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Update 0.5.3

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Team Battles

Build your own 10-person roster in the new ranked "Team Battles" mode. Bring your strongest seven into battle and climb the leaderboards in this Elo-ranked system, or participate as a "mercenary" and be auto-matched to a team.

  • Team Battles become available once your Service Record reaches level 12. Check your Service Record for information on XP requirements and rewards
  • Teams will be managed via the "My Teams" tab in your player profile. This tab is also accessible via Port panel.
  • Initially, you will only be able to the create one team for 300,000 Credits.
  • After playing 10 battles with your first team, you will be able to create a second and third team at a cost of 300 Doubloons for each subsequent team.
  • Once your team is a created, you assume the role of "Leader" and may the invite other players to join.
  • Your team will have a separate, private team chat.
  • Individual chat windows will be available for each team you're a member of.
  • The name of each team is unique. For example, if you create a team called "ABC" then try to create another with the same name, an error message will say that name already exists and you'll need to create another.
  • You may create a team without a name, but it will be automatically named after the username of the player who created it. Your team may be renamed at any time by clicking on its name in the "My Teams" screen. If you have skipped the naming stage when creating your team, the first renaming instance will be available free of charge. Each subsequent renaming will cost 600 Doubloons.
  • Your team will retain its name even if there are no players in it.
  • Players who achieve Service Record level 12 may be invited to join teams. To search for players, you can use the invitation form available in the relevant team panel or your contact list.
  • To invite a player, open the context menu by right-clicking on a player's name in your contact list and select "Invite to Team." Invitations are sent via the invitation form in the "My Teams" screen. To do this, click on the name of a player you wish to invite to your team.
  • The team leader receives a system message indicating that a player has been successfully invited. The invited player will be marked with an icon until they accept or decline the invitation to join the team.
  • The invited player receives an invitation to join the team. It contains the name of the inviting team and its rating.
  • Any member of a team may suggest someone to be invited, in which case the voting process is initiated. The team leader may invite players to a party, bypassing the voting procedure. Players that have been offline for 21 days may be removed from the team by its leader, bypassing the voting procedure.
  • Deciding key team issues requires a vote. Different types of voting require a different number of votes for a decision to be accepted. The required number of votes is displayed in the voting form, and the time for voting is limited.
  • Teams consist of up to 10 players (seven in the main team, three in reserve). Seven players take part in the actual Team Battle.
  • You may be a member of three teams at the same time. You can also be the leader in any or all of those teams.
  • The members of a particular team will have an option to dismiss the leader from their position. To do this, right-click on the leader's name and select "Dismiss the Leader." The dismissal option will come at a cost (600 Doubloons). After that, the vote to dismiss the leader is initiated. *Dismissal requires a unanimous vote from all members in the team. The time for voting is limited. If the leader is dismissed, they are reimbursed for a portion of the amount paid to hold a vote to dismiss them. The dismissed leader is removed from the team. The leader functions are transferred to the player who initiated the vote.
  • The leader may transfer leadership at their own discretion. To do this, right-click on the name of a particular player within your team, then select "Transfer leadership." If the leader leaves the team, leadership passes to the member with the longest tenure on the team. In addition, the leader may designate any team member as its new leader in the exit confirmation screen.
  • Teams have ratings. Ratings can go up and down. They are assigned after battle and determine a team's place in the league. The higher the rating, the higher the league that the team will belong to.
  • Battles will be fought at a specifically designated time of day (e.g. from 12:00 till 23:00). At any other time, Team Battles will not be available
  • The applicable ship tier is also designated in a Team Battles season.
  • Two groups of seven players take part in a Team Battle. To announce Team Battle recruiting, click the "READY!" button on the screen of the team you want to battle. The person who announces the recruiting becomes the group's commander. Invitations to join a Team Battle are sent to all members of the Team that are online. An invitation to join a Team Battle may be accepted by clicking the "Accept" button or declined by closing the invitation window. If recruiting has already been announced, simply click the "READY" or "JOIN" button on the panel that replaces the list of team members.
  • Any permanent member of a team can send their team into battle.
  • Team Battles impose certain ship restrictions. At present, a team may have no more than one aircraft carrier and two battleships.
  • If you do not have enough team members to enter a Team Battle, you can invite any player who has reached Level 12 in their Service Record, even if that player is not on your team. Mercenaries remain in the group for the entire session, until they are removed from it by the group's commander or leave the team themselves.
  • All players recruited for a Team Battle click "Ready," just like in Divisions, to confirm they're ready for battle.


