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Destroyer | U.S.A. | Tier II
Tech Tree Position
Research price720 exp
Purchase price60,000 Credits
Hit Points8,500 
Main Battery
102 mm/50 Mk.9 on a single mount4 х 1 pcs.
Rate of Fire8.57 shots/min.
Reload Timesec.
Rotation Speed11.5 deg./sec.
180 Degree Turn Time15.65 sec.
Firing Range7.78 km.
Maximum Dispersion73 m.
HE Shell102 mm HE/HC Mk15 
Maximum HE Shell Damage1,500 
Chance of Fire on Target Caused by HE Shell%
Initial HE Shell Velocity884 m./s.
HE Shell Weight14.97 kg.
AP Shell102 mm AP/SC Mk16 
Maximum AP Shell Damage1,700 
Initial AP Shell Velocity884 m./s.
AP Shell Weight14.97 kg.
Torpedo Tubes
533 mm Twin4 х 2 pcs.
Rate of Fire2.73 shots/min.
Reload Time22 sec.
Rotation Speed25 deg./sec.
180 Degree Turn Time7.2 sec.
TorpedoBliss Leavitt Mk2 
Maximum Damage5,900 
Torpedo Speed49 knot
Torpedo Range5.001 km.
AA Defense
12.7 mm Browning on a single mount2 х 1 pcs.
. . . Average Damage per Second7.6 
. . . Firing Range1.2 km.
Maximum Speed29.5 knot
Turning Circle Radius520 m.
Rudder Shift Timesec.
Surface Detectability Range5.76 km.
Air Detectability Range2.38 km.
Battle Levels

Sampson — American Tier II destroyer.

The U.S. Navy needed ships that could operate together with the ocean line fleet anywhere in the world and act as scouts for squadrons. This resulted in the introduction of long-range, low-silhouette destroyers. The most advanced series was represented by the six Sampson-class ships. The lead ship became part of a detachment of American ships operating in Europe and was used to escort convoys until the end of World War I.


Main Battery Guns Rate of Fire
180° Turn Time
Maximum Dispersion
Maximum HE Shell Damage
Chance of Fire on Target Caused by HE Shell
Maximum AP Shell Damage
Research price
Purchase price
102 mm/50 Mk.9 on a single mount8.615.7731,50061,700 07,500
Hull Hit Points
Main Turrets
Secondary Gun Turrets
AA Mounts
Torpedo Tubes
Hangar Capacity
Research price
Purchase price
Sampson (A)8,500613424 010,000
Sampson (B)9,100613424 25028,000
Torpedoes Rate of Fire
Torpedo Tubes Reload Time
180° Turn Time
Maximum Damage
Torpedo Speed
Torpedo Range
Research price
Purchase price
Whitehead Mk52.7227.25,900495 09,500
Bliss Leavitt Mk72.6237.26,033545 20024,000
Maximum Firing Range
Research price
Purchase price
Mk3 mod. 10 04,500
Mk III mod. 20 13016,000
Engine Maximum Speed
Research price
Purchase price
Propulsion: 18,000 hp29.5 05,000

Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Magazine Modification 1
Damage Control Party Modification 1

Player Opinion


Warning. The data presented in the AA Defense sidebar section may be incorrect.
Refer to the in-game Port screens for more useful data.

Budding American destroyer captains start their journey here with Tier II's Sampson. Sampson has a lot in common with her Japanese counterpart, Umikaze: both are hard to detect; both have torpedo reload speeds that allow them to put seemingly endless amounts of torpedoes in the water; both are fairly maneuverable and devilishly hard to hit.

They're far from identical, however. Sampson’s main battery is more usable than Umikaze’s in that the guns traverse and reload faster, though Umikaze’s shells hit harder. V-25 remains the best gunboat destroyer at Tier II thanks to her rate of fire, but Sampson’s guns do well enough for what they are.

It's her "other" main battery weapon that that terrifies low-tier battleships: wave after wave of torpedoes. Sampson’s fish are faster than those of Umikaze, and they come just as relentlessly, like clockwork, every 22-23 seconds. They have pretty short legs for torpedoes — only 4.5 km — but that's a handicap that American destroyer captains are advised to get used to early; they won't start seeing torpedoes capable of hitting targets at medium range until Mahan at Tier VII. The extremely short range will require Sampson captains to use islands as cover to approach their targets, or to make near-suicidal head-on charges against ships with far more health and bigger guns. In that sense, Sampson is a perfect introduction to the flavor of the line, though the guns do steadily improve over the next few tiers.


