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Type 5 Ke-Ho

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For the Japanese Tier X Super-Heavy tank, see Type 5 Heavy.
For the Japanese Tier VII Medium tank, see Type 5 Chi-Ri.


























































































Type 5 Ke-Ho

Type_5_Ke-Ho_render_1.jpg
Battle Tier
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Overview
Mouse over "
Well, the ones further down, of course.
" for more information
[Client Values; Actual values in
Specifically, the mismatch in crew values caused by commander's 10% crew skill bonus. Outside of a crew of 1 commander only, 100% crew is a fiction. The client values, given for 100% crew, will normally be taken into battle with 110% crew skill members aside from specific functions, causing their actual performance to deviate from the expected client value. These differences are taken into account in tooltip boxes.
]
140,000  Credits Cost
340340 HP Hit Points
9.96/1010.24/12.5 t Weight Limit
Crew
  1. Commander (Loader)
  2. Gunner
  3. Driver
  4. Radio Operator
Mobility
150150 hp Engine Power
50/22 km/h Speed Limit
5460 deg/s Traverse
15.0614.65 hp/t Power/Wt Ratio
YesYes Pivot
Armor
20/16/12 mm Hull Armor
30/20/1630/20/16 mm Turret Armor
Armament







{{#ifeq:ARMOR_PIERCING|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


AP//HE







{{#ifeq:ARMOR_PIERCING|ARMOR_PIERCING||



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AP//HE
Shells




















20/1600/20




















0/2000/26
Shell Cost
70/70/9075/75/100 HP Damage
81/122/2587/131/29 mm Penetration



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25 r/m 

Standard Gun

Reload Times
Nominal: 2.4 s
50% Crew: 3.05 s
75% Crew: 2.69 s
100% Crew: 2.4 s
Rammer: 2.16 s
Vents: 2.35 s
Both: 2.11 s
Both and BiA: 2.07 s
Both and Max Crew %: 1.99 s

See Crew, Consumables, or Equipment for more information.



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25 r/m 

Standard Gun

Reload Times
Nominal: 2.4 s
50% Crew: 3.05 s
75% Crew: 2.69 s
100% Crew: 2.4 s
Rammer: 2.16 s
Vents: 2.35 s
Both: 2.11 s
Both and BiA: 2.07 s
Both and Max Crew %: 1.99 s

See Crew, Consumables, or Equipment for more information.
Rate of Fire






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1999.9

Standard Gun

Using Shell Type 1 (70 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1999.9
50% Crew: 1571.5
75% Crew: 1785.7
100% Crew: 1999.9
100% Crew
Vents: 2046.8
Rammer: 2221.8
Both: 2274.3
Both and BiA: 2317.7
Both and Max Crew %: 2417.1

Advantageous Damage Per Minute
First-shot DPM: 2069.9
50% Crew: 1641.5
75% Crew: 1855.7
100% Crew: 2069.9
100% Crew
Rammer: 2291.8
Vents: 2116.8
Both: 2344.3
Both and BiA: 2387.7
Both and Max Crew %: 2487.1

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (70 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1999.9
50% Crew: 1571.5
75% Crew: 1785.7
100% Crew: 1999.9
100% Crew
Vents: 2046.8
Rammer: 2221.8
Both: 2274.3
Both and BiA: 2317.7
Both and Max Crew %: 2417.1

Advantageous Damage Per Minute
First-shot DPM: 2069.9
50% Crew: 1641.5
75% Crew: 1855.7
100% Crew: 2069.9
100% Crew
Rammer: 2291.8
Vents: 2116.8
Both: 2344.3
Both and BiA: 2387.7
Both and Max Crew %: 2487.1

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (90 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 2571.3
50% Crew: 2020.5
75% Crew: 2295.9
100% Crew: 2571.3
100% Crew
Vents: 2631.6
Rammer: 2856.6
Both: 2924.1
Both and BiA: 2979.9
Both and Max Crew %: 3107.7

Advantageous Damage Per Minute
First-shot DPM: 2661.3
50% Crew: 2110.5
75% Crew: 2385.9
100% Crew: 2661.3
100% Crew
Rammer: 2946.6
Vents: 2721.6
Both: 3014.1
Both and BiA: 3069.9
Both and Max Crew %: 3197.7

See here, here, or here for more information.






