Type 5 Heavy
- For the Japanese Tier VII Medium tank, see Type 5 Chi-Ri.
- For the Japanese Tier IV Light tank, see Type 5 Ke-Ho.
Type 5 Heavy
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[Client Values; Actual values in
6,100,000 Cost |
2900580 HP Hit Points |
151.1/16083.48/160 t Weight Limit |
- Commander
- Gunner
- Driver
- Radio Operator
- Loader
- Loader
13701370 hp Engine Power |
25/15 km/h Speed Limit |
2020 deg/s Traverse |
9.0716.41 hp/t Power/Wt Ratio |
NoNo Pivot |
// mm Hull Armor |
280/210/200280/210/200 mm Turret Armor |
HE/HE
AP//HE Shells |
0/6400/1200
0/0/905 Shell Cost |
900/900/680600/600/770 HP Damage |
75/192/252257/290/70 mm Penetration |
r/m ▲
3 r/m Standard Gun ▲
3.51 Rate of Fire Standard Gun |
▲
Standard Gun ▼
Standard Gun ▲
2700 Standard Gun
▲
Standard Gun
▼
Standard Gun
▲
2106 Damage Per Minute Standard Gun |
m ▲
0.47 m With 50% Crew: 0.582 m ▲
0.38 Accuracy With 50% Crew: 0.471 m |
s 2.9 s 2.5 Aim time |
1818 deg/s Turret Traverse |
360° Gun Arc |
-10°/+20°-10°/+20° Elevation Arc |
4060 rounds Ammo Capacity |
2020 % Chance of Fire |
m 400 m 400 View Range |
m 750 m 750 Signal Range |
X
6100000
The Type 5 Heavy is a Japanese tier 10 heavy tank.
The Type 5, also known as the Type 2605, was one of the variants of the O-I superheavy tank, developed during WWII. The vehicle was planned to be used for breaking through fortified enemy lines and for coastal defense.
Sometimes known as "Godzilla" or just Type 5, the Type 5 Heavy holds the title as one of the most frequently changed Tier X vehicles in the game. Initially considered to be one the worst tier 10s in the game, the Type 5 Heavy has since received multiple buffs to its performance in various later patches. While the first round of buffs did not significantly improve its performance, the second round, received in patch 9.17.1, brought forth major changes to the way this tank played. With its much stronger armor and a massive new 15.2 cm howitzer gun with lethal HE shells, each dealing 1400 damage per shot if penetrating the target's armor or 500-600 damage if not, the Type 5 Heavy would consistently inflict serious damage against even the most heavily armored tanks in the game. Because of this, the tank quickly became a far more formidable and popular vehicle, having enough firepower to impact the whole of the meta game and gaining the reputation as one of the most loathed Tier X vehicles from players that were forced to square off against it.
After a while, the Type 5 Heavy's over-performing 15.2 cm was eventually and, according to most, rightfully nerfed, making its performance much less effective. To balance this nerf, however, the 14 cm gun received an additional buff to its own performance, making it a more viable alternative. In addition, the tanks mobility was also improved. These changes had, once again, significantly altered the way the Type 5 Heavy plays, making it more in line with the old Type 5 Heavy, but performing better than its old self due to the aforementioned improvements. While this iteration of the Type 5 Heavy is its most balanced iteration yet, the nerfs brought the tank back into being fairly underwhelming. Over time, despite receiving minor buffs in patch 1.13, the Type 5 Heavy is once again among the least popular tier 10s in the game, and is considered to be among the worst heavy tanks in its tier.
As the final development of its respective Japanese Heavy Tank line, the Type 5 Heavy shares similar features to the tanks that came before it. With its thick armor, huge size, poor mobility, high alpha damage and good gun depression it also comes with a few notable features, which were lacked by the tanks predecessors. Specifically, the Type 5 Heavy has much stronger hull cheeks, terminating one of the most well-known weak points of the previous Type 4 Heavy. This, combined with its very thick side armor, makes this tank surprisingly efficient at sidescraping, something the previous Japanese heavies couldn't do. In addition, the Type 5 Heavy has excellent reverse speed of -15 km/h, which is 50% better than the poor -10 km/h that the previous vehicles in the line had. Finally, the Type 5 Heavy has surprisingly good gun handling, something that also was lacking on the previous vehicles.
The Type 5 Heavy marks the end of its Japanese heavy line.
Modules / Available Equipment and Consumables
Modules
Tier | Engine | Engine Power (hp) |
Chance of Fire on Impact (%) |
Weight (kg) |
Price ()
| |
---|---|---|---|---|---|---|
X | 2x Kawasaki Type 98 V-12 Kai (600) | 1370 | 20 | 1020 | 132000 |
Tier | Suspension | Load Limit (т) |
Traverse Speed (gr/sec) |
Rmin | Weight (kg) |
Price ()
| |
---|---|---|---|---|---|---|---|
X | Type 5 Heavy | 160 | 20 | B/2 | 40000 | 82500 |
Compatible Equipment
Compatible Consumables
Player Opinion
Pros and Cons
Pros:
- Second largest hitpoint pool in the game, bested only by Maus
- Both guns deal high alpha damage; 14 cm gun also has good gun handling for its caliber
- Great gun depression with both guns (-10 degrees)
- Very thick armor with only a few weakspots
- Huge mass, can easily push enemy vehicles or wrecks
Cons:
- Both guns have poor penetration and long reload times
- Mobility is overall poor
- Armor becomes very weak against any premium shell with more than 300mm of penetration
- Prone to ammo rack and engine damage
- A priority target for artillery due to its size and lack of mobility
Performance
Type 5 Heavy is visually similar to the preceding Type 4 Heavy and shares the same playstyle, while gaining improvements in every department. A true giant of a tank, it is well-suited to soaking punishment for the team and allow less durable allies to make plays or return fire while using Type 5's massive hull as cover. Its 14cm cannon hits hard and has adequate standard penetration, but its premium penetration is the worst among Tier 10 heavy tanks. The stock 15,2cm cannon should be ignored due to its low maximum penetration (with both AP and HESH shells) and with how ineffective HE and HESH shells are when they fail to penetrate.
