipment for more information.
Rate of Fire






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1035

Standard Gun

Using Shell Type 1 (500 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 1035
50% Crew: 835
75% Crew: 955
100% Crew: 1080
100% Crew
Vents: 1105
Rammer: 1200
Both: 1225
Both and BiA: 1255
Both and Max Crew %: 1310

Advantageous Damage Per Minute
First-shot DPM: 1535
50% Crew: 1335
75% Crew: 1455
100% Crew: 1580
100% Crew
Rammer: 1700
Vents: 1605
Both: 1725
Both and BiA: 1755
Both and Max Crew %: 1810

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (600 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 1242
50% Crew: 1002
75% Crew: 1146
100% Crew: 1296
100% Crew
Vents: 1326
Rammer: 1440
Both: 1470
Both and BiA: 1506
Both and Max Crew %: 1572

Advantageous Damage Per Minute
First-shot DPM: 1842
50% Crew: 1602
75% Crew: 1746
100% Crew: 1896
100% Crew
Rammer: 2040
Vents: 1926
Both: 2070
Both and BiA: 2106
Both and Max Crew %: 2172

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (360 Damage):


Theoretical Damage Per Minute
Nominal DPM: 745.2
50% Crew: 601.2
75% Crew: 687.6
100% Crew: 777.6
100% Crew
Vents: 795.6
Rammer: 864
Both: 882
Both and BiA: 903.6
Both and Max Crew %: 943.2

Advantageous Damage Per Minute
First-shot DPM: 1105.2
50% Crew: 961.2
75% Crew: 1047.6
100% Crew: 1137.6
100% Crew
Rammer: 1224
Vents: 1155.6
Both: 1242
Both and BiA: 1263.6
Both and Max Crew %: 1303.2

See here, here, or here for more information.






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1035

Standard Gun

Using Shell Type 1 (500 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 1035
50% Crew: 835
75% Crew: 955
100% Crew: 1080
100% Crew
Vents: 1105
Rammer: 1200
Both: 1225
Both and BiA: 1255
Both and Max Crew %: 1310

Advantageous Damage Per Minute
First-shot DPM: 1535
50% Crew: 1335
75% Crew: 1455
100% Crew: 1580
100% Crew
Rammer: 1700
Vents: 1605
Both: 1725
Both and BiA: 1755
Both and Max Crew %: 1810

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (600 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 1242
50% Crew: 1002
75% Crew: 1146
100% Crew: 1296
100% Crew
Vents: 1326
Rammer: 1440
Both: 1470
Both and BiA: 1506
Both and Max Crew %: 1572

Advantageous Damage Per Minute
First-shot DPM: 1842
50% Crew: 1602
75% Crew: 1746
100% Crew: 1896
100% Crew
Rammer: 2040
Vents: 1926
Both: 2070
Both and BiA: 2106
Both and Max Crew %: 2172

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (360 Damage):


Theoretical Damage Per Minute
Nominal DPM: 745.2
50% Crew: 601.2
75% Crew: 687.6
100% Crew: 777.6
100% Crew
Vents: 795.6
Rammer: 864
Both: 882
Both and BiA: 903.6
Both and Max Crew %: 943.2

Advantageous Damage Per Minute
First-shot DPM: 1105.2
50% Crew: 961.2
75% Crew: 1047.6
100% Crew: 1137.6
100% Crew
Rammer: 1224
Vents: 1155.6
Both: 1242
Both and BiA: 1263.6
Both and Max Crew %: 1303.2

See here, here, or here for more information.
Damage Per Minute


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0.82 m 

With 50% Crew: 1.016 m
With 75% Crew: 0.887 m
With 100% Crew: 0.786 m
With BiA: 0.769 m
With BiA and Vents: 0.752 m
Maximum possible: 0.721 m

For more details, see Crew


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0.82 m 

With 50% Crew: 1.016 m
With 75% Crew: 0.887 m
With 100% Crew: 0.786 m
With BiA: 0.769 m
With BiA and Vents: 0.752 m
Maximum possible: 0.721 m

For more details, see Crew
Accuracy


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7 s 

With 50% Crew: 8.671 s
With 75% Crew: 7.572 s
With 100% Crew: 6.712 s
With GLD: 6.102 s
With BiA: 6.564 s
With BiA and Vents: 6.421 s
With both and GLD: 5.838 s
Maximum possible: 5.595 s

