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Ranger
Ranger_wows_main.jpg
Tech Tree Position
Langley
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Ranger_icon_small.png
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Lexington
stock
 top
General
Research price40000 exp
Purchase price4,500,000 Credits
Hit Points43,700 
Secondary Armament #1
127 mm/25 Mk19 mod. 68 х 1 pcs.
Firing Range4.5 km.
Rate of Fire13.33 shots/min.
Reload Time4.5 sec.
HE Shell127 mm HE/HC Mk36 
Maximum HE Shell Damage1,800 
Initial HE Shell Velocity657 m./s.
Chance of Fire on Target Caused by HE Shel%
AA Defense
12.7 mm Browning M2 mod. 224 х 1 pcs.
. . . Average Damage per Second91.2 
. . . Firing Range1.2 km.
28 mm/75 Mk2 mod. 26 х 4 pcs.
. . . Average Damage per Second13.8 
. . . Firing Range2.4 km.
127 mm/25 Mk19 mod. 68 х 1 pcs.
. . . Average Damage per Second58.4 
. . . Firing Range4.2 km.
Maneuverability
Maximum Speed29.5 knot
Turning Circle Radius1 010 m.
Rudder Shift Time15.9 sec.
Concealment
Surface Detectability Range14.22 km.
Air Detectability Range10.66 km.
Battle Levels
12345678910
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VI
Ship_PASA106_Ranger.png
4,500,000

Ranger — American Tier VI aircraft сarrier.

The first U.S. aircraft carrier of special construction. The ship carried a large air group. The carrier's speed was quite high for her type. Her drawbacks included a lack of torpedo protection and impractical arrangement of aircraft elevators, which slowed down the handling of air groups.

Modules

Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
( Credits)
Ranger (A)43,70065188/6/2458 0400,000
Ranger (B)44,90065185/4773 10,0001,100,000
Attack Aircraft Cruise Speed
(knot)
Average Damage per Second
(HP/min)
LoadoutHit Points
(HP)
Research price
(exp)
Purchase price
( Credits)
F2A Buffalo149001,270 0300,000
F4F Wildcat153001,340 7,000750,000
Torpedo Bombers Maximum Torpedo Damage
(HP)
Cruise Speed
(knot)
Hit Points
(HP)
Research price
(exp)
Purchase price
( Credits)
T4M5,5671011,630 0300,000
TBD Devastator5,5671121,710 7,000750,000
Bombers Maximum Bomb Damage
(HP)
Cruise Speed
(knot)
Hit Points
(HP)
Research price
(exp)
Purchase price
( Credits)
SBC Helldiver9,2001161,720 0300,000
SB2U Vindicator9,2001171,810 7,000750,000
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
( Credits)
Propulsion: 53,500 hp29.5 0250,000

Compatible Upgrades

 Slot 1  Air Groups Modification 1 Auxiliary Armaments Modification 1 Damage Control Party Modification 1
 Slot 2  Damage Control System Modification 1 Aircraft Engines Modification 1
 Slot 3  Secondary Battery Modification 1 Torpedo Bombers Modification 1 Attack Aircraft Modification 1 Aerial Torpedoes Modification 1
 Slot 4  Damage Control System Modification 2 Attack Aircraft Modification 2 Torpedo Bombers Modification 2 Bombers Modification 2

Player Opinion

Performance

Ranger is the first taste of high-tier carrier play in the American carrier line. She is much faster than the Langley making positioning of the ship much easier. Also, it is the first time where players have access to the Fighter consumable that can provide anti-air support and limited spotting for the team.

HE bombs are highly effective against destroyers and light cruisers of this tier. Players should start practicing HE drops on destroyers as it becomes the cornerstone for success in high tier games. Torpedo bombers drop two torps per attack, allowing the player to enjoy a higher damage output than before. Since battleships of this tier are slow, players can easily practice their drops against these targets. Fighters are also effective against destroyers, but yet lack to do much damage against battleships. Players are advised to use HE bombs and torpedoes against battleships.

Pros:

  • Good plane health pool
  • Good HE bombs, effective against all ship types
  • Better maneuverability of the carrier itself, allowing for easier positioning
  • Good AA suite.

Cons:

  • Detected very easily.
  • Practically no armor — only 25mm at the thickest point — allowing for easy citadel hits and breaking of modules.
  • Extremely clumsy to maneuver, with a 15.9 second rudder turn time.
  • Slow torpedoes with short range.
  • Slow planes compared to its counterpart Ryujo

Research

  1. Upgrade to SB2U Vindicator (Dive Bombers)
  2. Upgrade to F4F Wildcat (Rocket Attack Aircraft)
  3. Upgrade to TBD Devastator (Torpedo Bombers)
  4. Upgrade to Hull(B) for better AA and hitpoints of the CV itself
  5. Proceed to the Lexington

Optimal Configuration

Upgrades

The recommended upgrades for Ranger are as follows:

Commander Skills

As the planes are slow, players would want to invest in increasing engine boost time and aircraft speed. Torpedo acceleration would help but would need players to drop at point blank range, which can be challenging even for experienced players.

