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Myoko

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Myōkō
Myōkō_wows_main.jpg
Cruiser | Japan | Tier VII
Tech Tree Position
Aoba
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Myōkō_icon_small.png
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Mogami
stock
 top
General
Research price72000 exp
Purchase price5 800 000 Credits
Hit Points37 400 
Main Battery
203 mm/50 3rd Year Type 2 GO mod. C5 х 2 pcs.
Rate of Fire4.29 shots/min.
Reload Time14 sec.
Rotation Speeddeg./sec.
180 Degree Turn Time45 sec.
Firing Range15.58 km.
Maximum Dispersion131 m.
HE Shell203 mm HE Type0 
Maximum HE Shell Damage3300 
Chance of Fire on Target Caused by HE Shell17 %
Initial HE Shell Velocity840 m./s.
HE Shell Weight125.85 kg.
AP Shell203 mm AP Type91 
Maximum AP Shell Damage4700 
Initial AP Shell Velocity840 m./s.
AP Shell Weight125.85 kg.
Secondary Armament #1
127 mm/40 Type89 mod. A14 х 2 pcs.
Firing Range4.5 km.
Rate of Fireshots/min.
Reload Time7.5 sec.
HE Shell127 mm HE Type0 
Maximum HE Shell Damage2100 
Initial HE Shell Velocity725 m./s.
Chance of Fire on Target Caused by HE Shel%
Torpedo Tubes
610 mm Triple2 х 3 pcs.
Rate of Fire0.86 shots/min.
Reload Time70 sec.
Rotation Speed25 deg./sec.
180 Degree Turn Time7.2 sec.
TorpedoType8 mod. 2 
Maximum Damage16 267 
Torpedo Speed59 knot
Torpedo Range9.99 km.
AA Defense
7.7 mm/80 Type922 х 1 pcs.
. . . Average Damage per Second3.2 
. . . Firing Range0.99 km.
13 mm/76 Type93 Twin4 х 2 pcs.
. . . Average Damage per Second14 
. . . Firing Range1.2 km.
127 mm/40 Type89 mod. A14 х 2 pcs.
. . . Average Damage per Second40.4 
. . . Firing Range5.01 km.
Maneuverability
Maximum Speed35 knot
Turning Circle Radius780 m.
Rudder Shift Time9.3 sec.
Concealment
Surface Detectability Range13.14 km.
Air Detectability Range8.19 km.
Battle Levels
12345678910
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VII
Ship_PJSC008_Myoko_1945.png
5 800 000

Myōkō — Japanese Tier VII cruiser.

The first Japanese cruiser built after the Washington Naval Treaty of 1922 came into force. Unlike foreign Treaty Cruisers, Myoko’s armor was good enough to withstand artillery strikes from ships of the same type. One of the features of the project was well-developed torpedo protection. Following a series of upgrades, cruisers of this class got a substantially reinforced AA and torpedo armament.

Modules

Batería principal Rate of Fire
(shots/min)
180 Degree Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
203 mm/50 Tipo 34,3361313300174700 0500 000
Casco Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Myōkō (A)37 4006102544/2/420 0530 000
Myōkō (B)39 2006102542/440 12 5001 100 000
Myōkō (C)39 20061025426/8/440 17 5001 300 000
Torpedos Rate of Fire
(shots/min)
Torpedo Tubes Reload Time
(sec)
180 Degree Turn Time
(sec)
Maximum Damage
(HP)
Torpedo Speed
(knot)
Torpedo Range
(km)
Research price
(exp)
Purchase price
(Credits)
Tipo 8 mod. 20,9707,216 2665910 0400 000
Tipo 90 mod. 10,8767,217 2336210 16 4001 300 000
Sistema de control de tiro Firing Range Increase
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
Tipo 7 mod. 1015,6 0400 000
Motor Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsión: 132 000 cv35 0400 000

Compatible Upgrades

 Slot 1  Modificación 1 del armamento principal Modificación 1 del armamento auxiliar Modificación 1 de la santabárbara
 Slot 2  Modificación 2 de la batería principal Modificación 1 de la batería secundaria Modificación 1 de los cañones AA Modificación 1 de los sistemas de tiro
 Slot 4  Modificación 1 del sistema de control de daños Modificación 1 de la propulsión Modificación 1 del aparato de gobierno
 Slot 5  Modificación 2 del sistema de control de daños Modificación 2 de la propulsión Modificación 2 del aparato de gobierno

Player Opinion

Performance

For the most part, Myoko is the first proper heavy cruiser within the Japanese cruiser branch; it brings together all of the lessons captains have learned playing through Furutaka and Aoba. Her impressively low detection range will most certainly aid captains in firefights with other cruisers. Her guns load relatively slowly, and getting into a medium range firefight with a fast firing cruiser — such as Cleveland, Shchors, or Fiji — is inadvisable.

