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Cruiser | Germany | Tier III
Tech Tree Position
Research price2200 exp
Purchase price255,000 Credits
Hit Points17,200 
Main Battery
105 mm L/45 SK C/0612 х 1 pcs.
Rate of Fire15 shots/min.
Reload Timesec.
Rotation Speed10 deg./sec.
180 Degree Turn Time18 sec.
Firing Range10.08 km.
Maximum Dispersion109 m.
HE Shell105 mm Spr.Gr. L/3.89 
Maximum HE Shell Damage1,200 
Chance of Fire on Target Caused by HE Shell%
Initial HE Shell Velocity715 m./s.
HE Shell Weight18 kg.
AP Shell105 mm P.Spr.Gr. L/3.8 
Maximum AP Shell Damage2,300 
Initial AP Shell Velocity715 m./s.
AP Shell Weight18.2 kg.
Maximum Speed27 knot
Turning Circle Radius470 m.
Rudder Shift Time7.5 sec.
Surface Detectability Range9.72 km.
Air Detectability Range3.94 km.
Battle Levels

Kolberg — German Tier III cruiser.

The last protected cruiser in the German Navy. The ship was developed from the Dresden-class multipurpose cruisers. In contrast to her predecessors, she had larger dimensions, a higher speed and a more powerful artillery. During modernization, Kolberg received two deck-mounted torpedo tubes in addition to her primary armament.


Main Battery Rate of Fire
180° Turn Time
Maximum Dispersion
Maximum HE Shell Damage
Chance of Fire on Target Caused by HE Shell
Maximum AP Shell Damage
Research price
Purchase price
105 mm L/45 MPL C/0615181091,20052,300 020,000
Hull Hit Points
Main Turrets
Secondary Gun Turrets
AA Mounts
Torpedo Tubes
Hangar Capacity
Research price
Purchase price
Kolberg (A)17,2006100120 044,000
Kolberg (B)18,3006100120 950118,000
Gun Fire Control System Firing Range Increase
Maximum Firing Range
Research price
Purchase price
FKS Typ 3 Mod. 1010.1 024,000
FKS Typ 3 Mod. 21011.1 65074,000
Engine Maximum Speed
Research price
Purchase price
Propulsion: 31,000 hp27 015,000

Compatible Upgrades

 Slot 1  Main Armaments Modification 1 Magazine Modification 1
 Slot 2  Damage Control System Modification 1 Engine Room Protection

Player Opinion


Similar to her immediate predecessor Dresden, Kolberg uses rapid-firing, light 105mm guns for her main armament. Not much is different between the two ships besides Kolberg having slightly more range and health once she's fully upgraded.

The catch is that — as a Tier III ship — Kolberg will see tougher opponents. Cruisers such as St. Louis and Bogatyr will make quick work of Kolberg in an even fight; Kolberg will also start to see more enemy battleships. She must be played more intelligently and more cautiously than Dresden, maximizing island cover, smoke clouds, and other obstacles to obstruct enemy lines of sight and minimize the number of ships that have shots on her at any given time. She is relatively nimble and can adjust her course and speed to help avoid incoming rounds from battleships, but enemy cruisers that are allowed to close with her will likely spell her doom.

What Kolberg excels at is killing enemy destroyers. She is faster and more agile than the likes of St. Louis — allowing her to better keep pace with destroyers and dodge their torpedoes — and her faster-firing guns make her an extreme threat. In this role, some Kolberg captains will also stay back near friendly battleships to help discourage enemy destroyers from charging allied capital ships.

Kolberg is a bit more challenging than the average Tier III cruiser, but as long as she is played to her strengths and focuses her efforts on enemy destroyers and wounded cruisers, her rapid-firing guns provide endless amusement.


  • Rapid fire guns similar to Dresden.
  • Decently maneuverable, about in the middle in terms of speed.
  • Good rudder shift time.


  • Falls off very hard against Tier IV cruisers.
  • Guns are practically worthless against armored targets.
  • Short range.


Availability of researchable upgrades for Kolberg is as follows:

  • Main Battery: There is no main battery module upgrade, but access to the beginning of the German battleship branch (Nassau) stems from here.
  • Hull: Upgrade to Hull (B) for additional health and improved rudder shift time. Research of this module unlocks progression to Karlsruhe.
  • Gun Fire Control System: Upgrade to FKS Typ 3 mod. 2 for an extra 10% range on the main battery.
Kolberg only has two module upgrades to purchase, and which is chosen first is kind of a toss-up. The health gain from Hull (B) is so small that the range bonus from the Fire Control System upgrade might be more appealing to some captains. It's impossible to make a recommendation here; each captain should choose what suits their preferences best.

Optimal Configuration


The recommended upgrades for Kolberg are as follows:

Commander Skills


Kolberg can equip the following consumables:


Type 1, 2, or 5 camouflage can be equipped for credits; Types 2 or 5 are recommended at a minimum to reduce the accuracy of incoming shells.



Historical Info

Historical Gallery

Ships of Germany
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Germany  I Hermelin • II Dresden • II Emden Doubloons • III Kolberg • IV Karlsruhe • V Königsberg • VI Nürnberg • VI Admiral Graf Spee Doubloons • VI HSF Admiral Graf Spee Doubloons • VII Yorck • VIII Admiral Hipper • VIII Prinz Eugen Doubloons • VIII Mainz • IX Roon • IX Siegfried • IX Ägir • X Hindenburg 
Europe  I Gryf 
Italy  I Eritrea • II Nino Bixio • III Taranto • IV Alberto di Giussano • V Raimondo Montecuccoli • V Genova Doubloons • VI Trento • VI Duca d'Aosta Doubloons • VII Zara • VII Duca degli Abruzzi Doubloons • VII Gorizia Doubloons • VIII Amalfi • IX Brindisi • X Venezia 
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Commonwealth  VI Perth Doubloons 
Pan-America  VII Nueve de Julio Doubloons