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Type 97 Te-Ke

Type 97 Te-Ke

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Premium  Type 97 Te-Ke

Type_97_Te-Ke_render_1.jpg
Battle Tier
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Overview
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Well, the ones further down, of course.
" for more information
[Client Values; Actual values in
Specifically, the mismatch in crew values caused by commander's 10% crew skill bonus. Outside of a crew of 1 commander only, 100% crew is a fiction. The client values, given for 100% crew, will normally be taken into battle with 110% crew skill members aside from specific functions, causing their actual performance to deviate from the expected client value. These differences are taken into account in tooltip boxes.
]
750  Gold Cost
160160 HP Hit Points
4.76/5.84.76/5.8 t Weight Limit
Crew
  1. Commander (Gunner, Radio Operator, Loader)
  2. Driver
Mobility
6565 hp Engine Power
42/15 km/h Speed Limit
4444 deg/s Traverse
13.6613.66 hp/t Power/Wt Ratio
NoNo Pivot
Armor
12/10/8 mm Hull Armor
12/10/1012/10/10 mm Turret Armor
Armament







{{#ifeq:ARMOR_PIERCING|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


AP//HE







{{#ifeq:ARMOR_PIERCING|ARMOR_PIERCING||



{{#ifeq:HIGH_EXPLOSIVE|ARMOR_PIERCING||


AP//HE
Shells




















14/800/10




















14/800/10
Shell Cost
45/45/6045/45/60 HP Damage
40.4/59.4/1840.4/59.4/18 mm Penetration



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20 r/m 

Standard Gun

Reload Times
Nominal: 3 s
50% Crew: 3.82 s
75% Crew: 3.36 s
100% Crew: 3 s
Rammer: 2.7 s
Vents: 2.93 s
Both: 2.64 s
Both and BiA: 2.59 s
Both and Max Crew %: 2.48 s

See Crew, Consumables, or Equipment for more information.



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20 r/m 

Standard Gun

Reload Times
Nominal: 3 s
50% Crew: 3.82 s
75% Crew: 3.36 s
100% Crew: 3 s
Rammer: 2.7 s
Vents: 2.93 s
Both: 2.64 s
Both and BiA: 2.59 s
Both and Max Crew %: 2.48 s

See Crew, Consumables, or Equipment for more information.
Rate of Fire






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1174.05

Standard Gun

Using Shell Type 1 (45 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1174.05
50% Crew: 922.5
75% Crew: 1048.5
100% Crew: 1174.05
100% Crew
Vents: 1201.5
Rammer: 1304.55
Both: 1335.15
Both and BiA: 1360.35
Both and Max Crew %: 1419.3

Advantageous Damage Per Minute
First-shot DPM: 1219.05
50% Crew: 967.5
75% Crew: 1093.5
100% Crew: 1219.05
100% Crew
Rammer: 1349.55
Vents: 1246.5
Both: 1380.15
Both and BiA: 1405.35
Both and Max Crew %: 1464.3

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (45 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1174.05
50% Crew: 922.5
75% Crew: 1048.5
100% Crew: 1174.05
100% Crew
Vents: 1201.5
Rammer: 1304.55
Both: 1335.15
Both and BiA: 1360.35
Both and Max Crew %: 1419.3

Advantageous Damage Per Minute
First-shot DPM: 1219.05
50% Crew: 967.5
75% Crew: 1093.5
100% Crew: 1219.05
100% Crew
Rammer: 1349.55
Vents: 1246.5
Both: 1380.15
Both and BiA: 1405.35
Both and Max Crew %: 1464.3

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (60 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 1565.4
50% Crew: 1230
75% Crew: 1398
100% Crew: 1565.4
100% Crew
Vents: 1602
Rammer: 1739.4
Both: 1780.2
Both and BiA: 1813.8
Both and Max Crew %: 1892.4

Advantageous Damage Per Minute
First-shot DPM: 1625.4
50% Crew: 1290
75% Crew: 1458
100% Crew: 1625.4
100% Crew
Rammer: 1799.4
Vents: 1662
Both: 1840.2
Both and BiA: 1873.8
Both and Max Crew %: 1952.4

See here, here, or here for more information.






