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Ibuki

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Ibuki
Ibuki_wows_main.jpg
Cruiser | Japan | Tier IX
Tech Tree Position
Mogami
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Ibuki_icon_small.png
Arrow_down.png
Zaō
stock
 top
General
Research price151000 exp
Purchase price12,500,000 Credits
Hit Points35,100 
Main Battery
203 mm/50 3rd Year Type No.2 in a Model E turret5 х 2 pcs.
Rate of Fire4.38 shots/min.
Reload Time13.7 sec.
Rotation Speeddeg./sec.
180 Degree Turn Time30 sec.
Firing Range15.04 km.
Maximum Dispersion127 m.
HE Shell203 mm HE Type0 
Maximum HE Shell Damage3,300 
Chance of Fire on Target Caused by HE Shell17 %
Initial HE Shell Velocity840 m./s.
HE Shell Weight125.85 kg.
AP Shell203 mm AP Type91 
Maximum AP Shell Damage4,700 
Initial AP Shell Velocity840 m./s.
AP Shell Weight125.85 kg.
Secondary Armament #1
100 mm/65 Type 98 on a twin mount4 х 2 pcs.
Firing Range6.95 km.
Rate of Fire20.98 shots/min.
Reload Time2.86 sec.
HE Shell100 mm HE Type98 
Maximum HE Shell Damage1,700 
Initial HE Shell Velocity1000 m./s.
Chance of Fire on Target Caused by HE Shell%
Torpedo Tubes
610 mm Quad4 х 4 pcs.
Rate of Fire0.59 shots/min.
Reload Time101 sec.
Rotation Speed25 deg./sec.
180 Degree Turn Time7.2 sec.
TorpedoType90 mod. 1 
Maximum Damage17,233 
Torpedo Speed62 knot
Torpedo Range9.99 km.
AA Defense
100 mm/65 Type 98 on a twin mount4 х 2 pcs.
. . . Average Damage per Second83.2 
. . . Firing Range5.01 km.
25 mm/60 Type 96 on a triple mount12 х 3 pcs.
. . . Average Damage per Second39.6 
. . . Firing Range2.49 km.
25 mm/60 Type 96 on a single mount28 х 1 pcs.
. . . Average Damage per Second50.4 
. . . Firing Range2.49 km.
Maneuverability
Maximum Speed35 knot
Turning Circle Radius770 m.
Rudder Shift Time9.5 sec.
Concealment
Surface Detectability Range12.6 km.
Air Detectability Range7.16 km.
Battle Levels
12345678910
Wows_anno_flag_japan.png
IX
Ship_PJSC012_Ibuki_1944.png
12,500,000

Ibuki — Japanese Tier IX cruiser.

Developed from the Mogami-class ships. Ibuki retained the powerful artillery and torpedo armament of her predecessors, but received advanced armor and a reinforced AA system.

Modules

Main Battery Guns Rate of Fire
(shots/min)
180° Turn Time
(sec)
Maximum Dispersion
(m)
Maximum HE Shell Damage
(HP)
Chance of Fire on Target Caused by HE Shell
(%)
Maximum AP Shell Damage
(HP)
Research price
(exp)
Purchase price
(Credits)
203 mm/50 3rd Year Type No.2 in a Model E turret4.4301273,300174,700 01,000,000
Hull Hit Points
(HP)
Armor
(mm)
Armor
(mm)
Main Turrets
(pcs.)
Secondary Gun Turrets
(pcs.)
AA Mounts
(pcs.)
Torpedo Tubes
(pcs.)
Hangar Capacity
(pcs.)
Research price
(exp)
Purchase price
(Credits)
Ibuki (A)35,1006140544/12/284 01,100,000
Ibuki (B)39,0006140546/6/44 42,0003,000,000
Torpedoes Rate of Fire
(shots/min)
Torpedo Tubes Reload Time
(sec)
180° Turn Time
(sec)
Maximum Damage
(HP)
Torpedo Speed
(knot)
Torpedo Range
(km)
Research price
(exp)
Purchase price
(Credits)
Type90 mod. 10.61017.217,2336210 01,300,000
Type93 mod. 20.51127.220,9666710 20,0001,800,000
Fire Control System Firing Range Increase
(%)
Maximum Firing Range
(km)
Research price
(exp)
Purchase price
(Credits)
Type9 mod. 1015 0800,000
Type9 mod. 21016.5 22,0002,000,000
Engine Maximum Speed
(knot)
Research price
(exp)
Purchase price
(Credits)
Propulsion: 152,000 hp35 0800,000

