Type 5 Heavy
- For the Japanese Tier VII Medium tank, see Type 5 Chi-Ri.
- For the Japanese Tier IV Light tank, see Type 5 Ke-Ho.
Type 5 Heavy
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[Client Values; Actual values in
|29002900 HP Hit Points|
|150/160151.1/160 t Weight Limit|
- Radio Operator
|12001200 hp Engine Power|
|25/11 km/h Speed Limit|
|1717 deg/s Traverse|
|87.94 hp/t Power/Wt Ratio|
|270/160/150 mm Hull Armor|
|280/210/200280/210/200 mm Turret Armor|
|600/600/7701100/1400/770 HP Damage|
|249/282/7075/75/70 mm Penetration|
|r/m 3.51 r/m 3 Rate of Fire|
See here, here, or here for more information.
See here, here, or here for more information.
▲3300 Damage Per Minute
See here, here, or here for more information.
With 50% Crew: 0.496 m
With 50% Crew: 0.619 m
|s 2.5 s 2.9 Aim time|
|1818 deg/s Turret Traverse|
|360° Gun Arc|
|-10°/+20°-10°/+20° Elevation Arc|
|6040 rounds Ammo Capacity|
|2020 % Chance of Fire|
|m 400 m 400 View Range|
|m 750 m 750 Signal Range|
The Type 5, also known as the Type 2605, was one of the variants of the O-I superheavy tank, developed during WWII. The vehicle was planned to be used for breaking through fortified enemy lines and for coastal defense.
Sometimes known as "Godzilla" or "Derpzilla" or just simply called as Type 5, The Type 5 Heavy is the final evolution of Japanese Super-Heavies. It is just as massive as it seems: it has second highest HP after Maus (2900), is even bigger than it, and has thickest frontal armor of all heavy tanks in the game. Like all other Japanese heavies starting at tier 6, Type 5 Heavy has choice of either gun with above average alpha damage but poor accuracy and DPM (aka the 14cm gun), or howitzer that is capable of doing titanic damage when it penetrates or very high burst damage; more than any other heavy tank in the game!
Unlike Type 4 Heavy, Type 5 Heavy no longer carries hull cheeks as weakspots, and unlike most Japanese heavies, Type 5 Heavy also has much stronger side armor. Due to these two traits, Type 5 Heavy is capable of angling and sidescraping much more effective than its brother.
Nevertheless, while Type 5 Heavy is very powerful, it is not impossible to beat. Like other Japanese heavies, Type 5 Heavy is huge and slow, which makes it very vulnerable against artillery and tier 10 TDs. Due to this, map awareness is very important with Type 5 Heavy. While it has tough side armor, its huge and flat side profile, huge ammorack and long reload on both guns makes it notably vulnerable to flanking and when left alone.
The Type 5 Heavy marks the end of its Japanese heavy line.
Modules / Available Equipment and Consumables
|Turret||Turret Armor (front/sides/rear)
|Turret Traverse Speed
|X||Type 5 Heavy||280/210/200||18||400||36000||66000|
|Chance of Fire on Impact
|X||2x Kawasaki Type 98 V-12 Kai (600)||1200||20||1020||132000|
|X||Type 5 Heavy||160||17||B/2||40000||82500|
Pros and Cons
- Incredibly strong frontal armor with rather small weakspots that are resistant against most low tier vehicles. Even when unangled, Type 5 Heavy is almost immune to every standard AP ammunition (except tier 10 TDs)!
- 2nd highest HP pool in the game: 2900.
- Hull cheeks are not weakspots like on Type 4 Heavy, which furthers improves Type 5's ability to angle its armor
- Unlike most Japanese heavies, Type 5 Heavy also has very tough side armor, making it much more effective at sidescraping compared to other Japanese heavies.
- Choice of two guns: 14 cm that has high alpha damage and surprisingly good aim time and dispersion values for such a big gun, and a 15.2 cm naval gun that has titanic potential damage (1100 with regular and 1400 with premium HE), higher than any other heavy tank in the game; with premium HE Type 5 is capable of oneshotting most of tier 8s and even some tier 9s if it manages to penetrate!
- Very good gun depression (-10).
- Huge size and mass means that Type 5 can easily push other tanks and their wrecks around, facehug effectively and is so large that it can act as cover for smaller tanks and when destroyed as effective roadblock.
- Now contributes fear factor for lower tier tanks due to massive armor and ability to oneshot some tanks.
- Huge ammo capacity on both guns, will never run out of ammo on battle.
- Biggest tier 10 in the game; extremely vulnerable to SPGs.
- Armor is quite flat, which makes it vulnerable to tier 10 TDs and premium ammo when not angled; high armor thickness with lack of weakspots encourages usage of premium ammo.
- Poor accuracy, effective DPM, gun handling and long reload on both guns
- Weak P/W ratio and low top speed.
- Huge ammorack is easily damaged from side.
- Large cupola, while not very weak, is quite easy to hit and commander can easily be knocked down if cupola is penetrated.
Type 5 Heavy looks very similar to Type 4 Heavy, but in reality, it is huge improvement over it. Most notable changes are much more reliable and effective armor profile, huge HP increase (+850), slightly better mobility, better gun stats and lower engine deck which makes its shiloutte slightly smaller.
