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Dresden

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Dresden
Dresden_wows_main.jpg
Cruiser | Germany | Tier II
Tech Tree Position
Hermelin
Arrow_down.png
Dresden_icon_small.png
Arrow_down.png
Kolberg
V-25
stock
 top
General
Research price100 exp
Purchase price67,300 Credits
Hit Points15,800 
Main Battery
105 mm/40 SK C/04 on an MPL C/04 mount10 х 1 pcs.
Rate of Fire12 shots/min.
Reload Timesec.
Rotation Speed10 deg./sec.
180 Degree Turn Time18 sec.
Firing Range9.92 km.
Maximum Dispersion108 m.
HE Shell105 mm Spr.Gr. L/3.85 
Maximum HE Shell Damage1,200 
Chance of Fire on Target Caused by HE Shell%
Initial HE Shell Velocity710 m./s.
HE Shell Weight17.5 kg.
AP Shell105 mm P.Spr.Gr. 
Maximum AP Shell Damage2,300 
Initial AP Shell Velocity710 m./s.
AP Shell Weight17.4 kg.
AA Defense
7.92 mm MG 08 machine gun4 х 1 pcs.
. . . Average Damage per Second6.8 
. . . Firing Range0.99 km.
Maneuverability
Maximum Speed25 knot
Turning Circle Radius420 m.
Rudder Shift Time6.9 sec.
Concealment
Surface Detectability Range9.26 km.
Air Detectability Range3.62 km.
Battle Levels
12345678910
Wows_anno_flag_germany.png
II
Ship_PGSC002_Drezden_1908.png
67,300

Dresden — German Tier II cruiser.

A typical German protected cruiser of the early 20th century. Dresden could serve as a scout or raider, or cover a ship squadron from enemy destroyers. She boasted a high speed for her time and very good protection. Compared with the majority of enemy cruisers, she was fitted with numerous yet less efficient guns.

Modules

Main Battery Guns Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
105 mm/40 SK C/04 on an MPL C/04 mount12181081,20042,300 08,000
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Dresden (A)15,8006100104 012,500
Dresden (B)17,1006100124 36038,000
Fire Control System IDS_SHIP_PARAM_SUO_INCREASE_DIST
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
FKS Typ 2 Mod. 10 06,000
FKS Typ 2 Mod. 20 23025,000
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 18,800 hp25 03,000

Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Magazine Modification 1
Damage Control Party Modification 1

Player Opinion

Performance

Warning. The data presented in the AA Defense sidebar section may be incorrect.
Refer to the in-game Port screens for more useful data.

The German cruiser line truly begins here at Tier II with Dresden. Along with Tier III's Kolberg, she is something of an anomaly in the overall context of the branch in that both ships will spend most of their time firing high-explosive shells at enemy cruisers and destroyers.

This ship, and her successor Kolberg, are well known for being an oddity in the German cruiser branch. While all German tech tree cruisers from Tier 7 and up are heavy cruisers, Dresden Kolberg barely qualify as light cruisers. In fact, they are more like gunboat destroyers. While she does have guns so small that higher-tier German ships use (a variant) of them as flak guns, Dresden can spew out an endless machine-gun stream of shells. That said, she can't do any damage whatsoever. Her AP shells are light and slow, with bad firing arcs, meaning they are worthless. Her HE shells are very bad, as is characteristic of German HE shells. With their 1/4 penetration values, Dresden will need to target destroyers or the superstructure of other ships to deal direct damage, with very few exceptions. However, HE shells still start fires, even if they don't penetrate. Additionally, since she will be meeting low-tier players who have poor DCP discipline, (excluding the seal-clubbers) she can burn everything to a crisp - except destroyers, who die so fast they don't have time to catch fire. She has low survivability, and poor maneuverability, but her speed is usable. She has horrible firing range and arcs, but accuracy doesn't matter when the whole map is raining shells.

Overall, Dresden is an oddity - something you will only find at low tiers. She is a small, fragile, protected cruiser, with bad maneuverability and usable speed. However, with a stupid number of guns (comparable to the Tier 3 St. Louis or Bogatyr) and a machine-gun rate of fire (each gun capable of outputting 15 rounds per minute) she can melt destroyers and burn anything larger to a well-done steak. Play her to her strengths and she is still average or below-average, but a ton of fun to use, and a great hinderance to enemies, which will vastly help your team. And winning battles gets you out of her faster. Very few players will spend more than a few battles in Dresden, which makes it easy to only see a part of what she truly is - a fragile machine-gun firing mostly worthless bullets. Destroyers stand no chance against her, but most everything else is a serious threat, given her poor penetration values, poor survivability, maneuverability, and fire chances. Stay with allies, so you can be continuously firing without having to weather retaliation.