If you aren't on a team but are looking to enter a Team Battle, you have two options:

  • Select the "Team Battles" mode and click "Looking to join a Team Battle." From there, you will be displayed in the list of players awaiting an invitation to join a Team Battle.
  • Or simply enter a Team Battle on a ship of an appropriate tier. In that case, the player will be randomly thrown into an understaffed team in the queue for a Team Battle.
  • Teams may enter a battle at full strength, or with fewer teammates. The matchmaker will fill all understaffed teams with mercenaries (players who don't belong to any team). In this case, a team will be matched with another team at full strength (fully staffed). Understaffed teams are not matched against each other; only fully staffed teams (7x7) are allowed to enter battle.
  • The minimum number of ready team members required to proceed to matchmaking is four.
  • When you first navigate to the teams screen, you'll have to read and accept certain instructional materials about teams. These are a number of pop-up messages with descriptions for the new functionality. Players will need to read them carefully and click the "Got it!" button.

Maps and Modes

New Map
"Tears of the Desert," a map based on the North African coast.

Matchmaker Improvements
A new matchmaking queue has been added for low-tier battles, in order to separate novice and veteran players. If the player count in the novice queue is too low, then a novice player will be transferred to the veteran matchmaker.

Distribution of players into teams has been slightly improved. Now, after two teams have been formed, the matchmaker will try to distribute players so that teams consist of players with approximately equal ships. For example, if there are two Cleveland cruisers on one team and two Aoba cruisers on another team, the ships will now be distributed evenly if it is technically possible, in order to have one Cleveland and one Aoba on each team.

Battle Mode Changes
Battle modes have been changed from "Domination" to "Standard Battle" in all maps where "Domination" featured only two key areas:

On the "Ocean" map, "Domination" mode with three key areas has been added.

Map Changes

  • On the "Hotspot" map, some islands were removed in the rear partion of the map.
  • On the "New Dawn" map, decreased the height of the large island in the upper team's starting area.

Ranked Battles

  • In Update 0.5.3, the point gain in Ranked Battles has been decreased in three key areas: from nine points every 10 seconds, to three points every five seconds.
  • The ability for the development team to set an irrevocalbe star (opposed to just an irrevocable rank) has been added — check your Profile for season details when applicable.
  • Player ranks will now be displayed in the battle statistics window (Tab key), and in the battle loading screen.
  • Tooltips were updated in the help window.
  • The appearance of ranks displayed in the Port was unified (first the rank as an icon, then the number of the rank).
  • You can select a specific season in the Ranked Battle summary tab and see the statistics for this season. The overall statistics for all seasons are displayed by default.
  • Settings were modified for additional stars issued when a new rank is achieved in Ranked Battles.

New Achievements

These account achievements can only be received once and do not offer a reward.

Naval Warfare: Arson
Destroy an enemy ship by setting them on fire.

Naval Warfare: Flooding
Destroy and enemy ship by flooding.

Naval Warfare: Ramming
Destroy an enemy ship by ramming.

Naval Warfare: Lucky Shot
Destroy an enemy ship by causing damage to her magazine, resulting in its detonation.

Naval Warfare: Tactics
Capture the enemy base.

Naval Warfare: Weaponry Basics
Cause 1,000,000 hit points of damage to enemy ships.

Junior Naval Designer
Research a new ship.

Naval Constructor
Research 10 ships.

Chief Naval Architect
Research 50 ships.

Initial Capital
Earn 5,000,000 Credits.

Business Magnate
Earn 20,000,000 Credits.

Business Magnate
Earn 100,000,000 Credits.

A Day Without Adventure is a Wasted One
Complete at least one daily mission per day for five days in a row.

In the Thick of It
Complete five daily missions.

Workhorse
Complete 50 daily missions.

Ready for Anything
Complete 100 daily missions.

Amateur
Win 10 random battles.

Warrior
Win 50 random battles.

Veteran
Win 100 random battles.

Battle Hero
Earn any 10 Battle Hero achievements

Legend of the Seas
Earn any 50 Battle Hero achievements.