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1968.75

Standard Gun

Using Shell Type 1 (75 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1968.75
50% Crew: 1546.5
75% Crew: 1758
100% Crew: 1968.75
100% Crew
Vents: 2014.5
Rammer: 2187.75
Both: 2238.75
Both and BiA: 2281.5
Both and Max Crew %: 2379.75

Advantageous Damage Per Minute
First-shot DPM: 2043.75
50% Crew: 1621.5
75% Crew: 1833
100% Crew: 2043.75
100% Crew
Rammer: 2262.75
Vents: 2089.5
Both: 2313.75
Both and BiA: 2356.5
Both and Max Crew %: 2454.75

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (75 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1968.75
50% Crew: 1546.5
75% Crew: 1758
100% Crew: 1968.75
100% Crew
Vents: 2014.5
Rammer: 2187.75
Both: 2238.75
Both and BiA: 2281.5
Both and Max Crew %: 2379.75

Advantageous Damage Per Minute
First-shot DPM: 2043.75
50% Crew: 1621.5
75% Crew: 1833
100% Crew: 2043.75
100% Crew
Rammer: 2262.75
Vents: 2089.5
Both: 2313.75
Both and BiA: 2356.5
Both and Max Crew %: 2454.75

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (100 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 2625
50% Crew: 2062
75% Crew: 2344
100% Crew: 2625
100% Crew
Vents: 2686
Rammer: 2917
Both: 2985
Both and BiA: 3042
Both and Max Crew %: 3173

Advantageous Damage Per Minute
First-shot DPM: 2725
50% Crew: 2162
75% Crew: 2444
100% Crew: 2725
100% Crew
Rammer: 3017
Vents: 2786
Both: 3085
Both and BiA: 3142
Both and Max Crew %: 3273

See here, here, or here for more information.
Damage Per Minute


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0.42 m 

With 50% Crew: 0.52 m
With 75% Crew: 0.454 m
With 100% Crew: 0.403 m
With BiA: 0.394 m
With BiA and Vents: 0.385 m
Maximum possible: 0.369 m

For more details, see Crew


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0.42 m 

With 50% Crew: 0.52 m
With 75% Crew: 0.454 m
With 100% Crew: 0.403 m
With BiA: 0.394 m
With BiA and Vents: 0.385 m
Maximum possible: 0.369 m

For more details, see Crew
Accuracy


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2.1 s 

With 50% Crew: 2.601 s
With 75% Crew: 2.271 s
With 100% Crew: 2.014 s
With GLD: 1.831 s
With BiA: 1.969 s
With BiA and Vents: 1.926 s
With both and GLD: 1.751 s
Maximum possible: 1.679 s

For more details, see Crew or Equipment


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2.3 s 

With 50% Crew: 2.849 s
With 75% Crew: 2.488 s
With 100% Crew: 2.205 s
With GLD: 2.005 s
With BiA: 2.157 s
With BiA and Vents: 2.11 s
With both and GLD: 1.918 s
Maximum possible: 1.839 s

For more details, see Crew or Equipment
Aim time
3636 deg/s Turret Traverse
360° Gun Arc
-10°/+20°-10°/+20° Elevation Arc
9060 rounds Ammo Capacity
General
1515 % Chance of Fire






340 m 

With 50% Crew: 267.1 m
With 75% Crew: 303.6 m
With 100% Crew: 340 m
With Recon and Situational Awareness: 357.2 m
With Coated Optics: 374 m
With Binocular Telescope: 425 m
Maximum possible: 486.7 m

For more details, see Skills or Equipment






340 m 

With 50% Crew: 267.1 m
With 75% Crew: 303.6 m
With 100% Crew: 340 m
With Recon and Situational Awareness: 357.2 m
With Coated Optics: 374 m
With Binocular Telescope: 425 m
Maximum possible: 486.7 m

For more details, see Skills or Equipment
View Range


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350 m 

With 50% Crew: 282.5 m
With 75% Crew: 323.6 m
With 100% Crew: 365 m
With 100% Signal Boost: 420 m
When affected by 100% Relaying: 385 m
Maximum possible: 525.4 m

For more details, see Skills or Equipment


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550 m 

With 50% Crew: 444 m
With 75% Crew: 508.5 m
With 100% Crew: 573.6 m
With 100% Signal Boost: 660 m
When affected by 100% Relaying: 605 m
Maximum possible: 825.7 m

For more details, see Skills or Equipment
Signal Range
Values are Stock - click for Top


IV

AnnoJ06_Ke_Ho.png

140000

The Type 5 Ke-Ho is a Japanese tier 4 light tank.