Pros:

  • Even bad, small HE shells can start fires - a swarm of bees will kill a bear.
  • Most barrels of any Tier II cruiser; roughly comparable to Tier III's Bogatyr or St. Louis.
  • On the fast side for Tier II cruiser.
  • Given her ROF and gun count, she can machine-gun everything
  • Destroyers die so fast they don't have time to catch fire.

Cons:

  • Shortest firing range of all Tier II cruisers found in the regular tech tree.
  • HE shells do extremely small amounts of damage and AP is practically worthless.
  • Large turning radius for a ship her size makes dodging torpedoes a challenge.
  • High shell arc.
  • When dealing with same-tier or higher-tier ships (other than destroyers) she is restricted to firing at the superstructure or waiting for DoT effects to take their toll.

Research

Availability of researchable upgrades for Dresden is as follows:

  • Hull: Upgrade to Hull (B) for more health, faster rudder shift time, and more main battery guns.
  • Gun Fire Control System: Upgrade to FKS Typ 2 Mod. 2 for an extra 10% range on the main battery.
  • Propulsion: There is no propulsion module upgrade, but access to the beginning of the German destroyer branch (V-25) stems from here.
Hull (B) is the top upgrade priority; not only does it increase Dresden’s health pool, but she gains one more barrel in each broadside. Pick up the Fire Control System range upgrade second.

Optimal Configuration

Upgrades

The recommended upgrades for Dresden are as follows:

Dresden only has access to Upgrade Slot 1. Given the bare handful of games most captains will spend in her this is a fairly minor upgrade; either Main Armaments Modification 1 or Magazine Modification 1 : -70% risk. are recommended.

Commander Skills

Consumables

Dresden can equip the following consumables:

Signals

Note: Use of the Juliet Charlie signal makes detonation impossible.

Gallery

Historical Info

Historical Gallery

References

  1. SMS Dresden (1907) - Wikipedia
  2. Dresden-class cruiser - Wikipedia

Ship Change Log

See here for links to Update notes.

  • Available for testing by supertesters in the game starting from Update 0.4.0.4.
  • Update 0.5.0:
    • The "Secondary armament modification 1" module was removed.
  • Introduced into the game as a researchable ship in Update 0.5.0.3.
  • Update 0.5.1:
    • AP shells armor penetration was increased.
  • Update 0.5.2:
    • Experience earnings increased +7%.
    • Credit earnings increased +6%.
  • Update 0.5.8:
    • The hull armored model was refined.
  • Update 0.5.16:
    • The position of the side lights on the bow of the ship was corrected.
  • Update 0.6.3:
    • Base firing range increased from 8,110 to 9,920 m.
  • Update 0.6.9:
    • Improved appearance with the use of a special technology for improved rendering of thin elements (rigging).
  • Update 0.6.12:
    • Detectability when firing main guns in smoke changed to 3.4 km.
  • Update 0.6.13:
    • Fire extinguishing time now 30 s instead of 60 s.
  • Update 0.7.6:
    • The turning circle radius displayed in port was changed from 580 m to 420 m.
  • Update 0.7.9:
    • Main battery reload time increased from 4.0 to 5.0 s.
  • Update 0.10.9:
    • Ship flag was changed to Kaiserliche Marine flag for historical reasons.
  • Update 12.5:
    • The penetration of HE shells fired by 105 mm main battery guns has been increased from 18 to 26 mm.

Ships of Germany
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Europe  I Gryf • VI ElliDoubloons 
Netherlands  I Van Kinsbergen • II Gelderland • III Java • IV De Ruyter • V Celebes • VI Kijkduin • VII Eendracht • VIII Haarlem • VIII De Zeven ProvinciënDoubloons • IX Johan de Witt • IX Van SpeijkDoubloons • X Gouden Leeuw • X Prins van Oranje 
Italy  I Eritrea • II Nino Bixio • III Taranto • IV Alberto di Giussano • V Raimondo Montecuccoli • V GenovaDoubloons • VI Trento • VI Duca d'AostaDoubloons • VII Zara • VII Duca degli AbruzziDoubloons • VII Francesco FerruccioDoubloons • VII GoriziaDoubloons • VIII Amalfi • IX Brindisi • IX MichelangeloDoubloons • X Venezia • X NapoliDoubloons • X Napoli BDoubloons •  Piemonte 
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Pan-America  I Hércules • II Almirante Barroso • II Almirante AbreuDoubloons • III Vicente Guerrero • IV Córdoba • V La Argentina • VI Almirante Cochrane • VII Coronel Bolognesi • VII Nueve de JulioDoubloons • VIII Ignacio Allende • VIII Almirante GrauDoubloons • IX Santander • X San Martín