Compatible Upgrades

 Slot 1  Main Armaments Modification 1 Auxiliary Armaments Modification 1 Magazine Modification 1 Spotting Aircraft Modification 1 Damage Control Party Modification 1
 Slot 2  Damage Control System Modification 1 Defensive AA Fire Modification 1 Hydroacoustic Search Modification 1 Engine Room Protection
 Slot 3  Main Battery Modification 2 Secondary Battery Modification 1 AA Guns Modification 1 Aiming Systems Modification 1 Torpedo Tubes Modification 1
 Slot 4  Damage Control System Modification 2 Propulsion Modification 1 Steering Gears Modification 1 Airstrike Modification 1
 Slot 5  Torpedo Lookout System Concealment System Modification 1 Steering Gears Modification 2 Ship Consumables Modification 1
 Slot 6  Main Battery Modification 3 Torpedo Tubes Modification 2 Gun Fire Control System Modification 2 Auxiliary Armaments Modification 2

Player Opinion

Performance

Warning. The data presented in the AA Defense sidebar section may be incorrect.
For a graphic summary of ships Tiers VIII thru XI see LittleWhiteMouse's "Actual AA DPS".


Ibuki is basically a 'repeat' of the Mogami design that has effectively solved her predecessor's shortcomings if we look at it in the engineering aspect. As a cruiser, she's a more beefy Mogami in most cases.

What you have learned in Mogami, Ibuki capitalizes and her range allows you to gain the initiative in shooting first. Her armour is no slouch as she can take more punishment than her predecessor, although her colleague, the Baltimore, is more durable. It is also worth mentioning that the ABC-XY turret layout, despite having ten guns in five dual-mount turrets, cannot match the Dmitri Donskoi in turrets and barrel number but rather has the heaviest broadside of any Tier IX cruiser which can be used to great effect. Combined with her range and proper usage, due to her rather impressive concealment, she can be a force to be reckoned with in the right hands.

Pros:

  • Main battery high explosive shells have higher damage and fire chance compared to other cruisers.
  • The majority of the ship's turrets are mounted on the bow, allowing her to fire most of her guns without exposing too much of her side.
  • Carries a powerful torpedo armament with high speed and good range.
  • High top speed and quick rudder shift time allow the ship to dodge long rang fire with ease.
  • One of the lowest surface detection of all Tier IX cruisers.

Cons:

  • Lowest amount of hit points for a Tier IX cruiser.
  • Like Mogami, Ibuki will often suffer citadel hits whenever broadside to any similarly sized ship. This is due to the ship's large citadel which is located partially above the waterline.
  • Main Battery turrets have a sluggish reload time and traverse slowly.
  • Like her predecessors, the ship's torpedo armament is rear facing. This requires the ship to be broadside or facing away from a target to fire her torpedoes.

Research

Captains should first research Ibuki’s second hull for the increase in health, maneuverability, and anti-aircraft armament it provides. Next, researching the Gun Fire Control System is recommended to increase the ship’s maximum firing range. Lastly, the Torpedo module can be researched for a slight increase in torpedo speed.

Optimal Configuration

Upgrades

The recommended upgrades for Ibuki are as follows:

Commander Skills

As was the case with Mogami before her, the skill selection for Ibuki centers around her stealth aspects. Being the first ship in the line to receive a heal, the key skills change slightly from previous ships: Gun Feeder at Level 1, Priority Target at Level 2, Superintendent at Level 3, and Concealment Expert at Level 4. Captains who chose to take Main Battery Modification 3 : -12% main battery loading time. / -13% main battery traverse speed. in Upgrade Slot 6 and Aiming Systems Modification 1 : -7% main battery dispersion. / +20% torpedo tubes traverse speed. / +5% secondary battery firing range. / -5% secondary battery dispersion. in Upgrade Slot 3 may wish to take Grease the Gears as their Level 1 skill to improve her turret traverse. Her long maximum gun range when boosted by Gun Fire Control System Modification 2 : +16% firing range. can often result in Ibuki finding herself well outside the AA bubbles of other ships. As such, the AA skills become of greater importance for encouraging CVs to focus on other targets, particularly when paired with the Defensive AA FireWhile active, the damage per second of large caliber anti-aircraft guns is increased. consumable.