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1174.05

Standard Gun

Using Shell Type 1 (45 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1174.05
50% Crew: 922.5
75% Crew: 1048.5
100% Crew: 1174.05
100% Crew
Vents: 1201.5
Rammer: 1304.55
Both: 1335.15
Both and BiA: 1360.35
Both and Max Crew %: 1419.3

Advantageous Damage Per Minute
First-shot DPM: 1219.05
50% Crew: 967.5
75% Crew: 1093.5
100% Crew: 1219.05
100% Crew
Rammer: 1349.55
Vents: 1246.5
Both: 1380.15
Both and BiA: 1405.35
Both and Max Crew %: 1464.3

See here, here, or here for more information.

Standard Gun

Using Shell Type 2 (45 Damage):


Theoretical Damage Per Minute
Nominal DPM: 1174.05
50% Crew: 922.5
75% Crew: 1048.5
100% Crew: 1174.05
100% Crew
Vents: 1201.5
Rammer: 1304.55
Both: 1335.15
Both and BiA: 1360.35
Both and Max Crew %: 1419.3

Advantageous Damage Per Minute
First-shot DPM: 1219.05
50% Crew: 967.5
75% Crew: 1093.5
100% Crew: 1219.05
100% Crew
Rammer: 1349.55
Vents: 1246.5
Both: 1380.15
Both and BiA: 1405.35
Both and Max Crew %: 1464.3

See here, here, or here for more information.

Standard Gun

Using Shell Type 3 (60 Damage):
With wholly penetrating hits

Theoretical Damage Per Minute
Nominal DPM: 1565.4
50% Crew: 1230
75% Crew: 1398
100% Crew: 1565.4
100% Crew
Vents: 1602
Rammer: 1739.4
Both: 1780.2
Both and BiA: 1813.8
Both and Max Crew %: 1892.4

Advantageous Damage Per Minute
First-shot DPM: 1625.4
50% Crew: 1290
75% Crew: 1458
100% Crew: 1625.4
100% Crew
Rammer: 1799.4
Vents: 1662
Both: 1840.2
Both and BiA: 1873.8
Both and Max Crew %: 1952.4

See here, here, or here for more information.
Damage Per Minute


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0.4 m 

With 50% Crew: 0.509 m
With 75% Crew: 0.448 m
With 100% Crew: 0.4 m
With BiA: 0.391 m
With BiA and Vents: 0.384 m
Maximum possible: 0.368 m

For more details, see Crew


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0.4 m 

With 50% Crew: 0.509 m
With 75% Crew: 0.448 m
With 100% Crew: 0.4 m
With BiA: 0.391 m
With BiA and Vents: 0.384 m
Maximum possible: 0.368 m

For more details, see Crew
Accuracy


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2.2 s 

With 50% Crew: 2.8 s
With 75% Crew: 2.464 s
With 100% Crew: 2.2 s
With GLD: 2 s
With BiA: 2.15 s
With BiA and Vents: 2.109 s
With both and GLD: 1.918 s
Maximum possible: 1.838 s

For more details, see Crew or Equipment


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2.2 s 

With 50% Crew: 2.8 s
With 75% Crew: 2.464 s
With 100% Crew: 2.2 s
With GLD: 2 s
With BiA: 2.15 s
With BiA and Vents: 2.109 s
With both and GLD: 1.918 s
Maximum possible: 1.838 s

For more details, see Crew or Equipment
Aim time
3636 deg/s Turret Traverse
360° Gun Arc
-15°/+20°-15°/+20° Elevation Arc
102102 rounds Ammo Capacity
General
1515 % Chance of Fire






300 m 

With 50% Crew: 235.7 m
With 75% Crew: 267.9 m
With 100% Crew: 300 m
With Recon and Situational Awareness: 315.2 m
With Coated Optics: 330 m
With Binocular Telescope: 375 m
Maximum possible: 429.5 m