For more details, see Crew or Equipment


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7 s 

With 50% Crew: 8.671 s
With 75% Crew: 7.572 s
With 100% Crew: 6.712 s
With GLD: 6.102 s
With BiA: 6.564 s
With BiA and Vents: 6.421 s
With both and GLD: 5.838 s
Maximum possible: 5.595 s

For more details, see Crew or Equipment
Aim time
1010 deg/s Gun Traverse Speed
38° Gun Arc
-4°/+45°-4°/+45° Elevation Arc
2727 rounds Ammo Capacity
General
2020 % Chance of Fire






260 m 

With 50% Crew: 204.3 m
With 75% Crew: 232.2 m
With 100% Crew: 260 m
With Recon and Situational Awareness: 273.2 m
With Coated Optics: 286 m
With Binocular Telescope: 325 m
Maximum possible: 372.2 m

For more details, see Skills or Equipment






260 m 

With 50% Crew: 204.3 m
With 75% Crew: 232.2 m
With 100% Crew: 260 m
With Recon and Situational Awareness: 273.2 m
With Coated Optics: 286 m
With Binocular Telescope: 325 m
Maximum possible: 372.2 m

For more details, see Skills or Equipment
View Range


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325 m 

With 50% Crew: 262.4 m
With 75% Crew: 300.5 m
With 100% Crew: 339 m
With 100% Signal Boost: 390 m
When affected by 100% Relaying: 357.5 m
Maximum possible: 487.9 m

For more details, see Skills or Equipment


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750 m 

With 50% Crew: 605.4 m
With 75% Crew: 693.4 m
With 100% Crew: 782.2 m
With 100% Signal Boost: 900 m
When affected by 100% Relaying: 825 m
Maximum possible: 1125.9 m

For more details, see Skills or Equipment
Signal Range
Values are Stock - click for Top
M41 HMC

Additional Statistics
(Top Configuration)

Camouflage

  • Stationary: 16.6%
  • When Moving: 8.3%
  • When Firing: 2.5%


Terrain Resistance

  • On Hard Ground: 1.15
  • On Medium Ground: 1.34
  • On Soft Ground: 2.21


Dispersion Change Values

  • Turret Contribution
  • Rotation: 0.48
  • Shot Recoil: 5.75
  • Suspension Contribution
  • Acceleration: 0.42
  • Turning: 0.42


With 100% Crew

V

AnnoA18_M41.png

405000

The M41 HMC is an American tier 5 self-propelled gun.

Light SPG on the M24 chassis saw service in the U.S. Army until the mid 1950s. Some vehicles were supplied to France. According to various sources, about 85–250 SPGs were manufactured.

Designed as a replacement for the M7 Priest self-propelled howitzer, the M41 is a typical American self-propelled artillery piece, having a wide weapon traverse, good gun with good accuracy and a spectacularly poor hull traverse coupled with a high top speed

After its rebalance to tier V, the M41 will feel right at home in any match that it gets placed, as its 155mm howitzer is capable of dealing apocalyptic damage to any tank it gets to encounter and effective range that spans from one corner to a map to much of the other. However, mind that the shell travel time is slower than other Tier 5 SPGs. Players coming fresh from the M37 will never have to worry about poking higher-tier enemies for insignificant damage.

The M41 HMC leads to the M44.

Modules / Available Equipment and Consumables

Modules

Ico_gun_alpha.png

Guns

Tier Gun Penetration
(mm)
Damage
(HP)
Rate of fire
(rounds/minute)
Dispersion
(m/100m)
Aiming time
(s)
Weight
(kg)
Price
(Credits)

V 155 mm Howitzer M1 38/48/150 500/600/360 2.07 0.82 7 1735 45000

Ico_engine_alpha.png

Engines

Tier Engine Engine Power
(hp)
Chance of Fire on Impact
(%)
Weight
(kg)
Price
(Credits)

III Continental W-670 262 20 256 8200
IV Twin Cadillac, Series 44T4 296 20 530 10200

Ico_suspension_alpha.png

Suspensions

Tier Suspension Load Limit
(т)
Traverse Speed
(gr/sec)
Rmin Weight
(kg)
Price
(Credits)

IV T72 19.3 18 0 10000 4300
V T72E1 21 18 0 10000 8700

Ico_radio_alpha.png

Radios

Tier Radio Signal Range
(m)
Weight
(kg)
Price
(Credits)