Consumables

Ibuki can equip the following consumables:

Signals

Ibuki captains should mount the standard flags to improve the ship's performance in battle. To improve upon the ship's armaments, India X-Ray (+1% chance of causing a fire for bombs and shells with a caliber above 160mm. / +0.5% chance of causing a fire for bombs and shells with a caliber below 160mm. / +5% to the risk of your ship's magazine detonating.), Victor Lima (+1% chance of causing a fire for bombs and shells with a caliber above 160mm / +0.5% chance of causing a fire for bombs and shells with a caliber below 160mm. / +4% chance of causing flooding.), and Juliet Whiskey Unaone (+15% chance of causing flooding. / +5% to the risk of your ship's magazine detonating.) flags are recommended to increase the fire chance and flooding chances respectively. To improve the ship’s survivability, captains should mount November Foxtrot (-5% reload time on all consumables.) and India Yankee (-20% to fire duration.) flags. India Delta (+20% to the amount of HP recovered when the Repair Party consumable is used.) flags can also be used to increase the amount of hit points that can be recovered using the Repair Party consumable. Sierra Mike (+5% to the ship's maximum speed.) flags are recommended to increase the ship’s already high top speed. Lastly, economic and special signal flags can be mounted to improve the ship’s economic gains per battle.

Note: Use of the Juliet Charlie signal makes detonation impossible.

Gallery

Historical Info

Historical Gallery

References

  1. Japanese cruiser Ibuki (1943) - Wikipedia
  2. Ibuki-class cruiser - Wikipedia

Ship Change Log

See here for links to Update notes.

  • Added to the game in Update 0.1.7 (alpha version).
  • Update 0.3.1:
    • Added the Repair Party consumable.
  • Update 0.5.2:
    • Experience earnings increased by +17%.
  • Update 0.5.8:
    • The armored model of the hull was refined.
  • Update 0.5.10:
    • The display of some decorative objects was fixed on low graphics settings.
  • Update 0.6.1:
    • Main battery turret traverse speed changed from 5 to 6 degrees per second.
  • Update 0.6.2:
    • The national flag was moved from the stern to the mast.
  • Update 0.6.3:
    • Sigma increased from 2 to 2.05.
  • Update 0.6.5:
    • Improved the appearance of Tier IX ships with the use of a special technology for drawing thin elements (mainly rigging).
  • Update 0.6.12:
    • Detectability when firing main guns in smoke changed to 7.18 km.
  • Update 0.6.13:
    • Fire extinguishing time now 30 s instead of 60 s.
  • Update 0.6.14:
    • Type 90 mod. 1 torpedo tubes reload time was decreased from 109 to 101 s.
  • Update 0.7.2 :
    • Players who have collected the "Uniform Elements" sub-collection of the "Yamomoto Isoroku" collection can use an alternate permanent camouflage color.
  • Update 0.7.6:
    • Improved display of thin elements.
  • Update 0.7.7:
    • The armor penetration was increased from 17 to 25 mm for the Japanese 100 mm high-explosive projectile (secondary battery).
  • Update 0.7.10:
    • The range of the Hydroacoustic Search consumable was unified: 5 km for detecting ships, 3.5 km for detecting torpedoes.
  • Update 0.7.11:
    • Main battery reload time was reduced from 15 to 13.7 s.
    • Accuracy of the main battery was improved to be similar to that of Zao.
  • Update 0.9.2:
    • Central armor was reinforced from 25 mm to 27 mm.
    • Spotting Aircraft consumable is available for installation on the base hull.
  • Update 0.9.10:
    • Fixed a bug due to which a small square section of the armor was missing on both sides of the stern, which would even allow shells to pass straight through!
  • Update 0.10.0:
    • The firing range of the secondary battery was increased to 6.95 km.
  • Update 0.10.6:
    • Fixed a bug due to which the radar on the mast was not displayed.
    • Fighters, as well as spotting aircraft, now launch from the catapults a bit faster.

