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Mutsuki

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Mutsuki
Mutsuki_wows_main.jpg
Destroyer | Japan | Tier V
Tech Tree Position
Isokaze
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Mutsuki_icon_small.png
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Fubuki
stock
 top
General
Research price11000 exp
Purchase price1,380,000 Credits
Hit Points9,500 
Main Battery
120 mm/45 3rd Year Type on a Model G mount2 х 1 pcs.
Rate of Fireshots/min.
Reload Time12 sec.
Rotation Speeddeg./sec.
180 Degree Turn Time25.71 sec.
Firing Range8.11 km.
Maximum Dispersion81 m.
HE Shell120 mm HE Type1 
Maximum HE Shell Damage1,700 
Chance of Fire on Target Caused by HE Shell%
Initial HE Shell Velocity825 m./s.
HE Shell Weight20.3 kg.
AP Shell120 mm AP Type0 
Maximum AP Shell Damage2,000 
Initial AP Shell Velocity825 m./s.
AP Shell Weight20.3 kg.
Torpedo Tubes
610 mm Triple2 х 3 pcs.
Rate of Fire0.82 shots/min.
Reload Time73 sec.
Rotation Speed25 deg./sec.
180 Degree Turn Time7.2 sec.
TorpedoType8 mod. 3 
Maximum Damage14,600 
Torpedo Speed63 knot
Torpedo Range8.01 km.
AA Defense
IDS_PJGM015_120MM45_TYPE_HAGUN_102 х 1 pcs.
. . . Average Damage per Second
. . . Firing Range5.01 km.
25 mm/60 Type 96 on a twin mount6 х 2 pcs.
. . . Average Damage per Second16.2 
. . . Firing Range2.49 km.
Maneuverability
Maximum Speed37.5 knot
Turning Circle Radius550 m.
Rudder Shift Time3.2 sec.
Concealment
Surface Detectability Range6.2 km.
Air Detectability Range2.5 km.
Battle Levels
12345678910
Wows_anno_flag_japan.png
V
Ship_PJSD105_Mutsuki.png
1,380,000

Mutsuki — Japanese Tier V destroyer.

Developed from the Minekaze class, equipped with a reinforced torpedo armament. This class inherited high speed and sufficiently powerful artillery from its predecessors. Greater dimensions made it possible to equip these destroyers with 610 mm torpedoes.

Modules

Main Battery Guns Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
120 mm/45 3rd Year Type on a Model G mount525.71811,70072,000 0100,000
120 mm/45 10th Year Type in a Model B turret10.918811,70072,000 3,800320,000
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Mutsuki (A)9,50061922/62 0115,000
Mutsuki (B)11,30061924/22 4,400420,000
Torpedoes Rate of Fire
(shots/min)
Torpedo Tubes Reload Time
(sec)
180° Turn Time
(sec)
Maximum Damage
(HP)
Torpedo Speed
(knot)
Torpedo Range
(km)
Research price
(exp)
Purchase price
(Credits)
Type8 mod. 30.8737.214,600638 0210,000
Fire Control System Firing Range Increase
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
Type5 mod. 108.1 070,000
Type5 mod. 2108.9 1,600150,000
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 38,500 hp37.5 0105,000

Compatible Upgrades

 Slot 1  Main Armaments Modification 1 Auxiliary Armaments Modification 1 Magazine Modification 1 Damage Control Party Modification 1
 Slot 2  Damage Control System Modification 1 Engine Boost Modification 1 Engine Room Protection
 Slot 3  Main Battery Modification 2 AA Guns Modification 1 Aiming Systems Modification 1 Smoke Generator Modification 1 Torpedo Tubes Modification 1

Player Opinion

Performance

In her previous incarnation at Tier VI, players sometimes referred to Mutsuki as "Mutsucky", because when it came to every category critical to the strengths of mid-tier Japanese destroyers — torpedo reload time, maximum speed, detection range, torpedo launcher layout, etc. — sh was basically a downgrade from Minekaze. With Update 0.5.15, Mutsuki drops a tier and is now considered a contemporary of Minekaze, a spot that is not only more befitting from a a historical perspective, but also from the perspective of her in-game capabilities and armament.

