¡Bienvenido a la Wiki de Wargaming.net!
Variantes
Otros idiomas

Zao

Saltar a: navegación, buscar
Zaō_wows_main.jpg
Cruiser | Japan | Tier X
Tech Tree Position
Ibuki
Arrow_down.png
Zaō_icon_small.png
stock
 top
General
Research price238000 exp
Purchase price20 000 000 Credits
Hit Points40 800 
Main Battery
203 mm/50 18th Year Type4 х 3 pcs.
Rate of Fire4.38 shots/min.
Reload Time13.7 sec.
Rotation Speeddeg./sec.
180 Degree Turn Time36 sec.
Firing Range16.23 km.
Maximum Dispersion136 m.
HE Shell203 mm HE Type1 
Maximum HE Shell Damage3400 
Chance of Fire on Target Caused by HE Shell19 %
Initial HE Shell Velocity920 m./s.
HE Shell Weight155 kg.
AP Shell203 mm AP Type92 
Maximum AP Shell Damage5400 
Initial AP Shell Velocity920 m./s.
AP Shell Weight155 kg.
Secondary Armament #1
100 mm/65 Type986 х 2 pcs.
Firing Rangekm.
Rate of Fire20 shots/min.
Reload Timesec.
HE Shell100 mm HE Type98 
Maximum HE Shell Damage1700 
Initial HE Shell Velocity1000 m./s.
Chance of Fire on Target Caused by HE Shel%
Torpedo Tubes
610 mm Quintuple4 х 5 pcs.
Rate of Fire0.43 shots/min.
Reload Time141 sec.
Rotation Speed25 deg./sec.
180 Degree Turn Time7.2 sec.
TorpedoType F3 
Maximum Damage21 367 
Torpedo Speed76 knot
Torpedo Range8.01 km.
AA Defense
25 mm/60 Type96 mod. 120 х 1 pcs.
. . . Average Damage per Second36 
. . . Firing Range3.09 km.
40 mm Bofors "Chi" Type989 х 2 pcs.
. . . Average Damage per Second99 
. . . Firing Range3.51 km.
25 mm/60 Type96 Triple mod. 111 х 3 pcs.
. . . Average Damage per Second67.1 
. . . Firing Range3.09 km.
100 mm/65 Type986 х 2 pcs.
. . . Average Damage per Second124.8 
. . . Firing Range5.01 km.
Maneuverability
Maximum Speed34.5 knot
Turning Circle Radius840 m.
Rudder Shift Time7.7 sec.
Concealment
Surface Detectability Range12.6 km.
Air Detectability Range9.33 km.
Battle Levels
12345678910
Wows_anno_flag_japan.png
X
Ship_PJSC034_Zao_1944.png
20 000 000

Zaō — Japanese Tier X cruiser.

A very powerful cruiser in all respects. Compared with the preceding classes of heavy cruisers, Zao had a greater number of main battery and AA guns, thick armor and a reinforced torpedo armament.

Modules

Batería principal Rate of Fire
(shots/min)
180 Degree Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
203 mm/50 Tipo 184,4361363400195400 02 100 000
Casco Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Zaō (A)40 8006203469/11/20/640 02 800 000
Torpedos Rate of Fire
(shots/min)
Torpedo Tubes Reload Time
(sec)
180 Degree Turn Time
(sec)
Maximum Damage
(HP)
Torpedo Speed
(knot)
Torpedo Range
(km)
Research price
(exp)
Purchase price
(Credits)
Tipo 93 mod. 30,41717,223 7666712 30 0002 500 000
Tipo F30,61047,221 366768 02 500 000
Sistema de control de tiro Firing Range Increase
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
Tipo 10 mod. 1016,2 01 600 000
Motor Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsión: 159 000 cv34,5 01 400 000

Compatible Upgrades

 Slot 1  Modificación 1 del armamento principal Modificación 1 del armamento auxiliar Modificación 1 de la santabárbara
 Slot 2  Modificación 2 de la batería principal Modificación 1 de la batería secundaria Modificación 1 de los cañones AA Modificación 1 de los sistemas de tiro
 Slot 3  Modificación 2 de los cañones AA Modificación 3 de la batería principal Modificación 3 de los tubos de torpedo Modificación 2 del sistema de control de tiro Modificación 2 de la batería secundaria
 Slot 4  Modificación 1 del sistema de control de daños Modificación 1 de la propulsión Modificación 1 del aparato de gobierno
 Slot 5  Modificación 2 del sistema de control de daños Modificación 2 de la propulsión Modificación 2 del aparato de gobierno
 Slot 6  Modificación 1 del sistema de localización de objetivos Modificación 1 del sistema de ocultación Modificación 3 del sistema de control de daños