Captains should take care to remember that even as a proper heavy cruiser, Myoko is still very much prone to citadel hits, particularly from other cruisers despite having the offensive capability to do the same herself. In this aspect she can be played in two ways: an anti-cruiser and anti-destroyer escort or an aggressive raider forming ad-hoc squadrons with other cruisers or destroyers. She must take special care when engaging battleships, and hold the range open as best as possible.

Pros:

  • Excellent main battery guns for a cruiser of her tier. Her shell velocities allow reliable hits, and her turret layout of ABC-XY carries on to two of her successors (Mogami and Ibuki, though the forward turrets have slightly different arrangements).
  • Fairly easy grind as the only modules present are hull upgrades and torpedoes.
  • Good shell speed despite rather high shell arc.
  • Friendly handling characteristics.
  • Accurate main battery guns
  • Can easily citadel other crusiers, especially Soviet ones, when they are turned broadside on, even at maximum range, due to the accurate guns.
  • Very well balanced ship in all aspects
  • More armor means she can take a bit more punishment.
  • Additional pair of torpedo tubes from predecessor.
  • The HE shells can set fires almost every salvo with the 19% fire chance combined with the quantity of guns.
  • Good concealment on a cruiser. With camouflage, the ship will be detected at 12.7km, dropping all the way down to 11.2km with the Concealment Expert skill.

Cons:

  • Tube location may be inconvenient some as it is located a bit further aft than the Aoba’s.
  • Fairly easy to citadel, especially by high-caliber shells.
  • Odd gun arrangement means the citadel has to be exposed to bring all the guns to bear.
  • Anti-aircraft suite is a bit sub-par, especially in her stock configuration.
  • Reload time is 14 seconds, compared to the 11 seconds of preceding ship in the line.
  • Very slow turret traverse at 45 seconds; can be mitigated slightly with the Expert Marksman skill, yet still very slow.

Research

Research is simple as you only need to research a couple of hull modules. The torpedo module should be researched last.

Optimal Configuration

Upgrades

As a Tier VII IJN cruiser with access to four upgrade slots, the following upgrades are recommended for Myoko:

Slot 1

Slot 2

Slot 4

Slot 5

Commander Skills

Consumables

As a Tier VII IJN cruiser, players have access to the following consumables:

Premium Damage Control Party is recommended in case the player finds their rudder knocked out in a precarious situation. Defensive Fire is recommended for players with an anti-air build and Hydroacoustic Search for those looking to counter and or hunt enemy destroyers.

Camouflage

Type 1, 2, or 5 camouflage can be equipped for credits; Types 2 or 5 are recommended at a minimum to reduce the accuracy of incoming shells.

Players who wish to spend doubloons can equip Myoko with Type 17 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns.

Signals

As with other IJN cruisers on recommended signal flags, Victor Lima, India X-Ray and Juliet Charlie are the most recommended for extra fire damage. Victor Lima & India X-Ray increase the fire chance while also increasing chances of you getting flooding and being detonated, thus Juliet Charlie is used to counter the debuff effect. Sierra Mike can also be handy for getting around to places, as this increases Myoko's speed to a fantastic 36.8 kts. Equal Speed Charlie London, Dragon Flag, and Zulu Hotel can assist the player with increased XP gain per battle and faster commander (re)training.

