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Kolberg

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Kolberg
Kolberg_wows_main.jpg
Cruiser | Germany | Tier III
Tech Tree Position
Dresden
Arrow_down.png
Kolberg_icon_small.png
Arrow_down.png
Nassau
Karlsruhe
stock
 top
General
Research price2200 exp
Purchase price255,000 Credits
Hit Points17,200 
Main Battery
IDS_PGGM012_105MM_SK_L4512 х 1 pcs.
Rate of Fire15 shots/min.
Reload Timesec.
Rotation Speed10 deg./sec.
180 Degree Turn Time18 sec.
Firing Range10.08 km.
Maximum Dispersion109 m.
HE Shell105 mm Spr.Gr. L/3.89 
Maximum HE Shell Damage1,200 
Chance of Fire on Target Caused by HE Shell%
Initial HE Shell Velocity715 m./s.
HE Shell Weight18 kg.
AP Shell105 mm P.Spr.Gr. L/3.8 
Maximum AP Shell Damage2,300 
Initial AP Shell Velocity715 m./s.
AP Shell Weight18.2 kg.
Maneuverability
Maximum Speed27 knot
Turning Circle Radius470 m.
Rudder Shift Time7.5 sec.
Concealment
Surface Detectability Range9.43 km.
Air Detectability Range3.94 km.
Battle Levels
12345678910
Wows_anno_flag_germany.png
III
Ship_PGSC103_Kolberg.png
255,000

Kolberg — German Tier III cruiser.

The last protected cruiser in the German Navy. The ship was developed from the Dresden-class multipurpose cruisers. In contrast to her predecessors, she had larger dimensions, a higher speed and a more powerful artillery.

Modules

Main Battery Guns Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
105 mm L/45 MPL C/0615181091,20052,300 020,000
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Kolberg (A)17,200610012 044,000
Kolberg (B)18,300610012 950118,000
Fire Control System IDS_SHIP_PARAM_SUO_INCREASE_DIST
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
FKS Typ 3 Mod. 10 024,000
FKS Typ 3 Mod. 20 65074,000
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 31,000 hp27 015,000

Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Magazine Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Engine Room Protection

Player Opinion

Performance

Warning. The data presented in the AA Defense sidebar section may be incorrect.
Refer to the in-game Port screens for more useful data.

Similar to her immediate predecessor Dresden, Kolberg uses rapid-firing, light 105mm guns for her main armament. Not much is different between the two ships besides Kolberg having slightly more range and health once she's fully upgraded.

The catch is that — as a Tier III ship — Kolberg will see tougher opponents. Cruisers such as St. Louis and Bogatyr will make quick work of Kolberg in an even fight; Kolberg will also start to see more enemy battleships. She must be played more intelligently and more cautiously than Dresden, maximizing island cover, smoke clouds, and other obstacles to obstruct enemy lines of sight and minimize the number of ships that have shots on her at any given time. She is relatively nimble and can adjust her course and speed to help avoid incoming rounds from battleships, but enemy cruisers that are allowed to close with her will likely spell her doom.

What Kolberg excels at is killing enemy destroyers. She is faster and more agile than the likes of St. Louis — allowing her to better keep pace with destroyers and dodge their torpedoes — and her faster-firing guns make her an extreme threat. In this role, some Kolberg captains will also stay back near friendly battleships to help discourage enemy destroyers from charging allied capital ships.

Kolberg is a bit more challenging than the average Tier III cruiser, but as long as she is played to her strengths and focuses her efforts on enemy destroyers and wounded cruisers, her rapid-firing guns provide endless amusement.

Pros:

  • Rapid fire guns similar to Dresden.
  • Decently maneuverable, about in the middle in terms of speed.
  • Good rudder shift time.

Cons:

  • Falls off very hard against Tier IV cruisers.
  • Guns are practically worthless against armored targets.
  • Short range.
  • The Hull B upgrade lacks the torpedo tubes mentioned in the ship's in-game official description.

Research

Availability of researchable upgrades for Kolberg is as follows:

  • Main Battery: There is no main battery module upgrade, but access to the beginning of the German battleship branch (Nassau) stems from here.
  • Hull: Upgrade to Hull (B) for additional health and improved rudder shift time. Research of this module unlocks progression to Karlsruhe.
  • Gun Fire Control System: Upgrade to FKS Typ 3 mod. 2 for an extra 10% range on the main battery.
Kolberg only has two module upgrades to purchase, and which is chosen first is kind of a toss-up. The health gain from Hull (B) is so small that the range bonus from the Fire Control System upgrade might be more appealing to some captains. It's impossible to make a recommendation here; each captain should choose what suits their preferences best.