By 1945 the design of the Type 95 Ha-Go was already obsolete. In 1942 the Hino Jidosha company started to develop a new tank. A prototype designated the Type 5 Ke-Ho was built in 1944. The design of the tank was similar to that of the Czech LT vz.38 and the Japanese Chi-Ha. However, the vehicle did not go into mass production.

The Type 5 Ke-Ho leads to the Type 3 Chi-Nu.

Modules / Available Equipment and Consumables

Modules

Ico_gun_alpha.png

Guns

Tier Gun Penetration
(mm)
Damage
(HP)
Rate of fire
(rounds/minute)
Dispersion
(m/100m)
Aiming time
(s)
Weight
(kg)
Price
(Credits)

IV 47 mm Gun Type 1 81/122/25 70/70/90 25 0.42 2.1 411 21000
IV Experimental 57 mm Tank Gun Shin 87/131/29 75/75/100 25 0.42 2.3 543 27500

Ico_turret_alpha.png

Turrets

Tier Turret Turret Armor (front/sides/rear)
(mm)
Turret Traverse Speed
(deg/s)
View Range
(m)
Weight
(kg)
Price
(Credits)

IV Type 5 Ke-Ho 30/20/16 36 340 1500 4000

Ico_engine_alpha.png

Engines

Tier Engine Engine Power
(hp)
Chance of Fire on Impact
(%)
Weight
(kg)
Price
(Credits)

III Type 100 Kakyuu V-6 150 15 630 5750

Ico_suspension_alpha.png

Suspensions

Tier Suspension Load Limit
(т)
Traverse Speed
(гр/сек)
Rmin Weight
(kg)
Price
(Credits)

III Type 5 Ke-Ho 10 54 0 3300 2000
IV Type 5 Ke-Ho Kai 12.5 60 0 3300 4500

Ico_radio_alpha.png

Radios

Tier Radio Signal Range
(м)
Weight
(kg)
Price
(Credits)

IV Type 94 Mk. 4 Hei 350 90 2350
V Hei 400 130 3800
VI Type 96 Mk. 4 Bo 425 50 14000
VIII Type 3 Otsu 550 240 22000


Compatible Equipment

Light Spall Liner Camouflage Net Coated Optics Experimental Optics Wear-Resistant Gun Laying Drive Venting System Innovative Loading System Extended Spare Parts Kit Enhanced Gun Laying Drive Enhanced Springs Improved Ventilation Class 1 Medium-Caliber Tank Gun Rammer Binocular Telescope Toolbox "Wet" Ammo Rack Class 1 

Compatible Consumables

Automatic Fire Extinguisher Natural Cover Optical Calibration Aim Tuning Experienced Firefighters Manual Fire Extinguisher Vent Purge Large First Aid Kit Large Repair Kit Duty Comes First Shell Organizer Quality Oil Orderly Ammo Rack Focus on Target Onigiri Increased Focus Small First Aid Kit Small Repair Kit Gearbox Intricacy Steady Hand Pre-Battle Maintenance Combat Course 


Player Opinion

Pros and Cons

Pros:


  • Small size and good agility
  • Great firepower for a tier 4 light
  • Premium AP round receives full 5 degrees of normalization and less loss of penetration over distance
  • Does not get scout MM
  • Good gun depression


Cons:


  • Absolutely no armor
  • Mediocre gun handling
  • Inaccurate gun makes sniping and hitting weak spots difficult
  • Relatively slow acceleration for a light tank


Performance

The Ke-Ho behaves much like the British Tier 4 Covenanter Light tank, yet out performs it in most ways. It is small in size, rather quick, with good agility, and good camo values, and a fast firing cannon makes it a mean opponent to assassinate lone enemies with. It also doubles as a support tank very capable of picking off enemies from around 100 meters. Or you can work in a light wolf pack punching holes in tanks in a not so dissimilar way to the Matilda. Its small size can also make it suitable for ambush duties should the situation arise.

