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Tech Tree Position
Research price40000 exp
Purchase price4,500,000 Credits
Hit Points43,700 
Secondary Armament #1
127 mm/25 Mk.19 on a Mk.19 mount8 х 1 pcs.
Firing Range4.5 km.
Rate of Fire13.33 shots/min.
Reload Time4.5 sec.
HE Shell127 mm HE/HC Mk36 
Maximum HE Shell Damage1,800 
Initial HE Shell Velocity657 m./s.
Chance of Fire on Target Caused by HE Shell%
AA Defense
127 mm/25 Mk.19 on a Mk.19 mount8 х 1 pcs.
. . . Average Damage per Second58.4 
. . . Firing Range4.2 km.
12.7 mm Browning on a single mount27 х 1 pcs.
. . . Average Damage per Second102.6 
. . . Firing Range1.2 km.
28 mm Mk.1 on a Mk.2 mount5 х 4 pcs.
. . . Average Damage per Second11.5 
. . . Firing Range2.4 km.
Maximum Speed29.5 knot
Turning Circle Radius1 010 m.
Rudder Shift Time15.9 sec.
Surface Detectability Range14.22 km.
Air Detectability Range10.66 km.
Battle Levels

Ranger — American Tier VI aircraft сarrier.

The first U.S. aircraft carrier of special construction. The ship carried a large air group. The carrier's speed was quite high for her type. Her drawbacks included a lack of torpedo protection and impractical arrangement of aircraft elevators, which slowed down the handling of air groups.


Hull Hit Points
Main Turrets
Secondary Gun Turrets
AA Mounts
Torpedo Tubes
Hangar Capacity
Research price
Purchase price
Ranger (A)43,70065188/5/2758 0400,000
Ranger (B)44,90065186/4673 10,0001,100,000
Attack Aircraft Cruise Speed
Average Damage per Second
LoadoutHit Points
Research price
Purchase price
F2A Buffalo149001,270 0300,000
F4F Wildcat153001,340 7,000750,000
Torpedo Bombers Maximum Torpedo Damage
Cruise Speed
Hit Points
Research price
Purchase price
T4M5,5671011,630 0300,000
TBD Devastator5,5671121,710 7,000750,000
Bombers Maximum Bomb Damage
Cruise Speed
Hit Points
Research price
Purchase price
SBC Helldiver9,2001161,720 0300,000
SB2U Vindicator9,2001171,810 7,000750,000
Engine Maximum Speed
Research price
Purchase price
Propulsion: 53,500 hp29.5 0250,000

Compatible Upgrades

 Slot 1  Air Groups Modification 1 Auxiliary Armaments Modification 1 Damage Control Party Modification 1
 Slot 2  Damage Control System Modification 1 Aircraft Engines Modification 1
 Slot 3  Secondary Battery Modification 1 Torpedo Bombers Modification 1 Attack Aircraft Modification 1 Aerial Torpedoes Modification 1
 Slot 4  Damage Control System Modification 2 Attack Aircraft Modification 2 Torpedo Bombers Modification 2 Bombers Modification 2

Player Opinion


Ranger is the first taste of high-tier carrier play in the American carrier line. She is much faster than the Langley making positioning of the ship much easier. Also, it is the first time where players have access to the Fighter consumable that can provide anti-air support and limited spotting for the team.

Attack Aircraft:

Attack aircraft have reasonable healthpool that allows them to keep attacking enemy ships such as destroyers for a longer amount of time than other carrier's attack aircraft. Rockets are effective against destroyers and do reasonable damage, they can still be effective against cruisers but yet lack to do much damage against battleships.

Torpedo Bombers:

The stock torpedo bombers are extremely slow and almost exactly the same as the ones on Langley. Neither the less aerial torpedoes have markedly increased damage from the Langley (5567 vs 3500), allowing the player to enjoy a higher damage output than before. Once upgraded to the infamously slow TBD Devastators they get a addition attack run with a massive boost in speed and healthpool. It is recommended to use these torpedo bombers against battleships because they are slow, players can easily practice their drops against these targets. However though using them against cruisers are recommended as they will lose a lot of health when both torpedos hit but they will require large amounts of lead.