IV SCR 510 325 80 1980
VI SCR 610 420 100 24600
X SCR 619 750 80 54000

Compatible Equipment

Low Noise Exhaust System Class 2 Medium Spall Liner Camouflage Net Class 2 Coated Optics Class 2 Experimental Optics Wear-Resistant Gun Laying Drive Improved Configuration Innovative Loading System Enhanced Gun Laying Drive Class 2 Modified Configuration Class 2 Improved Rotation Mechanism Class 2 Binocular Telescope Class 2 Gun Rammer Class 2 Turbocharger Class 2 

Compatible Consumables

Automatic Fire Extinguisher Natural Cover Optical Calibration Case of Cola Aim Tuning Experienced Firefighters 100-octane Gasoline 105-octane Gasoline Manual Fire Extinguisher Pre-Battle Maintenance Large First Aid Kit Large Repair Kit Duty Comes First Shell Organizer Orderly Ammo Rack Focus on Target Increased Focus Small First Aid Kit Small Repair Kit Gearbox Intricacy Steady Hand Combat Course 


Player Opinion

Pros and Cons

Pros:


  • Gun range: 1300 m
  • High top speed on flat ground
  • Good gun arc
  • Only one gun, no grinding required and is very enjoyable when stock
  • Extremely low ammo cost for such a powerful gun


Cons:


  • Horrible accuracy
  • Long aiming time
  • Slow acceleration
  • Slow traverse speed
  • Large reticule spread when traversing the gun


Performance

After the total rebalance of every artillery piece, the M41 is now one tier lower (VI->V) and receives standard tank matchmaking (battle tiers V-VII). Formerly known for what was arguably the most enjoyable stock grind of any artillery piece (excluding tier IIs) in the game, the M41 embodies the American artillery playstyle very well: Good damage, good rate of fire, good accuracy, good top speed, great weapon traverse arc and horrible tank traverse speeds. The M41 is very similar to the old M41, but is arguably more enjoyable since it meets tier FIVE and SIX tanks, something impossible previous to this patch. The 155mm Howitzer M1's HE shells can regularly one-shot or penetrate KV-1s, KV-1S'es, KV-2s, French tanks and every medium tank in its matchmaking bracket, causing catastrophic damage to anything it sees. Non-penetrating shells still deal large damage, since its base damage is already high. Non-penetrating hits for above 300 damage are common. However, the M41 now suffers from a significant amount of reticule bloom. Be sure to move the reticule slowly and deliberately to preserve accuracy. The M41 shoots slowly now, although the great damage of the gun and cheap ammunition costs balance it out.

After the nerfs and removal of many of its engines, the M41 does not accelerate as well as it used to. However, its 15HP/ton ratio when upgraded and its high speed limit coupled with low weight allows it to outrun heavier tanks in contingencies.

Worthy of special mention is the very low ammunition costs of the M41's 155mm howitzer. The Grille has a 680 damage gun costing 505 credits per shot, the Hummel has a 950 damage gun that costs 1150 credits per shot, the SU-122A has a 910 damage gun costing 810 credits per shot, compared to the M41's much more favorable 700 damage costing a meager 505 credits per shot, making the M41 a much more favorable moneymaking artillery piece. However, it no longer meets tier VIII and IX enemies, which somewhat hurts its moneymaking potential: Damaging higher tiers have a higher amount of money gained per damage.

With that said, the M41 is an excellent tier V artillery piece, balancing agility, damage, speed and ammunition cost for a jack-of-all-trades artillery piece.


Early Research

  • Since 8.6 update, now all M37's engines and radios will carry over if you researched them previously.
  • The SCR 610 and SCR 619 radios are also used by the M8A1, so they will be available if you played it prior to the M41.
  • Research the Twin Cadillac Series 44T4 engine first since it has an inexpensive XP cost.
  • Next research the SCR 610 radio .
  • Lastly research the SCR 619 radio so you can once again have the excellent radio range if you haven't already.


Suggested Equipment


Artillery Shell Rammer Enhanced Gun Laying Drive Camouflage Net 


Gallery

Historical Info

SC371824 - Lt. Gen. William M. Hoge, Commanding General, U.S. IX Corps, left, holds the lanyard which will fire the 75,000th shell to be fired by the corps since the start of the conflict in Korea. Brig. Gen. William N. Gillmore, Commanding General, Corps Artilllery, stands to the right of General Hoge. This day also marked the end of the first year fighting in Korea.