It should be noted that currently the Type 5 Heavy is at a serious disadvantage. Its armor, while nearly impervious to standard shells, quickly cracks against premium ammo. It is advised to angle the hull to increase effective thickness of the frontal flat plates - this will expose the frontal cheeks, but with the right positioning they'll still reach an impressive 300mm of effective thickness which will make them reasonably durable (despite being weakspots). Its gun, with a maximum 290mm of penetration, is also rather inadequate and requires aiming at weakspots to be effective (thankfully its handling, aim time and accuracy are all decent for such a large cannon). Mobility-wise Type 5 is the second slowest Tier 10 heavy tank (only Maus is slower) so it cannot easily relocate or even retreat once it commits to a position.
Currently Type 5 Heavy is undepowered. Most other Tier 10 heavy tanks outclass it in terms of mobility, firepower (dealing less damage but having faster reload speeds and penetration), and even armor (this despite being much smaller). Few tanks are as massive and imposing as Type 5 Heavy though.
Early Research
Type 5 Heavy does not come elite. It is very important to research the 14cm gun on the preceding Type 4 Heavy, or at least to spend free experience to unlock this gun upon purchasing the Type 5.
Suggested Equipment
Gallery
Historical Info
According to a vague report found from Soviet archives, the Type 5 had 35 percent smaller engine compartment compared to the Type 4, but retains the same type of engine, resulting in a very cramped cooler design. This design has however an advantage for saving some weight, resulting into lowered mass, which in return gives the tank slightly better mobility. Additionally, the reduced weight could possibly allow the armor of the vehicle to be increased even further without increasing the total mass of the original Type 4. Four radiator blocks are shifted towards the rear, and, along with the separate oil cooler, are cooled with one many-bladed fan, connected to the main reductor by a crankshaft, passing between engines. Air is gathered through vertical grilles in the engine compartment, passes through vertical radiators, and is released behind the tank. If the fan breaks, the air will be partially circulated with exhaust fumes, achieved by a nozzle collector on each engine.
Not much is known about the Type 5. It presumably had the same armament as the Type 4, believed to be a 14 cm naval gun. Just like it, many details like armor, speed, engine type and so on are unknown. Even if the Type 5 existed as a project, it presumably remained on papers due to Japan losing the war.
It is important to note that Japanese sources have absolutely no information of another super-heavy tank project aside from the O-I being developed. It is also important to keep in mind that a lot of Japanese tank-related documents were lost after the war, however. The available information regarding the Type 4/5 super-heavy tanks are far too limited, and whether the tanks actually existed or not remains debatable.
Historical Gallery
Historical Accuracy Errata
Type 5 super-heavy tank is a speculated 2nd Japanese super-heavy tank design that succeeded the O-I. It's existence is debatable, as the only available information of the tank comes from some vague Soviet report of Japanese tanks. Because of this, it is possible that the Type 5 Heavy never even existed.
However, due to the very limited information, some parameters of the Type 5 Heavy are guaranteed to be inaccurate in-game:
- The hull shape differs from the vague sketch drawn by Soviets. For instance, the drawing doesn't show hull cheeks, the upper front plate is completely unsloped, doesn't extend beyond the turret front, and the lower front section is also different, being more similar to that of the O-I. The general design of the in-game Type 5 Heavy is closer to that of the Chi-Ri.
- Due to very limited information, many specifics like top speed, weight and armor are all speculation. Armor in especial is most likely thicker in-game than what it actually was, done mostly due to balance purposes.
- In-game description is somewhat inaccurate - the Type 5 Heavy's design is far too different for it to be a modification of the O-I. While somewhat similar, the suspension design, hull shape, turret and gun are all significantly different, and the tank has only one turret as opposed to the O-I's 4.
- The shape of the turret is slightly erroneous. As seen on both the drawing and the picture of the bunker turret, the front section of the in-game Type 5 turret is too short, while the rear section is too long. In addition, the in-game Type 5 turret lacks the elevated section at top of the turret, which is most presumably an armor plate.
- The Type 5 didn't have the 15.2 cm gun it has in the game. While the exact gun model is unknown (most commonly assumed to be a 14 cm naval gun), the 15.2 cm/45 41st year type gun is clearly different to the gun of the sketch and picture of the bunker turret.
- The 15.2 cm/45 41st year type gun had AP shells and no HESH shells, unlike the model in the game.( it was rectified with the Update 1.13, when an AP shell was added)
Sources and External Links
Light Tanks | IRenault Otsu • IIType 95 Ha-Go • IIType 97 Te-Ke • IIIType 97 Chi-Ha • IIIType 98 Ke-Ni • IVType 5 Ke-Ho |
Medium Tanks | IIChi-Ni • IIType 89 I-Go/Chi-Ro • IVType 1 Chi-He • VType 3 Chi-Nu • VType 3 Chi-Nu Kai • VIType 4 Chi-To • VIIType 5 Chi-Ri • VIIISTA-1 • VIIISTA-2 • IXType 61 • XSTB-1 |
Heavy Tanks | IIIType 91 Heavy • IVType 95 Heavy • VO-I Experimental • VIHeavy Tank No. VI • VIO-I • VIIO-Ni • VIIIO-Ho • IXType 4 Heavy • XType 5 Heavy |
Tank Destroyers | |
Self-Propelled Artillery |