Optimal Configuration

Upgrades

The recommended upgrades for Kolberg are as follows:

Commander Skills

Consumables

Kolberg can equip the following consumables:

Signals

Note: Use of the Juliet Charlie signal makes detonation impossible.

Gallery

Historical Info

Historical Gallery

References


  1. SMS Kolberg - Wikipedia
  2. Kolberg-class cruiser - Wikipedia
  3. Meet the German Cruiser Kolberg in "1:42" - News - World of Warships
  4. SMS Kolberg at the Battle of Dogger Bank - Ship Stories - News - World of Warships
  5. 1:42 Scale: Kolberg - World of Warships Official Channel - YouTube

Ship Change Log

See here for links to Update notes.

  • Available for testing by supertesters in the game starting from Update 0.5.0.1.
  • Introduced into the game as a researchable ship in Update 0.5.0.3.
  • Update 0.5.1:
    • AP shells armor penetration was increased.
    • The detectability when firing was increased by 90 m from ships and by 60 m from enemy aircraft.
  • Update 0.5.2:
    • When calculating the engine and magazines' protection from the fragmentation of HE, the angling of the armoring will be taken into account, result being the likelihood of the engine compartment being damaged by HE shells of 6" (152mm) and below dropped to zero.
    • Experience earnings increased by +11%.
    • Credit earnings increased by +10%.
  • Update 0.5.8:
    • The hull armored model was refined.
  • Update 0.5.16:
    • The position of the side lights on the bow of the ship was corrected.
  • Update 0.6.3:
    • Base firing range increased from 8,272 to 10,080 m.
  • Update 0.6.11:
    • Fixed a bug that caused the main guns to pass through elements of the ship when in restricted firing angles.
    • Improved appearance with the use of special technology for improved rendering of thin elements.
  • Update 0.6.12:
    • Detectability when firing main guns in smoke changed to 3.5 km.
  • Update 0.6.13:
    • Fire extinguishing time now 30 s instead of 60 s.
  • Update 0.10.9:
    • Ship flag was changed to Kaiserliche Marine flag for historical reasons.
  • Update 12.5:
    • The penetration of HE shells fired by 105 mm main battery guns has been increased from 18 to 26 mm.

Ships of Germany
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U.S.S.R.  I Orlan • II DianaDoubloons • II Diana LimaDoubloons • II Novik • III AuroraDoubloons • III Bogatyr • III OlegDoubloons • III VaryagDoubloons • III AL AvroraDoubloons • IV Svietlana • V MurmanskDoubloons • V Kotovsky • V Krasny KrymDoubloons • V MikoyanDoubloons • V KirovDoubloons • VI Budyonny • VI MolotovDoubloons • VI Admiral MakarovDoubloons • VII Shchors • VII LazoDoubloons • VII Lazo BDoubloons • VIII Chapayev • VIII Tallinn • VIII Mikhail KutuzovDoubloons • VIII OchakovDoubloons • VIII Pyotr BagrationDoubloons • VIII Dmitry PozharskyDoubloons • IX Dmitri Donskoi • IX Riga • IX KronshtadtDoubloons • X MoskvaDoubloons • X Alexander Nevsky • X Petropavlovsk • X StalingradDoubloons • X Smolensk B • X SmolenskDoubloons • X SevastopolDoubloons • X Kommissar •  Novosibirsk 
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Spain  I Júpiter • II Méndez Núñez • III Navarra • IV Almirante Cervera • V Galicia • VI Baleares • VI CanariasDoubloons • VII Asturias • VIII Cataluña • VIII NumanciaDoubloons • IX Andalucía • X Castilla 
Europe  I Gryf • VI ElliDoubloons 
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Italy  I Eritrea • II Nino Bixio • III Taranto • IV Alberto di Giussano • V Raimondo Montecuccoli • V GenovaDoubloons • VI Trento • VI Duca d'AostaDoubloons • VII Zara • VII Duca degli AbruzziDoubloons • VII Francesco FerruccioDoubloons • VII GoriziaDoubloons • VIII Amalfi • IX Brindisi • IX MichelangeloDoubloons • X Venezia • X NapoliDoubloons • X Napoli BDoubloons •  Piemonte 
Commonwealth  I Sutlej • II Port Jackson • III Caradoc • IV Dunedin • V Red Fort • VI Hobart • VI PerthDoubloons • VI MysoreDoubloons • VII Uganda • VIII Auckland • IX Encounter • IX HectorDoubloons • X Cerberus • X BrisbaneDoubloons 
Pan-America  I Hércules • II Almirante Barroso • II Almirante AbreuDoubloons • III Vicente Guerrero • IV Córdoba • V La Argentina • VI Almirante Cochrane • VII Coronel Bolognesi • VII Nueve de JulioDoubloons • VIII Ignacio Allende • VIII Almirante GrauDoubloons • IX Santander • X San Martín