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Tech Tree Position
Research price40000 exp
Purchase price4,500,000 Credits
Hit Points43,700 
Secondary Armament #1
127 mm/25 Mk.19 on a Mk.19 mount8 х 1 pcs.
Firing Range4.5 km.
Rate of Fire13.33 shots/min.
Reload Time4.5 sec.
HE Shell127 mm HE/HC Mk36 
Maximum HE Shell Damage1,800 
Initial HE Shell Velocity657 m./s.
Chance of Fire on Target Caused by HE Shell%
AA Defense
127 mm/25 Mk.19 on a Mk.19 mount8 х 1 pcs.
. . . Average Damage per Second58.4 
. . . Firing Range4.2 km.
12.7 mm Browning on a single mount27 х 1 pcs.
. . . Average Damage per Second102.6 
. . . Firing Range1.2 km.
28 mm Mk.1 on a Mk.2 mount5 х 4 pcs.
. . . Average Damage per Second11.5 
. . . Firing Range2.4 km.
Maximum Speed29.5 knot
Turning Circle Radius1 010 m.
Rudder Shift Time15.9 sec.
Surface Detectability Range13.79 km.
Air Detectability Range10.66 km.
Battle Levels

Ranger — American Tier VI aircraft сarrier.

The first U.S. aircraft carrier of special construction. The ship carried a large air group. The carrier's speed was quite high for her type. Her drawbacks included a lack of torpedo protection and impractical arrangement of aircraft elevators, which slowed down the handling of air groups.


Hull Hit Points
Main Turrets
Secondary Gun Turrets
AA Mounts
Torpedo Tubes
Hangar Capacity
Research price
Purchase price
Ranger (A)43,700103888/5/27 0400,000
Ranger (B)44,900103886/46 10,0001,100,000
Attack Aircraft Speed
Average Damage per Second
LoadoutHit Points
Research price
Purchase price
F2A Buffalo149001,270 0300,000
F4F Wildcat153001,340 7,000750,000
Torpedo Bombers Maximum Torpedo Damage
Hit Points
Research price
Purchase price
T4M5,5671011,630 0300,000
TBD Devastator5,5671121,710 7,000750,000
Bombers Maximum Bomb Damage
Hit Points
Research price
Purchase price
SBC Helldiver9,2001161,720 0300,000
SB2U Vindicator9,2001171,810 7,000750,000
Engine Maximum Speed
Research price
Purchase price
Propulsion: 53,500 hp29.5 0250,000

Compatible Upgrades

 Slot 1  Air Groups Modification 1 Auxiliary Armaments Modification 1 Damage Control Party Modification 1
 Slot 2  Damage Control System Modification 1 Aircraft Engines Modification 1
 Slot 3  Secondary Battery Modification 1 Torpedo Bombers Modification 1 Attack Aircraft Modification 1 Aerial Torpedoes Modification 1
 Slot 4  Damage Control System Modification 2 Attack Aircraft Modification 2 Torpedo Bombers Modification 2 Bombers Modification 2 Airstrike Modification 1

Player Opinion


Warning. The data presented in the AA Defense sidebar section may be incorrect.

Ranger is the first taste of high-tier carrier play in the American carrier line. She is much faster than the Langley making positioning of the ship much easier. Also, it is the first time where players have access to the Fighter consumable that can provide anti-air support and limited spotting for the team.

Attack Aircraft:

Attack aircraft have a reasonable health-pool that allows them to keep attacking enemy ships such as destroyers for a longer amount of time than other carrier's attack aircraft. Rockets are effective against destroyers and do reasonable damage, they can still be effective against cruisers but lack the ability to deal high damage against battleships.

Torpedo Bombers:

The stock torpedo bombers are extremely slow and almost exactly the same as the ones on Langley. Nevertheless, aerial torpedoes have markedly increased damage from the Langley (5567 vs 3500), allowing the player to enjoy a higher damage output than before. Once upgraded to the infamously slow TBD Devastators they get a addition attack run with a massive boost in speed and health-pool. It is recommended to use these torpedo bombers against battleships because they are slow, players can easily practice their drops against these targets. However though using them against cruisers are recommended as they will lose a lot of health when both torpedoes hit but they will require large amounts of lead.

Dive Bombers:

HE bombs are highly effective against all ship types due to their high damage and fire chance, allowing her to create permanent fires on a ship if the target ship has used their 'Damage Control Party' during their first bombing run. Note that the bombs due have a large aiming circle although it is considered small against battleships and carriers but feels big against cruisers and destroyers, so misses can happen even with perfect aiming. Nevertheless, players should start practicing dropping the HE bombs on destroyers as it becomes the cornerstone for success in battles.


Positioning her is very important when using this ship because she has poor concealment and surprisingly her armor is extremely weak and can take a lot of citadel hits from enemy ships even from destroyer HE shells. For more information visit: {https://na.wows-numbers.com/ship/4183799792,Ranger/}


  • Best Attack Aircraft that are armed with high explosive rockets in her tier
  • Largest Dive Bomber hanger in her tier
  • Fastest Dive Bomber plane restoration in her tier


  • Slow planes with average health and restoration
  • Only drops 3 High Explosive Bombs
  • Only drops 2 torpedoes with average damage and low speed
  • Very weak citadel and hull plating making her very easy to sink
  • Arguably one of the weakest carriers at her tier


  1. Upgrade to SB2U Vindicator (Dive Bombers) for extra 3 bombers and a 3rd bomb per attack run.
  2. Upgrade to TBD Devastator (Torpedo Bombers) for 1 extra attack run per squadron.
  3. Upgrade to F4F Wildcat (Rocket Attack Aircraft) for 4 more rockets per attack run
  4. Upgrade to Hull(B) for better AA and hitpoints of the CV itself
  5. Proceed to the Lexington

Optimal Configuration


The recommended upgrades for Ranger are as follows:

Commander Skills

It is recommended to use Alexander Ovechkin for improved Survivability Expert.