The tank can take a hit but avoid brawling with anything other than lower tiers or badly wounded tanks as the armor is so thin a swift breeze could go through it, do however take advantage of the tiny turret and excellent gun depression to fire shots from behind cover.

This tank has one of the meanest guns at tier 4, the 57mm experimental is capable of more than 1,875 DPM, its aim time is a little slow but you need not wait to fire if you are close enough to your target. The penetration can get through targets easily up to Tier 5, and the damage is about average for its tier.

The Ke-Ho Might be a difficult drive to begin with, learning not to engage with enemies until its guaranteed you're not gonna get hit maybe frustrating at first, but it's the right way to drive this tank, and most other tanks in the Japanese tree, once you've overcome this tank's weakness, you'll quickly become one of the deadliest tanks at tier 4.


Early Research

  • Equip top radio.
  • Research and equip the upgraded suspension.
  • Research the Experimental 57mm gun.


Suggested Equipment


Improved VentilationMedium-Caliber Tank Gun Rammer Coated Optics Camouflage Net Binocular Telescope 


Gallery

Historical Info

The Type 5 Ke-Ho (五式軽戦車 ケホ Go-Shiki Keisensha Keho) was the last light tank designed by the Imperial Japanese Army (IJA). Though it had performed well in the early stages of WWII and even before it, the Type 95 Ha-Go was showing it’s age by 1942. An attempt had already been made to replace it with the Type 98 Ke-Ni and Type 2 Ke-To. However, these projects failed to fully materialise .

Following this, the IJA decided to try again and work started on the Ke-Ho.

Design and Development

Type_5_Ke_Ho.jpg

A scale drawing of the Ke-Ho (Source: ftr.wot-news.com)

Development of this new light tank began in 1942. Up till then, the Ha-Go had performed well against American M3 Light tanks, but suffered dreadfully against the larger M4 Sherman. Its last successful engagement was against US forces on the Bataan Peninsula in December 1941 who only had M3 Stuart Light tanks.

Of course, the name “Tank” should be applied loosely to any Japanese armored vehicle of World War II. One of the major shortcomings of the Ha-Go was the fact that a .50 cal (12.7 mm) machine gun could effectively knock one out. The Type 98 Ke-Ni and Type 2 Ke-To had somewhat of an armor upgrade, at least enough to defend against .50 cal rounds. They still lacked a gun capable of even scratching a Sherman. These vehicles were not produced in substantial numbers, with only 104 Ke-Ni and 34 Ke-Tos built by the end of the war.

The Ke-To experimented with a slightly better main armament in the form of Type 1 37 mm (1.46 in) gun. This offered a much-needed improvement over the Type 94 37 mm (1.46 in) used on the Ha-Go. Though a step in the right direction, this weapon still was not enough to combat the M4 at any angle.

As such, the Ke-Ho was to be armed with the Type 1 47 mm (1.85 in) Tank Gun II. This was a planned variant of the Type 1 47 mm found on the Type 97 Chi-Ha medium tank. The performance of the Type 1 Gun II is unknown, however the performance of the standard 47 mm is. Penetration of the weapon's Type 1 APHE shell at 30 degrees was 55 mm at 100 m, 40 mm at 500 m and 30 mm at 1,000 m. This was still only enough to penetrate the side of a Sherman, leading to the ambush style of combat used by Chi-Ha crews. An experimental long-barreled 57mm gun was also tested on the Ke-Ho.

The cannon was mounted in a turret based on the Type 1 Chi-He’s. It had a raised commander’s cupola, next to which was a mounting point for a Type 97 machine gun. This turret was mounted on an enlarged Ke-Ni/Ke-To chassis, slightly of to the right of the center line. It had a Type 97 MG mounted in the front right left of the bow. The vehicle had a short wheel base, with a bell crank suspension using a similar layout out to the Chi-He’s. The Ke-Ho was powered by a 150hp air-cooled diesel engine that would crank out a decent top speed of 50 km/h.

Variants

Ku-Se SPG

Ku-Se_SPG.png

Drawing of the Ku-Se variant (Source: ftr.wot-news.com)

A planned variant of the Ke-Ho was the Ku-Se (自走砲 Jisōhō クーセ) self-propelled gun/tank destroyer. It was to be armed with a Short Type 99 75 mm mountain gun, in a similar open case mate to the planned Ho-Ni and Ho-Ro SPGs.