Player Opinion

Performance

The Zao, by all means of appearance and handling, can be considered the very pinnacle of what the Japanese might have expected with their heavy cruisers as she has potent guns in the form of twelve 203's in four triple mount turrets, a reasonable array of secondary batteries, an impressive AA suite for a Japanese heavy cruiser and ergonomics. Called by veteran Alpha Testers and Closed Beta Testers by her old name "Senjo", she is essentially the other side of the cruiser pinnacle: hard hitting shells with flatter and faster speeds at the cost of slow rate of fire. What she cannot overwhelm with unloading lots of ordnance at, she demolishes with damage if the shells ever punch through and there are rare cases that only this heavy cruiser was able to deal glancing damage to the mighty Yamato.

However, as stealthy as she is, the Zao cannot take an enduring beating as she can NOT trade shell for shell with her peers as she has the longest reload of 13 seconds which will be a detriment to brawls and adding the fact her turrets turn fairly slower as a consequence to her glaring ergonomic advantages. The torpedoes are insanely fast and packs a considerable punch where in they have the potential to destroy the toughest battleships with a single salvo should all torpedoes connect. However, it has two disadvantages to the player: its very VERY limited launch arc due to the tube location close to the stern and the fact that this blazing fast speed comes at an 8km range which means you literally need to swoop in like an eagle, dump your torpedoes while turning away then get out of dodge which can cost you more HP than you bargain for. Though Zao may not be able to stand out with a very high profile that long compared to her colleagues Moskva, Hindenburg and Des Moines, she uses her ability to gain the initiative in firing first and with the fast shell velocity means most rounds are guaranteed to connect. Another edge is her rather potent HE which has a fairly high chance to set ships on fire which means if her already impressive AP does not cut it anymore, her HE shells will do the job quite nicely, especially when dealing with tough targets like battleships or easily snipe fast running destroyers such as the notorious Khabarovsk.

A summary of one of the Zao's playstyle can be said into a quote: "hide until opportunity presents itself, strike like you intend to cripple them, vanish like you never existed"

Pros:

  • Four triple mount turrets that give her good broadside.
  • Very tight grouping of shells, even at range.
  • The AA suite is reasonable.
  • Fast shell velocity.
  • Low detection range for a Tier X cruiser.
  • Fast cruiser of 34.5 knots
  • Good concealment values; a fully kitted captain will have the initiative in shooting first
  • Good shooting angles for both X and Y turrets
  • Fastest torpedoes at her tier
  • Very potent torpedo damage

Cons:

  • Longest load time out of all tier 10 cruisers at 13.7 seconds
  • Questionable turning circle
  • Tubes are located very near the stern which may limit torpedo runs.
  • Torpedoes have an 8 km range.
  • Lowest HP among her peers
  • Slow turret traverse which will limit reactive aiming
  • Tubes are fairly easy to incapacitate or destroy
  • Consumables are rather bland compared to other cruisers in her tier.

Research

None, as the ship is elite when bought.