Ships of Japan
Destroyers  II TachibanaDoubloons • II Umikaze • II Tachibana LimaDoubloons • III Wakatake • IV Isokaze • V Minekaze • V FūjinDoubloons • V KamikazeDoubloons • V Kamikaze RDoubloons • V Mutsuki • VI Fubuki • VI Hatsuharu • VI ShinonomeDoubloons • VII Akatsuki • VII Shiratsuyu • VII YūdachiDoubloons • VIII Akizuki • VIII Kagerō • VIII AsashioDoubloons • VIII HSF Harekaze IIDoubloons • VIII Asashio BDoubloons • VIII HSF HarekazeDoubloons • VIII AL YukikazeDoubloons • IX Yūgumo • IX Kitakaze • X Shimakaze • X Harugumo • X Hayate •  Yamagiri 
Cruisers  I Hashidate • II Chikuma • III Tenryū • III KatoriDoubloons • IV YūbariDoubloons • IV Kuma • IV Iwaki AlphaDoubloons • V Furutaka • V YahagiDoubloons • VI Aoba • VII Myōkō • VII MayaDoubloons • VII ARP MyōkōDoubloons • VII ARP AshigaraDoubloons • VII ARP HaguroDoubloons • VII Southern DragonDoubloons • VII Eastern DragonDoubloons • VII ARP NachiDoubloons • VIII Mogami • VIII ToneDoubloons • VIII AtagoDoubloons • VIII Atago BDoubloons • VIII ARP TakaoDoubloons • VIII ARP MayaDoubloons • IX Ibuki • IX AzumaDoubloons • IX AL AzumaDoubloons • X Zaō • X YoshinoDoubloons • X Yoshino B • X Kitakami 
Battleships  II MikasaDoubloons • III Kawachi • IV Myōgi • IV IshizuchiDoubloons • V Kongō • V ARP KongōDoubloons • V ARP KirishimaDoubloons • V ARP HarunaDoubloons • V ARP HieiDoubloons • V HSF HieiDoubloons • VI Fusō • VI MutsuDoubloons • VI IseDoubloons • VII Nagato • VII AshitakaDoubloons • VII HyūgaDoubloons • VIII Amagi • VIII KiiDoubloons • VIII Ignis PurgatioDoubloons • VIII RagnarokDoubloons • IX Izumo • IX MusashiDoubloons • IX HizenDoubloons • IX Iwami • X Yamato • X Shikishima • X ARP Yamato •  Satsuma 
Aircraft Carriers  IV Hōshō • VI Ryūjō • VIII Shōkaku • VIII KagaDoubloons • VIII Kaga BDoubloons • X Hakuryū
Cruisers
Japan  I Hashidate • II Chikuma • III Tenryū • III KatoriDoubloons • IV YūbariDoubloons • IV Kuma • IV Iwaki AlphaDoubloons • V Furutaka • V YahagiDoubloons • VI Aoba • VII Myōkō • VII MayaDoubloons • VII ARP MyōkōDoubloons • VII ARP AshigaraDoubloons • VII ARP HaguroDoubloons • VII Southern DragonDoubloons • VII Eastern DragonDoubloons • VII ARP NachiDoubloons • VIII Mogami • VIII ToneDoubloons • VIII AtagoDoubloons • VIII Atago BDoubloons • VIII ARP TakaoDoubloons • VIII ARP MayaDoubloons • IX Ibuki • IX AzumaDoubloons • IX AL AzumaDoubloons • X Zaō • X YoshinoDoubloons • X Yoshino B • X Kitakami 
U.S.S.R.  I Orlan • II DianaDoubloons • II Diana LimaDoubloons • II Novik • III AuroraDoubloons • III Bogatyr • III OlegDoubloons • III VaryagDoubloons • III AL AvroraDoubloons • IV Svietlana • V MurmanskDoubloons • V Kotovsky • V Krasny KrymDoubloons • V MikoyanDoubloons • V KirovDoubloons • VI Budyonny • VI MolotovDoubloons • VI Admiral MakarovDoubloons • VII Shchors • VII LazoDoubloons • VIII Chapayev • VIII Tallinn • VIII Mikhail KutuzovDoubloons • VIII OchakovDoubloons • VIII Pyotr BagrationDoubloons • VIII Bagration • IX Dmitri Donskoi • IX Riga • IX KronshtadtDoubloons • X Moskva • X Alexander Nevsky • X Petropavlovsk • X StalingradDoubloons • X SmolenskDoubloons • X Sevastopol 