  • Excellent concealment allows her work in very close to targets before launching torpedoes.
  • Highly maneuverable.
  • Low, flush-deck profile makes her a difficult target.
  • Torpedoes reload amazingly fast.


  • Very little armor.
  • Anti-aircraft suite is essentially useless; luckily, she shouldn't see aircraft carriers.
  • Sheds a lot of speed while maneuvering.
  • Main battery reload time is painfully slow.


Availability of researchable upgrades for Sampson is as follows:

  • Hull: Upgrade to Hull (B) for a touch more health, improved rudder shift speed, and an extra AA gun. Research of this module unlocks progression to Wickes.
  • Torpedoes: The upgraded torpedoes move notably quicker, as well as hitting a little harder. Their range does not improve. Hull (B) must be researched in order to research this module.
  • Gun Fire Control System: Upgrade to Mk3 mod. 2 for an extra 10% range on the main battery.
Hull (B) is the best place to invest early experience gains in Sampson; the extra hit points aren't much, but every little bit helps. Which module upgrade is taken next is up to individual captains. The Torpedo module upgrade doesn't look like much, but a 10% improvement in speed makes her torpedoes much harder to dodge.

Optimal Configuration


The recommended upgrades for Sampson are as follows:

Captains who are concerned about possible detonations are encouraged to equip Magazine Modification 1 : -70% risk. instead.

Commander Skills

Preventative Maintenance is the best pick out of the Level 1 skills, to reduce the chances of having her engine knocked out by enemy gunfire. Level 2 offers Last Stand for those times when her engine goes out anyway. Survivability Expert is probably the best of the lot at Level 3, though Main Battery & AA Specialist isn't a bad pick either. Level 4's Concealment Expert makes her even harder to detect and is highly recommended.


Sampson can equip the following consumables:


Note: Use of the Juliet Charlie signal makes detonation impossible.


Historical Info

Historical Gallery


  1. USS Sampson (DD-63) - Wikipedia
  2. Sampson-class destroyer - Wikipedia

Ship Change Log

See here for links to Update notes.

  • Added to the game in Update 0.2.2 (alpha) as a Tier 3 tech tree destroyer.
  • Update 0.3.0:
    • Moved from Tier III to Tier II.
  • Update 0.5.0:
    • Main battery turret rotation speed increased from 10 to 11.5 degrees per second.
    • The Experience and Credit earnings were reduced by a value in the range of 5-10%.
  • Update 0.5.2:
    • Credit earnings increased by 5%.
  • Update 0.5.3:
    • Credit earnings increased by 2%.
  • Update 0.5.7:
    • The armor model of the hull was refined.
  • Update 0.5.8:
    • The rotation sector of the main battery turret No. 1 is equal to 360°.
  • Update 0.6.9:
    • Improved appearance with the use of a special technology for improved rendering of thin elements (rigging).
  • Update 0.6.12:
    • Detectability when firing main guns in smoke changed to 1.95 km.
  • Update 0.6.13:
    • Fire extinguishing time now 30 s instead of 60 s.
  • Update 0.7.9:
    • Range of stock and upgraded torpedoes increased from 4.5 to 5 km.
  • Update 0.8.3:
    • The ship's detectability in smoke after firing was rounded up to 2 km.
  • Update 0.8.5:
    • Credit earnings decreased by 5%.
    • Experience earnings reduced by 5%.
  • Update 0.10.5:
    • Fixed geometry and textures of the ship.
  • Update 0.11.6:
    • Ship's 3D model changed, resulting in:
      • 0.02 m decrease in draught.
      • 0.1 m increase in hull height.
      • 0.06 m decrease in waterline length.
      • 0.03 m increase in total length.
    • 457 mm torpedoes have been replaced with 533 mm torpedos. The technical characteristics of the torpedoes did not change.
    • Aiming sector of the first and second torpedo launchers increased by 5 degrees.
    • Mid-range AA defenses of Hull A has been decreased to short-range:
      • AA defenses action range decreased from 2.5 to 1.5 km.
      • Damage increased from 7 to 17.
      • Hit chances decreased from 100% to 95%.
    • Amount of HP in the superstructure of Hull A increased from 200 to 300.
    • Amount of HP in the stern of Hull A decreased from 900 to 800.
    • Amount of HP in the superstructure of Hull B increased from 200 to 300.
  • Update 0.11.9:
    • Minor fixes to geometry and textures of the ship.