Fate

In 1942, a prototype vehicle was built, and the project was cancelled soon after. As with most new tank designs the Japanese came up with, it was low on the list of importance. Resources and construction efforts were instead being focused on warships and warplanes. Mass production was approved in 1945 however, but this was of course too late and the one prototype remained the only one built. This also meant that the Ku-Se variant never left the drawing board.

Type_5_Ke-Ho.jpg

A post war drawing of the the Ke-Ho. Source: – N/A

What happened to the prototype is unknown. It was likely taken back to the USA for analysis and later broken down.


Historical Gallery

Sources and External Links

Japan
Light Tanks IRenault Otsu IIType 95 Ha-Go IIType 97 Te-Ke IIIType 98 Ke-Ni IVType 5 Ke-Ho
Medium Tanks IIChi-Ni IIType 89 I-Go/Chi-Ro IIIType 97 Chi-Ha IVType 1 Chi-He VType 3 Chi-Nu VType 3 Chi-Nu Kai VIType 4 Chi-To VIIType 5 Chi-Ri VIIISTA-1 VIIISTA-2 IXType 61 XSTB-1
Heavy Tanks IIIType 91 Heavy IVType 95 Heavy VO-I Experimental VIHeavy Tank No. VI VIO-I VIIO-Ni VIIIO-Ho IXType 4 Heavy XType 5 Heavy
Tank Destroyers
Self-Propelled Artillery
Light Tanks
USA IT1 Cunningham IIM2 Light Tank IIT1E6 IIT2 Light Tank IIT7 Combat Car IIIM22 Locust IIIM3 Stuart IVM5 Stuart VM24 Chaffee VM7 VIT21 VIT37 VIIT71 CMCD VIIT71 DA VIIIM41 Walker Bulldog IXT49 XXM551 Sheridan
UK IICruiser Mk. I IIM2 IICruiser Mk. III IILight Mk. VIC IIIStuart I-IV IIICruiser Mk. IV IIICruiser Mk. II IVValentine IVCovenanter
Germany ILeichttraktor IIPz.Kpfw. II Ausf. D IIPz.Kpfw. 38H 735 (f) IIPz.Kpfw. 35 (t) IIPz.Kpfw. I IIPz.Kpfw. II III43 M. Toldi III IIIPz.Kpfw. 38 (t) IIIPz.Kpfw. III Ausf. E IIIPz.Kpfw. II Ausf. J IIIPz.Kpfw. I Ausf. C IIIPz.Kpfw. II Ausf. G IIIPz.Kpfw. T 15 IVPz.Kpfw. 38 (t) n.A. IVPz.Kpfw. II Luchs VVK 16.02 Leopard VIVK 28.01 VIIAufklärungspanzer Panther VIISpähpanzer SP I C VIIIleKpz M 41 90 mm GF VIIIHWK 12 IXSpähpanzer Ru 251 XRheinmetall Panzerwagen
France IRenault FT IID1 IIFCM 36 IIRenault R35 IIHotchkiss H35 IIIAMX 38 IVAMX 40 VAMX ELC bis VIAMX 12 t VIIAMX 13 75 VIIAMX 13 57 GF VIIIBat.-Châtillon 12 t IXAMX 13 90 XAMX 13 105
USSR IMS-1 IIBT-2 IIT-45 IIT-26 IIT-60 IITetrarch IIIBT-7 IIIBT-SV IIILTP IIIM3 Light IIIBT-7 artillery IIIT-127 IIIT-46 IIIT-70 IVA-20 IVT-80 IVValentine II VT-50 VIMT-25 VIILTG VIIILTTB IXT-54 ltwt. XT-100 LT
China IRenault NC-31 IIVickers Mk. E Type B IIIType 2597 Chi-Ha IVM5A1 Stuart VI59-16 VIType 64 VIIType 62 VIIWZ-131 VIIIWZ-132 IXWZ-132A XWZ-132-1
Japan IRenault Otsu IIType 95 Ha-Go IIType 97 Te-Ke IIIType 98 Ke-Ni IVType 5 Ke-Ho
Czechoslovakia IKolohousenka IILT vz. 35 IIILT vz. 38
Sweden IStrv fm/21 IIStrv m/38 IIL-60 IIIStrv m/40L
Poland