Optimal Configuration


Commander Skills

Gallery

Historical Info

Historical Gallery


Ships of Japan
Destroyers  II TachibanaDoubloons • II Umikaze • II Tachibana LimaDoubloons • III Wakatake • IV Isokaze • V Minekaze • V FūjinDoubloons • V KamikazeDoubloons • V Kamikaze RDoubloons • V Mutsuki • VI Fubuki • VI Hatsuharu • VI ShinonomeDoubloons • VII Akatsuki • VII Shiratsuyu • VII Yūdachi • VIII Akizuki • VIII Kagerō • VIII AsashioDoubloons • VIII Asashio BDoubloons • VIII HSF HarekazeDoubloons • VIII AL YukikazeDoubloons • IX Yūgumo • IX Kitakaze • X Shimakaze • X Harugumo 
Cruisers  I Hashidate • II Chikuma • III Tenryū • III KatoriDoubloons • IV YūbariDoubloons • IV Kuma • IV Iwaki AlphaDoubloons • V Furutaka • V Yahagi • VI Aoba • VII Myōkō • VII ARP Myoko • VII ARP Ashigara • VII ARP Haguro • VII Southern Dragon • VII Eastern Dragon • VII ARP Nachi • VIII Mogami • VIII AtagoDoubloons • VIII Atago BDoubloons • VIII ARP Takao • IX Ibuki • IX Azuma • X Zaō • X Yoshino 
Battleships  II MikasaDoubloons • III Kawachi • IV Myōgi • IV IshizuchiDoubloons • V Kongō • V ARP Kongō • V ARP Kirishima • V ARP Haruna • V ARP Hiei • VI Fusō • VI MutsuDoubloons • VII Nagato • VII AshitakaDoubloons • VIII Amagi • VIII KiiDoubloons • IX Izumo • IX Musashi • X Yamato 
Aircraft Carriers  IV Hōshō • VI Ryūjō • VIII Shōkaku • VIII KagaDoubloons • X Hakuryū
Cruisers
France  I Bougainville • II Jurien de la Gravière • III Friant • IV Duguay-Trouin • V Émile Bertin • VI La Galissonnière • VI De GrasseDoubloons • VII Algérie • VIII Charles Martel • VIII Bayard • IX Saint-Louis • X Henri IV • X Colbert 
Japan  I Hashidate • II Chikuma • III Tenryū • III KatoriDoubloons • IV YūbariDoubloons • IV Kuma • IV Iwaki AlphaDoubloons • V Furutaka • V Yahagi • VI Aoba • VII Myōkō • VII ARP Myoko • VII ARP Ashigara • VII ARP Haguro • VII Southern Dragon • VII Eastern Dragon • VII ARP Nachi • VIII Mogami • VIII AtagoDoubloons • VIII Atago BDoubloons • VIII ARP Takao • IX Ibuki • IX Azuma • X Zaō • X Yoshino 
U.S.A.  I Erie • II Chester • II AlbanyDoubloons • III St. Louis • III CharlestonDoubloons • IV Phoenix • V Omaha • V MarbleheadDoubloons • V Marblehead LimaDoubloons • VI Pensacola • VI Dallas • VII AtlantaDoubloons • VII New Orleans • VII Helena • VII IndianapolisDoubloons • VII BoiseDoubloons • VII FlintDoubloons • VIII Baltimore • VIII Cleveland • VIII WichitaDoubloons • VIII AL MontpelierDoubloons • IX Buffalo • IX Seattle • IX Alaska • X Des Moines • X Worcester • X Salem 
U.S.S.R.  I Orlan • II DianaDoubloons • II Diana LimaDoubloons • II Novik • III AuroraDoubloons • III Bogatyr • III OlegDoubloons • III VaryagDoubloons • IV Svietlana • V MurmanskDoubloons • V Kirov • V Krasny KrymDoubloons • VI Budyonny • VI MolotovDoubloons • VI Admiral Makarov • VII Shchors • VII LazoDoubloons • VIII Chapayev • VIII Mikhail KutuzovDoubloons • IX Dmitri Donskoi • IX Kronshtadt • X Moskva • X Stalingrad • X Smolensk 
Germany  I Hermelin • II Dresden • II EmdenDoubloons • III Kolberg • IV Karlsruhe • V Königsberg • VI Nürnberg • VI Admiral Graf SpeeDoubloons • VI HSF Admiral Graf SpeeDoubloons • VII Yorck • VIII Admiral Hipper • VIII Prinz EugenDoubloons • IX Roon • X Hindenburg 
U.K.  I Black Swan • II Weymouth • III Caledon • IV Danae • V Emerald • V ExeterDoubloons • VI Leander • VII Fiji • VII BelfastDoubloons • VIII Edinburgh • IX Neptune • X Minotaur 
Pan-Asia  I Chengan • VI HuangheDoubloons • VIII IrianDoubloons 
Italy  VI Duca d'AostaDoubloons • VII Duca degli AbruzziDoubloons 
Commonwealth  VI PerthDoubloons 
N/A  VII Nueve de JulioDoubloons 
Poland