Ships of U.S.A.
Destroyers  II Sampson • II SmithDoubloons • III Wickes • IV Clemson • V Nicholas • V HillDoubloons • VI Farragut • VI MonaghanDoubloons • VII Mahan • VII SimsDoubloons • VII Sims BDoubloons • VIII Benson • VIII KiddDoubloons • IX Fletcher • IX BenhamDoubloons • IX HalfordDoubloons • IX Black BDoubloons • IX BlackDoubloons • X Gearing • X SomersDoubloons • X Forrest ShermanDoubloons •  Joshua Humphreys 
Cruisers  I Erie • II Chester • II AlbanyDoubloons • III St. Louis • III CharlestonDoubloons • IV Phoenix • V Omaha • V MarbleheadDoubloons • V Marblehead LimaDoubloons • V RattleheadDoubloons • VI Pensacola • VI Dallas • VII AtlantaDoubloons • VII New Orleans • VII Helena • VII IndianapolisDoubloons • VII Atlanta BDoubloons • VII BoiseDoubloons • VII FlintDoubloons • VIII Baltimore • VIII Cleveland • VIII WichitaDoubloons • VIII AnchorageDoubloons • VIII CongressDoubloons • VIII RochesterDoubloons • VIII San DiegoDoubloons • VIII AL MontpelierDoubloons • IX Buffalo • IX Seattle • IX VallejoDoubloons • IX AlaskaDoubloons • IX TulsaDoubloons • IX Alaska BDoubloons • X Des Moines • X Worcester • X Puerto RicoDoubloons • X SalemDoubloons • X AustinDoubloons •  Annapolis 
Battleships  III South Carolina • IV Wyoming • IV Arkansas BetaDoubloons • V New York • V OklahomaDoubloons • V TexasDoubloons • VI New Mexico • VI ArizonaDoubloons • VI W. Virginia '41Doubloons • VII Colorado • VII FloridaDoubloons • VII West Virginia '44Doubloons • VII CaliforniaDoubloons • VIII North Carolina • VIII Kansas • VIII Nebraska • VIII AlabamaDoubloons • VIII MassachusettsDoubloons • VIII Alabama VLDoubloons • VIII ConstellationDoubloons • VIII Massachusetts BDoubloons • VIII Alabama STDoubloons • VIII North Carolina CLRDoubloons • IX Iowa • IX Minnesota • IX Delaware • IX MissouriDoubloons • IX KearsargeDoubloons • IX IllinoisDoubloons • IX Kearsarge BDoubloons • IX GeorgiaDoubloons • X Montana • X Vermont • X Louisiana • X OhioDoubloons • X Rhode Island • X Wisconsin •  Maine 
Aircraft Carriers  IV Langley • VI Independence • VI Ranger • VIII Yorktown • VIII Lexington • VIII EnterpriseDoubloons • VIII SaipanDoubloons • VIII HornetDoubloons • VIII Saipan BDoubloons • X Essex • X Midway • X Franklin D. RooseveltDoubloons •  United States
Japan  II TachibanaDoubloons • II Umikaze • II Tachibana LimaDoubloons • III Wakatake • IV Isokaze • V Minekaze • V FūjinDoubloons • V KamikazeDoubloons • V Kamikaze RDoubloons • V Mutsuki • VI Fubuki • VI Hatsuharu • VI Shinonome BDoubloons • VI ShinonomeDoubloons • VII Akatsuki • VII Shiratsuyu • VII YūdachiDoubloons • VIII Akizuki • VIII Kagerō • VIII AsashioDoubloons • VIII HSF Harekaze IIDoubloons • VIII Asashio BDoubloons • VIII HSF HarekazeDoubloons • VIII AL YukikazeDoubloons • IX Yūgumo • IX Kitakaze • IX MinegumoDoubloons • IX STAR KitakazeDoubloons • X Shimakaze • X Harugumo • X HayateDoubloons •  Yamagiri 