Bane of the Oceans
Earn any 100 Battle Hero achievements.

Minor Achievement Changes

  • "Clear Sky:" All downed aircraft counts toward earning this achievement, whether or not they were set as priority targets.
  • "Close Quarters Expert:" Now awarded when the final direct damage is caused by the secondary armament.

Economy Changes

Increased XP Earnings

Reduced XP Earnings

Increased Credit Earnings

Reduced XP Research Requirement

  • Dresden: 350 XP (instead of 750 XP).
  • Hermelin’s weapon station research, that leads to Dresden, now costs 100 XP (instead of 250 XP).
  • Chikuma: 350 XP (instead of 800 exp).
  • Hashidate’s weapon station research, that leads to Chikuma, now costs 100 XP (instead of 200 XP).
  • Storozhevoi: 500 XP (instead of 1000 XP).
  • Chester: 350 XP (instead of 800).
  • Erie’s weapon station research, that leads to Chester, now costs 100 XP (instead of 200 XP).

Service Record

  • Account level 12 has been added and unlocks access to Team Battles.
  • The XP requirement for Service Record level 2 has been reduced from 500 to 300.

Game Balance

Commander Skills
Commander Skills have been updated and all Skill Points have been reset. Redistribute them for free before you head back into battle!

  • "Expert Loader:" improved reduction of the effect from -30% to -50% to reload time.
  • "Torpedo Armament Expertise:" improved reduction of the effect from -10% to -20% of servicing time for torpedo bombers. The reload time modifier has not changed.
  • "Vigilance:" effect increased from + 20% to + 25 to the detection% range of torpedoes.
  • "Last Stand:" Moved to the Special Skills column.
  • "Jack of All Trades:" Improved bonus from -10% to -15% reload time for all mounted consumables.
  • "Advanced Firing Training," "Basic Firing Training," and "Expert Marksman:" Reduced the caliber affected by these skills from 155mm to 139mm
  • "Last Chance:" Formerly -9% to reload time of all types of armament if the ship's HP is less than 20%; now -30% to reload time of all types of armament if the ship's HP is less than 10%.
  • "Basic Firing Training and Advanced Firing Training:" Now affects all secondary battery guns regardless of their caliber.
  • "Preventive Maintenance:" Effect increased from -34% to -50% to the risk of incapacitation of modules.

The following new Commander Skills have been added:

  • "Manual Control for Secondary Armament:" Firing efficiency is significantly increased, but the secondary guns only open fire at targets manually designated by the player. -15% to the maximum dispersion of secondary armament shells for ships tier I-VI; -60% to the maximum dispersion of secondary armament shells for ships tier VII-X.
  • "Manual Control for AA Armament:" Firing efficiency is significantly increased, but the AA guns only open fire at targets manually designated by the player. +100% to the efficiency of AA artillery with a caliber greater than 85mm the when a priority target is set for AA guns.
  • "Survivability Expert:" Increases maximum hit points by +400 for each tier of the ship.
  • "Torpedo Acceleration:" Increases the speed of launched torpedoes from ships and aircraft at the expense of travel distance. +5 Knots to torpedo speed; -20% to torpedo travel distance.

New Consumable
Torpedo Reload Booster: This consumable can be activated when torpedoes are on cooldown and significantly reduces reload time.

Ships

  • Yamato: The efficiency Repair Party consumable has been reduced by 33%. Now, the efficiency of this consumable for Yamato is the same as for other battleships
  • Mikhail Kutuzov: Increased the rate of fire (from 6.75 to 7.5 rounds/min), firing range (from 15,910 m to 19,100 m) and turret traverse speed (from 5.4 degrees per second to 7.2 degrees per second)
  • Albany: Firing range has been extended from 6,350 m to 8,470 m. Her viewing distance was increased from 8,200 m to 13,180 m
  • Farragut: Hull B was changed from AA defense-focused to a standard artillery-focused hull. The number of AA guns was reduced, while one main gun was returned to the hull (5 main guns)
  • Yubari: Fixed the deck armor thickness: now 25mm instead of 20mm
  • Tachibana and Tachibana Lima: Decreased the range at which these ships can be detected when firing, their detectability range now increases by 2.28km instead of 3.6km

AA Defense and Aircraft

Airgroups for select carriers have been updated:

Langley:

  • Fighter planes Curtiss TS1 changed to Boeing F4B.
  • Fighter planes Curtiss F6C 1 changed to Grumman F3F.
  • Torpedo bombers Douglas DT changed to Martin T3M.
  • Torpedo bombers Martin T3M changed to Martin T4M.