Like all Japanese heavies, Type 5 lacks true frontal weak point. If enemies are firing standard ammo, Type 5 can pretty much laugh at them, except for tier 10 TDs. While peeking from corner is still reliable and easy way due to lack of lower plate weakpoint, Type 5 can now also sidescrape very effectively due to much better side armor compared to Type 4 Heavy and hull cheeks no longer being weakspots. The Type 5 also can angle its turret when it reloads, like Maus and E 100, although slightly less. Type 5 excels at hull-down position, thanks to -10 degree gun depression and tough turret. In hull-down position, its cupola becomes even harder to penetrate. Keep on mind however that the 152mm howitzer has "only" -8 degrees of gun depression over front.
Type 5 Heavy is one of only few tier 10 tanks with two alternative gun choices. Like all Japanese heavies from tier 6 and up, Type 5 has option to use either normal gun with high alpha damage but low penetration, accuracy and DPM or howitzer which can damage everything and deal huge damage if it penetrates as cost of even worse accuracy and reload compared to 140mm gun.
With 140mm gun, weakspot knowledge is important as it has poor penetration, especially on its premium rounds, which means that Type 5 can struggle against other tier 10 super-heavies, especially against opposing Type 5s. Due to the tank's height, gun depression and caliber, Type 5 can overmatch roofs of many tanks.
With 152mm gun, Type 5 doesnt need to hit weakspots, making the tank one of the most beginner-friendly tier 10s to play. However, aiming can still do major impact due to HE mechanics; for example, shooting Maus at upper glacis wont do much damage, but shooting it at turret cheeks will be much more effective as the HE will splash into the hull roof, doing much more damage. Due to huge potential damage (1100 / 1400), it is recommended to focus on poorly armored targets to maximize damage. Keep on mind that premium HE is exactly the same as regular HE except it has 300 higher potential damage for higher ammo cost, so it is recommended to fire premium HE if you have premium account and some premium tanks to afford it. However, regular HE can be still effective as it can do 250 - 450 most of time, if aimed correctly.
Thanks to Type 5's massive size (even bigger than the Maus!) and 25kph top speed, Type 5 is juicy target for artillery. Try to stay in cover from artillery ALWAYS when possible. Also, try to avoid going anywhere without allies. Type 5 which is left alone is easy target for medium tanks like T-62A. Try to also avoid tanks getting into your sides, since The Type is so tall that some tanks can avoid it's gun despite the great -10 degree depression.
Unlike most other tier 10s, Type 5 Heavy doesnt come out as elited if you havent researched 152mm gun on Type 4 Heavy. If that is the case, research the gun and Type 5 Heavy will be elited. Alternatively you can use 14cm gun if you want.
It is apparent that there was a proposed upgrade to the vehicle. This design is often referred as either "Type 5" or "Type 2605". Given the vehicle was a proposed upgrade to the Type 4 "O-Ro", it is certainly possible that the full designation of the vehicle would have been Type 5 O-Ro Kai, meaning "improved super-heavy model II year 2605", but there is no evidence of this designation being used so it's all speculation. The improved design was most likely meant to be lighter design that could fix some possible design faults of the Type 4.
Biggest difference was that the Type 5 in general was a lighter design than the Type 4 while keeping the same engine, cooling system, turret and armament, and possibly the same armor. The Type 5 had 35 percent smaller engine copartment compared to the Type 4, but retains the same type of engine, resulting in a very cramped cooler design. This design has however an advantage for saving some weight, resulting into a lighter design with same engine, increasing the mobility of the vehicle. Four radiator blocks are shifted towards the rear, and, along with the separate oil cooler, are cooled with one many-bladed fan, connected to the main reductor by a crankshaft, passing between engines. Air is gathered through vertical grilles in the engine compartment, passes through vertical radiators, and is released behind the tank. If the fan breaks, the air will be partially circulated with exhaust fumes, achieved by a nozzle collector on each engine.Not much else is known about the Type 5. It seems to have the same turret and gun with its predecessor. The vehicle was never built and remained only on papers, most likely due to the surrender of Japan.
Historical Accuracy Errata
The hull of the in-game Type 5 Heavy is different from the one presented on the sketch. In-game Type 5's hull-design is closer to that of mediums tanks like the Chi-To or Chi-Ri, while the one on the sketch is more similar to that of the O-I. For example, the sketch has no evidence of the hull cheeks.
In addition, there are quite a few other errors on the Type 5 Heavy:
- Due to very limited information, some specifics like top speed, weight and armor are all speculation. Armor in especial is very likely thicker in-game than what it actually was, done mostly due to balance purposes.
- In-game description is somewhat inaccurate. While the Type 4/5 likely shared some design ideas and possibly even components with the O-I, it is unlikely that it was an actual variant of the O-I.
- The 15,2cm gun, which is same gun as found on Chikuma-class cruisers, was never proposed to be used on Type 5.
- The 15,2cm gun had option for AP shells, which the Type 4/5 lack in-game.
Sources and External Links
|Light Tanks||IRenault Otsu • IIType 95 Ha-Go • IIType 97 Te-Ke • IIIType 98 Ke-Ni • IVType 5 Ke-Ho|
|Medium Tanks||IIChi-Ni • IIType 89 I-Go/Chi-Ro • IIIType 97 Chi-Ha • IVType 1 Chi-He • VType 3 Chi-Nu • VType 3 Chi-Nu Kai • VIType 4 Chi-To • VIIType 5 Chi-Ri • VIIISTA-1 • VIIISTA-2 • IXType 61 • XSTB-1|
|Heavy Tanks||IIIType 91 Heavy • IVType 95 Heavy • VO-I Experimental • VIHeavy Tank No. VI • VIO-I • VIIO-Ni • VIIIO-Ho • IXType 4 Heavy • XType 5 Heavy|