Königsberg
150 mm/60 SK C/25 on a Drh Tr C/25 mount3 х 3 pcs. |
Rate of Fire8 shots/min. |
Reload Time7.5 sec. |
Rotation Speed6 deg./sec. |
180 Degree Turn Time30 sec. |
Firing Range14.99 km. |
Maximum Dispersion136 m. |
HE Shell150 mm Spr.Gr. L/4.4 Kz. |
Maximum HE Shell Damage1,700 |
Chance of Fire on Target Caused by HE Shell8 % |
Initial HE Shell Velocity960 m./s. |
HE Shell Weight45.5 kg. |
AP Shell150 mm P.Spr.Gr. L/3.7 |
Maximum AP Shell Damage3,900 |
Initial AP Shell Velocity960 m./s. |
AP Shell Weight45.5 kg. |
88 mm/45 Flak on an MPL C/13 mount3 х 1 pcs. |
Firing Range4.96 km. |
Rate of Fire15 shots/min. |
Reload Time4 sec. |
HE Shell88 mm Spr.Gr. |
Maximum HE Shell Damage1,000 |
Initial HE Shell Velocity890 m./s. |
Chance of Fire on Target Caused by HE Shell4 % |
533 mm Drilling4 х 3 pcs. |
Rate of Fire0.88 shots/min. |
Reload Time68 sec. |
Rotation Speed25 deg./sec. |
180 Degree Turn Time7.2 sec. |
TorpedoG7a T1 |
Maximum Damage13,700 |
Torpedo Speed64 knot |
Torpedo Range6 km. |
88 mm/45 Flak on an MPL C/13 mount3 х 1 pcs. |
. . . Average Damage per Second5.1 |
. . . Firing Range3.99 km. |
7.92 mm MG 08 machine gun6 х 1 pcs. |
. . . Average Damage per Second10.2 |
. . . Firing Range0.99 km. |
20 mm/65 C/38 on an L/30 single mount2 х 1 pcs. |
. . . Average Damage per Second6 |
. . . Firing Range2.01 km. |
Maximum Speed32.5 knot |
Turning Circle Radius680 m. |
Rudder Shift Time9.7 sec. |
Surface Detectability Range12.06 km. |
Air Detectability Range5.16 km. |
Königsberg — German Tier V cruiser.
A light cruiser whose artillery and torpedo armament was quite powerful for her size. Königsberg was the first among German cruisers to be equipped with aircraft handling equipment. One of her key features was an unconventional arrangement of aft main turrets.
Modules
Rate of Fire (shots/min) | Torpedo Tubes Reload Time (sec) | 180° Turn Time (sec) | Maximum Damage (HP) | Torpedo Speed (knot) | Torpedo Range (km) |
Research price (exp) |
Purchase price () | ||
---|---|---|---|---|---|---|---|---|---|
G7a T1 | 0.9 | 68 | 7.2 | 13,700 | 64 | 6 | 0 | 260,000 |
Compatible Upgrades
Slot 1 |
|||||
---|---|---|---|---|---|
Slot 2 |
|||||
Slot 3 |
Player Opinion
Performance
Refer to the in-game Port screens for more useful data.
Königsberg was originally introduced to World of Warships shortly before the release of the German cruiser line in Update 0.5.0.3 through a special mission that gave players temporary access to her. She quickly made an impression, with her quick-firing, triple-barreled turrets doing horrible, unspeakable things to broadside enemy cruisers and destroyers alike. Little has changed since her release. Her potent main battery combined with her speed, handling characteristics, and improved, German variant Hydroacoustic Search ensure that Königsberg remains a solid Tier V light cruiser, even after the addition of ships such as Kirov and Emerald into the mix.
New Königsberg captains should pay special attention to the disparity between her high explosive and armor-piercing shells. Her HE rounds are much weaker than those of other nations; conversely, her AP rounds deal significantly more damage than everyone else's. Königsberg can punish broadside cruisers in ways that few other ships of her tier can (only Kirov comes close). Her HE shells have a low fire chance, but are still adequate for breaking modules on enemy destroyers and lighting the fires on enemy battleships. If caught at close range of an enemy, her twelve (12) torpedo tubes — two triple-tube launchers per side — can end threats quickly... assuming she survives to deliver them.
It's worth noting that Königsberg’s AP shells will still do solid damage against un-angled enemy battleships as long as they are aimed into the superstructure or casemate armor. With that said, Königsberg captains must avoid courting duels against enemy capital ships. Shells from battleship guns will wreck her in a hurry; even angled, her armor is far, far too thin to provide much in the way of protection. Her anti-aircraft armament is more for show than anything, though Hull (B) does come with a Catapult Fighter , greatly increasing her defenses against enemy aircraft.
All told, Königsberg is the epitome of a well-rounded cruiser that doesn't excel in any one area, but is capable of contributing in to her team in a variety of ways.Pros:
- Good handling characteristics.
- Best-in-tier main battery firing range (16.5 km).
- Shell arc is relatively flat at medium ranges, making it a easier to land hits.
- Surprising AP damage that can citadel cruisers above her tier the shots are aimed correctly.
- Long Hydroacoustic Search range.
- Shell velocity is superb.
- Very flexible torpedo arrangement, similar to early American destroyers.
- Rear turrets can rotate 360° which makes keeping all barrels on target easier while maneuvering.
Cons:
- Weakest AA suite amongst Tier V cruisers in the regular tech tree.
- Very large citadel makes it hideously vulnerable to battleships.
- A-XY turret arrangement can be finicky and requires some time to adapt to.
- Low fire chance of high explosive shells is problematic against battleships.
- Low armor means modules are easily incapacitated.
- Torpedoes hit hard, but only have a 6.0 km range.