Much like Minekaze, Mutsuki is heavily reliant on her torpedoes to perform well. However, she does suffer from quite a long reload time (well over a minute), which Minekaze does not. Mutsuki features two triple-tube torpedo mounts; with a surface detection range of 6.2 km (without camouflage) and a torpedo range of 8km, she can remain undetected whilst unleashing torpedo hell on the enemy. This is the recommended way to play her, as her poor armor coupled with mediocre gun performance means she will not last long in a gun duel with anything besides another Japanese destroyer. Stay away from enemy ships — at least 7 km — and only fire her guns in self-defense if she's already detected.

While slower than Minekaze, Mutsuki still features the fantastic detection and torpedo ranges that make the mid-tier Japanese destroyers so devastating, though she will have a hard time running away if she's spotted. Mutsuki’s anti-aircraft armament looks so-so on paper, but isn't really a threat to enemy planes; luckily, her air detection range goes down to 3.1 km.

Mutsuki is a different kind of challenge than Minekaze, but both ships require patience, good positioning, and excellent map awareness. Learning those skills now in the middle tiers will benefit Japanese destroyer captains the rest of the way.

Pros:

  • Low detection ranges (both air and sea) tied with her same nation tier destroyer peers.
  • Very long 8.0 km torpedo range that allows her to launch her deadly torpedos far away.
  • Torps' speed makes them easy enough to land hits.
  • In terms of torpedo speed and damage a more dangerous DD at Tier V than Minekaze.
  • Due to the speed and range of the torpedoes they can compete well in Tier VII matches.
  • Decent AA for a destroyer on par with Nicholas and will oddly shoot down a decent number of planes.

Cons:

  • Reload time of stock guns is abysmal, but this can be improved with the gun module upgrade.
  • Long torpedo reload time compare to Minekaze 's 42 seconds although Mutsuki gets better torpedo performance in exchange.
  • Terrible gun traverse speed, even after the upgrade.
  • Short gun range with only 2 shells in a salvo.
  • Low health pool, Survivability Expert skill is a must have.

Research

First pick up Hull (B), then the upgraded guns, followed by the upgraded range for those guns (optional). Then move on to Fubuki.

Optimal Configuration

Upgrades

With only three upgrade slots, there aren't too many good options to improve Mutsuki through upgrades. Captains are encouraged to install Main Armaments Modification 1 -20% to the risk of main battery becoming incapacitated. / +50% to main battery survivability. / -20% to main battery repair time. / -20% to the risk of torpedo tubes becoming incapacitated. / +50% to torpedo tubes survivability. / -20% to torpedo tubes repair time. in Slot 1, Engine Room Protection Reduces the risk of incapacitation, and accelerates repairs of the engine and steering gears.: -20% to the risk of incapacitation. / -20% to repair time. in Slot 2, and Torpedo Tubes Modification 1 +20% traverse speed of torpedo tubes. / −40% chance of critical damage to torpedo tubes. / +5% to the speed of shipborne torpedoes. in Slot 3. Aiming Systems Modification 1 Increases the firing accuracy of the main battery and secondary battery, accelerates the traverse speed of torpedo tubes, and extends the firing range of the secondary battery: -7% main battery dispersion. / +20% torpedo tubes traverse speed. / +5% secondary battery firing range. / -5% secondary battery dispersion. is also an option.

Commander Skills

Consumables

Mutsuki equips the following consumables:

Camouflage

Type 1, 2, or 5 camouflage can be equipped for credits; Types 1 or 5 are recommended at a minimum to reduce the detection range.

Signals

Mutsuki has fairly decent speed for her tier and vs her peers, so Sierra Mike is not really necessary. Additionally, because she is an Japanese destroyer with only two sets of torpedo launchers and only two guns, Victor Lima, India X-Ray, and Juliet Whiskey Unaone are not worthwhile investments. However, if captains wish to speed through their XP grind on Mutsuki, they can equip Equal Speed Charlie London and Zulu Hotel (for commander experience).

Gallery

Historical Info

Historical Gallery

References

  1. Japanese destroyer Mutsuki - Wikipedia
  2. Mutsuki-class destroyer - Wikipedia

Ship Change Log

See here for links to Update notes.