Consumables

The consumables available for the ship and each plane type for Ranger is as follows:

Ship

Attack Aircraft

Torpedo Bombers

Dive Bombers

Camouflage

Type 1, 2, or 5 camouflage can be equipped for credits; Types 1 or 5 are recommended at a minimum to reduce detectibility range.

Players who wish to spend doubloons can equip Ranger with Type 17 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns.

Signals

In the past, all carriers could only mount at most four signals at a time. This is not longer the case, Ranger can mount 8 total Signals.

As a carrier, Ranger has no risk of detonating. As such, the signal (-100% to the risk of your ship's magazine detonating.) should be disregarded for this ship.

Players should mount Equal Speed Charlie London (+50% XP earned for the battle.) for 50% XP gain, Zulu Hotel (+50% Commander XP earned for the battle.) for 50% Commander XP gain, November Echo Setteseven (+5% continuous damage by all AA guns, +5% damage per second within the explosion radius of shells fired from medium- and long-range AA defenses.) increased AA damage, Mike Yankee Soxisix (+5% to secondary battery maximum firing range. / -5% to maximum dispersion of secondary battery shells. / -5% to secondary battery loading time.) secondary battery range & firing buff, Juliet Whiskey Unaone (+15% chance of causing flooding. / +5% to the risk of your ship's magazine detonating.) flooding chance increase (Very useful), India-X-Ray (+1% chance of causing a fire for bombs and shells with a caliber above 160mm. / +0.5% chance of causing a fire for bombs and shells with a caliber below 160mm. / +5% to the risk of your ship's magazine detonating.) fire chance increase, Victor Lima (+1% chance of causing a fire for bombs and shells with a caliber above 160mm / +0.5% chance of causing a fire for bombs and shells with a caliber below 160mm. / +4% chance of causing flooding.) large fire & flooding chance increase, and India Yankee (-20% to fire duration.) for faster fire dissipation.

These signals are to buff the ship performance while gaining a fair bonus of XP.

Players can also choose to equip the Dragon Signal (+333% Commander XP earned for the battle.) instead of Zulu Hotel (+50% Commander XP earned for the battle.) signal the for faster commander (re)training.

Having a high leveled Captain while playing Carrier can give you an edge over other Captains.

Gallery

Historical Info

Historical Gallery

References

  1. USS Ranger (CV-4) - Wikipedia
Ships of U.S.A.
Destroyers  II Sampson • II SmithDoubloons • III Wickes • IV Clemson • V Nicholas • V HillDoubloons • VI Farragut • VI MonaghanDoubloons • VII Mahan • VII SimsDoubloons • VII Sims BDoubloons • VIII Benson • VIII KiddDoubloons • IX Fletcher • IX BenhamDoubloons • IX BlackDoubloons • X Gearing • X SomersDoubloons 
Cruisers  I Erie • II Chester • II AlbanyDoubloons • III St. Louis • III CharlestonDoubloons • IV Phoenix • V Omaha • V MarbleheadDoubloons • V Marblehead LimaDoubloons • VI Pensacola • VI Dallas • VII AtlantaDoubloons • VII New Orleans • VII Helena • VII IndianapolisDoubloons • VII BoiseDoubloons • VII FlintDoubloons • VIII Baltimore • VIII Cleveland • VIII WichitaDoubloons • VIII AnchorageDoubloons • VIII AL MontpelierDoubloons • IX Buffalo • IX Seattle • IX AlaskaDoubloons • IX Alaska BDoubloons • X Des Moines • X Worcester • X Puerto Rico • X SalemDoubloons 
Battleships  III South Carolina • IV Wyoming • IV Arkansas BetaDoubloons • V New York • V Oklahoma • V TexasDoubloons • VI New Mexico • VI ArizonaDoubloons • VI W. Virginia 1941Doubloons • VII Colorado • VII FloridaDoubloons • VII CaliforniaDoubloons • VIII North Carolina • VIII Kansas • VIII AlabamaDoubloons • VIII MassachusettsDoubloons • VIII Massachusetts BDoubloons • VIII Alabama STDoubloons • IX Iowa • IX Minnesota • IX MissouriDoubloons • IX GeorgiaDoubloons • X Montana • X Vermont • X OhioDoubloons 
Aircraft Carriers  IV Langley • VI Ranger • VIII Lexington • VIII EnterpriseDoubloons • VIII SaipanDoubloons • X Midway • X Franklin D. Roosevelt
Aircraft Carriers
Japan  IV Hōshō • VI Ryūjō • VIII Shōkaku • VIII KagaDoubloons • X Hakuryū 
U.S.S.R.  
U.S.A.  IV Langley • VI Ranger • VIII Lexington • VIII EnterpriseDoubloons • VIII SaipanDoubloons • X Midway • X Franklin D. Roosevelt 
Italy  
Germany  IV Rhein • VI Weser • VI Erich LoewenhardtDoubloons • VIII August von Parseval • VIII Graf ZeppelinDoubloons • VIII Graf Zeppelin BDoubloons • X Manfred von Richthofen 
Europe  
U.K.  IV Hermes • VI Furious • VI Ark RoyalDoubloons • VIII Implacable • VIII Indomitable • X Audacious 
France  
Pan-Asia  
Commonwealth  
Pan-America