For more details, see Skills or Equipment






300 m 

With 50% Crew: 235.7 m
With 75% Crew: 267.9 m
With 100% Crew: 300 m
With Recon and Situational Awareness: 315.2 m
With Coated Optics: 330 m
With Binocular Telescope: 375 m
Maximum possible: 429.5 m

For more details, see Skills or Equipment
View Range


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400 m 

With 50% Crew: 314.3 m
With 75% Crew: 357.2 m
With 100% Crew: 400 m
With 100% Signal Boost: 480 m
When affected by 100% Relaying: 440 m
Maximum possible: 575.6 m

For more details, see Skills or Equipment


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400 m 

With 50% Crew: 314.3 m
With 75% Crew: 357.2 m
With 100% Crew: 400 m
With 100% Signal Boost: 480 m
When affected by 100% Relaying: 440 m
Maximum possible: 575.6 m

For more details, see Skills or Equipment
Signal Range
Type 97 Te-Ke


II

AnnoJ02_Te_Ke.png

750

The Type 97 Te-Ke is a Japanese tier 2 premium light tank.

The Te-Ke was developed by Tokyo Gasu Denki to replace the outdated Type 94 light tank. Manufactured from 1937 through 1942. The vehicle was used for reconnaissance, communication, patrol duty, and infantry support. Served as an armored tractor. A total of about 600 vehicles were manufactured.

The Type 97 Te-Ke was a gift tank given to players to celebrate Wargaming's 16th anniversary. Like the other Japanese tanks of its tier, the Te-Ke sports a weak engine, a slow-turning turret, and practically no armor. Though very vulnerable when exposed, with great gun depression and a very small turret profile, the Te-Ke is a master of concealment. When properly positioned, even a clearly visible Te-Ke can make use of its powerful gun while being well out of harm's way.

Modules / Available Equipment and Consumables

Modules

Ico_gun_alpha.png

Guns

Tier Gun Penetration
(mm)
Damage
(HP)
Rate of fire
(rounds/minute)
Dispersion
(m/100m)
Aiming time
(s)
Weight
(kg)
Price
(Credits)

II 37 mm Gun Type 98 40.4/59.4/18 45/45/60 20 0.4 2.2 192 2450

Ico_turret_alpha.png

Turrets

Tier Turret Turret Armor (front/sides/rear)
(mm)
Turret Traverse Speed
(deg/s)
View Range
(m)
Weight
(kg)
Price
(Credits)

II Type 97 Te-Ke 12/10/10 36 300 400 1000

Ico_engine_alpha.png

Engines

Tier Engine Engine Power
(hp)
Chance of Fire on Impact
(%)
Weight
(kg)
Price
(Credits)

II Ikegai Kuurei V-4 65 15 450 2400

Ico_suspension_alpha.png

Suspensions

Tier Suspension Load Limit
(т)
Traverse Speed
(гр/сек)
Rmin Weight
(kg)
Price
(Credits)

II Type 97 Te-Ke 5.8 44 B/2 2000 800

Ico_radio_alpha.png

Radios

Tier Radio Signal Range
(м)
Weight
(kg)
Price
(Credits)

IV Type 94 Mk. 4 Hei Kai 400 90 8160


Compatible Equipment

Light Spall Liner Camouflage Net Coated Optics Experimental Optics Wear-Resistant Gun Laying Drive Venting System Extended Spare Parts Kit Enhanced Gun Laying Drive Improved Ventilation Class 1 Binocular Telescope Toolbox 

Compatible Consumables

Automatic Fire Extinguisher Natural Cover Optical Calibration Aim Tuning Experienced Firefighters Manual Fire Extinguisher Vent Purge Large First Aid Kit Large Repair Kit Duty Comes First Shell Organizer Quality Oil Focus on Target Onigiri Increased Focus Small First Aid Kit Small Repair Kit Gearbox Intricacy Steady Hand Pre-Battle Maintenance Combat Course 


Player Opinion

Pros and Cons

Pros:


  • Good accuracy and damage
  • Good gun
  • Great gun depression
  • Small turret profile