The self-propelled howitzer M41 was based on a lengthened M24 Chaffee chassis, and had many of the same modifications as the hull of the M19 self-propelled twin 40mm anti-aircraft gun. The M41's engine was moved to behind the drivers' compartment, and the 155mm howitzer mount was placed at the rear of the vehicle. Of the 250 ordered, 60 were delivered.

Manufacturers

  • Cadillac Motor Car Division of General Motors Corp.
  • Massey Harris Co.


Historical Gallery

Sources and External Links

USA
Light Tanks IT1 Cunningham IIM2 Light Tank IIT1E6 IIT2 Light Tank IIT7 Combat Car IIIM22 Locust IIIM3 Stuart IIIMTLS-1G14 IVM5 Stuart VM24 Chaffee VM7 VIM24E2 Super Chaffee VIT21 VIT37 VIIT71 CMCD VIIT71 DA VIIIT92 VIIIM41 Walker Bulldog IXT49 XXM551 Sheridan
Medium Tanks IIT2 Medium Tank IIIConvert. Medium Tank T3 IIIM2 Medium Tank IVT6 Medium IVM3 Lee VM4 Improved VM4A2E4 Sherman VM4A1 Sherman VRam II VIM4A3E8 Fury VIM4A3E8 Thunderbolt VII VIM4A3E8 Sherman VIM4A3E2 Sherman Jumbo VIIT26E3 Eagle 7 VIIT20 VIIT23E3 VIIIT25 Pilot Number 1 VIIITL-1 LPC VIIIT42 VIIIASTRON Rex 105 mm VIIIAMBT VIIIM46 Patton KR VIIIM26 Pershing VIIIT26E4 SuperPershing VIIIT69 VIIIT95E2 IXM46 Patton XM48A5 Patton XM60 XT95E6
Heavy Tanks VT14 VT1 Heavy Tank VIPawlack Tank VIM6 VIIKing Tiger (Captured) VIIM-II-Y VIIT29 VIIIChrysler K VIIIChrysler K GF VIIIT26E5 VIIIT26E5 Patriot VIIIM54 Renegade VIIIT77 VIIIM-III-Y VIIIM-IV-Y VIIIM6A2E1 VIIIT32 VIIIT34 VIIIT34 B IXAE Phase I IXConcept 1B IXM-VI-Y IXM103 IXT54E1 XM-V-Y XT110E5 XT57 Heavy Tank
Tank Destroyers IIT3 HMC IIIT56 GMC IVM8A1 IVT40 VM10 Wolverine VT67 VIT78 VIM18 Hellcat VIM36 Jackson VIIM56 Scorpion VIIT28 Concept VIISuper Hellcat VIIT25/2 VIIT25 AT VIIITS-5 VIIIT28 VIIIT28 Prototype IXT30 IXT95 XT110E3 XT110E4
Self-Propelled Artillery IIT1 HMC IIIT18 HMC IIIM7 Priest IVT82 HMC IVM37 VM41 HMC VIM44 VIIM12 VIIIM40/M43 IXM53/M55 XT92 HMC
Self-Propelled Guns
USA IIT1 HMC IIIT18 HMC IIIM7 Priest IVT82 HMC IVM37 VM41 HMC VIM44 VIIM12 VIIIM40/M43 IXM53/M55 XT92 HMC
UK IILoyd Gun Carriage IIISexton II IIISexton I IVBirch Gun VBishop VIFV304 VIICrusader 5.5-in. SP VIIIFV207 IXFV3805 XConqueror Gun Carriage
Germany IIG.Pz. Mk. VI (e) IIISturmpanzer I Bison IIIWespe IVPz.Sfl. IVb IVSturmpanzer II VGrille VIHummel VIIG.W. Panther VIIIG.W. Tiger (P) IXG.W. Tiger XG.W. E 100
France IIRenault FT 75 BS IIILorraine 39L AM IVAMX 105 AM mle. 47 VAMX 13 105 AM mle. 50 V105 leFH18B2 VIAMX 13 F3 AM VIILorraine 155 mle. 50 VIIILorraine 155 mle. 51 IXBat.-Châtillon 155 55 XBat.-Châtillon 155 58
USSR IISU-18 IIISU-26 IVSU-5 VSU-122A VISU-8 VIIS-51 VIISU-14-1 VIIISU-14-2 IX212A XObject 261
China
Japan
Czechoslovakia
Sweden
Italy
Poland
ja:Tank:A18 M41