Bogue:

  • Bombers Martin BM2 changed to Douglas SBD2.
  • Fighter planes Curtiss F6C 1 changed to Grumman F4F.
  • Fighter planes Boeing F4B changed to GM FM 2.
  • Torpedo bombers Martin T3M changed to Douglas TBD.

Independence:

  • Bombers Vought SBU changed to Douglas SBD3.
  • Fighter planes Boeing F4B changed to Grumman F4F-4.
  • Fighter planes Grumman F3F changed to Grumman F6F-3.
  • Torpedo bombers Martin T4M changed to Douglas TBD.

Ranger:

  • Bombers Curtiss SBC4 changed to Douglas SBD5.
  • Fighter planes Grumman F3F changed to Grumman F6F-3
  • Fighter planes Grumman F4F changed to Grumman F6F.
  • Torpedo bombers Douglas TBD changed to Grumman TBF.

Lexington:

  • Bombers Vought SB2U changed to Douglas SBD5.
  • Bombers Douglas SBD2 changed to Curtiss SB2C.
  • Fighter planes Grumman F4F changed to Grumman F6F.
  • Fighter planes Vought F4U changed to Vought F4U-1A.
  • Torpedo bombers Consolidated TBY 1 changed to Grumman TBF.
  • Torpedo bombers Grumman TBF changed to Grumman TBM3.

Essex:

  • Bombers Douglas SBD2 changed to Curtiss SB2C.
  • Bombers Curtiss SB2C changed to Douglas BTD-1.
  • Fighter planes Vought F4U changed to Vought F4U-1A.
  • Fighter planes F8F Bearcat changed to Vought F4U.
  • Torpedo bombers Grumman TBF changed to Grumman TBM3.
  • Torpedo bombers Douglas AD1 changed to Douglas BTD-1.

Midway:

  • Bombers Curtiss SB2C changed to Douglas BTD-1.
  • Bombers Douglas XSB2D changed to Kaiser Fleetwings XBTK.
  • Fighter planes F8F Bearcat changed to Vought F4U.
  • Fighter planes McDonnell F2H changed to F8F Bearcat.
  • Torpedo bombers Douglas AD1 changed to Douglas BTD-1.
  • Torpedo bombersA2D Skyshark changed to Douglas XSB2D.

Hosho:

  • Fighter planes MITSUBISHI 1MF changed to Nikajima A4N.
  • Fighter planes Nakajima A2N2 changed to Mitsubishi A5M4.
  • Torpedo bombers Mitsubishi 1MT changed to Mitsubishi B1M.
  • Torpedo bombers Mitsubishi B1M changed to Yokosuka B4Y.

Zuiho:

  • Bombers D1A1 changed to D1A2.
  • Fighter planes Nakajima A2N2 changed to Mitsubishi A5M4.
  • Fighter planes Nikajima A4N changed to A6M2.
  • Torpedo bombers Mitsubishi B1M changed to Yokosuka B4Y.
  • Torpedo bombers Nakajima B3N changed to B5N2.

Ryujo:

  • Fighter planes Nikajima A4N changed to Mitsubishi A5M4.
  • Fighter planes Mitsubishi A5M2 changed to A6M2.
  • Torpedo bombers Nakajima B3N changed to B5N2.

Hiryu:

  • Fighter planes Mitsubishi A5M2 changed to A6M2.
  • Fighter planes A6M2 changed to Mitsubishi A6M5-C.
  • Torpedo bombers Yokosuka B4Y changed to B5N2.

Shokaku:

  • Fighter planes A6M2 changed to Mitsubishi A6M5-C.
  • Fighter planes Mitsubishi A7M1 changed to Kawanishi N1K5-A.

Taiho:

  • Bombers D4Y3 changed to Aichi B7A.
  • Fighter planes J7W1 A changed to Mitsubishi A7M1.

Hakuryu:

  • Bombers D4Y3 changed to Aichi B7A.
  • Bombers J5N changed to Wakusei.
  • Fighter planes Mitsubishi A8M changed to Mitsubishi A7M1.
  • Fighter planes Nakajima J8N1 changed to Mitsubishi A8M.
  • Torpedo bombersR2Y1 Keiun changed to Nakajima C6N5-1B.