Cons:


  • Weak engine, resulting poor acceleration and difficulty knocking down trees and walls
  • Practically unarmored (UFP so thin that's it's overmatched by .50 cal machine gun rounds!)
  • Slow aim time
  • Slow turret traverse
  • Small crew (commander also fills the roles of gunner, radio operator, and loader)


Performance

The Type 97 Te-Ke presents a different challenge to players used to conventional light tanks. While most light tanks favor fast-moving, aggressive flanking, the Te-Ke is a tank that needs to be played with great caution. Though not particularly unmaneuverable, the Te-Ke is slow to accelerate and has a slow-traversing turret while still being very poorly armored. At close range, the Te-Ke is easily outmatched by most tanks, and further exasperating this is the Te-Ke's two-man crew. A dead commander cripples the Te-Ke, as he is also the gunner, radio operator, and loader. The small crew can also result in your tank being knocked out from crew loss without losing all your HP.

The Te-Ke has a number of strengths that greatly reward players who carefully plan their positioning. One of these strengths is its gun, which is the same 37mm gun available on the Ha-Go, although considerably more accurate. With this increased accuracy, the gun's good penetration and alpha damage enable it to threaten even well armored enemy tanks at a safe distance. The Te-Ke is also endowed with characteristic Japanese gun depression, giving it 12.7 degrees of depression at the front and 15 at the sides and rear. Its good gun depression makes it possible for the Te-Ke to go hull-down almost anywhere where there's a sizable hill. The Te-Ke's puny one-man turret is too small for most tier II guns to hit reliably. Because of this, a hull-down Te-Ke is true danger to almost any tank regardless of whether or not they can see it.


Early Research

All modules are researched with the tank.


Suggested Equipment


Binocular Telescope Camouflage Net Enhanced Gun Laying Drive Improved VentilationCoated Optics 


Documented Tank and Crew Builds

Regardless of what equipment build a player chooses to use, using an enhanced gun laying drive is strongly suggested. Though ideally the Te-Ke is a stationary shooter, it has a very high after-shot aim bloom and somewhat slow aim time. The gun laying drive ensures that the gun is capable of sustained, accurate fire.

When considering what to use for the remaining two equipment slots, the key factor is distance. A Te-Ke player can decide to either go hull down in a place where they will be visible but have better chance of hitting their shots, or do so at a distance where they won't be visible but will have a harder time hitting shots. Should a player should choose to do the former, they will find themselves ducking in and out of cover often. Thus, the small aim bloom and aim time bonuses from vents will come in handy as will the hard view range boost from coated optics. Should a player chose to do the latter and stay stationary a safer distance instead, the extra concealment from a camouflage net and stationary view range bonus from binoculars will be more helpful.



Gallery

Historical Info

The origins of the Type 97 lay in a prototype diesel-engine version of the Type 94 Te-Ke developed by Hino Motors in 1936. Although the prototype had a more powerful engine and larger gun, initial trials were not successful and the Japanese Army demanded numerous changes before acceptance. Hino responded with a modified prototype in November 1937, in which the engine was moved towards the rear of the chassis. This design was accepted and full production began in 1938. A total of 616 units were produced from 1938 to 1944 (1 unit in 1937, 56 units in 1938, 217 units in 1939, 284 units in 1940, 58 units between 1941 and 1944).


Design

Although the chassis was similar in appearance, the design of the Type 97 was different from the Type 94 in several significant areas. The engine was at the rear and the gun turret (and commander) moved to the middle of the tank—this put the driver to the left of the commander in a much better position to communicate with each other. As with the Type 94, the interior was lined with heat absorbing asbestos sheets.

The main armament was the Type 94 37 mm tank gun, with 96 rounds, barrel length of 136 cm (L36.7), EL angle of fire of −15 to +20 degrees, AZ angle of fire of 20 degrees, muzzle velocity of 600 m/s, penetration of 45 mm/300 m, which was also used by Type 95 Ha-Go. However, due to shortages in the production of this weapon, most vehicles were fitted with a 7.7 mm Type 97 machine gun instead.