Dive Bombers:

HE bombs are highly effective against all ship types due to the high damage and fire chance allowing her to create a permanent fire on a ship if the ship used dcp on the first bomb attack run. Note that the bombs due have a large aiming circle although it is considered small against battleships and carriers but feels big against cruisers and destroyers, so misses can happen even with perfect aiming. Neither the less players should start practicing dropping the HE bombs on destroyers as it becomes the cornerstone for success in battles.


Positioning her is very important when using this ship because she has poor concealment and surprisingly her armor is extremely weak and can take a lot of citadel hits from enemy ships even from destroyer HE shells. For more information visit: {https://na.wows-numbers.com/ship/4183799792,Ranger/}


  • Good plane health pool allowing chances of landing hits and getting more damage more likely.
  • Strong HE bombs, capable of setting fires and decent damage with ease which make them effective against all ship types.
  • Fastest attack aircraft of all VI carriers with strong striking potential even to battleships.
  • 2nd best individual torpedo damage of all VI carriers, only Ryujo surpass her by 933.
  • One of the strongest carrier AA defenses at her tier. Hull B will shred squadrons in seconds if the enemy carrier(s) isn't careful.
  • Dive bombers have the fastest restoration time and the largest squadron of all VI carriers
  • Better top speed of the carrier itself, allowing for easier repositioning when needed.
  • Jack of all trades planes, all plane types are highly effective against any ship type in a any situation.


  • Largest VI carrier with very poor concealment, only Ark Royal has the worst concealment of all VI carriers.
  • Very light armor, gets citadel easily by destroyer HE shells.
  • Very large turning circle of 1 010m, almost as bad as Midway.
  • Like most USN CVs torpedo bombers and dive bombers have poor speed, still better than Ark Royal.
  • Very slow torpedo speed of 35 knots, can be boost to 39 knots with upgrades and commander skills.
  • Questionable bomb accuracy against destroyers and cruisers.
  • Slow planes means lack of support for allies and mistakes with them have big consequences compare to other carriers.


  1. Upgrade to SB2U Vindicator (Dive Bombers) for extra 3 bombers and a 3rd bomb per attack run.
  2. Upgrade to TBD Devastator (Torpedo Bombers) for 1 extra attack run per squadron.
  3. Upgrade to F4F Wildcat (Rocket Attack Aircraft) for 4 more rockets per attack run
  4. Upgrade to Hull(B) for better AA and hitpoints of the CV itself
  5. Proceed to the Lexington

Optimal Configuration


The recommended upgrades for Ranger are as follows:

Commander Skills

As the planes are slow, players would want to invest in increasing engine boost time and aircraft speed. Torpedo acceleration would help but would increase the torpedo arming distance, which can be challenging even for experienced players.


The consumables available for the ship and each plane type are:


Attack Aircraft

Torpedo Bombers

Dive Bombers


Type 1, 2, or 5 camouflage can be equipped for credits; Types 1 or 5 are recommended at a minimum to reduce detectability range.

Players who wish to spend doubloons can equip Ranger with Type 17 camouflage that lowers her detection radius, reduces the accuracy of incoming shells, reduces her repair costs, and increases the amount of experience she earns.


In the past, all carriers could only mount at most four signals at a time. This is not longer the case, Ranger can mount 8 total Signals.

As a carrier, Ranger has no risk of detonating. As such, the signal (-100% to the risk of your ship's magazine detonating.) should be disregarded for this ship.

Players should mount Equal Speed Charlie London (+50% XP earned for the battle.) for 50% XP gain, Zulu Hotel (+50% Commander XP earned for the battle.) for 50% Commander XP gain, November Echo Setteseven (+5% continuous damage by all AA guns, +5% damage per second within the explosion radius of shells fired from medium- and long-range AA defenses.) increased AA damage, Mike Yankee Soxisix (+5% to secondary battery maximum firing range. / -5% to maximum dispersion of secondary battery shells. / -5% to secondary battery loading time.) secondary battery range & firing buff, Juliet Whiskey Unaone (+15% chance of causing flooding. / +5% to the risk of your ship's magazine detonating.) flooding chance increase (Very useful), India-X-Ray (+1% chance of causing a fire for bombs and shells with a caliber above 160mm. / +0.5% chance of causing a fire for bombs and shells with a caliber below 160mm. / +5% to the risk of your ship's magazine detonating.) fire chance increase, Victor Lima (+1% chance of causing a fire for bombs and shells with a caliber above 160mm / +0.5% chance of causing a fire for bombs and shells with a caliber below 160mm. / +4% chance of causing flooding.) large fire & flooding chance increase, and India Yankee (-20% to fire duration.) for faster fire dissipation.