New Planes

  • Langley received the Martin BM2 and Vought SBU.
  • Bogue received the Grumman F4F-4.

Removed Planes

Bogue:

  • Decommissioned Vought SBU bombers. If the module was researched, you'll get 2,800 XP points as compensation. If purchased, you'll be compensated 230,000 Credits.
  • Decommissioned Martin T4M torpedo bombers. If the module was researched, you'll get 2,800 XP points as compensation. If purchased, you'll be compensated 230,000 Credits.

Independence:

  • Decommissioned Curtiss SBC4 bombers. If the module was researched, you'll get 5,300 XP as compensation. If purchased, you'll be compensated 420,000 Credits.
  • Decommissioned Douglas TBD torpedo bombers. If the module was researched, you'll get 5,300 XP as compensation. If purchased, you'll be compensated 420,000 Credits.

Ranger:

  • Decommissioned Vought SB2U bombers. If the module was researched, you'll get 9,000 XP as compensation. If purchased, you'll be compensated 715,000 Credits.
  • Decommissioned Consolidated TBY-1 torpedo bombers. If the module was researched, you'll get 9,000 XP as compensation. If purchased, you'll be compensated 715,000 Credits.

Ryujo:

  • Decommissioned Torpedo bombers Yokosuka B4Y. If the module was researched, you'll get 4,200 XP as compensation. If purchased, you'll be compensated 350,000 Credits.

Zuiho:

  • Decommissioned bombers D1A2. If the module was researched, you'll get 2,600 XP as compensation. If purchased, you'll be compensated 200,000 Credits.

Hiryu:

  • Decommissioned torpedo bomber B5N2. If the module was researched, you'll get 8,800 XP as compensation. If purchased, you'll be compensated 580,000 Credits.

General Aircraft Changes

  • Revised tech trees for aircraft.
  • Increased efficiency of AA guns at long-range.
  • Efficiency boost when setting a priority target was reduced by 12% (now x1.1).
  • Intensity of the Defensive AA Fire consumable was reduced by 50% (now, the AA armament intensification is x3 when the consumable is activated).
  • Both dual-purpose guns and large-caliber automatic AA guns deliver fire when the Defensive AA Fire consumable is activated.
  • For assault setups of Midway and Essex aircraft carriers, one squadron of torpedo bombers was replaced with one squadron of regular bombers
  • One squadron of fighters was removed from the default setup of Lexington.
  • Lexington, Essex and Midway: increased bomber damage by 30% (1000lbs ANM65 installed on Curtiss SB2C,Douglas BTD-1, and Kaiser XBTK- 1 bombers).

General Improvements & Additions

System Notifications

  • No more than three system messages will be visible at one time.
  • System messages will be ordered by priority as well as on the tab currently accessed by the player.
  • Messages are saved to a system log.
  • Players who unlock access to the tech tree or Random Battles by reaching the required Service Record level but never access them, will receive a notification that the options now exist.

Sound

  • Shot sounds have been improved, including support for 5.1 surround sound.
  • Ship movement sounds have been enhanced.
  • Sounds have been improved for aircraft falling the after being shot down.
  • Ship destruction sounds have been enhanced.
  • Music settings turned to 0 will no longer occupy your computer's resources.
  • New music tracks have been added.

Launching in Safe Mode

  • It is now possible to launch the game client in safe mode (with mods disabled). This option is available via the launcher.

Other

  • Once you leave a battle, the state of your armament panel will be saved, including:
  • The last selected type of shell.
  • Torpedo cone width and the condition of AA guns/secondary armament (on or off).
  • For aircraft carriers, only the condition of AA guns/secondary armament (on or off) is saved.
  • Once you enable "Enlist me in a Division" status, you will be able to leave a short message (up to 150 characters) describing yourself and what you're looking for in a Division. These messages will be subject to the rules of the in-game chat policy. All violations of these rules will be sanctioned.
  • Two new hints have been added for new players.

Fixes

  • Fixed the situation causing guns incapacitated as a result of magazine incapacitation remaining inoperative until the end of the battle.
  • Fixed lag in video play for the in-game browser "Basic Training" page.