Note: Hidden Menace states that your planes reach safe altitude at 50% lower height which is not true because your planes are still vulnerable to flak, therefore the skill is bugged and not recommended.


The consumables available for the ship and each plane type are:


Attack Aircraft

Torpedo Bombers

Dive Bombers


As a carrier, Ranger has no risk of detonating.

Note: Carriers burn at 1% health per a second while all other ships burn at 0.3% a second. So even though Carriers burn for only 5 seconds for each fire, if caught off of DCP, multiple fires can be set over and over again making a carrier lose more health to fires than any surface ship within a short duration.

Note: Use of the Juliet Charlie signal makes detonation impossible.


Historical Info

Historical Gallery


  1. USS Ranger (CV-4) - Wikipedia

Ship Change Log

See here for links to Update notes.

  • Added to the game in Update 0.1.7 (Alpha).
  • Update 0.3.1:
    • Added a new researchable hull.
    • The configuration of the initial air group was changed.
  • Update
    • Torpedo damage was increased from 8,500 to 9,867.
    • Bomb damage was increased from 5,400 to 7,500.
  • Update 0.5.2:
    • Credit earnings reduced by 3%.
  • Update
    • The ship's hull textures were changed.
  • Update
    • The chance to start fires with bombers was reduced by 10%.
  • Update 0.5.6:
    • The Type 17 permanent camouflage was added to the ship.
  • Update 0.5.8:
    • AA Guns Modification 1 was replaced with Secondary Battery Modification 1.
  • Update 0.5.11:
    • The hull's armored model was improved.
    • Fighter ammunition was increased by 33%.
  • Update 0.6.7:
    • The hit points of the rudder and superstructure were increased to be made in line with the rest of the hull.
  • Update 0.6.8:
    • The appearance of the ship was improved using a special technology for improved rendering of thin elements.
  • Update 0.6.13:
    • The survivability of the 40 mm anti-aircraft guns was increased.
  • Update 0.6.14:
    • The action time of the Damage Control Party consumable was increased from 5 to 30 seconds, while fire resistance coefficient was changed to 0.8.
    • The Flight Control modules Mk7 mod. 2 and Mk7 mod. 3 were removed. The module Mk7 mod. 1, comprising one squadron of fighters, one squadron of torpedo bombers, and two squadrons of dive bombers, was mounted automatically.
  • Update 0.6.15:
    • The discount to the post-battle repair cost on the Type 17 permanent camouflage was increased from 5% to 10%.
  • Update 0.7.0:
    • Protecting of the steering gears against high-explosive shells was increased by 20%.
  • Update 0.8.0:
    • Moved to Tier VI.
    • The Fighter squadron was changed to an Attack squadron:
      • Attack Aircraft per squadron: 6; Attack Aircraft per attack group: 2; Amount of rockets per aircraft: 6.
    • The Dive Bombers were changed:
      • Dive Bomber aircraft per squadron: 9; Dive Bomber aircraft per attack group: 3; Amount of bombs per aircraft: 1.
    • The Torpedo Bombers were changed:
      • Torpedo Bomber aircraft per squadron: 6; Torpedo Bomber aircraft per attack group: 2; Amount of torpedoes per aircraft: 1
    • For replacement and compensation due to the carrier rework, refer to this page.
    • For consumables mounted by squadrons, refer to this page.
    • For consumables mounted by Ranger, refer to this page.
  • Update
    • A bug was fixed: the aiming reticle for the stock Attack aircraft was changed to be similar to all other American Attack aircraft.
  • Update
    • The hitpoints of all stock aircraft were increased to be within 5% of the hitpoints of the researchable aircraft.
  • Update 0.8.4:
    • The height from which bombs are dropped was increased.
    • The aiming reticle for the bombs was changed to be narrower.
    • Bomb dispersion was changed. Now, fewer bombs fall near the center and more towards the outer edges of the reticle.
  • Update 0.8.7:
    • The Torpedo Bombers were changed:
      • The number of researchable torpedo bombers in a squadron was increased from 6 to 8.
      • The number of researchable torpedo bombers on deck was increased from 9 to 12.
    • The Dive Bombers were changed:
      • The number of base bombers in a squadron was increased from 6 to 8.
      • The number of base bombers on deck was increased from 9 to 12.
    • The Attack Aircraft were changed:
      • The number of base rocket planes in a squadron was increased from 6 to 8.
      • The number of researchable rocket planes in a squadron was increased from 6 to 8.
      • The number of rocket planes on deck was increased from 9 to 12 for all Attack Aircraft.
  • Update 0.9.2:
    • The Dive Bombers were changed:
      • The minimum time between attacks for bomber squadrons was increased from 5 s to 8 s.
  • Update 0.9.7:
    • Research cost was reduced from 68,000 to 40,000 experience.
  • Update 0.9.8:
    • Minor fixes to textures and geometry.
  • Update 0.10.0:
    • The speed of patrol fighters was increased to 221 knots.
  • Update 0.10.3:
    • Hull (A) was replaced with a new hull based on Hull (B) with a modified anti-aircraft armament.
  • Update 0.10.10:
    • The model and textures were fixed.

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