U.S.A.  I Erie • II Chester • II AlbanyDoubloons • III St. Louis • III CharlestonDoubloons • IV Phoenix • V Omaha • V MarbleheadDoubloons • V Marblehead LimaDoubloons • VI Pensacola • VI Dallas • VII AtlantaDoubloons • VII New Orleans • VII Helena • VII IndianapolisDoubloons • VII Atlanta BDoubloons • VII BoiseDoubloons • VII FlintDoubloons • VIII Baltimore • VIII Cleveland • VIII WichitaDoubloons • VIII AnchorageDoubloons • VIII CongressDoubloons • VIII RochesterDoubloons • VIII San Diego • VIII AL MontpelierDoubloons • IX Buffalo • IX Seattle • IX AlaskaDoubloons • IX TulsaDoubloons • IX Alaska BDoubloons • X Des Moines • X Worcester • X Puerto Rico • X SalemDoubloons • X Austin •  Annapolis 
Pan-Asia  I Chengan • V Chungking • VI Rahmat • VI HuangheDoubloons • VII Chumphon • VIII Harbin • VIII IrianDoubloons • VIII WukongDoubloons • IX Sejong • IX DalianDoubloons • X Jinan 
Germany  I Hermelin • II Dresden • II EmdenDoubloons • III Kolberg • IV Karlsruhe • V Königsberg • VI Nürnberg • VI Admiral Graf SpeeDoubloons • VI HSF Admiral Graf SpeeDoubloons • VII Yorck • VII MünchenDoubloons • VII WeimarDoubloons • VIII Admiral Hipper • VIII Prinz EugenDoubloons • VIII MainzDoubloons • VIII Cross of DornDoubloons • IX Roon • IX Siegfried • IX Ägir • X Hindenburg •  Clausewitz 
Europe  I Gryf 
Italy  I Eritrea • II Nino Bixio • III Taranto • IV Alberto di Giussano • V Raimondo Montecuccoli • V GenovaDoubloons • VI Trento • VI Duca d'AostaDoubloons • VII Zara • VII Duca degli AbruzziDoubloons • VII GoriziaDoubloons • VIII Amalfi • IX Brindisi • X Venezia • X Napoli 
U.K.  I Black Swan • II Weymouth • III Caledon • IV Danae • V Emerald • V Hawkins • V ExeterDoubloons • VI Leander • VI Devonshire • VI LondonDoubloons • VI DidoDoubloons • VII Fiji • VII Surrey • VII BelfastDoubloons • VIII Edinburgh • VIII Albemarle • VIII CheshireDoubloons • VIII Tiger '59Doubloons • VIII Belfast '43Doubloons • IX Neptune • IX Drake • X Minotaur • X Goliath • X Plymouth • X Gibraltar •  Edgar 
France  I Bougainville • II Jurien de la Gravière • III Friant • IV Duguay-Trouin • V Émile Bertin • VI La Galissonnière • VI De GrasseDoubloons • VII Algérie • VII ToulonDoubloons • VIII Charles Martel • VIII Cherbourg • VIII BayardDoubloons • IX Saint-Louis • IX Brest • IX CarnotDoubloons • X Henri IV • X Marseille • X ColbertDoubloons •  Condé 
Commonwealth  VI PerthDoubloons • VI MysoreDoubloons 
Netherlands  I Van Kinsbergen • II Gelderland • III Java • IV De Ruyter • V Celebes • VI Kijkduin • VII Eendracht • VIII Haarlem • VIII De Zeven ProvinciënDoubloons • IX Johan de Witt • X Gouden Leeuw 
Pan-America  II Almirante AbreuDoubloons • VII Nueve de JulioDoubloons 
Spain  VI CanariasDoubloons