These signals are to buff the ship performance while gaining a fair bonus of XP.

Players can also choose to equip the Dragon Signal (+333% Commander XP earned for the battle.) instead of Zulu Hotel (+50% Commander XP earned for the battle.) signal the for faster commander (re)training.

Having a high leveled Captain while playing Carrier can give you an edge over other Captains.


Historical Info

Historical Gallery


  1. USS Ranger (CV-4) - Wikipedia
Ships of U.S.A.
Destroyers  II Sampson • II SmithDoubloons • III Wickes • IV Clemson • V Nicholas • V HillDoubloons • VI Farragut • VI MonaghanDoubloons • VII Mahan • VII SimsDoubloons • VII Sims BDoubloons • VIII Benson • VIII KiddDoubloons • IX Fletcher • IX BenhamDoubloons • IX BlackDoubloons • X Gearing • X SomersDoubloons 
Cruisers  I Erie • II Chester • II AlbanyDoubloons • III St. Louis • III CharlestonDoubloons • IV Phoenix • V Omaha • V MarbleheadDoubloons • V Marblehead LimaDoubloons • VI Pensacola • VI Dallas • VII AtlantaDoubloons • VII New Orleans • VII Helena • VII IndianapolisDoubloons • VII Atlanta BDoubloons • VII BoiseDoubloons • VII FlintDoubloons • VIII Baltimore • VIII Cleveland • VIII WichitaDoubloons • VIII AnchorageDoubloons • VIII CongressDoubloons • VIII RochesterDoubloons • VIII AL MontpelierDoubloons • IX Buffalo • IX Seattle • IX AlaskaDoubloons • IX Tulsa • IX Alaska BDoubloons • X Des Moines • X Worcester • X Puerto Rico • X SalemDoubloons • X Austin 
Battleships  III South Carolina • IV Wyoming • IV Arkansas BetaDoubloons • V New York • V OklahomaDoubloons • V TexasDoubloons • VI New Mexico • VI ArizonaDoubloons • VI W. Virginia 1941Doubloons • VII Colorado • VII FloridaDoubloons • VII CaliforniaDoubloons • VIII North Carolina • VIII Kansas • VIII AlabamaDoubloons • VIII MassachusettsDoubloons • VIII Alabama VL • VIII ConstellationDoubloons • VIII Massachusetts BDoubloons • VIII Alabama STDoubloons • IX Iowa • IX Minnesota • IX MissouriDoubloons • IX Kearsarge • IX GeorgiaDoubloons • X Montana • X Vermont • X OhioDoubloons 
Aircraft Carriers  IV Langley • VI Ranger • VIII Lexington • VIII EnterpriseDoubloons • VIII SaipanDoubloons • X Midway • X Franklin D. Roosevelt
Aircraft Carriers
Japan  IV Hōshō • VI Ryūjō • VIII Shōkaku • VIII KagaDoubloons • VIII Kaga BDoubloons • X Hakuryū 
U.S.S.R.  IV Komsomolets • VI Serov • VIII Pobeda • VIII ChkalovDoubloons • X Admiral Nakhimov 
U.S.A.  IV Langley • VI Ranger • VIII Lexington • VIII EnterpriseDoubloons • VIII SaipanDoubloons • X Midway • X Franklin D. Roosevelt 
Germany  IV Rhein • VI Weser • VI Erich LoewenhardtDoubloons • VIII August von Parseval • VIII Graf ZeppelinDoubloons • VIII Graf Zeppelin BDoubloons • X Manfred von Richthofen • X Max Immelmann 
U.K.  IV Hermes • VI Furious • VI Ark RoyalDoubloons • VIII Implacable • VIII Indomitable • X Audacious 
France  VI Béarn 
Pan-Asia  VIII SanzangDoubloons