Research
Availability of researchable upgrades for Königsberg is as follows:
- Hull: Upgrade to Hull (B) for more health, a much improved AA suite, and faster rudder shift. Research of this module unlocks progression to Nürnberg.
- Gun Fire Control System: Upgrade to FKS Typ 5 mod. 2 for an extra 10% range on the main battery.
Optimal Configuration
Upgrades
The recommended upgrades for Königsberg are as follows:
- Slot 1: Main Armaments Modification 1
- Slot 2: Damage Control System Modification 1
- Slot 3: Aiming Systems Modification 1
There are only a few good options to kit out Königsberg. For Slot 1, Main Armaments Modification 1 is the easy choice, in order to protect her turrets and torpedo tubes while under fire. Damage Control System Modification 1 is recommended in Slot 2. Slot 3 should be filled with Aiming Systems Modification 1. The other options simply aren't worth it; her anti-aircraft suite is too weak for AA Guns Modification 1 to be worthwhile, and the remaining upgrade choices in this slot are even less palatable.
Commander Skills
Key skills for Königsberg commanders include Priority Target, Adrenaline Rush, Demolition Expert, and Concealment Expert.
Recommended Commander Skills | ||||||
---|---|---|---|---|---|---|
Cost (points) |
Attack | Defense | ||||
1 |
★ |
|
|
|
★ |
|
2 |
★★ |
|
|
|
★★★ |
|
3 |
★ |
|
★★★ |
|
★ |
|
4 |
|
|
★ |
|
★★★ |
|
Key: ★★★ - Extremely Useful ★★ - Frequently Useful ★ - Occasionally Useful No stars - Not Useful |
Consumables
Königsberg can equip the following consumables:
- Slot 1: Damage Control Party
- Slot 2: Hydroacoustic Search – 3 charges
- Slot 3: Catapult Fighter – 3 charges [Hull (B) only]
Signals
Recommended combat flags include Victor Lima (), India X-Ray (), and Sierra Mike ().
Recommended Signal Flags | |||||
---|---|---|---|---|---|
Combat | |||||
★ |
|
|
|
★★★ |
★★★ |
|
|
|
★★★ |
★ |
|
|
|
Note: Use of the Juliet Charlie signal makes detonation impossible.
Gallery
Historical Info
Historical Gallery
References
Ship Change Log
See here for links to Update notes.
- Available for testing by supertesters in the game starting from Update 0.5.0.1.
- Introduced into the game as a researchable ship in Update 0.5.0.3.
- Update 0.5.1:
- Detection while firing increased by 90 m, detection from the air while firing increased by 60 m.
- Update 0.5.2:
- When calculating the engine and magazines' protection from the fragmentation of HE, the angling of the armoring will be taken into account, result being the likelihood of the engine compartment being damaged by HE shells of 6" (152mm) and below dropped to zero.
- Experience earnings increased by +4%.
- Credit earnings increased by +5%.
- Update 0.5.6:
- AA damage was slightly shifted in favor of long range AA guns.
- Hull (B) was replaced by the new one. The new hull has the catapult gear for launching catapult fighters and a new set of AA defenses: 4х1 20mm Flak 38, 4x2 37mm Flakzwilling 30, and 3x2 88mm L/76 Dop. L. C/32 AA mounts. As a result, her AA damage was redistributed in favor of long range AA guns:
- Average AA damage within the 2km AA engagement area radius increased by 6 points (to 12 points).
- Within 3.5km AA engagement area radius: Decreased by 28 (38 -> 10 points).
- Within 4km AA engagement area radius: Increased by 16 (8 -> 24 points).
- Secondary guns became stronger thanks to the addition of all-purpose twin turrets.
- Update 0.5.8:
- The armored model of the hull was refined.
- Main battery turrets 2 and 3 now rotate 360°.
- Update 0.5.10:
- Improved models of the main battery turrets on the fully upgraded Hull.
- The display of some decorative objects was fixed on low graphics settings.
- Update 0.5.11:
- The secondary battery upgrade is now available to mount in slot 2 (why?).
- Update 0.6.2:
- Fixed small visual bugs at low and medium settings.
- The national flag was moved from the stern to the mast.
- Update 0.6.6:
- The penetration of HE shells was increased from 1/6 of the caliber to 1/4 of the caliber.
- Update 0.6.8:
- For 88 mm secondary battery shells, the chance of setting fire was reduced from 7% to 4%, and the damage from 1100 to 1000.
- Update 0.6.12:
- Detectability when firing main guns in smoke changed to 5.99 km.
- Update 0.6.13:
- Fire extinguishing time now 30 s instead of 60 s.
- Improved display of thin elements.
- Update 0.7.10:
- The range of the Hydroacoustic Search consumable was unified - 5.5 km for detecting ships, 3.75 km for detecting torpedoes.
- Update 0.9.2:
- HE shell armor penetration increased from 37 mm to 38 mm.
- The thickness of the armor was changed: the central part was reinforced from 13 mm to 16 mm.
- Update 0.9.8:
- The base hull was replaced with a new one, created on the basis of the ship's base hull with a different composition of air defense and secondary battery.
- Update 0.9.10:
- The distribution of HP in the hull was slightly updated.
- Update 0.10.0:
- The firing range of the secondary battery was increased to 4.95 km.
- Update 0.10.4:
- Fixed the incorrect armor thickness of the casemate athwartship.
- Update 13.1:
- Removed Depth Charges.
- Added Depth Charge Airstrike with the following characteristics:
- Range: 5 km.
- Reload: 20 s.
- Number of charges: 1.
- Number of aircraft: 1.
- Number of bombs per aircraft: 1.
- Damage: 2,900.