  • Added to the game in Update 0.2.2 (alpha version). Previously, the ship was a hull in the upgrades of the destroyer Minekaze.
  • Update 0.4.0.3:
    • Reload time of main battery guns in maximum configuration was significantly accelerated.
  • Update 0.5.0:
    • The main battery rotation speed was increased from 4 to 6 degrees per second.
    • Detectability from ships increased from 5.94 to 6.2 km.
  • Update 0.5.2:
    • Experience earnings increased by 8%.
  • Update 0.5.2.2:
    • Fixed a bug due to which the 120-mm main battery guns of the destroyer's top configuration were not part of the ship's anti-aircraft armament.
  • Update 0.5.7:
    • The armor model of the hull was refined.
  • Update 0.5.8:
    • The sector of rotation of turrets No. 1 and No. 2 is now 360° on Hulls A and B, only No. 1 on Hull C.
  • Update 0.5.11:
    • The sector of rotation of turret No. 1 is now 360° on all hulls.
  • Update 0.5.15:
    • Moved from Tier VI to Tier V
    • Parameters and modules changed to reflect change in ship tier.
    • Replacement Rules:
      • If a player had researched Tier VI Mutsuki before the update went live, then Tier VI Fubuki and Tier V Mutsuki plus her Hull (B) were unlocked; the undistributed ship XP available on Tier VI Mutsuki was transferred to Tier VI Fubuki.
      • If a player had purchased Tier VI Mutsuki before the update went live, then all upgrades, signals, flags, and consumables mounted on her were de-mounted and stored in the depot; Tier VI Mutsuki plus all modules mounted on her was removed from the player's account; Tier V Mutsuki was added to the player's account together with a ship slot; Tier VI Fubuki was also added to the player's account.
      • If a player had Commanders with specialization in Tier VI Mutsuki before the update, then the Commanders are retrained for specialization in Tier VI Fubuki. In addition, a Commander with 10,000 Commander XP and specialization in Tier V Mutsuki plus a slot in the Reserve was added to the player's account.
  • Update 0.5.16:
    • The hull fire reduction coefficient was decreased by 8.3%.
    • Flooding reduction coefficient was decreased by 4.6%.
    • Hull A HP changed from 9,800 to 9,500.
    • Hull B HP changed from 11,600 to 11,300.
    • Changes in armor thickness:
      • Reduced thickness of plating toward the bow from 15 to 10 mm.
      • Reduced the thickness of fore end plating, the lower section of side plating, and aft end plating from 16 to 10 mm.
      • Increased the thickness of the upper section of the fore-end athwartship bulkhead from 6 to 10 mm.
      • Reduced the thickness of the aft-end plating at steering gears from 16 to 12 mm.
      • Reduced the thickness of plating toward the stern from 15 to 10 mm.
      • Reduced the thickness of plating toward the stern at steering gears and propulsion from 15 to 12 mm.
      • Reduced the thickness of the upper section of side plating from 16 to 14 mm.
    • Fixed a bug with fire damage. Damage from fires corrected to comply with rules adopted prior to the release of Update 0.2.4, where 0.33% of the amount of a ship's HP is lost per second instead of 0.169%.
  • Update 0.6.2:
    • The national flag was moved from the stern to the mast.
  • Update 0.6.3:
    • Base firing range increased from 6,927 to 8,110 m.
  • Update 0.6.4:
    • The traverse time of stock main battery turrets was reduced from 30 to 25.7 s.
  • Update 0.6.12:
    • Detectability when firing main guns in smoke changed to 2.22 km.
  • Update 0.6.13:
    • Fire extinguishing time now 30 s instead of 60 s.
    • Improved display of thin elements.
  • Update 0.7.6:
    • Improved display of thin elements on the hull.
  • Update 0.7.9:
    • Increased durability of steering gears by 20% from high-explosive damage.
  • Update 0.9.7:
    • Minor fixes to geometry and textures.