Gallery

Historical Info

Historical Gallery


Ships of Japan
Destroyers  II TachibanaDoubloons • II Umikaze • II Tachibana LimaDoubloons • III Wakatake • IV Isokaze • V Minekaze • V FūjinDoubloons • V KamikazeDoubloons • V Kamikaze RDoubloons • V Mutsuki • VI Fubuki • VI Hatsuharu • VI ShinonomeDoubloons • VII Akatsuki • VII Shiratsuyu • VII YūdachiDoubloons • VIII Akizuki • VIII Kagerō • VIII AsashioDoubloons • VIII Asashio BDoubloons • VIII HSF HarekazeDoubloons • VIII AL YukikazeDoubloons • IX Yūgumo • IX Kitakaze • X Shimakaze • X Harugumo • X Hayate 
Cruisers  I Hashidate • II Chikuma • III Tenryū • III KatoriDoubloons • IV YūbariDoubloons • IV Kuma • IV Iwaki AlphaDoubloons • V Furutaka • V Yahagi • VI Aoba • VII Myōkō • VII ARP Myōkō • VII ARP Ashigara • VII ARP Haguro • VII Southern Dragon • VII Eastern Dragon • VII ARP Nachi • VIII Mogami • VIII AtagoDoubloons • VIII Atago BDoubloons • VIII ARP Takao • IX Ibuki • IX Azuma • X Zaō • X Yoshino 
Battleships  II MikasaDoubloons • III Kawachi • IV Myōgi • IV IshizuchiDoubloons • V Kongō • V ARP Kongō • V ARP Kirishima • V ARP Haruna • V ARP Hiei • VI Fusō • VI MutsuDoubloons • VII Nagato • VII AshitakaDoubloons • VIII Amagi • VIII KiiDoubloons • IX Izumo • IX Musashi • X Yamato 
Aircraft Carriers  IV Hōshō • VI Ryūjō • VIII Shōkaku • VIII KagaDoubloons • X Hakuryū
Cruisers
France  I Bougainville • II Jurien de la Gravière • III Friant • IV Duguay-Trouin • V Émile Bertin • VI La Galissonnière • VI De GrasseDoubloons • VII Algérie • VIII Charles Martel • VIII Bayard • IX Saint-Louis • X Henri IV • X Colbert 
Japan  I Hashidate • II Chikuma • III Tenryū • III KatoriDoubloons • IV YūbariDoubloons • IV Kuma • IV Iwaki AlphaDoubloons • V Furutaka • V Yahagi • VI Aoba • VII Myōkō • VII ARP Myōkō • VII ARP Ashigara • VII ARP Haguro • VII Southern Dragon • VII Eastern Dragon • VII ARP Nachi • VIII Mogami • VIII AtagoDoubloons • VIII Atago BDoubloons • VIII ARP Takao • IX Ibuki • IX Azuma • X Zaō • X Yoshino 
U.S.A.  I Erie • II Chester • II AlbanyDoubloons • III St. Louis • III CharlestonDoubloons • IV Phoenix • V Omaha • V MarbleheadDoubloons • V Marblehead LimaDoubloons • VI Pensacola • VI Dallas • VII AtlantaDoubloons • VII New Orleans • VII Helena • VII IndianapolisDoubloons • VII BoiseDoubloons • VII FlintDoubloons • VIII Baltimore • VIII Cleveland • VIII WichitaDoubloons • VIII AL MontpelierDoubloons • IX Buffalo • IX Seattle • IX Alaska • X Des Moines • X Worcester • X Salem 
U.S.S.R.  I Orlan • II DianaDoubloons • II Diana LimaDoubloons • II Novik • III AuroraDoubloons • III Bogatyr • III OlegDoubloons • III VaryagDoubloons • IV Svietlana • V MurmanskDoubloons • V Kirov • V Krasny KrymDoubloons • VI Budyonny • VI MolotovDoubloons • VI Admiral Makarov • VII Shchors • VII LazoDoubloons • VIII Chapayev • VIII Mikhail KutuzovDoubloons • IX Dmitri Donskoi • IX Kronshtadt • X Moskva • X Stalingrad • X Smolensk 
Germany  I Hermelin • II Dresden • II EmdenDoubloons • III Kolberg • IV Karlsruhe • V Königsberg • VI Nürnberg • VI Admiral Graf SpeeDoubloons • VI HSF Admiral Graf SpeeDoubloons • VII Yorck • VIII Admiral Hipper • VIII Prinz EugenDoubloons • IX Roon • IX Sigfrido • X Hindenburg 
U.K.  I Black Swan • II Weymouth • III Caledon • IV Danae • V Emerald • V ExeterDoubloons • VI Leander • VII Fiji • VII BelfastDoubloons • VIII Edinburgh • IX Neptune • X Minotaur 
Poland  
Pan-Asia  I Chengan • VI HuangheDoubloons • VIII IrianDoubloons 
Italy  VI Duca d'AostaDoubloons • VII Duca degli AbruzziDoubloons 
Commonwealth  VI PerthDoubloons 
N/A  VII Nueve de JulioDoubloons 
N/A