The Type 97 replaced the Type 94 on the assembly line in 1939, it was primarily assigned to reconnaissance regiments, and, as with US Army tanks prior to 1941, was not designed to engage enemy tanks. Because it was a reconnaissance vehicle, built for speed, and not direct combat, its hull and turret were designed for only two crewmen; leaving the tankette commander to load and fire the main gun. As with most tankettes it was severely deficient in armor protection, and was easy prey for a .50 caliber machinegun (heavy machinegun).

A number of variants of the Type 97 were produced, including the Type 98 So-Da APC, which was designed as ammunition carrier and as a troop transport.


Historical Gallery

Sources and External Links

Japan
Light Tanks IRenault Otsu IIType 95 Ha-Go IIType 97 Te-Ke IIIType 98 Ke-Ni IVType 5 Ke-Ho
Medium Tanks IIChi-Ni IIType 89 I-Go/Chi-Ro IIIType 97 Chi-Ha IVType 1 Chi-He VType 3 Chi-Nu VType 3 Chi-Nu Kai VIType 4 Chi-To VIIType 5 Chi-Ri VIIISTA-1 VIIISTA-2 IXType 61 XSTB-1
Heavy Tanks IIIType 91 Heavy IVType 95 Heavy VO-I Experimental VIHeavy Tank No. VI VIO-I VIIO-Ni VIIIO-Ho IXType 4 Heavy XType 5 Heavy
Tank Destroyers
Self-Propelled Artillery
Light Tanks
USA IT1 Cunningham IIM2 Light Tank IIT1E6 IIT2 Light Tank IIT7 Combat Car IIIM22 Locust IIIM3 Stuart IVM5 Stuart VM24 Chaffee VM7 VIT21 VIT37 VIIT71 CMCD VIIT71 DA VIIIM41 Walker Bulldog IXT49 XXM551 Sheridan
UK IICruiser Mk. I IIM2 IICruiser Mk. III IILight Mk. VIC IIIStuart I-IV IIICruiser Mk. IV IIICruiser Mk. II IVValentine IVCovenanter
Germany ILeichttraktor IIPz.Kpfw. II Ausf. D IIPz.Kpfw. 38H 735 (f) IIPz.Kpfw. 35 (t) IIPz.Kpfw. I IIPz.Kpfw. II III43 M. Toldi III IIIPz.Kpfw. 38 (t) IIIPz.Kpfw. III Ausf. E IIIPz.Kpfw. II Ausf. J IIIPz.Kpfw. I Ausf. C IIIPz.Kpfw. II Ausf. G IIIPz.Kpfw. T 15 IVPz.Kpfw. 38 (t) n.A. IVPz.Kpfw. II Luchs VVK 16.02 Leopard VIVK 28.01 VIIAufklärungspanzer Panther VIISpähpanzer SP I C VIIIleKpz M 41 90 mm GF VIIIHWK 12 IXSpähpanzer Ru 251 XRheinmetall Panzerwagen
France IRenault FT IID1 IIFCM 36 IIRenault R35 IIHotchkiss H35 IIIAMX 38 IVAMX 40 VAMX ELC bis VIAMX 12 t VIIAMX 13 75 VIIAMX 13 57 GF VIIIBat.-Châtillon 12 t IXAMX 13 90 XAMX 13 105
USSR IMS-1 IIBT-2 IIT-45 IIT-26 IIT-60 IITetrarch IIIBT-7 IIIBT-SV IIILTP IIIM3 Light IIIBT-7 artillery IIIT-127 IIIT-46 IIIT-70 IVA-20 IVT-80 IVValentine II VT-50 VIMT-25 VIILTG VIIILTTB IXT-54 ltwt. XT-100 LT