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Cruisers  I Hashidate • II Chikuma • III Tenryū • III KatoriDoubloons • IV YūbariDoubloons • IV Kuma • IV Iwaki AlphaDoubloons • V Furutaka • V YahagiDoubloons • VI Aoba • VII Myōkō • VII MayaDoubloons • VII ARP MyōkōDoubloons • VII ARP AshigaraDoubloons • VII ARP HaguroDoubloons • VII Southern DragonDoubloons • VII Eastern DragonDoubloons • VII ARP NachiDoubloons • VIII Mogami • VIII ToneDoubloons • VIII AtagoDoubloons • VIII Atago BDoubloons • VIII ARP TakaoDoubloons • VIII ARP MayaDoubloons • IX Ibuki • IX AzumaDoubloons • X Zaō • X YoshinoDoubloons • X Yoshino B • X Kitakami 
Battleships  II MikasaDoubloons • III Kawachi • IV Myōgi • IV IshizuchiDoubloons • V Kongō • V ARP KongōDoubloons • V ARP KirishimaDoubloons • V ARP HarunaDoubloons • V ARP HieiDoubloons • V HSF HieiDoubloons • VI Fusō • VI MutsuDoubloons • VI IseDoubloons • VII Nagato • VII AshitakaDoubloons • VII HyūgaDoubloons • VIII Amagi • VIII KiiDoubloons • VIII Ignis PurgatioDoubloons • VIII RagnarokDoubloons • IX Izumo • IX MusashiDoubloons • IX HizenDoubloons • IX Iwami • X Yamato • X Shikishima • X ARP Yamato •  Satsuma 
Aircraft Carriers  IV Hōshō • VI Ryūjō • VIII Shōkaku • VIII KagaDoubloons • VIII Kaga BDoubloons • X Hakuryū
Destroyers
Japan  II TachibanaDoubloons • II Umikaze • II Tachibana LimaDoubloons • III Wakatake • IV Isokaze • V Minekaze • V FūjinDoubloons • V KamikazeDoubloons • V Kamikaze RDoubloons • V Mutsuki • VI Fubuki • VI Hatsuharu • VI ShinonomeDoubloons • VII Akatsuki • VII Shiratsuyu • VII YūdachiDoubloons • VIII Akizuki • VIII Kagerō • VIII AsashioDoubloons • VIII HSF Harekaze IIDoubloons • VIII Asashio BDoubloons • VIII HSF HarekazeDoubloons • VIII AL YukikazeDoubloons • IX Yūgumo • IX Kitakaze • X Shimakaze • X Harugumo • X Hayate •  Yamagiri 
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Germany  II V-25 • III G-101 • IV V-170 • V T-22 • VI Ernst Gaede • VI T-61Doubloons • VI Karl von SchönbergDoubloons • VII Leberecht Maass • VII Z-31 • VII Z-39Doubloons • VIII Z-23 • VIII Gustav-Julius Maerker • VIII Z-35Doubloons • IX Z-46 • IX Felix Schultz • IX Z-44Doubloons • IX ZF-6Doubloons • X Z-52 • X Elbing 
Europe  II Tátra • III Romulus • IV Klas Horn • V Visby • VI Västerås • VII Skåne • VII BłyskawicaDoubloons • VIII Öland • VIII OrkanDoubloons • IX Östergötland • IX FrieslandDoubloons • X Halland • X SmålandDoubloons • X Ragnar 
Italy  II Curtatone • III Nazario Sauro • IV Turbine • V Maestrale • VI Aviere • VI LeoneDoubloons • VII Luca Tarigo • VII FR25Doubloons • VIII Vittorio Cuniberti • IX Adriatico • IX Paolo EmilioDoubloons • X Attilio Regolo 
U.K.  II Medea • III Valkyrie • III CampbeltownDoubloons • IV Wakeful • V Acasta • VI Icarus • VI GallantDoubloons • VII Jervis • VIII Lightning • VIII CossackDoubloons • VIII Cossack BDoubloons • IX Jutland • X Daring • X Druid 
France  II Enseigne Gabolde • III Fusilier • IV Bourrasque • V Jaguar • V SirocoDoubloons • VI Guépard • VI AigleDoubloons • VII Vauquelin • VIII Le Fantasque • VIII Le TerribleDoubloons • IX Mogador • X Kléber • X Marceau 
Commonwealth  III VampireDoubloons • VII HaidaDoubloons • X Vampire II 
Netherlands  IX Groningen 
Pan-America  VI JuruáDoubloons 
Spain