U.K.  II Medea • III Valkyrie • III CampbeltownDoubloons • IV Wakeful • V Acasta • VI Icarus • VI GallantDoubloons • VII Jervis • VII Jupiter '42Doubloons • VIII Lightning • VIII CossackDoubloons • VIII Cossack BDoubloons • IX Jutland • IX SommeDoubloons • X Daring • X DruidDoubloons 
France  II Enseigne Gabolde • III Fusilier • IV Bourrasque • V Jaguar • V SirocoDoubloons • VI Guépard • VI AigleDoubloons • VII Vauquelin • VIII Le Fantasque • VIII Le TerribleDoubloons • IX Mogador • X Kléber • X MarceauDoubloons • X Kléber CLR 
U.S.S.R.  II Storozhevoi • III Derzki • IV Izyaslav • V GremyashchyDoubloons • V Podvoisky • V OkhotnikDoubloons • VI Gnevny • VII Minsk • VII LeningradDoubloons • VII Tashkent '39Doubloons • VIII Ognevoi • VIII Kiev • IX Udaloi • IX Tashkent • IX NeustrashimyDoubloons • X KhabarovskDoubloons • X Grozovoi • X Delny •  Zorkiy 
U.S.A.  II Sampson • II SmithDoubloons • III Wickes • IV Clemson • V Nicholas • V HillDoubloons • VI Farragut • VI MonaghanDoubloons • VII Mahan • VII SimsDoubloons • VII Sims BDoubloons • VIII Benson • VIII KiddDoubloons • IX Fletcher • IX BenhamDoubloons • IX HalfordDoubloons • IX Black BDoubloons • IX BlackDoubloons • X Gearing • X SomersDoubloons • X Forrest ShermanDoubloons •  Joshua Humphreys 
Germany  II V-25 • III G-101 • IV V-170 • V T-22 • VI Ernst Gaede • VI T-61Doubloons • VI Karl von SchönbergDoubloons • VII Leberecht Maass • VII Z-31 • VII Z-39Doubloons • VIII Z-23 • VIII Gustav-Julius Maerker • VIII Z-35Doubloons • IX Z-46 • IX Felix Schultz • IX Z-44Doubloons • IX ZF-6Doubloons • X Z-52 • X Elbing • X Z-42Doubloons 
Pan-Asia  II Longjiang • III Phra Ruang • IV Shenyang • V Jianwei • VI Fushun • VI AnshanDoubloons • VII Gadjah Mada • VIII Hsienyang • VIII SiliwangiDoubloons • VIII LoyangDoubloons • VIII FenyangDoubloons • VIII Loyang BDoubloons • VIII Ship SmashaDoubloons • IX Chung Mu • X Yueyang • X Lüshun •  Kunming 
Spain  X Álvaro de BazánDoubloons 
Europe  II Tátra • III Romulus • IV Klas Horn • V Visby • V Muavenet • VI Västerås • VI Stord • VII Skåne • VII Grom • VII BłyskawicaDoubloons • VII Stord '43Doubloons • VIII Öland • VIII Split • VIII OrkanDoubloons • IX Östergötland • IX Lambros Katsonis • IX VelosDoubloons • IX FrieslandDoubloons • IX JägerDoubloons • X Halland • X Gdańsk • X SmålandDoubloons • X RagnarDoubloons •  Dalarna 
Netherlands  IX GroningenDoubloons • X TrompDoubloons 
Italy  II Curtatone • III Nazario Sauro • IV Turbine • V Maestrale • VI Aviere • VI LeoneDoubloons • VII Luca Tarigo • VII FR25Doubloons • VIII Vittorio Cuniberti • IX Adriatico • IX Paolo EmilioDoubloons • X Attilio Regolo 
Commonwealth  III VampireDoubloons • VII HaidaDoubloons • VII HuronDoubloons • X Vampire IIDoubloons 
Pan-America  VI JuruáDoubloons