China IRenault NC-31 IIVickers Mk. E Type B IIIType 2597 Chi-Ha IVM5A1 Stuart VI59-16 VIType 64 VIIType 62 VIIWZ-131 VIIIWZ-132 IXWZ-132A XWZ-132-1
Japan IRenault Otsu IIType 95 Ha-Go IIType 97 Te-Ke IIIType 98 Ke-Ni IVType 5 Ke-Ho
Czechoslovakia IKolohousenka IILT vz. 35 IIILT vz. 38
Sweden IStrv fm/21 IIStrv m/38 IIL-60 IIIStrv m/40L
Poland
Premium tanks
USA IIT1E6 IIT2 Light Tank IIT7 Combat Car IIIM22 Locust VM4 Improved VM4A2E4 Sherman VRam II VT14 VIM4A3E8 Fury VIM4A3E8 Thunderbolt VII VIIM56 Scorpion VIIT28 Concept VIIT23E3 VIIIT25 Pilot Number 1 VIIIT26E5 VIIIM46 Patton KR VIIIM6A2E1 VIIIT26E4 SuperPershing VIIIT34 VIIIT34 B VIIIT95E2 XM60 XT95E6
UK IILight Mk. VIC IIISexton I IVAC 1 Sentinel VExcelsior VMatilda Black Prince VIAC 4 Experimental VITOG II* VICromwell B VIIFV201 (A45) VIIAT 15A VIIIFV4202 VIIIChieftain/T95 XFV215b
Germany IIPz.Kpfw. II Ausf. D IIPz.Kpfw. 38H 735 (f) IIIGroßtraktor - Krupp III43 M. Toldi III IIIPz.Kpfw. II Ausf. J IIIPz.Kpfw. S35 739 (f) IIIPz.Kpfw. T 15 IVPz.Kpfw. B2 740 (f) VStuG IV VPz.Kpfw. III Ausf. K VTurán III prototípus VPz.Kpfw. IV hydrostat. VPz.Kpfw. V/IV VPz.Kpfw. V/IV Alpha VPz.Kpfw. T 25 VIDicker Max VITiger 131 VIPz.Kpfw. IV Schmalturm VIIE 25 VIIVK 45.03 VIIPanther/M10 VIIIPanther mit 8,8 cm L/71 VIIIKanonenjagdpanzer VIIIRheinmetall Skorpion G VIIIPanzer 58 Mutz VIIIleKpz M 41 90 mm GF VIII8,8 cm Pak 43 Jagdtiger VIIILöwe IXT 55A XVK 72.01 (K)
France IIIFCM 36 Pak 40 V105 leFH18B2 VIIAMX 13 57 GF VIIILorraine 40 t VIIIAMX Chasseur de chars VIIIM4A1 Revalorisé VIIIAMX M4 mle. 49 VIIIAMX Canon d'assaut 105 VIIIFCM 50 t XAMX 50 Foch (155)
USSR IIT-45 IITetrarch IIIBT-SV IIILTP IIIM3 Light IIIBT-7 artillery IIISU-76I IIIT-127 IVA-32 IVT-28E with F-30 IVValentine II VChurchill III VKV-220-2 VKV-220-2 Beta Test VMatilda IV VSU-85I VIT-34-85M VIT-34-85 Rudy VISU-100Y VIIISU-122S VIIKV-122 VIIIS-2 VIISU-122-44 VIIT-44-122 VIIIIS-6 VIIIKV-5 VIIIISU-130 VIIIT-54 first prototype VIIIIS-5 (Object 730) VIIIIS-3A VIIIT-44-100 (R) VIIIKV-4 Kreslavskiy VIIIObject 252U Defender VIIIObject 252U VIIISTG VIIISTG Guard XObject 907 XObject 260 XT-22 medium
China VIType 64 VIIType 62 VIIIType 59 VIIIWZ-111 VIIIT-34-3 VIII112 VIII59-Patton VIIIWZ-120-1G FT X121B
Japan IIType 97 Te-Ke VType 3 Chi-Nu Kai VIHeavy Tank No. VI VIIISTA-2
Czechoslovakia VIŠkoda T 40
Sweden IIL-60 VIStrv m/42-57 Alt A.2 VIIIStrv S1 VIIIPrimo Victoria
Poland VIPudel